X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;ds=inline;f=en%2Fxml%2F18dotd.xml;h=496652641869126972b1676f43bb04a91539dbd9;hb=6a05d02c7c8413b8ec70b072e480540d03e2fcd5;hp=852b6ba14615b5e8d538476ad9a84fcd89f0e384;hpb=cb20916cdf1c052cadcb568d5799fa4f7c5685d4;p=project-aon.git
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--- a/en/xml/18dotd.xml
+++ b/en/xml/18dotd.xml
@@ -25,7 +25,7 @@
&inclusion.brian.williams.bio.lw;
You are Lone Wolf
-
The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add
Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).
-If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.
Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
This is a healing potion that can restore 4
The currency of central Northern Magnamund is the Lune, but Gold Crowns are readily accepted at an exchange rate of four Lune for every one Gold Crown.
@@ -641,13 +640,13 @@Subtract the
Example
Lone Wolf (
He subtracts the Doomwolf pack
He subtracts the Doomwolf pack
When you have your Combat Ratio, pick a number from the Random Number Table.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +5. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:
+The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as
You erect a psychic shield to protect your mind from Roark
You conduct this combat in the normal way. While attacking the ghost of Roark using your psychic Kai abilities, you must defend yourself from the injurious effects of the debris-storm. Only by defeating Roark
You conduct this combat in the normal way. If you possess a Jewelled Mace, you may add
You leave the monastery under cover of darkness and set off towards the northwest, into the foothills the Durncrag Mountains. Soon you pick up the trail that leads to Raven
You leave the monastery under cover of darkness and set off towards the northwest, into the foothills of the Durncrag Mountains. Soon you pick up the trail that leads to Raven
You continue beyond the mist-enshrouded stream until you reach a rocky spur of granite called Eagle
Using the Brotherhood Spell
The man shrieks with fear as his body is racked by convulsions. A mass of images swirls and solidify in your mind
The man shrieks with fear as his body is racked by convulsions. A mass of images swirls and solidifies in your mind
Who is this person?
you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.
From a secret drawer beneath the stone table, Gwynian brings forth a golden crystal the size of an apple. Its multi-faceted surface radiates a myriad tiny beams which shimmer and sparkle with the fiery energy that is locked within its core.
+From a secret drawer beneath the stone table, Gwynian brings forth a golden crystal the size of an apple. Its multi-faceted surface radiates a myriad of tiny beams which shimmer and sparkle with the fiery energy that is locked within its core.
This is a Sun-crystal, Grand Master,
he says, placing the object into the palm of your hand. Its surface feels pleasantly warm, inviting your touch. If you are to save your brethren, you must close the Shadow Gate for good. This crystal can achieve this aim. It contains power sufficient to destroy the Shadow Gate and prevent its return.
The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man
The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man
Charlatan,
mumbles one onlooker. Old fake,
whispers another. The aged cleric hears these dissenting voices and he becomes flustered. Although he may be incompetent as a healer, you sense that he is a good man at heart and so you decide to save him from the disgruntled crowd, who look as if they are on the brink of throwing him in the river at any moment.
Hold, good brother!
you say, moving swiftly through the crowd to the small stage on which he and the bandaged woman are standing. You should not be placing your hands upon this good woman
And with this you take hold of the man
It is not certain whether you can add 3 for Sabito and also 3 for Kai-alchemy simultaneously, but that is a reasonable interpretation.
-You are more than two-thirds of the way across the river when you become entangled in the submerged wreckage of a siege engine. You fight to free yourself but, in doing so, you quickly expend the last of the air in your lungs.
Pick a number from the Random Number Table.
-If you possess any Sabito, or if you possess Kai-alchemy, add 3 to the number you have picked.
If you possess any Sabito, or if you possess Kai-alchemy, add 3 to the number you have picked. If you possess both, add 6. If you possess Grand Nexus, add 1.
You ask a street trader the way to the Halls of Learning and he points impatiently to an avenue on the west side of the square. A rusty plate fixed to the corner building says Quill Street
.
You ride along this narrow avenue, which is flanked by aromatic jala houses and perfumeries, until it turns abruptly right into a wider thoroughfare called Brass Street. A smile cracks your travel-grimy face when you see the courtyard entrance to a grand building. It has changed much since you were last here, but despite its new brick and marble fa
You ride along a gravelled path to a fountain where you stop to ask a brown-robed scholar if he knows where Gwynian can be found. Without speaking, he points to a nearby hall. A sign hanging over its richly-carved oak door says Library
. You thank the robed man and dismount from your horse, leaving him tied to a ring which is set into the wall. Then you push open the door and enter the library
You ride along a gravelled path to a fountain where you stop to ask a brown-robed scholar if he knows where Gwynian can be found. Without speaking, he points to a nearby hall. A sign hanging over its richly-carved oak door says Library
. You thank the robed man and dismount, leaving your horse tied to a ring which is set into the wall. Then you push open the door and enter the library
Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in the arch, is the man whose help you seek.
Welcome, Grand Master,
says Gwynian the Sage. I have been expecting you.
40 Lune is worth 10 Gold Crowns and also takes up the same space in your Belt Pouch as 10 Gold Crowns.
-The woman reaches to her purse and counts out 40 silver Lune into the cleric
Once safely outside, he offers you all of the woman
Once safely outside, he offers you all of the woman
Where are you bound for, stranger?
he asks.
The east,
you reply.
That
While you are observing the town, your thoughts wander to your homeland and the threat that is confronting the New Order acolytes at the Kai Monastery. Your fervent desire to be with them is rekindled, making you wish that you possessed a horse to help speed your journey to Casiorn.
-Near the junction at the centre of the town, you see a large timbered building. Painted on its facia and roof are two words Nursha Stables
.
Near the junction at the centre of the town, you see a large timbered building. Painted on its facia and roof are two words: Nursha Stables
.
As the riders approach, your initial suspicions are confirmed: these are unquestionably Eldenoran brigands. Their saddle-cloths bear the emblem of their realm, and their steeds are laden with sacks and pouches that bulge with ill-gotten gains. You remain hidden until they have passed by, and then, to be doubly sure you wait until the dust of their horses
During your wait, unless your possess Grand Huntmastery, you must eat a Meal or lose 3
During your wait, unless you possess Grand Huntmastery, you must eat a Meal or lose 3
You may elect to pay the blacksmith in Lune if you have sufficient currency (4 Lune = 1 Gold Crown).
-You place five Gold Crowns
You place five Gold Crowns (or 20 Lune) on the blacksmith
Leave y
Surprisingly, you are allowed to keep your weapon-like Special Items.
-As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your Weapons, Belt Pouch, Backpack, and cape (delete these from your Action Chart; you need not erase your Special Items, however, as none of these are taken
As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your Weapons, Belt Pouch, Backpack, and cape (delete these from your Action Chart; you need not erase your Special Items, however, as none of these are taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts).
Then the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolf
You draw on your Magnakai skill of Psi-screen to protect your mind from Roark
As you recover your senses, you see his ghastly apparition galloping past. It stirs in its wake a whirling maelstrom that is filled with rocks, broken glass, and other city debris. This whirlwind assails you physically and knocks you to the ground.
You conduct this combat in the normal way. While attacking the ghost of Roark using your psychic Kai abilities, you must defend yourself from the injurious effects of the debris-storm. Only by defeating Roark
You conduct this combat in the normal way. If you possess a Jewelled Mace, you may add
As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of Court Cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men.
Follow me!
commands the Lord Constable as he gallops past his troop without slowing. You glance over your shoulder and see them spur their steeds forward, their faces set in expressions of grim determination. Upon entering the village, you note a number of frightened women and children who are huddled beside stone walls or lying beneath hay carts. Some are cradling the bodies of their dead menfolk who lie scattered in the fields nearby. Then you catch sight of a group of Eldenorans in the grounds of the abbey. All are laden with loot, yet even so there are some who are squabbling amongst themselves in an effort to grab an even bigger share of the booty.
Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.
+Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand, and a young woman with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.
Surprisingly, you are allowed to keep your weapon-like Special Items.
-Having slain all of the guardsmen, and their sergeant, with stunning ease, the surrounding crowd of Eldenoran pikemen now look at you with fearful respect. You seize the opportunity to wheel your horse about and then you spur him to the gallop and scatter a score of soldiers as you attempt an escape along the crowded west road. Soon the cry goes up from the city
A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord; then they confiscate your Weapons, Belt Pouch, Backpack, and cape (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken
A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord; then they confiscate your Weapons, Belt Pouch, Backpack, and cape (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts).
Minutes later, the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolf
Using your Magnakai skill of Nexus, you are able to free your hands from the cords that bind them. Escape from this pit is now foremost in your mind. Beyond the wall you can hear the sound of rushing water and, when you move to where the sound is loudest, you discover a panel partially concealed by slime. A closer inspection reveals it to be an opening to a circular chute. You are working on a way to prise open this panel, hoping it will lead to a way out of the pit, when suddenly there is a grating rumble high above. A column of bright light invades the gloom and, squealing with fright, the rats burrow frantically into the slime to avoid it.
Well well, if it isn
booms a manHow good of you to come to Duadon in person. You have saved me the further expense of having you hunted down and brought here in chains.
Quickly your eyes grow accustomed to the light and you see, peering over the lip of an open trapdoor at the top of the shaft, the sneering face of a young man. His pointed beard and moustache are trimmed to perfection, and his dark eyes twinkle with a cold malevolence that places a chill in your very soul. His skin is unusually pale and, judging from the wealth of gold embellishment that bedecks the neck of his velvet tunic, you feel sure that he is Prince Lutha, the self-appointed ruler of this city.
-What do you intend for me?
you ask aloud, but silently you are dreading his answer. The Prince does not reply directly, he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.
What do you intend for me?
you ask aloud, but silently you are dreading his answer. The Prince does not reply directly; he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.
Surprisingly, you are allowed to keep your weapon-like Special Items.
-You sheathe your weapon and wheel your horse away from the shouting guardsmen. Spurring him to the gallop, you scatter and trample a score of soldiers as you attempt to escape along the crowded west road. Soon the cry goes up to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by an arrow in its right foreleg.
-A mass of angry Eldenorans closes in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your Weapons, Belt Pouch, Backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken
A mass of angry Eldenorans closes in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your Weapons, Belt Pouch, Backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts).
Minutes later the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolf
If you possess the Sommerswerd, Section 98 suggests that you may be able to add 4 to your
Gradually the wounded dragon yields his ground. He twists his head violently back and forth, as if he is trying to cast away the pain; then slowly he turns his back on you and lumbers towards his herd.
-You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.
+You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.
You leave the wood and make your way across open fields to a farm at the edge of the town. Here, among the outbuildings of this deserted property, you make a shocking discovery. The burnt remains of men, women, and children are heaped in small mounds all over the farmyard. Open trenches, containing fire-blackened bones and skulls, have been dug in lines behind the farmhouse, and cattle carcasses fill the ditches which border the muddy road into the town. You detect no life at all, not even a bird or lowly farm animal wanders freely here.
+You leave the wood and make your way across open fields to a farm at the edge of the town. Here, among the outbuildings of this deserted property, you make a shocking discovery. The burnt remains of men, women, and children are heaped in small mounds all over the farmyard. Open trenches, containing fire-blackened bones and skulls, have been dug in lines behind the farmhouse, and cattle carcasses fill the ditches which border the muddy road into the town. You detect no life at all; not even a bird or lowly farm animal wanders freely here.
(The Story So FarLone Wolf, of
with Lone Wolf of
. Replaced elite
with
. Replaced Naar
with Naar, the King
. Replaced freestate
with Freeland
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced both occurrences of the Monastery
with the monastery
. Replaced Kai lord
with Kai Lord
. Replaced both occurrences of new-found
with newfound
. Replaced comprised
with were part of
.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fall to zero
with fall to zero or below
. Replaced chamber, wrought
with chamber wrought
. Replaced on to
with onto
. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Added Dagger of Vashna
and Helshezag
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Mongoose Publishing edition.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fall to zero
with fall to zero or below
. Replaced chamber, wrought
with chamber wrought
. Replaced on to
with onto
. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Added Dagger of Vashna
and Helshezag
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collector
(Grand Master Disciplines) Replaced gods
with Gods
. Replaced Lone Wolf
with Lone Wolf
when referring to the series. Replaced against
with against hypnosis
. Replaced smell and
with smell, and
. Replaced gases, corrosive
with gases, and corrosive
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the recent Mongoose Publishing editions. Replaced
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic
with Magi-magic
. Replaced battle magic
with battle-magic
. Replaced opposite and overleaf
with below
. Replaced venoms and toxins
with venoms, and toxins
. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Added These skills include the basic use of Old Kingdom Spells such as
as found in the Magi-magic section in Books 19 and 20. Added These spells include
as found in the Kai-alchemy section in Books 19 and 20. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced the next Grand Master adventure
with the next Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Grand Master Disciplines) Replaced gods
with Gods
. Replaced Lone Wolf
with Lone Wolf
when referring to the series. Replaced against
with against hypnosis
. Replaced smell and
with smell, and
. Replaced gases, corrosive
with gases, and corrosive
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the Collector
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic
with Magi-magic
. Replaced battle magic
with battle-magic
. Replaced opposite and overleaf
with below
. Replaced venoms and toxins
with venoms, and toxins
. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Added These skills include the basic use of Old Kingdom Spells such as
as found in the Magi-magic section in Books 19 and 20. Added These spells include
as found in the Kai-alchemy section in Books 19 and 20. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced the next Grand Master adventure
with the next Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of bow
with Bow
. Replaced all occurrences of quiver
with Quiver
. Replaced all occurrences of arrows
with Arrows
. Replaced QUARTERSTAFF
with Quarterstaff
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced safe-keeping
with safekeeping
. Deleted (see the inside front cover of this book)
. Replaced effect that
with effect they
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the recent Mongoose Publishing edition.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of bow
with Bow
. Replaced all occurrences of quiver
with Quiver
. Replaced all occurrences of arrows
with Arrows
. Replaced QUARTERSTAFF
with Quarterstaff
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced safe-keeping
with safekeeping
. Removed (see the inside front cover of this book)
. Replaced effect that
with effect they
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced Lone Wolf (
with Lone Wolf (
. Replaced adds 3 points
with adds 8 points
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(Grand MasterLone Wolf
with Lone Wolf
when referring to the series. Replaced at all,.
with at all.
. Replaced Pick your four Grand
with Pick your Grand
.
(1) Replaced Tentarlas
with Tentarias
. Deleted (see the inside front cover of this book)
. Replaced its Captain
with its captain
.
(1) Replaced Tentarlas
with Tentarias
. Removed (see the inside front cover of this book)
. Replaced its Captain
with its captain
.
(2) Replaced Brotherhood spell
with Brotherhood Spell
.
(3) Replaced try and
with try to
.
(4) Replaced all occurrences of lavas
with Lavas
. Replaced the Tower
with the tower
. Replaced whistle towards
with whistles towards
. Replaced are sent
with is sent
.
(34) Replaced on to
with onto
.
(36) Replaced had been
with has been
. Replaced owner,
with owner.
. Replaced curing and animal control
with Curing and Animal Control
. Replaced new-born
with newborn
. Replaced head,
with head.
.
(37) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(39) Replaced glass and
with glass, and
.
(40) Replaced both occurrences of Sun-Crystal
with Sun-crystal
. Replaced north-west
with northwest
. Replaced Durncrag mountains
with Durncrag Mountains
. Replaced semi-circular
with semicircular
. Replaced Telegnosis turn to 291
with Telegnosis, turn to 291
. Replaced cavemouth
with cave mouth
. Replaced lavas
with Lavas
. Replaced all occurrences of Raven
with Raven
. Replaced reach to
with reach into
.
(39) Replaced glass and
with glass, and
. Added If you possess a Jewelled Mace, you may add
in harmony with the Collector
(40) Replaced both occurrences of Sun-Crystal
with Sun-crystal
. Replaced north-west
with northwest
. Replaced Durncrag mountains
with Durncrag Mountains
. Replaced semi-circular
with semicircular
. Replaced Telegnosis turn to 291
with Telegnosis, turn to 291
. Replaced cavemouth
with cave mouth
. Replaced lavas
with Lavas
. Replaced all occurrences of Raven
with Raven
. Replaced reach to
with reach into
. Replaced foothills the
with foothills of the
.
(41) Replaced Telegnosis, and have
with Telegnosis and have
.
(42) Replaced run down
with run-down
.
(43) Replaced to barren plateau
with to a barren plateau
.
(75) Replaced say,
with say.
.
(76) Replaced discard
with shoulder
. Replaced bow
with Bow
. Replaced arrow
with Arrow
.
(78) Replaced all occurrences of lavas
with Lavas
.
(79) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced dimly-lit
with dimly lit
. Replaced A mass of images swirl
with A mass of images swirls
.
(79) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced dimly-lit
with dimly lit
. Replaced A mass of images swirl and solidify
with A mass of images swirls and solidifies
.
(80) Replaced doormouse
with dormouse
. Replaced lavas
with Lavas
. Replaced lavas
with Lavas
. Replaced herd of coppery-red dragons continue their
with herd of coppery-red dragons continues its
.
(81) Replaced legs, With
with legs. With
. Replaced grasssnake
with grass snake
.
(82) Replaced Old Kingdom battle-spell
with Old Kingdom Battle-spell
.
(96) Replaced lavas
with Lavas
. Replaced psychic ability
with psychic
.
(97) Replaced another,
with another.
.
(99) Replaced brings
with bring
. Replaced saddlebags, then
with saddlebags, and then
.
(100) Replaced all occurrences of Sun-Crystal
with Sun-crystal
. Replaced Gwynian,
with Gwynian.
. Replaced longer, I
with longer; I
. Replaced maximum permissible
with maximum number permissible
.
(100) Replaced all occurrences of Sun-Crystal
with Sun-crystal
. Replaced Gwynian,
with Gwynian.
. Replaced longer, I
with longer; I
. Replaced maximum permissible
with maximum number permissible
. Replaced myriad tiny
with myriad of tiny
.
(101) Replaced cry,
with cry.
. Replaced feet first
with feet-first
.
(102) Replaced agonising
with agonizing
. Replaced arrow
with Arrow
.
(104) Replaced cried,
with cries.
. Replaced while away
with wile away
.
(104) Replaced cried,
with cries.
. Replaced while away
with wile away
. Replaced laying-on his hands
with laying on his hands
.
(105) Replaced D
with D
. Changed incorrect link to Section 253 to lead to Section 235. Replaced Captain
with captain
.
(106) Replaced points), then
with points); then
.
(107) Replaced ambushers
with Ambushers
.
(159) Replaced Mastery add
with Mastery, add
. Replaced Telegnosis, and have
with Telegnosis and have
.
(160) Replaced on to
with onto
. Replaced click
with
.
(161) Replaced infra-vision
with infravision
.
(163) Replaced mastery of Kai-alchemy
with Kai-alchemy
.
(163) Replaced mastery of Kai-alchemy
with Kai-alchemy
. Added If you possess both, add 6.
in harmony with the recent Collector
(167) Replaced thug
with Thug
.
(168) Replaced Sage,
with Sage.
. Replaced recognise
with recognize
. Replaced says: LIBRARY
with says
. Replaced says: Quill Street
with says
.
(168) Replaced Sage,
with Sage.
. Replaced recognise
with recognize
. Replaced says: LIBRARY
with says
. Replaced says: Quill Street
with says
. Replaced dismount from your horse, leaving him tied to a ring
with dismount, leaving your horse tied to a ring
to avoid ambiguity and possible gender confusion (cf. Section 36).
(170) Replaced Silversmith
with Silversmiths
.
(172) Replaced Kai mastery
with Kai Mastery
.
(173) Replaced arrow
with Arrow
.
(184) Replaced Durncrag mountains
with Durncrag Mountains
.
(185) Replaced dug-out
with dugout
.
(187) Replaced Kai mastery
with Kai Mastery
. Replaced face-down
with face down
.
(188) Replaced Lune).
with Lune.)
. Replaced you (if
with you. (If
. Replaced Potion).
with Potion.)
. Replaced mule, then
with mule; then
.
(188) Replaced Lune).
with Lune, which has the equivalent value of 10 Gold Crowns. It takes up the same space in your Belt Pouch as would 10 Gold Crowns.)
in harmony with the Collectoryou (if
with you. (If
. Replaced Potion).
with Potion.)
. Replaced mule, then
with mule; then
.
(189) Replaced animal control
with Animal Control
. Replaced Kai alchemy, and
with Kai-alchemy and
. Replaced Kai-surge, and
with Kai-surge and
. Replaced Disciplines, or
with Disciplines or
.
(190) Replaced zig-zags
with zigzags
. Replaced who
with who have
in the illustration caption.
(191) Replaced Meal and
with Meal or
.
(209) Replaced town as well
with town
because the reader may not have already encountered signs of the plague. Replaced message: Abisko
with message
.
(210) Replaced Vaderish monastery
with Vaderish Monastery
. Replaced wharfs
with wharves
. Replaced monk
with monks
. Replaced son, then
with son, and then
. Replaced River Phoen
with river
because the River Phoen is actually many miles to the northeast of Garthen near the city of Phoena (cf.
(211) Replaced Kai mastery
with Kai Mastery
. Replaced Telegnosis, and
with Telegnosis and
.
(212) Replaced new order
with New Order
. Replaced Abisko, turning to 3
with Abisko, by turning to 3
. Replaced Narsha
with Nursha
. Replaced words: Nursha Stables
with words
.
(212) Replaced new order
with New Order
. Replaced Abisko, turning to 3
with Abisko, by turning to 3
. Replaced Narsha
with Nursha
. Replaced words: Nursha Stables
with words:
.
(213) Replaced on to
with onto
.
(214) Replaced animal control
with Animal Control
.
(215) Replaced shouts,
with shouts.
. Replaced Captain
with captain
. Replaced Captain
with captain
.
(226) Replaced shouts,
with shouts.
. Replaced wound it
with wound, it
. Replaced Captain
with captain
. Replaced Captain
with captain
. Replaced elation, then
with elation, and then
.
(227) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced fatique
with fatigue
.
(228) Replaced Kai mastery
with Kai Mastery
.
(229) Replaced unless your possess
with unless you possess
.
(230) Replaced Kai mastery
with Kai Mastery
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-surge, and
with Kai-surge and
.
(231) Replaced inkeeper
with innkeeper
. Replaced kind Sir
with kind sir
.
(232) Replaced Kai mastery
with Kai Mastery
. Replaced Sun Lord, or higher
with Sun Lord or higher
. Replaced Sun Thane, or higher
with Sun Thane or higher
. Replaced each occurrence of Kai-alchemy, and
with Kai-alchemy and
. Replaced Telegnosis, and
with Telegnosis and
.
(233) Replaced both occurrences of lavas
with Lavas
. Replaced Kai mastery
with Kai Mastery
. Replaced Sun-Crystal
with Sun-crystal
. Replaced the Gate
with the Shadow Gate
. Replaced Nexus, and
with Nexus and
.
(236) Replaced horsedrawn
with horse-drawn
. Replaced weapons, money pouch, backpack,
with Weapons, Belt Pouch, Backpack,
. Replaced Items however
with Items, however
.
(234) Replaced five Gold Crowns
with five Gold Crowns (or 20 Lune)
in harmony with the Collector
(236) Replaced horsedrawn
with horse-drawn
. Replaced weapons, money pouch, backpack,
with Weapons, Belt Pouch, Backpack,
. Replaced Items however
with Items, however
. Replaced taken)
with taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts)
in harmony with the Collector
(237) Replaced ear,
with ear.
.
(238) Replaced graciously,
with graciously.
. Replaced co-operation
with cooperation
. Replaced Garthanians
with Garthenians
. Replaced your majesty
with your Majesty
. Replaced court cavalry
with Court Cavalry
.
(240) Replaced Lone Wolf
with Lone Wolf
when referring to the series. Replaced Quarlen, or
with Quarlen or
. Replaced Ghosts, in
with Ghosts in
.
(249) Replaced accent,
with accent.
.
(250) Replaced Kai mastery
with Kai Mastery
. Replaced Kai rank of
with rank of Kai
. Replaced new order
with New Order
. Replaced Kai monastery
with Kai Monastery
. Replaced both occurrences of lavas
with Lavas
. Replaced battle banner
with battle-banner
in both the section text and the illustrationKai-screen, and
with Kai-screen and
.
(252) Replaced Kai mastery
with Kai Mastery
. Replaced Royal chamber
with royal chamber
. Replaced friends Banedon
with friends, Banedon
.
(253) Replaced glass and
with glass, and
.
(253) Replaced glass and
with glass, and
. Added If you possess a Jewelled Mace, you may add
in harmony with the Collector
(254) Replaced dimly-lit
with dimly lit
.
(255) Deleted at the beginning of this book
. Replaced Captain
with captain
. Replaced Eldenora, then
with Eldenora, and then
.
(255) Removed at the beginning of this book
. Replaced Captain
with captain
. Replaced Eldenora, then
with Eldenora, and then
.
(256) Replaced all occurrences of the Monastery
with the monastery
. Replaced Durncrag tower
with Durncrag Tower
. Replaced Kai savant
with Kai Savant
. Replaced Kai lords
with Kai Lords
. Replaced north-west
with northwest
. Replaced Durncrag mountains
with Durncrag Mountains
. Replaced Hall,
with Hall.
. Replaced door,
with door.
. Replaced lavas
with Lavas
. Replaced all occurrences of Raven
with Raven
. Replaced anniversary of the First Order
with anniversary of the massacre of the First Order
. Replaced Gale
with Gate
. Replaced sun-god Kai
with Sun-god Kai
. Replaced cloud of winged Lavas are
with cloud of winged Lavas is
.
(257) Replaced feet-first
with head-first
.
(258) Replaced Sun-Crystal
with Sun-crystal
. Replaced your life and the future of Sommerlund ends here
with your life and the future of Sommerlund end here
.
(279) Replaced lording
with lordling
.
(280) Replaced Alema trail
with Alema Trail
. Replaced treeline
with tree-line
. Replaced Lone Wolf
with Lone Wolf
. Replaced Ixia, or
with Ixia or
. Replaced Vorndarol, in
with Vorndarol in
.
(282) Replaced Sun-Crystal
with Sun-crystal
. Replaced lavas
with Lavas
. Replaced Raven
with Raven
.
(285) Replaced skills, (or
with skills (or
. Replaced bow, and
with Bow and
. Replaced bow, nor
with Bow nor
. Replaced Grand Thane, or higher
with Grand Thane
because that is the highest rank possible in this book. Replaced court cavalry
with Court Cavalry
.
(285) Replaced skills, (or
with skills (or
. Replaced bow, and
with Bow and
. Replaced bow, nor
with Bow nor
. Replaced Grand Thane, or higher
with Grand Thane
because that is the highest rank possible in this book. Replaced court cavalry
with Court Cavalry
. Replaced one hand and a young woman, with
with one hand, and a young woman with
.
(286) Replaced mindforce
with Mindforce
. Replaced if he was to do so
with if he were to do so
.
(288) Replaced lavas
with Lavas
. Replaced the Gate
with the Shadow Gate
.
(289) Replaced Captain
with captain
. Replaced Deliverance, and
with Deliverance and
.
(290) Replaced Items however
with Items, however
. Replaced weapons, money pouch, backpack,
with Weapons, Belt Pouch, Backpack,
. Replaced cord, then
with cord; then
.
(290) Replaced Items however
with Items, however
. Replaced weapons, money pouch, backpack,
with Weapons, Belt Pouch, Backpack,
. Replaced cord, then
with cord; then
. Replaced taken)
with taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts)
in harmony with the Collector
(291) Replaced both occurrences of lavas
with Lavas
. Replaced both occurrences of Sun-Crystal
with Sun-crystal
. Replaced the Gate
with the Shadow Gate
. Replaced Kai masteries warn
with Kai Mastery warns
. Replaced flight pass
with flight passes
.
(292) Replaced salute,
with salute.
. Replaced The smooth dark hair and noble countenance of the Lord Constable is oddly
with The smooth dark hair and noble countenance of the Lord Constable are oddly
. Replaced my Lord
with my lord
.
(293) Replaced bow, and
with Bow and
. Replaced continues their charge
with continues its charge
.
(297) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced Grand Huntmastery
with Grand Weaponmastery
. Replaced all occurrences of arrow
with Arrow
.
(298) Replaced treeline
with tree-line
.
(299) Replaced my Lady
with my lady
.
(300) Switched the third and fourth choices. Replaced Grand Thane, or higher
with Grand Thane
, since that is the highest rank possible when attempting this adventure. Replaced Sommerswerd, and
with Sommerswerd and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Assimilance, and
with Assimilance and
. Replaced Items, Grand
with Items or Grand
.
(300) Switched the third and fourth choices. Replaced Grand Thane, or higher
with Grand Thane
, since that is the highest rank possible when attempting this adventure. Replaced Sommerswerd, and
with Sommerswerd and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Assimilance, and
with Assimilance and
. Replaced Items, Grand
with Items or Grand
. Replaced reply directly, he simply
with reply directly; he simply
.
(301) Replaced Kai-alchemy, and
with Kai-alchemy and
.
(302) Replaced rain which
with rain, which
.
(303) Replaced past, therefore
with past; therefore
. Replaced If, in
with If in
. Replaced combat, you
with combat you
.
(305) Replaced face-down
with face down
.
(306) Replaced Brotherhood spell
with Brotherhood Spell
.
(307) Deleted at the beginning of this book
. Replaced all occurrences of Captain
with captain
when it doesnEldenora, then
with Eldenora, and then
.
(307) Removed at the beginning of this book
. Replaced all occurrences of Captain
with captain
when it doesnEldenora, then
with Eldenora, and then
.
(308) Replaced Lone Wolf
with Lone Wolf
when referring to the series. Replaced says,
with says.
. Replaced candlemakers
with candle-makers
. Replaced says: LIBRARY
with says
. Replaced words: HALLS OF LEARNING
with words
.
(310) Replaced Captain
with captain
.
(311) Replaced thug
with Thug
.
(331) Replaced Sun-Crystal
with Sun-crystal
. Replaced door,
with door.
. Replaced to try and
with to try to
.
(332) Replaced cold dark
with cold, dark
.
(334) Replaced arrow
with Arrow
.
(335) Replaced weapons, money pouch, backpack,
with Weapons, Belt Pouch, Backpack,
. Replaced Items however
with Items, however
. Replaced A mass of angry Eldenorans close
with A mass of angry Eldenorans closes
.
(335) Replaced weapons, money pouch, backpack,
with Weapons, Belt Pouch, Backpack,
. Replaced Items however
with Items, however
. Replaced A mass of angry Eldenorans close
with A mass of angry Eldenorans closes
. Replaced taken)
with taken. These Eldenoran soldiers are especially superstitious and fearful of touching magical weapons and artefacts)
in harmony with the Collector
(336) Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced bowskill
with bow-skill
. Replaced rounds, by
with rounds by
.
(337) Replaced whispers,
with whispers.
. Replaced reopens
with re-opens
.
(338) Replaced Kai alchemy
with Kai-alchemy
.
(346) Replaced eyes,
with eyes.
. Replaced Gods
with gods! Our
. Replaced lavas
with Lavas
. Replaced warmly golden light
with warm golden light
.
(347) Replaced Lucky Bucket inn
with Lucky Bucket Inn
.
(348) Replaced Durncrag mountains
with Durncrag Mountains
.
(349) Replaced farm house
with farmhouse
.
(349) Replaced farm house
with farmhouse
. Replaced all, not
with all; not
.
(350) Replaced Crack!,
with
. Replaced Sun-Crystal
with Sun-crystal
. Replaced WOLF
with Wolf
.
(The Lands and Territories of Central Northern Magnamund) Doubled the number of miles on the scale to reconcile it to the scales on other published maps. The original scale went from 0 to 150 miles. Now it goes from 0 to 300 miles.
(Combat Rules Summary) Replaced cross reference
with cross-reference
. Replaced top of chart
with top of the chart
. Replaced fall to 0
with falls to 0 or below
. Replaced Kai Disciplines
with Grand Master Disciplines
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when ENDURANCE
with when the ENDURANCE
. Replaced ignored, only
with ignored; only
.