X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;ds=sidebyside;f=en%2Fxml%2F21votm.xml;h=82ae9fed90adae79fc8d937c7522e46a31582a73;hb=713746e1d1ba6401b9ffe140b8647e4e100a30f4;hp=b61356292535e09c87267d57e22c1c29879ad5bc;hpb=1c65989ac8b1b63534a0320c0db664b722fcfa9e;p=project-aon.git
diff --git a/en/xml/21votm.xml b/en/xml/21votm.xml
index b613562..82ae9fe 100644
--- a/en/xml/21votm.xml
+++ b/en/xml/21votm.xml
@@ -25,24 +25,21 @@
&inclusion.trevor.newton.bio.lw;
The Moonstone is a legendary artefact that was created by the god-like Shianti. It contains the might of all their magic and wisdom, the sum of their divine knowledge. Lone Wolf Now the Moonstone must be returned to its creators who are exiled upon the remote Isle of Lorn in Southern Magnamund. Someone must take the fabled artefact to the Shianti and Lone Wolf has chosen you, the most promising warrior among the ranks of the New Order Kai, to carry out this vital mission. Armed with the special weapons and skills of a New Order Grand Master, you embark upon a secret voyage to the distant Isle of Lorn. However, your mission quickly becomes a life-and-death struggle when you encounter intrigue and deadly danger Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata. Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
- Text Distribution of this Internet Edition is restricted under the terms of the Project Aon License. Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use. The rules in the Collector Details about the Kai Weapon appear in the next section of the game rules. After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentor Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai. Your present rank of Kai Grand Master Senior means that you have mastered four of the New Order Grand Master Disciplines listed below. It is for you to decide which four Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these four skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your four Disciplines, enter them in the Grand Master Disciplines section of your Action Chart. Your present rank of Kai Grand Master Senior means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart. This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon. If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
If you successfully complete the mission as set in Book 21 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 22. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
If you successfully complete the mission as set in Book 21 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 22. For every Grand Master Discipline you possess, in excess of the original five Disciplines you begin with, you may add 1 point to your basic
These bonuses are not cumulative.
-Valiance
is also effective against magical creatures.
Before you leave Holmgard on the first stage of your long voyage to Elzian, you acquire a map of your sea route and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns
section of your Action Chart. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time.
You may also select five items from the list below, only two of which may be Weapons.
@@ -786,7 +765,7 @@Example
Say you choose the number 8 from the Random Number Table, your Kai Weapon will be the Broadsword Illuminatus
.
When using this Kai Weapon in normal combat you may add
When using this Kai Weapon in normal combat you may add
Example
If you were to use Illuminatus
in combat against an enemy in an underground cavern, cave, or tunnel, you could add the higher bonus of 7 to your
Valiance
Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3
This is a healing potion that can restore 4
Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.
+The maximum number of Special Items that can be carried on any adventure is twelve.
+These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:
+Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.
+ +It is unclear why a New Order Grand Master becomes a Supreme Master by mastering only 15 of the 16 Grand Master Disciplines. It is also unclear why New Order Grand Masters must master four extra Disciplines in order to receive the same improvements to their Disciplines as Lone Wolf did with fewer.
-The following table is a guide to the ranks and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the New Order series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfection
Some of the material items that you will encounter during your quest will be of use to you, while others may be red herrings of no real value at all. If you discover items, be selective in what you choose to keep.
-Pick your four Disciplines with care for a wise choice will enable any player to complete the quest, no matter how weak their initial
Pick your five Disciplines with care for a wise choice will enable any player to complete the quest, no matter how weak their initial
May the light of the Gods Kai and Ishir guide you during your vital quest.
@@ -1238,16 +1244,10 @@It is possible that you have fewer than 3 Gold Crowns. If so, you give all of your remaining Crowns to the tavern-keeper
At the end of the street you discover a tavern which adjoins the town
Beyond this door you discover a warm taproom with great padded chairs and tables of yellow Siyenese elm. You approach the tavern-keeperThree Gold Crowns,
she says, and for that you can have as much ale as you can stomach!
You pay her 3 Gold Crowns (erase these from your Action Chart)
You pay her 3 Gold Crowns (erase these from your Action Chart. If you have fewer than 3 Gold Crowns, you give all of your remaining Crowns to the tavern-keeper
It appears that the thief gets away with your item, though that is not entirely clear from this passage.
-You whisper the words of the Brotherhood Spell
Behold!
you cry, in a loud and imperious tone. The gods have struck this thief dumb for uttering such falsehood
Immediately the encircling crowd burst into laughter; they think that the two of you are street actors. One old woman is so amused that she congratulates the dumbstruck thief and then presses 1 Gold Crown into your hand in appreciation of your performance (you may keep this if you wish). The thief seizes this opportunity to escape and turns tail and flees across the square with the laughter of the crowd still echoing in his ears.
Immediately the encircling crowd burst into laughter; they think that the two of you are street actors. One old woman is so amused that she congratulates the dumbstruck thief and then presses 1 Gold Crown into your hand in appreciation of your performance (you may keep this if you wish). The thief seizes this opportunity to escape and turns tail and flees across the square with the laughter of the crowd still echoing in his ears (erase the first item you have recorded on your Backpack Items list).
If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion.
-You spend an hour enjoying the carnival spirit of the beach festival before you return to your horse and go in search of a place to stay for the night. You ride along a street running parallel to the beach, and enter the courtyard of a large two-storey hostel with stables. A young boy takes your horse
I
he says. There
I
he says. There
(If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion to buy a Standard room.)
You dodge aside but the creature throws open her arms and deals your shoulder a glancing blow with her terrible claws: lose 2
Bravely you turn to meet her attack and raise your weapon to defend yourself as she lashes out at your face. You parry her blow and counter it by launching yourself headlong into a desperate fight to the finish.
-This creature is immune to Mindblast (but not Kai-surge).
The original mentioned that you see your own Arrow strike [the archer] in the chest and knock him down.
To reach this Section, you must not have fired a Bow. Having removed this text, it is left to you to explain why the Grand Master escapes while the archer still lives.
Instinctively you recite the words of the Brotherhood Spell
Instinctively you recite the words of the Brotherhood Spell
For a few uncertain moments the marines believe that you have been mortally wounded, but they are quick to cheer when they see you get to your feet and come running towards them. Oswin helps you to retrieve your horse and quickly you remount him and gallop along the avenue which leads out of this unfriendly town.
Bravely you meet her attack and counter it by launching yourself headlong into a desperate fight to the finish.
-This creature is immune to Mindblast (but not Kai-surge).
The creature leaps upon you as you are falling backwards and you tumble down the circular stairs, locked together in a deadly embrace. It hits the floor of the landing below and its body cushions your impact, enabling you to recover quickly and unsheathe your weapon. The creature is momentarily stunned by the fall and you seize the opportunity to attack it before it can get to its feet.
-You may ignore any
Before you can fully unsheathe your weapon, the creature slams into you and rakes your chest with her terrible claws: lose 4
Bravely you struggle to your feet and raise your weapon to defend yourself as she lashes out at your face. You parry her blow and counter it by launching yourself headlong into a desperate fight to the finish.
-This creature is immune to Mindblast (but not Kai-surge).
The original mentioned that you see your own Arrow strike [the archer] in the chest and knock him down.
To reach this Section, you must not have fired a Bow. Having removed this text, it is left to you to explain why the Grand Master escapes while the archer still lives.
Swiftly you recite the words of the Old Kingdom Spell
Swiftly you recite the words of the Old Kingdom Spell
For a few uncertain moments the marines believe that you have been mortally wounded, but they are quick to cheer when they see you get to your feet and come running towards them. Ernan helps you to retrieve your horse and quickly you remount him and gallop along the avenue which leads out of this unfriendly town.
You unshoulder your Bow and pull an Arrow from your Quiver as fast as you are able. Hastily you take aim and fire at your would-be assassin as, simultaneously, he releases his arrow and sends it whistling towards your head.
-Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked. If your
Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked. If your
It is unclear whether the Candles and Arrows cost 1 Gold Crown each or 1 Gold Crown for a group of three. Considering that a Dagger is on sale for 1 Crown and that a Dagger would generally be worth more than a single Arrow (cf. Section 151), it may be reasonable to assume that you may buy 3 Candles for 1 Gold Crown and 3 Arrows likewise.
-You awake with the dawn feeling refreshed and eager to begin the day
The vendor
The vendor
After a while the three marines return to the stables. They are now dressed in
If you have no normal Weapons or fewer than two Backpack Items, you may choose to substitute Special Items at your discretion.
-Your weapon
he says, with a creaking and gravelly tone. It is not evil. But it is not magic of the Old Kingdom. You may keep it
You reach to your money pouch but the elder waves the flat of his palm to indicate that he does not want your gold. In return for being permitted to carry your Kai Weapon into his village, he will accept either 2 Backpack Items or 1 (normal) Weapon of your choosing.
You reach to your money pouch but the elder waves the flat of his palm to indicate that he does not want your gold. In return for being permitted to carry your Kai Weapon into his village, he will accept either 2 Backpack Items or 1 (normal) Weapon of your choosing. If you have no normal Weapons or fewer than two Backpack Items, you may choose to substitute Special Items at your discretion.
You take aim at the warrior
Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.
+Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.
You draw an Arrow to your Bow and take aim at the leader
Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.
+Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.
Your Arrow hits the creature
This creature is immune to Mindblast (but not Kai-surge).
Your Arrow sinks into the creature
This creature is immune to Mindblast (but not Kai-surge).
Snarling and spitting, the savage beast comes hurtling through the darkness to rake you with her terrible claws. Bravely you stand your ground and prepare to strike your first blow in this desperate fight to the death.
-This creature is immune to Mindblast (but not Kai-surge).
You decline to answer his question directly for you do not wish to give him the impression that you are familiar with the ways of magic. Rather than reveal your true identity, or the reasons why you now find yourself in Bisutan, you simply say that you are a traveller who is on his way south.
-Mmmm
mutters the old man, clearly bemused, perhaps, you have acquired something
Mmmm
mutters the old man, clearly bemused, perhaps, you have acquired something
If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion.
-You steer your horse along a street running parallel to the beach, and enter the courtyard of a large two-storey hostel with stables. A young boy takes your horse
I
he says. There
I
he says. There
(If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion to buy a Standard room.)
You take aim at the creature
Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.
+Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.
It is possible that you have fewer than 10 Gold Crowns. If so, you give all of your remaining Crowns to the tavern-keeper
You wake before dawn and spend an hour cleaning your Weapons and equipment before going downstairs to the taproom of the tavern. Behind the counter the tavern-keeper
Only one,
she replies, wiping her hands on her ale-stained apron. An old mare called Jhani. She
You agree to her price and pay her (erase 10 Gold Crowns from your Action Chart)
You agree to her price and pay her (erase 10 Gold Crowns from your Action Chart. If you have fewer than 10 Gold Crowns, you give all of your remaining Crowns to the tavern-keeper
With consummate speed and coolness of nerve you unshoulder your Bow and loose off an Arrow as the creature comes streaking towards you.
-Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked. If your current
Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked. If your current
yourself, turn to 108. Replaced
the Captainwith
the captain. Replaced
party, andwith
party and.
(249) Replaced while away
with wile away
. Replaced Flomi
with flomi
.
(250) Replaced try and
with try to
. Replaced merchant
with merchants
. Replaced naivety
with na
.
(272) Replaced coins,
with coins.
. Replaced backpack
with Backpack
.
(273) Replaced symbols yet
with symbols, yet
. Replaced legible for
with legible, for
. Replaced wharfs
with wharves
. Replaced bang
with
.
(274) Replaced look-out
with lookout
. Replaced a host of screaming warriors are
with a host of screaming warriors is
.
(275) Deleted at the front of this book
. Replaced To the east is reads: KHOR
with To the east it reads,
. Replaced the great range
with that great range
.
(275) Removed at the front of this book
. Replaced To the east is reads: KHOR
with To the east it reads,
. Replaced the great range
with that great range
.
(276) Replaced on to
with onto
.
(277) Replaced every 1
with each
.
(278) Replaced first mate
with First Mate
.
(315) Replaced Bow, and
with Bow and
.
(317) Replaced as a Backpack Item
with as Backpack Items
.
(318) Replaced crowd are
with crowd is
. Replaced crowd immediately lose
with crowd immediately loses
.
(321) Replaced blood-shot
with bloodshot
.
(322) Replaced arrow
with Arrow
. Replaced add 3
with remember to add 3
.
(321) Replaced blood-shot
with bloodshot
. Added (If you do not have enough Gold Crowns, you may choose to barter a normal Weapon, Backpack Item, or Special Item at your discretion to buy a Standard room.)
in harmony with the Collector
(322) Replaced arrow
with Arrow
. Replaced add 3
with remember to add 5
in harmony with the Collector
(323) Replaced hands and
with hands, and
. Replaced mhaktis
with
.
(324) Replaced Laumspur
with Potion of Laumspur
. Replaced Gallowbrush
with Potion of Gallowbrush
. Replaced Alether
with Potion of Alether
. Replaced Use only once
with One use only
. Replaced placeboes
with placebos
.
(325) Replaced animal control
with Animal Control
.
(326) Replaced arrow
with Arrow
.
(328) Replaced Jheni
with Jhani
. Replaced your weapons
with your Weapons
.
(328) Replaced Jheni
with Jhani
. Replaced your weapons
with your Weapons
. Replaced (erase 10 Gold Crowns from your Action Chart)
with (erase 10 Gold Crowns from your Action Chart. If you have fewer than 10 Gold Crowns, you give all of your remaining Crowns to the tavern-keeper
in harmony with the Collector
(330) Replaced fruits and
with fruits, and
.
(331) Replaced ice-cool
with ice cool
. Replaced counter-attack
with counterattack
. Replaced bite, then
with bite; then
.
(333) Replaced four of them
with three of them
. Replaced in Kirlu
with on Kirlu
.
(340) Replaced isles of Cape Kabar
with isles off Cape Kabar
(cf. Section 93 and Section 240). Replaced weapon
with Weapon
.
(341) Replaced Great Masourn mountains
with Great Masourn Mountains
. Replaced Jheni
with Jhani
.
(344) Replaced market-place
with marketplace
. Replaced each occurrence of market-square
with market square
. Replaced sixth sense
with Sixth Sense
. Replaced script: Bir Rabalou
with script:
. Replaced You, too, are
with You too are
.
(345) Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced add 3
with remember to add 3
.
(345) Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced add 3
with remember to add 5
in harmony with the Collector
(346) Replaced crown coin
with Gold Crown
. Replaced on to
with onto
. Replaced and, with a flick of your heel, you leave
with and
.
(348) Replaced bow
with Bow
. Replaced arrow
with Arrow
.
(349) Replaced Huntmastery you
with Huntmastery, you
. Replaced good-night
with goodnight
.