X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=19wb.xml;h=2a4a0389a0861590d12a436cb0b20d7ece8ffecb;hb=e12672f3da126d54ede2b7af4a5f95b9fc53fae3;hp=731e533b2ac77fd5f596a81d4e67487c5fb387e0;hpb=02a4991a67fc5378ce1207284d91abea4a0554f8;p=project-aon.git diff --git a/19wb.xml b/19wb.xml index 731e533..2a4a038 100644 --- a/19wb.xml +++ b/19wb.xml @@ -1,115 +1,86 @@ - - %xhtml.characters; - %general.links; %xhtml.links; -]> - - - - + Wolf<ch.apos/>s Bane Joe Dever and Brian Williams - Joe Dever
Illustrated by Brian Williams
+ + Joe Dever + Illustrated by Brian Williams + &inclusion.joe.dever.bio.lw; &inclusion.brian.williams.bio.lw; Project Aon - 200668 + 2008515 - [Insert blurb here] +

Frustrated by your defeat of his minions, the Dark God Naar plots a bitter revenge. From the depths of his lair upon the Plane of Darkness he creates and sends forth an evil champion who is the very image of yourself.

+

In Wolfs Bane you must hunt down and destroy your evil alter-ego before it lays waste to your proud reputation and your homeland of Sommerlund. Will you find and defeat this evil mirror-image in time? Or will you fall foul of the Dark Gods plans and be destroyed by your likeness?

-

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

+

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright [Insert year] Joe Dever.
Illustrations copyright [Insert year] Brian Williams.
+ + Text copyright 1993 Joe Dever. + Illustrations copyright 1993 Brian Williams. + -

Text copyright Joe Dever.
Illustrations copyright Brian Williams.
Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

+

+ Text copyright 1993 Joe Dever. + Illustrations copyright 1993 Brian Williams. + Distribution of this Internet Edition is restricted under the terms of the Project Aon License. +

- - -
- - -
- -
- - Title Page - - +
+ + +
+ +
+ + Title Page + + - +
Dedication - - + + -

[Insert Dedication]

+

+ For Caroline Thomas, Margaret Conroy, Sue Mongredien +

Acknowledgements - - + + -

I would be especially pleased if my granting of the rights to distribute my books in this way was seen as my millennium gift to all those devoted readers who have kept the Kai flag flying high, through all the good times, and the not-so-good. It would make me very proud indeed if this enterprise laid the foundations of a lasting legacy, securing the longevity of Lone Wolf by making my creation freely and readily accessible to current and future online generations. For them, for us, for Sommerlund and the Kai. Joe Dever

-

Project Aon would first like to thank Joe Dever for making this generous offering of the books that we have all loved from the beginning. We would also like to acknowledge the following members of Project Aon for their diligent work:

+ &inclusion.joe.dever.endowment;
Credits @@ -117,17 +88,33 @@ Suggestions for Wolfs Bane, sections 141-210:
Transcription
-
+
Kenny Wong
Illustration Transcription
XML
-
Jonathan Blake
Jeff Dougan
+
+ Jonathan Blake + Jeff Dougan + Simon Osborne +
Action Charts
-
JC Alvarez
Jonathan Blake
+
+ JC Alvarez + Jonathan Blake +
Proofreading
-
+
+ Robert Hartley (Sections 141350) + Brett Taylor (Sections 106140) + Kenny Wong (Frontmatter and Sections 1105) +
Editing
-

+
+ Robert Hartley + LeRoy McSwain + Simon Osborne + Keith Sheldon +
Coordination
Jonathan Blake
@@ -140,59 +127,65 @@ Suggestions for Wolfs Bane, sections 141-210:
- The Story So Far<ch.ellips/> - - + The Story So Far<ch.ellips></ch.ellips> + + -

You are Grand Master Lone Wolf, the sole survivor of a massacre that wiped out the First Order of the Kaithe warrior elite of Sommerlund.

+

You are Grand Master Lone Wolf, the sole survivor of a massacre that wiped out the First Order of the Kaithe warrior lite of Sommerlund.

-

It is the year MS 5080, thirty years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naarthe King of the darknessto destroy the fertile world of Magnamund, have them-selves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklands and caused the destruction of their leader and the base of his power that was the infernal city of Helgedad.

+

It is the year MS 5080, thirty years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklands and caused the destruction of their leader and the base of his power that was the infernal city of Helgedad.

-

In the wake of their destruction, chaos befell the Darkland armies who had been poised to conquer all of Magnamund. This disorder escalated into a mutinous civil war, which allowed the freestate armies of Magnamund time in which to recover and launch a counter-offensive. Against the odds, a swift and total victory was secured over the feuding Darklands armies.

+

In the wake of their destruction, chaos befell the Darkland armies who had been poised to conquer all of Magnamund. This disorder escalated into a mutinous civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Against the odds, a swift and total victory was secured over the feuding Darklands armies.

-

For ten unbroken years peace has reigned in Sommerlund. Under your direction, the once-ruined monastery of the Kai has been rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess strong latent Kai skills and all show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.

+

For ten unbroken years peace has reigned in Sommerlund. Under your direction, the once-ruined Monastery of the Kai has been rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess strong latent Kai skills and all show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.

-

Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai (which were thought to be the ultimate that a Kai Master could aspire to) was truly a revelation. Your discovery, has inspired you to search for the wisdom and power that no Kai lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfectionto attain all of the Grand Master Disciplines and become the first Kai Supreme Master.

+

Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai (which were thought to be the ultimate that a Kai Master could aspire to) was truly a revelation. Your discovery, has inspired you to search for the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfectionto attain all of the Grand Master Disciplines and become the first Kai Supreme Master.

-

With diligence and determination you set about the restoration of the Kai monastery and the training of the New Order recruits. Your efforts were soon rewarded and, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. Readily the Kai Masters rose readily to their new-found responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.

+

With diligence and determination you set about the restoration of the Kai monastery and the training of the New Order recruits. Your efforts were soon rewarded and, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. The Kai Masters rose readily to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.

-

In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold, you placed the seven Lorestones of Nyxatorgems of Kai power which you had recovered during your quest for Kai knowledge. In this vault, bathed in the golden light of those radiant gems, you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisorsBanedon and Rimoahyou worked hard to develop your innate Grand Master disciplines, and grasp the fundamental secrets of Brotherhood and Old Kingdom Magic. During this time you noticed many remarkable changes taking place within your body; you became physically and mentally stronger, your five primary senses sharpened beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now for every five years that elapse you age but one year.

+

In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold you placed the seven Lorestones of Nyxatorgems of Kai power which you had recovered during your quest for Kai knowledge. In this vault, bathed in the golden light of those radiant gems, you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisorsBanedon and Rimoahyou worked hard to develop your innate Grand Master disciplines, and grasp the fundamental secrets of Brotherhood and Old Kingdom Magic. During this time you noticed many remarkable changes taking place within your body: you became physically and mentally stronger, your five primary senses sharpened beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now for every five years that elapse you age but one year.

-

In the years since your victory over the Darklords, peace has reigned victorious and the peoples of the Free Kingdoms have rejoiced in the knowledge that the evil which once threatened to destroy them has been banished from the face of Magnamund. Men have readily exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still some who maintain their vigilance, for the agents of the Dark God Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.

+

In the years since your victory over the Darklords, peace has reigned victorious and the peoples of the Free Kingdoms have rejoiced in the knowledge that the evil which once threatened to destroy them has been banished from the face of Magnamund. Men have readily exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still some who maintain their vigilance, for the agents of the Dark God Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.

-

Already your new-found skills have been tested against Naars agents and you have, on each occasion, acquitted yourself admirably. Yet your continuing victories have enraged the Dark God and inflamed his lust for vengeance. Three years earlier, you and your new Kai kinsmen achieved a glorious victory over a host of deadly Lavas. These dragon-like horrors were sent by Naar to destroy the Kai Monastery and lay waste to Sommerlund, and yet, despite their supernatural strength, they were defeated in battle by the sheer courage and skill of the New Order Kai who fought magnificently under your leadership.

+

Already your newfound skills have been tested against Naars agents and you have, on each occasion, acquitted yourself admirably. Yet your continuing victories have enraged the Dark God and inflamed his lust for vengeance. Three years ago, you and your new Kai kinsmen achieved a glorious victory over a host of deadly Lavas. These dragon-like horrors were sent by Naar to destroy the Kai Monastery and lay waste to Sommerlund, and yet, despite their supernatural strength, they were defeated in battle by the sheer courage and skill of the New Order Kai who fought magnificently under your leadership.

-

After the ignominious defeat of his minions, Naar retreated to the Plane of Darkness to plot and scheme anew. Victory at the monastery had won for you a respite in the Dark Gods war against Sommerlund and the Kai. The following three years were peaceful for your homeland, yet elsewhere on Magnamund the agents of Naar continued their insidious work. On several occasions your special skills were sought by envoys from foreign realms whose leaders were desperate to rid themselves of Naars minions. Courageously you undertook many of these dangerous missions and,by succeeding where no other mortal could, you brought fresh glories upon yourself and your fellow Kai.

+

After the ignominious defeat of his minions, Naar retreated to the Plane of Darkness to plot and scheme anew. Victory at the monastery had won for you a respite in the Dark Gods war against Sommerlund and the Kai. The following three years were peaceful for your homeland, yet elsewhere on Magnamund the agents of Naar continued their insidious work. On several occasions your special skills were sought by envoys from foreign realms whose leaders were desperate to rid themselves of Naars minions. Courageously you undertook many of these dangerous missions and,by succeeding where no other mortal could, you brought fresh glories upon yourself and your fellow Kai.

-

In the summer of MS 5080, during a return voyage by sea from a successful quest to distant Dessi, an act of sabotage very nearly wrecked the sailing ship that was transporting you home. Only fair weather and skilful repairs by the Sommlending crew saved the ship from being lost in the Gulf of Durenor. When the damaged craft limped into its home port of Anskaven, more than two weeks late, the reception you received was far from welcoming. The normally cheerful seafaring folk of this busy port were in a strangely sullen mood. Clearly they all recognized you, yet none cheered as you disembarked on Anskaven quay. The crowd were quietly hostile. Before you could determine their reasons, the uneasy silence was shattered by a troop of heavily-armoured cavalrymen who came galloping along the quayside, their gleaming swords drawn. The crowd scattered as the horsemen drew up in a circle around you. Their leader, a nervous young lieutenant whose coat bore the black eagle and three hearts motif of Avan Caldar, Baron of Anskaven, curtly ordered you to lay down your weapons. Not wishing to provoke these city troopers, you obeyed the command and allowed them to escort you to Baron Caldars castle where you felt sure their inglorious mistake would be swiftly punished.

+

In the summer of MS 5080, during a return voyage by sea from a successful quest to distant Dessi, an act of sabotage very nearly wrecked the sailing ship that was transporting you home. Only fair weather and skilful repairs by the Sommlending crew saved the ship from being lost in the Gulf of Durenor. When the damaged craft limped into its home port of Anskaven, more than two weeks late, the reception you received was far from welcoming. The normally cheerful seafaring folk of this busy port were in a strangely sullen mood. Clearly they all recognized you, yet none cheered as you disembarked on Anskaven quay. The crowd were quietly hostile. Before you could determine their reasons, the uneasy silence was shattered by a troop of heavily-armoured cavalrymen who came galloping along the quayside, their gleaming swords drawn. The crowd scattered as the horsemen drew up in a circle around you. Their leader, a nervous young lieutenant whose coat bore the black eagle and three hearts motif of Avan Caldar, Baron of Anskaven, curtly ordered you to lay down your weapons. Not wishing to provoke these city troopers, you obeyed the command and allowed them to escort you to Baron Caldars castle where you felt sure their inglorious mistake would be swiftly punished.

-

Baron Caldar formally received you in the Great Hall of his castle. You had met previously on many state occasions at King Ulnars court in Holmgard and had always held each other in high esteem. Yet Caldar, flanked by more than a dozen armed bodyguards, could barely bring himself to conceal his contempt. He spoke to you as if you were a hated criminal. You asked why you were being treated in such a manner, but your pleas fell on deaf ears. Without further explanation, he ordered that you be taken immediately to the dungeons and placed in irons.

+

Baron Caldar formally received you in the Great Hall of his castle. You had met previously on many state occasions at King Ulnars court in Holmgard and had always held each other in high esteem. Yet Caldar, flanked by more than a dozen armed bodyguards, could barely bring himself to conceal his contempt. He spoke to you as if you were a hated criminal. You asked why you were being treated in such a manner, but your pleas fell on deaf ears. Without further explanation, he ordered that you be taken immediately to the dungeons and placed in irons.

-

Later that evening, using your mental Kai Disciplines to help loosen the tight-lipped resolve of a dungeon guard, you learned the reasons for your apparent fall from grace.

+

Later that evening, using your mental Kai Disciplines to help loosen the tight-lipped resolve of a dungeon guard, you learned the reasons for your apparent fall from grace.

-

You first arrived in Anskaven by ship eighteen days ago, as expected, said the gaoler, in response to your psychic commands. Baron Caldar met you personally at the quayside and gave you a horse and six of his best troopers to escort you to Toran. During your ride to that city, they say you murdered his men and burnt their bodies. On arriving at Toran, you tried to assassinate Banedonthe Guildmaster of the Brotherhood of the Crystal Star. He survived, yet much of the Guildmasters Hall was destroyed by your doing. To cover your escape from the city, you poisoned the wells causing hundreds of deaths. At first it was said that a Helghast had adopted your likeness to gain entry to the Guildhall, but Guildmaster Banedon refuted these claims. He is convinced that you are possessed by the spirit of Naar. The Guildmaster dispatched the Toran militia to spread this message across Sommerlund. A few days later at the forest village of Durnfallow, near Tyso, the Fryearl of Durnfallow was murdered and his manor house was torched to the ground. The villagers say they saw you riding away from the blazing ruins, howling like a crazed wolf. The people are terrified by the thought that Naar has corrupted youtheir greatest heroand turned you against your own. They are scared and they are demanding swift justice. King Ulnar has bowed to their will; he has sent all of his Border Rangers to Tyso with orders to find and kill you on sight.

+

You first arrived in Anskaven by ship eighteen days ago, as expected, said the gaoler, in response to your psychic commands. Baron Caldar met you personally at the quayside and gave you a horse and six of his best troopers to escort you to Toran. During your ride to that city, they say you murdered his men and burnt their bodies. On arriving at Toran, you tried to assassinate Banedonthe Guildmaster of the Brotherhood of the Crystal Star. He survived, yet much of the Guildmasters Hall was destroyed by your doing. To cover your escape from the city, you poisoned the wells causing hundreds of deaths. At first it was said that a Helghast had adopted your likeness to gain entry to the Guildhall, but Guildmaster Banedon refuted these claims. He is convinced that you are possessed by the spirit of Naar. The Guildmaster dispatched the Toran militia to spread this message across Sommerlund. A few days later at the forest village of Durnfallow, near Tyso, the Fryearl of Durnfallow was murdered and his manor house was torched to the ground. The villagers say they saw you riding away from the blazing ruins, howling like a crazed wolf. The people are terrified by the thought that Naar has corrupted youtheir greatest heroand turned you against your own. They are scared and they are demanding swift justice. King Ulnar has bowed to their will; he has sent all of his Border Rangers to Tyso with orders to find and kill you on sight.

-

The news of your alleged crimes comes as a bitter blow. You are sure that it is all the handiwork of an agent of Naar, and you resolve to find and vanquish this impostor at the first opportunity. However, as you cast your eyes around the damp walls of the castle dungeon, you can only pray to Ishir and Kai that the Baron and his guards will believe your story and allow you a chance to reclaim your honour.

-
+

The news of your alleged crimes comes as a bitter blow. You are sure that it is all the handiwork of an agent of Naar, and you resolve to find and vanquish this impostor at the first opportunity. However, as you cast your eyes around the damp walls of the castle dungeon, you can only pray to Ishir and Kai that the Baron and his guards will believe your story and allow you a chance to reclaim your honour.

+
The Game Rules - - + + - + + +

The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers Handbook for details.

+
+
+ +

You keep a record of your adventure on the Action Chart.

-

For more than six years, ever since the demise of the Darklords of Helgedad, you have devoted yourself to developing further your fighting prowessENDURANCE. Before you begin your first Grand Master adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table. If you pick a 0 it counts as zero.

-

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL section of your Action Chart (i.e., if your pencil fell on the number 6 in the Random Number Table you would write in a COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

-

The second number that you pick from the Random Number Table represents your powers of ENDURANCE section of your Action Chart (i.e., if your pencil fell on the number 7 on the Random Number Table you would have 37 ENDURANCE points. If at any time your ENDURANCE points can be regained during the course of the adventure, but your number of COMBAT SKILL and Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master Action Chart (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).

-

However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 15) and Magnakai (Books 612) series to the Lone Wolf Grand Master series (Books 13onwards):

+

For more than six years, ever since the demise of the Darklords of Helgedad, you have devoted yourself to developing further your fighting prowessCOMBAT SKILLand physical staminaENDURANCE. Before you begin your first Grand Master adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table. If you pick a 0 it counts as zero.

+

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e., if your pencil fell on the number 6 in the Random Number Table you would write in a COMBAT SKILL of 31). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

+

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e., if your pencil fell on the number 7 on the Random Number Table you would have 37 ENDURANCE points).

+

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you have when you start an adventure.

+

If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 118), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to Book 19. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of Lone Wolf Kai (Books 15) or Magnakai (Books 612) adventures. Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master Action Chart. (You are still limited to two Weapons, but you may now carry up to ten Backpack Items.)

+

However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 15) and Magnakai (Books 612) series to the Lone Wolf Grand Master series (Books 13onwards):

  • Crystal Star Pendant
  • Sommerswerd
  • @@ -207,13 +200,13 @@ Suggestions for Wolfs Bane, sections 141-210:
    Grand Master Disciplines - - + + -

    The rules of the books in the Magnakai series (612) and the fact that the rank of Kai Grand Defender means you are skilled in two weapons imply that for each book that you complete of the Grand Master series (1320), you will gain mastery of an additional Kai weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next book, you can choose an additional Weapon from the list to have Mastery of.

    +

    The rules of the books in the Magnakai series (612) and the fact that the rank of Kai Grand Defender means you are skilled in two weapons imply that, for each book that you complete of the Grand Master series (1320), you will gain mastery of an additional Kai weapon. For example, if you complete The Plague Lords of Ruel and have the Grand Master Discipline of Grand Weaponmastery at the beginning of the next book, you can choose an additional Weapon from the list to have Mastery of.

    @@ -228,11 +221,11 @@ Suggestions for Wolfs Bane, sections 141-210:
    Weaponmastery
    -
    Proficiency with all close combat and missile weapons. Master of unarmed combat; no COMBAT SKILL loss when fighting bare-handed.
    Animal Control
    Communication with most animals; limited control over hostile creatures. Can use woodland animals as guides and can block a non-sentient creatures sense of taste and smell.
    Curing
    -
    Steady restoration of lost ENDURANCE points (to self and others) as a result of combat wounds. Neutralization of poisons, venoms, and toxins. Repair of serious battle wounds.
    Invisibility
    Mask body heat and scent; hide effectively; mask sounds during movement; minor alterations of physical appearance.
    Huntmastery
    @@ -258,14 +251,14 @@ Suggestions for Wolfs Bane, sections 141-210:
    Grand Weaponmastery -

    This Discipline enables a Grand Master to become supremely efficient in the use of all weapons. When you enter combat with one of your Grand Master weapons, you add 5 points to your

    +

    This Discipline enables a Grand Master to become supremely efficient in the use of all weapons. When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your COMBAT SKILL. The rank of Kai Grand Defender, with which you begin the Grand Master series, means you are skilled in two of the weapons listed below.

    Brian Williams - - - + + +
    • Spear
    • Dagger
    • @@ -293,7 +286,7 @@ Suggestions for Wolfs Bane, sections 141-210:
      Deliverance (Advanced Curing) -

      Grand Masters are able to use their healing power to repair serious battle wounds. If, whilst in combat, their ENDURANCE points. This ability can only be used once every 20 days.

      +

      Grand Masters are able to use their healing power to repair serious battle wounds. If, whilst in combat, their ENDURANCE is reduced to 8 points or less, they can draw upon their mastery to restore 20 ENDURANCE points. This ability can only be used once every 20 days.

      @@ -321,15 +314,15 @@ Suggestions for Wolfs Bane, sections 141-210:
      Kai-surge -

      When using their psychic ability to attack an enemy, Grand Masters may add 8 points to their ENDURANCE point. When using the weaker psychic attackMindblastthey may add 4 points without loss of ENDURANCE score falls to 6 points or below.

      +

      When using their psychic ability to attack an enemy, Grand Masters may add 8 points to their COMBAT SKILL. For every round in which Kai-surge is used, Grand Masters need only deduct 1 ENDURANCE point. When using the weaker psychic attackMindblastthey may add 4 points without loss of ENDURANCE points. (Kai-surge, Psi-surge, and Mindblast cannot be used simultaneously.)

      +

      Grand Masters cannot use Kai-surge if their ENDURANCE score falls to 6 points or below.

      Kai-screen -

      In psychic combat, Grand Masters are able to construct mind fortresses capable of protecting themselves and others. The strength and capacity of these fortresses increases as a Grand Master advances in rank.

      +

      In psychic combat, Grand Masters are able to construct mind fortresses capable of protecting themselves and others. The strength and capacity of these fortresses increase as a Grand Master advances in rank.

      @@ -343,84 +336,84 @@ Suggestions for Wolfs Bane, sections 141-210:
      Telegnosis (Advanced Divination) -

      This Discipline enables a Grand Master to spirit-walk for far greater lengths of time, and with far fewer ill effects. Duration, and the protection of his inanimate body, increases as a Grand Master advances in rank.

      +

      This Discipline enables a Grand Master to spirit-walk for far greater lengths of time, and with far fewer ill effects. Duration, and the protection of his inanimate body, increase as a Grand Master advances in rank.

      <!--ERRTAG-RE-33045-->Magi-magic<!--/ERRTAG-RE-33045--> -

      Under the tutelage of Lord Rimoah, you have been able to master the rudimentary skills of battle magic, as taught to the Vakerosthe native warriors of Dessi. As you advance in rank, so will your knowledge and mastery of Old Kingdom magic increase.

      +

      Under the tutelage of Lord Rimoah, you have been able to master the rudimentary skills of battle-magic, as taught to the Vakerosthe native warriors of Dessi. These skills include the basic use of Old Kingdom Spells such as Shield, Power Word, and Invisible Fist. As you advance in rank, so will your knowledge and mastery of Old Kingdom magic increase.

      Kai-alchemy -

      Under the tutelage of Guildmaster Banedon, you have mastered the elementary spells of Left-handed magic, as practised by the Brotherhood of the Crystal Star. As you advance in rank, so will your knowledge and mastery of Left-handed magic increase, enabling you to craft new Kai weapons and artefacts.

      +

      Under the tutelage of Guildmaster Banedon, you have mastered the elementary spells of Left-handed magic, as practised by the Brotherhood of the Crystal Star. These spells include Lightning Hand, Levitation, and Mind Charm. As you advance in rank, so will your knowledge and mastery of Left-handed magic increase, enabling you eventually to craft new Kai weapons and artefacts.

      -

      If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Grand Master adventure, which is called: The Curse of Naar.

      - -
    +

    If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Grand Master adventure, which is called: The Curse of Naar.

    + +
    -
    +
    Equipment - - + + -

    Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund (see the inside front cover of this book) and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

    -

    If you have successfully completed any of the previous Lone Wolf adventures (Books 118), you may add this sum to the total sum of crowns you already possess. Fifty Crowns is the maximum you can carry, but additional Crowns can be left in safe-keeping at your monastery.

    -

    You can take four items from, the list below, again adding to these, if necessary, any you may already possess from previous adventures (remember, you are still limited to two weapons, but you may now carry a maximum of ten Backpack items).

    -
      -
    • Broadsword (Weapons)

    • -
    • Bow (Weapons)

    • -
    • Quiver (Special Items) This contains six arrows; record them on your Weapons List.

      - +

      Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

      +

      If you have successfully completed any of the previous Lone Wolf adventures (Books 118), you may add this sum to the total sum of crowns you already possess. Fifty Crowns is the maximum you can carry, but additional Crowns can be left in safekeeping at your monastery.

      +

      You can take four items from, the list below, again adding to these, if necessary, any you may already possess from previous adventures (remember, you are still limited to two weapons, but you may now carry a maximum of ten Backpack items).

      +
        +
      • Broadsword (Weapons)

      • +
      • Bow (Weapons)

      • +
      • Quiver (Special Items) This contains six Arrows; record them on your Weapons List.

        + Brian Williams - - - -
      • -
      • Dagger (Weapons)

        - + + + +
      • +
      • Dagger (Weapons)

        + Brian Williams - - + +
      • -
      • Sword (Weapons)

      • -
      • 2 MEALS Each Meal takes up one space in your Backpack.

        - +
      • Sword (Weapons)

      • +
      • 2 Meals (Meals) Each Meal takes up one space in your Backpack.

        + Brian Williams - - + +
      • -
      • ROPE (Backpack tern)

      • -
      • POTION OF LAUMSPUR (Backpack Item) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

      • -
      • AXE (Weapons)

        - +
      • Rope (Backpack Item)

      • +
      • Potion of Laumspur (Backpack Item) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

      • +
      • Axe (Weapons)

        + Brian Williams - - + +
      • -
      +
    -

    List the four items that you choose on your Action Chart, under the appropriate headings, and make a note of any effect that may have on your ENDURANCE points or COMBAT SKILL.

    +

    List the four items that you choose on your Action Chart, under the appropriate headings, and make a note of any effect they may have on your ENDURANCE points or COMBAT SKILL.

    @@ -430,10 +423,10 @@ Suggestions for Wolfs Bane, sections 141-210:
    Weapons
    -

    The maximum number of weapons that you can carry is two. Weapons aid you in combat. If you have the Grand Master Discipline of Grand Weaponmastery and a correct weapon, it adds 5 points to your COMBAT SKILL. If you find a weapon during your adventure, you may pick it up and use it.

    +

    The maximum number of weapons that you can carry is two. Weapons aid you in combat. If you have the Grand Master Discipline of Grand Weaponmastery and a correct weapon, it adds 5 points to your COMBAT SKILL. If you find a weapon during your adventure, you may pick it up and use it.

    Bows and Arrows
    -

    During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat, therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.

    +

    During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.

    In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.

    If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.

    @@ -450,6 +443,10 @@ Suggestions for Wolfs Bane, sections 141-210:

    Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

    Potion of Laumspur

    This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

    +
    Gold Crowns
    +
    +

    These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.

    +
    @@ -460,8 +457,8 @@ Suggestions for Wolfs Bane, sections 141-210:
    Rules for Combat - - + + @@ -472,16 +469,16 @@ Suggestions for Wolfs Bane, sections 141-210:
  • Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

    Example

    -

    Lone Wolf (COMBAT SKILL 27) is attacked by a pack of Doomwolves (COMBAT SKILL 30). He is taken by surprise and is not given the opportunity of evading their attack. Lone Wolf has the Grand Master Discipline of Kai-surge to which the Doomwolves are not immune, so Lone Wolf adds 8 points to his COMBAT SKILL, giving him a total COMBAT SKILL of 35.

    -

    He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of +5. (3530 = +5). +5 is noted on the Action Chart as the Combat Ratio.

    +

    Lone Wolf (COMBAT SKILL 32) is attacked by a pack of Doomwolves (COMBAT SKILL 30). He is taken by surprise and is not given the opportunity of evading their attack. Lone Wolf has the Grand Master Discipline of Kai-surge to which the Doomwolves are not immune, so Lone Wolf adds 8 points to his COMBAT SKILL, giving him a total COMBAT SKILL of 40.

    +

    He subtracts the Doomwolf packs COMBAT SKILL from his own, giving a Combat Ratio of +10. (4030 = +10). +10 is noted on the Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both Lone Wolf and his enemy in this round of combat. (E represents points lost by the enemy; LW represents points lost by Lone Wolf.)

    Example

    -

    The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +5. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:

    +

    The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +10. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:

      -
    • Lone Wolf loses 3 ENDURANCE points (plus an additional 1 point for using Kai-surge).
    • +
    • Lone Wolf loses 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Doomwolf Pack loses 7 ENDURANCE points.
  • @@ -490,7 +487,7 @@ Suggestions for Wolfs Bane, sections 141-210:
  • Repeat the sequence from Stage 3.

  • -

    This process of combat continues until ENDURANCE points of either the enemy or Lone Wolf are reduced to zero, at which point the one with the zero score is declared dead. If Lone Wolf is dead, the adventure is over. If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points reduced.

    +

    This process of combat continues until the ENDURANCE points of either the enemy or Lone Wolf are reduced to zero or below, at which point that combatant is declared dead. If Lone Wolf is dead, the adventure is over. If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points possibly reduced.

    A summary of Combat Rules appears in the back of this book.

    @@ -506,18 +503,18 @@ Suggestions for Wolfs Bane, sections 141-210:
    Levels of Kai Grand Mastership - - + + -

    The following table is a guide to the rank and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the Lone Wolf Grand Master series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

    +

    The following table is a guide to the rank and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the Lone Wolf Grand Master series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfectionto become a Kai Supreme Master.

    1. Kai Grand Master Senior
    2. Kai Grand Master Superior
    3. Kai Grand Sentinel
    4. -
    5. Kai Grand DefenderYou begin the Lone Wolf Grand Master adventures at this level of Mastery
    6. +
    7. Kai Grand DefenderYou begin the Lone Wolf Grand Master adventures at this level of Mastery
    8. Kai Grand Guardian
    9. Sun Knight
    10. Sun Lord
    11. @@ -534,8 +531,8 @@ Suggestions for Wolfs Bane, sections 141-210:
      Improved Grand Master Disciplines - - + + @@ -585,7 +582,7 @@ Suggestions for Wolfs Bane, sections 141-210:
      Deliverance

      Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creatures body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing takes place increases as a Grand Master rises in rank.

      Grand Pathsmanship
      -

      Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and numbers of insects so affected increases considerably as a Grand Master rises in rank.

      +

      Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.

      Grand Nexus

      Sun Knights who possess Mastery of this Discipline are able to feign death. By placing themselves into a state of suspended animation, outwardly they are able to achieve all semblance of being truly dead. However, whilst in this state the only sense that a Sun Knight retains is the ability to hear.

      Telegnosis
      @@ -595,7 +592,7 @@ Suggestions for Wolfs Bane, sections 141-210:

      Grand Masters who have reached the rank of Sun Knight are able to use the following Brotherhood Spells:

      • Halt MissileThis causes any projected or hurled missile (i.e. arrows, axes, crossbow bolts, etc.) which may pose an immediate threat to the life of a Sun Knight, to cease its flight and remain stationary in mid-air. The effect of the spell lasts for 23 seconds, allowing the Sun Knight sufficient time to move away from its line of flight. Initially only one missile can be affected by this spell, but the number increases as a Grand Master rises in rank.
      • -
      • StrengthBy casting this spell, a Sun Knight is able to greatly increase his or her physical strength for a short duration. It can be used to lift or move heavy objects, or to effect a temporary increase in COMBAT SKILL and ENDURANCE scores whilst fighting an enemy in unarmed combat.
      • +
      • StrengthBy casting this spell, a Sun Knight is able to greatly increase his or her physical strength for a short duration. It can be used to lift or move heavy objects, or to effect a temporary increase in COMBAT SKILL and ENDURANCE scores whilst fighting an enemy in unarmed combat.
      @@ -615,9 +612,9 @@ Suggestions for Wolfs Bane, sections 141-210:
      Grand Huntmastery

      Kai Sun Lords with this skill are able to see, with acute accuracy, light in the infrared spectrum, i.e. they can see complex patterns generated by heat in near or total darkness. They can also see light in the ultraviolet spectrum.

      Kai-surge
      -

      Sun Lords who possess mastery of this Discipline are able to launch a Kai-blasta pulse of intense psychic energy which is capable of affecting both psychically active and inactive enemies. This form of psychic attack is very effective, more so than a usual Kai-surge, Psi-surge or Mindblast. It can cause an enemy to lose between 2 and 18 ENDURANCE points in one attack. [A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted.] However, use of a Kai-blast will reduce a Sun Lords ENDURANCE points total by 4. It cannot be used in conjunction with any other form of psychic attack.

      +

      Sun Lords who possess mastery of this Discipline are able to launch a Kai-blasta pulse of intense psychic energy which is capable of affecting both psychically active and inactive enemies. This form of psychic attack is very effective, more so than a usual Kai-surge, Psi-surge, or Mindblast. It can cause an enemy to lose between 2 and 18 ENDURANCE points in one attack. A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted. However, use of a Kai-blast will reduce a Sun Lords ENDURANCE points total by 4. It cannot be used in conjunction with any other form of psychic attack.

      Telegnosis
      -

      Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surface, e.g. water, mud, lava and quicksand. Time duration and degree of surface difficulty increases as a Grand Master rises in rank.

      +

      Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surface, e.g. water, mud, lava, and quicksand. Time duration and degree of surface difficulty increase as a Grand Master rises in rank.

      Magi-magic

      Grand Masters who have reached the rank of Sun Lord are able to use the following battle-spells of the Elder Magi:

      @@ -655,82 +652,83 @@ Suggestions for Wolfs Bane, sections 141-210:
+
+
Grand Thane +

If you are a Kai Grand Master who has reached the rank of Grand Thane (9 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:

-
-
Deliverance
-

Grand Thanes with this Discipline are able to call upon the God Kai for divine assistance should a situation warrant it. Kai cannot intervene to save a Grand Thane from physical danger, but he can give signs which may help a Grand Thane chose the best course of action. A Grand Thane can call upon the God Kai for assistance no more than once every month. The frequency of divine audiences will increase as a Grand Master rises in rank.

-
Assimilance
-

Grand Thanes who possess this skill are able to protect themselves from detection by creatures using infravision (the ability to see the heat radiating from a person or thing), or ultra-vision (the ability to detect objects or movement in the ultra-violet spectrum of light).

-
Grand Kai-surge
-

Grand Thanes with this skill are able to focus their mind-power upon inanimate breakable objects, eg, bottles, windows, all ceramics, urns, jugs etc, and cause them to explode violently. Any person or creature in close proximity to such an explosion risks injury from flying shrapnel.

-
Grand Nexus
-

Grand Thanes who possess mastery of this Discipline can pass freely through the Shadow Gates. These phenomena are special portals which enable one to access other dimensions and planes of existence outside of Magnamund. Kai Grand Thanes are able to detect the location of Shadow Gates and pass through them without suffering any physical ill effects. The range of their detection increases as a Kai Grand Master rises in rank.

-
Telegnosis
-

Grand Thanes who possess this Discipline are able to detect the exact location of precious gems, and valuable metals such as gold, platinum and silver. These minerals and metals may occur naturally in the ground or they could be part of a hidden treasure hoard. The range of this ability is limited at first, but increases steadily as a Kai Grand Master rises in rank.

-
Magi-magic
-
-

Grand Masters who have reached the rank of Grand Thane are able to use the following Old Kingdom battle-spells:

-
    -
  • Power GlyphBy inscribing this ancient glyph (a secret magical symbol) upon a door, an archway, or even upon the lid of a closed box, a Kai Grand Thane is able to protect items or portals from being opened. Any creature attempting to open a portal protected in such a way will release the power of the glyph and suffer its deadly effects.
  • -
  • Hold EnemyUsing this spell, a Kai Grand Thane is able to immobilize a single hostile creature anywhere within twenty feet of themselves. The duration of the spell is dependent upon the size and strength of the targetted creature. The range and duration of effect of this spell increases as a Grand Master rises in rank.
  • -
-
-
-
-
- -
- Grand Crown - -

If you are a Grand Master who has reached the rank of Grand Crown, you will now benefit from improvements to the following Grand Master Disciplines:

-
-
Grand Weaponmastery
-

Kai Grand Crowns with this discipline are consummate masters of unarmed combat. When fighting bare-handed ie, without any weapons, they may add 3 points to their COMBAT SKILL.

-
Animal Mastery
-

Grand Crowns with this ability are able to plant in the mind of any animal the image of their most-feared predator or adversary. Under the influence of this illusion the animal will believe, with all of its senses, that it is being confronted by such a creature instead of a Kai Grand Crown.

-
Grand Pathsmanship
-

Grand Crowns with this skill are able to create a clear passageway through dense undergrowth, forest, or jungle. Once having passed through this passageway, the plant material will revert to its normal state. This skill can also be employed by a Kai Grand Crown against magical foliage, or to counter any plant material ranged against him by an enemy.

-
Kai-screen
-

Grand Crowns who possess mastery of this Discipline are able to mask the goodly aura which radiates naturally from their minds and bodies. Additionally, Grand Crowns can deliberately alter these auras to give a false impression of themselves to creatures who are sensitive to such psychic auras.

-
Grand Nexus
-

Grand Crowns who possess this Discipline are able to speak a Kai Power Worda holy utterance which will cause physical and psychic damage to any single creature within a radius of thirty feet. The degree of damage so caused, and the resultant drain upon a Grand Crowns reserves of ENDURANCE, are dependent upon individual circumstances. The power and range of this skill increases as a Grand Master rises in rank.

-
Kai-alchemy
-

Grand Masters who have reached the rank of Grand Crown are able to use the following Brotherhood spells:

-
    -
  • TeleportBy casting this spell, Kai Grand Crowns can transport themselves physically to any place which they can see with their own eyes. The spell will carry the caster, his equipment and clothing to his chosen sighted destination. It cannot be used on any other living creature and it will not transport any other living creature along with the caster. Use of this spell will cost the caster between 1 and 5 ENDURANCE points every time it is used. This cost reduces as a Kai Grand Master increases in rank.
  • -
  • See IllusionUsing this spell, a Kai Grand Crown is able to detect an illusion and know immediately its true identity or purpose.
  • -
-
-
-
-
-

The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf books.

-
-
-
-
+
+
Deliverance
+

Grand Thanes with this Discipline are able to call upon the God Kai for divine assistance should a situation warrant it. Kai cannot intervene to save a Grand Thane from physical danger, but he can give signs which may help a Grand Thane choose the best course of action. A Grand Thane can call upon the God Kai for assistance no more than once every month. The frequency of divine audiences will increase as a Grand Master rises in rank.

+
Assimilance
+

Grand Thanes who possess this skill are able to protect themselves from detection by creatures using infravision (the ability to see the heat radiating from a person or thing), or ultravision (the ability to detect objects or movement in the ultraviolet spectrum of light).

+
Grand Kai-surge
+

Grand Thanes with this skill are able to focus their mind-power upon inanimate breakable objects, e.g. bottles, windows, all ceramics, urns, jugs, etc., and cause them to explode violently. Any person or creature in close proximity to such an explosion risks injury from flying shrapnel.

+
Grand Nexus
+

Grand Thanes who possess mastery of this Discipline can pass freely through the Shadow Gates. These phenomena are special portals which enable one to access other dimensions and planes of existence outside of Magnamund. Kai Grand Thanes are able to detect the location of Shadow Gates and pass through them without suffering any physical ill effects. The range of detection increases as a Kai Grand Master rises in rank.

+
Telegnosis
+

Grand Thanes who possess this Discipline are able to detect the exact location of precious gems, and valuable metals such as gold, platinum, and silver. These minerals and metals may occur naturally in the ground or they could be part of a hidden treasure hoard. The range of this ability is limited at first, but increases steadily as a Kai Grand Master rises in rank.

+
Magi-magic
+
+

Grand Masters who have reached the rank of Grand Thane are able to use the following Old Kingdom battle-spells:

+
    +
  • Power GlyphBy inscribing this ancient glyph (a secret magical symbol) upon a door, an archway, or even upon the lid of a closed box, a Kai Grand Thane is able to protect items or portals from being opened. Any creature attempting to open a portal protected in such a way will release the power of the glyph and suffer its deadly effects.
  • +
  • Hold EnemyUsing this spell, Kai Grand Thanes are able to immobilize a single hostile creature anywhere within twenty feet of themselves. The duration of the spell is dependent upon the size and strength of the targeted creature. The range and duration of effect of this spell increase as a Grand Master rises in rank.
  • +
+
+
+
+
+ +
+ Grand Crown + +

If you are a Grand Master who has reached the rank of Grand Crown, you will now benefit from improvements to the following Grand Master Disciplines:

+
+
Grand Weaponmastery
+

Kai Grand Crowns with this discipline are consummate masters of unarmed combat. When fighting bare-handed, i.e. without any weapons, they may add 3 points to their COMBAT SKILL.

+
Animal Mastery
+

Grand Crowns with this ability are able to plant in the mind of any animal the image of their most feared predator or adversary. Under the influence of this illusion the animal will believe, with all of its senses, that it is being confronted by such a creature instead of a Kai Grand Crown.

+
Grand Pathsmanship
+

Grand Crowns with this skill are able to create a clear passageway through dense undergrowth, forest, or jungle. Once having passed through this passageway, the plant material will revert to its normal state. This skill can also be employed by a Kai Grand Crown against magical foliage, or to counter any plant material ranged against him by an enemy.

+
Kai-screen
+

Grand Crowns who possess mastery of this Discipline are able to mask the goodly aura which radiates naturally from their minds and bodies. Additionally, Grand Crowns can deliberately alter these auras to give a false impression of themselves to creatures who are sensitive to such psychic auras.

+
Grand Nexus
+

Grand Crowns who possess this Discipline are able to speak a Kai Power Worda holy utterance which will cause physical and psychic damage to any single creature within a radius of thirty feet. The degree of damage so caused, and the resultant drain upon a Grand Crowns reserves of ENDURANCE, are dependent upon individual circumstances. The power and range of this skill increase as a Grand Master rises in rank.

+
Kai-alchemy
+

Grand Masters who have reached the rank of Grand Crown are able to use the following Brotherhood spells:

+
    +
  • TeleportBy casting this spell, Kai Grand Crowns can transport themselves physically to any place which they can see with their own eyes. The spell will carry the caster, his equipment, and clothing to his chosen sighted destination. It cannot be used on any other living creature and it will not transport any other living creature along with the caster. Use of this spell will cost the caster between 1 and 5 ENDURANCE points every time it is used. This cost reduces as a Kai Grand Master increases in rank.
  • +
  • See IllusionUsing this spell, a Kai Grand Crown is able to detect an illusion and know immediately its true identity or purpose.
  • +
+
+
+
+
+

The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf books.

+
+
+ +
Grand Master<ch.apos/>s Wisdom - - + +

You are about to face an adversary who possesses skills and abilities commensurate with your own. Even though you have returned to Sommerlund, the land of your birth, you should remain wary and on guard at all times. Your enemy is cunning and ruthless; you can expect no quarter from him whatsoever.

-

Some of the things you will encounter during your adventure will be of use to you in this and future Lone Wolf books, while others may be red herrings of no real value at all. If you discover items, be selective in what you choose to keep.

-

Pick your four Grand Master Disciplines with care for a wise choice will enable any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Grand Master adventure.

+

Some of the things you will encounter during your adventure will be of use to you in this and future Lone Wolf books, while others may be red herrings of no real value at all. If you discover items, be selective in what you choose to keep.

+

Pick your four Grand Master Disciplines with care for a wise choice will enable any player to complete the quest, no matter how weak their initial COMBAT SKILL and ENDURANCE scores may be. Successful completion of previous Lone Wolf adventures, although an advantage, is not essential for the completion of this Grand Master adventure.

May the light of Kai and Ishir be your guide as you strive to defeat the agents of Naar.

For Sommerlund and the Kai!

---> -
Numbered Sections @@ -740,11 +738,12 @@ Suggestions for Wolfs Bane, sections 141-210: 1 -

The jangle of keys and the metallic squeal of a rusty iron drawbolt makes your pulse quicken. Moments later, the heavy dungeon door creaks open and two imperious figures step with caution into the dingy cell. They are protected by a dome of radiant magical energy, yet you can see enough of their features through this shimmering force-field to recognize them to be Baron Calder and Guildmaster Banedon.

+

The jangle of keys and the metallic squeal of a rusty iron bolt makes your pulse quicken. Moments later, the heavy dungeon door creaks open and two imperious figures step with caution into the dingy cell. They are protected by a dome of radiant magical energy, yet you can see enough of their features through this shimmering force field to recognize them to be Baron Caldar and Guildmaster Banedon.

Well met, old friend! you call out, but Banedon does not return your greeting. His countenance is one of fearful suspicion. Clearly he and the Baron suspect you are the evil impostor who has wrought havoc across Sommerlund.

Come now, Banedon. Truly, it is ILone Wolf. Wont you release me from these shackles?

-

Banedon takes hold of a crystal pendant that hangs from a chain around his neck and a wave of strong psychic energy washes over you. The sensation is. deeply unpleasant, but you resist the urge to use repel it. Instead, you allow this mental probe to access the recesses of your mind and gradually Banedons grim expression is replaced by a smile. He nods approvingly and, in an instant, the magical barrier which protects the two men blinks out of existence.

- If you possess a Platinum Amulet, turn to 195. If you do not possess this Special Item, turn to 302. +

Banedon takes hold of a crystal pendant that hangs from a chain around his neck and a wave of strong psychic energy washes over you. The sensation is deeply unpleasant, but you resist the urge to use repel it. Instead, you allow this mental probe to access the recesses of your mind and gradually Banedons grim expression is replaced by a smile. He nods approvingly and, in an instant, the magical barrier which protects the two men blinks out of existence.

+ If you possess a Platinum Amulet, turn to 195. + If you do not possess this Special Item, turn to 302.
@@ -753,7 +752,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You hit the stinking water and dive beneath the surface. But moments later you are struck forcefully in the side by the tip of the creatures tail, lifted into the air, and dashed against the rough earth wall of the cavern: lose 4 ENDURANCE points.

-

Coughing and gasping for breath, you find your feet and claw the muck from your eyes just in time to see the serpents tail swishing back towards your chest. Instinctively you throw yourself against the wall and the deadly barbed tail misses you by inches. As it sweeps past, you draw your weapon in readiness to strike out at it the moment it come within range.

+

Coughing and gasping for breath, you find your feet and claw the muck from your eyes just in time to see the serpents tail swishing back towards your chest. Instinctively you throw yourself against the wall and the deadly barbed tail misses you by inches. As it sweeps past, you draw your weapon in readiness to strike out at it the moment it comes within range.

Ukara (chained)4445

This serpent is immune to all forms of psychic attack, except Kai-surge.

If you win the combat, turn to 348. @@ -796,9 +795,9 @@ Suggestions for Wolfs Bane, sections 141-210:

You throw yourself to the ground and the beam of blazing white light passes within inches of your head, close enough to scorch the hood of your cloak. The moment you hit the warehouse floor you roll over and over and scramble for the nearest covera heavy iron chest, banded and riveted with steel. The warrior follows your swift movement and looses a second beam from his spear which slams into the iron chest with stunning force. You gasp with horror as you see the side of the chest bulging towards your face. Its thick rivets tremble and its age-blackened skin smoulders with a sullen heat. Instinct takes over, making you roll away from the iron chest and seek cover elsewhere. As you move, the beam of light tears through the rear of the iron box and destroys the ground where, only moments before, your face had been.

-

You call upon all of your camouflage skills to mask your body as you hurriedly seek a way to escape from this warrior and his sorcerous weapon. You reach the base of a large steel tank and scramble up a ladder fixed to its side. The top of the tank is stacked high with coiled ropes and you force yourself in amongst them. A few moments later you watch the warrior approach the smouldering remains of the iron chest. He is close enough now for you to see that his weapon is attached by length of steel cable to a canister strapped to his back.

- If you possess a Bow and the Discipline of Magi magic, and have attained the Kai rank of Sun Lord, turn to 209. - If you do not possess a Bow or this skill, or if you have yet to attain the rank of Sun Lord, turn to 156. +

You call upon all of your camouflage skills to mask your body as you hurriedly seek a way to escape from this warrior and his sorcerous weapon. You reach the base of a large steel tank and scramble up a ladder fixed to its side. The top of the tank is stacked high with coiled ropes and you force yourself in amongst them. A few moments later you watch the warrior approach the smouldering remains of the iron chest. He is close enough now for you to see that his weapon is attached by a length of steel cable to a canister strapped to his back.

+ If you possess a Bow, and the Discipline of Magi-magic, and have attained the Kai rank of Sun Lord, turn to 209. + If you do not possess a Bow, or this skill, or if you have yet to attain the rank of Sun Lord, turn to 156.
@@ -834,7 +833,7 @@ Suggestions for Wolfs Bane, sections 141-210:

Your killing blow punctures the beasts single lung and heart, sending it swiftly to the bottom of the flooded cellar. You sheathe your weapon and strike out for the surface where, upon clambering onto the steps, you pause for a few moments to regain your composure. As you recover, you note that one of your Backpack Items is missing, lost during your underwater combat with the Ekmakon. (Erase from your Action Chart the item which you have recorded at the top of your list of Backpack Items.)

-

Eager to continue your pursuit, you climb the steps and emerge through a trapdoor into the rubble-heaped city ruins. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly imbedded in the muddy floor of this tunnel.

+

Eager to continue your pursuit, you climb the steps and emerge through a trapdoor into the rubble-heaped city ruins. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly embedded in the muddy floor of this tunnel.

The tunnel passes under a street and then surfaces in front of a grand two-storey building, once a busy warehouse that stored braided coils of fine copper cable. You avoid the main entrance in case your adversary is lying in ambush there, and enter instead by way of a flight of iron steps that lead to a second floor window. The moment you set foot inside the building you sense that Wolfs Bane is here. Warily you explore, your nerves stretched to breaking point as your eyes seek out detail in the darkness. You are approaching the west wing of this building when you suddenly catch sight of your opponent through a hole in the floor. He is sitting on his haunches behind a mound of wooden crates, busily eating a green-skinned fruit, and he is unaware that you are watching him.

If you possess Magi-magic, and have attained the rank of Grand Thane (and wish to use your skill), turn to 81. If you possess a Bow, and wish to use it, turn to 106. @@ -847,8 +846,14 @@ Suggestions for Wolfs Bane, sections 141-210:
10 + + +

This is the correct answer to the gemstone lock in Section 210.

+
+
+ -

The door opens with a hiss. You rush forward and immediately sidestep to place a solid wall between you and the steel monster. Then the door slides shut and, a few moments later, you feel a shudder run through the wall as the creature slams head-first into the portal and shatters its skull.

+

The door opens with a hiss. You rush forward and immediately sidestep to place a solid wall between you and the steel monster. Then the door slides shut and, a few moments later, you feel a shudder run through the wall as the creature slams head-first into the portal and shatters its skull.

To continue, turn to 83.
@@ -877,9 +882,9 @@ Suggestions for Wolfs Bane, sections 141-210: 13 -

You hit the ground with a numbing jolt and almost lose consciousness. As you lie there, dazed and gasping for breath, you hear the anxious voices of your companions swirling around in your mind. You cannot move but you are able to draw on your Magnakai curing skills to staunch your bleeding wounds. Gradually you feel your strength returning. The young Kai gather around and lift you carefully to your feet. As your vision clears, you see that the doorway to the tomb is now devoid of rubble. You sense that the destructive force of the power-glyph has been discharged, but only temporarily. It is recharging, and you have but a few seconds in which to enter the tomb before the deadly device is fully active once more.

+

You hit the ground with a numbing jolt and almost lose consciousness. As you lie there, dazed and gasping for breath, you hear the anxious voices of your companions swirling around in your mind. You cannot move but you are able to draw on your Magnakai Curing skills to staunch your bleeding wounds. Gradually you feel your strength returning. The young Kai gather around and lift you carefully to your feet. As your vision clears, you see that the doorway to the tomb is now devoid of rubble. You sense that the destructive force of the power-glyph has been discharged, but only temporarily. It is recharging, and you have but a few seconds in which to enter the tomb before the deadly device is fully active once more.

Quickly, my lords, you gasp, as you break free of their grasp and stagger towards the entrance, follow me!

-

They hesitate, fearing you are about to trigger yet another explosion. Hurry! you cry, the trap is spent but its power is fast returning. We must enter now!

+

They hesitate, fearing you are about to trigger yet another explosion. Hurry! you cry. The trap is spent but its power is fast returning. We must enter now!

Turn to 131.
@@ -888,7 +893,7 @@ Suggestions for Wolfs Bane, sections 141-210: 14 -

You utter the words of the Brotherhood spell Lightning Hand and point your right hand at the onrushing beast. A tingle runs down your arm and a bolt of power bursts from your fingertip. It arcs towards the creatures head and there is a splash of hissing sparks as it rips a strip of steel from the creatures skull. But the wound is not fatal. The beast shudders under the impact yet it hardly slows its pace, and now there is no time left to launch a second bolt. You only have two seconds remaining in which to unsheathe a hand weapon, as this great metallic horror comes leaping at you through the darkness.

+

You utter the words of the Brotherhood Spell Lightning Hand and point your right hand at the onrushing beast. A tingle runs down your arm and a bolt of power bursts from your fingertip. It arcs towards the creatures head and there is a splash of hissing sparks as it rips a strip of steel from the creatures skull. But the wound is not fatal. The beast shudders under the impact yet it hardly slows its pace, and now there is no time left to launch a second bolt. You only have two seconds remaining in which to unsheathe a hand weapon, as this great metallic horror comes leaping at you through the darkness.

Mech-wulf4036

This creature is immune to all psychic attacks.

If you win this combat, turn to 5. @@ -921,7 +926,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You raise your weapon and lash out at the creatures ugly maw. You wound the beast but it only serves to make him more angry. With a jerk of his head, he spits a gout of venom which splashes the front of your tunic and rapidly melts through the cloth to attack your skin.

Pick a number from the Random Number Table (0=10). If you possess the Discipline of Grand Nexus, deduct 2 from the number you have chosen. The resultant score is equal to the number of ENDURANCE points you lose due to the harmful effects of this creatures highly corrosive saliva.

-

Before the beast can spit at you again, you strike a blow which crushes its windpipe and sends it sinking fast to the bottom of the flooded cellar. Free now to continue your pursuit, you climb the steps to emerge amongst the ruins of the city. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly imbedded in the muddy floor of this tunnel.

+

Before the beast can spit at you again, you strike a blow which crushes its windpipe and sends it sinking fast to the bottom of the flooded cellar. Free now to continue your pursuit, you climb the steps to emerge amongst the ruins of the city. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly embedded in the muddy floor of this tunnel.

The tunnel passes under a broad avenue and then surfaces in front of a grand two-storey building. This was once a busy warehouse that stored braided coils of fine copper cable. You avoid the main entrance in case your adversary is lying in ambush there, and enter instead by way of a flight of iron steps that lead to a second floor window. The moment you set foot inside the building you sense that Wolfs Bane is here. Warily you explore, your nerves stretched to breaking point as your eyes seek out detail in the darkness. You are approaching the west wing of this building when you suddenly catch sight of your opponent through a hole in the floor. He is sitting on his haunches behind a mound of wooden crates, busily eating a green-skinned fruit, and he is unaware that you are watching him.

If you possess Magi-magic, and have attained the rank of Grand Thane (and wish to use your skill), turn to 81. If you possess a Bow, and wish to use it, turn to 106. @@ -933,12 +938,18 @@ Suggestions for Wolfs Bane, sections 141-210:
18 + + +

The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

+
+
+

To the left of the tunnel arch you discover two squares of opaque crimson gemstone separated by a small slot. The squares are similar in size and design to those you encountered at the entrance to the temple of Avaros. These, too, comprise a locking mechanism that controls this portal. By tapping upon each square a correct number of times you will cause the lock to disengage and the portal to rise.

You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering the secret code. After only seconds you are able to determine that the first code is equal to the number of islands south of the Kirlundin island of Hemd.

The second code is equal to the number of villages that lie on the highway between the cities of Toran and Anskaven.

-

In order to discover the exact numbers that will open the portal, consult the map at the front of this book.

-

When you think you know the two-digit solution, turn to the entry that is the same number as your answer.

+

In order to discover the exact numbers that will open the portal, consult the map.

+

When you think you know the two-digit solution, turn to the entry that is the same number as your answer.

If you cannot decipher the codes, turn instead to 242.
@@ -948,7 +959,7 @@ Suggestions for Wolfs Bane, sections 141-210:

Suddenly the Bangrol shrieks in agony as a steel-tipped arrow skewers its skull. The force of the impact sends it cartwheeling through the air to crash limply against the chamber wall. You glance to your left and see a grinning Blazer calmly shouldering his bow.

-

Well done, Blazer, you say, as you sheathe your weapon. Your bowmanships as keen as ever. Those many hours youve spent in the Monastery butts were not in vain, eh! The young Kai Master smiles his gratitude for your welcome words of praise.

+

Well done, Blazer, you say, as you sheathe your weapon. Your bowmanships as keen as ever. Those many hours youve spent in the monastery butts were not in vain, eh! The young Kai Master smiles his gratitude for your welcome words of praise.

Now, my lords, we must press on. Weve a trail to find, you say, and motion your companions to follow as you leave this chamber by a tunnel in its south wall.

Turn to 298.
@@ -969,7 +980,16 @@ Suggestions for Wolfs Bane, sections 141-210:

Cautiously you approach the slain warriors. You are eager to examine their strange armour and you are particularly curious about the light-emitting spears they wielded; weapons such as these could prove useful in your fight against Wolfs Bane. However, on examining these steely shafts you discover that they are now useless. The source of their power was contained in the canisters strapped to the warriors backs, a power that is now depleted.

-

When you pose open a helmet and breastplate, you discover a thin, pale-skinned humanoid within. His bone structure and muscularity is surprisingly weak for a warrior, prompting you to suspect that he must have relied heavily on his power-fed armour for strength and protection. This sallow-faced soldier has a lean and brutal appearance, a look which resembles that of an emaciated Drakkarim.

+ + + + Brian Williams + + + + + +

When you prise open a helmet and breastplate, you discover a thin, pale-skinned humanoid within. His bone structure and muscularity is surprisingly weak for a warrior, prompting you to suspect that he must have relied heavily on his power-fed armour for strength and protection. This sallow-faced soldier has a lean and brutal appearance, a look which resembles that of an emaciated Drakkarim.

After having satisfied yourself that there is nothing worth salvaging from the bodies of these two slain enemies, you make a cursory check of your own equipment. You are hungry, and unless you possess the Discipline of Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points. Having satisfied your curiosity and your appetite, you hurry out of this derelict warehouse by a rear door and continue your hunt for Wolfs Banes trail.

Turn to 31.
@@ -988,8 +1008,14 @@ Suggestions for Wolfs Bane, sections 141-210:
23 + + +

This is the correct answer to the portal lock in Section 18 and Section 320.

+
+
+ -

The instant you tap in the second code the portal begins to rise. You wait until it has risen a few feet and you are sure that no enemy awaits you on the other side, then you duck under the heavy iron plate and hurry into the tunnel beyond. As you run, you hear the portal slamming shut behind you with a dull reverberating boom.

+

The instant you tap in the second code the portal begins to rise. You wait until it has risen a few feet and you are sure that no enemy awaits you on the other side, then you duck under the heavy iron plate and hurry into the tunnel beyond. As you run, you hear the portal slamming shut behind you with a dull reverberating boom.

Turn to 115.
@@ -1019,7 +1045,7 @@ Suggestions for Wolfs Bane, sections 141-210: 26 -

You summon your Kai skills to mask your body prior to uttering the words of the advanced Brotherhood spell Teleport>/spell>. You focus on the distant balcony and feel yourself leave the ground and surge towards it. As you come close to passing over the fountain, you pray that your camouflage skills will keep you hidden from the eyes of the creatures gathered there.

+

You summon your Kai skills to mask your body prior to uttering the words of the advanced Brotherhood Spell Teleport. You focus on the distant balcony and feel yourself leave the ground and surge towards it. As you come close to passing over the fountain, you pray that your camouflage skills will keep you hidden from the eyes of the creatures gathered there.

Pick a number from the Random Number Table. If you possess Assimilance, add 4 to the number you have picked.

If your total score is 5 or lower, turn to 179. If it is 6 or higher, turn to 245. @@ -1034,6 +1060,19 @@ Suggestions for Wolfs Bane, sections 141-210:

You move around to the rear of this hovel and discover that the bank is deeply undercut where the soft earth has been eroded by the fast-flowing stream. Standing in a line in the shadow of the undercut are a dozen wooden cages, each containing a fleshless skeleton. A shiver runs down your spine as your Magnakai Discipline of Divination detects the lingering agonies of these luckless victims. They suffered cruelly at the hands of the natives of this settlement before death finally ended their torment. The shock of your discovery is unnerving: lose 1 ENDURANCE point.

You leave the stream and return to the front of the hut. Inside the open doorway you discover several fruits stacked in mounds on a mat of woven rushes. Somewhat to your surprise, your senses tell you that they are nutritious and safe to eat. (There are sufficient fruits here for 3 Meals.)

Wary of further delay, you approach the trench at the centre of the hut. Your tracking skills locate your enemys tracks leading down the flight of steps, and quickly you follow them into an underground tunnel. You have gone only a few yards along this narrow passageway when suddenly you hear the terrifying roar of a large cat. With an abruptness that takes your breath away, a huge tiger-like beast comes bounding from out of the darkness ahead. So sudden and unexpected is this creatures attack, that you only just have enough time to unsheathe a hand weapon as it hurls itself upon you.

+ + + + Brian Williams + + A huge tiger-like beast comes bounding + out of the darkness ahead. + + + + + + Rahjaz4841

This creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win this combat, turn to 249. @@ -1046,9 +1085,18 @@ Suggestions for Wolfs Bane, sections 141-210:

You unsheathe the Sword of the Sun and a shimmering halo of light engulfs the blade. This golden glow washes over the rubble-strewn steps and illuminates something that, until now, had gone unnoticed.

Lying across the open doorway to the tomb is a slab of granite. Cautiously you move nearer to inspect a strange mark on its surface which is glinting in the light from your sword. You discover that it is an intricate design which has been scratched upon its surface. Someone has gone to the trouble of smearing it with dirt and a magical spell of shielding has been placed upon it to disguise its true purpose, yet you immediately realize what it is and you recoil from the slab, hurriedly retreating a dozen paces. It is a glyph of power: a magical booby trap that has been expertly camouflaged to keep it secret. If anyone or anything were to step upon or pass over this glyph, the energy contained within it would be released in one devastating instant.

+ + + + Brian Williams + + + + +

You sheathe your sword and warn the others of what you have found, telling them to retreat with you to a safe distance. From the cover of a gravestone, several yards from the tomb, you instruct Star Lynx to pick up a rock and hurl it through the open doorway. He responds by selecting an apple-sized chunk of granite which he lobs with accuracy into the tomb.

Pick a number from the Random Number Table.

- If the number you have chosen is 13, turn to 211. + If the number you have chosen is 03, turn to 211. If it is 49, turn to 53.
@@ -1057,8 +1105,8 @@ Suggestions for Wolfs Bane, sections 141-210: 29 -

You climb more than two hundred steps before the staircase arrives at a short tunnel which opens into a damp, cavernous hall. This huge chamber is partitioned into pens which house several giant dragonflies, similar to those you encountered when first you arrived on Avaros. High above, great oblong sections of the steel roof are open to the elements and the bases of passing storm clouds are lit up by the glow from the halls phosphorescent lighting. You scan the rainswept pens for sight of your adversary, and find him climbing upon the saddled back of a great crimson dragonfly. He urges the creature into the air and it obeys with stunning swiftness. You watch as Wolfs Bane steers his winged mount once around the roof of the hail, and then, to your horror, you see him bring the creature to hover directly over your head. He shouts at you, but his words are lost in the buzz of the dragonflys massive wings. Then he leans from the saddle and casts down a metallic box before urging his mount skywards. The box lands close by, bouncing once before coming to rest near your feet. Your heart pounds when you sense that it is a powerful time bomb. A panel on the side of this device contains several illuminated numerals that are blinking intermittently. You can see by the numbers remaining that you have only 30 seconds before the bomb detonates.

- If you wish to attempt to diffuse this time bomb, turn to 177. +

You climb more than two hundred steps before the staircase arrives at a short tunnel which opens into a damp, cavernous hall. This huge chamber is partitioned into pens which house several giant dragonflies, similar to those you encountered when first you arrived on Avaros. High above, great oblong sections of the steel roof are open to the elements and the bases of passing storm clouds are lit up by the glow from the halls phosphorescent lighting. You scan the rain-swept pens for sight of your adversary, and find him climbing upon the saddled back of a great crimson dragonfly. He urges the creature into the air and it obeys with stunning swiftness. You watch as Wolfs Bane steers his winged mount once around the roof of the hall, and then, to your horror, you see him bring the creature to hover directly over your head. He shouts at you, but his words are lost in the buzz of the dragonflys massive wings. Then he leans from the saddle and casts down a metallic box before urging his mount skywards. The box lands close by, bouncing once before coming to rest near your feet. Your heart pounds when you sense that it is a powerful time bomb. A panel on the side of this device contains several illuminated numerals that are blinking intermittently. You can see by the numbers remaining that you have only 30 seconds before the bomb detonates.

+ If you wish to attempt to defuse this time bomb, turn to 177. If you decide instead to mount one of the giant dragonflies and attempt to escape from this hall before the bomb explodes, turn to 190.
@@ -1082,7 +1130,16 @@ Suggestions for Wolfs Bane, sections 141-210:

The rear of the warehouse opens onto a wasteland of shattered rubble which is bisected by a dead stream of salty, acidic water. You trudge across this bleak and forbidding landscape, past sharp spires of crimson and jet that erupt through the dereliction to scratch the cloudy sky. Rust-red water encircles their bases, lending them a wholly sinister aspect. To your eyes it seems as if this blighted city has been impaled upon these cruel, towering spikes.

-

Beyond the spires you discover a paved street almost clear of debris. You find several sets of footprints here, and your hopes are raised when you determine that one set belong to Wolfs Bane. You follow them to a gutted building, several storeys high, which is adorned with strangely angular gargoyles. The inside of this crumbling edifice is completely empty and your adversarys trail passes through it to a rear exit. As you emerge on the far side, you catch your first breathtaking glimpse of this grim citys tallest structure.

+ + + + Brian Williams + + + + + +

Beyond the spires you discover a paved street almost clear of debris. You find several sets of footprints here, and your hopes are raised when you determine that one set belongs to Wolfs Bane. You follow them to a gutted building, several storeys high, which is adorned with strangely angular gargoyles. The inside of this crumbling edifice is completely empty and your adversarys trail passes through it to a rear exit. As you emerge on the far side, you catch your first breathtaking glimpse of this grim citys tallest structure.

Turn to 250.
@@ -1111,8 +1168,19 @@ Suggestions for Wolfs Bane, sections 141-210:

Kekataag the Avenger is attired in battle armour that, glimmers like slime-dulled gold. Beneath his helmet there is a hollow skull-face from which emerges a sickly stench that permeates even the foul air of this hall. The skulls and bones of humans bedeck his armoured hide and in his mighty hands he carries a great two-handed axe, its blade stained black with the blood of his countless victims.

-

This fearsome warrior holds you with his glowing eyes and you feel waves of powerful psychic energy buffet your mind. You muster your Magnakai defences to repel this attack, but you sustain psychic shock before your defences knit together properly: lose 4 ENDURANCE points. This sudden and unprovoked attack leaves you in no doubt that Kekataag is deeply jealous of your supposed defeat of Lone Wolf.

+ + + + Brian Williams + + The fearsome warrior holds you with his glowing eyes. + + + + + + Turn to 255.
@@ -1123,7 +1191,7 @@ Suggestions for Wolfs Bane, sections 141-210:

Steel Hand and the other Kai clear away the rubble to reveal a trapdoor set into the floor. You command Star Lynx to tie one end of his rope to its bronze ring and then together, from a safe distance, you pull open this stone hatch. No traps are sprung as the heavy slab of stone creaks open, and when you move closer, you see a circular chute and a ladder descending to a deeper level of the catacombs. You peer down into the darkness and you detect fresh tracks on the ladders iron rungs. You are back on the impostors trail.

Cautiously you lead the descent into the chute, using your powers of infravision to scan for signs of movement in the damp darkness below. After several minutes you reach the bottom of the ladder where you discover a large, vaulted chamber. Around its walls are positioned urns and grey stone caskets, each embellished with traces of gold. There is an unexpected air of opulence about this vault which prompts you to guess that it is a secret burial tomb.

- If you have ever visited the Graveyard of the Ancients in a previous Lone Wolf adventure, turn to 182. + If you have ever visited the Graveyard of the Ancients in a previous Lone Wolf adventure, turn to 182. If you have never visited this place, turn to 206.
@@ -1133,9 +1201,9 @@ Suggestions for Wolfs Bane, sections 141-210:

Your target is beyond the effective range of your power word. The energy of your attack dissipates before it reaches Wolfs Bane, and all that he feels is a cool and pleasant breeze. The use of this Discipline at such extreme range drains your strength unnecessarily: lose 3 ENDURANCE points.

-

You watch your adversary and see him getting to his feet he is moving deeper into the jungle. Fearing that he is getting away, you dash from the cavemouth and chase after him. But you have covered fewer than a dozen yards when suddenly an arrow comes whistling out of the undergrowth. It speeds directly towards your face with terrifying accuracy.

+

You watch your adversary and see him getting to his feet: he is moving deeper into the jungle. Fearing that he is getting away, you dash from the cave mouth and chase after him. But you have covered fewer than a dozen yards when suddenly an arrow comes whistling out of the undergrowth. It speeds directly towards your face with terrifying accuracy.

If you possess Kai-alchemy, and have attained the rank of Sun Knight or higher, turn to 152. - If you possess Kai-alchemy but have yet to reach this level of Kai mastery, turn to 270. + If you possess Kai-alchemy but have yet to reach this level of Kai Mastery, turn to 270. If you do not possess this Grand Master Discipline, turn to 232.
@@ -1146,11 +1214,11 @@ Suggestions for Wolfs Bane, sections 141-210:

As your enemys platform passes through the next level of the tower, he leaps off and disappears from view. A few moments later, when your platform reaches this level, Wolfs Bane is nowhere to be seen. You step into the circular chamber and cast your eyes around its bare metallic surfaces. There is only one exit from here: a narrow tunnel in the north wall.

Quickly you enter this tunnel and discover footprints in the dust which blankets the floor. You follow the tracks, but they soon fade and then disappear completely. You stop to examine the floor and your tracking skills tell you that your adversary is deliberately masking his trail. Determined not to give up the pursuit, you break into a run and hurry along this tunnel to where it makes a sharp turn to the left. What you see filling the corridor ahead brings you skidding to a halt.

-

The way is blocked by a criss-crossed tangle of thick, gluey strands, which are anchored to the floor, walls and ceiling. You sense that Wolfs Bane has cast this magical net to ensnare and delay you while he makes good his escape.

+

The way is blocked by a criss-crossed tangle of thick, gluey strands, which are anchored to the floor, walls, and ceiling. You sense that Wolfs Bane has cast this magical net to ensnare and delay you while he makes good his escape.

If you possess the Sommerswerd, turn to 118. If you possess Kai-alchemy, and wish to use it, turn to 233. - If you possess Grand Weaponmastery, have attained the Kai rank of Sun Lord, and possess a bladed weapon (ie sword, axe, dagger etc), turn to 187. - If you possess none of these skills, rank, weapons or Special Item, turn to 69. + If you possess Grand Weaponmastery, have attained the Kai rank of Sun Lord, and possess a bladed weapon (i.e. sword, axe, dagger), turn to 187. + If you possess none of these skills, rank, weapons, or this Special Item, turn to 69.
@@ -1159,7 +1227,7 @@ Suggestions for Wolfs Bane, sections 141-210:

Your blow has ripped a hole in the creatures silvery wing. The wound is not fatal, but the damage is enough to render the hungry creature incapable of ascending any higher. It emits a loud buzz of frustration which fades as it slowly spirals away towards a cluster of smaller dragonflies hovering near the centre of the gorge.

-

Several minutes elapse before your tireless mount reaches the apex of the cavern and soars into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you and your air-steed precariously close to its rocky lip. The shock of the unexpectedly violent wind causes your mount to circle around the lip and attempt to dive back into the cavern. Blind with fear, it no longer responds to your commands, forcing you to take drastic action to avoid being carried back into the gorge. As you swoop past a rocky outcrop, you leap from the creatures back and abandon yourself to the crosswinds. Only your Kai mastery and your lightning-swift reactions save you from being crushed to death as you are blown towards the jagged, volcanic rock.

+

Several minutes elapse before your tireless mount reaches the apex of the cavern and soars into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you and your air-steed precariously close to its rocky lip. The shock of the unexpectedly violent wind causes your mount to circle around the lip and attempt to dive back into the cavern. Blind with fear, it no longer responds to your commands, forcing you to take drastic action to avoid being carried back into the gorge. As you swoop past a rocky outcrop, you leap from the creatures back and abandon yourself to the crosswinds. Only your Kai Mastery and your lightning-swift reactions save you from being crushed to death as you are blown towards the jagged, volcanic rock.

Miraculously, you survive the impact and are able to haul yourself out of the vent and climb safely onto a surface that you assume is the roof of the cavern. Seeking shelter from the raging crosswinds, you squeeze yourself into a hollow in the porous rock from where you are able to take stock of your new surroundings. The sight makes you gasp, for it is a view that truly rivals the fertile wonders of the cavern below.

Turn to 239.
@@ -1169,7 +1237,7 @@ Suggestions for Wolfs Bane, sections 141-210: 39 -

You utter the words of the Brotherhood Spell Lightning Hand and loose a power beam of your own at the back of the running warrior. It tears open the canister that is strapped between his shoulder blades and, with a sudden eruption of blue-white light, he is hurled upon the cylinders that cover his slain comrade. For a few seconds a spidery net of pulsating light enshrouds the two lifeless warriors, then it crackles and disappears, leaving behind an acrid stench of scorched metal and roasted meat.

+

You utter the words of the Brotherhood Spell Lightning Hand and loose a power beam of your own at the back of the running warrior. It tears open the canister that is strapped between his shoulder blades and, with a sudden eruption of blue-white light, he is hurled upon the cylinders that cover his slain comrade. For a few seconds a spidery net of pulsating light enshrouds the two lifeless warriors, then it crackles and disappears, leaving behind an acrid stench of scorched metal and roasted meat.

Turn to 21.
@@ -1179,11 +1247,11 @@ Suggestions for Wolfs Bane, sections 141-210:

You step away from the body of your enemy and allow yourself a smile of grim satisfaction that you have, at last, rid Aon of this evil intruder.

-

Hurry, Lone Wolf, says Alyss, impatiently, Naar is vengeful. He will soon be wanting to know how his champion is faring. If he finds him slain, we will both feel his wrath.

-

Then we must escape from here, you reply, but how? Do you know of a way?

-

Mmmmaybe, she replies, narrowing her green eyes. YesIve got a plan.

+

Hurry, Lone Wolf, says Alyss, impatiently. Naar is vengeful. He will soon be wanting to know how his champion is faring. If he finds him slain, we will both feel his wrath.

+

Then we must escape from here, you reply. But how? Do you know of a way?

+

Mmmmaybe, she replies, narrowing her green eyes. YesIve got a plan.

If you possess the Discipline of Kai-screen, and have attained the rank of Kai Grand Crown, turn to 280. - If you do not possess this skill, or if you have yet to attain this level of Kai mastery, turn to 98. + If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 98.
@@ -1205,7 +1273,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You hear the great portal closing behind the hover-wagon. It makes surprisingly little noise for such a huge expanse of iron, barely a serpent-like hiss as it seals out the stormy city wind. You stay hidden until the wagon comes to a halt and then you venture a glance over the side of its cargo bay to assess the situation.

-

Before your eyes there stretches a cavernous plaza, crafted entirely of steel, glass, silver and iron. Towering girders arc over your head, buttressed upon each other to support the many upper levels of this stupendous edifice. The plaza is vast and alien in design, and it is virtually deserted. You count no more than six armoured warriors, some so far distant that you have to magnify your vision to be sure that they are what they seem.

+

Before your eyes there stretches a cavernous plaza, crafted entirely of steel, glass, silver, and iron. Towering girders arc over your head, buttressed upon each other to support the many upper levels of this stupendous edifice. The plaza is vast and alien in design, and it is virtually deserted. You count no more than six armoured warriors, some so far distant that you have to magnify your vision to be sure that they are what they seem.

The arrival of the wagon attracts no attention. The driverless craft has docked of its own accord at a steel jetty that encircles an iron support pillar. The coast is clear and so you waste no time in attempting to locate your adversarys trail. As expected, you find traces of his tracks close to the portal. They lead you to an archway which opens into a steel-lined chamber that has two exits: one to the left, the other to the right. Here the tracks become indistinct; you are unable to determine which way Wolfs Bane went from here.

If you wish to explore the left exit, turn to 243. If you choose to explore the right exit, turn to 254. @@ -1216,7 +1284,7 @@ Suggestions for Wolfs Bane, sections 141-210: 43 -

You take several deep breaths as you prepare to utter the Kai power word. Focusing on your enemys hiding place, you expel the wordKai!and you see the undergrowth shimmer as the force of your exhalation ploughs through the jungle like an invisible fist.

+

You take several deep breaths as you prepare to utter the Kai power word. Focusing on your enemys hiding place, you expel the wordKai!and you see the undergrowth shimmer as the force of your exhalation ploughs through the jungle like an invisible fist.

Pick a number from the Random Number Table. If your current ENDURANCE points score is more than 20, add 1 to the number you have picked.

If your total score is now 8 or less, turn to 36. If it is 9 or more, turn to 327. @@ -1228,6 +1296,19 @@ Suggestions for Wolfs Bane, sections 141-210:

Your arrow flies straight and true and hits the creatures glowing eye, yet it does not penetrate deep enough to cause a fatal wound. The eye dims but the beast does not slow its pace, and there is now no time for a second shot. You only just have time to unsheathe a hand weapon to defend yourself as the metallic horror comes leaping at you through the darkness.

+ + + + Brian Williams + + The metallic horror comes leaping + at you through the darkness. + + + + + + Mech-wulf4440

This creature is immune to all psychic attacks.

If you win this combat, turn to 5. @@ -1248,8 +1329,17 @@ Suggestions for Wolfs Bane, sections 141-210: 46 -

You open the cage door and command the creature to jump onto your outstretched arm. You are hoping to be able to use it as a guide to help you find Wolfs Bane, but the primate does not co-operate as expected. It is deeply confused. It thinks that you are Wolfs Bane and adamantly it refuses to leave its cage.

-

You detect that it has suffered cruelly at the hands of the impostor, and this sudden realization serves to strengthen your determination to find and defeat him. You take one last look at the pitiful creature before closing the cage door, and continuing your exploration of the tower by way of the circular stairs.

+

You open the cage door and command the creature to jump onto your outstretched arm. You are hoping to be able to use it as a guide to help you find Wolfs Bane, but the primate does not cooperate as expected. It is deeply confused. It thinks that you are Wolfs Bane and adamantly it refuses to leave its cage.

+ + + + Brian Williams + + + + + +

You detect that it has suffered cruelly at the hands of the impostor, and this sudden realization serves to strengthen your determination to find and defeat him. You take one last look at the pitiful creature before closing the cage door and continuing your exploration of the tower by way of the circular stairs.

Turn to 287.
@@ -1261,7 +1351,7 @@ Suggestions for Wolfs Bane, sections 141-210:

As you emerge from the tunnel, the oppressive jungle heat hits you like a sledgehammer. Your Magnakai Discipline of Nexus automatically regulates your body temperature, making the heat bearable, yet even so it comes as a shock that any living creature can exist in this hellish environment.

Unfortunately, the shock of the jungle heat is only the first of two nasty surprises that await you. The second is a barbed arrow that whistles from out of the dense foliage and comes speeding towards your forehead!

If you possess Kai-alchemy, and have attained the rank of Sun Knight or higher, turn to 152. - If you possess Kai-alchemy but have yet to reach this level of Kai mastery, turn to 270. + If you possess Kai-alchemy but have yet to reach this level of Kai Mastery, turn to 270. If you do not possess this Grand Master Discipline, turn to 232.
@@ -1310,7 +1400,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You retreat into the cave mouth and re-enter your body. On awakening from your trance, you move forward and peer through the hanging vines to locate your enemys hiding place. So advanced is his camouflage skill that it takes you several minutes to find him. Once you are sure you have him, you allow yourself a smile; you are looking forward to turning the tables on this arrogant impostor.

If you have a Bow and wish to use it, turn to 196. If you possess Grand Nexus, and have attained the rank of Kai Grand Crown (and wish to use your mastery), turn to 43. - If you do not have a Bow, the Discipline of Grand Nexus, or if you have yet to attain this higher level of Kai mastery, turn to 114. + If you do not have a Bow, the Discipline of Grand Nexus, or if you have yet to attain this higher level of Kai Mastery, turn to 114.
@@ -1320,7 +1410,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You haul yourself out of the putrid, salty water, and narrowly avoid the clutches of the cellar beast. The creature opens its fanged jaw and issues a gurgling roar of frustration as it gets ready to climb onto the steps and pursue you.

If you possess Grand Pathsmanship, and have attained the rank of Sun Thane, turn to 172. - If you do not possess this skill, or if you have yet to attain this level of Kai mastery, turn to 17. + If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 17.
@@ -1329,8 +1419,8 @@ Suggestions for Wolfs Bane, sections 141-210:

Star Lynx dives for cover behind the gravestone, but you stay on your feet to watch the trajectory of the rock as it disappears into the open tomb. The moment it passes over the glyph there is a blinding flash of white light, followed almost instantly by the deafening crackle of exploding electrical energies. You are hit by the concussive force of the explosion which knocks you flat on your backlose 2 ENDURANCE points.

-

As you lie on the hard damp ground, gasping for breath, you can hear splinters of stone ricocheting off the surrounding gravestones and smell the stench of scorched earth and ozone in the air. Then, abruptly, the noise and light abates and the burial ground is shrouded once more in gloomy silence. You pull yourself to your feet to see that the doorway is now clear of rubble, save for the slab upon which the glyph is inscribed. The destructive power of the glyph has been discharged, but only temporarily. Your senses warn you that it is recharging; you have but a few seconds in which to enter the tomb before the magical device is active once more.

-

Quickly, my lords, you shout, as you hurry towards the entrance, Follow me!

+

As you lie on the hard damp ground, gasping for breath, you can hear splinters of stone ricocheting off the surrounding gravestones and smell the stench of scorched earth and ozone in the air. Then, abruptly, the noise and light abate and the burial ground is shrouded once more in gloomy silence. You pull yourself to your feet to see that the doorway is now clear of rubble, save for the slab upon which the glyph is inscribed. The destructive power of the glyph has been discharged, but only temporarily. Your senses warn you that it is recharging; you have but a few seconds in which to enter the tomb before the magical device is active once more.

+

Quickly, my lords, you shout, as you hurry towards the entrance. Follow me!

Turn to 131.
@@ -1340,7 +1430,7 @@ Suggestions for Wolfs Bane, sections 141-210:

One of the arrows whistles past dangerously close to your legs, while the other passes wide and shatters harmlessly against the ceiling. Before the creatures can reload and fire again, you reach the balcony and speak the words which negate the effects of the Teleport spell. The moment your feet touch the ground, you hurry into the archway beyond.

-

Use of the Teleport spell costs you 4 ENDURANCE points. Be sure to make the necessary adjustment to your Action Chart.

+

Use of the Teleport spell costs you 4 ENDURANCE points. Be sure to make the necessary adjustment to your Action Chart.

To continue, turn to 50.
@@ -1350,8 +1440,8 @@ Suggestions for Wolfs Bane, sections 141-210:

Cursing your predicament, you steel yourself to confront the chained serpent. Unsheathing your weapon, you take your first tentative steps towards the hissing creature and soon discover that its iron collar and chain will prevent it from reaching you so long as you keep close to the cavern wall. Mindful of this, you skirt around the writhing serpent and inch your way carefully towards the tunnel. However, you have progressed only a few yards when you feel the floor sloping away. The water is getting deeper.

- If you possess Magi-magic, turn to 234. - If you do not possess this Grand Master Discipline, turn to 25. + If you possess Magi-magic, and have attained the rank of Grand Thane or higher, turn to 234. + If you do not possess this Grand Master Discipline, or have yet to attain this level of Kai Mastery, turn to 25.
@@ -1368,7 +1458,7 @@ Suggestions for Wolfs Bane, sections 141-210: 57 -

You place your lips to the plant wall and utter the power word of the Elder Magi: Gloar!

+

You place your lips to the plant wall and utter the power word of the Elder Magi: Gloar!

The explosive power of this magical word is greatly accentuated within the confines of the stem. It tears a large ragged hole in the plant wall through which, with little difficulty, you are able to make your escape.

Turn to 230.
@@ -1378,7 +1468,7 @@ Suggestions for Wolfs Bane, sections 141-210: 58 -

Hurriedly you recite the words of the Brotherhood spell Counterspell and, to your relief and amazement, the fire-bolt splutters and dissolves within an arms reach of your face.

+

Hurriedly you recite the words of the Brotherhood Spell Counterspell and, to your relief and amazement, the fire-bolt splutters and dissolves within an arms reach of your face.

Turn to 37.
@@ -1395,8 +1485,14 @@ Suggestions for Wolfs Bane, sections 141-210:
60 + + +

This is the correct answer to the combination lock in Section 252.

+
+
+ -

The moment you twist the dial to the correct number, the panel slides open and a rush of air surges into the cell. Greedily you fill your lungs as you stagger out into the corridor and make your way back along this steel-lined passage towards the stairs. Quietly cursing your ill luck, you descend the steps to the foyer and leave the building.

+

The moment you twist the dial to the correct number, the panel slides open and a rush of air surges into the cell. Greedily you fill your lungs as you stagger out into the corridor and make your way back along this steel-lined passage towards the stairs. Quietly cursing your ill luck, you descend the steps to the foyer and leave the building.

Turn to 71.
@@ -1405,9 +1501,9 @@ Suggestions for Wolfs Bane, sections 141-210: 61 -

Using your advanced mastery, you are able to project the image of the creatures most-feared adversary into its minds eye. The huge serpent reacts violently; it twists and wrenches at its iron collar in a desperate attempt to break free from its bonds. Its great body, which is studded with tiny barbed horns, thrashes the water into a stinking foam as it writhes back and forth in front of the exit tunnel. Your psychic projection has this creature terrified, but its state of near-panic will now make it difficult for you to reach the tunnel and escape from this cavern.

- If you possess Kai alchemy, turn to 293. - If you do not possess this skill, turn to 326. +

Using your advanced mastery, you are able to project the image of the creatures most feared adversary into its minds eye. The huge serpent reacts violently; it twists and wrenches at its iron collar in a desperate attempt to break free from its bonds. Its great body, which is studded with tiny barbed horns, thrashes the water into a stinking foam as it writhes back and forth in front of the exit tunnel. Your psychic projection has this creature terrified, but its state of near-panic will now make it difficult for you to reach the tunnel and escape from this cavern.

+ If you possess Kai-alchemy, and have attained the rank of Grand Crown, turn to 293. + If you do not possess this skill, or have yet to attain this level of Kai Mastery, turn to 326.
@@ -1415,12 +1511,12 @@ Suggestions for Wolfs Bane, sections 141-210: 62 -

The moment you negate your spell of levitation and set foot upon firm ground, you feel a warm breeze. You sense that it comes from a stairwell at the far end of this new hail and, when you investigate it, you rediscover Wolfs Banes footprints on the stone steps. You cast your hands over them and detect that this is not a false trail: your enemy passed this way sometime within the last hour.

-

Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semi-circular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

+

The moment you negate your spell of levitation and set foot upon firm ground, you feel a warm breeze. You sense that it comes from a stairwell at the far end of this new hall and, when you investigate it, you rediscover Wolfs Banes footprints on the stone steps. You cast your hands over them and detect that this is not a false trail: your enemy passed this way sometime within the last hour.

+

Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semicircular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.

- If you possess a Bow, and the Discipline of Magi-Magic, and have attained the rank of Kai Grand Guardian, turn to 138. + If you possess a Bow, and the Discipline of Magi-magic, and have attained the rank of Kai Grand Guardian, turn to 138. If you possess Kai-alchemy and have attained the rank of Grand Crown (and wish to use it), turn to 26. - If you do not possess these skills, or a Bow, or if you have yet to attain the required levels of Kai mastery, turn to 121. + If you do not possess these skills, or a Bow, or if you have yet to attain the required levels of Kai Mastery, turn to 121.
@@ -1437,8 +1533,14 @@ Suggestions for Wolfs Bane, sections 141-210:
64 + + +

This is the correct answer to the portal lock in Section 251.

+
+
+ -

The moment you complete the code, you feel a shuddering vibration run through the great iron portal. Slowly it grinds open to reveal an antechamber that is lit by a dozen flaming torches set around its glassy walls. The wind has now become so fierce that it is tearing the fabric of your cloak and tunic. Rather than remain outside in the storm a moment longer, you hurry through the open portal and seek shelter within.

+

The moment you complete the code, you feel a shuddering vibration run through the great iron portal. Slowly it grinds open to reveal an antechamber that is lit by a dozen flaming torches set around its glassy walls. The wind has now become so fierce that it is tearing the fabric of your cloak and tunic. Rather than remain outside in the storm a moment longer, you hurry through the open portal and seek shelter within.

Turn to 227.
@@ -1457,7 +1559,7 @@ Suggestions for Wolfs Bane, sections 141-210: 66 -

You ask Steel Hand to give you his rope and he obeys dutifully. Then you utter the words of the Brotherhood Spell Levitation and almost immediately you feel gravity losing its grip on your body. Gently you rise to the ceiling of the vault where, using the exposed stone buttresses, you are able to pull yourself along until you are directly above the centre of the fissure. Here you fix one end of the rope to an exposed stone beam and cast the other end to your companions wailing below. One by one they swing across the void and, when all have crossed safely, you untie the rope and pull yourself to the far side before intoning the words that cancel the effects of the spell.

+

You ask Steel Hand to give you his rope and he obeys dutifully. Then you utter the words of the Brotherhood Spell Levitation and almost immediately you feel gravity losing its grip on your body. Gently you rise to the ceiling of the vault where, using the exposed stone buttresses, you are able to pull yourself along until you are directly above the centre of the fissure. Here you fix one end of the rope to an exposed stone beam and cast the other end to your companions waiting below. One by one they swing across the void and, when all have crossed safely, you untie the rope and pull yourself to the far side before intoning the words that cancel the effects of the spell.

It is clear from their wide-eyed expressions that they are all impressed with your mastery of Brotherhood magic, especially Steel Hand. You gather up his rope and as you give it back to him you say: Dont worry. One day Ill instruct you in the ways of magic so that you, too, can walk a ceiling!

The young Kai Master smiles as he stuffs his rope into his bulging backpack.

And now, my lords, we must press on. Weve a trail to find, you say, and you motion your companions to follow as you get ready to leave this chamber.

@@ -1469,7 +1571,7 @@ Suggestions for Wolfs Bane, sections 141-210: 67 -

You feel your throat tightening and your lungs collapsing as the air is sucked out of the chamber. The whirling flames of the fire have rapidly transformed into a raging vortex which is dragging into its core every loose item in the banquet hall. You and Alyss hang on to the banister rail affixed to the gallery stairs, but it is becoming increasingly difficult to maintain your grip. Chairs, tapestries, tables and other furniture batter you as they tumble past to be sucked into the vortex (lose 4 ENDURANCE points). Then the rail collapses and the two of you are drawn into the raging heart of this fearsome whirlpool.

+

You feel your throat tightening and your lungs collapsing as the air is sucked out of the chamber. The whirling flames of the fire have rapidly transformed into a raging vortex which is dragging into its core every loose item in the banquet hall. You and Alyss hang on to the banister rail affixed to the gallery stairs, but it is becoming increasingly difficult to maintain your grip. Chairs, tapestries, tables, and other furniture batter you as they tumble past to be sucked into the vortex (lose 4 ENDURANCE points). Then the rail collapses and the two of you are drawn into the raging heart of this fearsome whirlpool.

Turn to 170.
@@ -1479,9 +1581,9 @@ Suggestions for Wolfs Bane, sections 141-210:

So advanced is your adversarys camouflage skill that it takes you several minutes to locate him, despite the fact that he is less than fifty yards away. He is partially hidden behind a tree, and he is armed with a bow which is trained upon the entrance to the tunnel. Once you are sure you have found him, you allow yourself a smile; you are looking forward to turning the tables on this arrogant impostor.

- If you have a Bow and wish to use it, turn to 196. + If you have a Bow, and wish to use it, turn to 196. If you possess Grand Nexus, and have attained the rank of Kai Grand Crown (and wish to use your mastery), turn to 43. - If you do not have a Bow, the Discipline of Grand Nexus, or if you have yet to attain this higher level of Kai mastery, turn to 114. + If you do not have a Bow, the Discipline of Grand Nexus, or if you have yet to attain this higher level of Kai Mastery, turn to 114.
@@ -1489,7 +1591,7 @@ Suggestions for Wolfs Bane, sections 141-210: 69 -

The strands of this magical net are thick, sticky and tough. Clearing a way through them quickly becomes a trial of strength and stamina.

+

The strands of this magical net are thick, sticky, and tough. Clearing a way through them quickly becomes a trial of strength and stamina.

Pick a number from the Random Number Table. If you possess a bladed weapon, add 3 to the number you have picked.

If your total score is now 4 or less, turn to 65. If it is 5 or more, turn to 228. @@ -1503,8 +1605,8 @@ Suggestions for Wolfs Bane, sections 141-210:

You are within a few feet of the exit tunnel when a heavy sheet of iron falls from the ceiling and seals off your chosen route of escape. You spin around and glimpse the creatures in the pot who attempted to shoot you full of arrows. They are small, blue-skinned reptilians, with cruel crocodilian faces and curiously human hands. They are armed with finely crafted bows of gleaming white bone which you detect are capable of discharging six poisoned arrows every second. The reptilians are close to reloading these bowsyou must act quickly if you are to avoid becoming the target of another deadly volley.

If you possess Kai-alchemy, and wish to use it, turn to 277. If you possess Magi-magic, and wish to use it, turn to 219. - If you possess a Bow and wish to use it, turn to 136. - If you possess neither of these Disciplines, or a Bow, or choose to use none of them, turn to 82. + If you possess a Bow, and wish to use it, turn to 136. + If you possess neither of these Disciplines, nor a Bow, or choose to use none of them, turn to 82.
@@ -1512,7 +1614,7 @@ Suggestions for Wolfs Bane, sections 141-210: 71 -

Once outside, you focus your tracking skills and attempt to pick up your enemys trail. You have a feeling that he may have doubled-back on his tracks and so you retrace your steps to the street where you first appeared in this alien city. As you are nearing this place, you suddenly hear the ringing metallic clang of an iron girder falling from a height. The noise echoes from an alleyway off to your right and immediately you go to investigate.

+

Once outside, you focus your tracking skills and attempt to pick up your enemys trail. You have a feeling that he may have doubled back on his tracks and so you retrace your steps to the street where you first appeared in this alien city. As you are nearing this place, you suddenly hear the ringing metallic clang of an iron girder falling from a height. The noise echoes from an alleyway off to your right and immediately you go to investigate.

At the end of the alley you discover a derelict warehouse. Fire has ravaged its interior and much of the roof has caved in, but amongst the debris you can see that it once stored metal cylinders and coils of wire. You stop at the entrance and listen. Your caution is rewarded when you hear footsteps at the rear of the building. You draw your weapon and enter, using the debris for cover as you inch your way towards the back of the ruined warehouse. You are moving between cover when suddenly you see the outline of a human form silhouetted against a broken window. Instantly you know that it is not Wolfs Bane: this figure is clad in grey, close-fitting armour and is holding a metallic spear. The realization makes you hesitate, and in that split second of indecision, the armoured figure sees you and raises its spear. A blinding flame ignites at its tip and a beam of white-hot light comes speeding towards your chest.

Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 3 to the number you have picked.

If your total is now 5 or less, turn to 312. @@ -1524,7 +1626,7 @@ Suggestions for Wolfs Bane, sections 141-210: 72 -

You motion to your companions to follow, then you take your first step into the dark tomb. Suddenly there is a blinding flash of white light followed almost instantly by the deafening crackle of exploding electrical energies. Pain consumes your body as you are lifted into the air and thrown backwards by the blast. You have triggered a hidden power-glyph, a magical booby trap, you have been caught by its explosive energy.

+

You motion to your companions to follow, then you take your first step into the dark tomb. Suddenly there is a blinding flash of white light followed almost instantly by the deafening crackle of exploding electrical energies. Pain consumes your body as you are lifted into the air and thrown backwards by the blast. You have triggered a hidden power-glyph, a magical booby trap, and you have been caught by its explosive energy.

Pick a number from the Random Number (0=10). Now add 5 to the number you picked. The resulting total equals the number ENDURANCE points you lose.

Make the necessary adjustments to your Action Chart before turning to 13. @@ -1535,7 +1637,7 @@ Suggestions for Wolfs Bane, sections 141-210: 73 -

Your advanced Kai mastery reveals to you that a hoard of precious platinum is stored in a chamber at the end of the left corridor.

+

Your advanced Kai Mastery reveals to you that a hoard of precious platinum is stored in a chamber at the end of the left corridor.

If you wish to explore the left corridor, turn to 95. If you choose instead to explore the right corridor, turn to 137.
@@ -1548,7 +1650,20 @@ Suggestions for Wolfs Bane, sections 141-210:

The creature that is diving towards you suddenly freezes in mid-air. The morbid fear of death that had gripped your heart quickly evaporates, but you are left with a feeling of deep unease as your senses detect that something extraordinary is taking place around you. The hall has become filled with a deadly silence and everything, including the tongues of flame trailing from the creatures sword, and the blazing fire in the grate, is utterly frozen. It is as if time itself is standing still.

Wolfs Bane is a frozen statue, his face fixed in the malevolent sneer he was wearing in gleeful anticipation that you were about to meet your doom. You are beginning to think that perhaps you have been killed and that this is life after death, when suddenly you glimpse a blurred movement out of the corner of your eye.

From the shadows cast by the gallery there steps a young teenage girl. She is dressed in a leather jerkin and threadbare trousers which are cut short at the knees. She is barefoot and appears to be armed only with a mischievous grin.

-

Who who are you? Why are you here? you stammer, dumbly. Casually she walks towards you and reaches up to touch a finger to the frozen fiery sword clutched in the taloned hands of Wolfs Banes winged minion. There is a gentle Pop! and the creature disappears.

+

Who who are you? Why are you here? you stammer, dumbly. Casually she walks towards you and reaches up to touch a finger to the frozen fiery sword clutched in the taloned hands of Wolfs Banes winged minion. There is a gentle Pop! and the creature disappears.

+ + + + Brian Williams + + Armed with only a mischievous grin, Alyss + sees off Wolfs Banes winged minion. + + + + + +

Im Alyss, and I do hate cheats, she says, as she wanders over to where Wolfs Bane is standing immobile. Cheekily she pokes out her tongue at him and then she spins on her heel to face you.

Now, perhaps you can finish what you came here to do, Lone Wolf, she says, and claps her hands three times. A sudden rush of noise assails your ears and your senses reel as the reality of time comes flooding back into the hall.

Turn to 296. @@ -1580,7 +1695,7 @@ Suggestions for Wolfs Bane, sections 141-210: 77 -

You use your tracking skills to find your enemys trail, but following it becomes increasingly difficult. You sense that he has used magic to assist his escape for the foliage hereabouts is entangled far tighter than in neighbouring areas of this jungle. Your progress is slowed, but eventually you reach a copse of toa trees where you hear the sound of running water away to your left. Your adversarys tracks turn in this direction and you follow them all the way to the banks of a fast flowing watercourse.

+

You use your tracking skills to find your enemys trail, but following it becomes increasingly difficult. You sense that he has used magic to assist his escape for the foliage hereabouts is entangled far tighter than in neighbouring areas of this jungle. Your progress is slowed, but eventually you reach a copse of toa trees where you hear the sound of running water away to your left. Your adversarys tracks turn in this direction and you follow them all the way to the banks of a fast-flowing watercourse.

Less than fifty yards downstream there is a primitive settlement of huts that form an untidy line along the edge of the stream. The tracks appear to lead to this settlement but you can see no sign of Wolfs Bane. The place looks deserted.

If you wish to stay in the jungle and observe the settlement, turn to 215. If you choose to continue your pursuit, you can approach the settlement under cover of the jungle, by turning to 297. @@ -1594,7 +1709,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You motion your companions to follow as you leave this chamber by a tunnel in its south wall. This new passage gradually descends by slope and stair through deeper levels of the catacombs. You detect no trace of the impostor and, when eventually the tunnel comes to a dead end, you curse your ill luck and turn reluctantly to retrace your steps. It is then that you sense a faint but lingering aura of evil close to the tunnel floor.

Closer inspection reveals a trapdoor set into the flagstones. You pull this heavy hatch open and discover a circular chute and a ladder descending into darkness. Your heart misses a beat when you notice fresh tracks on the ladders iron rungs: at last you have found the impostors trail.

Cautiously you lead the descent into the chute, using your powers of infravision to scan for signs of movement in the damp darkness below. After several minutes you reach the bottom of the ladder where you discover a large vaulted chamber. Around its walls are positioned urns and grey stone caskets, each embellished with traces of gold. There is an unexpected air of opulence about this vault which prompts you to guess that it is a secret burial tomb.

- If you have ever visited the Graveyard of the Ancients in a previous Lone Wolf adventure, turn to 182. + If you have ever visited the Graveyard of the Ancients in a previous Lone Wolf adventure, turn to 182. If you have never visited this place, turn to 206.
@@ -1616,10 +1731,23 @@ Suggestions for Wolfs Bane, sections 141-210:

The grating rumble of heavy stone on stone heralds the sudden appearance of the impostor. Like some secret door to a nightmare realm, the entire far wall of this vault is slowly sliding open. Violent tremors shake the floor and orange tongues of flaming gas shoot from the ever-widening gap. Silhouetted in the centre of this fiery portal is a warrior clad in a parody of the robes of a Kai Grand Master. His stature and his facial features bear an uncanny resemblance to your own, yet the two of you are not entirely identical. The eyes of this impostor betray his true nature for they are black and cold; they are like two tiny windows through which you can see the evil lurking deep within his heart.

The portal crackles and roars like a blazing furnace yet it radiates no heat. You sense powerful magic at work here and you shout a command to your young Kai comrades to prepare themselves for combat. They react as one, their years of training suppressing their fears, and swiftly they draw arms and form up in a protective circle around you. The impostor unsheathes his black-bladed sword and gives vent to a chilling laugh that momentarily drowns the roar of the flames. His cruel laughter fills your head and suddenly the stone walls of the vault seem to writhe and buckle inwards. Your psychic Kai defences resist this illusion and the distortion ceases, yet as it does so you realize that something important has changed. You command your companions to retreat towards the chute but they do not respond. They are completely rigid, frozen immobile like four stone statues.

-

Ha ha ha cackles the impostor, so we meet at last, Lone Wolf. He advances a little nearer and you feel an icy chill wash over you. The body of this bogus Kai lord radiates coldness.

-

How I have enjoyed myself in your guise, he sneers. Let me introduce myselfI am Wolfs Bane. An apt name dont you think?

+

Ha ha ha cackles the impostor, so we meet at last, Lone Wolf. He advances a little nearer and you feel an icy chill wash over you. The body of this bogus Kai Lord radiates coldness.

+

How I have enjoyed myself in your guise, he sneers. Let me introduce myselfI am Wolfs Bane. An apt name, dont you think?

What is your purpose? you growl in reply, your hand poised to draw a weapon in case he should attempt to launch a sudden attack.

Why, Ive come to kill you, of course, he retorts, his voice full of contempt. There should be but one Grand Master and only I am worthy of such distinction. The impostor narrows his coal-black eyes and curls back his lip in disdain.

+ + + + Brian Williams + + Why, Ive come to kill you, + of course, retorts Wolfs Bane in contempt. + + + + + +

And I intend to prove my worthiness, Lone Wolf, he adds, with quiet menace.

How so?

By a duel, he replies. I challenge you to a duel. A fight to the finish. A fight between just you and I, Lone Wolf.

@@ -1635,7 +1763,7 @@ Suggestions for Wolfs Bane, sections 141-210: 81 -

You focus on Wolfs Bane as you intone the words of the Old Kingdom spell Hold Enemy. You see him shudder, and the half-eaten fruit drops from his grasp. But suddenly you sense resistance: your adversary is casting a counterspell. There is an abrupt release of energy as the effects of your spell are negated and broken: lose 1 ENDURANCE point.

+

You focus on Wolfs Bane as you intone the words of the Old Kingdom Spell Hold Enemy. You see him shudder, and the half-eaten fruit drops from his grasp. But suddenly you sense resistance: your adversary is casting a counterspell. There is an abrupt release of energy as the effects of your spell are negated and broken: lose 1 ENDURANCE point.

To your dismay, you watch Wolfs Bane leap to his feet and make a hasty escape.

Turn to 224.
@@ -1645,9 +1773,9 @@ Suggestions for Wolfs Bane, sections 141-210: 82 -

The reptilians complete the reloading of their bows, and together they lean over the lip of the pot to take aim at your unprotected body. Simultaneously they let fire, sending a stream of arrows whistling towards your chest, and you are forced to dive headlong into the grey slime to avoid being peppered with poison-tipped shafts. One of the bone arrows clips your calf and you feel an agonising pain shoot up the back of your thigh as its poison enters your blood: lose 2 ENDURANCE points.

+

The reptilians complete the reloading of their bows, and together they lean over the lip of the pot to take aim at your unprotected body. Simultaneously they let fire, sending a stream of arrows whistling towards your chest, and you are forced to dive headlong into the grey slime to avoid being peppered with poison-tipped shafts. One of the bone arrows clips your calf and you feel an agonizing pain shoot up the back of your thigh as its poison enters your blood: lose 2 ENDURANCE points.

Your innate healing skills quickly neutralize the venom and seal the wound. Dripping with slime, you scramble to your feet and hear your thwarted enemies cursing you vilely as they fumble with their bows.

- If you possess a Naptha Bomb, turn to 288. + If you possess a Naphtha Bomb, turn to 288. If you do not possess this item, turn to 320.
@@ -1658,8 +1786,8 @@ Suggestions for Wolfs Bane, sections 141-210:

The steel walls of the room you have entered are sheened with ice. Several tall glass canisters stand in a circle at the centre of this frigid chamber, connected to one another with pipes and coils of copper cable. Their liquid contents bubble and seethe and appear to be boiling despite the freezing air temperature. You walk around them, mesmerized by the strange beauty of the roiling multi-coloured fluids. Then you sense imminent danger somewhere to your right and instantly you spin around to face it, your hand reaching reflexively to the weapon at your belt.

-

You see a dark stairwell and a shadowy shape which is crouched near to the bottom steps. It is Wolfs Bane. He is clutching a bow and he has an arrow drawn ready to fire. The instant you see him releases his bowstring and the tip of the arrow bursts into flames as it comes speeding towards your chest.

-

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If your current ENDURANCE score is 10 or less, deduct 2.

+

You see a dark stairwell and a shadowy shape which is crouched near to the bottom steps. It is Wolfs Bane. He is clutching a bow and he has an arrow drawn ready to fire. The instant you see him he releases his bowstring and the tip of the arrow bursts into flames as it comes speeding towards your chest.

+

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If your current ENDURANCE score is 10 or less, deduct 2.

If your total is now 3 or lower, turn to 155. If it is 47, turn to 102. If it is 8 or higher, turn to 248. @@ -1671,7 +1799,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You increase the rate of your ascent and swiftly accelerate beyond the reach of the predatory dragonfly. Unable to catch you, it emits a loud buzz of frustration which slowly fades as it spirals away. You glance down to see it satisfying its appetite in an attack upon a number of smaller dragonflies. From this great height they appear to be no larger than a cluster of colourful dots hovering above the centre of the great gorge.

-

After several minutes you reach the apex of the cavern and soar into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you precariously towards its rocky lip, yet your Kai mastery and your lightning-swift reactions save you from being crushed to death as you are blown onto its jagged, volcanic edge.

+

After several minutes you reach the apex of the cavern and soar into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you precariously towards its rocky lip, yet your Kai Mastery and your lightning-swift reactions save you from being crushed to death as you are blown onto its jagged, volcanic edge.

You survive the impact and are able to haul yourself out of the vent and climb safely onto a surface that you assume to be the roof of the cavern. Seeking shelter from the raging crosswinds, you squeeze yourself into a hollow in the porous rock from where you are able to take stock of your new surroundings. The sight makes you gasp, for it is a view that truly rivals the fertile wonders of the cavern below.

Turn to 239.
@@ -1718,7 +1846,7 @@ Suggestions for Wolfs Bane, sections 141-210:

Caldar removes his hand from his sword and heaves a sigh of relief. Thank Ishir youve returned to us, Grand Master. Perhaps now the evil that has befallen Sommerlund will be avenged.

The Baron summons his gaoler who unlocks the shackles that encase your wrists. Then, as the three of you hurriedly ascend from the castle dungeons to the Great Hall, Caldar and Banedon confirm the account of events that you extracted earlier from the gaoler. In addition to these facts you also learn that several days ago an angry mob, composed in the main of soldiers and citizens from Holmgard, marched upon the Kai Monastery. Firestone, the most senior of the New Order Kai, pleaded with the mob for calm. Fortunately they heeded his call and allowed him to send four Kai Masters to Tysothe city where the impostor was last sighted. Firestone has ordered these four Kai to track down and slay the impostor as quickly as possible.

-

You are in no doubt that this impostor is a formidable enemy, one who could easily prove more than a match for the four young Kai. Anxious for their safety, you request that you be allowed to ride to Tyso to join with them. Banedon is in agreement, but he suggests a swifter and surer way that you may reach Tyso. Moored to the tower of Baron Caldars castle is Cloud Dancerthe Guildmasters skyshipwhich he places at your disposal. Gratefully you accept his generous offer.

+

You are in no doubt that this impostor is a formidable enemy, one who could easily prove more than a match for the four young Kai. Anxious for their safety, you request that you be allowed to ride to Tyso to join with them. Banedon is in agreement, but he suggests a swifter and surer way that you may reach Tyso. Moored to the tower of Baron Caldars castle is Cloud-dancerthe Guildmasters skyshipwhich he places at your disposal. Gratefully you accept his generous offer.

You are keen to leave for Tyso without further delay, but before you depart, Baron Caldar offers you the chance to equip yourself with weapons and stores from his well-stocked armoury.

If you wish to accept the Barons offer, turn to 149. If you decide to decline his offer, turn to 260. @@ -1741,7 +1869,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You force your way through the dense tangle of plants and grasses and soon reach the place where Wolfs Bane lay in wait for you. The foliage around this hiding place has been carefully arranged, which suggests to you that he must have spent some considerable time setting his ambush. Yet there is also evidence of a hasty retreat. Lying on the ground behind a tree you discover 2 Arrows and a Dagger (if you wish to take one or more of these, remember to make the appropriate adjustments to your Action Chart).

Determined to stay on his trail while it is still fresh, you leave this hide and press deeper into the jungle in pursuit of your enemy. However, you have penetrated less than twenty yards into the undergrowth when his trail becomes indistinct.

If you possess the Discipline of Grand Pathsmanship, and have attained the rank of Kai Grand Crown, turn to 246. - If you do not possess this skill, or if you have yet to attain this level of Kai mastery, turn to 77. + If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 77.
@@ -1770,7 +1898,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You try to evade the crackling light that speeds towards you from the muzzle of the warriors spear, but the wounds and fatigue you have sustained conspire to dull your reactions. You are hit in the side by this white-hot beam and hurled high into the air. Suddenly an explosion of white light obliterates your senses and, in a horrifying instant, the light that is your life is snuffed out.

-

Tragically, your life and your duel with Wolfs Bane ends here.

+

Tragically, your life and your duel with Wolfs Bane end here.

@@ -1778,7 +1906,7 @@ Suggestions for Wolfs Bane, sections 141-210: 94 -

Using your Grand Mastery skills, you conjure a fog from the surface of the slime which rapidly fills the lower level of the vault. You hear the angry, rasping voices of the creatures echoing inside the pot as they curse the fog which is obscuring their view of the vault floor. Under cover of the vapour, you enter the vault and wade silently through the slime towards the far exit. You have just passed beneath the pot when suddenly a volley of bone arrows comes whistling down from above.

+

Using your Grand Master skills, you conjure a fog from the surface of the slime which rapidly fills the lower level of the vault. You hear the angry, rasping voices of the creatures echoing inside the pot as they curse the fog which is obscuring their view of the vault floor. Under cover of the vapour, you enter the vault and wade silently through the slime towards the far exit. You have just passed beneath the pot when suddenly a volley of bone arrows comes whistling down from above.

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked.

If your total score is now 6 or less, turn to 11. If it is 7 or higher, turn to 266. @@ -1809,7 +1937,7 @@ Suggestions for Wolfs Bane, sections 141-210: 97 -

One of the arrows grazes your tight forearm and gouges a furrow of skin from the top of your right thigh. You stifle a cry, but the intense pain that grips your injured limbs warns you at once that the tip of the arrow was tainted with poison.

+

One of the arrows grazes your right forearm and gouges a furrow of skin from the top of your right thigh. You stifle a cry, but the intense pain that grips your injured limbs warns you at once that the tip of the arrow was tainted with poison.

Your innate healing skills counter the poison before it can do its deadly work, but your bodys defences draw heavily on your reserves of strength and the curing process leaves you feeling weak and light-headed: lose 4 ENDURANCE points.

To continue, turn to 70.
@@ -1820,13 +1948,13 @@ Suggestions for Wolfs Bane, sections 141-210:

Come, Grand Master. Youre going home, she says, and she takes you by the hand and leads you to the middle of the banquet hall, to a place directly opposite the great fireplace. But first we must make preparations for the journey.

-

Alyss then proceeds to remove an amulet from around the throat of your slain adversary. She presses it into your palm and tells you to put it on immediately. (Record this Special Item on your Action Chart as a Wolfs Bane Amulet, which you wear on a chain around your neck. You must discard another Special Item in its favour if you already possess the maximum permissible.)

+

Alyss then proceeds to remove an amulet from around the throat of your slain adversary. She presses it into your palm and tells you to put it on immediately. (Record this Special Item on your Action Chart as Wolfs Banes Amulet, which you wear on a chain around your neck. You must discard another Special Item in its favour if you already possess the maximum permissible.)

Having done as she requests, she then touches her finger to the two amulets that you now wear, and she smiles.

Good, good, she enthuses, these baubles will take care of you.

-

She then takes a piece of limestone from her pocket and proceeds to draw a pentagram on the floor of the hail. She has half-completed the complicated design when suddenly she becomes agitated.

+

She then takes a piece of limestone from her pocket and proceeds to draw a pentagram on the floor of the hall. She has half-completed the complicated design when suddenly she becomes agitated.

Must hurry, she mumbles, must, must hurry.

Suddenly the fire in the hearth flares brightly. The flames begin to grow and whirl and slowly change colour.

-

Its no good! cries Aylss, tearful with frustration. Angrily she casts her chunk of crumbling limestone at the roaring flames and then leaps to her feet and comes rushing to your side. Its too late! she screams, her voice now barely audible above the unnatural crackling of the fire, Naar is summoning his champion!.

+

Its no good! cries Alyss, tearful with frustration. Angrily she casts her chunk of crumbling limestone at the roaring flames and then leaps to her feet and comes rushing to your side. Its too late! she screams, her voice now barely audible above the unnatural crackling of the fire. Naar is summoning his champion!

Pick a number from the Random Number Table.

If the number you have picked is 04, turn to 273. If it is 59, turn to 67. @@ -1837,10 +1965,10 @@ Suggestions for Wolfs Bane, sections 141-210: 99 -

The shockwave from the blast sends you tumbling backwards into the chamber. Moments later something heavy falls across your legs, pinning you to the ground. You reach down to pull yourself free and discover that the object that is lying across your legs is Black Hawk. Dazed and trembling, you roll his limp body over and then hurriedly check to see if he is still breathing. Thankfully you discover that he is alive, although he has sustained serious injuries. His hand and sword arm are badly burnt and he is in a state of deep shock.

-

Using your Magnakai curing skills, you are able to stabilize his condition and bring him out of shock (in doing so you expend 3 ENDURANCE points). As you help him to his feet you look around and see that the others have been knocked fiat by the blast. They too are now struggling to pull themselves to their feet. Fortunately their physical injuries are minor; their innate Kai skills appear to have spared them from serious injury. However, you sense that your inability to detect that the wall was an explosive illusion has taken its toll on their confidence.

+

The shock wave from the blast sends you tumbling backwards into the chamber. Moments later something heavy falls across your legs, pinning you to the ground. You reach down to pull yourself free and discover that the object that is lying across your legs is Black Hawk. Dazed and trembling, you roll his limp body over and then hurriedly check to see if he is still breathing. Thankfully you discover that he is alive, although he has sustained serious injuries. His hand and sword arm are badly burnt and he is in a state of deep shock.

+

Using your Magnakai Curing skills, you are able to stabilize his condition and bring him out of shock (in doing so you expend 3 ENDURANCE points). As you help him to his feet you look around and see that the others have been knocked flat by the blast. They too are now struggling to pull themselves to their feet. Fortunately their physical injuries are minor; their innate Kai skills appear to have spared them from serious injury. However, you sense that your inability to detect that the wall was an explosive illusion has taken its toll on their confidence.

Our prey is far more cunning than I feared, you say, reproachfully, but we are Kai and we shall rise to the challenge. Our enemy possesses strong magic and he is capable of masking it well. Yet he chooses to use it to wound and weaken our party, not to kill us. Why this should be I do not know. But from now on we cannot entirely trust our senses to protect us. We must proceed with the utmost caution.

-

Beyond where the illusory north wall once stood, you can now see a small antechamber which is wreathed in acrid blue smoke. Gradually this smoke dissipates to reveal a shallow plinth upon which lies a bronze urn. This heavy object rests on its side and a quantity of pale grey ash has spilled from its hinged lid. Cautiously you approach the urn and see that there is an inscription engraved on its side. From this ancient script you learn that the ashes are the last remains of Baroness Garrulen, the wife of Hulthird Baron of Tyso. Glinting half-buried in the ash, you notice a ring encrusted with crimson gemstones (if you wish to keep this Ruby Ring, record it on your Action Chart as a Special Item).

+

Beyond where the illusory north wall once stood, you can now see a small antechamber which is wreathed in acrid blue smoke. Gradually this smoke dissipates to reveal a shallow plinth upon which lies a bronze urn. This heavy object rests on its side and a quantity of pale grey ash has spilled from its hinged lid. Cautiously you approach the urn and see that there is an inscription engraved on its side. From this ancient script you learn that the ashes are the last remains of Baroness Garrulen, the wife of Hulthird Baron of Tyso. Glinting half-buried in the ash, you notice a ring encrusted with crimson gemstones. (If you wish to keep this Ruby Ring, record it on your Action Chart as a Special Item.)

You are righting the urn on its plinth when you hear Steel Hand calling you. He has found something among the rubble which litters the floor at the rear of the antechamber.

Turn to 35.
@@ -1850,9 +1978,9 @@ Suggestions for Wolfs Bane, sections 141-210: 100 -

You are eager to confront your enemy, but you are wary of walking into a trap. At first glance he appears to be alone in this circular hall, but then you notice something curious about the hail itself. At the four points of the compass there are rails attached to the walls. Small horizontal platforms are attached to these rails and they move along them in a continuous procession. At the north and the south these platforms ascend through holes in the ceiling; at the west and east the platforms descend through similar holes and continue through other holes cut in the floor. You suspect them to be elevators and your suspicions are confirmed when suddenly an armoured warrior appears; he is standing on a descending platform and he passes through the hall and continues travelling downwards to a level somewhere below.

+

You are eager to confront your enemy, but you are wary of walking into a trap. At first glance he appears to be alone in this circular hall, but then you notice something curious about the hall itself. At the four points of the compass there are rails attached to the walls. Small horizontal platforms are attached to these rails and they move along them in a continuous procession. At the north and the south these platforms ascend through holes in the ceiling; at the west and east the platforms descend through similar holes and continue through other holes cut in the floor. You suspect them to be elevators and your suspicions are confirmed when suddenly an armoured warrior appears; he is standing on a descending platform and he passes through the hall and continues travelling downwards to a level somewhere below.

Wolfs Bane is standing with his back to you and is examining a panel of glass set into the chamber wall. You magnify your vision and you see that the panel displays an illuminated view of the avenue that approaches the tower. Your adversary is watching and waiting for your approach; clearly he is unaware that you have already gained access to the tower.

-

Suddenly, something alerts him to your presence and he spins on his heel, his dark eyes blazing with a mixture of fear and loathing. He sees you at the entrance to the hall and immediately he leaps upon a rising north platform in an attempt to escape from you. Determined not to let him get away again, you enter the hall and jump onto a rising south platform. As the platform passes through the ceiling of the hall, it carries you .up a tall open shaft. Wolfs Bane is on the far side of the shaft wall, some twenty feet above. You can see his face peering over the lip of the platform on which he is standing. He mouths something that you suspect is a curse, but then he points at you with an extended hand and a crackling arc of crimson fire leaps from his fingers and comes twisting down the shaft towards your face.

+

Suddenly, something alerts him to your presence and he spins on his heel, his dark eyes blazing with a mixture of fear and loathing. He sees you at the entrance to the hall and immediately he leaps upon a rising north platform in an attempt to escape from you. Determined not to let him get away again, you enter the hall and jump onto a rising south platform. As the platform passes through the ceiling of the hall, it carries you up a tall open shaft. Wolfs Bane is on the far side of the shaft wall, some twenty feet above. You can see his face peering over the lip of the platform on which he is standing. He mouths something that you suspect is a curse, but then he points at you with an extended hand and a crackling arc of crimson fire leaps from his fingers and comes twisting down the shaft towards your face.

If you possess the Sommerswerd, turn to 341. If you do not possess this Special Item, turn to 153.
@@ -1885,8 +2013,8 @@ Suggestions for Wolfs Bane, sections 141-210:

You lower yourself carefully into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface and you are able to discern other stems. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point for you have no desire to explore the roots of this strange flower.

Carefully you examine the fabric of the semi-transparent stem. If you can force your way through this tough plant wall, you will be able to escape from your prison-like tube.

If you possess a bladed weapon, or a bladed Special Item, turn to 332. - If you possess Kai-alchemy and wish to use it, turn to 279. - If you possess Magi-magic and wish to use it, turn to 57. + If you possess Kai-alchemy, and wish to use it, turn to 279. + If you possess Magi-magic, and wish to use it, turn to 57. If you possess none of the above, or choose not to use them, turn to 4.
@@ -1940,7 +2068,7 @@ Suggestions for Wolfs Bane, sections 141-210:

As you emerge from the cave mouth, the oppressive jungle heat hits you like a battering ram. Your Magnakai Discipline of Nexus automatically regulates your body temperature, making the heat bearable, yet even so it comes as something of a shock that any living creature can exist in this hellish environment.

Unfortunately, the shock of the jungle heat is only the first of two nasty surprises that await you. The second is a barbed arrow that whistles from out of the dense foliage and comes speeding towards your forehead!

If you possess Kai-alchemy, and have attained the rank of Sun Knight or higher, turn to 152. - If you possess Kai-alchemy but have yet to reach this level of Kai mastery, turn to 270. + If you possess Kai-alchemy but have yet to reach this level of Kai Mastery, turn to 270. If you do not possess this Grand Master Discipline, turn to 232.
@@ -1950,7 +2078,29 @@ Suggestions for Wolfs Bane, sections 141-210:

You follow this torchlit tunnel as it snakes through the dungeon levels of this strange castle. A growing presentiment warns you that danger lies ahead and you pause to focus your Kai skills in an attempt to determine its exact nature. You cannot identify the threat, save that it is not a living entity.

+ + + + Brian Williams + + + + +

You draw your weapon and advance more cautiously now. As you turn a bend in this meandering passageway, a warrior appears from out of the gloom ahead. He is sheathed in plate armour and he clutches a sword and, at first sight, appears to be human. It is not until he steps a little closer that you see he has no neck: his visored helm hovers inches above his breastplate and is not connected to his torso.

+ + + + Brian Williams + + The armoured warriors head hovers + inches above his breastplate. + + + + + +

A pulse of green light illuminates the warriors visor and suddenly a wave of powerful psychic energy hits you with terrific force.

If you possess Kai-screen, turn to 181. If you do not possess this Grand Master Discipline, turn to 265. @@ -1983,9 +2133,18 @@ Suggestions for Wolfs Bane, sections 141-210: 112 -

The fabled Moonstone was created many thousands of years ago by the god-like Shianti, whose presence upon Magnamund heralded the dawn of humanity. This wondrous artifact contains the combined might of all their magic and wisdom, the sum of all their knowledge. So significant was the creation of this artifact that all time on Magnamund is measured from the date of its creation. It had long been held that the Moonstones location was a secret known only to the remnants of the Shianti, who dwell upon the Isle of Lorn in deepest Southern Magnamund, yet the evidence of your eyes tells you that this mystical stone of power has fallen into the hands of the Dark God.

+

The fabled Moonstone was created many thousands of years ago by the god-like Shianti, whose presence upon Magnamund heralded the dawn of humanity. This wondrous artefact contains the combined might of all their magic and wisdom, the sum of all their knowledge. So significant was the creation of this artefact that all time on Magnamund is measured from the date of its creation. It had long been held that the Moonstones location was a secret known only to the remnants of the Shianti, who dwell upon the Isle of Lorn in deepest Southern Magnamund, yet the evidence of your eyes tells you that this mystical stone of power has fallen into the hands of the Dark God.

+ + + + Brian Williams + + + + +

Suddenly the significance of the Moonstone becomes clear. Naar is using its legendary powers to generate Shadow Gates within the world of Magnamund, at locations and times of his own choosing. Such power has enabled him to send his loathsome champions to your home world, while the goodly forces of Kai and Ishir are held at bay, helpless to counter them. Only you and your Kai brethren have stood in the way of the onslaught of Naars agents since the demise of his Darklords.

-

The hideous form of the Dark God returns to the dais and settles there uneasily. Then a deep rumble fills the throne hail; it is the prelude to the voice of Naar.

+

The hideous form of the Dark God returns to the dais and settles there uneasily. Then a deep rumble fills the throne hall; it is the prelude to the voice of Naar.

You have done well, my champion, it booms.

Now I command you to return to accursed Sommerlund and finish my work. Prepare the way for my armies of night. At last this planet is mine for the taking. My victory is complete!

It is clear from his words that Naar is convinced that you are his championWolfs Banefreshly returned from a duel in which Evil has triumphed. Suddenly you see Alyss emerge from the smoky wall less than a dozen paces behind Naar, yet the Dark God appears unaware of her presence. She appears calm and focused, and you sense that she is waiting for an auspicious moment to approach the plinth and take the Moonstone. With bated breath you watch as she inches closer and closer to the legendary stone. Then Naar shifts his gruesome bulk and she freezes.

@@ -2000,7 +2159,7 @@ Suggestions for Wolfs Bane, sections 141-210: 113 -

Frantically you shout the words of the Old Kingdom Battle spell Shield and make a swift circle in the air with your right hand. The crackling fire-bolt explodes against an invisible barrier which you have hurriedly brought into existence, and dissolves away in a shower of crimson sparks which are sucked into the depths of the shaft.

+

Frantically you shout the words of the Old Kingdom Battle-spell Shield and make a swift circle in the air with your right hand. The crackling fire-bolt explodes against an invisible barrier which you have hurriedly brought into existence, and dissolves away in a shower of crimson sparks which are sucked into the depths of the shaft.

Turn to 37.
@@ -2011,7 +2170,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You call upon all of your Kai camouflage skills to keep you hidden as you attempt to slip out of the tunnel unseen. However, your adversary has disciplines comparable to your own. He is watching the cave mouth like a hawk and your stealthy exit may not go unnoticed.

Pick a number from the Random Number Table. If you possess Assimilance and Grand Pathsmanship, add 3 to the number you have picked.

- If your total score is now 5 or less, turn to 105. + If your total score is now 5 or less, turn to 108. If it is 6 or higher, turn to 191.
@@ -2035,6 +2194,19 @@ Suggestions for Wolfs Bane, sections 141-210:

Using your innate Magnakai Discipline of Animal Control, you focus on one of the smaller dragonflies that is circling above the fecund blossoms lining the lip of the gorge. Instantly it responds to your silent command and comes soaring down to land in a nearby clearing. Like a tame and obedient horse, this winged creature waits patiently for you to clamber upon its back. Then, once you are in position, it takes to the air with such speed that your stomach feels as if it has been physically torn from your body. Several minutes pass before you fully recover from the shock of the stunningly swift take-off, and are able to sit back and enjoy the spectacular aerial views of the gorge.

Using your palms and your knees, you quickly discover that you are able to steer the dragonfly towards the distant vent. Unfortunately, your ascent does not go entirely unnoticed. You are close to a mile above the canyon when suddenly your insectile steed attracts the unwanted attention of a larger predatory dragonfly. This predator is bigger and faster than your encumbered mount and, as it circles around him, it is clear that it is simply biding its time, awaiting the best moment to strike.

You draw your weapon and tighten your grip on your mounts scaly back as the predatory dragonfly swoops down to make its initial attack.

+ + + + Brian Williams + + The Golasyx attempts to stab you with its + spear-like proboscis as you draw your sword. + + + + + + Golasyx4945

This creature is attempting to stab you with the tip of its spear-like proboscis as it swoops past, therefore you need only fight this combat for one round.

If you inflict an equal or greater ENDURANCE loss upon the enemy in this single round of combat, turn to 38. @@ -2065,7 +2237,7 @@ Suggestions for Wolfs Bane, sections 141-210: 119 -

You and the others watch as Steel Hand slings his coil of rope over his shoulder and commences his climb. The rough wall of this vault offers many handholds and he is able to progress swiftly to the ceiling and work his way across to the middle of the chamber, directly above the fissure. Whilst holding himself in position with his left hand, he attempts to fix one end of the rope around an exposed stone beam with his right. On completing the task he ties off the rope and tugs it to make sure it is secure. There is a loud crack! and you gasp with horror as the buttress to which he has fixed his rope suddenly crumbles and breaks away from the ceiling.

+

You and the others watch as Steel Hand slings his coil of rope over his shoulder and commences his climb. The rough wall of this vault offers many handholds and he is able to progress swiftly to the ceiling and work his way across to the middle of the chamber, directly above the fissure. Whilst holding himself in position with his left hand, he attempts to fix one end of the rope around an exposed stone beam with his right. On completing the task he ties off the rope and tugs it to make sure it is secure. There is a loud crack! and you gasp with horror as the buttress to which he has fixed his rope suddenly crumbles and breaks away from the ceiling.

Pick a number from the Random Number Table.

If the number you have chosen is 07, turn to 92. If it is 8 or 9, turn to 268. @@ -2078,7 +2250,16 @@ Suggestions for Wolfs Bane, sections 141-210:

At the end of the passage you discover another tunnel that leads off to the left. The walls and ceiling of this adjacent passageway are dripping wet, indicating that it passes directly under the stream. You stride along its narrow confines, your shoulders grazing the muddy walls as you advance up a flight of steps which lead to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple and it radiates an aura of evil so vile and malicious that the thought of entering makes your skin crawl.

On the far side of this unholy place, you see a stone altar standing before a huge boulder that has been crudely chiselled to resemble a grinning human skull. An eerie green glow pulsates from the eye sockets of this great skull-rock, and a mist swirls from its open jaw. Wolfs Bane stands before the altar, an arrogant sneer spreading slowly across his face.

-

Id expected better sport from you, Lone Wolf, he chides. You disappoint me but no matter. Such easy triumph proves the worthiness of my masters cause. I bid you farewell, Lone Wolf. A final farewell.

+ + + + Brian Williams + + + + + +

Id expected better sport from you, Lone Wolf, he chides. You disappoint me but no matter. Such easy triumph proves the worthiness of my masters cause. I bid you farewell, Lone Wolf. A final farewell.

And with these chilling words ringing in your ears, your enemy stretches out both of his hands and takes hold of two iron staves that protrude from the ground on either side of the skull-rocks jaw. He jerks them out of their settings and casts them into the centre of the temple. Then, with a patronising salute, he turns and enters the open jaw, swiftly disappearing into the swirling mist.

The dull boom of an explosion somewhere in the rock above the ceiling makes your heart miss a beat. Moments later, the walls begin to shake and the floor shudders violently beneath your feet, throwing you off balance. Rock and earth cascade from the roof and fissures tear open the ground. With fear running ice cold in your veins, you begin a desperate race to reach the mouth of the skull-rock before the entire roof collapses and you are buried alive in this doomed temple.

Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. For every level of Kai rank you have so far attained, above the rank of Sun Knight, add 1.

@@ -2104,7 +2285,7 @@ Suggestions for Wolfs Bane, sections 141-210:

The sudden and unexpected ferocity of this psychic assault makes you fall to your knees and clasp your head in both hands. The pain is worming its way deep into your mind, causing your body to convulse with psychic shock. Dimly, through a red haze, you sense that the Platinum Amulet you are wearing around your neck affords you some defence against this attack, although it cannot protect you completely.

-

Pick a number from the Random Number Table. For every level of Kai mastership that you have attained above the rank of Kai Grand Guardian, add 1 to the number you have picked. (The maximum you are permitted to add is 7.)

+

Pick a number from the Random Number Table. For every level of Kai mastership that you have attained above the rank of Kai Grand Guardian, add 1 to the number you have picked. (The maximum you are permitted to add is 5.)

If your total score is now 3 or less, turn to 16. If it is 49, turn to 96. If it is 10 or higher, turn to 315. @@ -2126,7 +2307,7 @@ Suggestions for Wolfs Bane, sections 141-210: 124 -

The great portal closes behind you with little noise, save the serpent-like hiss of escaping air. Inside, a cavernous plaza awaits you, crafted entirely of steel, glass, silver and iron. Towering girders arc over your head, buttressed upon each other to support the many upper levels of this stupendous edifice.

+

The great portal closes behind you with little noise, save the serpent-like hiss of escaping air. Inside, a cavernous plaza awaits you, crafted entirely of steel, glass, silver, and iron. Towering girders arc over your head, buttressed upon each other to support the many upper levels of this stupendous edifice.

The plaza is vast and alien in design, and it is virtually deserted. You count no more than six armoured warriors, some so far distant that you have to magnify your vision to be sure that they are what they seem to be. Your arrival goes unchallenged and you waste no time in attempting to locate your adversarys trail. As expected, you find traces of his tracks close to the portal. They lead you to an archway which opens into a steel-lined chamber that has two exits: one to the left, the other to the right. Here the tracks become indistinct and you are unable to determine which way Wolfs Bane went from here.

If you wish to explore the left exit, turn to 243. If you choose to explore the right exit, turn to 254. @@ -2151,7 +2332,7 @@ Suggestions for Wolfs Bane, sections 141-210:

One arrow passes wide and shatters against the ceiling. But the other shaft clips your left leg and opens a painful gash above your knee: lose 2 ENDURANCE points.

On reaching the balcony you speak the words which negate the effects of the Teleport spell, and, the moment your feet touch the ground, you hurry into the archway beyond.

-

Use of the Teleport spell costs you a further 4 ENDURANCE points. Remember to make the necessary adjustments to your Action Chart.

+

Use of the Teleport spell costs you a further 4 ENDURANCE points. Remember to make the necessary adjustments to your Action Chart.

To continue, turn to 50.
@@ -2171,9 +2352,21 @@ Suggestions for Wolfs Bane, sections 141-210: 128 -

The damp subterranean tunnel meanders for nearly a mile before entering a cavern which is lit by rays of insipid sunlight, permeating through holes in its root-entangled ceiling. Your natural pathsmanship warns you that the slimy water is deep at the centre of this cavern and, as you enter, you take extra care where you tread.

- +

The damp subterranean tunnel meanders for nearly a mile before entering a cavern which is lit by rays of insipid sunlight, permeating through holes in its root-entangled ceiling. Your natural Pathsmanship warns you that the slimy water is deep at the centre of this cavern and, as you enter, you take extra care where you tread.

Thirty yards opposite there is a sloping tunnel which appears to ascend towards the surface; dim light illuminates its dry earthen floor. You approach it, keeping near to the cavern wall to avoid the deep water, but you have only taken a few paces when a sudden noise jars your nerves. With a dull boom, a concealed portcullis falls from the ceiling to seal off the tunnel through which you have come. Moments later, swirling eddies form in the water at the centre of the cavern and, with a hissing splash, a huge snaky head breaks through the surface and rises up to scrape the ceiling. Around its banded neck there is a collar of iron which is attached to a heavy chain. The chain disappears below the surface, keeping the creature a prisoner of this cavern. You gasp as you look into the eyes of this gigantic serpent for they radiate waves of evil that seem to place a chill in your very soul.

+ + + + Brian Williams + + he eyes of the gigantic serpent radiate + waves of evil, chilling you to your soul. + + + + + + If you possess the Discipline of Animal Mastery, and have attained the rank of Kai Grand Crown, turn to 61. If you possess Animal Mastery, but have yet to attain this rank, turn to 208. If you do not possess Animal Mastery, turn to 110. @@ -2185,7 +2378,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You step away from the bodies of your slain enemies and collapse against the wall of the vault, gasping for breath. As you slowly recover, you notice that one of the reptilians has a leather pouch slung around its neck. You kneel down and tear open the pouch to discover that it contains a small Iron Disc. A cursory search of his dead companion reveals a Dagger, a Sword, and a small stone phial containing a Black Potion (properties unknown).

-

The size and shape of the disc suddenly triggers an image in your memory. You take the disc and insert it between the gemstone squares which operate the portal lock. There is an audible click!, and the disc reappears at the slot (if you wish to keep this Iron Disc, record it on your Action Chart as a Special Item). Seconds later, the heavy portal begins to rise. You wait until it has risen a few feet and you are sure that no enemy awaits you on the other side, then you duck under the iron plate and hurry into the tunnel beyond. As you run, you hear the portal slamming shut behind you with a dull reverberating boom.

+

The size and shape of the disc suddenly trigger an image in your memory. You take the disc and insert it between the gemstone squares which operate the portal lock. There is an audible click!, and the disc reappears at the slot. (If you wish to keep this Iron Disc, record it on your Action Chart as a Special Item.) Seconds later, the heavy portal begins to rise. You wait until it has risen a few feet and you are sure that no enemy awaits you on the other side, then you duck under the iron plate and hurry into the tunnel beyond. As you run, you hear the portal slamming shut behind you with a dull reverberating boom.

Turn to 115.
@@ -2193,9 +2386,15 @@ Suggestions for Wolfs Bane, sections 141-210:
130 + + +

This is the correct answer to the time bomb puzzle in Section 177.

+
+
+ -

The moment you key-in the correct number, it activates the detonator lock and the bomb ceases to function. You wipe a trickle of sweat from your brow as you look at the illuminated display, for it shows that there were only five seconds to go before the bomb would have exploded. Carefully you set the device down on the floor and then hurry to the nearest dragonfly pen where you use your Magnakai Discipline of Animal Control to subdue its hostile occupant. The creature reluctantly submits to your will and allows you to climb upon its back, It has no saddle, and so you are forced to grip its scaly spine as you urge it skywards in pursuit of Wolfs Bane.

-

As you emerge through the open steel roof of the tower, you catch a fleeting glimpse of the rainswept city far below. Then, in the next instant, you plunge into the base of the thick black storm clouds which keep this alien city forever in shadow.

+

The moment you key in the correct number, it activates the detonator lock and the bomb ceases to function. You wipe a trickle of sweat from your brow as you look at the illuminated display, for it shows that there were only five seconds to go before the bomb would have exploded. Carefully you set the device down on the floor and then hurry to the nearest dragonfly pen where you use your Magnakai Discipline of Animal Control to subdue its hostile occupant. The creature reluctantly submits to your will and allows you to climb upon its back, It has no saddle, and so you are forced to grip its scaly spine as you urge it skywards in pursuit of Wolfs Bane.

+

As you emerge through the open steel roof of the tower, you catch a fleeting glimpse of the rain-swept city far below. Then, in the next instant, you plunge into the base of the thick black storm clouds which keep this alien city forever in shadow.

Turn to 310.
@@ -2236,7 +2435,7 @@ Suggestions for Wolfs Bane, sections 141-210: 134 -

Cursing your luck, you abandon the lock and turn to face the metal beast. The creature is loping towards you now, the rhythmic squeal of its metal joints counterpointed by the whirring clack of its great iron jaw. You bite back your fear and brace yourself as the beast gets ready to pounce.

+

Cursing your luck, you abandon the lock and turn to face the metal beast. The creature is loping towards you now, the rhythmic squeal of its metal joints counterpointed by the whirring clack of its great iron jaw. You bite back your fear and brace yourself as the beast gets ready to pounce.

If you possess a Bow, and wish to use it, turn to 87. If you possess Kai-alchemy, and wish to use it, turn to 14. If you do not possess this weapon or skill, or choose not to use them, turn to 127. @@ -2257,7 +2456,7 @@ Suggestions for Wolfs Bane, sections 141-210: 136 -

With stunning grace and swiftness, you unshoulder your bow and let loose two hastily aimed arrows at the reptilians. Yet, despite the haste of your shots, both shafts find their mark. They skewer the horny skulls of these cold-blooded ambushers, killing them both in an instant. (Remember to reduce your total number of arrows by 2.)

+

With stunning grace and swiftness, you unshoulder your bow and let loose two hastily aimed arrows at the reptilians. Yet, despite the haste of your shots, both shafts find their mark. They skewer the horny skulls of these cold-blooded ambushers, killing them both in an instant. (Remember to reduce your total number of arrows by 2.)

Free now from the immediate threat of attack, you shoulder your bow and turn to examine the sealed portal for a lever or some other means to make it rise.

Turn to 202.
@@ -2267,7 +2466,7 @@ Suggestions for Wolfs Bane, sections 141-210: 137 -

This passage ascends by a slope to a chamber that is lined with sheets of a glassy, jet-black mineral. A flight of iron steps ascends from here to a landing where a circular stair continues the ascent to the levels above. On a shelf beside the opening to the circular stairway there is a steel cage containing a small primate. It reminds you of the kakarmi, the wild primates who inhabit the forests around the Kai Monastery. This creature seems to recognize you, and as you approach the stairs, it begins to shriek with fear. Rather than risk drawing unwanted attention to yourself, you use your innate skills of animal control to calm and subdue the frightened creature.

+

This passage ascends by a slope to a chamber that is lined with sheets of a glassy, jet-black mineral. A flight of iron steps ascends from here to a landing where a circular stair continues the ascent to the levels above. On a shelf beside the opening to the circular stairway there is a steel cage containing a small primate. It reminds you of the Kakarmi, the wild primates who inhabit the forests around the Kai Monastery. This creature seems to recognize you, and as you approach the stairs, it begins to shriek with fear. Rather than risk drawing unwanted attention to yourself, you use your innate skills of Animal Control to calm and subdue the frightened creature.

If you wish to release this creature from its cage, turn to 46. If you choose to ignore it and continue on your way up the circular stairs, turn to 287.
@@ -2277,7 +2476,7 @@ Suggestions for Wolfs Bane, sections 141-210: 138 -

You detect that the fluid which the creatures are drinking from the fountain is highly flammable. Armed with this knowledge, you place an arrow to your bow and take aim at the stone trough. Moments before you release your bowstring, you utter the words of the Old Kingdom battle spell Flameshaft and the tip of your missile flares brightly with a crackling magical flame. You launch the arrow and watch as it arcs into the trough. With a deafening wumph!, the liquid ignites to form a blazing fireball which greedily consumes the creatures who are gathered around the lip of the trough.

+

You detect that the fluid which the creatures are drinking from the fountain is highly flammable. Armed with this knowledge, you place an arrow to your bow and take aim at the stone trough. Moments before you release your bowstring, you utter the words of the Old Kingdom Battle-spell Flameshaft and the tip of your missile flares brightly with a crackling magical flame. You launch the arrow and watch as it arcs into the trough. With a deafening wumph!, the liquid ignites to form a blazing fireball which greedily consumes the creatures who are gathered around the lip of the trough.

Turn to 204.
@@ -2297,8 +2496,17 @@ Suggestions for Wolfs Bane, sections 141-210: 140 -

The moment you pass into the mouth of the skull-rock you are engulfed by a dense fog that is icy-cold and impenetrable to your sight and senses. You strain your Kai skills to aid your pursuit of Wolfs Bane, but all to no avail; this ivory-white fog hides everything, swamping and distorting all sense of time and direction.

+

The moment you pass into the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. You strain your Kai skills to aid your pursuit of Wolfs Bane, but all to no avail; this ivory-white fog hides everything, swamping and distorting all sense of time and direction.

You keep moving, forcing yourself onwards even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict dwellings of a decaying, alien city.

+ + + + Brian Williams + + + + +

It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

Suddenly you sense a blur of movement beside a mountain of rubble which blocks the end of the street. You focus upon it, magnifying your vision to penetrate the damp gloom, and you are rewarded with a fleeting glimpse of Wolfs Bane. He is running away. You hurry after him and, as you crest the mound, you see him entering the shattered entrance to a three-storey dwelling close by.

Turn to 324. @@ -2342,8 +2550,8 @@ Suggestions for Wolfs Bane, sections 141-210:

When you reach the bowl of the corolla once more, you lower yourself into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface and you are able to discern other stems beyond. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point for you have no desire to explore the roots of this huge flower.

Carefully you examine the fabric of the semi-transparent stem. If you can force your way through this tough plant wall, you will be able to escape from your prison-like tube.

If you possess a bladed weapon, or a bladed Special Item, turn to 332. - If you possess Kai-alchemy and wish to use it, turn to 57. - If you possess Magi-magic and wish to use it, turn to 279. + If you possess Kai-alchemy, and wish to use it, turn to 279. + If you possess Magi-magic, and wish to use it, turn to 57. If you possess none of the above, or choose not to use them, turn to 4.
@@ -2354,7 +2562,7 @@ Suggestions for Wolfs Bane, sections 141-210:

You lose your grip and slip back into the water. As you make a second attempt to climb out, you feel the creature grab your legs. Swiftly he pulls you beneath the surface and drags you down towards the cellar floor, twenty feet below the surface. You are left in no doubt that this beast wants to drown you before it feasts on your flesh!

If you possess Kai-alchemy, and have attained the Kai rank of Sun Thane, or higher, turn to 194. - If you do not possess this skill, or if you have yet to attain this level of Kai mastery, turn to 237. + If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 237.
@@ -2362,7 +2570,7 @@ Suggestions for Wolfs Bane, sections 141-210: 146 -

You step out from beneath the leaf under which you have been hiding and focus on the distant vent. Carefully you recite the words of the Brotherhood spell Levitation that Guildmaster Banedon taught you many years ago, and moments later you feel yourself floating upwards through the air towards the apex of this gigantic cavern.

+

You step out from beneath the leaf under which you have been hiding and focus on the distant vent. Carefully you recite the words of the Brotherhood Spell Levitation that Guildmaster Banedon taught you many years ago, and moments later you feel yourself floating upwards through the air towards the apex of this gigantic cavern.

The spell frees you from the grip of gravity and enables you to soar towards the caverns roof. However, you are unable to control the angle of your ascent and in order to steer yourself towards the vent, you must try to position yourself in one of the thermal currents which are rising from the canyon floor.

After some great effort you manage to locate a benign thermal which carries you slowly towards the distant vent. Unfortunately, you are not the only creature enjoying the hospitality of this rising current. You have soared close to a mile above the canyon when suddenly you attract the unwanted attention of a gigantic dragonfly. Anxious to defend yourself in case it should attack, you draw a weapon and wait with bated breath as it circles around your floating form.

Pick a number from the Random Number Table. If you possess Assimilance, add 1 to the number you have picked.

@@ -2375,7 +2583,7 @@ Suggestions for Wolfs Bane, sections 141-210: 147 -

Naar summons forth a shrieking horde of horrors from the smoky walls of his throne room. These hideous bat-winged creatures resemble deformed human brains that trail skeletal appendages. You retreat a few paces before them, in order to unsheathe your weapon, and then with your battle cry on your lipsFor Sommerlund and the Kai!you launch yourself into their midst and fight like a demon.

+

Naar summons forth a shrieking horde of horrors from the smoky walls of his throne room. These hideous bat-winged creatures resemble deformed human brains that trail skeletal appendages. You retreat a few paces before them, in order to unsheathe your weapon, and then with your battle-cry on your lipsFor Sommerlund and the Kai!you launch yourself into their midst and fight like a demon.

Crypt Spawn horde5036 If you win this combat, turn to 111.
@@ -2386,8 +2594,8 @@ Suggestions for Wolfs Bane, sections 141-210:

The once-grand doors of this hall no longer hang upon their hinges. They have been torn down and now lie twisted and rusted together, partially blocking the entrance. After checking to make sure that your adversary has not left any unwelcome surprises, you clamber over these ruined doors and begin a cautious exploration of the halls gloomy interior.

-

The cavernous ground floor was long ago gutted by fire. All that remains of its contents now lie buried beneath blackened timbers and twisted iron beams. Metal chains hang in festoons from the buckled roof girders, dripping icicles of rust. They sway and squeal eerily in the wind, sending shivers coursing down your spine.

-

You detect nothing of interest in the debris and are about to abandon your search when suddenly you hear something unexpecteda dull thump. The sound came from below the ground. Drawing upon your Magnakai hunting skills, you peer through a hole in the ruined floor and detect something large and warm-blooded. It is moving away, towards the rear of the halls cellar level.

+

The cavernous ground floor was long ago gutted by fire. All that remain of its contents now lie buried beneath blackened timbers and twisted iron beams. Metal chains hang in festoons from the buckled roof girders, dripping icicles of rust. They sway and squeal eerily in the wind, sending shivers coursing down your spine.

+

You detect nothing of interest in the debris and are about to abandon your search when suddenly you hear something unexpecteda dull thump. The sound came from below the ground. Drawing upon your Magnakai hunting skills, you peer through a hole in the ruined floor and detect something large and warm-blooded. It is moving away, towards the rear of the halls cellar level.

If you wish to investigate your discovery further, turn to 168. If you choose to abandon your search and leave the hall, turn to 71.
@@ -2407,8 +2615,8 @@ Suggestions for Wolfs Bane, sections 141-210:
  • Mace
  • Spear
  • Arrows (6)
  • -
  • Quiver (counts as a Special Item if you choose this in addition to any quiver you may already possess)
  • -
  • Naptha Bomb (small explosive incendiarycounts as a Backpack Item)
  • +
  • Quiver (counts as a Special Item if you choose this in addition to any Quiver you may already possess)
  • +
  • Naphtha Bomb (small explosive incendiarycounts as a Backpack Item)
  • If you choose to take any of the above items, make the appropriate adjustments to your Action Chart. You may then leave the armoury by turning to 260.
    @@ -2419,7 +2627,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Beyond the arch lies a steep ramp that descends to the floor of a circular chamber, the lowest level of the tower which soars into the stormy sky above. Runes of alien design run around the seamless glassy walls and the air is heavy with the sweet smell of decay. A large circular plinth stands in the centre of the chamber, its mirror-smooth surface a little under three feet from the floor. You take a step towards it and suddenly it is surrounded by a wall of fierce blue flames which shoot upwards from tiny vents in the floor around its base. As these flames gradually subside, you see four Kai Masters cowering upon the plinth. They are the four young Kai you thought had been left safely behind in the Old Necropolis of Tyso. They look petrified with fear, and when they see you they throw up their blistered, soot-blackened hands and plead for you to release them from their fiery prison.

    -

    Drawing upon your Magnakai Discipline of psi-screen, you detect that the image of the four Kai Masters is nothing but a cruel illusion. Then, in the very next instant, the ramp on which you are standing suddenly drops away from under your feet. You throw yourself to one side and crash down upon the floor of the chamber, rolling over as you strike the hard surface to lessen the shock of impact. As you stagger to your feet, you see the image of the four Kai being consumed by fire. It is a frightful sight, and as they scream their last, a wave of hostile psychic energy crashes into your mind.

    +

    Drawing upon your Magnakai Discipline of Psi-screen, you detect that the image of the four Kai Masters is nothing but a cruel illusion. Then, in the very next instant, the ramp on which you are standing suddenly drops away from under your feet. You throw yourself to one side and crash down upon the floor of the chamber, rolling over as you strike the hard surface to lessen the shock of impact. As you stagger to your feet, you see the image of the four Kai being consumed by fire. It is a frightful sight, and as they scream their last, a wave of hostile psychic energy crashes into your mind.

    If you possess Kai-screen, turn to 122. If you do not possess this Discipline, turn to 45.
    @@ -2432,7 +2640,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Wolfs Bane staggers backwards, clutching at his wounds with his free hand. You move forward, eager to finish him, but he parries your lunge and then, with a look of utter desperation in his soulless eyes, he glances up at the ceiling and shouts:

    Take him, Doom-blight! Take him now!

    Your blood freezes when you see a great gull-winged horror emerge from a hidden perch among the halls shadowy rafters. It plunges towards you, a fiery sword held at arms length ready to be driven through your heart.

    - If you have ever encountered the Demoness Shamath in a previous Lone Wolf adventure, turn to 263. + If you have ever encountered the Demoness Shamath in a previous Lone Wolf adventure, turn to 263. If you have never encountered this creature, turn to 74.
    @@ -2441,7 +2649,7 @@ Suggestions for Wolfs Bane, sections 141-210: 152 -

    Frantically you shout the words of the Brotherhood spell Halt Missile and point at the onrushing arrow. The deadly shaft freezes in mid-flight, barely a few inches from the tip of your extended finger. Immediately you crouch down, and as the effects of the spell wear off, the shaft suddenly re-animates and whistles over your head to lodge itself in the tangle of vines that curtain the cave mouth.

    +

    Frantically you shout the words of the Brotherhood Spell Halt Missile and point at the onrushing arrow. The deadly shaft freezes in mid-flight, barely a few inches from the tip of your extended finger. Immediately you crouch down, and as the effects of the spell wear off, the shaft suddenly re-animates and whistles over your head to lodge itself in the tangle of vines that curtain the cave mouth.

    Turn to 133.
    @@ -2454,8 +2662,8 @@ Suggestions for Wolfs Bane, sections 141-210: If you possess Kai-alchemy, and wish to use it, turn to 58. If you possess Magi-magic, and wish to use it, turn to 113. If you possess Assimilance, and have attained the rank of Sun Lord, (and you wish to use this Discipline), turn to 176. - If you possess Grand Huntmastery, and have attained the rank of Sun Lord, (and you wish to use this Discipline), turn to 212. - If you possess none of these skills, or do not yet possess the necessary level of Kai rank, (or if you choose not to use any Kai mastery), turn instead to 259. + If you possess Grand Huntmastery, and have attained the rank of Sun Thane, (and you wish to use this Discipline), turn to 212. + If you possess none of these skills, or do not yet possess the necessary level of Kai rank, (or if you choose not to use any Kai Mastery), turn instead to 259.
    @@ -2466,7 +2674,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Dazed and trembling, you stagger to your feet and tentatively shake your head in an effort to clear your blurred vision. Close by your feet you see the outline of your weapon and you stoop to retrieve it. (If you were holding a normal weapon when you passed through the wall, you discover it has been destroyed by the blast: delete this weapon from your Weapons List. If the weapon you were holding was a Special Item, you discover that it has survived intact.)

    As your vision returns you see that you have been hurled back into the chamber. Your fellow Kai, all of whom were knocked to the floor by the blast, are now struggling to get themselves back on their feet. Fortunately their physical injuries are minor; their innate Kai skills have spared them from serious injury. However, you sense that your inability to detect that the wall was an explosive illusion has severely shaken their confidence.

    Our prey is far more cunning than I feared, you say, reproachfully, but we are Kai and we shall rise to the challenge. Our enemy possesses strong magic and he is capable of masking it well. Yet he chooses to use it to wound and weaken our party, not to kill us. Why this should be I do not know. But from now on we cannot entirely trust our senses to protect us. We must proceed with the utmost caution.

    -

    Beyond where the illusory north wall once stood, you can now see a small antechamber which is wreathed in acrid blue smoke. Gradually this smoke dissipates to reveal a shallow plinth upon which lies a bronze urn. This heavy object rests on its side and a quantity of pale grey ash has spilled from its hinged lid. Cautiously you approach the urn and see that there is an inscription engraved on its side. From this ancient script you learn that the ashes are the last remains of Baroness Garrulen, the wife of Hulthird Baron of Tyso. Glinting half-buried in the ash, you notice a ring encrusted with crimson gemstones (if you wish to keep this Ruby Ring, record it on your Action Chart as a Special Item).

    +

    Beyond where the illusory north wall once stood, you can now see a small antechamber which is wreathed in acrid blue smoke. Gradually this smoke dissipates to reveal a shallow plinth upon which lies a bronze urn. This heavy object rests on its side and a quantity of pale grey ash has spilled from its hinged lid. Cautiously you approach the urn and see that there is an inscription engraved on its side. From this ancient script you learn that the ashes are the last remains of Baroness Garrulen, the wife of Hulthird Baron of Tyso. Glinting half-buried in the ash, you notice a ring encrusted with crimson gemstones. (If you wish to keep this Ruby Ring, record it on your Action Chart as a Special Item.)

    You are righting the urn on its plinth when you hear Steel Hand calling you. He has found something among the rubble which litters the floor at the rear of the antechamber.

    Turn to 35.
    @@ -2486,7 +2694,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    With bated breath you watch as the warrior kicks the smouldering remains of the iron chest. He scans the warehouse, the visor of his helmet pulsing a dull crimson glow as he tries to locate where you are hiding. Unable to find you, he cradles his weapon and begins a systematic search of the building.

    -

    As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears and you are hard pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.

    +

    As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears and you are hard-pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.

    Pick a number from the Random Number Table. If your current ENDURANCE points score is 12 or less, deduct 2 from the number you have picked.

    If your total is now 0 or less, turn to 93. If it is 1 or more, turn to 63. @@ -2515,7 +2723,7 @@ Suggestions for Wolfs Bane, sections 141-210: 159 -

    You insert the iron disc and the portal slides open to reveal an impressive sight. The chamber beyond is stacked to the ceiling with coils of wire and solid bars made of pure platinum. These items are worth a vast fortune on your home world of Magnamund. (If you wish to take a Platinum Ingot, record it on your Action Chart. Due to its weight, however, it occupies the same space as 2 Backpack Items.)

    +

    You insert the Iron Disc and the portal slides open to reveal an impressive sight. The chamber beyond is stacked to the ceiling with coils of wire and solid bars made of pure platinum. These items are worth a vast fortune on your home world of Magnamund. (If you wish to take a Platinum Ingot, record it on your Action Chart. Due to its weight, however, it occupies the same space as 2 Backpack Items.)

    To leave this chamber and continue, turn to 330.
    @@ -2524,10 +2732,10 @@ Suggestions for Wolfs Bane, sections 141-210: 160 -

    The passage beyond the fissure twists and turns like an angry snake. Gradually this winding tunnel bears eastwards and descends by slope and stair into deeper levels of the catacombs. During your long trek you detect not a single trace of the imposter and, when eventually the tunnel comes to a dead end, you curse your ill luck. Reluctantly you decide to retrace your steps. It is only then that you sense a faint but lingering aura of evil close to the tunnel floor.

    +

    The passage beyond the fissure twists and turns like an angry snake. Gradually this winding tunnel bears eastwards and descends by slope and stair into deeper levels of the catacombs. During your long trek you detect not a single trace of the impostor and, when eventually the tunnel comes to a dead end, you curse your ill luck. Reluctantly you decide to retrace your steps. It is only then that you sense a faint but lingering aura of evil close to the tunnel floor.

    A closer inspection reveals a trapdoor set into the grimy flagstones. You pull this heavy hatch open and discover a circular chute and a ladder descending into darkness. Your heart misses a beat when you notice fresh tracks on the ladders iron rungs; at last you have found the impostors trail.

    Cautiously you lead the descent into the chute, using your powers of infravision to scan for signs of movement in the damp darkness below. After several minutes you reach the bottom of the ladder where you discover a large vaulted chamber. Around its walls are positioned urns and grey stone caskets, each embellished with traces of gold. There is an unexpected air of opulence about this vault which prompts you to guess that it is a secret burial tomb.

    - If you have ever visited the Graveyard of the Ancients in a previous Lone Wolf adventure, turn to 182. + If you have ever visited the Graveyard of the Ancients in a previous Lone Wolf adventure, turn to 182. If you have never visited this forbidden place, turn to 206.
    @@ -2547,6 +2755,19 @@ Suggestions for Wolfs Bane, sections 141-210:

    You race towards the swirling mouth of the Shadow Gate, but Naar is determined to launch one last desperate attempt to prevent you from escaping. You are within ten paces of the gate when two of the rubbery-limbed horrors emerge from the smoky walls and hurl themselves upon you.

    + + + + Brian Williams + + Before you can reach the gate, two of the rubbery- + limbed horrors hurl themselves upon you. + + + + + + 2 Cryopedeans3832 If you win this combat, turn to 350.
    @@ -2567,7 +2788,7 @@ Suggestions for Wolfs Bane, sections 141-210: 164 -

    Wary of the uncertain floor of this hall, you utter the words of the Brotherhood spell Levitation and feel yourself rising slowly to the ceiling. Using the gaps between the bricks in the arched roof, you pull yourself along the ceiling until you reach the far end of the hall. Fortunately, the door is unlocked and you are able to open it with your foot and lower yourself safely through its archway and into the hall beyond.

    +

    Wary of the uncertain floor of this hall, you utter the words of the Brotherhood Spell Levitation and feel yourself rising slowly to the ceiling. Using the gaps between the bricks in the arched roof, you pull yourself along the ceiling until you reach the far end of the hall. Fortunately, the door is unlocked and you are able to open it with your foot and lower yourself safely through its archway and into the hall beyond.

    Turn to 62.
    @@ -2577,8 +2798,8 @@ Suggestions for Wolfs Bane, sections 141-210:

    You soon realize that the creatures iron collar and chain prevent it from reaching you so long as you keep your back pressed to the cavern wall. Mindful of this, you inch your way slowly towards the tunnel. However, you have progressed only a few yards when you feel the floor sloping away. The water is getting deeper.

    - If you possess Magi-magic, turn to 234. - If you do not possess this Grand Master Discipline, turn to 25. + If you possess Magi-magic, and have attained the rank of Grand Thane or higher, turn to 234. + If you do not possess this Grand Master Discipline, or have yet to attain this level of Kai Mastery, turn to 25.
    @@ -2607,7 +2828,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Carefully you lower yourself through the hole and drop silently to the floor of the cellar beneath. You remain crouched where you land, not daring to move a muscle until you have scoured the darkness for any potential threat to your life. You detect an area of warmth radiating from behind a stack of rotting timbers and slowly you inch towards it, your weapon drawn in readiness to strike.

    You have moved to within a few yards of the timber pile and feel confident that you have tracked down your enemy.

    -

    Come out, Wolfs Bane! you shout, Dont hide from me like some cowardly dog!

    +

    Come out, Wolfs Bane! you shout. Dont hide from me like some cowardly dog!

    You sense movement and draw back your weapon in anticipation of your enemys imminent attack. Then a loud, inhuman, blood-curdling howl issues from behind the pile of timber and in a terrifying moment your confidence is shattered. The enemy confronting you is not Wolfs Bane.

    You glimpse the shadowy blur of a huge, black shape rising up from behind the timbers. Fangs gleam momentarily in the gloom as it opens its cavernous maw, and then, in the blink of an eye, it leaps over the pile and falls upon you.

    Kataka4240 @@ -2644,7 +2865,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Frantically you examine the portcullis, searching for some chink in its armour that you can exploit to your advantage. It is crudely constructed from criss-crossing strands of iron and steel, bolted and riveted wherever the bars connect, yet despite its crude appearance you soon discover that it is very tough and secure. You will not be able to break through this portal.

    If you possess Kai-alchemy, and have attained the rank of Sun Knight or higher, turn to 272. - If you do not possess this Grand Master Discipline, turn to 55. + If you do not possess this Grand Master Discipline, or have yet to attain this level of Kai Mastery, turn to 55.
    @@ -2653,7 +2874,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    You muster your skill and plunge your hand into the water, close to where the creatures head has surfaced. In an instant, the black water around its neck and body freezes over, trapping and crushing the beast within a solid block of ice.

    -

    Free now to continue your pursuit, you leave the frozen cellar-beast and climb the steps to emerge amongst the ruins of the city. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly imbedded in the muddy floor of this tunnel.

    +

    Free now to continue your pursuit, you leave the frozen cellar-beast and climb the steps to emerge amongst the ruins of the city. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly embedded in the muddy floor of this tunnel.

    The tunnel passes under a broad avenue and then surfaces in front of a grand two-storey building. This was once a busy warehouse that stored braided coils of fine copper cable. You avoid the main entrance in case your adversary is lying in ambush there, and enter instead by way of a flight of iron steps that leads to a second floor window. The moment you set foot inside the building you sense that Wolfs Bane is here. Warily you explore, your nerves stretched to breaking point as your eyes seek out detail in the darkness. You are approaching the west wing of this building when you suddenly catch sight of your opponent through a hole in the floor. He is sitting on his haunches behind a mound of wooden crates, busily eating a green-skinned fruit, and he is unaware that you are watching him.

    If you possess Magi-magic, and have attained the rank of Grand Thane (and wish to use your skill), turn to 81. If you possess a Bow, and wish to use it, turn to 106. @@ -2667,9 +2888,18 @@ Suggestions for Wolfs Bane, sections 141-210:

    Cautiously you inch your way nearer to the open tomb. Lying across the threshold is a slab of stone which stirs your curiosity. A closer inspection reveals an intricate design scratched upon its surface. It has been smeared with dirt and a magical spell of shielding has been placed upon it to disguise its true purpose. Yet you realize immediately what it is and you recoil from the slab, hurriedly retreating a dozen paces. It is a glyph of power: a magical booby trap that has been expertly camouflaged to keep it secret. If anyone or anything were to step upon or pass over this glyph, the energy contained within it would be released in one devastating instant.

    + + + + Brian Williams + + + + +

    You warn the others of what you have found and tell them to retreat with you to a safe distance. From the cover of a gravestone, several yards from the tomb, you instruct Star Lynx to pick up a rock and hurl it through the open doorway. He selects an apple-sized chunk of granite and lobs it accurately into the open tomb.

    Pick a number from the Random Number Table.

    - If the number you have chosen is 14, turn to 211. + If the number you have chosen is 04, turn to 211. If it is 59, turn to 53.
    @@ -2678,9 +2908,18 @@ Suggestions for Wolfs Bane, sections 141-210: 174 -

    The moment you enter the mouth of the skull-rock you are engulfed by a dense fog that is icy-cold and impenetrable to your sight and senses. The thunderous noise of the temples destruction ends abruptly, as if a great door has suddenly been closed upon it. You strain your Kai skills to aid your pursuit of Wolfs Bane but to no avail; the ivory-white fog hides everything, swamping and distorting your sense of time and direction.

    +

    The moment you enter the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. The thunderous noise of the temples destruction ends abruptly, as if a great door has suddenly been closed upon it. You strain your Kai skills to aid your pursuit of Wolfs Bane but to no avail; the ivory-white fog hides everything, swamping and distorting your sense of time and direction.

    You keep moving, forcing yourself onwards, even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict remains of a decaying, alien city.

    It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

    + + + + Brian Williams + + + + +

    You examine the paved surface of the street and detect your enemys footprints. They are fresh and they lead you to a small courtyard flanked by two buildings: a large municipal hall and a smaller two-storey dwelling. Wolfs Banes tracks end in the middle of the wet courtyard and you sense that they have been deliberately erased. Despite your advanced hunting skills, you are unable to determine into which building your enemy has escaped.

    If you wish to enter the municipal hall, turn to 148. If you wish to investigate the two-storey dwelling, turn to 267. @@ -2692,8 +2931,8 @@ Suggestions for Wolfs Bane, sections 141-210:

    The giant serpent resists your mental command to retreat, yet the strain of doing so leaves its body in a state of partial paralysis. Cautiously you advance, keeping a wary eye on its trembling form as you skirt around the serpent and inch your way towards the opposite tunnel. However, you have progressed only a few yards when you feel the floor sloping away beneath your feet. The water is getting deeper.

    - If you possess Magi-magic, turn to 234. - If you do not possess this Grand Master Discipline, turn to 25. + If you possess Magi-magic, and have attained the rank of Grand Thane or higher, turn to 234. + If you do not possess this Grand Master Discipline, or have yet to attain this level of Kai Mastery, turn to 25.
    @@ -2701,7 +2940,7 @@ Suggestions for Wolfs Bane, sections 141-210: 176 -

    You use your Kai mastery to blur the outline of your body in the hope that the onrushing bolt of energy will miss its mark.

    +

    You use your Kai Mastery to blur the outline of your body in the hope that the onrushing bolt of energy will miss its mark.

    Pick a number from the Random Number Table. For every level of Kai rank you have attained above that of Grand Guardian, add 1 to the number you have picked.

    If your total is now 4 or less, turn to 291. If it is 5 or higher, turn to 166. @@ -2711,9 +2950,24 @@ Suggestions for Wolfs Bane, sections 141-210:
    177 + + +

    The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

    +
    +
    + -

    You pick up the ticking bomb and examine it carefully. Below the illuminated panel, which is counting down the seconds, you see four small windows which display a sequence of numbers. Beneath these windows are tiny buttons which, when pressed, change the numbers that are displayed. The third window in the sequence is blank and, when you concentrate upon it, your Kai senses reveal to you that by keying-in the missing number in the sequence you will prevent the bomb from exploding.

    -

    Study the following sequence of numbers carefully. When you think you know the solution, turn to the page number that is the same as your answer.

    +

    You pick up the ticking bomb and examine it carefully. Below the illuminated panel, which is counting down the seconds, you see four small windows which display a sequence of numbers. Beneath these windows are tiny buttons which, when pressed, change the numbers that are displayed. The third window in the sequence is blank and, when you concentrate upon it, your Kai senses reveal to you that by keying in the missing number in the sequence you will prevent the bomb from exploding.

    + + + + Brian Williams + + + + + +

    Study the following sequence of numbers carefully. When you think you know the solution, turn to the page number that is the same as your answer.

    If you guess incorrectly, or if you cannot determine the missing number, turn instead to 269.
    @@ -2722,7 +2976,7 @@ Suggestions for Wolfs Bane, sections 141-210: 178 -

    Your psychic powers prove very effective: the giant insect obeys your command not to attack. Yet, before it flys away, it sprays the stamen with a misty vapour which causes the petals to close up.

    +

    Your psychic powers prove very effective: the giant insect obeys your command not to attack. Yet, before it flies away, it sprays the stamen with a misty vapour which causes the petals to close up.

    Hurriedly you retreat along the stamen and narrowly avoid being crushed to death as the huge petals fold in on themselves. Your innate Kai Discipline of Animal Control has saved you from a confrontation with the giant insect, yet the creature has used its own innate abilities to thwart your chances of escaping from the plant this way. The vapour condenses and runs along the stamen, making it difficult for you to maintain your grip, and reluctantly you are forced to retreat all the way down to the bowl of the corolla, to where the hollow stem is now the only chance you have of getting out of this plant alive.

    Turn to 103.
    @@ -2733,8 +2987,8 @@ Suggestions for Wolfs Bane, sections 141-210:

    Unfortunately you are detected by one of the grey-skinned creatures as you pass directly over their fluid-filled trough. It raises the alarm and frantically its ragged brothers scramble to unshoulder and load their bows.

    - If you possess Kai-alchemy, turn to 198. - If you do not possess this Grand Master Discipline, turn to 231. + If you wish to use your Discipline of Kai-alchemy again, turn to 198. + If you do not, turn to 231.
    @@ -2763,7 +3017,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Looking around the walls of this tomb brings back memories of the time that you ventured into the Graveyard of the Ancients. The shape of the urns which stand here are identical to those that you discovered by chance in the tombs beneath that forbidden burial ground. The recollection chills you, for clearly you recall that those urns contained deadly Crypt Spawn.

    -

    You focus your sixth sense on the urns that line this chamber and, to your relief, you detect no living creatures lurking within. You instruct the others to examine them with care and, to your surprise, they discover that some contain Laumspur leaves. They are spotted with age but they still possess their healing powers. (There are enough leaves here for three potions of Laumspur. Each potion counts as one Backpack Item and will restore 4 ENDURANCE points when swallowed immediately after combat.)

    +

    You focus your Sixth Sense on the urns that line this chamber and, to your relief, you detect no living creatures lurking within. You instruct the others to examine them with care and, to your surprise, they discover that some contain Laumspur leaves. They are spotted with age but they still possess their healing powers. (There are enough leaves here for three Potions of Laumspur. Each potion counts as one Backpack Item and will restore 4 ENDURANCE points when swallowed immediately after combat.)

    You are helping Blazer to tilt one of the urns when a sudden and unexpected noise at the far end of the chamber sets your pulse racing.

    Turn to 80.
    @@ -2871,7 +3125,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    The sudden shock of impact nearly knocks you off the back of your flying steed. Frantically you scramble to regain your seat and, as you pull yourself upright, you notice that the enemy is now more than a hundred feet below; the momentum of its attack has carried it deeper into the cavern.

    Your mount seizes its slim advantage and climbs as fast as it can to get away from the larger dragonfly. The enemy circles about, as if preparing to pursue, then it emits a loud buzz and changes its course. You watch with relief as it spirals away towards a cluster of smaller dragonflies that are hovering near the centre of the gorge.

    -

    Several minutes elapse before your tireless mount reaches the apex of the cavern and soars into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you and your air-steed precariously close to its rocky lip. The shock of the unexpectedly violent wind causes your mount to circle around the lip and attempt to dive back into the cavern. Blind with fear, it no longer responds to your commands, forcing you to take drastic action to avoid being carried back into the gorge. As you swoop past a rocky outcrop, you leap from the creatures back and abandon yourself to the mercy of the crosswinds. Only your Kai mastery and your lightning-swift reactions save you from being crushed to death as you are blown towards the jagged, volcanic edge.

    +

    Several minutes elapse before your tireless mount reaches the apex of the cavern and soars into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you and your air-steed precariously close to its rocky lip. The shock of the unexpectedly violent wind causes your mount to circle around the lip and attempt to dive back into the cavern. Blind with fear, it no longer responds to your commands, forcing you to take drastic action to avoid being carried back into the gorge. As you swoop past a rocky outcrop, you leap from the creatures back and abandon yourself to the mercy of the crosswinds. Only your Kai Mastery and your lightning-swift reactions save you from being crushed to death as you are blown towards the jagged, volcanic edge.

    Miraculously, you survive the impact and are able to haul yourself out of the vent and climb safely onto a surface that, you assume, is the roof of the cavern. Seeking shelter from the raging crosswinds, you squeeze yourself into a hollow in the porous rock from where you are able to take stock of your new surroundings. The sight makes you gasp, for it is a view to rival the fertile wonders of the cavern below.

    Turn to 239.
    @@ -2882,6 +3136,19 @@ Suggestions for Wolfs Bane, sections 141-210:

    You are within a dozen paces of the stairs when suddenly one of the grey-skinned creatures turns and sniffs the air; it has detected your scent. It scans the hall and the moment its ghoulish eyes focus on your body it raises the alarm. Frantically, its ragged brothers scramble to the stairs to deny you access to the balcony and archway above.

    + + + + Brian Williams + + One of the grey-skinned creatures sniffs + the airit has detected your scent. + + + + + + 6 Avarosi4448

    You cannot evade this combat; you must fight these foes to the finish.

    If you win the fight, turn to 325. @@ -2906,7 +3173,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Release him, my lord, says Banedon. The Baron, caught off-guard by the sudden disappearance of the magical shield and the Guildmasters unexpected request, takes a step backwards and reaches nervously for his sword.

    Have no fear, says Banedon, staying the Barons hand, for we have here the real Grand Master of the Kai.

    How can you be so sure? retorts Caldar. Banedon smiles and points to the amulet that you wear around your neck.

    -

    Look there, he says. No agent of Naar could tolerate the touch of that goodly artifact. Banish your doubts, my lord. This man is Lone Wolf.

    +

    Look there, he says. No agent of Naar could tolerate the touch of that goodly artefact. Banish your doubts, my lord. This man is Lone Wolf.

    Turn to 88.
    @@ -2915,7 +3182,7 @@ Suggestions for Wolfs Bane, sections 141-210: 196 -

    You place an arrow to your bowstring and draw it taut to your lips. Expertly you gauge the distance to your target and then let your arrow fly. It arcs into the jungle and slams into the tree behind which your enemy is part-hidden, peppering his face with splinters of damp wood.

    +

    You place an arrow to your bowstring and draw it taut to your lips. Expertly you gauge the distance to your target and then let your arrow fly. It arcs into the jungle and slams into the tree behind which your enemy is partly hidden, peppering his face with splinters of damp wood.

    He curses you, his teeth showing white against the green of the jungle as he spits out fragments of tree bark. Then he springs from his hiding place and disappears into the undergrowth. Determined that you are not going to allow him to get away so easily, you dash out of the tunnel and give chase.

    Turn to 90.
    @@ -2935,9 +3202,9 @@ Suggestions for Wolfs Bane, sections 141-210: 198 -

    You extend your right arm and point your hand at the trough below. Then you utter the words of the Brotherhood spell Lightning Hand and a familiar tingle rushes along your arm to explode into life at the tip of your index finger. A bolt of blue fire arcs downwards to the oily surface and, with a deafening wumph!, it ignites the liquid to create a blazing fireball. Greedily, this guttering ball of flame consumes the creatures who are gathered around the lip of the trough, sparing none. The heat from the blast buffets you and singes your tunic and cloak, but your body survives unscathed.

    -

    On reaching the balcony you speak the words which negate the effects of the Teleport spell, and the moment your feet touch the ground you hurry into the archway beyond.

    -

    Use of the Teleport spell has cost you 4 ENDURANCE points. Remember to make the necessary adjustment to your Action Chart.

    +

    You extend your right arm and point your hand at the trough below. Then you utter the words of the Brotherhood Spell Lightning Hand and a familiar tingle rushes along your arm to explode into life at the tip of your index finger. A bolt of blue fire arcs downwards to the oily surface and, with a deafening wumph!, it ignites the liquid to create a blazing fireball. Greedily, this guttering ball of flame consumes the creatures who are gathered around the lip of the trough, sparing none. The heat from the blast buffets you and singes your tunic and cloak, but your body survives unscathed.

    +

    On reaching the balcony you speak the words which negate the effects of the Teleport spell, and the moment your feet touch the ground you hurry into the archway beyond.

    +

    Use of the Teleport spell has cost you 4 ENDURANCE points. Remember to make the necessary adjustment to your Action Chart.

    To continue, turn to 50.
    @@ -2959,7 +3226,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Fiery winds sear your face and body as you, and your adversary, tumble headlong towards the whirling white heart of the vortex. Motes of fire stream past on all sides and a roaring wind howls like a demon in your ears. You pass through a cloud of sparkling vapour which wraps threads of silver light around your limbs and torso. As you emerge from the cloud, this shimmering cocoon grows tighter and tighter until the pain becomes almost unbearable.

    If you possess Grand Nexus, and have attained the rank of Grand Thane, turn to 229. - If you do not possess this skill, or if you have yet to attain this level of Kai mastery, turn to 281. + If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 281.
    @@ -2967,7 +3234,7 @@ Suggestions for Wolfs Bane, sections 141-210: 201 -

    The seething horde of needle-fanged horrors attempt to surround and overwhelm you. They seem undaunted by the divine glow of your wondrous bladea blade that can seal their doom.

    +

    The seething horde of needle-fanged horrors attempts to surround and overwhelm you. They seem undaunted by the divine glow of your wondrous bladea blade that can seal their doom.

    Cryopedeans4540 If you win this combat, turn to 350.
    @@ -3004,7 +3271,7 @@ Suggestions for Wolfs Bane, sections 141-210: 205 -

    Guided by your Kai mastery, you successfully avoid the tumbling debris until you reach the base of the skull-rock. Here you are struck by a falling boulder which clips your left shoulder and leaves you sprawled on the floor: lose 4 ENDURANCE points.

    +

    Guided by your Kai Mastery, you successfully avoid the tumbling debris until you reach the base of the skull-rock. Here you are struck by a falling boulder which clips your left shoulder and leaves you sprawled on the floor: lose 4 ENDURANCE points.

    Your arm may be injured but your spirit refuses to give up. Cradling your injured arm, you stagger to your feet and hurry through the misty opening. Barely seconds later there is a tremendous explosion and the entire temple ceiling caves in.

    In addition to the ENDURANCE points loss, you soon discover that you have also lost 1 Backpack Item. Delete from your Action Chart the third item you have recorded on your list of Backpack Items.

    To continue, turn to 174. @@ -3015,7 +3282,7 @@ Suggestions for Wolfs Bane, sections 141-210: 206 -

    Wary of danger, you focus your Kai sixth sense on the urns and caskets which line this chamber and, to your relief, detect no evil creatures lurking within. You instruct the others to examine them with care and, to your surprise, they discover that some contain Laumspur leaves. They are spotted with age but they still possess healing powers. (There are enough leaves here for three potions of Laumspur. Each potion counts as one Backpack Item and will restore 4 ENDURANCE points when swallowed immediately after combat.)

    +

    Wary of danger, you focus your Kai Sixth Sense on the urns and caskets which line this chamber and, to your relief, detect no evil creatures lurking within. You instruct the others to examine them with care and, to your surprise, they discover that some contain Laumspur leaves. They are spotted with age but they still possess healing powers. (There are enough leaves here for three Potions of Laumspur. Each potion counts as one Backpack Item and will restore 4 ENDURANCE points when swallowed immediately after combat.)

    You are helping Blazer to tilt one of the urns when a sudden and unexpected noise at the far end of the chamber sets your pulse racing.

    Turn to 80.
    @@ -3029,6 +3296,19 @@ Suggestions for Wolfs Bane, sections 141-210:

    You pocket the disc and give chase. Despite his wounded leg, your adversary is more familiar with this treacherous cityscape and he widens the gap between you. Soon you have lost sight of him completely. However, he cannot shake you off his trail, and you have no difficulty following his tracks as they leave the building and wend their way across a desolate wasteland beyond. You follow his footprints to a gutted building, several storeys high, which is adorned with strangely angular gargoyles. The inside of this crumbling edifice is completely empty and your adversarys trail passes through it to a rear exit. As you emerge on the far side, you catch your first breathtaking glimpse of this grim citys tallest structure.

    It is a great tower of gleaming black stone which rises from the depths of a fathomless moat and soars to within a hundred feet of the stormy grey clouds. Its pitted surface bristles with metal discs and antennae, streaked with rust, yet there are few windows and you can see but one portal. Wolfs Bane is limping towards it. He approaches the deep trench that rings the towers base and, as he halts at the edge, a semi-transparent drawbridge extends from beneath the portal. It resembles a flattened beam of solid, green-grey light. This beam bridges the moat and provides your enemy with a means to reach the open tower door.

    Powerless to stop him, you can only stand and watch as he crosses the moat and disappears into the tower. At first glance this stronghold looks to be impregnable, but you have gained access to far tougher fortresses in the past and you do not allow your spirits to be dampened by the difficult task of finding a way into this one.

    + + + + Brian Williams + + Powerless to stop Wolfs Bane, you can only + stand and watch him disappear into the tower. + + + + + + Turn to 308.
    @@ -3038,7 +3318,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Drawing upon your Animal Mastery, you will the giant snake to retreat towards the far wall of the cavern. Its hypnotic eyes widen and its huge body trembles as it struggles to resist your psychic command.

    -

    Pick a number from the Random Number Table. Add 1 to the number you have picked for every level of Kai mastery you have attained above the rank of Kai Grand Guardian.

    +

    Pick a number from the Random Number Table. Add 1 to the number you have picked for every level of Kai Mastery you have attained above the rank of Kai Grand Guardian.

    If your total score is now 6 or less, turn to 175. If it is 7 or more, turn to 32.
    @@ -3048,9 +3328,9 @@ Suggestions for Wolfs Bane, sections 141-210: 209 -

    You unshoulder your bow and draw an arrow from your quiver. As you fix the notch of the arrow to the bowstring, you cast the Old Kingdom battle spell Flameshaft upon its tip, keeping the last word of the spell upon your lips until you are ready to fire.

    +

    You unshoulder your bow and draw an arrow from your Quiver. As you fix the notch of the arrow to the bowstring, you cast the Old Kingdom Battle-spell Flameshaft upon its tip, keeping the last word of the spell upon your lips until you are ready to fire.

    Patiently you watch the warrior kicking at the smouldering remains of the iron chest. The moment he turns away, you utter the completing word of the spell and let loose your arrow at his back. The tip of the arrow ignites in flight, the magical flame illuminating the gloom as it arcs towards your unwary target with deadly precision. The fiery point penetrates deep into the metal canister strapped to the warriors back and, in a terrifying instant, he and his sorcerous weapon are engulfed by a crackling mass of electrical energy. He screams and staggers across the floor, his limbs and torso trailing blue-white snakes of light which earth themselves to the surrounding metal debris. Then, finally, the energy that is contained within the canister is expended. Released from his torment, he loses his balance and falls heavily to the floor.

    -

    You shoulder your bow and move to descend from the top of the storage tank, but you freeze when you see a second warrior running to where the first has fallen. As he passes beneath the tank, you leap onto his back and bring him crashing to the ground. To your shocked surprise you discover that he is an exceptionally strong opponent. He draws power from the armour he wears and he uses it to break your grip. In desperation you utter the words of the Old Kingdom spell Energy Grasp and use it to discharge a powerful pulse of energy into the fabric of his armour. The effect is devastating. His armour disintegrates, crushing him to death as it crumples and compresses his body.

    +

    You shoulder your bow and move to descend from the top of the storage tank, but you freeze when you see a second warrior running to where the first has fallen. As he passes beneath the tank, you leap onto his back and bring him crashing to the ground. To your shocked surprise you discover that he is an exceptionally strong opponent. He draws power from the armour he wears and he uses it to break your grip. In desperation you utter the words of the Old Kingdom Spell Energy Grasp and use it to discharge a powerful pulse of energy into the fabric of his armour. The effect is devastating. His armour disintegrates, crushing him to death as it crumples and compresses his body.

    Turn to 21.
    @@ -3058,11 +3338,17 @@ Suggestions for Wolfs Bane, sections 141-210:
    210 + + +

    The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

    +
    +
    +

    The rasping growl of the metal wolf is steadily getting louder. The sinister sound makes your palms slick with cold sweat as you feverishly examine the door and the locking mechanism set into the wall nearby.

    -

    The gemstone squares are sensitive devices which secure this door. By tapping upon each of them a correct number of times you will cause the lock to disengage and the door will open. You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering their secret code. Aided by your Kai skills, you are able to determine that the first code is equal to the number of named Kirlundin islands north of Egen. The second code is equal to the number of villages to the east of Ragadorn.

    -

    In order to discover the exact numbers that will open the door, consult the map.

    -

    When you think you know the two-digit solution, turn to the entry that is the same number as your answer.

    +

    The gemstone squares are sensitive devices which secure this door. By tapping upon each of them a correct number of times you will cause the lock to disengage and the door will open. You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering their secret code. Aided by your Kai skills, you are able to determine that the first code is equal to the number of named Kirlundin Islands north of Egen. The second code is equal to the number of villages to the east of Ragadorn.

    +

    In order to discover the exact numbers that will open the door, consult the map.

    +

    When you think you know the two-digit solution, turn to the entry that is the same number as your answer.

    If you cannot decipher the codes, turn instead to 134.
    @@ -3073,7 +3359,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    The moment the rock passes over the glyph there is a blinding flash of white light, followed almost instantly by the deafening crackle of exploding electrical energies. Splinters of stone ricochet from the gravestone behind which you and your fellow Kai have wisely taken cover, and the stench of scorched earth and ozone assails your nostrils.

    Then, abruptly, the noise and light cease and the burial ground is shrouded once more in gloomy silence. You peer over the gravestone to see that the doorway is now clear of rubble, save for the slab upon which the glyph is inscribed. The destructive power of the glyph has been discharged, but only temporarily. Your senses warn you that it is recharging; you have but a few seconds in which to enter the tomb before the magical device is active once more.

    -

    Quickly, my lords, you say, as you spring to your feet and hurry towards the entrance, Follow me!

    +

    Quickly, my lords, you say, as you spring to your feet and hurry towards the entrance. Follow me!

    Turn to 131.
    @@ -3082,7 +3368,7 @@ Suggestions for Wolfs Bane, sections 141-210: 212 -

    You call on your advanced Kai mastery to protect you from the effects of being struck by a massive electrical charge. However, the bolt that is now speeding towards your head is not a natural phenomenonit is wholly magical in nature. The protection of your advanced Discipline may not be sufficient to save you from this crackling bolt of magical fire.

    +

    You call on your advanced Kai Mastery to protect you from the effects of being struck by a massive electrical charge. However, the bolt that is now speeding towards your head is not a natural phenomenonit is wholly magical in nature. The protection of your advanced Discipline may not be sufficient to save you from this crackling bolt of magical fire.

    Pick a number from the Random Number Table. For every level of Kai rank you have attained above that of Grand Guardian, add 1 to the number you have picked.

    If your total is now 3 or less, turn to 291. If it is 4 or higher, turn to 166. @@ -3094,6 +3380,19 @@ Suggestions for Wolfs Bane, sections 141-210:

    You hear the pot splash into the mire and the sound makes you spin around and reach for your weapon. The two angry reptilians clamber out of the pot and come rushing at you with jagged bone swords clutched tightly in their hands. They hiss and howl as simultaneously they launch themselves upon you.

    + + + + Brian Williams + + The angry Knoarcs come rushing at you, + tightly clutching jagged bone swords. + + + + + + 2 Knoarcs4841

    These beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.

    If you win this combat, turn to 129. @@ -3116,6 +3415,15 @@ Suggestions for Wolfs Bane, sections 141-210:

    From the cover of the leafy undergrowth you observe the primitive settlement for several minutes. During this vigil, you are bitten on the wrist by a small, ugly-looking spider which you crush immediately under your heel. The spiders bite is poisonous, but you are saved from a long and painful death by your innate Kai healing powers which eradicate the venom from your blood: lose 3 ENDURANCE points.

    + + + + Brian Williams + + + + +

    As time ticks by you become increasingly restless. You can detect no signs of life around the settlement and you are haunted by the fear that you may have allowed your adversarys trail to go cold. Prompted by this anxiety, you move closer to the settlement under cover of the thick jungle foliage. The line of deserted mud huts look innocuous, but the words of the voice of Naar still linger in your memory. This humid jungle realm lies within his domain; it is therefore reasonable to expect that any inhabitants of this place will be wholly devoted to the cause of Evil.

    You reach the edge of the undergrowth and pause to assess potential threats. The huts are semi-derelict, all bearing some signs of neglect and decay. The nearest one is a clay-tiled hovel that, like the others, appears to be empty. But when you focus upon its open doorway you see that a trench has been cut into its earth floor. You magnify your vision and at once you detect steps in the wall of this excavation, leading underground.

    If you wish to enter the hut and investigate where these steps lead to, turn to 306. @@ -3148,10 +3456,10 @@ Suggestions for Wolfs Bane, sections 141-210: 218 -

    You escape through the steel roof of the tower and catch a fleeting glimpse of the rainswept city far below. Suddenly there is a tremendous flash as the bomb explodes and a debris-laden shockwave hits you from behind, flattening you against the dragonflys crusty neck: lost 3 ENDURANCE points.

    +

    You escape through the steel roof of the tower and catch a fleeting glimpse of the rain-swept city far below. Suddenly there is a tremendous flash as the bomb explodes and a debris-laden shock wave hits you from behind, flattening you against the dragonflys crusty neck: lost 3 ENDURANCE points.

    Your winged mount is hit by twisted metal from the blast which tears open its vulnerable belly. You feel it shudder, and then, in a terrifying instant, it ceases to beat its gossamer wings. Moments later you find yourself clinging desperately to its back as it plummets towards the ruins of the alien city.

    If you possess Deliverance, and have attained the rank of Sun Knight, turn to 76. - If you do not possess this skill, or if you have yet to attain this level of Kai mastery, turn to 226. + If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 226.
    @@ -3159,7 +3467,7 @@ Suggestions for Wolfs Bane, sections 141-210: 219 -

    You recite the words of the Old Kingdom battle spell Shield and circle your arm in a wide arc before you. The reptilians cackle with glee as they finish reloading their bows, and together they lean over the lip of the pot and take aim at your seemingly unprotected body. Simultaneously they let fire, sending a stream of arrows whistling towards your chest, but none of them find their mark. The bone shafts shatter to pieces as they smash into your invisible shield.

    +

    You recite the words of the Old Kingdom Battle-spell Shield and circle your arm in a wide arc before you. The reptilians cackle with glee as they finish reloading their bows, and together they lean over the lip of the pot and take aim at your seemingly unprotected body. Simultaneously they let fire, sending a stream of arrows whistling towards your chest, but none of them find their mark. The bone shafts shatter to pieces as they smash into your invisible shield.

    Your thwarted enemies curse you vilely as they fumble to reload once more. It will take them less than a minute to achieve this task and so, mindful of the impending danger, you turn and hurriedly examine the sealed portal for a lever or some other means to make it rise.

    Turn to 18.
    @@ -3170,11 +3478,11 @@ Suggestions for Wolfs Bane, sections 141-210:

    You can feel a warm breeze wafting along this new hallway and you sense that it comes from a stairwell at its far end. When you investigate it, you rediscover Wolfs Banes footprints on the stone steps. You cast your hands over them and detect that this is not a false trail: your enemy passed this way sometime within the last hour.

    -

    Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semi-circular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

    +

    Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semicircular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

    Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.

    If you possess a Bow, and the Discipline of Magi-magic, and have attained the rank of Kai Grand Guardian, turn to 138. - If you possess Kai-alchemy and have attained the rank of Grand Crown (and wish to use it), turn to 26. - If you do not possess these skills, or a Bow, or if you have yet to attain the required levels of Kai mastery, turn to 121. + If you possess Kai-alchemy, and have attained the rank of Grand Crown (and wish to use it), turn to 26. + If you do not possess these skills, or a Bow, or if you have yet to attain the required levels of Kai Mastery, or if you choose not to use either of them, turn to 121.
    @@ -3222,9 +3530,9 @@ Suggestions for Wolfs Bane, sections 141-210: 225 -

    Using your psychic and pathsmanship skills, you focus your attention on the iron pot and determine that the two creatures lurking inside are armed with a variety of weapons. Your acute senses detect the presence of bone, oiled twine and bronze, as well as some volatile chemicals which you cannot identify. Also, you sense that they possess very sensitive hearing and are receptive to goodly auras. There is a very great risk that if you attempt to cross the vault undetected, relying solely on your advanced camouflage skills, these ambushers would be able to detect you using their own innate abilities.

    +

    Using your psychic and Pathsmanship skills, you focus your attention on the iron pot and determine that the two creatures lurking inside are armed with a variety of weapons. Your acute senses detect the presence of bone, oiled twine, and bronze, as well as some volatile chemicals which you cannot identify. Also, you sense that they possess very sensitive hearing and are receptive to goodly auras. There is a very great risk that if you attempt to cross the vault undetected, relying solely on your advanced camouflage skills, these ambushers would be able to detect you using their own innate abilities.

    If you possess Kai-screen, and have attained the rank of Kai Grand Crown, turn to 184. - If you do not possess this skill, or if you have yet to attain this level of Kai mastery, turn to 105. + If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 105.
    @@ -3232,7 +3540,7 @@ Suggestions for Wolfs Bane, sections 141-210: 226 -

    You draw upon your Magnakai Disciplines of curing and animal control in a desperate attempt to revive your unconscious mount before it is too late.

    +

    You draw upon your Magnakai Disciplines of Curing and Animal Control in a desperate attempt to revive your unconscious mount before it is too late.

    Pick a number from the Random Number Table. If your current ENDURANCE points score is 20 or higher, add 1 to the number you have picked. If it is 10 or lower, deduct 1.

    If your total score is 2 or less, turn to 89. If it is 3 or higher, turn to 346. @@ -3243,7 +3551,7 @@ Suggestions for Wolfs Bane, sections 141-210: 227 -

    The iron portal grinds to a close behind your back, shutting out the storm so completely that the roar of the wind instantly disappears. The abrupt silence and lower air pressure within this entry chamber makes your ears pop painfully. You lower the hood of your cloak and carefully wipe the sand from your eyes before taking your first tentative steps across the antechambers polished glass floor.

    +

    The iron portal grinds to a close behind your back, shutting out the storm so completely that the roar of the wind instantly disappears. The abrupt silence and lower air pressure within this entry chamber make your ears pop painfully. You lower the hood of your cloak and carefully wipe the sand from your eyes before taking your first tentative steps across the antechambers polished glass floor.

    You pass through a triangular arch and down a ramp that leads to an echoing hallway. The floor and walls of this broad hall are fashioned from a black glassy mineral that is veined with fluorescent greens and sickly purples. You sense strong pulses of psychic power radiating from an open arch at the far side of the hall and your skin prickles with a presentiment of danger. You unsheathe your weapon and move towards the arch with the utmost caution; you are expecting the unexpected.

    Turn to 150.
    @@ -3263,7 +3571,7 @@ Suggestions for Wolfs Bane, sections 141-210: 229 -

    Rapidly the pain melts away as your advanced Kai mastery sheathes and protects you from the crushing grip of the vortex. The strands of light unravel themselves and dissolve as you plummet ever nearer to the blazing white heart of this cosmic whirlpool. Then, at the moment you plunge into its core, your senses are obliterated and you are engulfed by total darkness.

    +

    Rapidly the pain melts away as your advanced Kai Mastery sheathes and protects you from the crushing grip of the vortex. The strands of light unravel themselves and dissolve as you plummet ever nearer to the blazing white heart of this cosmic whirlpool. Then, at the moment you plunge into its core, your senses are obliterated and you are engulfed by total darkness.

    From out of the depths of this cold dark universe there appears a pinpoint of light. You feel yourself being drawn inexorably towards it and, although you struggle to resist, you cannot tear yourself free from its irresistible pull. You feel yourself accelerating towards it until the speck becomes as large as a glowing sun. Then, with an abruptness that leaves you gasping, there is a flash of blue-white light and you find yourself lying spread-eagled upon a bed of moist green foliage.

    Turn to 49.
    @@ -3274,6 +3582,15 @@ Suggestions for Wolfs Bane, sections 141-210:

    You leap from the rent in the plant wall and land safely on a mound of soft black earth. As you struggle to your feet, you notice that this rich soil forms a narrow clearing between the base of the plant and the stems of many others, all of a similar species. Their colossal stalks soar into a dimly amber sky where gigantic flowering heads bend and sway in a humid breeze. Staring at this awe-inspiring canopy, hundreds of feet above, makes you feel incredibly small and vulnerablelike a tiny insect. This feeling is made worse when suddenly a huge, horse-sized beetle comes careering through the plant stems. Instinct and quick thinking save your skin. Instantly you freeze and the shiny black monstrosity ignores you and continues its chaotic rampage through this forest of gigantic plants.

    + + + + Brian Williams + + + + +

    It is several moments before your pulse slows and your senses detect a distant source of energy, somewhere away to the north. You cannot discern its nature or purpose but you feel compelled to investigate. Guided by your tracking skills, you trek through this extraordinary forest for nearly an hour before arriving at a huge clearing where, from the cover of a huge fallen leaf, you gaze upon a spectacular sight.

    Turn to 334.
    @@ -3306,7 +3623,7 @@ Suggestions for Wolfs Bane, sections 141-210: 233 -

    You cast the Brotherhood spell Counterspell at the sticky strands, and watch as they sag and smoulder. Your magic has weakened the fabric of this net, but it has not completely removed it. You are forced to draw a weapon and slash your way through the remaining strands in order to be able to continue along this tunnel. (The fatigue of overcoming this obstacle costs you 1 ENDURANCE point.)

    +

    You cast the Brotherhood Spell Counterspell at the sticky strands, and watch as they sag and smoulder. Your magic has weakened the fabric of this net, but it has not completely removed it. You are forced to draw a weapon and slash your way through the remaining strands in order to be able to continue along this tunnel. (The fatigue of overcoming this obstacle costs you 1 ENDURANCE point.)

    Turn to 316.
    @@ -3315,7 +3632,7 @@ Suggestions for Wolfs Bane, sections 141-210: 234 -

    You recall the verses of the Old Kingdom spell Hold Enemy and as you whisper these arcane words, you focus upon the eyes of the chained serpent. Instantly, the creature ceases to thrash the water and falls silent and still, enabling you to wade across the deep channel which bisects this cavern.

    +

    You recall the verses of the Old Kingdom Spell Hold Enemy and as you whisper these arcane words, you focus upon the eyes of the chained serpent. Instantly, the creature ceases to thrash the water and falls silent and still, enabling you to wade across the deep channel which bisects this cavern.

    Turn to 342.
    @@ -3354,14 +3671,27 @@ Suggestions for Wolfs Bane, sections 141-210: 238 -

    The Baron escorts you and Banedon through the echoing corridors of his castle, past watchful ranks of court guards and Border Rangers, to a hall which is lavishly furnished with Durenese oak and rare silken tapestries. Awaiting you there are a group of young men attired in hooded grey cloaks and close-fitting tunics. You recognize them immediately for they are four of your most promising studentsKai Masters Black Hawk, Star Lynx, Blazer and Steel Hand.

    +

    The Baron escorts you and Banedon through the echoing corridors of his castle, past watchful ranks of court guards and Border Rangers, to a hall which is lavishly furnished with Durenese oak and rare silken tapestries. Awaiting you there are a group of young men attired in hooded grey cloaks and close-fitting tunics. You recognize them immediately for they are four of your most promising studentsKai Masters Black Hawk, Star Lynx, Blazer, and Steel Hand.

    + + + + Brian Williams + + Awaiting you in the hall are four of you most + promising students: Black Hawk, Star Lynx, + Blazer, and Steel Hand. + + + + +

    Praise Ishir youve returned to us, Grand Master! says Black Hawk, laying his right hand across his chest in a formal Kai salute. His companions breathe an audible sigh of relief as they, too, salute you and bow in deference to your rank.

    Stand easy, my lords, you say, smiling as you motion them to relax. It warms my heart and gives me strength to be with you again.

    We have heard the Guildmasters account, says red-haired Blazer, and we await your orders, my lord. Upon your command we will find the impostor and avenge the honour of the Kai.

    You are about to give your answer when a court herald announces the unexpected arrival of Lord Foilan, Reeve-lieutenant of Tyso, the man charged with keeping law and order in the city. Upon entering the hall he is momentarily taken aback by the sight of you standing at the Barons side.

    Calm yourself, Foilan, says Baron Medar, this is the true Lone Wolf, not the impostor who stalks our land. What news have you?

    -

    Sire the Kai impostor has been sighted within the hour by rangers in the citys North Quarter. They tried to take him captive but he slew two and wounded three of their number before escaping into the old necropolis. The city watch now have both entrances to the necropolis securehe will not be permitted to escape.

    -

    Very good, my lord, retorts the Baron, so we have him cornered.

    +

    Sire the Kai impostor has been sighted within the hour by rangers in the citys North Quarter. They tried to take him captive but he slew two and wounded three of their number before escaping into the old necropolis. The city watch now have both entrances to the necropolis securehe will not be permitted to escape.

    +

    Very good, my lord, retorts the Baron. So we have him cornered.

    If hes gone to ground in the old necropolis, says Banedon, hell be hard to track down. The catacombs of that ancient burial field are vast. It could take months to search them all.

    Never fear, you say confidently. With the help of my able young Kai Masters I shall track and trap this impostor before dawn.

    Aye, my lord, pipes Star Lynx, elated by the thought of the hunt, well flush this cur from his hole before sunrise and bring him to justice.

    @@ -3378,6 +3708,15 @@ Suggestions for Wolfs Bane, sections 141-210:

    Before your disbelieving eyes there spreads a vast volcanic landscape, punctuated by mountainous dunes of blue-grey sand and columns of towering rock. The amber sky is mottled and banded, like the eye of an angry tiger, and within its fathomless reaches you count twelve multi-coloured moons. These glowing spheres cast their light upon the burnt and crusty soil, lending it a ghostly aspect. Thick clouds, black and turgid, swollen with humid vapours, rear up like shadowy castles upon the far horizon. You can feel coarse grains of sand in the stinging crosswinds and your senses warn that a storm is fast approaching.

    Seeking safer shelter from the coming storm, you get to your feet and cast your eyes across this warm yet unwelcoming land. Away to your right, lying less than a mile distant within a shallow basin of age-worn rock, you see a monstrous temple crafted from opaque black glass. Spikes of crystal embellish its many tiers and atop its highest level there stands a tower, tall and sleek.

    + + + + Brian Williams + + + + +

    A square of yellow light marks an open portal at the towers base. You glimpse something standing in the doorway and, when you magnify your vision, you see that it is a cloaked warrior silhouetted against the portals fiery glow. Your pulse quickens the instant you recognize the warrior. It is your accursed adversaryWolfs Bane.

    The compelling urge to move northwards, that you felt shortly after you broke free from the plant stem, returns to haunt your senses. You feel drawn towards the temple as if you are being summoned by a force beyond this world. Your sixth senses scream danger, and every fibre of your being knows it should resist, but you suppress these natural instincts and set off towards the temple. This towering edifice holds many dangers, of that you are in no doubt, yet bravely you resolve to confront and overcome them. Only by doing so can you hope to triumph over your enemy and find a way back to your home world of Magnamund.

    During your difficult trek to the temple, unless you possess the Discipline of Grand Huntmastery you must eat a Meal or lose 3 ENDURANCE points.

    @@ -3392,10 +3731,23 @@ Suggestions for Wolfs Bane, sections 141-210:

    The doors swing open onto a gallery which encircles three sides of a large banquet hall. Below, through the wooden spindles of the gallerys parapet rail, you can see the hall itself. Tapestries drape the walls and a blazing fire crackles in a great stone fireplace that occupies much of the north wall. Your adversary is sitting alone in a throne-like chair at the head of a long banqueting table. A plain, oblong-shaped wooden case lies closed on the table before him.

    Welcome, Lone Wolfso glad you could join me, he says, his voice oozing sarcasm as he gets to his feet and tilts his head condescendingly towards the gallery. You see his right hand move below the edge of the table and, moments later, you hear the double doors swing shut and lock behind you. Anxiously you cast your eyes around the hall, searching out his hidden accomplices.

    Were alone, snaps Wolfs Bane. He raises a hand and beckons you to descend the gallery stairs to the hall below. The time has come, Lone Wolf. Our jaunt across Avaros has been leading to this moment of truth.

    + + + + Brian Williams + + Were alone, snaps Wolfs Bane. + The time has come, Lone Wolf. + + + + + +

    Wolfs Bane reaches out to the slim case that is laid on the table before him and he flips open its lid. Inside you see two thin-bladed duelling rapiers couched on a velvet liner.

    We two are as equally matched as these fine blades, he says, in a voice as syrupy as rancid molasses. Come, Lone Wolf. I challenge you to duel honourably. Come and choose your weapon and let fate decide who of us will triumph this day.

    You magnify your vision and scrutinize the open case. Your senses confirm that these swords are finely crafted blades. They are not booby-trapped, nor are they magically cursed in any way.

    - If you choose to accept Wolf Banes challenge to a duel to the death using these swords, turn to 304. + If you choose to accept Wolfs Banes challenge to a duel to the death using these swords, turn to 304. If you choose to decline his challenge, turn to 85.
    @@ -3416,7 +3768,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    This lock looks similar to that which operates the door to the temple of Avaros, yet there is one important difference. The mechanism of this lock is genuinely protected by a powerful spell, shielded also by magic to prevent its detection. Your unsuccessful attempt to open the portal triggers this spell and causes a massive bolt of electrical energy to be discharged through your fingers, along your outstretched arm, and deep into your body.

    -

    A blinding flash of light obliterates your vision and an agonising pain explodes in your chest. The pain quickly fades, but it is replaced by a terrifying numbness. You feel weightless, as if you are falling through deep space. Briefly you try to resist this sensation but it is no use. You are falling into a sleep from which you will never awaken.

    +

    A blinding flash of light obliterates your vision and an agonizing pain explodes in your chest. The pain quickly fades, but it is replaced by a terrifying numbness. You feel weightless, as if you are falling through deep space. Briefly you try to resist this sensation but it is no use. You are falling into a sleep from which you will never awaken.

    Sadly, your life and your duel against Wolfs Bane end here.

    @@ -3427,7 +3779,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    This exit leads to an echoing tunnel constructed from sheeted steel. Its walls and ceiling are lined with iron pipes and braided copper cables for most of its length. You follow this passage for several hundred yards before arriving at another which crosses it from left to right.

    If you possess Telegnosis, and have attained the rank of Grand Thane, turn to 73. - If you do not possess this skill, or if you have yet to attain this level of Kai mastery, turn to 347. + If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 347.
    @@ -3436,7 +3788,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    The huge dragonfly swoops down like a hunting hawk and attempts to skewer you upon the sharp tip of its spear-like proboscis. You wait until the very last moment before twisting aside to avoid its lunge and, as it streaks past, you deal it a backhanded blow which tears a hole in its silvery wing. The wound is not fatal, but the damage to its wing is enough to render the hungry creature incapable of ascending any higher. It emits a loud buzz of frustration which fades as it slowly spirals away towards a cluster of smaller dragonflies hovering near the centre of the gorge.

    -

    At length you reach the apex of the cavern and soar into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you precariously towards its rocky lip. Only your Kai mastery and your lightning-swift reactions save you from being crushed to death as you are blown towards its jagged, volcanic edge.

    +

    At length you reach the apex of the cavern and soar into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you precariously towards its rocky lip. Only your Kai Mastery and your lightning-swift reactions save you from being crushed to death as you are blown towards its jagged, volcanic edge.

    You survive the impact and are able to haul yourself out of the vent and climb safely onto a surface that you assume to be the roof of the cavern. Seeking shelter from the raging crosswinds, you squeeze yourself into a hollow in the porous rock from where you are able to take stock of your new surroundings. The sight makes you gasp, for it is a view that truly rivals the fertile wonders of the cavern below.

    Turn to 239.
    @@ -3447,7 +3799,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Your Kai camouflage skills keep you hidden from the unwanted attentions of the creatures below, and you reach the balcony without being seen. Once you are here, you whisper the words which negate the effects of the spell and then you hurry into the archway.

    -

    Use of the Teleport spell costs you 4 ENDURANCE points. Remember to make the necessary adjustment to your Action Chart.

    +

    Use of the Teleport spell costs you 4 ENDURANCE points. Remember to make the necessary adjustment to your Action Chart.

    To continue, turn to 50.
    @@ -3505,13 +3857,19 @@ Suggestions for Wolfs Bane, sections 141-210:
    251 + + +

    The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

    +
    +
    +

    By the time you reach the base of the temple, the storm is howling like a vengeful demon in your ears. Stinging blasts of hot, sand-laden wind whip your face mercilessly and you are forced to lean almost horizontally into the storm to maintain your balance. The storm is increasing in ferocity by the minute. You are sorely aware that you must find cover within an hour at most or you will perish in this hellish blizzard.

    An empty parapeted stairway ascends from the temples lowermost tier to the portal of its crowning tower. The parapet offers you protection from the wind and you climb the many steps bent over, almost on your hands and knees, in order to stay out of the abrasive storm. Before you ascend the last tier, you check to make sure that your adversary is not lying in ambush. The portal is now closed and you can sense no living creature nearby, yet you unsheathe your weapon from your belt and hold it ready in case danger should come from an unsuspected quarter.

    When you reach the portal, you discover that it comprises a seamless sheet of lead-lined iron, many inches thick. You detect a lingering aura of magic around its threshold which makes you wary that a trap may have been set. Yet when you summon your psychic skills to probe deeper, you sense otherwise. You detect that Wolfs Bane has deliberately cast an illusion of magic around this portal, no doubt in the hope that it will delay or deter you long enough for the storm to do its work. Confident that the door is not lethal, you examine it more closely. Set flush into the glassy surface of its surrounding arch, you discover an inscription above two squares of dull crimson gemstone. Your sixth senses reveal that by tapping upon each square a correct number of times you will cause the door to open. Cautiously you place your fingers lightly upon the squares and feel the gentle vibration of the doors locking mechanism. By concentrating on these vibrations you hope to be able to decipher its locking codes.

    After several minutes you determine that the first code is equal to the ENDURANCE points score below which a Grand Master cannot use the Discipline of Kai-surge.

    The second code is equal to the number of villages that lie on the highway between the cities of Holmgard and Ragadorn.

    -

    In order to determine the numbers that will open the door to the temple, consult the map and games rules. When you think you know the two-digit solution, turn to the entry that is the same number as your answer.

    +

    In order to determine the numbers that will open the door to the temple, consult the map and games rules. When you think you know the two-digit solution, turn to the entry that is the same number as your answer.

    If you cannot decipher the codes, turn instead to 283.
    @@ -3519,11 +3877,26 @@ Suggestions for Wolfs Bane, sections 141-210:
    252 + + +

    The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

    +
    +
    +

    The moment you enter the new passage, the concealed panel slides shut behind you. Almost immediately, another panel slides out of the metal wall and seals off the passage ahead, trapping you in the cell-like space between. You throw yourself against the steel door and run your hands over its smooth surface, searching frantically for a means to escape. Your efforts are made all the more urgent when suddenly a loud hissing sound fills your ears; it is the sound of the air being extracted from this cell.

    Gasping for breath, you turn around to search the opposite panel. Your hopes rise when you see a combination lock set flush into its surface. It is unlike the lock which secured the entrance to the temple of Avaros, but your Kai senses soon detect how it operates. The lock is inlaid with five dials in two groups. There is one group of three and one group of two. Each dial indicates a number. One dial however, in the group of two, is set to zero. By turning this dial to the correct number you will cause the lock to disengage.

    + + + + Brian Williams + + + + +

    Study the following sequence of numbers carefully.

    -

    When you think you know what the correct solution is, turn to the page that is the same as your answer.

    +

    When you think you know what the correct solution is, turn to the page that is the same as your answer.

    If you guess incorrectly, or if you cannot answer this puzzle, turn instead to 303.
    @@ -3552,7 +3925,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Naar moves from the dais and commands Kekataag to cease his psychic assault. The murderous leviathan complies at once with his fell masters wishes. For the first time since he strode into this throne hall, Kekataag turns to face Naar. His intent is to bow his huge form in dutiful deference to his masters authority, but this formality is soon forgotten when his psychic powers detect the presence of Alyss. The realization that she is here makes the warrior bellow with supernatural rage. The deafening sound galvanizes Alyss into action; she leaps towards the plinth and places both of her hands upon the surface of the Moonstone. Instantly a whirling hole appears in the smoky wall of the throne hall; it is the unmistakable mouth of a Shadow Gate.

    -

    Flee, Lone Wolf, she cries, flee to your homeland before its too late!

    +

    Flee, Lone Wolf, she cries. Flee to your homeland before its too late!

    Bravely she stands her ground, her hands clasped upon the glowing Moonstone, as Kekataag and Naar advance upon her from two sides. You are deeply moved by the courage of this enigmatic being; it seems she is prepared to sacrifice her immortality that you might escape alive from this terrible place.

    If you wish to obey her command and enter the whirling Shadow Gate, turn to 282. If you choose to stay and fight the Dark God and his evil avenger, turn to 343. @@ -3564,10 +3937,19 @@ Suggestions for Wolfs Bane, sections 141-210:

    Your advanced Kai senses detect faint magical energies radiating from a large chunk of rubble which lies in the open doorway to this tomb. Cautiously you move nearer to inspect the slab of stone and discover an intricate design scratched upon its surface. It has been smeared with dirt and a magical spell of shielding has been placed upon it to disguise its true purpose, yet you immediately realize what it is and you recoil from the slab, hurriedly retreating a dozen paces. It is a glyph of power: a magical booby trap that has been expertly camouflaged to keep it secret. If anyone or anything were to step upon or pass over this glyph, the energy contained within it would be released in one devastating instant.

    + + + + Brian Williams + + + + +

    You warn the others of what you have found and tell them to retreat with you to a safe distance. From the cover of a gravestone, several yards from the tomb, you instruct Star Lynx to pick up a rock and hurl it through the open doorway. He selects an apple-sized chunk of granite and lobs it accurately into the tomb.

    Pick a number from the Random Number Table.

    - If the number you have chosen is 14, turn to 211. - If it is 59, turn to 53 + If the number you have chosen is 04, turn to 211. + If it is 59, turn to 53.
    @@ -3575,13 +3957,13 @@ Suggestions for Wolfs Bane, sections 141-210: 257 -

    Your Kai mastery skills and your sheer will to survive save you from succumbing to a grisly death in this morass. After an agonizing ordeal, you finally reach the door at the end of the hall and haul yourself through it. Aching with fatigue (lose 4 ENDURANCE points), you lie on the solid flagstones for several minutes until you regain sufficient strength to be able to continue your hunt for Wolfs Bane.

    +

    Your Kai Mastery skills and your sheer will to survive save you from succumbing to a grisly death in this morass. After an agonizing ordeal, you finally reach the door at the end of the hall and haul yourself through it. Aching with fatigue (lose 4 ENDURANCE points), you lie on the solid flagstones for several minutes until you regain sufficient strength to be able to continue your hunt for Wolfs Bane.

    You can feel a warm breeze wafting along this hall and you sense that it comes from a stairwell at the far end. When you investigate it, you rediscover Wolfs Banes footprints on the stone steps. You cast your hands over them and detect that this is not a false trail: your enemy passed this way sometime within the last hour.

    -

    Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semi-circular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

    +

    Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semicircular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

    Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.

    If you possess a Bow, and the Discipline of Magi-magic, and have attained the rank of Kai Grand Guardian, turn to 138. - If you possess Kai-alchemy and have attained the rank of Grand Crown (and wish to use it), turn to 26. - If you do not possess these skills, or a Bow, or if you have yet to attain the required levels of Kai mastery, turn to 121. + If you possess Kai-alchemy, and have attained the rank of Grand Crown (and wish to use it), turn to 26. + If you do not possess these skills, or a Bow, or if you have yet to attain the required levels of Kai Mastery, or if you choose not to use either of them, turn to 121.
    @@ -3609,9 +3991,9 @@ Suggestions for Wolfs Bane, sections 141-210: 260 -

    Baron Caldar escorts you and Banedon to the roof of his castles main tower where, hovering above, you see the great gleaming hull of the Guildmasters skyshipCloud Dancer. At Banedons signal a cage is lowered from the stern of this magical vessel and, after bidding farewell to the Baron, you are both hoisted aboard. The crew, some of whom are survivors from his previous skyshipSkyriderare clearly agitated by your unexpected appearance; the sibilant hiss of their fearful whispers echoes softly along the deck. But immediately Banedon vouches that you are not the impostor who has terrorized Sommerlund these past few weeks and this swiftly allays his crews suspicions. As you accompany the Guildmaster to his quarters, the mood of the men and dwarves of the ships complement changes. Respectfully they salute you and welcome you with pride aboard their wondrous craft.

    -

    The Cloud Dancer sets sail and follows a south-westerly bearing for the city of Tyso, over one hundred miles distant. The night sky is clear and Javano, the ships pilot, is confident that you will arrive within the hour. During the brief voyage, Banedon communicates magically with the elders of his Brotherhood in Toran. He informs them of your safe return and tells them of your plans to track down the impostor. In response they assure him that word of your return will be conveyed at once to the King in Holmgard, and to your beleaguered kinsmen at the Kai Monastery. This glad news does much to lift your bruised spirits.

    -

    It seems as if you have been aboard the Cloud Dancer for no more than a few minutes when a message arrives from the forward lookout: Tyso lights due south. You leave Banedons comfortable quarters below deck and accompany him to the prow rail from where you catch your first aerial glimpse of the distant city-port. The warm lantern light of hovels and taverns shimmers like a captive cluster of stars within the citys protective wall. At the Guildmasters command, Javano begins the skyships descent and, as the twinkling lights loom larger, you are able to make out the silhouette of a grand castle that is perched on a headland overlooking the harbour.

    +

    Baron Caldar escorts you and Banedon to the roof of his castles main tower where, hovering above, you see the great gleaming hull of the Guildmasters skyshipCloud-dancer. At Banedons signal a cage is lowered from the stern of this magical vessel and, after bidding farewell to the Baron, you are both hoisted aboard. The crew, some of whom are survivors from his previous skyshipSkyriderare clearly agitated by your unexpected appearance; the sibilant hiss of their fearful whispers echoes softly along the deck. But immediately Banedon vouches that you are not the impostor who has terrorized Sommerlund these past few weeks and this swiftly allays his crews suspicions. As you accompany the Guildmaster to his quarters, the mood of the men and dwarves of the ships complement changes. Respectfully they salute you and welcome you with pride aboard their wondrous craft.

    +

    The Cloud-dancer sets sail and follows a southwesterly bearing for the city of Tyso, over one hundred miles distant. The night sky is clear and Javano, the ships pilot, is confident that you will arrive within the hour. During the brief voyage, Banedon communicates magically with the elders of his Brotherhood in Toran. He informs them of your safe return and tells them of your plans to track down the impostor. In response they assure him that word of your return will be conveyed at once to the King in Holmgard, and to your beleaguered kinsmen at the Kai Monastery. This glad news does much to lift your bruised spirits.

    +

    It seems as if you have been aboard the Cloud-dancer for no more than a few minutes when a message arrives from the forward lookout: Tyso lights due south. You leave Banedons comfortable quarters below deck and accompany him to the prow rail from where you catch your first aerial glimpse of the distant city-port. The warm lantern light of hovels and taverns shimmers like a captive cluster of stars within the citys protective wall. At the Guildmasters command, Javano begins the skyships descent and, as the twinkling lights loom larger, you are able to make out the silhouette of a grand castle that is perched on a headland overlooking the harbour.

    Theres our destination, Lone Wolf, says Banedon, cheerfully, the castle of Baron Tor Medarthe Seneschal of Tyso.

    Turn to 7.
    @@ -3634,7 +4016,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    The tunnel twists and turns for several hundred yards before entering a large vault that is knee-deep in brackish grey slime. A huge black iron pot hangs suspended by a large chain in the middle of the vault, ten feet above the surface of the slimy floor. The oily chain runs around a large wheel fixed near the ceiling and drops through the centre of a slit, high up in the opposite wall. Carefully you approach the entrance to the vault and, using your Magnakai Discipline of Pathsmanship, you detect that the pot hides two creatures. They are lying in ambush. There is an exit on the far side of the vault, but in order to reach it you will have to pass directly below the hanging pot. Using the cover of shadows at the entrance to the vault, you look to the far exit and consider how you can reach it unscathed.

    If you possess the Discipline of Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 94. - If you do not possess this skill, or if you have yet to attain this level of Kai mastery, turn to 225. + If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 225.
    @@ -3645,9 +4027,9 @@ Suggestions for Wolfs Bane, sections 141-210:

    The creature that is diving towards you suddenly freezes in mid-air. The morbid fear of death that had gripped your heart quickly evaporates, but you are left with a feeling of deep unease as your Kai senses detect that something extraordinary is taking place around you. The hall has become filled with a deadly silence and everything, including the tongues of flame trailing from the creatures sword, and the blazing fire in the grate, is utterly frozen. It is as if time itself is standing still.

    Wolfs Bane is a frozen statue, his face fixed in the malevolent sneer he was wearing in gleeful anticipation that you were about to meet your doom. You are beginning to think that perhaps you have been killed and that this is life after death, when suddenly you glimpse a blurred movement at the corner of your eye.

    From out of the shadows cast by the gallery steps a young teenage girl, dressed in a leather jerkin and threadbare trousers. You recognize her at onceit is Alyss, the strange enigmatic creature who helped you once before, during your confrontation with the Demoness Shamath.

    -

    Wh what are you doing here? you stammer. Casually she walks towards you and reaches up to touch a finger to the frozen fiery sword clutched in the taloned hands of Wolfs Banes winged minion.

    +

    Wh what are you doing here? you stammer. Casually she walks towards you and reaches up to touch a finger to the frozen fiery sword clutched in the taloned hands of Wolfs Banes winged minion.

    Why, doing what I like doing best, she replies, airily, minding other peoples business.

    -

    She prods the frozen sword with the tip of her finger and there is a gentle Pop! Instantly the creature disappears.

    +

    She prods the frozen sword with the tip of her finger and there is a gentle Pop! Instantly the creature disappears.

    I do hate cheats, she says, as she wanders over to where Wolfs Bane is standing immobile. Cheekily she pokes out her tongue at him and then she spins on her heel to face you.

    Now, perhaps you can finish what you came here to do, Lone Wolf, she says, and claps her hands three times. A sudden rush of noise assails your ears and your senses reel as the reality of time comes flooding back into the hall.

    Turn to 296. @@ -3723,7 +4105,7 @@ Suggestions for Wolfs Bane, sections 141-210: 270 -

    Hurriedly you spit out the words of the Brotherhood spell Invisible Shield and sweep your hand in a circle before your face. You complete the spell barely seconds before the deadly shaft splinters against this magical protection and falls in pieces to the ground.

    +

    Hurriedly you spit out the words of the Brotherhood Spell Invisible Shield and sweep your hand in a circle before your face. You complete the spell barely seconds before the deadly shaft splinters against this magical protection and falls in pieces to the ground.

    Turn to 133.
    @@ -3741,10 +4123,10 @@ Suggestions for Wolfs Bane, sections 141-210: 272 -

    You recite the words of the Brotherhood spell Strength, and feel a wave of vibrant energy course through your body and limbs. Charged with the power of this spell, you take a firm grip of the portcullis with both hands and lift with all your might. The heavy iron portal creaks and shudders, then its hidden counterweights bow to your efforts. The portal rises and you are able to make a swift escape from the clutches of the chained serpent.

    +

    You recite the words of the Brotherhood Spell Strength, and feel a wave of vibrant energy course through your body and limbs. Charged with the power of this spell, you take a firm grip of the portcullis with both hands and lift with all your might. The heavy iron portal creaks and shudders, then its hidden counterweights bow to your efforts. The portal rises and you are able to make a swift escape from the clutches of the chained serpent.

    You retrace your steps along the tunnel, passing the place where you first appeared in this subterranean labyrinth, and continue on until you reach a large vault that is knee-deep in brackish grey slime. A huge black iron pot hangs suspended by a large chain in the middle of the vault, ten feet above the surface of the slimy floor. The oily chain runs around a large wheel fixed near the ceiling and drops through the centre of a slit, high up in the opposite wall. Carefully you approach the entrance to the vault and, using your Magnakai Discipline of Pathsmanship, you detect that the pot hides two creatures. They are lying in ambush. There is an exit on the far side of the vault, but in order to reach it you will have to pass directly below the hanging pot. Using the cover of shadows at the entrance to the vault, you look to the far exit and consider how you can reach it unscathed.

    If you possess the Discipline of Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 94. - If you do not possess this skill, or if you have yet to attain this level of Kai mastery, turn to 225. + If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 225.
    @@ -3752,7 +4134,7 @@ Suggestions for Wolfs Bane, sections 141-210: 273 -

    You feel your throat tightening as the air is sucked out of the chamber. The whirling flames of the fire have rapidly transformed into a raging vortex which is dragging into its core every loose item in the banquet hall. You and Alyss hang on to the banister rail affixed to the gallery stairs, but it is becoming increasingly difficult to maintain your grip. Chairs, tapestries, tables and other furniture batter you as they tumble past to be sucked into the vortex (lose 2 ENDURANCE points). Then the rail collapses and the two of you are drawn into the raging heart of this fearsome whirlpool.

    +

    You feel your throat tightening as the air is sucked out of the chamber. The whirling flames of the fire have rapidly transformed into a raging vortex which is dragging into its core every loose item in the banquet hall. You and Alyss hang on to the banister rail affixed to the gallery stairs, but it is becoming increasingly difficult to maintain your grip. Chairs, tapestries, tables, and other furniture batter you as they tumble past to be sucked into the vortex (lose 2 ENDURANCE points). Then the rail collapses and the two of you are drawn into the raging heart of this fearsome whirlpool.

    Turn to 170.
    @@ -3772,7 +4154,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Lining the walls of this passage are countless thousands of small alcoves, each one occupied by the skull of an ancient Tysoan. Occasionally this macabre display is punctuated by a sealed tomb or burial urn, but in the main the parade of mirthless skulls seems to go on forever.

    At length you come to a circular vault where, unexpectedly, you can hear the sound of the sea. Using your infravision to scan the dark chamber before entering, you note that a wide section of its stone floor has collapsed. The sound of the sea breaking against a distant shoreline wells up from this gaping hollow.

    -

    With caution guiding your step, you enter the inky-black chamber and inch your way to the edge of the fissure. You can detect no living creatures or other sources of heat, but using your Kai senses you are able to determine that the hollow is more than one hundred feet deep. There is one exit from the vault, but it lies over forty feet away, on the opposite side of the fissure.

    +

    With caution guiding your step, you enter the inky black chamber and inch your way to the edge of the fissure. You can detect no living creatures or other sources of heat, but using your Kai senses you are able to determine that the hollow is more than one hundred feet deep. There is one exit from the vault, but it lies over forty feet away, on the opposite side of the fissure.

    If you possess Kai-alchemy, and wish to use it, turn to 66. If you do not possess this skill, or if you choose not to use it, turn to 247.
    @@ -3785,6 +4167,19 @@ Suggestions for Wolfs Bane, sections 141-210:

    You make your way towards the avenue and select an ideal place from where you can launch an ambush. Twenty minutes tick by before you see two armoured humanoids approaching. One walks several paces behind the other, but both are on their way towards the tower. At first you are discouraged that there are two, fearing that an ambush will be harder to effect. But as they draw closer you note that neither appears to be carrying weapons.

    You let the first warrior pass and then you strike the second one, dragging him off the street and into the dark alley where you have been lying in wait. A sharp blow beneath the chin-guard of his helmet renders him unconscious, and swiftly you begin to strip away his armour. All is going to plan until a scraping noise behind alerts you to trouble. His companion has noticed that he is alone and has retraced his steps to investigate the sudden disappearance of his brother-in-arms.

    You are holding an armoured breastplate in both hands when he comes striding into the alley. You hurl it at him, hoping to buy yourself a few precious seconds in which you can unsheathe your weapon, but the warrior bats it aside and attempts to close his hands around your throat.

    + + + + Brian Williams + + The warrior bats your weapon aside and attempts + to close his hands around your throat. + + + + + + Manoyd (with power gloves)4040

    Unless you possess Grand Weaponmastery, and have attained the rank of Grand Crown, you must reduce your COMBAT SKILL by four for the duration of this fight.

    If you win the combat, turn to 289. @@ -3795,7 +4190,7 @@ Suggestions for Wolfs Bane, sections 141-210: 277 -

    You speak the words of the Brotherhood spell Lightning Hand and point your right index finger at the iron pot. There is a flash of bluish light and then an arc of crackling electricity leaps from your finger to strike the top of the pot, blowing a fist-sized chunk of rusty iron out of its turned rim. One of the creatures is killed instantly by the blast and the other is stunned when the electrical charge is earthed along the supporting chain.

    +

    You speak the words of the Brotherhood Spell Lightning Hand and point your right index finger at the iron pot. There is a flash of bluish light and then an arc of crackling electricity leaps from your finger to strike the top of the pot, blowing a fist-sized chunk of rusty iron out of its turned rim. One of the creatures is killed instantly by the blast and the other is stunned when the electrical charge is earthed along the supporting chain.

    You sense that the surviving creature is only temporarily incapacitated; it will soon revive and it will be sure to attempt to avenge its dead companion by shooting at you with its bow. Mindful of the pending danger, you hurriedly examine the portal for a lever or some other means to make it rise.

    Turn to 18.
    @@ -3805,8 +4200,8 @@ Suggestions for Wolfs Bane, sections 141-210: 278 -

    You escape through the steel roof of the tower and catch a fleeting glimpse of the rainswept city far below. Suddenly there is a tremendous flash, followed almost immediately by the concussive blast from an enormous explosion. A debris-laden shockwave hits you from behind, flattens you against the dragonflys crusty neck, and leaves you bleeding from several minor wounds: lose 2 ENDURANCE points.

    -

    Fortunately your winged mount survives the shockwave unscathed and is propelled upwards at greater speed into the base of the thick storm clouds.

    +

    You escape through the steel roof of the tower and catch a fleeting glimpse of the rain-swept city far below. Suddenly there is a tremendous flash, followed almost immediately by the concussive blast from an enormous explosion. A debris-laden shock wave hits you from behind, flattens you against the dragonflys crusty neck, and leaves you bleeding from several minor wounds: lose 2 ENDURANCE points.

    +

    Fortunately your winged mount survives the shock wave unscathed and is propelled upwards at greater speed into the base of the thick storm clouds.

    Turn to 310.
    @@ -3815,7 +4210,7 @@ Suggestions for Wolfs Bane, sections 141-210: 279 -

    You press the index finger of your right hand against the plant wall and whisper the words of the Brotherhood spell Lightning Hand. You feel a tingling sensation run down your arm and then a crackling flame ignites at your fingertip which burns a neat hole through the stem. Then, quite suddenly, the sap within the plant wall catches fire and within seconds you find yourself trapped inside a roaring cocoon of fire.

    +

    You press the index finger of your right hand against the plant wall and whisper the words of the Brotherhood Spell Lightning Hand. You feel a tingling sensation run down your arm and then a crackling flame ignites at your fingertip which burns a neat hole through the stem. Then, quite suddenly, the sap within the plant wall catches fire and within seconds you find yourself trapped inside a roaring cocoon of fire.

    The highly flammable sap feeds the flames, and the temperature rapidly increases until the inside of the stem becomes as hot as a blazing furnace. Unless you possess the Discipline of Grand Nexus, you lose 5 ENDURANCE points before the flames die down and you are able to burst free from the smouldering stem.

    To continue, turn to 230.
    @@ -3826,12 +4221,25 @@ Suggestions for Wolfs Bane, sections 141-210:

    Come, Grand Master. Youre going home, she says, and she takes you by the hand and leads you to the middle of the banquet hall, to a place directly opposite the great fireplace. But first we must make preparations for the journey.

    -

    Alyss then proceeds to tell you to use your advanced Kai mastery to mask the goodly aura that radiates naturally from your mind and body. Having done as she requests, she touches the platinum amulet which you wear around your neck and smiles.

    +

    Alyss then proceeds to tell you to use your advanced Kai Mastery to mask the goodly aura that radiates naturally from your mind and body. Having done as she requests, she touches the Platinum Amulet which you wear around your neck and smiles.

    Good, good, she enthuses, this bauble will take care of the rest.

    She then takes a piece of limestone from her pocket and proceeds to draw a pentagram on the floor of the hall. She has half-completed the complicated design when suddenly she becomes agitated.

    Must hurry, she mumbles, must, must hurry.

    Suddenly the fire in the hearth flares brightly. The flames begin to grow and whirl and slowly change colour.

    -

    Its no good! cries Alyss, tearful with frustration. Angrily she casts her chunk of crumbling limestone at the roaring flames and then leaps to her feet and comes rushing to your side. Its too late! she screams, her voice now barely audible above the unnatural crackling of the fire, Naar is summoning his champion!

    +

    Its no good! cries Alyss, tearful with frustration. Angrily she casts her chunk of crumbling limestone at the roaring flames and then leaps to her feet and comes rushing to your side. Its too late! she screams, her voice now barely audible above the unnatural crackling of the fire. Naar is summoning his champion!

    + + + + Brian Williams + + Its too late! screams Alyss. + Naar is summoning his champion! + + + + + +

    Pick a number from the Random Number Table.

    If the number you have picked is 04, turn to 273. If it is 59, turn to 67. @@ -3868,7 +4276,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    After several painful minutes you succeed in lifting off the gemstone plates. But this does not release the locking mechanism; it simply exposes it to the elements. In order to force the door to open you must now physically destroy the exposed mechanism.

    Temple Portal5050

    Conduct a combat in the usual manner. Any ENDURANCE points lost by yourself result from the effects of prolonged exposure to the storm.

    - If you succeed in reducing the doors ENDURANCE score to zero before losing all of your own, turn to 157. + If you succeed in reducing the doors ENDURANCE score to zero or below before losing all of your own, turn to 157.
    @@ -3888,6 +4296,15 @@ Suggestions for Wolfs Bane, sections 141-210:

    Warily you approach the settlement, your keen senses absorbing every detail. The line of deserted mud huts look innocuous, but the words of the voice of Naar still linger in your memory. This humid jungle realm lies within his domain; it is therefore reasonable to expect the inhabitants of this place to be wholly devoted to the cause of Evil.

    + + + + Brian Williams + + + + +

    You reach the edge of the undergrowth and pause to assess potential threats. The huts are semi-derelict, all bearing some signs of neglect and decay. The clay-tiled hovel that Wolfs Bane entered appears to be empty, but when you focus upon its open doorway, you see what appears to be a trench cut into the earth. You magnify your vision and at once you see steps in the wall of this excavation. Your heart sinks: Wolfs Bane has escaped underground.

    If you wish to enter the hut and follow your enemy without further delay, turn to 161. If you choose to investigate the hut to check for traps, turn to 188. @@ -3939,7 +4356,7 @@ Suggestions for Wolfs Bane, sections 141-210: 290 -

    Your experienced eye is drawn to the chambers north wall. You step closer and magnify your vision, which enables you to detect two faint hairline cracks in the damp granite surface. They run vertically from the floor to the ceiling and appear to be the outline of a secret panel. But all is not what it seems. You utter the words of the advanced Brotherhood spell See Illusion, and the truth is swiftly revealed. The panel does not exist: it is a skilful illusion. With the memory of the power-glyph you encountered at the tomb entrance still fresh in your mind, you command your companions to stand with their backs against the south wall. Then you scoop a handful of gravel from the floor and hurl it at the north wall. There is a sudden flash of blue-white light which melts into a shower of hissing sparks as the gravel passes through the illusory panel, dissipating its energy.

    +

    Your experienced eye is drawn to the chambers north wall. You step closer and magnify your vision, which enables you to detect two faint hairline cracks in the damp granite surface. They run vertically from the floor to the ceiling and appear to be the outline of a secret panel. But all is not what it seems. You utter the words of the advanced Brotherhood Spell See Illusion, and the truth is swiftly revealed. The panel does not exist: it is a skilful illusion. With the memory of the power-glyph you encountered at the tomb entrance still fresh in your mind, you command your companions to stand with their backs against the south wall. Then you scoop a handful of gravel from the floor and hurl it at the north wall. There is a sudden flash of blue-white light which melts into a shower of hissing sparks as the gravel passes through the illusory panel, dissipating its energy.

    Just as I thoughtanother trick! you say, as you unsheathe your weapon and signal to your comrades to follow your lead. Be on your guard, my lords. Were hunting a cunning foe.

    Turn to 345.
    @@ -3959,7 +4376,7 @@ Suggestions for Wolfs Bane, sections 141-210: 292 -

    You extend your right arm and point your hand at the stone trough. Then you speak the words of the Brotherhood spell Lightning Hand and a familiar tingle rushes along your arm to explode into life at the tip of your index finger. A bolt of blue fire arcs towards the trough and, with a deafening wumph!, it ignites the liquid to create a blazing fireball. Greedily, this guttering ball of flame consumes the creatures who are gathered around the lip of the trough.

    +

    You extend your right arm and point your hand at the stone trough. Then you speak the words of the Brotherhood Spell Lightning Hand and a familiar tingle rushes along your arm to explode into life at the tip of your index finger. A bolt of blue fire arcs towards the trough and, with a deafening wumph!, it ignites the liquid to create a blazing fireball. Greedily, this guttering ball of flame consumes the creatures who are gathered around the lip of the trough.

    Turn to 204.
    @@ -3968,7 +4385,7 @@ Suggestions for Wolfs Bane, sections 141-210: 293 -

    You concentrate upon the entrance to the tunnel as you recite the words of the Brotherhood spell Teleport. You feel a power building deep within your body, a power you are able to contain until the moment comes to release it. As soon as the writhing giant serpent twists away from the tunnel mouth, you channel the spells energy into propelling you across the cavern. Within seconds you are able to reach the safety of the exit and make your escape unscathed.

    +

    You concentrate upon the entrance to the tunnel as you recite the words of the Brotherhood Spell Teleport. You feel a power building deep within your body, a power you are able to contain until the moment comes to release it. As soon as the writhing giant serpent twists away from the tunnel mouth, you channel the spells energy into propelling you across the cavern. Within seconds you are able to reach the safety of the exit and make your escape unscathed.

    Use of this spell drains you of 5 ENDURANCE points. Make the necessary adjustment to your Action Chart before continuing.

    Turn to 115.
    @@ -3978,8 +4395,8 @@ Suggestions for Wolfs Bane, sections 141-210: 294 -

    Less than a hundred paces along this tunnel you come to a narrow hall which is lined with shelves. These thin and ancient beams sag under the weight of a strange collection of bones, stones, shells, ornaments and other curios. The uppermost shelves are crowded with books, all old, dusty and damaged.

    -

    You are advancing past the shelves, towards a door at the end of the hall, when a strange sound makes you freeze in your tracks. Something is moving behind the books on the top shelf. You tilt your head to look and find yourself staring into the corpse-green eyes of a round, pudding-shaped creature. It seems to be smiling, but then it purses its bulbous lips and spits a stream of smoky-coloured fluid at your face.

    +

    Less than a hundred paces along this tunnel you come to a narrow hall which is lined with shelves. These thin and ancient beams sag under the weight of a strange collection of bones, stones, shells, ornaments, and other curios. The uppermost shelves are crowded with books, all old, dusty, and damaged.

    +

    You are advancing past the shelves, towards a door at the end of the hall, when a strange sound makes you freeze in your tracks. Something is moving behind the books on the top shelf. You tilt your head to look and find yourself staring into the corpse-green eyes of a round, pudding-shaped creature. It seems to be smiling, but then it purses its bulbous lips and spits a stream of smoke-coloured fluid at your face.

    Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked.

    If your total is now 4 or less, turn to 284. If it is 5 or higher, turn to 117. @@ -4012,7 +4429,16 @@ Suggestions for Wolfs Bane, sections 141-210:

    Warily you approach the settlement, your keen senses absorbing every detail. The line of deserted mud huts look innocuous but the words of the voice of Naar still linger in your memory. This humid jungle realm lies within his domain; it is therefore reasonable to expect that the inhabitants of this place will be wholly devoted to the cause of Evil.

    -

    You reach the edge of the undergrowth and pause to assess potential threats. The huts are semi-derelict, all bearing some signs of neglect and decay. The nearest one is a clay-tiled hovel that, like the others, appears to be empty. But when you focus upon its open doorway you see that a trench has been cut into its earth floor. You magnify your vision and at once you detect steps in the wall of this excavation, leading underground.

    + + + + Brian Williams + + + + + +

    You reach the edge of the undergrowth and pause to assess potential threats. The huts are semi-derelict, all bearing some signs of neglect and decay. The nearest one is a clay-tiled hovel that, like the others, appears to be empty. But when you focus upon its open doorway you see that a trench has been cut into its earth floor. You magnify your vision and at once you detect steps in the wall of this excavation, leading underground.

    If you wish to enter the hut and investigate where these steps lead to, turn to 161. If you choose instead to check the hut for traps, turn to 27.
    @@ -4023,9 +4449,9 @@ Suggestions for Wolfs Bane, sections 141-210:

    This tunnel gradually descends by slope and stair through deeper levels of the catacombs. You detect no trace of the impostor and, when eventually the tunnel comes to a dead end, you curse your ill luck and turn reluctantly to retrace your steps. It is then that you sense a faint but lingering aura of evil close to the tunnel floor.

    -

    Closer inspection reveals a trapdoor set into the flagstones. You pull this heavy hatch open and uncover a circulate chute and a ladder descending into darkness. Your heart misses a beat when you notice fresh tracks on the ladders iron rungs; at last you have found the impostors trail.

    +

    Closer inspection reveals a trapdoor set into the flagstones. You pull this heavy hatch open and uncover a circular chute and a ladder descending into darkness. Your heart misses a beat when you notice fresh tracks on the ladders iron rungs; at last you have found the impostors trail.

    Cautiously you lead the descent into the chute, using your powers of infravision to scan for signs of movement in the damp darkness below. After several minutes you reach the bottom of the ladder where you discover a large vaulted chamber. Around its walls are positioned urns and grey stone caskets, each embellished with traces of gold. There is an unexpected air of opulence about this vault which prompts you to guess that it is a secret burial tomb.

    - If you have ever visited the Graveyard of the Ancients in a previous Lone Wolf adventure, turn to 182. + If you have ever visited the Graveyard of the Ancients in a previous Lone Wolf adventure, turn to 182. If you have never visited this place, turn to 206.
    @@ -4050,11 +4476,11 @@ Suggestions for Wolfs Bane, sections 141-210:

    Suddenly a deafening clap of thunder shakes the walls and the base of the tower is lit up by crackling arcs of lightning. The freezing air seethes with tension as the presence of Naar triggers explosive chemical imbalances within it. Then, above the crackling cacophony of noise, you hear a chilling voice speaking to you in your native tongue.

    Disciple of Kaiyou know my name. Will you not deign to speak it?

    Morbid terror is ripping at your insides yet you refuse to show the slightest trace of weakness. You steel yourself and inwardly you pray to Kai and Ishir to protect you in this hour of deepest need.

    -

    No! you scream, I will never acknowledge you!

    +

    No! you scream. I will never acknowledge you!

    You may be one of Kais favourite minions, retorts the voice, but you will always be mortal. You would do well to remember that in my presence. Thunder booms and the floor shakes beneath your feet, causing you to fall involuntarily to your knees.

    Now that you bow before me, Lone Wolf, I shall impart to you your fate, for I am the true master of Aon. This is Avaros, a small and insignificant satellite of Duron, a world that has long been devoted to my cause. And you have been lured here for one purposeto be destroyed. During the speck of time that you have existed, you have become an impertinent obstacle to my conquest of Magnamund. For this you will forfeit your soul. Yet, before I claim your worthless soul, I shall make sport of your demise so that Kai and Ishir shall see the worthlessness of their creations and know the futility of their cause.

    Once more the thunder booms and you are blinded momentarily by a flash of white fire. Slowly your sight returns, and now you can see your adversaryWolfs Banestanding upon the plinth, directly under the menacing black cloud.

    -

    Here is my champion, speaks the voice of Naar, you and he are well-matched for the contest that is about to commence.

    +

    Here is my champion, speaks the voice of Naar. You and he are well-matched for the contest that is about to commence.

    Wolfs Bane unsheathes his sword and levels it your chest. His facial features twist into a grotesque parody of your own as he spits out a venomous threat:

    Victory will be mine, Lone Wolf. Evil shall ultimately triumph!

    You shout a defiant riposte, but the voice of Naar booms once more, drowning your worthy cry:

    @@ -4082,7 +4508,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    How can you be so sure? retorts Caldar, his voice full of scepticism.

    Im certain, says Banedon, yet there is one way we can be absolutely sure.

    So saying, Banedon removes from the pocket of his robe a small platinum disc which is strung upon a loop of braided cord. He approaches you and slips the cord over your head.

    -

    Here is proof, he says. No agent of Naar could tolerate the touch of this goodly artifact. Banish your doubts, my lord. This man is Lone Wolf.

    +

    Here is proof, he says. No agent of Naar could tolerate the touch of this goodly artefact. Banish your doubts, my lord. This man is Lone Wolf.

    (Record this Platinum Amulet, which you wear around your neck, as a Special Item on your Action Chart. You need not discard another item in its favour if you already possess the maximum number permissible.)

    To continue, turn to 88.
    @@ -4102,9 +4528,18 @@ Suggestions for Wolfs Bane, sections 141-210:

    Slowly you descend the stairs and approach the banqueting table. Wolfs Bane slides the open case towards you and motions for you to take a weapon. You reach for the box and remove the uppermost rapier, then you slide the case back across the table to your opponent.

    + + + + Brian Williams + + + + +

    Very well, he says, as he takes the sword and makes a few strokes to gauge its balance, let the duel begin.

    The Duel: Lone Wolf vs. Wolfs Bane

    -

    The combat ratio for the duel is -4. This ratio takes account of all bonuses which may apply (eg Grand Weaponmastery with Sword, psychic attacks, and Special Items). Wolfs Banes ENDURANCE score is identical to your current ENDURANCE score, unless you possess a Bronze Disc. If you possess this Special Item, you may reduce your enemys ENDURANCE by 4 points before the commencement of combat.

    +

    The combat ratio for the duel is 4. This ratio takes account of all bonuses which may apply (e.g. Grand Weaponmastery with Sword, psychic attacks, and Special Items). Wolfs Banes ENDURANCE score is identical to your current ENDURANCE score, unless you possess a Bronze Disc. If you possess this Special Item, you may reduce your enemys ENDURANCE by 4 points before the commencement of combat.

    Conduct the combat using the normal combat procedure. However, should Wolfs Banes ENDURANCE be reduced to 10 or less, do not continue any further with the fight. Instead, turn immediately to 151.
    @@ -4158,7 +4593,7 @@ Suggestions for Wolfs Bane, sections 141-210: If you possess Kai-alchemy, and wish to use it, turn to 277. If you possess Magi-magic, and wish to use it, turn to 219. If you possess a Bow, and wish to use it, turn to 136. - If you possess neither of these Disciplines, or a Bow, or choose to use none of them, turn to 82. + If you possess neither of these Disciplines, nor a Bow, or choose to use none of them, turn to 82.
    @@ -4167,6 +4602,19 @@ Suggestions for Wolfs Bane, sections 141-210:

    The moment you pass through the storm clouds, you enter a stratosphere that is bathed with magnificent light. Above the citys perpetual cloud layer lies a wondrous vista, an aerial realm that is calm and clear. The golden rays from two suns and the reflected light from twelve satellite moons, combine to bathe the thunderheads with a panoply of colour. You scan these heavens and see high above the dragonfly which is carrying Wolfs Bane. It is climbing towards a castle-like fortress that seems to rest upon a base of wispy cloud, defying gravity. Your enemys flying mount enters the castle from below, passing through a gap in the underside of its cloudy base. Upon seeing his destination you urge your own winged mount to follow in his wake.

    + + + + Brian Williams + + Wolfs Banes dragonfly enters the castle + and you urge your own mount to follow. + + + + + +

    You enter the clouds and pass through an open portal, like some massive trapdoor located in the belly of this mystical stronghold. Beyond the portal is a cavern of stone, vaulted and substantial like the dungeons of a great castle. There is no sign of your enemy, save for his mount which is tethered to a wooden pier. You bring your dragonfly in to land upon this pier and then leap down from its back and examine the ground for tracks. You find what you are seeking and they lead you to an archway that opens upon a landing where three tunnels lead off in different directions. However, to your dismay, you discover that Wolfs Bane has deliberately spoiled his tracks; his footprints lead to all three tunnels.

    If you wish to explore the north tunnel, turn to 294. If you choose to explore the east tunnel, turn to 109. @@ -4191,9 +4639,18 @@ Suggestions for Wolfs Bane, sections 141-210:

    You dive to the ground, but the white beam is lightning fast and it glances your shoulder as you fall: lose 5 ENDURANCE points. You bite your lip to stifle a scream of pain as you hit the warehouse floor, then you scramble for the nearest covera heavy iron chest, banded and riveted with steelto avoid leaving yourself exposed to another blast from this deadly weapon. The warrior follows your swift move and discharges a second beam from his spear which slams into the iron chest with stunning force. You gasp with horror as you see the side of the chest bulging towards your face. Its thick rivets tremble and its age-blackened skin smoulders with a sullen heat. Instinct takes over, making you roll away from the iron chest and seek cover elsewhere. As you move, the beam of light tears through the rear of the iron box and destroys the ground where, only moments before, your face had been.

    + + + + Brian Williams + + + + +

    You call upon all of your camouflage skills to mask your body as you hurriedly seek a way to escape from this warrior and his sorcerous weapon. You reach the base of a large steel tank and scramble up a ladder fixed to its side. The top of the tank is stacked high with coiled ropes and you force yourself in amongst them. A few moments later you watch the warrior approach the smouldering remains of the iron chest. He is close enough now for you to see that his weapon is attached by a length of steel cable to a canister strapped to his back.

    - If you possess a Bow and the Discipline of Magi-magic, and have attained the Kai rank of Sun Lord, turn to 209. - If you do not possess a Bow or this skill, or if you have yet to attain the rank of Sun Lord, turn to 156. + If you possess a Bow, and the Discipline of Magi-magic, and have attained the Kai rank of Sun Lord, turn to 209. + If you do not possess a Bow, or this skill, or if you have yet to attain the rank of Sun Lord, turn to 156.
    @@ -4245,7 +4702,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    You scan the jungle perimeter several times but you can detect nothing potentially hostile lurking amongst the undergrowth and trees. You decide to follow the tracks to see where they lead and, as you emerge from the tunnel, the oppressive jungle heat hits you like a sledgehammer. Your Magnakai Discipline of Nexus automatically regulates your body temperature, making the heat bearable, yet even so it comes as a shock that any living creature can exist in this hellish environment.

    Unfortunately, the shock of the jungle heat is only the first of two nasty surprises that await you. The second is a barbed arrow that whistles from out of the dense foliage and comes speeding towards your forehead!

    If you possess Kai-alchemy, and have attained the rank of Sun Knight or higher, turn to 152. - If you possess Kai-alchemy but have yet to reach this level of Kai mastery, turn to 270. + If you possess Kai-alchemy, but have yet to reach this level of Kai Mastery, turn to 270. If you do not possess this Grand Master Discipline, turn to 232.
    @@ -4254,7 +4711,7 @@ Suggestions for Wolfs Bane, sections 141-210: 318 -

    Your Kai sixth sense reveals to you traces of a magical energy which is lingering around the entrance to the tomb. Your fellow Kai also detect that something is wrong, although their senses are not as finely tuned as your own and they are unable to pinpoint its source.

    +

    Your Kai Sixth Sense reveals to you traces of a magical energy which is lingering around the entrance to the tomb. Your fellow Kai also detect that something is wrong, although their senses are not as finely tuned as your own and they are unable to pinpoint its source.

    Is it safe to enter, Grand Master? whispers Steel Hand.

    I cannot be certain, you reply, uneasily. But of one thing I am surethe impostor has already descended into the catacombs by way of this entrance.

    You take a few steps back from the open tomb and point to a patch of soft earth amongst the rubble.

    @@ -4268,7 +4725,7 @@ Suggestions for Wolfs Bane, sections 141-210: 319 -

    You recite the familiar words of the Brotherhood spell Lightning Hand and point your index finger at the head of your mortal enemy. You feel a surge of power and a crackle of blue flame explodes at the tip of your finger, but the sudden noise alerts Wolfs Bane to your presence.

    +

    You recite the familiar words of the Brotherhood Spell Lightning Hand and point your index finger at the head of your mortal enemy. You feel a surge of power and a crackle of blue flame explodes at the tip of your finger, but the sudden noise alerts Wolfs Bane to your presence.

    A split second before your bolt of energy reaches its target, Wolfs Bane throws himself to the floor. The bolt burns the back of his thigh, wounding him badly, but not so badly as to prevent him from scrambling to his feet and effecting a hasty escape.

    Turn to 207.
    @@ -4277,13 +4734,19 @@ Suggestions for Wolfs Bane, sections 141-210:
    320 + + +

    The section corresponding to the correct answer will have a footnote confirming that it is indeed correct.

    +
    +
    +

    The two reptilians have exhausted their supply of arrows and are frantically working at the chain in an effort to lower their iron pot to the floor of the vault. You can see that it will only be a matter of minutes before they accomplish their task.

    Anxious to evade them, you examine the portal for a lever or some other means to make it rise. To the left of the tunnel arch you discover two squares of opaque crimson gemstone separated by a small slot. The squares are similar in size and design to those you encountered at the entrance to the temple of Avaros. These, too, comprise a locking mechanism that controls this portal. By tapping upon each square a correct number of times you will cause the lock to disengage and the portal to rise.

    You place your fingers lightly upon the squares and feel the tell-tale vibrations that are the key to deciphering the secret code. After only seconds you are able to determine that the first code is equal to the number of islands south of the Kirlundin island of Hemd.

    The second code is equal to the number of villages that lie on the highway between the cities of Toran and Anskaven.

    -

    In order to discover the exact numbers that will open the portal, consult the map.

    -

    When you think you know the two-digit solution, turn to the entry that is the same number as your answer.

    +

    In order to discover the exact numbers that will open the portal, consult the map.

    +

    When you think you know the two-digit solution, turn to the entry that is the same number as your answer.

    If you cannot decipher the codes, turn instead to 213.
    @@ -4315,10 +4778,10 @@ Suggestions for Wolfs Bane, sections 141-210:

    Follow me, my lords! shouts Foilan, as he spurs his black mare along a narrow, cobblestoned street that wends its way through Tysos shabby northern quarter. At a junction close by the citys main stables, he turns into an avenue that leads to the West Arch of the Old Necropolis.

    -

    When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt and you reign in your steed beside him. Several dozen guards and rangers have gathered at the Arch and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.

    +

    When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt and you rein in your steed beside him. Several dozen guards and rangers have gathered at the Arch and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.

    Patiently you wait for Foilan to complete his task. Then, on seeing his signal, you move forward and join him at the Western Arch. He shouts an order and hurriedly the guards pull aside a wagon which blocks the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.

    Aided by the moonlight, you lead your party along a gravelled path towards the centre of the burial ground, to where a tunnel-like opening has been excavated in the side of a mossy mound. On arriving at this shadowy entrance you stop to examine the surrounding area, to check for any clues that may help you track your quarry. You find no fresh prints and you sense no lingering aura of an evil that could betray his presence. Confident that it is safe to proceed, you enter the mound and lead your comrades down a wide stone ramp to an oval-shaped chamber. A dozen stone coffins, each carved with the likeness of its occupant, are laid out in a circle like the spokes of a wheel. The chamber is cold and unwelcoming, but it does not harbour any trace of evil. You are sure that the impostor has not set foot here.

    -

    On the far side of the burial chamber, opposite the ramp, there is a stairwell which descends deep into the catacombs below the necropolis. You go down these stairs until you come to a landing where a passage crosses from north to south. Black Hawk suggests that the party split in two and explore both ways, but you are not in favour of this idea. Splitting the party would make it easier for the impostor if he chose to launch an ambush. You peer along both passages and draw on your Grand Mastery skills to determine the best route to follow, but with little success. Neither passage looks especially inviting.

    +

    On the far side of the burial chamber, opposite the ramp, there is a stairwell which descends deep into the catacombs below the necropolis. You go down these stairs until you come to a landing where a passage crosses from north to south. Black Hawk suggests that the party split in two and explore both ways, but you are not in favour of this idea. Splitting the party would make it easier for the impostor if he chose to launch an ambush. You peer along both passages and draw on your Grand Master skills to determine the best route to follow, but with little success. Neither passage looks especially inviting.

    If you decide to enter and explore the north passage, turn to 275. If you choose to investigate the south passage, turn to 107.
    @@ -4329,8 +4792,21 @@ Suggestions for Wolfs Bane, sections 141-210:

    You enter the building at ground level and follow your adversarys tracks to a mouldering hall at the rear of this derelict dwelling. From the cover of a shadowy alcove you watch as Wolfs Bane meets and converses with two warriors. They are both helmeted and clad in suits of close-fitting grey armour. They have shiny steel spears slung over their shoulders which radiate a faint hum of electrical power. Their meeting is brief. Wolfs Bane issues terse commands and the two warriors leave to enact his orders. As you watch them go, you hazard a guess that their mission is to find and kill you.

    + + + + Brian Williams + + As you watch the warriors go, you guess that + their mission is to find and kill you. + + + + + +

    Wolfs Bane leaves the hall by a broken rear door. You wait for a few minutes, to reduce the risk that he may detect how near you are, and then you follow his trail. The rear of the building opens onto a wasteland of shattered rubble which is bisected by a dead stream of salty, acidic water. You follow your opponents trail across this bleak and forbidding landscape, past sharp spires of crimson and jet that erupt through the dereliction to scratch the cloudy sky. Rust-red water encircles their bases, lending them a wholly sinister aspect. To your eyes it seems as if this blighted city has been impaled upon these cruel, towering spikes.

    -

    Beyond the spires you see Wolfs Bane descending a flight of stone steps that disappear into the ground. Suddenly he stops and looks in your direction; it is as if he has sensed you are on his trail. Instinctively you dive to take cover behind a broken wall, but as you hit the ground it collapses, dumping you unceremoniously into a cellar that is flooded with black, briney water.

    +

    Beyond the spires you see Wolfs Bane descending a flight of stone steps that disappear into the ground. Suddenly he stops and looks in your direction; it is as if he has sensed you are on his trail. Instinctively you dive to take cover behind a broken wall, but as you hit the ground it collapses, dumping you unceremoniously into a cellar that is flooded with black, briny water.

    Coughing and spluttering, you bob to the surface and reach out to grab at a stone step. It is the lowest of a flight of slime-smeared steps that rise out of the water and ascend to a trapdoor in the ceiling. Suddenly you see two fiery red eyes emerging from the darkness and your stomach churns. They belong to the hungry, rubbery-skinned creature that dwells in this dismal cellar. It reaches out to grab you with its taloned hands, but you avoid its attack by wrenching at its wrist, sending it somersaulting over your head to splash into the water. Quickly you attempt to pull yourself onto the slippery steps before this creature recovers and tries to attack again.

    Pick a number from the Random Number Table. If you possess Grand Pathsmanship and Grand Huntmastery, add 2 to the number you have picked.

    If your total score is now 4 or less, turn to 145. @@ -4352,8 +4828,8 @@ Suggestions for Wolfs Bane, sections 141-210:

    You soon discover that the creatures iron collar and chain prevent it from reaching you so long as you keep close to the cavern wall. Mindful of this, you skirt around the writhing serpent and inch your way carefully towards the tunnel. However, you have progressed only a few yards when you feel the floor sloping away. The water is getting deeper.

    - If you possess Magi-magic, turn to 234. - If you do not possess this Grand Master Discipline, turn to 25. + If you possess Magi-magic, and have attained the rank of Grand Thane or higher, turn to 234. + If you do not possess this Grand Master Discipline, or have yet to attain this level of Kai Mastery, turn to 25.
    @@ -4372,7 +4848,7 @@ Suggestions for Wolfs Bane, sections 141-210:

    Your killing blow splits the vile creature in two, severing the venom sac located below its tongue. The small amount of fluid remaining in the sac splashes on your weapon and immediately it gives off wisps of acrid, green-grey smoke.

    -

    Unless the weapon you are using is a Special Item, the acid quickly corrodes it and renders it useless (delete this weapon from your Weapons List).

    +

    Unless the weapon you are using is a Special Item, the acid quickly corrodes it and renders it useless (delete this weapon from your Weapons List).

    If, before leaving this hall, you wish to search the shelves for useful items, turn to 271. If you choose not to search the shelves, turn to 12.
    @@ -4382,7 +4858,7 @@ Suggestions for Wolfs Bane, sections 141-210: 329 -

    Drawing on your newly acquired magic, you focus on the distant vent and carefully recite the words of the Brotherhood spell Teleport. For a few seconds your vision swims in and out of focus as your strength is sapped of the power that this spell requires (lose 4 ENDURANCE points). Then your sight becomes crystal clear and you feel yourself floating upwards through the air towards the apex of this gigantic cavern.

    +

    Drawing on your newly acquired magic, you focus on the distant vent and carefully recite the words of the Brotherhood Spell Teleport. For a few seconds your vision swims in and out of focus as your strength is sapped of the power that this spell requires (lose 4 ENDURANCE points). Then your sight becomes crystal clear and you feel yourself floating upwards through the air towards the apex of this gigantic cavern.

    You have risen close to a mile above the canyon when suddenly you attract the unwanted attention of a gigantic dragonfly. Anxious to evade a probable attack, you concentrate harder upon your destination and will yourself to accelerate.

    Pick a number from the Random Number Table. If you possess Assimilance, add 1 to the number you have picked.

    If your total is now 3 or less, turn to 340. @@ -4406,7 +4882,20 @@ Suggestions for Wolfs Bane, sections 141-210:

    Before you lies a smoke-filled hall that reeks of death and decay. Only the floor appears to be solid, and yet when you stare down at its glassy surface, you see that it is honeycombed with thousands of cells, each one occupied by a tortured soul writhing in perpetual torment. The walls of this evil chamber are wreathed with sulphurous smoke, lit intermittently by shafts of crimson lightning. The foul substances which pass for air seethe with the tension of ferocious, evil energies.

    From the centre of the floor there arises a slender domed plinth. Moments later, a wide dais rises beside it, upon which you see a visage of the Dark God, one that he favours whilst occupying his unholy throne hall. Nothing could have prepared you for the sight that now meets your gazeit is the foulest you have ever seen.

    Naars favoured form is a great globular body, like that of a bloated spider, borne by a score of stunted limbs which emerge chaotically from the underside of a sac-like abdomen. His face hangs like a parody of a wrinkled old sows yet with an evil-smelling black hole where one could expect a snout. The upper surface of his body is covered with pouches of vile fluids that trail wisps of black smoke, and his maw is studded with hundreds of blue-stained fangs. But it is the eyes that shock you most. The Dark God has the eyes of a man.

    -

    Naar shifts his bloated body from the dais and slither-shuffles towards the plinth. A misshapen limb extends to the plinth and its domed cover retracts to reveal a wondrous and mysterious artifact. A second shock stuns your senses when you recognize the nature of this artifact. It is one of the most legendary items in all the long history of Magnamund. It is the fabled Moonstone of the Shianti!

    + + + + Brian Williams + + Before you is Naar, the foulest + thing you have ever seen. + + + + + + +

    Naar shifts his bloated body from the dais and slither-shuffles towards the plinth. A misshapen limb extends to the plinth and its domed cover retracts to reveal a wondrous and mysterious artefact. A second shock stuns your senses when you recognize the nature of this artefact. It is one of the most legendary items in all the long history of Magnamund. It is the fabled Moonstone of the Shianti!

    Turn to 112.
    @@ -4424,8 +4913,8 @@ Suggestions for Wolfs Bane, sections 141-210: 333 -

    As you pull yourself a from under the creatures body, your hand brushes against a collar of steel that is fixed tightly around its muscular neck. Attached to this collar is a thin disc of iron engraved with runic symbols. (If you wish to keep this Iron Disc, record it on your Action Chart as a Special Item.)

    -

    You are now anxious to leave this place in case the creatures death cry has alerted others of its kind. By way of an iron staircase, you leave this cellar and emerge through a trapdoor into a street adjacent to the hall.

    +

    As you pull yourself from under the creatures body, your hand brushes against a collar of steel that is fixed tightly around its muscular neck. Attached to this collar is a thin disc of iron engraved with runic symbols. (If you wish to keep this Iron Disc, record it on your Action Chart as a Special Item.)

    +

    You are now anxious to leave this place in case the creatures death-cry has alerted others of its kind. By way of an iron staircase, you leave this cellar and emerge through a trapdoor into a street adjacent to the hall.

    Turn to 71.
    @@ -4435,7 +4924,16 @@ Suggestions for Wolfs Bane, sections 141-210:

    You have come to the edge of a deep canyon. The verdant walls of this massive gorge are carpeted with a rainbow of colour and the air is alive with the busy noise of huge, buzzing insects. Everything is fecund and fertile and dripping with humid jungle heat. High above the gorge you glimpse for the first time the source of the light which illuminates this strangely wonderful realm. The canyon is set within a cavern, the walls of which seem to engulf the sky. At its apex there is an oval-shaped vent through which a concentrated shower of amber rays pours down, like sunbeams through a stained glass portal. You watch in awe as flights of dragonflies, each as large as a Vassagonian Itikar, circle languidly above the canyon on gossamer wings. They shimmer like streaks of liquid silver as they ride the thermal currents. The sight is one of great beauty, yet one you cannot fully enjoy. The instinct which led you to the rim of this gorge now tells you that the source of the power you seek lies several miles away and above, beyond the vent that is the source of this caverns light. Carefully you consider your predicament and determine that in order to escape, you must reach the ventan exit that lies more than a thousand feet above the rim of the gorge.

    - If you possess Kai-alchemy (and wish to use it) and have attained the rank of Kai Grand Crown, turn to 329. + + + + Brian Williams + + + + + + If you possess Kai-alchemy (and wish to use it), and have attained the rank of Kai Grand Crown, turn to 329. If you possess Kai-alchemy (and wish to use it), but have yet to attain the rank of Kai Grand Crown, turn to 146. If you do not possess this Discipline, or if you choose not to use it, turn to 116.
    @@ -4445,8 +4943,8 @@ Suggestions for Wolfs Bane, sections 141-210: 335 -

    You emerge through the steel roof of the tower and catch a fleeting glimpse of the rainswept city far below. Suddenly there is a tremendous flash, closely followed by the concussive blast of a terrific explosion. This shockwave hits you from behind, leaving you feeling as if you have just been kicked in the back by an angry mule.

    -

    Fortunately your winged mount is able to ride this shockwave which helps propel it upwards at great speed into the base of the thick black storm clouds.

    +

    You emerge through the steel roof of the tower and catch a fleeting glimpse of the rain-swept city far below. Suddenly there is a tremendous flash, closely followed by the concussive blast of a terrific explosion. This shock wave hits you from behind, leaving you feeling as if you have just been kicked in the back by an angry mule.

    +

    Fortunately your winged mount is able to ride this shock wave which helps propel it upwards at great speed into the base of the thick black storm clouds.

    Turn to 310.
    @@ -4468,8 +4966,8 @@ Suggestions for Wolfs Bane, sections 141-210:

    This way, my lords! shouts Foilan, as he spurs his black mare along a mist-wreathed street that snakes through Tysos shabby northern quarter. The street is deserted yet many citizens witness your passing. Their eyes glint in the moonlight as they peep through the smoky yellow panes of their windows, their curiosity and fears awakened by the clatter of your horses hooves.

    At length the street opens onto a wider avenue which gently descends towards a sprawling expanse of derelict ground surrounded by a tall, moss-covered perimeter wall. Several dozen guards and rangers have gathered at a distant archway in this wall and, by magnifying your vision, you can see that they have erected a barricade which completely blocks the entrance to the burial ground beyond.

    The Reeve-lieutenant tells you to wait here with your men. Then he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors. On seeing his signal, you move forward and join him at the archway. At his command, the guards hurriedly clear away some of the rubble which fills the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.

    -

    In the moonlight, the burial ground has a certain ghostly beauty. There is an aura of sad serenity surrounding its mouldering tombs as, with the passing of centuries, they crumble to dust and disappear with their secret memories of another age. But all is not what it seems. Your sixth sense detects the lingering aura of an evil entity that has invaded this place. A glance at your fellow Kai tells you that they, too, can sense its presence.

    -

    You clasp the Platinum Amulet and feel a tingling vibration run through the palm of your hand. The sensation grows stronger as you move along a weed-choked path which leads to a shadowy tomb. With the passage of the years this tomb has settled lop-sidedly into the soft Tysoan earth, yet a flight of damp stone steps descends to where its door once was. As you draw nearer, you notice that all that now remains of the door is a mound of broken rubble.

    +

    In the moonlight, the burial ground has a certain ghostly beauty. There is an aura of sad serenity surrounding its mouldering tombs as, with the passing of centuries, they crumble to dust and disappear with their secret memories of another age. But all is not what it seems. Your Sixth Sense detects the lingering aura of an evil entity that has invaded this place. A glance at your fellow Kai tells you that they, too, can sense its presence.

    +

    You clasp the Platinum Amulet and feel a tingling vibration run through the palm of your hand. The sensation grows stronger as you move along a weed-choked path which leads to a shadowy tomb. With the passage of the years this tomb has settled lopsidedly into the soft Tysoan earth, yet a flight of damp stone steps descends to where its door once was. As you draw nearer, you notice that all that now remains of the door is a mound of broken rubble.

    If you possess Telegnosis, turn to 256. If you do not, turn to 318.
    @@ -4479,13 +4977,13 @@ Suggestions for Wolfs Bane, sections 141-210: 338 -

    When you strike your final blow, the limbs of the Meghanic come adrift from its torso and it disintegrates into a heap of buckled metal. You sift through this scrap and discover nothing of value, save for the warriors sword.

    -

    You leap over the battered remains and continue along this winding tunnel until you reach an empty chamber. Here you can feel a warm breeze and you sense that it comes from a stairwell in the far wall. When you investigate, you rediscover Wolfs Banes footprints clearly imbedded in dust on the stone steps. You cast your hands over them and detect that this is not a false trail; your enemy passed this way sometime within the last hour.

    -

    Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semi-circular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

    +

    When you strike your final blow, the limbs of the Meghanic come adrift from its torso and it disintegrates into a heap of buckled metal. You sift through this scrap and discover nothing of value, save for the warriors Sword.

    +

    You leap over the battered remains and continue along this winding tunnel until you reach an empty chamber. Here you can feel a warm breeze and you sense that it comes from a stairwell in the far wall. When you investigate, you rediscover Wolfs Banes footprints clearly embedded in dust on the stone steps. You cast your hands over them and detect that this is not a false trail; your enemy passed this way sometime within the last hour.

    +

    Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semicircular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

    Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.

    If you possess a Bow, and the Discipline of Magi-magic, and have attained the rank of Kai Grand Guardian, turn to 138. - If you possess Kai-alchemy and have attained the rank of Grand Crown (and wish to use it), turn to 26. - If you do not possess these skills, or a Bow, or if you have yet to attain the required levels of Kai mastery, turn to 121. + If you possess Kai-alchemy, and have attained the rank of Grand Crown (and wish to use it), turn to 26. + If you do not possess these skills, or a Bow, or if you have yet to attain the required levels of Kai Mastery, or if you choose not to use either of them, turn to 121.
    @@ -4535,6 +5033,19 @@ Suggestions for Wolfs Bane, sections 141-210:

    Alyss draws upon her powers to create a cocoon of energy to protect both her vulnerable body and the legendary Moonstone. Kekataag assaults this glowing shield with maniacal ferocity, his great two-handed axe drawing fiery sparks with every mighty blow. You can sense from the hatred which blazes in his supernatural eyes that he and Alyss are old enemies.

    + + + + Brian Williams + + Alyss creates a cocoon to protect + herself and the Moonstone. + + + + + +

    Naar is now aware of your true identity. He also senses that you have made no effort to reach the Shadow Gate and so he moves away from Alyss, seemingly happy to allow his minion to press on with the attack while he devotes his undivided attention to you.

    If you possess the Sommerswerd, turn to 132. If you do not possess this Special Item, turn to 147. @@ -4546,6 +5057,15 @@ Suggestions for Wolfs Bane, sections 141-210:

    You race along the passageway and turn the corner to see a tunnel sloping away into the gloom. The walls and ceiling are dripping wet, indicating to you that this dingy passageway passes directly under the stream. You hurry along its narrow confines, your shoulders grazing its muddy walls as you run, until you arrive at a flight of steps that ascend to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple and it radiates an aura of evil so malicious that it makes your skin crawl.

    + + + + Brian Williams + + + + +

    On the far side of this unholy place, you see a stone altar standing before a huge boulder that has been crudely chiselled to resemble a grinning human skull. An eerie green glow pulsates from the eye sockets of this great skull-rock, and a mist swirls from its open jaw. Wolfs Bane is at the centre of the chamber but he is moving quickly towards the altar. You command him to stop and face you, but he ignores your order and continues running until he reaches the jaw of the great stone skull, which is flanked by two staves of iron set into holes in the ground. Gasping for breath, he now turns to face you. For a moment his evil eyes dart towards one of the iron staves and he reaches out a hand as if to grasp it. But, seemingly, he changes his mind. He sees you entering the temple and he turns and runs into the open jaw of the skull to be swallowed up by the roiling mist.

    Quickly you pursue him, confident that you can maintain the upper hand so long as you do not lose his trail.

    Turn to 140. @@ -4556,7 +5076,7 @@ Suggestions for Wolfs Bane, sections 141-210: 345 -

    Beyond where the illusory north wall once stood, you can now see a small antechamber which is wreathed in acrid blue smoke. Gradually this smoke dissipates to reveal a shallow plinth upon which lies a bronze urn. This heavy object rests on its side and a quantity of pale grey ash has spilled from its hinged lid. Cautiously you approach the urn and see that there is an inscription engraved on its side. From this ancient script you learn that the ashes are the last remains of Baroness Garrulen, the wife of Hulthird Baron of Tyso. Glinting half-buried in the ash, you notice a ring encrusted with crimson gemstones (if you wish to keep this Ruby Ring, record it on your Action Chart as a Special Item).

    +

    Beyond where the illusory north wall once stood, you can now see a small antechamber which is wreathed in acrid blue smoke. Gradually this smoke dissipates to reveal a shallow plinth upon which lies a bronze urn. This heavy object rests on its side and a quantity of pale grey ash has spilled from its hinged lid. Cautiously you approach the urn and see that there is an inscription engraved on its side. From this ancient script you learn that the ashes are the last remains of Baroness Garrulen, the wife of Hulthird Baron of Tyso. Glinting half-buried in the ash, you notice a ring encrusted with crimson gemstones. (If you wish to keep this Ruby Ring, record it on your Action Chart as a Special Item.)

    You are righting the urn on its plinth when you hear Steel Hand calling you. He has found something among the rubble which litters the floor at the rear of the antechamber.

    Turn to 35.
    @@ -4575,7 +5095,7 @@ Suggestions for Wolfs Bane, sections 141-210: 347 -

    You stop to use your Magnakai Discipline of divination, to determine which passage you should follow. Unfortunately, you are still unable to detect your adversarys trail and you cannot determine any difference between the two passages.

    +

    You stop to use your Magnakai Discipline of Divination, to determine which passage you should follow. Unfortunately, you are still unable to detect your adversarys trail and you cannot determine any difference between the two passages.

    If you decide to explore the left corridor, turn to 95. If you choose instead to explore the right corridor, turn to 137.
    @@ -4606,84 +5126,534 @@ Suggestions for Wolfs Bane, sections 141-210:

    As the last of the creatures dies, you leap over its heaped body and stumble through the Shadow Gate into a whirling oblivion. The last image that burns itself into your memory is that of Alyss slowly succumbing to the relentless blows from Kekataags axe. The memory of her fearless bravery strengthens your spirit and resolve to forever serve the forces of Good against the accursed hordes of darkness.

    Congratulations Grand Masteryou have won a great victory over the forces of Evil. You have defeated Naars sinister plan to destroy you and conquer all of Magnamund. But, as you return through the Shadow Gate to the land of your birth, you know that the fight against Evil is not yet over. If you are to prevent the Dark God from launching his armies of night into Magnamund, you must return to the Plane of Darkness and retrieve the fabled Moonstone. Only by doing so will Magnamund be safe from the ravages of Naars unholy hordes.

    It will be a supremely perilous mission, perhaps the most dangerous you have ever undertaken. If you possess the true courage of a Kai Grand Master, the ultimate quest awaits you in the climax to the Grand Master series, entitled:

    -

    THE CURSE OF NAAR

    +

    The Curse of Naar

    - +
    + Sommerlund and the Wildlands -
    - + + + + Brian Williams + + + + + +
    - - -
    +
    + Action Chart -
    - <a idref="action">Action Chart</a> + - - - - - - - - - - -
    + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + Jonathan Blake + + +

    + COMBAT SKILL: + ENDURANCE: +

    +

    Grand Master Disciplines:

    +
      +
    1. +
    2. +
    3. +
    4. +
    5. +
    +

    Bonus Disciplines:

    +
      +
    1. : 5th Discipline if you've completed one Lone Wolf Grand Master Adventure successfully
    2. +
    3. : 6th Discipline if you've completed two Lone Wolf Grand Master Adventures successfully
    4. +
    5. : 7th Discipline if you've completed three Lone Wolf Grand Master Adventures successfully
    6. +
    7. : 8th Discipline if you've completed four Lone Wolf Grand Master Adventure successfully
    8. +
    9. : 9th Discipline if you've completed five Lone Wolf Grand Master Adventures successfully
    10. +
    11. : 10th Discipline if you've completed six Lone Wolf Grand Master Adventures successfully
    12. +
    +

    Weapons:

    +
      +
    1. +
    2. +
    +

    Belt Pouch:

    +

    Meals:

    +

    Backpack Items:

    +
      +
    1. +
    2. +
    3. +
    4. +
    5. +
    6. +
    7. +
    8. +
    9. +
    10. +
    +

    Special Items:

    +
      +
    1. +
    2. +
    3. +
    4. +
    5. +
    6. +
    7. +
    8. +
    9. +
    10. +
    11. +
    12. +
    +
    +
    + +
    -
    - Combat Rules Summary +
    + Combat Rules Summary - -
      -
    1. Add your COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
    2. -
    3. Pick number from Random Number Table.
    4. -
    5. Turn to the Combat Results Table.
    6. -
    7. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Lone Wolf.)
    8. -
    9. Continue the combat from Stage 3 until one character is dead. This is when - To Evade Combat + +
        +
      1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
      2. +
      3. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
      4. +
      5. Pick a number from the Random Number Table.
      6. +
      7. Turn to the Combat Results Table.
      8. +
      9. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
      10. +
      11. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character falls to 0 or below.
      12. +
      - -
        -
      1. You may only do this when the text of the adventure offers you the opportunity.
      2. -
      3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the + To Evade Combat - -
    + -
    - Combat Results Table +
      +
    1. You may only do this when the text of the adventure offers you the opportunity.
    2. +
    3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.
    4. +
    5. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
    6. +
    - - - - - - -
    +
    +
    + +
    + -
    - Random Number Table +
    + Combat Results Table + + + + + Jonathan Blake + + + + + + + + Jonathan Blake + + + + + + + + Jonathan Blake + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    Combat Results with combined hero and enemy endurance losses
    Combat results are given enemy's endurance loss first followed by the hero's endurance loss. For example, "12/0" means that the enemy loses 12 endurance points while the hero loses 0 endurance points. A combat result of "k" means that the combatant is killed. For example, "0/k" means that the enemy loses 0 endurance points while the hero is killed.
    Random NumberCombat Ratio
    -11 or lower-10/ -9-8/ -7-6/ -5-4/ -3-2/ -101/ 23/ 45/ 67/ 89/ 1011 or higher
    10/k0/k0/80/61/62/53/54/55/46/47/48/39/3
    20/k0/80/71/62/53/54/45/46/37/38/39/310/2
    30/80/71/62/53/54/45/46/37/38/39/210/211/2
    40/81/72/63/54/45/46/37/38/29/210/211/212/2
    51/72/63/54/45/46/37/28/29/210/211/212/214/1
    62/63/64/55/46/37/28/29/210/211/112/114/116/1
    73/54/55/46/37/28/29/110/111/112/014/016/018/0
    84/45/46/37/28/19/110/011/012/014/016/018/0k/0
    95/36/37/28/09/010/011/012/014/016/018/0k/0k/0
    06/07/08/09/010/011/012/014/016/018/0k/0k/0k/0
    +
    +
    - - - -
    +
    + +
    + Random Number Table + + + + + + Jonathan Blake + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    8531629731
    0361748065
    7864504214
    4376158101
    8794260390
    2947807586
    9310582697
    7462859825
    5028254618
    8626541850
    +
    +
    +
    +
    Errata @@ -4701,7 +5671,175 @@ Suggestions for Wolfs Bane, sections 141-210: Errata - +

    (Dedication) Replaced Conroy with Conroy, .

    + +

    (The Story So Far) Replaced elite with lite. Replaced freestate with Freeland. Replaced Naarthe King of the Darkness with Naar, the King of the Darkness,. Replaced monastery of the Kai with Monastery of the Kai. Replaced Kai lord with Kai Lord. Replaced both occurrences of new-found with newfound. Replaced gold, you with gold you. Replaced Three years earlier with Three years ago. Replaced body; you with body: you.

    + +

    (The Game Rules) Deleted that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.. Replaced both occurrences of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Chart (you with Chart. (You, and Items). with Items.).

    + +

    (Grand Master Disciplines) Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced smell and with smell, and. Replaced footprints tracks with footprints and tracks. Replaced 500 yds with 500 yards.Replaced against - hypnosis with against hypnosis. Replaced venoms toxins with venoms, and toxins. Replaced COMBAT SKILL with ENDURANCE. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced opposite and overleaf with below. Added the missing illustration to the Weaponmastery subheading. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced fortresses increases with fortresses increase. Replaced body, increases with body, increase. Replaced Grand Master weapons with Grand Weaponmastery weapons. Replaced magi-magic with Old Kingdom. Replaced Old Kingdom spells with Old Kingdom Spells.

    + +

    (Equipment) Deleted (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced six arrows with six Arrows. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Replaced quiver with Quiver. Replaced that may have with they may have. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    + +

    (Rules for Combat) Deleted on the inside back cover of this book. Replaced combat.) with combat)., until ENDURANCE points with until the ENDURANCE points, reduced to zero with reduced to zero or below, the one with the zero score with that combatant, points reduced with points possibly reduced, and on the page after the Random Number Table with in the back of this book.

    + +

    (Improved Grand Master Disciplines) Replaced levels of Kai Grand Mastery you will with levels of Kai Grand Mastery, you will, bare-handed ie, with bare-handed, i.e., most-feared with most feared, equipment and clothing, with equipment, and clothing, Improved Grand Master Disciplines with Improved Grand Master Disciplines, and each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced skill increases with skill increase.

    + +

    (1) Replaced drawbolt with bolt. Replaced Calder with Caldar. Replaced force-field with force field.

    +

    (6) Replaced Bow and with Bow, and. Replaced Bow or with Bow, or.

    +

    (9) Replaced imbedded with embedded.

    +

    (13) Replaced curing with Curing. Replaced cry, the with cry. The.

    +

    (14) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (17) Replaced imbedded with embedded.

    +

    (18) Deleted at the front of this book.

    +

    (19) Replaced Monastery with monastery.

    +

    (26) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (29) Replaced rainswept with rain-swept.

    +

    (28) Replaced 13 with 03.

    +

    (29) Replaced diffuse with defuse.

    +

    (31) Replaced one set belong with one set belongs.

    +

    (36) Replaced cavemouth with cave mouth. Replaced Kai mastery with Kai Mastery.

    +

    (37) Replaced ie with i.e.. Replaced dagger etc) with dagger). Replaced or Special with or this Special. Replaced walls and with walls, and. Replaced weapons or with weapons, or.

    +

    (38) Replaced Kai mastery with Kai Mastery.

    +

    (40) Replaced impatiently, Naar with impatiently. Naar. Replaced reply, but with reply. But.Replaced Kai mastery with Kai Mastery.

    +

    (42) Replaced silver and with silver, and.

    +

    (46) Replaced co-operate with cooperate. Replaced door, and with door and.

    +

    (47) Replaced Kai mastery with Kai Mastery.

    +

    (51) Replaced Kai mastery with Kai Mastery.

    +

    (52) Replaced Kai mastery with Kai Mastery.

    +

    (53) Replaced entrance, Follow with entrance. Follow. Replaced noise and light abates with noise and light abate.

    +

    (55) Replaced If you possess Magi-magic, with If you possess Magi-magic, and have attained the rank of Grand Thane or higher,. Replaced If you do not possess this Grand Master Discipline, with If you do not possess this Grand Master Discipline, or have yet to attain this level of Kai Mastery,.

    +

    (58) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (61) Replaced most-feared with most feared, and Kai alchemy with Kai-alchemy. Replaced If you possess Kai-alchemy, with If you possess Kai-alchemy, and have attained the rank of Grand Crown,. Replaced If you do not possess this skill, with If you do not possess this skill, or have yet to attain this level of Kai Mastery,.

    +

    (62) Replaced semi-circular with semicircular. Replaced Magi-Magic with Magi-magic. Replaced Kai mastery with Kai Mastery.

    +

    (67) Replaced tables and with tables, and.

    +

    (68) Replaced Bow and with Bow, and. Replaced Kai mastery, turn with Kai Mastery, or if you do not wish to use any of them, turn.

    +

    (69) Replaced sticky and with sticky, and.

    +

    (70) Replaced Bow and with Bow, and. Replaced Disciplines, or with Disciplines, nor.

    +

    (71) Replaced doubled-back with doubled back.

    +

    (73) Replaced Kai mastery with Kai Mastery.

    +

    (77) Replaced fast flowing with fast-flowing.

    +

    (80) Replaced Kai lord with Kai Lord. Replaced apt name dont you with apt name, dont you.

    +

    (81) Replaced Old Kingdom spell with Old Kingdom Spell.

    +

    (82) Replaced Naptha with Naphtha. Replaced agonising with agonizing.

    +

    (84) Replaced Kai mastery with Kai Mastery.

    +

    (88) Replaced Cloud Dancer with Cloud-dancer.

    +

    (90) Replaced Kai mastery with Kai Mastery.

    +

    (93) Replaced your life and your duel with Wolf's Bane ends with your life and your duel with Wolf's Bane end.

    +

    (94) Replaced Grand Mastery with Grand Master.

    +

    (98) Replaced a Wolfs Bane Amulet with Wolfs Banes Amulet. Replaced fire, Naar with fire. Naar. Replaced Aylss with Alyss. Replaced champion!. with champion!.

    +

    (99) Replaced curing with Curing. Replaced shockwave with shock wave. Replaced gemstones (if with gemstones. (If, and Item). with Item.).

    +

    (103) Replaced Kai-alchemy and with Kai-alchemy, and. Replaced Magi-magic and with Magi-magic, and.

    +

    (108) Replaced Kai mastery with Kai Mastery.

    +

    (112) Replaced both occurrences of artifact with artefact. Replaced focussed with focused.

    +

    (113) Replaced Old Kingdom Battle spell with Old Kingdom Battle-spell.

    +

    (122) Replaced (The maximum you are permitted to add is 7.) with (The maximum you are permitted to add is 5.).

    +

    (124) Replaced silver and with silver, and.

    +

    (128) Replaced pathsmanship with Pathsmanship.

    +

    (129) Replaced size and shape of the disc suddenly triggers with size and shape of the disc suddenly trigger. Replaced slot (if with slot. (If, and Item). with Item.).

    +

    (130) Replaced key-in with key in, and rainswept with rain-swept.

    +

    (134) Replaced clack with clack.

    +

    (137) Replaced kakarmi with Kakarmi, and animal control with Animal Control.

    +

    (138) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell.

    +

    (140) Replaced icy-cold with icy cold.

    +

    (144) Replaced Kai-alchemy and with Kai-alchemy, and. Replaced Magi-magic and with Magi-magic, and. Switched the sections the Magi-magic and Kai-alchemy choices lead to.

    +

    (145) Replaced Kai mastery with Kai Mastery.

    +

    (146) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (147) Replaced battle cry with battle-cry.

    +

    (148) Replaced thump with thump. Replaced All that remains of its contents with All that remain of its contents.

    +

    (149) Replaced Naptha with Naphtha. Replaced quiver with Quiver.

    +

    (150) Replaced psi-screen with Psi-screen.

    +

    (152) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (153) Replaced Kai mastery with Kai Mastery. Replaced Sun Lord with Sun Thane in the Huntmastery option.

    +

    (154) Replaced gemstones (if with gemstones. (If, and Item). with Item.).

    +

    (156) Replaced hard pressed with hard-pressed.

    +

    (159) Replaced iron disc with Iron Disc.

    +

    (160) Replaced imposter with impostor.

    +

    (162) Replaced 2 with two in the illustration caption.

    +

    (164) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (165) Replaced If you possess Magi-magic, with If you possess Magi-magic, and have attained the rank of Grand Thane or higher,. Replaced If you do not possess this Grand Master Discipline, with If you do not possess this Grand Master Discipline, or have yet to attain this level of Kai Mastery,.

    +

    (168) Replaced shout, Dont with shout. Dont.

    +

    (171) Added or have yet to attain this level of Kai Mastery, to the second option.

    +

    (172) Replaced imbedded with embedded.

    +

    (173) Replaced 14 with 04.

    +

    (174) Replaced icy-cold with icy cold.

    +

    (175) Replaced If you possess Magi-magic, with If you possess Magi-magic, and have attained the rank of Grand Thane or higher,. Replaced If you do not possess this Grand Master Discipline, with If you do not possess this Grand Master Discipline, or have yet to attain this level of Kai Mastery,.

    +

    (176) Replaced Kai mastery with Kai Mastery.

    +

    (177) Replaced keying-in with keying in.

    +

    (178) Replaced flys with flies.

    +

    (179) Replaced If you possess Kai-alchemy with If you wish to use your Discipline of Kai-alchemy again, and If you do not possess this Grand Master Discipline with If you do not since you must possess Kai-alchemy to cast the Teleport spell to arrive at this section.

    +

    (182) Replaced potions of Laumspur with Potions of Laumspur. Replaced sixth sense with Sixth Sense.

    +

    (192) Replaced Kai mastery with Kai Mastery.

    +

    (195) Replaced artifact with artefact.

    +

    (196) Replaced part-hidden with partly hidden.

    +

    (198) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (200) Replaced Kai mastery with Kai Mastery.

    +

    (201) Replaced The seething horde of needle-fanged horrors attempt with The seething horde of needle-fanged horrors attempts.

    +

    (205) Replaced Kai mastery with Kai Mastery.

    +

    (206) Replaced potions of Laumspur with Potions of Laumspur. Replaced sixth sense with Sixth Sense.

    +

    (208) Replaced Kai mastery with Kai Mastery.

    +

    (209) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced quiver with Quiver.

    +

    (210) Replaced Kirlundin islands with Kirlundin Islands.

    +

    (211) Replaced entrance, Follow with entrance. Follow.

    +

    (212) Replaced Kai mastery with Kai Mastery.

    +

    (218) Replaced Kai mastery with Kai Mastery. Replaced rainswept with rain-swept. Replaced shockwave with shock wave.

    +

    (210) Deleted at the front of this book.

    +

    (219) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell.

    +

    (220) Replaced semi-circular with semicircular. Replaced Kai mastery, turn with Kai Mastery, or if you choose not to use either of them, turn. Replaced Kai-alchemy and with Kai-alchemy, and.

    +

    (225) Replaced Kai mastery with Kai Mastery. Replaced pathsmanship with Pathsmanship. Replaced twine and with twine, and.

    +

    (226) Replaced curing with Curing. Replaced animal control with Animal Control.

    +

    (227) Replaced silence and lower air pressure within this entry chamber makes with silence and lower air pressure within this entry chamber make.

    +

    (229) Replaced Kai mastery with Kai Mastery.

    +

    (233) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (234) Replaced Old Kingdom spell with Old Kingdom Spell.

    +

    (238) Replaced Baron so with Baron. So. Replaced Blazer and with Blazer, and. Replaced Blazer and with Blazer, and in the illustration caption.

    +

    (240) Replaced Wolf Banes with Wolfs Banes.

    +

    (242) Replaced agonising with agonizing.

    +

    (243) Replaced Kai mastery with Kai Mastery.

    +

    (244) Replaced Kai mastery with Kai Mastery.

    +

    (251) Deleted at the front of this book.

    +

    (255) Replaced cries, flee with cries. Flee.

    +

    (256) Replaced 14 with 04.

    +

    (257) Replaced Kai mastery with Kai Mastery. Replaced semi-circular with semicircular. Replaced Kai mastery, turn with Kai Mastery, or if you choose not to use either of them, turn. Replaced Kai-alchemy and with Kai-alchemy, and.

    +

    (260) Replaced all occurrences of Cloud Dancer with Cloud-dancer. Replaced south. with south. .

    +

    (262) Replaced Kai mastery with Kai Mastery.

    +

    (270) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (272) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kai mastery with Kai Mastery.

    +

    (273) Replaced tables and with tables, and.

    +

    (275) Replaced inky-black with inky black.

    +

    (277) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (278) Replaced rainswept with rain-swept. Replaced both occurrences of shockwave with shock wave.

    +

    (279) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (280) Replaced fire, Naar with fire. Naar. Replaced Kai mastery with Kai Mastery. Replaced platinum amulet with Platinum Amulet.

    +

    (283) Replaced score to 0 with score to zero or below.

    +

    (290) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (292) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (293) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (294) Replaced dusty and with dusty, and, and smoky-coloured with smoke-coloured. Replaced ornaments and with ornaments, and.

    +

    (298) Replaced circulate with circular.

    +

    (300) Replaced scream, I with scream. I. Replaced Naar, you with Naar. You.

    +

    (302) Replaced artifact with artefact.

    +

    (304) Replaced eg with e.g..

    +

    (309) Replaced Disciplines, or with Disciplines, nor.

    +

    (312) Replaced Bow and with Bow, and. Replaced Bow or with Bow, or.

    +

    (317) Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy but with Kai-alchemy, but.

    +

    (318) Replaced sixth sense with Sixth Sense.

    +

    (319) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (320) Deleted at the front of this book.

    +

    (323) Replaced Grand mastery skills with Grand Master skills. Replaced reign in your steed with rein in your steed.

    +

    (324) Replaced briney with briny. Replaced find, and with find and in the illustration caption.

    +

    (326) Replaced If you possess Magi-magic, with If you possess Magi-magic, and have attained the rank of Grand Thane or higher,. Replaced If you do not possess this Grand Master Discipline, with If you do not possess this Grand Master Discipline, or have yet to attain this level of Kai Mastery,.

    +

    (329) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (331) Replaced both occurrences of artifact with artefact.

    +

    (333) Replaced death cry with death-cry.

    +

    (334) Replaced it) and with it), and.

    +

    (335) Replaced rainswept with rain-swept. Replaced both occurrences of shockwave with shock wave.

    +

    (337) Replaced lop-sidedly with lopsidedly. Replaced sixth sense with Sixth Sense.

    +

    (338) Replaced sword with Sword as it can be taken as a Weapon. Replaced imbedded with embedded, semi-circular with semicircular, Kai-alchemy and with Kai-alchemy, and, and Kai mastery, turn with Kai Mastery, or if you choose not to use either of them, turn.

    +

    (345) Replaced gemstones (if with gemstones. (If, and Item). with Item.).

    +

    (347) Replaced divination with Divination.

    + +

    (Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.

    @@ -4710,126 +5848,85 @@ Suggestions for Wolfs Bane, sections 141-210:
    Footnotes - + -
    -
    - Table of Illustrations - - -

    The following is a list of all Sections containing illustrations found in this book:

    - -
    - Primary Illustrations - - - - - - - JC Alvarez/Jonathan Blake - - - - - - - JC Alvarez/Jonathan Blake - - - - - - - JC Alvarez/Jonathan Blake - - - - - - - JC Alvarez/Jonathan Blake - - - - - - - JC Alvarez/Jonathan Blake - - - - - - - Jonathan Blake - - - - - - - Jonathan Blake - - - - - - - Jonathan Blake - - - - - - - - - - - -
    +
    + Table of Illustrations -
    - Secondary Illustrations + +

    The following is a list of all Sections containing illustrations found in this book:

    + +
    + Primary Illustrations + + + + +
    - +
    + Secondary Illustrations + + + + +
    -
    - -
    &inclusion.project.aon.license; -
    -
    +
    +
    -