X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;ds=sidebyside;f=xml%2F16tlov.xml;h=b677450121ddc788c0031c649e18f5e2ae4f6135;hb=26856c5629574f6b51ee27f8f857b2291bdf962b;hp=abfd5bb8f4fa60d34f0acbcb9082ded4e9b2f3c2;hpb=15585c8e50535732993b1be1e550753163d8e1b9;p=project-aon.git diff --git a/xml/16tlov.xml b/xml/16tlov.xml index abfd5bb..b677450 100644 --- a/xml/16tlov.xml +++ b/xml/16tlov.xml @@ -19,6 +19,16 @@ $Id$ $Log$ +Revision 1.8 2006/11/21 17:41:26 jonathan.blake +Various changes + +Revision 1.7 2005/03/26 16:37:14 jonathan.blake +Added Illustration Transcription credits that went missing since +The Masters of Darkness + +Revision 1.6 2005/03/11 19:24:30 jonathan.blake +Expanded footnote for 189 - other small changes. + Revision 1.5 2005/03/10 18:32:33 jonathan.blake Corrected the dimensions for the Action Chart Disciplines illustration. @@ -64,7 +74,7 @@ Initial revision &inclusion.brian.williams.bio.lw; Project Aon - 200539 + 2005312

You are Lone Wolf&emdash;Kai Grand Master of Sommerlund. The spirit of Vashna, greatest of all the Darklords, is imprisoned deep within the fathomless reaches of the Maakengorge. For centuries, servants of darkness have tried to summon him to do their bidding but always they have failed&ellips; until now!

In The Legacy of Vashna, you must locate and defeat the Darklord's minions before they can complete the resurrection of their master&emdash;the most powerful Lord of Evil your world has ever known. Will you succeed in your quest? Or will you and your fragile world perish in the wrath of Vashna?

@@ -124,6 +134,8 @@ Initial revision
Transcription
Jason Smith
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Illustration Transcription
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Jonathan Blake
XML
Jonathan Blake
Action Charts
@@ -152,7 +164,7 @@ Initial revision

You are Grand Master Lone Wolf, last of the Kai Lords of Sommerlund and sole survivor of a massacre that wiped out the First Order of your élite warrior caste.

-

It is the year MS 5077 and twenty-seven years have passed since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain&emdash;the Darklands&emdash;and caused the destruction of their leader, Archlord Gnaag, and the seat of his power that was the infernal city of Helgedad.

+

It is the year MS 5077 and twenty-seven years have passed since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain&emdash;the Darklands&emdash;and caused the destruction of their leader, Archlord Gnaag, and the seat of his power that was the infernal city of Helgedad.

In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Skilfully their commanders exploited the chaos and secured a swift and total victory over an enemy far superior in numbers.

For seven years now peace has reigned in Sommerlund. Under your direction, the once-ruined monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a Second Order of Kai warriors the skills and proud traditions of your ancestors is also well under way. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time at the Monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.

Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection&emdash;to attain all of the Grand Master Disciplines and become the first Kai Supreme Master.

@@ -598,7 +610,7 @@ Initial revision

If you are a Grand Master who has reached the rank of Sun Knight (6 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:

Grand Weaponmastery
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Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, Spear) with full effect, using only one hand.

+

Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.

Deliverance

Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creature's body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing takes place increases as a Grand Master rises in rank.

Grand Pathsmanship
@@ -1440,7 +1452,7 @@ Initial revision

The fat drunkard can hardly believe his luck when you reach to your belt pouch and count out ten Gold Crowns into his grubby hand.

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May the gods bless y' boots, sir! he cackles, as he stuffs the gleaming crowns into his pocket. If it's the Crooked Sage you be a'wantin' to visit, you be needin' Tavern Lane, o'er there, he says, enthusiastically pointing to the street which leads off to the east.

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May the Gods bless y' boots, sir! he cackles, as he stuffs the gleaming crowns into his pocket. If it's the Crooked Sage you be a'wantin' to visit, you be needin' Tavern Lane, o'er there, he says, enthusiastically pointing to the street which leads off to the east.

With the drunkard's gleeful laughter echoing in your ears, you spur Bracer to a canter and enter this foul-smelling street. Clamped against the walls of the surrounding buildings are oil-soaked torches which serve to illuminate the signs of wine shops and taverns. They are crudely painted with emblems&emdash;a bloodied battle-axe, a winged horse, a watery sun rising from a broken skull. There is not one which resembles a crooked sage and you are beginning to suspect you have been duped, when suddenly you hear the sound of drunken revelry coming from a two-storey building at the end of the street. Its oaken doors hang open and the vivid orange glare of its roaring hearth spills invitingly into the dank night gloom. Although it has no painted emblem, you sense at once that you have come to the Crooked Sage Inn.

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The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 216.

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The correct method for finding the solution of this riddle has eluded readers ever since The Legacy of Vashna was published (as befits a riddle posed by an immortal demoness). If you can find the correct solution, please contact the Project Aon volunteers. The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 216.

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You leave the cave at first light and continue your lonely trek towards Lake Vorndarol. Before dawn, an icy wind swept down from the north and spread a thick blanket of frost on the trail, freezing the mud beneath. To your surprise, the going is easier and swifter than expected and, by noon, you find you have covered more than thirty kilometres.

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During your ride you have watched the land slowly changing. The trail is now steeper and granite outcroppings have begun to appear, tinged with moss and interspersed with pine trees and grey-green underbrush. You are approaching an area littered with huge granite boulders when suddenly your Magnakai pathsmanship skills alert you to danger; you sense there is an ambush ahead.

+

During your ride you have watched the land slowly changing. The trail is now steeper and granite outcroppings have begun to appear, tinged with moss and interspersed with pine trees and grey-green underbrush. You are approaching an area littered with huge granite boulders when suddenly your Magnakai Pathsmanship skills alert you to danger; you sense there is an ambush ahead.

Pick a number from the Random Number Table.

If the number you have picked is 0&endash;1, turn to 182. If it is 2&endash;9, turn to 241. @@ -5228,6 +5240,7 @@ Initial revision

(59) Replaced bandits and with bandits, and.

(60) Replaced hard pressed with hard-pressed and ascend but with ascend, but.

(61) Replaced pathsmanship with Pathsmanship and peak but with peak, but.

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(62) Replaced gods with Gods.

(63) Replaced shadow gate with Shadow Gate.

(64) Replaced huntmastery with Huntmastery, desolate but with desolate, but, and streets and with streets, and.

(67) Replaced gulley with gully.

@@ -5237,7 +5250,7 @@ Initial revision

(74) Replaced strong and with strong, and.

(75) Replaced arm lock with armlock and acolytes of Vashna with Acolytes of Vashna.

(76) Replaced camouflage with Camouflage and acolyte Elders with Acolyte Elders.

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(77) Replaced furrier's shop with furriers'& shop.

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(77) Replaced furrier's shop with furriers' shop.

(80) Replaced huntmastery with Huntmastery and desolate but with desolate, but.

(82) Replaced deck and with deck, and.

(83) Replaced vortexi with Vortexi and both occurrences of Guardian, with Guardian or higher,.

@@ -5255,7 +5268,7 @@ Initial revision

(99) Replaced all occurences of jackals with Jackals, Knight, or with Knight or, and rounds, by with rounds by.

(100) Replaced t'is with &thinspace;'tis and At first I, too, made with At first, I too made.

(102) Replaced investigate and your with investigate. Your and acolyte of Vashna with Acolyte of Vashna.

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(103) Replaced vortexi with Vortexi and add 5 to your ENDURANCE points score with restore 5 points to your ENDURANCE points score.

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(103) Replaced vortexi with Vortexi and add 5 to your ENDURANCE points score with restore 5 points to your ENDURANCE score.

(104) Replaced gulley with gully.

(105) Replaced Citystate with City-state and destoyed with destroyed.

(106) Replaced life force with life-force.

@@ -5293,7 +5306,7 @@ Initial revision

(139) Replaced arrow with Arrow.

(140) Replaced battle frenzy with battle-frenzy.

(141) Replaced shadow gate with Shadow Gate.

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(142) Replaced add 5 to your ENDURANCE points score with restore 5 points to your ENDURANCE points score.

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(142) Replaced add 5 to your ENDURANCE points score with restore 5 points to your ENDURANCE score.

(143) Replaced we celebrate with We celebrate and acolytes of Vashna with Acolytes of Vashna.

(144) Replaced vortexi with Vortexi and swoop with swoops.

(149) Replaced command and with command, and.

@@ -5306,14 +5319,14 @@ Initial revision

(162) Replaced vortexi with Vortexi.

(163) Replaced acolytes of Vashna with Acolytes of Vashna.

(164) Replaced both occurrences shadow gate with Shadow Gate.

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(166) Replaced Kai lord with Kai Lord and in our midst, with in our midst!, and Cadak, maniacally, 'You with Cadak maniacally. 'You.

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(166) Replaced Kai lord with Kai Lord and in our midst, with in our midst!, and Cadak, maniacally, &lsquot;You with Cadak maniacally. &lsquot;You.

(167) Replaced arrows with Arrows, invisibility with Invisibility, and arrow with Arrow. Removed the quotation marks around Mind Charm.

(174) Replaced furrier's shop with furriers' shop.

(175) Replaced acolytes of Vashna with Acolytes of Vashna.

(180) Replaced bow with Bow, both occurrences of scavengers with Scavengers, paces for with paces, for and attack; they with attack: they.

(183) Replaced bow with Bow and both occurrences of arrow with Arrow.

(184) Replaced whom you almost collided with with with whom you almost collided.

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(185) Replaced screwjaws with screwjaw and drunkard when with drunkard, when.

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(185) Replaced screwjaws with screwjaw and drunkard, when with drunkard when.

(186) Replaced tunic, and with tunic and.

(197) Replaced on to with onto.

(198) Replaced bow and draw an arrow with Bow and draw an Arrow and jaw with jaws.

@@ -5333,7 +5346,7 @@ Initial revision

(226) Replaced furrier's shop with furriers' shop, mitts with Mitts, all occurrences of cloaks with Cloaks, corvayl with Corvayl, both occurrences of pelts in the sale list with Pelts, White wolf with White Wolf, and hides with Hides.

(227) Replaced arrow with Arrow and man, clad in furs clutching with man clad in furs and clutching.

(228) Replaced Kai lord with Kai Lord.

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(229) Replaced both occurrences of Kai blast with Kai-blast. Replaced add 5 to your ENDURANCE points score with restore 5 points to your ENDURANCE points score.

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(229) Replaced both occurrences of Kai blast with Kai-blast. Replaced add 5 to your ENDURANCE points score with restore 5 points to your ENDURANCE score.

(230) Replaced horseshoe circle with horseshoe shape.

(232) Replaced cloud of crypt spawn with cloud of Crypt Spawn and Crypt spawn with Crypt Spawn.

(234) Replaced After a short while he says. with After a short while he says, and moved that phrase into the beginning of the fourth paragraph rather than at the end of the third. Replaced three occurences of amulet with Amulet. Replaced acolytes of Vashna with Acolytes of Vashna

@@ -5435,7 +5448,7 @@ Initial revision

(143) It is most likely that these Discipline bonuses are not intended to be cumulative.

(150) It is most likely that these Discipline bonuses are not intended to be cumulative.

(164) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 235.

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(189) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 216.

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(189) The correct method for finding the solution of this riddle has eluded readers ever since The Legacy of Vashna was published (as befits a riddle posed by an immortal demoness). If you can find the correct solution, please contact the Project Aon volunteers. The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 216.

(229) Since this attack is described as a Kai-blast, you should deduct 4 ENDURANCE points from your current score.

(229) The originally published edition of this book instructed you to add 5 points to your ENDURANCE score. We believe that our alteration to specify restoration instead of addition is closer to the intent of the author. The original led to several questions. Would this additional score be a permanent increase of your maximum ENDURANCE? Permanent alterations of basic scores in the middle of an adventure are rare making this option unlikely. Nor does the context support this conclusion. Then would this addition only be for the duration of the combat similar to the bonus to COMBAT SKILL? This makes the bonus useless. If you were to complete the combat with fewer than 5 ENDURANCE points remaining and then removed the bonus after the combat was over, you would be just as dead as without the bonus. Another proposal was that you should remove the bonus from your score only if it leaves your score above the normal maximum after the combat. Although reasonable, this probably wasn't the intent of the author since he did not specify this procedure. We have opted for the simplest, most straightforward choice: that this is just a restorative effect.

(235) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 141.