X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=01hh.xml;h=3b74d04bac47df31e5a0450f06e6b6c6b8a11a58;hb=e12672f3da126d54ede2b7af4a5f95b9fc53fae3;hp=68cc2b630a2f99024db7d54f22225d923432ac32;hpb=363c5c1f6812b2bb1c0b37a5022486dd2ef6239a;p=project-aon.git
diff --git a/01hh.xml b/01hh.xml
index 68cc2b6..3b74d04 100644
--- a/01hh.xml
+++ b/01hh.xml
@@ -22,7 +22,7 @@
&inclusion.melvyn.grant.bio.fw;
You are Cal Phoenix, the Freeway Warrior, champion and protector of Dallas Colony One. A murderous gang of HAVOC clansmen, led by the psychotic Mad Dog Michigan, are bent on destroying your fragile colony as it crosses the wastelands of Texas on the first stage of a life-or-death exodus to the California coast. These bike-riding clansmen are a formidable enemy: armed, cunning, and extremely dangerous, capable of launching a lightning raid at any time, day or night. You will need all your wits about you if you are to defend your people and reach your destination intact!
On New Year
Your arrival at the mine was met by a military patrol, posted there by the World Defence League. The job of the patrol was to prevent sabotage; oil installations all over the world had become one of HAVOC
The ground shuddered when the shock waves from the first distant explosions reached the mine, and you remember thinking that it must be the start of an earthquake, the like of which you had experienced many times at home in California. But as the levels nearest the surface began to collapse and the central shaft filled with falling rubble, you realized the awful truth. The unthinkable had happened.
+The ground shuddered when the shock waves from the first distant explosions reached the mine, and you remember thinking that it must be the start of an earthquake, the like of which you had experienced many times at home in California. But as the levels nearest the surface began to collapse and the central shaft filled with falling rubble, you realized the awful truth. The unthinkable had happened.
At first there was no way of telling the extent of the surface devastation. Below ground, the safety generators had automatically switched into operation when the main power supply failed, and the tremors faded quickly, encouraging your aunt and uncle to believe that the damage above was superficial. Uncle Jonas was confident that the military would mount a rescue operation and that you would be brought out within a few days
It was a month after The Day
when the three of you accepted that there would never be a rescue operation. Many days had been spent in silence, hoping and praying for the sounds of excavation or a voice on the radio link to the surface. But all that could be heard was the static crackle of the gamma radiation which was blanketing the earth. Uncle Jonas proposed that an attempt be made to reach the surface by tunnelling through the blocked central shaft. It was an awesomely dangerous feat, to dig vertically through 300 feet of compressed concrete rubble and twisted steel girders, but there was no other way you could ever hope to escape from the mine. Progress was painfully slow but the work gave you all a sense of purpose, a reason to go on, even though you feared what could be awaiting you on the surface.
Those years spent in the mine taught you invaluable lessons in survival. Uncle Jonas showed you how to refine gasolene from crude oil to keep the generators alive; to coax fresh water from porous rock; to manufacture spare parts in order to maintain vital machinery. Aunt Betty-Ann, who had at one time been a nurse and a high school teacher in Denton County, attended to your education and made sure that you stayed fit and healthy. Their love and support enabled you to grow during those dark days underground despite the enormous sense of loss you felt for your parents, brothers, and sister. You vowed then that one day you would repay their kindness by protecting and caring for them.
@@ -318,15 +321,15 @@Up to ten separate items may be stored and carried in your Backpack at any time. However, if more than three items are carried, your Stealth level will be reduced by 1 point. If more than six items are carried, your Stealth level will be reduced by 2 points; and if you carry a full Backpack (containing ten items) your Stealth level will be reduced by 3 points.
In order to equip yourself for the task ahead, you may choose up to four items from the following list:
When carrying mixed calibres of ammunition, use this equation to check how much space you have left in your Ammo Pouch:
-4 x 9mm rounds = 2 x 7.62 rounds = 1 x 12 gauge round
+4 x 9mm rounds = 2 x 7.62 rounds = 1 x 12 gauge round
Additional ammunition can be carried in your Backpack. Ammunition occupies one space for each quantity that is equal to (or less than) the maximum that can be carried in one Ammo Pouch.
@@ -404,20 +407,20 @@There are four types of missile weapon:
You begin your adventure armed with only one of these weapons. Make your choice and then record the weapon you have chosen, together with its calibre and rate of fire details, in the Missile Weapons section of your Action Chart.
In order to be able to use a missile weapon, you must have sufficient ammunition of the correct calibre. The following list shows the calibre of each weapon, the amount that is used every time the weapon is fired, and the number of rounds that you possess at the start of your adventure:
Calibre | Rate of Fire | Initial No. of Rounds | |
---|---|---|---|
PISTOL | 9mm | 1 | 8 |
MACHINE PISTOL | 9mm | 6 | 30 |
SHOTGUN | 12-gauge | 1 | 4 |
RIFLE | 7.62mm | 1 | 4 |
Pistol | 9mm | 1 | 8 |
Machine Pistol | 9mm | 6 | 30 |
Shotgun | 12-gauge | 1 | 4 |
Rifle | 7.62mm | 1 | 4 |
The initial number of rounds should be noted in the Ammo Pouch section of your Action Chart. Missile weapons cannot be used if you run out of ammunition or possess rounds of the wrong calibre. However, the opportunity may arise for you to replenish your supply of ammunition and/or discover a weapon of the correct calibre.
@@ -429,12 +432,11 @@ -Subtract the
-
He subtracts the Renegade Clansman
After working out your Combat Ratio, pick a number from the Random Number Table.
Turn to the Close Combat Results Table. Along the top of the chart are the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the number that you have picked (the random numbers appear down the side of the chart). You now have the
-
You pull and release the bolt of your G-12, then level the barrel at the leading dog as it gets ready to make its leap. Hurriedly you squeeze off a burst of fire that rips through its chest and sends its lifeless body spinning backwards among the rest of the pack. The death of their brother
You pull and release the bolt of your G-12, then level the barrel at the leading dog as it gets ready to make its leap. Hurriedly you squeeze off a burst of fire that rips through its chest and sends its lifeless body spinning backwards among the rest of the pack.
Moonlight pours in through a large hole in the roof, illuminating the interior of the store. Judging by the nature of the debris littering the floor, this place was once a liquor store. Most of its stock was consumed by the Skulls when they first took over the town, but after a careful search, you discover a
Moonlight pours in through a large hole in the roof, illuminating the interior of the store. Judging by the nature of the debris littering the floor, this place was once a liquor store. Most of its stock was consumed by the Skulls when they first took over the town, but after a careful search, you discover a
If you decide to keep this item, remember to adjust your Action Chart accordingly.
The instant you tap the number 20 on the keypad, there is a sharp
The instant you tap the number 20 on the keypad,
Curious as to what lies within, you enter the strongroom and inspect its dusty shelves. This concrete vault contains the documentation of experiments and small quantities of what were once considered precious metals
If you wish to keep any of these items, amend your Action Chart accordingly.
You squeeze the trigger and immediately the rider throws his hands to his face. He swoons, falls backwards, and then tumbles from the saddle. Before the sidecar rider can jump free, the speeding machine careers off the road into the wall of an office building, and explodes in a searing ball of flame.
+You squeeze the trigger and immediately the rider throws his hands to his face.
With grim satisfaction you stare at the burning wreckage, but your gaze is soon distracted by a column of motorcyclesC
shouts Cutter. It
The tanker has made it across the platform and is now parked with the other vehicles on the far side of the river. Kate is running towards you from the factory, and as she reaches the bridge, you call out to her: Set the bomb! I
Tensely you watch the clansmen as they gun their bikes along the freeway, and you glance repeatedly over your shoulder, praying for Kate to signal that the bomb is ready. Then the front line of bikers opens fire with their machine pistols, and suddenly the air is filled with the whine and whistle of bullets. It
shouts Kate, and takes off across the bridge at a run.
Add together your current
As you unsling your rifle you glance at the breach, taking note of the red tag which indicates that a round is chambered ready to fire. Then swiftly you raise the gun to your shoulder, flick the safety and take aim at the leading dog. You fire as it leaps and your bullet passes clean through its body, killing it instantly and wounding another in the pack behind.
+As you unsling your rifle you glance at the breach, taking note of the red tag which indicates that a round is chambered ready to fire. Then swiftly you raise the gun to your shoulder, flick the safety and take aim at the leading dog. You fire as it leaps and your bullet passes clean through its body, killing it instantly and wounding another in the pack behind.
With your back bent beneath the combined weight of your equipment, fifty pounds of salt, and the thick roll of polythene sheeting that is slung around your shoulders, you slowly make your way back to the convoy. The sight of you staggering out of the campus, half-hidden beneath the mountain of items you have salvaged, provokes a loud roar of laughter from the bus. Cutter Jacks and Uncle Jonas come to your aid, both resisting the urge to poke fun at you. When they discover what you are carrying, their mouths drop open in amazement.
-Word spreads and everyone is suddenly eager to congratulate you. You decide to keep one of the tubs (mark the
Word spreads and everyone is suddenly eager to congratulate you. You decide to keep one of the tubs (mark the
You stoop to pick up one of the spent cartridges, an empty 7.62mm casing. As you are inspecting it, a heavy weight lands on your back, forcing you to your knees: you have been smothered by a large rope net thrown from the roof of the sheriff
The silence is shattered by a riot of noise as a dozen screaming clansmen surround your struggling form. Grasping hands snatch your weapons (erase all your missile and close combat weapons from your Action Chart) before they drag you
You take hold of the crate, ready to wrench it open but, to your surprise, the wood is infested with dry rot and crumbles to dust under the slightest pressure. You strip away the flaky timbers to discover hundreds of square plastic tubs, held together by a sheet of clear polythene
On the tubs themselves are blue and white labels that display the letters: NaCl.
+On the tubs themselves are blue and white labels that display the letters: N
Pick a number from the Random Number Table and add to it your current Perception skill total.
You arrive at a ridge of high ground that overlooks the ruins of Denton. The place is familiar
As the rumbling sound of your gunfire rolls out across the lake bed, the figure throws his hands to his face, staggers drunkenly, and then falls heavily to the ground. His body remains still, convincing you that your shooting has proved deadly accurate.
+As the rumbling sound of your gunfire rolls out across the lake bed, the figure throws his hands to his face, staggers drunkenly, and then falls heavily to the ground.
Over an ounce of lead shot hits the clansman in the chest, bringing him crashing to the ground. As he disappears from sight, his partner unleashes a long burst of automatic fire that powders the scree above and behind you. When the firing stops, you raise your head and peer through the bushes, expecting to see your enemy reloading. Instead he discards his empty magazine and turns to run away. He has exhausted his ammunition and has decided to make his escape before you have a chance to return fire.
+Over an ounce of lead shot hits the clansman in the chest, bringing him crashing to the ground.
As soon as you are sure that the coast is clear, you rise cautiously and then help Kate to her feet. The sound of a motorcycle riding away into the distance reassures you that your ambusher has fled, and confidently you scramble up the slope and go to examine the body of the one who did not get away.
The dogs rush towards you, undaunted by your valiant attempts to stop them. As one pounces at your chest, you grab a close combat weapon and prepare to defend yourself as best you can.
+The dogs rush towards you, undaunted by your valiant attempts to stop them.
A bullet clips the flesh above your left elbow and spins you to the ground: lose 3
The only items you find of practical value are a
The only items you find of practical value are a
If you choose to keep either of these items, remember to adjust your Action Chart accordingly.
The voice seems to be drifting from the east, so you change direction and head towards it. After a few minutes there is a lull in the storm and, as the dust settles, you are able to see the ruins of a candy store standing close to the schoolHelp me
The voice seems to be drifting from the east, so you change direction and head towards it. After a few minutes there is a lull in the storm and, as the dust settles, you are able to see the ruins of a candy store standing close to the schoolHelp me
You
says Pop Ewell, handing you a CB transceiver. It
You take the handset (mark this on your Action Chart as a
You
says Pop Ewell, handing you a CB transceiver. It
You take the handset (mark this on your Action Chart as a
Before you set off for Mineral Wells, you consult with Cutter and Uncle Jonas and devise a plan of action. It is decided that after you have investigated the source of the radio transmission, you will drive south on the remains of Highway 281 and rendezvous with the others at Santo, the next town west along the freeway, where the convoy intends to make camp for the night.
-At this range your bullet hits the clansman with devastating accuracy, passing through his heart and killing him instantly. He throws his hands in the air and falls forward. As he disappears from sight, his partner unleashes a long burst of fire that powders the scree behind you. When the firing stops, you raise your head and peer through the bushes, expecting to see your enemy reloading. Instead he discards his empty magazine and turns to run away. He has exhausted his ammunition and has decided to make his escape before you have a chance to return fire.
+At this range your bullet hits the clansman with devastating accuracy, passing through his heart and killing him instantly.
As soon as you are sure that the coast is clear, you rise cautiously and help Kate to her feet. The sound of a motorcycle riding away into the distance reassures you that your ambusher has fled, and confidently you scramble up the slope and go to examine the body of the one who did not get away.
It takes you a few minutes to clear the rubble away from the engine compartment, but your efforts are not in vain. Some of the engine components are still serviceable and could prove useful as spares for the colony
Below are listed the items worth salvaging from the wreck. You may take two from the list, all of which are Backpack Items:
If you decide to keep any of these spares, remember to adjust your Action Chart accordingly.
Suddenly the bus loses speed. You sense that something is seriously amiss and you go back to find out what is wrong. You wave the tanker on, then slow almost to a standstill in order to allow Cutter to catch up. As he draws nearer you see that a running battle is taking place on board. You accelerate, bringing your roadster alongside the boarding door, then you tell Kate to move over into the driving seat and take the wheel. As soon as she has control of the car, you coil yourself like a spring and leap towards the door of the bus.
+Suddenly the bus loses speed. You sense that something is seriously amiss and you fall back to find out what is wrong. You wave the tanker on, then slow almost to a standstill in order to allow Cutter to catch up. As he draws nearer you see that a running battle is taking place on board. You accelerate, bringing your roadster alongside the boarding door, then you tell Kate to move over into the driving seat and take the wheel. As soon as she has control of the car, you coil yourself like a spring and leap towards the door of the bus.
Add your current
Slowly the two figures shamble to the edge of the highway and stare at you with vacant eyes. Your spirited dispatch of their dogs has not worried them in the slightest; neither do they appear unduly concerned for their own safety. You stand your ground, challenging them to attack if they dare. They laugh. It is a pitiful, thin sound, which makes your flesh crawl. You return their empty stares, noting with disgust the ulcer-like sores that cover their pale, greyish skins, their almost complete lack of hair and their teeth, black with decay. Your disgust turns to pity, however, when suddenly you realize why they show no fear: they are both afflicted with terminal radiation sickness. Death is already their companion.
Where are you from?
you call, anxious to discover if there is a hot spot
Cisco,
comes the reply.
You take some dressings from your Medi-kit and place them on the ground in front of you (erase one Medi- kit unit from your Action Chart), then you turn and walk back to your roadster. The dressings may be of little comfort to these two Rad-vics (the name your colony gives to victims of high-dosage radioactivity), but they may know others who will benefit from them.
+You take some dressings from your Medi-kit and place them on the ground in front of you (erase one Medi-kit unit from your Action Chart), then you turn and walk back to your roadster. The dressings may be of little comfort to these two Rad-vics (the name your colony gives to victims of high-dosage radioactivity), but they may know others who will benefit from them.
The lake occupies the centre of a saucer-like depression and, as you bring your roadster to a halt at the edge of this rocky rim and stare down at the shimmering water below, you are heartened to see that clumps of vegetation are growing close by: a sure sign that the water is not contaminated.
The sides of the depression are steep and covered with loose shale. Rather than risk a fall, you suggest to Kate that perhaps you should go down to the lake alone. When you reach it, she could throw the containers to you, and then help you with them when you climb back out. The idea does not impress her. It
With that she grabs two of the plastic containers and lowers herself over the edge. Seconds later you hear her scream and you rush forward to see her tumbling head-over-heels towards the lake. She hits the water with a loud splash and disappears from view. Briefly she surfaces, thrashing her arms and shouting: Help, Cal! I can
Your gunfire fails to bring down the clansman, but it passes close enough to make him veer away from the edge of the slope. Cursing your luck, you shoulder your weapon and turn to Kate.
+Your gunfire fails to bring down the clansman, but it passes close enough to make him veer away from the edge of the slope.
I
you say. Kate protests, but you are determined to save your car, and reluctantly she agrees to cover you as best she can with a tiny Derringer pistol that she carries in her boot.
I call it
she quips, as she cocks the double-hammers and gets ready to fire. Chihuahua
,It don
You scan the slope. When you have picked out the best place to make your climb, you break cover and zigzag along the shore towards it. Immediately, the machine gunner opens up on you. Kate replies with a single shot, and he diverts his fire back to the rocks and bushes. Swiftly you claw your way to the top of the slope and run straight at the clansman, grimly determined to intercept him before he can do any damage. He sees you approaching, draws a pistol, and empties it at your chest.
@@ -1781,12 +1782,12 @@ -The moment you tap the correct number on the keypad, there is a loud
The moment you tap the correct number on the keypad,
Intrigued by what lies within, you enter the strongroom and peer along the dusty shelves. The vault contains the documentation of experiments and quantities of what were once considered precious metals
If you wish to keep any of these items, amend your Action Chart accordingly.
The convoy is too far away to see that you need help, and you dare not stand up and signal to them for fear of being hit. Two more bullets smack the side of your car and then you hear the sound of a rifle bolt being worked frantically back and forth: the sniper
As you approach the city a fierce wind arises. It sweeps down from the north and lashes the convoy, not with rain, but with blinding clouds of grit and sand. Within the space of half an hour the colony is engulfed in a ferocious duststorm that threatens to bury you all without trace. At the first opportunity you signal to the others to pull off the elevated freeway and seek shelter from the storm. The danger of grit finding its way into the engines of the convoy vehicles, causing them irreparable damage, is uppermost in your mind, and anxiously you search for shelter.
A signpost looms out of the swirling dust, pointing to what was once a high school. You signal to Cutter to follow you into the school yard, but the storm is reaching its peak and you are forced to halt before you can see the school itself. Quickly the colony disembarks and blindly you lead them in single file, heads bowed against the stinging wind, until you reach the school building. Fortunately, it still has a roof and four walls, and offers adequate protection from the storm. Once inside, Aunt Betty-Ann decides to take a roll call to make sure everyone is present. She is about to begin when Rosita Rodriguez cries out in anguish, Maria! Where is my Maria? She is not here!
A check of the school reveals that Rosita
Suddenly Cutter appears, his face lined with worry. He soon relaxes when he sees that you are alive. I reckon these guys were members of the Maverick gang that Rickenbacker warned us about,
he says. Seems that the Lions ain
Cutter helps you search the bodies and the diner. You discover the following items:
If you wish to keep any of these items, remember to adjust your Action Chart accordingly.
As soon as your flat tyre has been repaired, and the highway swept clear of spikes, you climb back into your roadster and lead the convoy on towards Big Spring.
@@ -2216,7 +2217,7 @@ -You draw your gun, take aim, and kill the Maverick machine gunner with a shot to the head. As he falls, you turn your weapon on the remaining biker, but he is using Kate as a shield and you dare not fire for fear of hitting her. With anger and fear welling up inside you, you reluctantly lower your gun.
+You draw your gun, take aim, and kill the Maverick machine gunner with a shot to the head.
Where are you from?
you call, anxious to discover if there is a hot spot
Cisco,
comes the reply.
The fleeing man sees you and fires twice, but his aim is awry and the bullets pass high above your head. You raise your gun and order him to stop but he ignores your call. He shoots again and you return fire, killing him cleanly with a shot to the heart.
+The fleeing man sees you and fires twice, but his aim is awry and the bullets pass high above your head. You raise your gun and order him to stop but he ignores your call. He shoots again and you return fire, killing him cleanly with a shot to the heart.
Cutter appears and beckons you over to the diner. Inside the doorway lies the body of another man, a rifle resting across his bloodstained chest. I reckon these two were from that Maverick gang that Rickenbacker warned us about,
says Cutter, as he searches through the dead manSeems like the Lions ain
You help Cutter search the bodies and the diner. You discover the following items:
If you wish to keep any of the items, remember to adjust your Action Chart accordingly.
As soon as your flat tyre has been repaired and the highway swept clear of spikes, you climb back into your roadster and lead the convoy on towards Big Spring.
@@ -2504,17 +2505,17 @@2 | 12 | 5 | 9 |
4 | 20 | 7 | 17 |
12 | 12 | 4 |
You study the rows of numbers carefully, looking for a pattern. By tapping on the keypad the number that is missing from the last row, you will release the lock and open the door.
-When you think you know the missing number, turn to the entry that bears that number.
+When you think you know the missing number, turn to the entry that bears that number.
Your short burst of fire catches the clansman across the midriff and doubles him over as he runs. As he crashes to the ground, his partner panics and begins to fire wildly, powdering the scree behind you. When the firing stops, you raise your head and peer through the bushes, expecting to see your enemy reloading. Instead he discards his empty magazine and turns to run away. He has exhausted his ammunition and has decided to make his escape while he still can.
+Your short burst of fire catches the clansman across the midriff and doubles him over as he runs.
As soon as you are sure that the coast is clear, you rise and help Kate to her feet. The sound of a motorcycle riding away into the distance reassures you that your ambusher has fled, and confidently you scramble up the slope and walk over to examine the body of the one who did not get away.
Fifty miles of broken highway lie between you and the town of Albany. By mid-afternoon the temperature has climbed above 110We
he says, his face awash with sweat. We
You suggest that the convoy waits in Moran while you go on ahead to make sure that Albany is safe to enter. By the time you have checked it out and returned, the worst of the afternoon heat will have passed and the colony will be better able to continue. Before you leave for Albany you must take a Drink or lose 3
You suggest that the convoy waits in Moran while you go on ahead to make sure that Albany is safe to enter. By the time you have checked it out and returned, the worst of the afternoon heat will have passed and the colony will be better able to continue. Before you leave for Albany you must take a Drink or lose 3
You had better take this with you,
says Pop Ewell, reaching into a satchel that he carries over his shoulder. He removes a hand-held transceiver and offers it to you. It
You take the
You take the
Good luck, Cal,
says Uncle Jonas, as you switch on your ignition and check your instrumentation. Don
With a wave, you bid him farewell, before accelerating the roadster along the highway that leads to Mineral Wells.
You step away from MeltdownNice work, kid. I knew y
he says glibly. Then he calls to one of his sidekicks and says something to him that you cannot hear. Follow Tweet,
he says, nodding to his grimy, one-eyed helper. He
Tweet takes you to a motel near the centre of town, where he offers you enough food for one Meal, enough water for two Drinks, and a choice of the following weapons, ammunition, and equipment:
(You may take only one of the three weapons listed above.)
(You may take any number of the above Backpack Items.)
After you have eaten and re-equipped yourself, you ask to be allowed to visit the latrine. Tweet points to a restroom in the Motel
The hollow sound of your gunfire echoes across the dry lake bed and for a moment your target is obscured by smoke. As the cloud thins, you see that your efforts were in vain. The black figure is now running away from the tree towards a motorcycle that is lying on its side. Frantically he pulls the machine upright, kicks it into life, and makes a speedy escape.
+The hollow sound of your gunfire echoes across the dry lake bed and for a moment your target is obscured by smoke.
Helpless to prevent him from getting away, you signal once more to the others to restart their engines and continue with the difficult crossing.
With terror gnawing at your insides you reach down and take hold of the grenade. In the next instant you hurl it out of the car and slam your foot down on the gas pedal. Seconds later there is a dull thud, and in your rear-view mirror you see the biker to your left disappear in a ball of orange flame as the grenade explodes underneath his motorcycle and ignites the fuel tank.
-Cutter sounds the bus
Cutter sounds the bus
Pick a number from the Random Number Table.
You lift your gun and squeeze the trigger, trusting your aim to instinct alone. At the same time, the double muzzle flash of your enemy
You lift your gun and squeeze the trigger, trusting your aim to instinct alone.
Using what scraps of cloth are available, you cover your nose and mouth before setting off into the storm. You pass the colony
As you cross the street, you catch what sounds like a young girlHelp me
You have aimed too high: your gunfire passes over the driver
You have aimed too high: your gunfire passes over the driver
Pick a number from the Random Number Table and add to it your current Stealth skill total.
You hear your enemy scream and catch a brief glimpse of him in your rear-view mirror when his body hits the dusty ground behind your speeding car. The other bikers lose interest and soon give up the chase. They peel away, cursing and firing ill-aimed shots at your back as you make your escape from Denton.
+You hear your enemy scream and catch a brief glimpse of him in your rear-view mirror when his body hits the dusty ground behind your speeding car.
You turn out the pockets of the dead clansman and empty the leather satchel that he carried over his shoulder. Among his personal effects you discover the following items:
You are sifting through his possessions, trying to decide which ones to keep (remember to adjust your Action Chart if you keep any of the items), when you hear Kate calling to you to come and look at the dead man
Your gunfire brings down another of the slavering dogs and the others halt in their tracks. Turning, they run away, scattering in all directions as they flee the highway.
+Your gunfire brings down another of the slavering dogs and the others halt in their tracks.
Raising your weapon, you trust to instinct alone as you point it at the intruder and squeeze the trigger. At the same time, the double muzzle flash of his shotgun lights up the gloomy interior, and you cry out in pain as birdshot peppers your right arm and shoulder: lose 8
Raising your weapon, you trust to instinct alone as you point it at the intruder and squeeze the trigger.
The success of your daring night raid is applauded by the colony. Mountain Goat is especially pleased that you found the part needed to fix the bus, and he is quick to remind everyone that without his help the mission would not have been possible.
After a few hours
You leave Freeway 20 and travel cross-country in order to bypass Strawn. Later in the afternoon you rejoin the highway as it approaches Lake Leon and the town of Eastland. You are two miles from Eastland when you spot an obstruction in the far distance that appears to he blocking the entire road. However, you are aware that the constant heat haze can play strange tricks on your vision, so you signal to the convoy to halt while you scout ahead.
+You leave Freeway 20 and travel cross-country in order to give Strawn wide berth. Later in the afternoon you rejoin the highway as it approaches Lake Leon and the town of Eastland. You are two miles from Eastland when you spot an obstruction in the far distance that appears to he blocking the entire road. However, you are aware that the constant heat haze can play strange tricks on your vision, so you signal to the convoy to halt while you scout ahead.
A mile along the highway you discover that the obstruction is in fact a trench that has been dug diagonally across the road. It is sufficiently deep along its whole length to wreck any vehicle attempting to cross it at speed. You bring your car to a halt and step out onto the sun-scorched asphalt in order to take a closer look at this curious excavation.
-In British usage, the first floor is the one above the ground floor.
+A sudden sound to your left betrays the hiding place of a would-be ambusher. You spin on your heel, drawing your hunting knife and tensing yourself in expectation of an attack. Lurking in the doorway is a scrawny youth dressed in tattered buckskin. His clothes, and the coloured stripes that mark his face, remind you of books you read when you were young; books with pictures of Red Indian braves, who fought the cowboys of the old West. The youth screams a curse and casts a rope lasso around your shoulders, but before he can draw it tight, you sever it with one sweep of your razor-sharp blade. His scream echoes across the street and draws forth others of his kind, all of them dressed in similar Red Indian costumes. They advance towards you, brandishing knives and axes, and you turn and run in fear for your life.
-As you run past the entrance to a small bar, another group appears on the sidewalk less than twenty yards ahead. Shots ring out, forcing you to dive for cover inside the bar. Fortunately the place is deserted, but the angry screams of the mob grow louder by the second. Quickly you scan the gloomy interior, searching for a way out or a place to hide. Two possibilities present themselves: the staircase to the first floor, and the counter at the rear of the bar.
+As you run past the entrance to a small bar, another group appears on the sidewalk less than twenty yards ahead. Shots ring out, forcing you to dive for cover inside the bar. Fortunately the place is deserted, but the angry screams of the mob grow louder by the second. Quickly you scan the gloomy interior, searching for a way out or a place to hide. Two possibilities present themselves: the staircase to the first floor,
The dead bikers sport snake tattoos around their throats, marking them as members of the Arlington Vipers gang. Your colony has encountered many from this gang during the past few months; they often led night raids on the DC1 settlement at McKinney.
In addition to three pistols and a shotgun, which are given to some of the colonists aboard the bus who have no weapons, a search of the bikes and bodies reveals the following items:
If you decide to keep any of these items, remember to amend your Action Chart accordingly. After your exertion, you must now take a Drink or lose 3
All those whose clothes have been set alight by splashes of the burning gasolene-and-oil mixture, are dragged away from the blaze and smothered with blankets. Miraculously, nobody is seriously burnt, but the bus itself is still ablaze and the flames and fumes are beginning to spread rapidly towards the front.
-You fire and immediately the sniper clutches his chest. He gives a loud scream and then tumbles over the parapet, landing with a thud on the sidewalk below. With grim satisfaction you stare at his body, but your gaze is distracted when a column of motorcyclesC
shouts Cutter. It
You fire and immediately the sniper clutches his chest.C
shouts Cutter. It
The tanker has made it across the platform and is now parked with the other vehicles on the far side of the river. You leave the factory and run back towards the bridge. When you reach the position that Kate is defending, you say breathlessly: Set the bomb
Tensely you watch the clansmen as they gun their bikes along the freeway, and you glance repeatedly over your shoulder, praying for Kate to signal that the bomb is ready. Then the front line of bikers opens fire with their machine pistols, and suddenly the air is filled with the whine and whistle of bullets. It
shouts Kate and takes off across the bridge at a run.
Add together your current
The broken ground is illuminated by the full moon but, after a short while, the shadow of Washout Mountain intrudes across your path and soon you find yourself in pitch darkness.
-The chief smiles as the colour drains from your face, then he motions to his driver who slowly drives him away. The clan continues to dance around you for nearly an hour before dispersing to prepare for your sacrifice. During this time you manage to free one hand, and furtively you work at undoing the buckles of your Backpack.
-You are winded by your fall and lie for several minutes staring helplessly at the starry sky. Gradually you recover your senses and manage to pull yourself unsteadily to your feet. A cursory check of your equipment reveals that your
You are winded by your fall and lie for several minutes staring helplessly at the starry sky. Gradually you recover your senses and manage to pull yourself unsteadily to your feet. A cursory check of your equipment reveals that your
As your strength returns, you resolve to climb out of the gully as quickly as you can.
Pick a number from the Random Number Table and add to it your current Stealth and Field Craft skill totals.
Instantly you drop to the ground and take cover behind the engine compartment of your car. A glance over the hood invites another shot; it passes within inches of your scalp and makes you duck, but not before you notice the muzzle flash of the sniper
8 | 7 | 9 | 6 |
94 | 20 | 37 | 77 |
52 | 57 | 11 |
You study the rows of numbers carefully, looking for a pattern. By tapping on the keypad the number that is missing from the last row, you will release the lock and open the door.
-When you think you know the missing number turn to the entry that bears that number.
+When you think you know the missing number turn to the entry that bears that number.
You
he says, excitedly, and scurries away to the rear of the cave to collect his meagre belongings. He reappears a few minutes later with a tattered rucksack on his back, and offers to lead the way down the steep hill. During the descent he tells you that Strawn is the next town due west. Before The Day
, a large service depot that repaired buses and trucks was located there. If the part you need still exists, the service depot at Strawn is the place where you are most likely to find it.
You
he says, excitedly, and scurries away to the rear of the cave to collect his meagre belongings. He reappears a few minutes later with a tattered rucksack on his back, and offers to lead the way down the steep hill. During the descent he tells you that Strawn is the next town due northwest. Before The Day
, a large service depot that repaired buses and trucks was located there. If the part you need still exists, the service depot at Strawn is the place where you are most likely to find it.
Upon reaching the bus, you find that the reaction of the colony to Mountain Goat is less than enthusiastic. Most, especially the women, are horrified at the thought of having to share the bus with a smelly, flea-ridden hermit, and angrily they voice their protest.
Not until they have heard how he can help to get the bus moving again do they change their minds.
Where is this depot?
asks Cutter.
It
pipes Mountain Goat, eager to appear helpful.
It
pipes Mountain Goat, eager to appear helpful.
Good. At first light, Cal can drive us there and you can help locate the part we need.
Mmmm
replies Mountain Goat, hesitantly, but first I think there
You snatch your Beretta 92 from its holster and flick back the safety as you level it at the leading dog. You take aim between its wild, feral eyes, but as you squeeze the trigger it leaps up and your bullet strikes low, catching it in the throat. The dog crashes to the ground, mortally wounded, yet the others continue to advance, undeterred. They leap across the body of their injured brother and hurl themselves at your chest.
+You snatch your Beretta 92 from its holster and flick back the safety as you level it at the leading dog. You take aim between its wild, feral eyes, but as you squeeze the trigger it leaps up and your bullet strikes low, catching it in the throat.
Pick a number from the Random Number Table and add to it your current Shooting skill total. Now decide how many rounds you wish to fire at the remaining dogs (minimum: one round; maximum: five rounds). For every round you fire, add 1 point to your score.
You try to dodge aside but the front wheel of the motorcycle runs over your right calf, forcing you to the ground with a painful jolt: lose 4
You try to dodge aside but the front wheel of the motorcycle runs over your right calf, forcing you to the ground with a painful jolt: lose 4
Gritting your teeth against the pain, you manage to roll under the tanker and crouch beside the rear axle.
In the flickering light of the campfire you see two bikers skid to a halt, then hurriedly step away from their machines. Both draw knives as they run towards the open door of the bus.
You lead the convoy along the split and cratered surface of State Highway 571, across a wasteland of bleached hills and scorched scrub. In the distance you see mountains
Gradually the road turns westwards and climbs towards high plains country. Then, as you approach the outskirts of a town called Rising Star, Cutter signals to you to stop. We
he says, his face awash with sweat. We
You suggest that the convoy waits in Rising Star while you go on ahead to make sure that Cross Plains is safe to enter. By the time you have checked it out and returned, the worst of the afternoon heat will have passed and the colony will be in better shape to continue. Before you leave for Cross Plains you must take a drink or lose 3
You suggest that the convoy waits in Rising Star while you go on ahead to make sure that Cross Plains is safe to enter. By the time you have checked it out and returned, the worst of the afternoon heat will have passed and the colony will be in better shape to continue. Before you leave for Cross Plains you must take a drink or lose 3
Your enemy
Your enemy
Owing to the suddenness of his attack, you must fight the first two rounds of combat unarmed and with your
Two shots are fired almost simultaneously, filling the bar with a deafening explosion of noise. They rip open the front of the counter less than five feet from where you are crouching, bringing down most of the rickety shelves that line the back wall. Amid a cascade of bottles and glasses, you scurry towards the end of the counter, your eyes fixed on a door situated beneath the staircase. Above it, an unlit sign reads:
-I reckon this constitutes an emergency,
you mutter, as you get ready to break cover and run towards the door. Just as you are about to leave your hand brushes against the stock of a sawn-off shotgun that is lying on a shelf beneath the counter. Both hammers are cocked and the chamber tags show that both barrels are loaded.
Guided by instinct alone, you swing your gun around and squeeze the trigger. At the same time, the double muzzle flash of your enemy
Guided by instinct alone, you swing your gun around and squeeze the trigger.
Your wound is superficial. However, your enemy is not so lucky. Your gunfire hits him squarely in the chest, killing him instantly.
Your gunfire smashes the window and hits the Maverick rider in the upper chest, killing him instantly. With the Molotov cocktail still gripped in his hand, his lifeless body tumbles from the motorcycle and hits the road with terrific force. There is a flash as the bottle disintegrates, then his body and the bike are consumed by a ball of roaring flame.
+Your gunfire smashes the window and hits the Maverick rider in the upper chest, killing him instantly.
As you had suspected, the spy was a city gang member, a scout for the Arlington Vipers judging by the snake tattoo that encircles his throat. You have encountered many from this gang during the past few months; they often led night raids on the DC1 settlement at McKinney.
You roll the dead scout over onto his chest and quickly search through his rucksack and pockets. You discover the following items:
If you decide to keep any of these items, remember to adjust your Action Chart accordingly.
As you watch the town shrinking in your rear-view mirror, the shock of your encounter, especially the death of Long Jake, makes you shiver despite the burning midday heat. D
you ask, anxious to make some sense of the situation.
Yeah,
replies the girl, her voice shaky, though not by choice.
As you race back along the highway to McKinney, the girl, whose name is Kate Norton, tells you about the events leading up to your meeting. She comes from Kansas City and is one of the lucky few who have managed to survive there since the holocaust. A month ago her colony was attacked and wiped out by a gang of motorcycle renegades called the Lions
. Their leader, who calls himself Mad Dog Michigan, took a liking to her and spared her life. He was once a high-ranking HAVOC agent who had escaped from Pontiac Deep Pen near Detroit, and he and his gang, most of whom were also HAVOC escapees, were heading for the Fort Hood Military Reserve near Killeen, the largest armoury in the whole of the United States.
He hopes to find enough weapons and ammunition there to equip the other HAVOC clans who are in control of cities all along the eastern seaboard. Once he
she says, her blue eyes brimming with tears. Three days ago the Lions reached Oklahoma City. They were desperate for food, so Mad Dog decided to camp there and forage the surrounding area. Until then they
She pauses to wipe her tears and brush the tangle of windswept blonde hair away from her beautiful face.
As you race back along the highway to McKinney, the girl, whose name is Kate Norton, tells you about the events leading up to your meeting. She comes from Kansas City and was one of the lucky few who managed to survive there since the holocaust. A month ago her colony was attacked and wiped out by a gang of motorcycle renegades called the Lions
. Their leader, who calls himself Mad Dog Michigan
, took a liking to her and spared her life. He was once a high-ranking HAVOC agent who had escaped from Pontiac Deep Pen near Detroit, and he and his gang, most of whom were also HAVOC escapees, were heading for the Fort Hood Military Reserve near Killeen, the largest armoury in the whole of the United States.
He hopes to find enough weapons and ammunition there to equip the other HAVOC clans who are in control of cities all along the eastern seaboard. Once he
she says, her blue eyes brimming with tears. Three days ago the Lions reached Oklahoma City. They were desperate for food, so Mad Dog decided to camp there and forage the surrounding area. Until then I'd always been kept closely guarded, but while most of them were away I managed to steal a bike and escape. I was beginning to think I
She pauses to wipe her tears and brush the tangle of windswept blonde hair away from her beautiful face.
I
Don
you say, trying to console her. It
I hope you
she says, unconvinced.
You pump a cartridge into the breach and take aim at the leading dog. You fire as it leaps, the full force of your shot catching it squarely in the chest. Its lifeless body somersaults backwards into the rest of the pack.
+You pump a cartridge into the breach and take aim at the leading dog. You fire as it leaps, the full force of your shot catching it squarely in the chest.
You are soon swallowed up in the network of narrow alleyways, and are able to shake off the few clansmen who attempted to pursue you. Eventually you emerge onto a wider street that is lined with dilapidated stores. Rather than take the risk of staying on the street, you decide to hide in one of these buildings and wait until the heat dies down. Fortunately you choose a hardware store that still has a cache of stock hidden on the first floor, and you discover the following items that could prove useful:
If you decide to keep any of these items be sure to adjust your Action Chart accordingly.
From a window on the first floor, you watch as a large group of Indian clansmen pour out of an alley opposite. They divide into two groups and begin searching the adjoining street, seemingly convinced that you are still out in the open. Silently you crouch by the window, awaiting the chance to slip out of Cross Plains unseen. While you are lying low, you must take a Drink or lose 3
The instant you set foot in the store, two hands reach out of the darkness, grab you by the jacket lapels and pull you away from the doorway. Immediately, there is a long burst of fire and a hail of bullets scythes the air where you were standing only moments before.
These ain
growls Long Jake, peering cautiously over the edge of the bullet-shattered window frame. They
he says, nodding towards the girl who is crouching behind the store counter, her eyes wide with fright.
What do they want with her?
you ask, but before Long Jake can reply there is a flash and a deafening explosion. The store
What do they want with her?
you ask, but before Long Jake can reply there is a flash and a deafening explosion. The store
Look out!
screams Long Jake, as the figure leaps through the doorway, a shotgun held before him ready to fire.
Pick a number from the Random Number Table. If your current Shooting, Stealth, and Perception points (when added together) total 8 or more, then add 2 to the number you have picked.
The evil-sounding laughter is cut short by a deafening roar as both barrels of a Browning Citori are discharged at the counter. The heavy loads rip through the front, bringing down most of the rickety shelves that line the back wall. A cascade of bottles and glasses rains down on your head, causing you further injury as you scurry towards the end of the counter: lose 3
Ahead, beneath the staircase, you see a door with an unlit sign above it that reads:
-I reckon this constitutes an emergency,
you mutter, as you get ready to break cover and run towards the door. Just as you are about to leave your hand brushes against the stock of a sawn-off shotgun that is lying on a shelf beneath the counter. Both hammers are cocked and the chamber tags show that both barrels are loaded.
The rotten wood splits and crumbles under the slightest pressure, enabling you to open the crate with your bare hands. Inside, you discover hundreds of square plastic tubs, bound together with tape into units of twelve. Sealing the whole consignment is a vast sheet of clear polythene
The tubs themselves are each adorned with blue and white labels that display the letters: N a C l.
+The tubs themselves are each adorned with blue and white labels that display the letters: N
Pick a number from the Random Number Table and add to it your current Perception skill total.
At gunpoint you are led from the cell and taken across town to a broken-fenced corral around which the clansmen have gathered. This site is all that remains of the Albany Stockyards and Rodeo that once thrived here during the late 1990s. Its No. 1 enclosure is to be the place of your initiation into the Kicker clan.
Lying on the ground at the centre of the corral is your Hunting Knife, and beyond it, leaning against the wooden rails of the corral, is your adversary. As punishment for a breach of clan discipline, Manhattan has chosen him to fight against you in the Rite
. It is a dubious honour, for he knows that his life will be forfeit if he fails.
The rules of the initiation ceremony are simple. When Manhattan fires his pistol, you must both dash towards the knife. The one who reaches it first will then hold the advantage in the hand-to-hand combat that follows. The combat is to the death; only he who survives the fight will be declared a worthy clan member.
-The crowd grow silent and nervously you wait for Manhattan to fire. His shot rings out, and you launch yourself towards the centre of the corral.
+The crowd grows silent and nervously you wait for Manhattan to fire. His shot rings out, and you launch yourself towards the centre of the corral.
You have aimed too high and, as the window disintegrates, your gunfire passes harmlessly over the head of the Maverick rider. He hurls his fire-bomb, and screams of terror fill your ears as your people scramble across the seats in a desperate attempt to escape the blast. You hear a sharp crack as the bottle strikes the edge of a seat, then there is a brilliant flash of orange and yellow light as it smashes and bursts into flames.
+You have aimed too high and, as the window disintegrates, your gunfire passes harmlessly over the head of the Maverick rider.
Pick a number from the Random Number Table.
Your bullet hits the clansman in the chest and knocks him clean off his feet. As he disappears from sight, his partner unleashes a long burst of fire that powders the scree behind you. When the firing stops, you raise your head and peer through the bushes, expecting to see your enemy reloading. Instead he discards his empty magazine and turns to run away. He has exhausted his ammunition and has decided to make his escape before you have a chance to return fire.
+Your bullet hits the clansman in the chest and knocks him clean off his feet.
As soon as you are sure that the coast is clear, you rise cautiously and help Kate to her feet. The sound of a motorcycle riding away into the distance reassures you that your ambusher has fled, and confidently you scramble up the slope and go to examine the body of the one who did not get away.
In the distance you see the sun resting on the peak of Signal Mountain, and you estimate that no more than an hour of daylight remains. Then a freeway mileage sign looms into view, its paint blistered and barely legible. You slow down and read:
The sign coaxes a cheer from those aboard the bus and renews your hopes of completing the first stage of your long journey west. A few miles further on you see another sign. This announces that you are approaching the town of Coahoma. With the memory of what happened at Westbrook still fresh in your mind, you decide to bring the convoy to a halt.
-You raise your arm and fire your shotgun without aiming. The speed of your reflexes and the spread of the Double-A target load guarantee that your enemy will never point his pistol at anyone again.
+You raise your arm and fire your shotgun without aiming.
You have aimed too low: your gunfire hits the stone parapet of the roof, alerting the sniper to your position. Quickly he lifts his assault rifle, swings the barrel around towards the factory, and focuses on your window. You glimpse a muzzle flash a split-second before the ledge and frame are blown to pieces by a dozen high-velocity bullets.
+You have aimed too low: your gunfire hits the stone parapet of the roof, alerting the sniper to your position.
Pick a number from the Random Number Table and add to it your current Stealth skill total.
+
Grand Master Disciplines:
+Bonus Disciplines:
+Weapons:
+Belt Pouch:
Meals:
Backpack Items:
+Special Items:
+destinedwith
slated. Replaced
declare emergencywith
declare an emergency.
(Calworkshop and
with workshop, and
. Replaced re-establish
with reestablish
, Denton county
with Denton County
, fuel, food or water
with fuel, food, or water
, and Tuscon colony
with Tucson colony
. Replaced
with
. Replaced shelter and
with shelter, and
. Replaced brothers and
with brothers, and
. Replaced gas and
with gas, and
. Replaced posts and
with posts, and
. Replaced Waco. For
with Waco, for
. Replaced Sierra Nevada mountains
with mountains of the Sierra Nevada
.
(Survival Skills) Replaced motorcycles and
with motorcycles, and
. Replaced shotguns and
with shotguns, and
. Replaced reflexes and
with reflexes, and
. Replaced education and
with education, and
.
(The Game Rules) Replaced if you pick a O
with if you pick a 0
, On pages 6 and 7 you will find an Action Chart
with An Action Chart has been supplied
, the Random Number Table at the back of this book
with the Random Number Table
, zero
with zero or below
, and survival skills
with Survival Skills
. Replaced adventure you
with adventure, you
. Removed For ease of use during play it is recommended that you photocopy these pages
. Replaced point the blunt end of it on to
with point the blunt end of it onto
.
(Perception) Replaced tested, therefore
with tested; therefore
.
(Equipment) Replaced map of Central Texas
with Map of Central Texas
, potassium iodine
with potassium iodide
, H.E. (High Explosive) GRENADE
with HE (High Explosive) GRENADE
, C.B. RADIO
with CB RADIO
, and sulphonamides
with sulfonamides
. Replaced Canteen and
with Canteen, and
. Replaced radioactivity) and
with radioactivity), and
.
(Close Combat Rules) Replaced cross-refer
with cross-reference
, as
with as
, are reduced to zero, at which point the one whose score is zero is declared dead.
with are reduced to zero or below, at which point that combatant is declared dead.
and with a reduced ENDURANCE point score
with with his ENDURANCE points possibly reduced
. Removed on the inside back cover of the book
.
(The Game Rules) Replaced if you pick a O
with if you pick a 0
, On pages 6 and 7 you will find an Action Chart
with An Action Chart has been supplied
, the Random Number Table at the back of this book
with the Random Number Table
, zero
with zero or below
, and survival skills
with Survival Skills
. Replaced adventure you
with adventure, you
. Removed For ease of use during play it is recommended that you photocopy these pages
. Replaced point the blunt end of it on to
with point the blunt end of it onto
.
(Perception) Replaced tested, therefore
with tested; therefore
.
(Equipment) Replaced map of Central Texas
with Map of Central Texas
, potassium iodine
with potassium iodide
, H.E. (High Explosive) Grenade
with HE (High Explosive) Grenade
, C.B. Radio
with CB RADIO
, and sulphonamides
with sulfonamides
. Replaced Canteen and
with Canteen, and
. Replaced radioactivity) and
with radioactivity), and
. Set in initial capital letters the items in the equipment list, in the missle weapons list, and the table of showing initial ammunition.
(Close Combat Rules) Replaced cross-refer
with cross-reference
, as
with as
, are reduced to zero, at which point the one whose score is zero is declared dead.
with are reduced to zero or below, at which point that combatant is declared dead.
and with a reduced
with with his
. Removed on the inside back cover of the book
.
(1) Replaced syphoned
with siphoned
, and C.B. radio
with CB radio
.
(3) Replaced on to
with onto
.
(5) Replaced brother, and the noise and fury of your weapon, brings
with brother
.
(5) Replaced brother, and the noise and fury of your weapon, brings
with brother
.
(12) Replaced gulley
with gully
.
(13) Added missing period after Random Number Table
.
(18) Replaced zig-zag
with zigzag
.
(20) Replaced GEIGER COUNTER
, ALTIMETER
, and RADIATION SUIT
with initial capitals. Replaced silver and
with silver, and
.
(22) Replaced Two miles north
with Two miles northwest
.
(22) Replaced Two miles north
with Two miles northwest
.
(23) Replaced Backpack items
with Backpack Items
. Replaced the front line of bikers open
with the front line of bikers opens
.
(24) Replaced gulley
with gully
.
(26) Replaced machine-gunner
with machine gunner
.
(38) Replaced indian
with Indian
.
(42) Replaced zig-zag
with zigzag
.
(43) Replaced N a C l
with NaCl
.
(48) Replaced dislodgng
with dislodging
, Skull,
with Skull?
, and
with the
. Replaced you boy
with you, boy
. Replaced Pouch and
with Pouch, and
. Replaced eyes, and
with eyes and
.
(48) Replaced dislodgng
with dislodging
, Skull,
with Skull?
, and
with the
. Replaced you boy
with you, boy
. Replaced Pouch and
with Pouch, and
. Replaced eyes, and
with eyes and
.
(55) Replaced thunderbird
with Thunderbird
.
(58) Replaced drunkenly and
with drunkenly, and
.
(60) Replaced Current Stealth
with current Stealth
.
(65) Replaced C.B. Radio
with CB Radio
.
(66) Replaced First Aid Box
with first aid box
.
(68) Replaced
with the
.
(72) Replaced shooting skill
with Shooting skill
and (minimum - one round; maximum - four rounds)
with (minimum: one round; maximum: four rounds)
.
(72) Replaced shooting skill
with Shooting skill
and (minimum
with (minimum: one round; maximum: four rounds)
.
(73) Replaced C.B. transceiver
with CB transceiver
, and C.B. Radio
with CB Radio
. Replaced Backpack items
with Backpack Items
.
(74) Replaced C.B. Radio
with CB Radio
.
(77) Replaced motor cycle
with motorcycle
.
(83) Replaced over and
with over, and
.
(85) Replaced DISTRIBUTOR CAP
, CONDENSER
, GAS MODIFIER
, OIL PLUG
, FAN BELT
with initial capitals. Replaced Backpack items
with Backpack Items
.
(86) Replaced north-west
with northwest
.
(89) Replaced follow
with follows
.
(89) Replaced follow
with follows
. Replaced go back
with fall back
.
(90) Replaced slightest, neither
with slightest; neither
.
(92) Replaced It it is 7
with If it is 7
.
(94) Replaced shouting :
with shouting:
.
(98) Replaced is loud
with is a loud
. Replaced GEIGER COUNTER
, ALTIMETER
and RADIATION SUIT
with initial capitals. Replaced silver and
with silver, and
.
(99) Replaced H.E. Grenade
with HE Grenade
.
(100) Replaced C.B. Radio
with CB Radio
. Replaced cheered
with cheers
. Replaced brought
with brings
. Replaced promised
with promises
. Replaced hopes were
with hopes are
.
(101) Replaced (minimum - one round; maximum - six rounds)
with (minimum: one round; maximum: six rounds)
(101) Replaced (minimum
with (minimum: one round; maximum: six rounds)
(103) Replaced on to
with onto
. Replaced their footfalls
with its footfalls
.
(105) Replaced
with
. Replaced gulley
with gully
. Replaced on to
with onto
.
(108) Replaced chest and
with chest, and
.
(119) Replaced Water Canteen, containing
with Water Canteen containing
and sulphonamides
with sulfonamides
.
(122) Replaced gutteral
with guttural
.
(127) Replaced on to
with onto
. Replaced axle and
with axle, and
.
(131) Replaced (minimum - one round; maximum - five rounds)
with (minimum: one burst; maximum: five bursts)
(131) Replaced (minimum
with (minimum: one burst; maximum: five bursts)
(132) Replaced machine-gunner
with machine gunner
. Replaced aim and
with aim, and
.
(133) Replaced feet first
with feet-first
.
(136) Replaced north-west
with northwest
. Replaced screams of their chief dispels
with screams of their chief dispel
.
(155) Replaced red indian
with Red Indian
.
(156) Replaced take its toll of those
with take its toll on those
. Replaced combined effects of the scorching heat and the poor road surface begins
with combined effects of the scorching heat and the poor road surface begin
.
(158) Replaced C.B. Radio
with CB Radio
. Replaced setting and
with setting, and
.
(160) Replaced
with
.Replaced on to
with onto
.
(160) Replaced
with
. Replaced on to
with onto
.
(162) Replaced Ammo pouch
with Ammo Pouch
and once sophisticated
with once-sophisticated
. Replaced Weapons list
with Weapons List
.
(163) Replaced Backpack items
with Backpack Items
. Replaced ammunition and
with ammunition, and
.
(165) Replaced rear view mirror
with rear-view mirror
.
(173) Replaced on to
with onto
. Replaced exertion and
with exertion, and
.
(175) Replaced anti-biotics
with antibiotics
and H.E. Grenade
with HE Grenade
.
(177) Replaced gulley
with gully
.
(178) Replaced refraction
with reflection
.
(178) Replaced refraction
with reflection
.
(181) Replaced rope
with Rope
and feet first
with feet-first
. Replaced on to
with onto
.
(182) Replaced Erath country
with Erath County
. Replaced biker
with bikers
.
(188) Replaced on to
with onto
.
(189) Replaced womped
with whomped
and come
with come an
.
(194) Replaced de-activates
with deactivates
.
(195) Replaced machine-gunner
with machine gunner
and hellava
with helluva
. Replaced zig-zag
with zigzag
.
(196) Replaced on to
with onto
.
(198) Replaced south-west
with southwest
(x2).
(196) Replaced on to
with onto
. Replaced to bypass Strawn
with to give Strawn wide berth
because Strawn is miles north of Freeway 20 and therefore staying on the freeway would be sufficient to bypass Strawn whereas leaving the freeway and going cross-country to the south is an act of giving Strawn an even wider berth.
(198) Replaced each occurrence of south-west
with southwest
.
(204) Replaced machine-gun fire
with machine gun fire
.
(205) Replaced Weapons list
with Weapons List
.
(209) Replaced red indian
with Red Indian
. Replaced kind all
with kind, all
.
(220) Replaced and
with and
.
(222) Replaced gulley
with gully
. Replaced take two Drinks (or lose 6
with take two Drinks (or lose 3
.
(228) Replaced death cry
with death-cry
.
(229) Replaced breathlessly:
with breathlessly:
. Replaced across the bridge. at a run.
with across the bridge at a run.
. Replaced Backpack items
with Backpack Items
. Replaced motor cycles
with motorcycles
. Replaced open fire
with opens fire
. Replaced shouts Kate, and takes off
with shouts Kate and takes off
.
(233) Replaced (minimum - one round; maximum - four rounds)
with (minimum: one round; maximum: four rounds)
(229) Replaced breathlessly:
with breathlessly:
. Replaced across the bridge. at a run.
with across the bridge at a run.
. Replaced Backpack items
with Backpack Items
. Replaced motor cycles
with motorcycles
. Replaced open fire
with opens fire
. Replaced shouts Kate, and takes off
with shouts Kate and takes off
.
(233) Replaced (minimum
with (minimum: one round; maximum: four rounds)
(242) Replaced C.B. Radio
with CB Radio
. Replaced gulley
with gully
.
(246) Replaced feet first
with feet-first
.
(247) Replaced Kate and
with Kate, and
.
(248) Replaced C.B. radio
with CB Radio
.
(250) Replaced machine-gunner
with machine gunner
.
(251) Replaced shouts out:
with shouts out,
.
(251) Replaced shouts out:
with shouts out,
.
(253) Started a new paragraph for Cutter
(255) Replaced text based number puzzle with illustration.
-(257) Replaced
with
.
(257) Replaced
with
. Replaced west
with northwest
because Freeway 20 passes to the south of Strawn. Replaced west
with northwest
because Freeway 20 passes to the south of Strawn.
(259) Replaced pistol
with Pistol
.
(260) Replaced Cmon
with C
and Comanche county
with Comanche County
. Replaced Backpack items
with Backpack Items
. Replaced open fire
with opens fire
. Replaced shouts Kate, and takes off
with shouts Kate and takes off
.
(265) Replaced camp fire
with campfire
.
(267) Replaced Believe me, I know
with Believe me; I know
.
(267) Replaced Believe me, I know
with Believe me; I know
.
(269) Replaced Weapons list
with Weapons List
.
(270) Replaced water canteen
with Water Canteen
. Replaced Sabanna River
with Sabana River
.
(271) Replaced A volley of shots ricochet
with A volley of shots ricochets
.
(271) Replaced A volley of shots ricochet
with A volley of shots ricochets
.
(279) Added ONLY
to the end of the sign to properly parallel Section 334.
(280) Replaced bread,
with bread.
.
(285) Replaced visible, the
with visible; the
. Replaced A muffled boom and a plume of dust marks
with A muffled boom and a plume of dust mark
.
(287) Replaced over your left shoulder
with over your shoulder
.
(287) Replaced over your left shoulder
with over your shoulder
.
(288) Replaced auto-wreck
with auto wreck
.
(289) Replaced camp fire
with campfire
.
(294) Replaced
with the
. Replaced you boy
with you, boy
. Replaced eyes, and
with eyes and
.
(313) Replaced handrails
with hand-rails
.
(314) Replaced Weapons list
with Weapons List
.
(315) Replaced on to
with onto
. Replaced ignition and
with ignition, and
.
(318) Replaced rear view mirror
with rear-view mirror
.
(318) Replaced rear view mirror
with rear-view mirror
. Replaced is one of the lucky few who have managed
with was one of the lucky few who managed
. Replaced Mad Dog Michigan
with
.
(321) Replaced indian
with Indian
and north-west
with northwest
. Replaced on to
with onto
.
(325) Replaced C.B.
with CB radio
. Replaced decayed and
with decayed, and
.
(327) Replaced north-east
with northeast
, north-west
with northwest
(x2), and south-west
with southwest
.
(329) Replaced set in cruel sneer.
with set in a cruel sneer.
. Replaced Stealth and
with Stealth, and
.
(327) Replaced north-east
with northeast
, each occurrence of north-west
with northwest
, and south-west
with southwest
.
(329) Replaced set in cruel sneer.
with set in a cruel sneer.
. Replaced Stealth and
with Stealth, and
. Replaced smoke and dust that hovers
with smoke and dust that hover
.
(336) Replaced letters,
with letters:
.
(337) Replaced crowd grow
with crowd grows
.
(338) Replaced bushwacked
with bushwhacked
, Rickenbaker
with Rickenbacker
and fusilage
with fuselage
.
(343) Replaced Shackelford county sheriff
with Shackelford County Sheriff
.
(348) Replaced gulley
with gully
.
(Combat Rules Summary) Added missing period after from your total
. Replaced cross-refer
with cross-reference
, Combat Results Table
with Close Combat Results Table
, and zero ENDURANCE points
with zero ENDURANCE points or below
.
(Combat Rules Summary) Added missing period after from your total
. Replaced cross-refer
with cross-reference
, Combat Results Table
with Close Combat Results Table
, and zero
with zero
.
(5) Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.
-(20) This is the correct answer to the keypad puzzle in Section 152.
-(23) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(28) Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.
-(58) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(62) Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.
-(64) Remember to deduct the relevant number of rounds from your Ammo Pouch (if any).
-(77) Remember to deduct a round of 7.62mm ammunition from your Ammo Pouch.
-(96) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(98) This is the correct answer to the keypad puzzle in Section 255.
-(132) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(143) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(152) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.
-(153) Remember to deduct six rounds of 9mm ammunition from your Ammo Pouch.
-(164) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(168) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(172) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(174) Remember to deduct the relevant number of 9mm rounds from your Ammo Pouch.
-(190) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(191) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(229) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(255) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.
-(261) Remember to deduct a round of 9mm ammunition from your Ammo Pouch.
-(275) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(293) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(302) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(320) Remember to deduct a round of 12-gauge ammunition from your Ammo Pouch.
-(340) Remember to deduct the relevant number of rounds from your Ammo Pouch.
-(344) Remember to deduct a round of 9mm ammunition from your Ammo Pouch.
-(349) Remember to deduct the relevant number of rounds from your Ammo Pouch.
- +