X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=19wb.xml;h=b97f54f75dbe8929ebf5013aa8f967e21e3fe380;hb=901f807b156a10e930990c353672499e73840a05;hp=a5a26b0b958e00cef43ee27aa1f092daa1a755c4;hpb=f7d1bc4077d59dd3dc90feb174d5a609c9feadd4;p=project-aon.git diff --git a/19wb.xml b/19wb.xml index a5a26b0..b97f54f 100644 --- a/19wb.xml +++ b/19wb.xml @@ -22,7 +22,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2007722 + 2007731

Frustrated by your defeat of his minions, the Dark God Naar plots a bitter revenge. From the depths of his lair upon the Plane of Darkness he creates and sends forth an evil champion who is the very image of yourself.

In Wolfs Bane you must hunt down and destroy your evil alter-ego before it lays waste to your proud reputation and your homeland of Sommerlund. Will you find and defeat this evil mirror-image in time? Or will you fall foul of the Dark Gods plans and be destroyed by your likeness?

@@ -92,28 +92,28 @@
XML
- Jonathan Blake - Jeff Dougan - Simon Osborne -
+ Jonathan Blake + Jeff Dougan + Simon Osborne +
Action Charts
- JC Alvarez - Jonathan Blake -
+ JC Alvarez + Jonathan Blake +
Proofreading
- Robert Hartley (Sections 141350) - Brett Taylor (Sections 106140) - Kenny Wong (Frontmatter and Sections 1105) -
+ Robert Hartley (Sections 141350) + Brett Taylor (Sections 106140) + Kenny Wong (Frontmatter and Sections 1105) +
Editing
- Robert Hartley - LeRoy McSwain - Simon Osborne - Keith Sheldon -
+ Robert Hartley + LeRoy McSwain + Simon Osborne + Keith Sheldon +
Coordination
Jonathan Blake
@@ -132,36 +132,36 @@ -

You are Grand Master Lone Wolf, the sole survivor of a massacre that wiped out the First Order of the Kaithe warrior lite of Sommerlund.

+

You are Grand Master Lone Wolf, the sole survivor of a massacre that wiped out the First Order of the Kaithe warrior lite of Sommerlund.

-

It is the year MS 5080, thirty years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have them-selves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklands and caused the destruction of their leader and the base of his power that was the infernal city of Helgedad.

+

It is the year MS 5080, thirty years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklands and caused the destruction of their leader and the base of his power that was the infernal city of Helgedad.

-

In the wake of their destruction, chaos befell the Darkland armies who had been poised to conquer all of Magnamund. This disorder escalated into a mutinous civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Against the odds, a swift and total victory was secured over the feuding Darklands armies.

+

In the wake of their destruction, chaos befell the Darkland armies who had been poised to conquer all of Magnamund. This disorder escalated into a mutinous civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Against the odds, a swift and total victory was secured over the feuding Darklands armies.

-

For ten unbroken years peace has reigned in Sommerlund. Under your direction, the once-ruined Monastery of the Kai has been rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess strong latent Kai skills and all show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.

+

For ten unbroken years peace has reigned in Sommerlund. Under your direction, the once-ruined Monastery of the Kai has been rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess strong latent Kai skills and all show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.

-

Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai (which were thought to be the ultimate that a Kai Master could aspire to) was truly a revelation. Your discovery, has inspired you to search for the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfectionto attain all of the Grand Master Disciplines and become the first Kai Supreme Master.

+

Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai (which were thought to be the ultimate that a Kai Master could aspire to) was truly a revelation. Your discovery, has inspired you to search for the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfectionto attain all of the Grand Master Disciplines and become the first Kai Supreme Master.

-

With diligence and determination you set about the restoration of the Kai monastery and the training of the New Order recruits. Your efforts were soon rewarded and, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. Readily the Kai Masters rose readily to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.

+

With diligence and determination you set about the restoration of the Kai monastery and the training of the New Order recruits. Your efforts were soon rewarded and, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. Readily the Kai Masters rose readily to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.

-

In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold you placed the seven Lorestones of Nyxatorgems of Kai power which you had recovered during your quest for Kai knowledge. In this vault, bathed in the golden light of those radiant gems, you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisorsBanedon and Rimoahyou worked hard to develop your innate Grand Master disciplines, and grasp the fundamental secrets of Brotherhood and Old Kingdom Magic. During this time you noticed many remarkable changes taking place within your body; you became physically and mentally stronger, your five primary senses sharpened beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now for every five years that elapse you age but one year.

+

In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold you placed the seven Lorestones of Nyxatorgems of Kai power which you had recovered during your quest for Kai knowledge. In this vault, bathed in the golden light of those radiant gems, you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisorsBanedon and Rimoahyou worked hard to develop your innate Grand Master disciplines, and grasp the fundamental secrets of Brotherhood and Old Kingdom Magic. During this time you noticed many remarkable changes taking place within your body; you became physically and mentally stronger, your five primary senses sharpened beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now for every five years that elapse you age but one year.

-

In the years since your victory over the Darklords, peace has reigned victorious and the peoples of the Free Kingdoms have rejoiced in the knowledge that the evil which once threatened to destroy them has been banished from the face of Magnamund. Men have readily exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still some who maintain their vigilance, for the agents of the Dark God Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.

+

In the years since your victory over the Darklords, peace has reigned victorious and the peoples of the Free Kingdoms have rejoiced in the knowledge that the evil which once threatened to destroy them has been banished from the face of Magnamund. Men have readily exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still some who maintain their vigilance, for the agents of the Dark God Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.

-

Already your newfound skills have been tested against Naars agents and you have, on each occasion, acquitted yourself admirably. Yet your continuing victories have enraged the Dark God and inflamed his lust for vengeance. Three years earlier, you and your new Kai kinsmen achieved a glorious victory over a host of deadly Lavas. These dragon-like horrors were sent by Naar to destroy the Kai Monastery and lay waste to Sommerlund, and yet, despite their supernatural strength, they were defeated in battle by the sheer courage and skill of the New Order Kai who fought magnificently under your leadership.

+

Already your newfound skills have been tested against Naars agents and you have, on each occasion, acquitted yourself admirably. Yet your continuing victories have enraged the Dark God and inflamed his lust for vengeance. Three years earlier, you and your new Kai kinsmen achieved a glorious victory over a host of deadly Lavas. These dragon-like horrors were sent by Naar to destroy the Kai Monastery and lay waste to Sommerlund, and yet, despite their supernatural strength, they were defeated in battle by the sheer courage and skill of the New Order Kai who fought magnificently under your leadership.

-

After the ignominious defeat of his minions, Naar retreated to the Plane of Darkness to plot and scheme anew. Victory at the monastery had won for you a respite in the Dark Gods war against Sommerlund and the Kai. The following three years were peaceful for your homeland, yet elsewhere on Magnamund the agents of Naar continued their insidious work. On several occasions your special skills were sought by envoys from foreign realms whose leaders were desperate to rid themselves of Naars minions. Courageously you undertook many of these dangerous missions and,by succeeding where no other mortal could, you brought fresh glories upon yourself and your fellow Kai.

+

After the ignominious defeat of his minions, Naar retreated to the Plane of Darkness to plot and scheme anew. Victory at the monastery had won for you a respite in the Dark Gods war against Sommerlund and the Kai. The following three years were peaceful for your homeland, yet elsewhere on Magnamund the agents of Naar continued their insidious work. On several occasions your special skills were sought by envoys from foreign realms whose leaders were desperate to rid themselves of Naars minions. Courageously you undertook many of these dangerous missions and,by succeeding where no other mortal could, you brought fresh glories upon yourself and your fellow Kai.

-

In the summer of MS 5080, during a return voyage by sea from a successful quest to distant Dessi, an act of sabotage very nearly wrecked the sailing ship that was transporting you home. Only fair weather and skilful repairs by the Sommlending crew saved the ship from being lost in the Gulf of Durenor. When the damaged craft limped into its home port of Anskaven, more than two weeks late, the reception you received was far from welcoming. The normally cheerful seafaring folk of this busy port were in a strangely sullen mood. Clearly they all recognized you, yet none cheered as you disembarked on Anskaven quay. The crowd were quietly hostile. Before you could determine their reasons, the uneasy silence was shattered by a troop of heavily-armoured cavalrymen who came galloping along the quayside, their gleaming swords drawn. The crowd scattered as the horsemen drew up in a circle around you. Their leader, a nervous young lieutenant whose coat bore the black eagle and three hearts motif of Avan Caldar, Baron of Anskaven, curtly ordered you to lay down your weapons. Not wishing to provoke these city troopers, you obeyed the command and allowed them to escort you to Baron Caldars castle where you felt sure their inglorious mistake would be swiftly punished.

+

In the summer of MS 5080, during a return voyage by sea from a successful quest to distant Dessi, an act of sabotage very nearly wrecked the sailing ship that was transporting you home. Only fair weather and skilful repairs by the Sommlending crew saved the ship from being lost in the Gulf of Durenor. When the damaged craft limped into its home port of Anskaven, more than two weeks late, the reception you received was far from welcoming. The normally cheerful seafaring folk of this busy port were in a strangely sullen mood. Clearly they all recognized you, yet none cheered as you disembarked on Anskaven quay. The crowd were quietly hostile. Before you could determine their reasons, the uneasy silence was shattered by a troop of heavily-armoured cavalrymen who came galloping along the quayside, their gleaming swords drawn. The crowd scattered as the horsemen drew up in a circle around you. Their leader, a nervous young lieutenant whose coat bore the black eagle and three hearts motif of Avan Caldar, Baron of Anskaven, curtly ordered you to lay down your weapons. Not wishing to provoke these city troopers, you obeyed the command and allowed them to escort you to Baron Caldars castle where you felt sure their inglorious mistake would be swiftly punished.

-

Baron Caldar formally received you in the Great Hall of his castle. You had met previously on many state occasions at King Ulnars court in Holmgard and had always held each other in high esteem. Yet Caldar, flanked by more than a dozen armed bodyguards, could barely bring himself to conceal his contempt. He spoke to you as if you were a hated criminal. You asked why you were being treated in such a manner, but your pleas fell on deaf ears. Without further explanation, he ordered that you be taken immediately to the dungeons and placed in irons.

+

Baron Caldar formally received you in the Great Hall of his castle. You had met previously on many state occasions at King Ulnars court in Holmgard and had always held each other in high esteem. Yet Caldar, flanked by more than a dozen armed bodyguards, could barely bring himself to conceal his contempt. He spoke to you as if you were a hated criminal. You asked why you were being treated in such a manner, but your pleas fell on deaf ears. Without further explanation, he ordered that you be taken immediately to the dungeons and placed in irons.

-

Later that evening, using your mental Kai Disciplines to help loosen the tight-lipped resolve of a dungeon guard, you learned the reasons for your apparent fall from grace.

+

Later that evening, using your mental Kai Disciplines to help loosen the tight-lipped resolve of a dungeon guard, you learned the reasons for your apparent fall from grace.

-

You first arrived in Anskaven by ship eighteen days ago, as expected, said the gaoler, in response to your psychic commands. Baron Caldar met you personally at the quayside and gave you a horse and six of his best troopers to escort you to Toran. During your ride to that city, they say you murdered his men and burnt their bodies. On arriving at Toran, you tried to assassinate Banedonthe Guildmaster of the Brotherhood of the Crystal Star. He survived, yet much of the Guildmasters Hall was destroyed by your doing. To cover your escape from the city, you poisoned the wells causing hundreds of deaths. At first it was said that a Helghast had adopted your likeness to gain entry to the Guildhall, but Guildmaster Banedon refuted these claims. He is convinced that you are possessed by the spirit of Naar. The Guildmaster despatched the Toran militia to spread this message across Sommerlund. A few days later at the forest village of Durnfallow, near Tyso, the Fryearl of Durnfallow was murdered and his manor house was torched to the ground. The villagers say they saw you riding away from the blazing ruins, howling like a crazed wolf. The people are terrified by the thought that Naar has corrupted youtheir greatest heroand turned you against your own. They are scared and they are demanding swift justice. King Ulnar has bowed to their will; he has sent all of his Border Rangers to Tyso with orders to find and kill you on sight.

+

You first arrived in Anskaven by ship eighteen days ago, as expected, said the gaoler, in response to your psychic commands. Baron Caldar met you personally at the quayside and gave you a horse and six of his best troopers to escort you to Toran. During your ride to that city, they say you murdered his men and burnt their bodies. On arriving at Toran, you tried to assassinate Banedonthe Guildmaster of the Brotherhood of the Crystal Star. He survived, yet much of the Guildmasters Hall was destroyed by your doing. To cover your escape from the city, you poisoned the wells causing hundreds of deaths. At first it was said that a Helghast had adopted your likeness to gain entry to the Guildhall, but Guildmaster Banedon refuted these claims. He is convinced that you are possessed by the spirit of Naar. The Guildmaster dispatched the Toran militia to spread this message across Sommerlund. A few days later at the forest village of Durnfallow, near Tyso, the Fryearl of Durnfallow was murdered and his manor house was torched to the ground. The villagers say they saw you riding away from the blazing ruins, howling like a crazed wolf. The people are terrified by the thought that Naar has corrupted youtheir greatest heroand turned you against your own. They are scared and they are demanding swift justice. King Ulnar has bowed to their will; he has sent all of his Border Rangers to Tyso with orders to find and kill you on sight.

-

The news of your alleged crimes comes as a bitter blow. You are sure that it is all the handiwork of an agent of Naar, and you resolve to find and vanquish this impostor at the first opportunity. However, as you cast your eyes around the damp walls of the castle dungeon, you can only pray to Ishir and Kai that the Baron and his guards will believe your story and allow you a chance to reclaim your honour.

-
+

The news of your alleged crimes comes as a bitter blow. You are sure that it is all the handiwork of an agent of Naar, and you resolve to find and vanquish this impostor at the first opportunity. However, as you cast your eyes around the damp walls of the castle dungeon, you can only pray to Ishir and Kai that the Baron and his guards will believe your story and allow you a chance to reclaim your honour.

+
@@ -180,7 +180,7 @@ - +

You keep a record of your adventure on the Action Chart.

For more than six years, ever since the demise of the Darklords of Helgedad, you have devoted yourself to developing further your fighting prowessCOMBAT SKILLand physical staminaENDURANCE. Before you begin your first Grand Master adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table. If you pick a 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e., if your pencil fell on the number 6 in the Random Number Table you would write in a COMBAT SKILL of 31). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

@@ -356,11 +356,11 @@
-

If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Grand Master adventure, which is called: The Curse of Naar.

- - +

If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, and any Special Items that you have found and been able to keep during your adventures, may then be carried over and used in the next Grand Master adventure, which is called: The Curse of Naar.

+ + -
+
Equipment @@ -368,23 +368,23 @@ -

Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

-

If you have successfully completed any of the previous Lone Wolf adventures (Books 118), you may add this sum to the total sum of crowns you already possess. Fifty Crowns is the maximum you can carry, but additional Crowns can be left in safekeeping at your monastery.

-

You can take four items from, the list below, again adding to these, if necessary, any you may already possess from previous adventures (remember, you are still limited to two weapons, but you may now carry a maximum of ten Backpack items).

-
    -
  • Broadsword (Weapons)

  • -
  • Bow (Weapons)

  • -
  • Quiver (Special Items) This contains six Arrows; record them on your Weapons List.

    - +

    Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

    +

    If you have successfully completed any of the previous Lone Wolf adventures (Books 118), you may add this sum to the total sum of crowns you already possess. Fifty Crowns is the maximum you can carry, but additional Crowns can be left in safekeeping at your monastery.

    +

    You can take four items from, the list below, again adding to these, if necessary, any you may already possess from previous adventures (remember, you are still limited to two weapons, but you may now carry a maximum of ten Backpack items).

    +
      +
    • Broadsword (Weapons)

    • +
    • Bow (Weapons)

    • +
    • Quiver (Special Items) This contains six Arrows; record them on your Weapons List.

      + Brian Williams - -
    • -
    • Dagger (Weapons)

      - + +
    • +
    • Dagger (Weapons)

      + Brian Williams @@ -392,9 +392,9 @@
    • -
    • Sword (Weapons)

    • -
    • 2 MEALS Each Meal takes up one space in your Backpack.

      - +
    • Sword (Weapons)

    • +
    • 2 Meals (Meals) Each Meal takes up one space in your Backpack.

      + Brian Williams @@ -402,10 +402,10 @@
    • -
    • ROPE (Backpack tern)

    • -
    • POTION OF LAUMSPUR (Backpack Item) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

    • -
    • AXE (Weapons)

      - +
    • Rope (Backpack Item)

    • +
    • Potion of Laumspur (Backpack Item) This potion restores 4 ENDURANCE points to your total when swallowed after combat. There is enough for only one dose.

    • +
    • Axe (Weapons)

      + Brian Williams @@ -413,9 +413,9 @@
    • -
    +
-

List the four items that you choose on your Action Chart, under the appropriate headings, and make a note of any effect they may have on your ENDURANCE points or COMBAT SKILL.

+

List the four items that you choose on your Action Chart, under the appropriate headings, and make a note of any effect they may have on your ENDURANCE points or COMBAT SKILL.

@@ -489,7 +489,7 @@
  • Repeat the sequence from Stage 3.

  • -

    This process of combat continues until the ENDURANCE points of either the enemy or Lone Wolf are reduced to zero or below, at which point the one with the zero score is declared dead. If Lone Wolf is dead, the adventure is over. If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points possibly reduced.

    +

    This process of combat continues until the ENDURANCE points of either the enemy or Lone Wolf are reduced to zero or below, at which point that combatant is declared dead. If Lone Wolf is dead, the adventure is over. If the enemy is dead, Lone Wolf proceeds but with his ENDURANCE points possibly reduced.

    A summary of Combat Rules appears in the back of this book.

    @@ -661,59 +661,59 @@ Grand Thane

    If you are a Kai Grand Master who has reached the rank of Grand Thane (9 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:

    -
    -
    Deliverance
    -

    Grand Thanes with this Discipline are able to call upon the God Kai for divine assistance should a situation warrant it. Kai cannot intervene to save a Grand Thane from physical danger, but he can give signs which may help a Grand Thane chose the best course of action. A Grand Thane can call upon the God Kai for assistance no more than once every month. The frequency of divine audiences will increase as a Grand Master rises in rank.

    -
    Assimilance
    -

    Grand Thanes who possess this skill are able to protect themselves from detection by creatures using infravision (the ability to see the heat radiating from a person or thing), or ultra-vision (the ability to detect objects or movement in the ultra-violet spectrum of light).

    -
    Grand Kai-surge
    -

    Grand Thanes with this skill are able to focus their mind-power upon inanimate breakable objects, eg, bottles, windows, all ceramics, urns, jugs etc, and cause them to explode violently. Any person or creature in close proximity to such an explosion risks injury from flying shrapnel.

    -
    Grand Nexus
    -

    Grand Thanes who possess mastery of this Discipline can pass freely through the Shadow Gates. These phenomena are special portals which enable one to access other dimensions and planes of existence outside of Magnamund. Kai Grand Thanes are able to detect the location of Shadow Gates and pass through them without suffering any physical ill effects. The range of their detection increases as a Kai Grand Master rises in rank.

    -
    Telegnosis
    -

    Grand Thanes who possess this Discipline are able to detect the exact location of precious gems, and valuable metals such as gold, platinum and silver. These minerals and metals may occur naturally in the ground or they could be part of a hidden treasure hoard. The range of this ability is limited at first, but increases steadily as a Kai Grand Master rises in rank.

    -
    Magi-magic
    -
    -

    Grand Masters who have reached the rank of Grand Thane are able to use the following Old Kingdom battle-spells:

    -
      -
    • Power GlyphBy inscribing this ancient glyph (a secret magical symbol) upon a door, an archway, or even upon the lid of a closed box, a Kai Grand Thane is able to protect items or portals from being opened. Any creature attempting to open a portal protected in such a way will release the power of the glyph and suffer its deadly effects.
    • -
    • Hold EnemyUsing this spell, a Kai Grand Thane is able to immobilize a single hostile creature anywhere within twenty feet of themselves. The duration of the spell is dependent upon the size and strength of the targetted creature. The range and duration of effect of this spell increases as a Grand Master rises in rank.
    • -
    -
    -
    -
    -
    - -
    - Grand Crown - -

    If you are a Grand Master who has reached the rank of Grand Crown, you will now benefit from improvements to the following Grand Master Disciplines:

    -
    -
    Grand Weaponmastery
    -

    Kai Grand Crowns with this discipline are consummate masters of unarmed combat. When fighting bare-handed, i.e. without any weapons, they may add 3 points to their COMBAT SKILL.

    -
    Animal Mastery
    -

    Grand Crowns with this ability are able to plant in the mind of any animal the image of their most-feared predator or adversary. Under the influence of this illusion the animal will believe, with all of its senses, that it is being confronted by such a creature instead of a Kai Grand Crown.

    -
    Grand Pathsmanship
    -

    Grand Crowns with this skill are able to create a clear passageway through dense undergrowth, forest, or jungle. Once having passed through this passageway, the plant material will revert to its normal state. This skill can also be employed by a Kai Grand Crown against magical foliage, or to counter any plant material ranged against him by an enemy.

    -
    Kai-screen
    -

    Grand Crowns who possess mastery of this Discipline are able to mask the goodly aura which radiates naturally from their minds and bodies. Additionally, Grand Crowns can deliberately alter these auras to give a false impression of themselves to creatures who are sensitive to such psychic auras.

    -
    Grand Nexus
    -

    Grand Crowns who possess this Discipline are able to speak a Kai Power Worda holy utterance which will cause physical and psychic damage to any single creature within a radius of thirty feet. The degree of damage so caused, and the resultant drain upon a Grand Crowns reserves of ENDURANCE, are dependent upon individual circumstances. The power and range of this skill increases as a Grand Master rises in rank.

    -
    Kai-alchemy
    -

    Grand Masters who have reached the rank of Grand Crown are able to use the following Brotherhood spells:

    -
      -
    • TeleportBy casting this spell, Kai Grand Crowns can transport themselves physically to any place which they can see with their own eyes. The spell will carry the caster, his equipment, and clothing to his chosen sighted destination. It cannot be used on any other living creature and it will not transport any other living creature along with the caster. Use of this spell will cost the caster between 1 and 5 ENDURANCE points every time it is used. This cost reduces as a Kai Grand Master increases in rank.
    • -
    • See IllusionUsing this spell, a Kai Grand Crown is able to detect an illusion and know immediately its true identity or purpose.
    • -
    -
    -
    -
    -
    -

    The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf books.

    - -
    -
    -
    +
    +
    Deliverance
    +

    Grand Thanes with this Discipline are able to call upon the God Kai for divine assistance should a situation warrant it. Kai cannot intervene to save a Grand Thane from physical danger, but he can give signs which may help a Grand Thane chose the best course of action. A Grand Thane can call upon the God Kai for assistance no more than once every month. The frequency of divine audiences will increase as a Grand Master rises in rank.

    +
    Assimilance
    +

    Grand Thanes who possess this skill are able to protect themselves from detection by creatures using infravision (the ability to see the heat radiating from a person or thing), or ultravision (the ability to detect objects or movement in the ultraviolet spectrum of light).

    +
    Grand Kai-surge
    +

    Grand Thanes with this skill are able to focus their mind-power upon inanimate breakable objects, e.g. bottles, windows, all ceramics, urns, jugs etc, and cause them to explode violently. Any person or creature in close proximity to such an explosion risks injury from flying shrapnel.

    +
    Grand Nexus
    +

    Grand Thanes who possess mastery of this Discipline can pass freely through the Shadow Gates. These phenomena are special portals which enable one to access other dimensions and planes of existence outside of Magnamund. Kai Grand Thanes are able to detect the location of Shadow Gates and pass through them without suffering any physical ill effects. The range of their detection increases as a Kai Grand Master rises in rank.

    +
    Telegnosis
    +

    Grand Thanes who possess this Discipline are able to detect the exact location of precious gems, and valuable metals such as gold, platinum and silver. These minerals and metals may occur naturally in the ground or they could be part of a hidden treasure hoard. The range of this ability is limited at first, but increases steadily as a Kai Grand Master rises in rank.

    +
    Magi-magic
    +
    +

    Grand Masters who have reached the rank of Grand Thane are able to use the following Old Kingdom battle-spells:

    +
      +
    • Power GlyphBy inscribing this ancient glyph (a secret magical symbol) upon a door, an archway, or even upon the lid of a closed box, a Kai Grand Thane is able to protect items or portals from being opened. Any creature attempting to open a portal protected in such a way will release the power of the glyph and suffer its deadly effects.
    • +
    • Hold EnemyUsing this spell, a Kai Grand Thane is able to immobilize a single hostile creature anywhere within twenty feet of themselves. The duration of the spell is dependent upon the size and strength of the targetted creature. The range and duration of effect of this spell increases as a Grand Master rises in rank.
    • +
    +
    +
    + +
    + +
    + Grand Crown + +

    If you are a Grand Master who has reached the rank of Grand Crown, you will now benefit from improvements to the following Grand Master Disciplines:

    +
    +
    Grand Weaponmastery
    +

    Kai Grand Crowns with this discipline are consummate masters of unarmed combat. When fighting bare-handed, i.e. without any weapons, they may add 3 points to their COMBAT SKILL.

    +
    Animal Mastery
    +

    Grand Crowns with this ability are able to plant in the mind of any animal the image of their most feared predator or adversary. Under the influence of this illusion the animal will believe, with all of its senses, that it is being confronted by such a creature instead of a Kai Grand Crown.

    +
    Grand Pathsmanship
    +

    Grand Crowns with this skill are able to create a clear passageway through dense undergrowth, forest, or jungle. Once having passed through this passageway, the plant material will revert to its normal state. This skill can also be employed by a Kai Grand Crown against magical foliage, or to counter any plant material ranged against him by an enemy.

    +
    Kai-screen
    +

    Grand Crowns who possess mastery of this Discipline are able to mask the goodly aura which radiates naturally from their minds and bodies. Additionally, Grand Crowns can deliberately alter these auras to give a false impression of themselves to creatures who are sensitive to such psychic auras.

    +
    Grand Nexus
    +

    Grand Crowns who possess this Discipline are able to speak a Kai Power Worda holy utterance which will cause physical and psychic damage to any single creature within a radius of thirty feet. The degree of damage so caused, and the resultant drain upon a Grand Crowns reserves of ENDURANCE, are dependent upon individual circumstances. The power and range of this skill increases as a Grand Master rises in rank.

    +
    Kai-alchemy
    +

    Grand Masters who have reached the rank of Grand Crown are able to use the following Brotherhood spells:

    +
      +
    • TeleportBy casting this spell, Kai Grand Crowns can transport themselves physically to any place which they can see with their own eyes. The spell will carry the caster, his equipment, and clothing to his chosen sighted destination. It cannot be used on any other living creature and it will not transport any other living creature along with the caster. Use of this spell will cost the caster between 1 and 5 ENDURANCE points every time it is used. This cost reduces as a Kai Grand Master increases in rank.
    • +
    • See IllusionUsing this spell, a Kai Grand Crown is able to detect an illusion and know immediately its true identity or purpose.
    • +
    +
    +
    +
    +
    +

    The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf books.

    + + + +
    @@ -798,7 +798,7 @@

    You throw yourself to the ground and the beam of blazing white light passes within inches of your head, close enough to scorch the hood of your cloak. The moment you hit the warehouse floor you roll over and over and scramble for the nearest covera heavy iron chest, banded and riveted with steel. The warrior follows your swift movement and looses a second beam from his spear which slams into the iron chest with stunning force. You gasp with horror as you see the side of the chest bulging towards your face. Its thick rivets tremble and its age-blackened skin smoulders with a sullen heat. Instinct takes over, making you roll away from the iron chest and seek cover elsewhere. As you move, the beam of light tears through the rear of the iron box and destroys the ground where, only moments before, your face had been.

    You call upon all of your camouflage skills to mask your body as you hurriedly seek a way to escape from this warrior and his sorcerous weapon. You reach the base of a large steel tank and scramble up a ladder fixed to its side. The top of the tank is stacked high with coiled ropes and you force yourself in amongst them. A few moments later you watch the warrior approach the smouldering remains of the iron chest. He is close enough now for you to see that his weapon is attached by length of steel cable to a canister strapped to his back.

    - If you possess a Bow, and the Discipline of Magi magic, and have attained the Kai rank of Sun Lord, turn to 209. + If you possess a Bow, and the Discipline of Magi-magic, and have attained the Kai rank of Sun Lord, turn to 209. If you do not possess a Bow, or this skill, or if you have yet to attain the rank of Sun Lord, turn to 156. @@ -835,7 +835,7 @@

    Your killing blow punctures the beasts single lung and heart, sending it swiftly to the bottom of the flooded cellar. You sheathe your weapon and strike out for the surface where, upon clambering onto the steps, you pause for a few moments to regain your composure. As you recover, you note that one of your Backpack Items is missing, lost during your underwater combat with the Ekmakon. (Erase from your Action Chart the item which you have recorded at the top of your list of Backpack Items.)

    -

    Eager to continue your pursuit, you climb the steps and emerge through a trapdoor into the rubble- heaped city ruins. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly imbedded in the muddy floor of this tunnel.

    +

    Eager to continue your pursuit, you climb the steps and emerge through a trapdoor into the rubble-heaped city ruins. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly embedded in the muddy floor of this tunnel.

    The tunnel passes under a street and then surfaces in front of a grand two-storey building, once a busy warehouse that stored braided coils of fine copper cable. You avoid the main entrance in case your adversary is lying in ambush there, and enter instead by way of a flight of iron steps that lead to a second floor window. The moment you set foot inside the building you sense that Wolfs Bane is here. Warily you explore, your nerves stretched to breaking point as your eyes seek out detail in the darkness. You are approaching the west wing of this building when you suddenly catch sight of your opponent through a hole in the floor. He is sitting on his haunches behind a mound of wooden crates, busily eating a green-skinned fruit, and he is unaware that you are watching him.

    If you possess Magi-magic, and have attained the rank of Grand Thane (and wish to use your skill), turn to 81. If you possess a Bow, and wish to use it, turn to 106. @@ -865,7 +865,7 @@

    One of the arrows grazes your left shoulder and gouges a furrow of skin from the back of your left thigh. You stifle a cry, but the intense pain that grips your injured limbs warns you at once that the tip of the arrow was tainted with poison.

    -

    Your innate healing skills counter the poison before it can do its deadly work, but your bodys defences draw heavily on your reserves of strength and the curing process leaves you feeling weak and light- headed: lose 4 ENDURANCE points.

    +

    Your innate healing skills counter the poison before it can do its deadly work, but your bodys defences draw heavily on your reserves of strength and the curing process leaves you feeling weak and light-headed: lose 4 ENDURANCE points.

    To continue, turn to 309.
    @@ -928,7 +928,7 @@

    You raise your weapon and lash out at the creatures ugly maw. You wound the beast but it only serves to make him more angry. With a jerk of his head, he spits a gout of venom which splashes the front of your tunic and rapidly melts through the cloth to attack your skin.

    Pick a number from the Random Number Table (0=10). If you possess the Discipline of Grand Nexus, deduct 2 from the number you have chosen. The resultant score is equal to the number of ENDURANCE points you lose due to the harmful effects of this creatures highly corrosive saliva.

    -

    Before the beast can spit at you again, you strike a blow which crushes its windpipe and sends it sinking fast to the bottom of the flooded cellar. Free now to continue your pursuit, you climb the steps to emerge amongst the ruins of the city. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly imbedded in the muddy floor of this tunnel.

    +

    Before the beast can spit at you again, you strike a blow which crushes its windpipe and sends it sinking fast to the bottom of the flooded cellar. Free now to continue your pursuit, you climb the steps to emerge amongst the ruins of the city. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly embedded in the muddy floor of this tunnel.

    The tunnel passes under a broad avenue and then surfaces in front of a grand two-storey building. This was once a busy warehouse that stored braided coils of fine copper cable. You avoid the main entrance in case your adversary is lying in ambush there, and enter instead by way of a flight of iron steps that lead to a second floor window. The moment you set foot inside the building you sense that Wolfs Bane is here. Warily you explore, your nerves stretched to breaking point as your eyes seek out detail in the darkness. You are approaching the west wing of this building when you suddenly catch sight of your opponent through a hole in the floor. He is sitting on his haunches behind a mound of wooden crates, busily eating a green-skinned fruit, and he is unaware that you are watching him.

    If you possess Magi-magic, and have attained the rank of Grand Thane (and wish to use your skill), turn to 81. If you possess a Bow, and wish to use it, turn to 106. @@ -1061,9 +1061,9 @@ Brian Williams - A huge tiger-like beast comes bounding - out of the darkness ahead. - + A huge tiger-like beast comes bounding + out of the darkness ahead. +
    @@ -1170,8 +1170,8 @@ Brian Williams - The fearsome warrior holds you with his glowing eyes. - + The fearsome warrior holds you with his glowing eyes. + @@ -1197,7 +1197,7 @@

    Your target is beyond the effective range of your power word. The energy of your attack dissipates before it reaches Wolfs Bane, and all that he feels is a cool and pleasant breeze. The use of this Discipline at such extreme range drains your strength unnecessarily: lose 3 ENDURANCE points.

    -

    You watch your adversary and see him getting to his feet he is moving deeper into the jungle. Fearing that he is getting away, you dash from the cavem outh and chase after him. But you have covered fewer than a dozen yards when suddenly an arrow comes whistling out of the undergrowth. It speeds directly towards your face with terrifying accuracy.

    +

    You watch your adversary and see him getting to his feet he is moving deeper into the jungle. Fearing that he is getting away, you dash from the cave mouth and chase after him. But you have covered fewer than a dozen yards when suddenly an arrow comes whistling out of the undergrowth. It speeds directly towards your face with terrifying accuracy.

    If you possess Kai-alchemy, and have attained the rank of Sun Knight or higher, turn to 152. If you possess Kai-alchemy but have yet to reach this level of Kai Mastery, turn to 270. If you do not possess this Grand Master Discipline, turn to 232. @@ -1297,9 +1297,9 @@ Brian Williams - The metallic horror comes leaping - at you through the darkness. - + The metallic horror comes leaping + at you through the darkness. + @@ -1497,7 +1497,7 @@ 61 -

    Using your advanced mastery, you are able to project the image of the creatures most-feared adversary into its minds eye. The huge serpent reacts violently; it twists and wrenches at its iron collar in a desperate attempt to break free from its bonds. Its great body, which is studded with tiny barbed horns, thrashes the water into a stinking foam as it writhes back and forth in front of the exit tunnel. Your psychic projection has this creature terrified, but its state of near-panic will now make it difficult for you to reach the tunnel and escape from this cavern.

    +

    Using your advanced mastery, you are able to project the image of the creatures most feared adversary into its minds eye. The huge serpent reacts violently; it twists and wrenches at its iron collar in a desperate attempt to break free from its bonds. Its great body, which is studded with tiny barbed horns, thrashes the water into a stinking foam as it writhes back and forth in front of the exit tunnel. Your psychic projection has this creature terrified, but its state of near-panic will now make it difficult for you to reach the tunnel and escape from this cavern.

    If you possess Kai-alchemy, turn to 293. If you do not possess this skill, turn to 326.
    @@ -1610,7 +1610,7 @@ 71 -

    Once outside, you focus your tracking skills and attempt to pick up your enemys trail. You have a feeling that he may have doubled-back on his tracks and so you retrace your steps to the street where you first appeared in this alien city. As you are nearing this place, you suddenly hear the ringing metallic clang of an iron girder falling from a height. The noise echoes from an alleyway off to your right and immediately you go to investigate.

    +

    Once outside, you focus your tracking skills and attempt to pick up your enemys trail. You have a feeling that he may have doubled back on his tracks and so you retrace your steps to the street where you first appeared in this alien city. As you are nearing this place, you suddenly hear the ringing metallic clang of an iron girder falling from a height. The noise echoes from an alleyway off to your right and immediately you go to investigate.

    At the end of the alley you discover a derelict warehouse. Fire has ravaged its interior and much of the roof has caved in, but amongst the debris you can see that it once stored metal cylinders and coils of wire. You stop at the entrance and listen. Your caution is rewarded when you hear footsteps at the rear of the building. You draw your weapon and enter, using the debris for cover as you inch your way towards the back of the ruined warehouse. You are moving between cover when suddenly you see the outline of a human form silhouetted against a broken window. Instantly you know that it is not Wolfs Bane: this figure is clad in grey, close-fitting armour and is holding a metallic spear. The realization makes you hesitate, and in that split second of indecision, the armoured figure sees you and raises its spear. A blinding flame ignites at its tip and a beam of white-hot light comes speeding towards your chest.

    Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 3 to the number you have picked.

    If your total is now 5 or less, turn to 312. @@ -1652,9 +1652,9 @@ Brian Williams - Armed with only a mischievous grin, Alyss - sees off Wolfs Banes winged minion. - + Armed with only a mischievous grin, Alyss + sees off Wolfs Banes winged minion. + @@ -1736,9 +1736,9 @@ Brian Williams - Why, Ive come to kill you, - of course, retorts Wolfs Bane in contempt. - + Why, Ive come to kill you, + of course, retorts Wolfs Bane in contempt. + @@ -2089,9 +2089,9 @@ Brian Williams - The armoured warriors head hovers - inches above his breastplate. - + The armoured warriors head hovers + inches above his breastplate. + @@ -2195,9 +2195,9 @@ Brian Williams - The Golasyx attempts to stab you with its - spear-like proboscis as you draw your sword. - + The Golasyx attempts to stab you with its + spear-like proboscis as you draw your sword. + @@ -2355,9 +2355,9 @@ Brian Williams - he eyes of the gigantic serpent radiate - waves of evil, chilling you to your soul. - + he eyes of the gigantic serpent radiate + waves of evil, chilling you to your soul. + @@ -2389,7 +2389,7 @@ -

    The moment you key-in the correct number, it activates the detonator lock and the bomb ceases to function. You wipe a trickle of sweat from your brow as you look at the illuminated display, for it shows that there were only five seconds to go before the bomb would have exploded. Carefully you set the device down on the floor and then hurry to the nearest dragonfly pen where you use your Magnakai Discipline of Animal Control to subdue its hostile occupant. The creature reluctantly submits to your will and allows you to climb upon its back, It has no saddle, and so you are forced to grip its scaly spine as you urge it skywards in pursuit of Wolfs Bane.

    +

    The moment you key in the correct number, it activates the detonator lock and the bomb ceases to function. You wipe a trickle of sweat from your brow as you look at the illuminated display, for it shows that there were only five seconds to go before the bomb would have exploded. Carefully you set the device down on the floor and then hurry to the nearest dragonfly pen where you use your Magnakai Discipline of Animal Control to subdue its hostile occupant. The creature reluctantly submits to your will and allows you to climb upon its back, It has no saddle, and so you are forced to grip its scaly spine as you urge it skywards in pursuit of Wolfs Bane.

    As you emerge through the open steel roof of the tower, you catch a fleeting glimpse of the rain-swept city far below. Then, in the next instant, you plunge into the base of the thick black storm clouds which keep this alien city forever in shadow.

    Turn to 310.
    @@ -2462,7 +2462,7 @@ 137 -

    This passage ascends by a slope to a chamber that is lined with sheets of a glassy, jet-black mineral. A flight of iron steps ascends from here to a landing where a circular stair continues the ascent to the levels above. On a shelf beside the opening to the circular stairway there is a steel cage containing a small primate. It reminds you of the kakarmi, the wild primates who inhabit the forests around the Kai Monastery. This creature seems to recognize you, and as you approach the stairs, it begins to shriek with fear. Rather than risk drawing unwanted attention to yourself, you use your innate skills of Animal Control to calm and subdue the frightened creature.

    +

    This passage ascends by a slope to a chamber that is lined with sheets of a glassy, jet-black mineral. A flight of iron steps ascends from here to a landing where a circular stair continues the ascent to the levels above. On a shelf beside the opening to the circular stairway there is a steel cage containing a small primate. It reminds you of the Kakarmi, the wild primates who inhabit the forests around the Kai Monastery. This creature seems to recognize you, and as you approach the stairs, it begins to shriek with fear. Rather than risk drawing unwanted attention to yourself, you use your innate skills of Animal Control to calm and subdue the frightened creature.

    If you wish to release this creature from its cage, turn to 46. If you choose to ignore it and continue on your way up the circular stairs, turn to 287.
    @@ -2492,7 +2492,7 @@ 140 -

    The moment you pass into the mouth of the skull-rock you are engulfed by a dense fog that is icy-cold and impenetrable to your sight and senses. You strain your Kai skills to aid your pursuit of Wolfs Bane, but all to no avail; this ivory-white fog hides everything, swamping and distorting all sense of time and direction.

    +

    The moment you pass into the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. You strain your Kai skills to aid your pursuit of Wolfs Bane, but all to no avail; this ivory-white fog hides everything, swamping and distorting all sense of time and direction.

    You keep moving, forcing yourself onwards even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict dwellings of a decaying, alien city.

    @@ -2690,7 +2690,7 @@

    With bated breath you watch as the warrior kicks the smouldering remains of the iron chest. He scans the warehouse, the visor of his helmet pulsing a dull crimson glow as he tries to locate where you are hiding. Unable to find you, he cradles his weapon and begins a systematic search of the building.

    -

    As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears and you are hard pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.

    +

    As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears and you are hard-pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.

    Pick a number from the Random Number Table. If your current ENDURANCE points score is 12 or less, deduct 2 from the number you have picked.

    If your total is now 0 or less, turn to 93. If it is 1 or more, turn to 63. @@ -2756,9 +2756,9 @@ Brian Williams - Before you can reach the gate, two of the rubbery- - limbed horrors hurl themselves upon you. - + Before you can reach the gate, two of the rubbery- + limbed horrors hurl themselves upon you. + @@ -2870,7 +2870,7 @@

    You muster your skill and plunge your hand into the water, close to where the creatures head has surfaced. In an instant, the black water around its neck and body freezes over, trapping and crushing the beast within a solid block of ice.

    -

    Free now to continue your pursuit, you leave the frozen cellar-beast and climb the steps to emerge amongst the ruins of the city. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly imbedded in the muddy floor of this tunnel.

    +

    Free now to continue your pursuit, you leave the frozen cellar-beast and climb the steps to emerge amongst the ruins of the city. There is no sign of Wolfs Bane, but when you hurry to where you saw him last, you discover a flight of steps leading down into a wide underground passage. His tracks can be seen clearly embedded in the muddy floor of this tunnel.

    The tunnel passes under a broad avenue and then surfaces in front of a grand two-storey building. This was once a busy warehouse that stored braided coils of fine copper cable. You avoid the main entrance in case your adversary is lying in ambush there, and enter instead by way of a flight of iron steps that leads to a second floor window. The moment you set foot inside the building you sense that Wolfs Bane is here. Warily you explore, your nerves stretched to breaking point as your eyes seek out detail in the darkness. You are approaching the west wing of this building when you suddenly catch sight of your opponent through a hole in the floor. He is sitting on his haunches behind a mound of wooden crates, busily eating a green-skinned fruit, and he is unaware that you are watching him.

    If you possess Magi-magic, and have attained the rank of Grand Thane (and wish to use your skill), turn to 81. If you possess a Bow, and wish to use it, turn to 106. @@ -2904,7 +2904,7 @@ 174 -

    The moment you enter the mouth of the skull-rock you are engulfed by a dense fog that is icy-cold and impenetrable to your sight and senses. The thunderous noise of the temples destruction ends abruptly, as if a great door has suddenly been closed upon it. You strain your Kai skills to aid your pursuit of Wolfs Bane but to no avail; the ivory-white fog hides everything, swamping and distorting your sense of time and direction.

    +

    The moment you enter the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. The thunderous noise of the temples destruction ends abruptly, as if a great door has suddenly been closed upon it. You strain your Kai skills to aid your pursuit of Wolfs Bane but to no avail; the ivory-white fog hides everything, swamping and distorting your sense of time and direction.

    You keep moving, forcing yourself onwards, even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict remains of a decaying, alien city.

    It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.

    @@ -2947,7 +2947,7 @@ 177 -

    You pick up the ticking bomb and examine it carefully. Below the illuminated panel, which is counting down the seconds, you see four small windows which display a sequence of numbers. Beneath these windows are tiny buttons which, when pressed, change the numbers that are displayed. The third window in the sequence is blank and, when you concentrate upon it, your Kai senses reveal to you that by keying-in the missing number in the sequence you will prevent the bomb from exploding.

    +

    You pick up the ticking bomb and examine it carefully. Below the illuminated panel, which is counting down the seconds, you see four small windows which display a sequence of numbers. Beneath these windows are tiny buttons which, when pressed, change the numbers that are displayed. The third window in the sequence is blank and, when you concentrate upon it, your Kai senses reveal to you that by keying in the missing number in the sequence you will prevent the bomb from exploding.

    @@ -3131,9 +3131,9 @@ Brian Williams - One of the grey-skinned creatures sniffs - the airit has detected your scent. - + One of the grey-skinned creatures sniffs + the airit has detected your scent. + @@ -3172,7 +3172,7 @@ 196 -

    You place an arrow to your bowstring and draw it taut to your lips. Expertly you gauge the distance to your target and then let your arrow fly. It arcs into the jungle and slams into the tree behind which your enemy is part-hidden, peppering his face with splinters of damp wood.

    +

    You place an arrow to your bowstring and draw it taut to your lips. Expertly you gauge the distance to your target and then let your arrow fly. It arcs into the jungle and slams into the tree behind which your enemy is partly hidden, peppering his face with splinters of damp wood.

    He curses you, his teeth showing white against the green of the jungle as he spits out fragments of tree bark. Then he springs from his hiding place and disappears into the undergrowth. Determined that you are not going to allow him to get away so easily, you dash out of the tunnel and give chase.

    Turn to 90.
    @@ -3192,7 +3192,7 @@ 198 -

    You extend your right arm and point your hand at the trough below. Then you utter the words of the Brotherhood Spell Lightning Hand and a familiar tingle rushes along your arm to explode into life at the tip of your index finger. A bolt of blue fire arcs downwards to the oily surface and, with a deafening wumph!, it ignites the liquid to create a blazing fireball. Greedily, this guttering ball of flame consumes the creatures who are gathered around the lip of the trough, sparing none. The heat from the blast buffets you and singes your tunic and cloak, but your body survives unscathed.

    +

    You extend your right arm and point your hand at the trough below. Then you utter the words of the Brotherhood Spell Lightning Hand and a familiar tingle rushes along your arm to explode into life at the tip of your index finger. A bolt of blue fire arcs downwards to the oily surface and, with a deafening wumph!, it ignites the liquid to create a blazing fireball. Greedily, this guttering ball of flame consumes the creatures who are gathered around the lip of the trough, sparing none. The heat from the blast buffets you and singes your tunic and cloak, but your body survives unscathed.

    On reaching the balcony you speak the words which negate the effects of the Teleport spell, and the moment your feet touch the ground you hurry into the archway beyond.

    Use of the Teleport spell has cost you 4 ENDURANCE points. Remember to make the necessary adjustment to your Action Chart.

    To continue, turn to 50. @@ -3291,9 +3291,9 @@ Brian Williams - Powerless to stop Wolfs Bane, you can only - stand and watch him disappear into the tower. - + Powerless to stop Wolfs Bane, you can only + stand and watch him disappear into the tower. + @@ -3369,9 +3369,9 @@ Brian Williams - The angry Knoarcs come rushing at you, - tightly clutching jagged bone swords. - + The angry Knoarcs come rushing at you, + tightly clutching jagged bone swords. + @@ -3661,9 +3661,9 @@ Brian Williams - Awaiting you in the hall are four of you most - promising students: Black Hawk, Star Lynx, - Blazer, and Steel Hand. + Awaiting you in the hall are four of you most + promising students: Black Hawk, Star Lynx, + Blazer, and Steel Hand. @@ -3720,9 +3720,9 @@ Brian Williams - Were alone, snaps Wolfs Bane. - The time has come, Lone Wolf. - + Were alone, snaps Wolfs Bane. + The time has come, Lone Wolf. + @@ -3771,7 +3771,7 @@ 244 -

    The huge dragonfly swoops down like a hunting hawk and attempts to skewer you upon the sharp tip of its spear-like proboscis. You wait until the very last moment before twisting aside to avoid its lunge and, as it streaks past, you deal it a back-handed blow which tears a hole in its silvery wing. The wound is not fatal, but the damage to its wing is enough to render the hungry creature incapable of ascending any higher. It emits a loud buzz of frustration which fades as it slowly spirals away towards a cluster of smaller dragonflies hovering near the centre of the gorge.

    +

    The huge dragonfly swoops down like a hunting hawk and attempts to skewer you upon the sharp tip of its spear-like proboscis. You wait until the very last moment before twisting aside to avoid its lunge and, as it streaks past, you deal it a backhanded blow which tears a hole in its silvery wing. The wound is not fatal, but the damage to its wing is enough to render the hungry creature incapable of ascending any higher. It emits a loud buzz of frustration which fades as it slowly spirals away towards a cluster of smaller dragonflies hovering near the centre of the gorge.

    At length you reach the apex of the cavern and soar into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you precariously towards its rocky lip. Only your Kai Mastery and your lightning-swift reactions save you from being crushed to death as you are blown towards its jagged, volcanic edge.

    You survive the impact and are able to haul yourself out of the vent and climb safely onto a surface that you assume to be the roof of the cavern. Seeking shelter from the raging crosswinds, you squeeze yourself into a hollow in the porous rock from where you are able to take stock of your new surroundings. The sight makes you gasp, for it is a view that truly rivals the fertile wonders of the cavern below.

    Turn to 239. @@ -4126,7 +4126,7 @@

    Lining the walls of this passage are countless thousands of small alcoves, each one occupied by the skull of an ancient Tysoan. Occasionally this macabre display is punctuated by a sealed tomb or burial urn, but in the main the parade of mirthless skulls seems to go on forever.

    At length you come to a circular vault where, unexpectedly, you can hear the sound of the sea. Using your infravision to scan the dark chamber before entering, you note that a wide section of its stone floor has collapsed. The sound of the sea breaking against a distant shoreline wells up from this gaping hollow.

    -

    With caution guiding your step, you enter the inky-black chamber and inch your way to the edge of the fissure. You can detect no living creatures or other sources of heat, but using your Kai senses you are able to determine that the hollow is more than one hundred feet deep. There is one exit from the vault, but it lies over forty feet away, on the opposite side of the fissure.

    +

    With caution guiding your step, you enter the inky black chamber and inch your way to the edge of the fissure. You can detect no living creatures or other sources of heat, but using your Kai senses you are able to determine that the hollow is more than one hundred feet deep. There is one exit from the vault, but it lies over forty feet away, on the opposite side of the fissure.

    If you possess Kai-alchemy, and wish to use it, turn to 66. If you do not possess this skill, or if you choose not to use it, turn to 247.
    @@ -4144,9 +4144,9 @@ Brian Williams - The warrior bats your weapon aside and attempts - to close his hands around your throat. - + The warrior bats your weapon aside and attempts + to close his hands around your throat. + @@ -4204,9 +4204,9 @@ Brian Williams - Its too late! screams Alyss. - Naar is summoning his champion! - + Its too late! screams Alyss. + Naar is summoning his champion! + @@ -4368,7 +4368,7 @@

    Less than a hundred paces along this tunnel you come to a narrow hall which is lined with shelves. These thin and ancient beams sag under the weight of a strange collection of bones, stones, shells, ornaments and other curios. The uppermost shelves are crowded with books, all old, dusty, and damaged.

    -

    You are advancing past the shelves, towards a door at the end of the hall, when a strange sound makes you freeze in your tracks. Something is moving behind the books on the top shelf. You tilt your head to look and find yourself staring into the corpse-green eyes of a round, pudding-shaped creature. It seems to be smiling, but then it purses its bulbous lips and spits a stream of smoky-coloured fluid at your face.

    +

    You are advancing past the shelves, towards a door at the end of the hall, when a strange sound makes you freeze in your tracks. Something is moving behind the books on the top shelf. You tilt your head to look and find yourself staring into the corpse-green eyes of a round, pudding-shaped creature. It seems to be smiling, but then it purses its bulbous lips and spits a stream of smoke-coloured fluid at your face.

    Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked.

    If your total is now 4 or less, turn to 284. If it is 5 or higher, turn to 117. @@ -4466,7 +4466,7 @@

    You sprint towards the speeding wagon and hurl yourself towards its open cargo bay. But, disastrously, you misjudge your leap and crash headlong into the side of the hover-wagon, knocking yourself unconscious.

    -

    The concussion you have sustained does not kill you, but it contributes indirectly to your death. Your body is seen lying in the avenue by Wolfs Bane, from one of the towers many watching posts, and he immediately despatches a troop of Manoyds to capture and slay you. Sadly, they are brutally efficient servants and they obey his commands to the letter.

    +

    The concussion you have sustained does not kill you, but it contributes indirectly to your death. Your body is seen lying in the avenue by Wolfs Bane, from one of the towers many watching posts, and he immediately dispatches a troop of Manoyds to capture and slay you. Sadly, they are brutally efficient servants and they obey his commands to the letter.

    Tragically, your life and your duel end here.

    @@ -4579,9 +4579,9 @@ Brian Williams - Wolfs Banes dragonfly enters the castle - and you urge your own mount to follow. - + Wolfs Banes dragonfly enters the castle + and you urge your own mount to follow. + @@ -4763,9 +4763,9 @@ Brian Williams - As you watch the warriors go, you guess that - their mission is to find and kill you. - + As you watch the warriors go, you guess that + their mission is to find and kill you. + @@ -4853,9 +4853,9 @@ Brian Williams - Before you is Naar, the foulest - thing you have ever seen. - + Before you is Naar, the foulest + thing you have ever seen. + @@ -4944,7 +4944,7 @@

    When you strike your final blow, the limbs of the Meghanic come adrift from its torso and it disintegrates into a heap of buckled metal. You sift through this scrap and discover nothing of value, save for the warriors Sword.

    -

    You leap over the battered remains and continue along this winding tunnel until you reach an empty chamber. Here you can feel a warm breeze and you sense that it comes from a stairwell in the far wall. When you investigate, you rediscover Wolfs Banes footprints clearly imbedded in dust on the stone steps. You cast your hands over them and detect that this is not a false trail; your enemy passed this way sometime within the last hour.

    +

    You leap over the battered remains and continue along this winding tunnel until you reach an empty chamber. Here you can feel a warm breeze and you sense that it comes from a stairwell in the far wall. When you investigate, you rediscover Wolfs Banes footprints clearly embedded in dust on the stone steps. You cast your hands over them and detect that this is not a false trail; your enemy passed this way sometime within the last hour.

    Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountains spout into a semicircular trough. All are barefoot and clad in rags, and they are each armed with a spear and a bow. The only exit from this chamber appears to be an archway set high in the north wall. There is a balcony in front of it that can only be reached by two flights of stairs which rise up on either side of the fountain.

    Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.

    If you possess a Bow, and the Discipline of Magi-magic, and have attained the rank of Kai Grand Guardian, turn to 138. @@ -5004,9 +5004,9 @@ Brian Williams - Alyss creates a cocoon to protect - herself and the Moonstone. - + Alyss creates a cocoon to protect + herself and the Moonstone. + @@ -5233,9 +5233,9 @@
    1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
    2. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
    3. -
    4. Pick number from Random Number Table.
    5. -
    6. Turn to Combat Results Table.
    7. -
    8. Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
    9. +
    10. Pick a number from the Random Number Table.
    11. +
    12. Turn to the Combat Results Table.
    13. +
    14. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
    15. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character falls to 0 or below.
    @@ -5246,7 +5246,7 @@
    1. You may only do this when the text of the adventure offers you the opportunity.
    2. -
    3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the ENDURANCE points.
    4. +
    5. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.
    6. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
    @@ -5637,144 +5637,152 @@ Errata -

    (The Story So Far) Replaced elite with lite. Replaced freestate with Freeland. Replaced Naarthe King of the Darkness with Naar, the King of the Darkness,. Replaced monastery of the Kai with Monastery of the Kai. Replaced Kai lord with Kai Lord. Replaced both occurrences of new-found with newfound. Replaced gold, you with gold you. Replaced dispatched with despatched.

    - -

    (The Game Rules) Deleted that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.. Replaced both occurrences of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    - -

    (Grand Master Disciplines) Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced smell and with smell, and. Replaced footprints tracks with footprints and tracks. Replaced 500 yds with 500 yards.Replaced against - hypnosis with against hypnosis. Replaced venoms toxins with venoms, and toxins. Replaced COMBAT SKILL with ENDURANCE. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced opposite and overleaf with below. Added the missing illustration to tothe Weaponmastery subheading. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    - -

    (Equipment) Deleted (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced six arrows with six Arrows. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Replaced quiver with Quiver. Replaced that may have with they may have. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    - -

    (Rules for Combat) Deleted on the inside back cover of this book. Replaced until ENDURANCE points with until the ENDURANCE points. Replaced combat.) with combat).. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced on the page after the Random Number Table with in the back of this book.

    - -

    (Improved Grand Master Disciplines) Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines. Replaced levels of Kai Grand Mastery you will with levels of Kai Grand Mastery, you will.Replaced bare-handed ie, with bare-handed, i.e.. Replaced equipment and clothing, with equipment, and clothing. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    -

    Lone Wolf Club Newsletter 24 states: In Lone Wolf 16, the Improved Discipline of Kai-surge (at rank of Sun Lord) is not fully explained (a sentence is missing from the paragraph). A Kai Sun Lord using Kai Blast [sic] determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted.. This missing information has been added to the text.

    - -

    (1) Replaced drawbolt with bolt. Replaced Calder with Caldar. Replaced force-field with force field.

    -

    (6) Replaced Bow and with Bow, and. Replaced Bow or with Bow, or.

    -

    (13) Replaced curing with Curing. Replaced cry, the with cry. The.

    -

    (14) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (18) Deleted at the front of this book.

    -

    (19) Replaced Monastery with monastery.

    -

    (26) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (29) Replaced rainswept with rain-swept.

    -

    (28) Replaced 13 with 03.

    -

    (29) Replaced diffuse with defuse.

    -

    (31) Replaced one set belong with one set belongs.

    -

    (36) Replaced cavemouth with cave mouth. Replaced Kai mastery with Kai Mastery.

    -

    (37) Replaced ie with i.e.. Replaced dagger etc) with dagger). Replaced or Special with or this Special.

    -

    (38) Replaced Kai mastery with Kai Mastery.

    -

    (40) Replaced impatiently, Naar with impatiently. Naar. Replaced reply, but with reply. But.Replaced Kai mastery with Kai Mastery.

    -

    (46) Replaced co-operate with cooperate.

    -

    (47) Replaced Kai mastery with Kai Mastery.

    -

    (51) Replaced Kai mastery with Kai Mastery.

    -

    (52) Replaced Kai mastery with Kai Mastery.

    -

    (53) Replaced entrance, Follow with entrance. Follow.

    -

    (58) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (61) Replaced Kai alchemy with Kai-alchemy.

    -

    (62) Replaced semi-circular with semicircular. Replaced Magi-Magic with Magi-magic. Replaced Kai mastery with Kai Mastery.

    -

    (68) Replaced Bow and with Bow, and. Replaced Kai mastery with Kai Mastery.

    -

    (70) Replaced Bow and with Bow, and.

    -

    (73) Replaced Kai mastery with Kai Mastery.

    -

    (77) Replaced fast flowing with fast-flowing.

    -

    (80) Replaced Kai lord with Kai Lord. Replaced apt name dont you with apt name, dont you.

    -

    (81) Replaced Old Kingdom spell with Old Kingdom Spell.

    -

    (82) Replaced Naptha with Naphtha. Replaced agonising with agonizing.

    -

    (84) Replaced Kai mastery with Kai Mastery.

    -

    (88) Replaced Cloud Dancer with Cloud-dancer.

    -

    (90) Replaced Kai mastery with Kai Mastery.

    -

    (94) Replaced Grand Mastery with Grand Master.

    -

    (98) Replaced a Wolfs Bane Amulet with Wolfs Banes Amulet. Replaced fire, Naar with fire. Naar. Replaced Aylss with Alyss.

    -

    (99) Replaced curing with Curing. Replaced shockwave with shockwave.

    -

    (103) Replaced Kai-alchemy and with Kai-alchemy, and. Replaced Magi-magic and with Magi-magic, and.

    -

    (108) Replaced Kai mastery with Kai Mastery.

    -

    (112) Replaced both occurrences of artifact with artefact. Replaced focussed with focused.

    -

    (113) Replaced Old Kingdom Battle spell with Old Kingdom Battle-spell.

    -

    (128) Replaced pathsmanship with Pathsmanship.

    -

    (130) Replaced rainswept with rain-swept.

    -

    (134) Replaced clack with clack.

    -

    (137) Replaced animal control with Animal Control.

    -

    (138) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell.

    -

    (144) Replaced Kai-alchemy and with Kai-alchemy, and. Replaced Magi-magic and with Magi-magic, and.

    -

    (145) Replaced Kai mastery with Kai Mastery.

    -

    (146) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (147) Replaced battle cry with battle-cry.

    -

    (148) Replaced thump with thump.

    -

    (149) Replaced Naptha with Naphtha. Replaced quiver with Quiver.

    -

    (150) Replaced psi-screen with Psi-screen.

    -

    (152) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (153) Replaced Kai mastery with Kai Mastery.

    -

    (159) Replaced iron disc with Iron Disc.

    -

    (160) Replaced imposter with impostor.

    -

    (162) Replaced 2 with two in the illustration caption.

    -

    (164) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (168) Replaced shout, Dont with shout. Dont.

    -

    (171) Added or have yet to attain this level of Kai Mastery, to the second option.

    -

    (173) Replaced 14 with 04.

    -

    (176) Replaced Kai mastery with Kai Mastery.

    -

    (178) Replaced flys with flies.

    -

    (182) Replaced potions of Laumspur with Potions of Laumspur. Replaced sixth sense with Sixth Sense.

    -

    (192) Replaced Kai mastery with Kai Mastery.

    -

    (195) Replaced artifact with artefact.

    -

    (198) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (205) Replaced Kai mastery with Kai Mastery.

    -

    (206) Replaced potions of Laumspur with Potions of Laumspur. Replaced sixth sense with Sixth Sense.

    -

    (208) Replaced Kai mastery with Kai Mastery.

    -

    (209) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced quiver with Quiver.

    -

    (210) Replaced Kirlundin islands with Kirlundin Islands.

    -

    (211) Replaced entrance, Follow with entrance. Follow.

    -

    (212) Replaced Kai mastery with Kai Mastery.

    -

    (218) Replaced Kai mastery with Kai Mastery. Replaced rainswept with rain-swept. Replaced shockwave with shockwave.

    -

    (210) Deleted at the front of this book.

    -

    (219) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell.

    -

    (220) Replaced semi-circular with semicircular. Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy and with Kai-alchemy, and.

    -

    (225) Replaced Kai mastery with Kai Mastery. Replaced pathsmanship with Pathsmanship.

    -

    (226) Replaced curing with Curing. Replaced animal control with Animal Control.

    -

    (229) Replaced Kai mastery with Kai Mastery.

    -

    (233) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (234) Replaced Old Kingdom spell with Old Kingdom Spell.

    -

    (238) Replaced Baron so with Baron. So. Replaced Blazer and with Blazer, and in the illustration caption.

    -

    (242) Replaced agonising with agonizing.

    -

    (243) Replaced Kai mastery with Kai Mastery.

    -

    (244) Replaced backhanded with back-handed. Replaced Kai mastery with Kai Mastery.

    -

    (251) Deleted at the front of this book.

    -

    (255) Replaced cries, flee with cries. Flee.

    -

    (256) Replaced 14 with 04.

    -

    (257) Replaced both occurrences of Kai mastery with Kai Mastery. Replaced semi-circular with semicircular. Replaced Kai-alchemy and with Kai-alchemy, and.

    -

    (260) Replaced all occurrences of Cloud Dancer with Cloud-dancer. Replaced south. with south. .

    -

    (262) Replaced Kai mastery with Kai Mastery.

    -

    (270) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (272) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kai mastery with Kai Mastery.

    -

    (277) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (278) Replaced rainswept with rain-swept. Replaced both occurrences of shockwave with shockwave.

    -

    (279) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (280) Replaced fire, Naar with fire. Naar. Replaced Kai mastery with Kai Mastery.

    -

    (283) Replaced score to 0 with score to zero or below.

    -

    (290) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (292) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (293) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (294) Replaced dusty and with dusty, and.

    -

    (298) Replaced circulate with circular.

    -

    (300) Replaced scream, I with scream. I. Replaced Naar, you with Naar. You.

    -

    (301) Replaced dispatches with despatches.

    -

    (302) Replaced artifact with artefact.

    -

    (304) Replaced eg with e.g..

    -

    (312) Replaced Bow and with Bow, and. Replaced Bow or with Bow, or.

    -

    (317) Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy but with Kai-alchemy, but.

    -

    (318) Replaced sixth sense with Sixth Sense.

    -

    (319) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (320) Deleted at the front of this book.

    -

    (323) Replaced Grand mastery skills with Grand Master skills.

    -

    (324) Replaced briney with briny. Replaced find, and with find and in the illustration caption.

    -

    (329) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (331) Replaced both occurrences of artifact with artefact.

    -

    (333) Replaced death cry with death-cry.

    -

    (334) Replaced it) and with it), and.

    -

    (335) Replaced rainswept with rain-swept. Replaced both occurrences of shockwave with shockwave.

    -

    (337) Replaced lop-sidedly with lopsidedly. Replaced sixth sense with Sixth Sense.

    -

    (338) Replaced sword with Sword as it can be taken as a Weapon. Replaced semi-circular with semicircular. Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy and with Kai-alchemy, and.

    -

    (347) Replaced divination with Divination.

    -

    (Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines.

    +

    (The Story So Far) Replaced elite with lite. Replaced freestate with Freeland. Replaced Naarthe King of the Darkness with Naar, the King of the Darkness,. Replaced monastery of the Kai with Monastery of the Kai. Replaced Kai lord with Kai Lord. Replaced both occurrences of new-found with newfound. Replaced gold, you with gold you.

    + +

    (The Game Rules) Deleted that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.. Replaced both occurrences of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    + +

    (Grand Master Disciplines) Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced smell and with smell, and. Replaced footprints tracks with footprints and tracks. Replaced 500 yds with 500 yards.Replaced against - hypnosis with against hypnosis. Replaced venoms toxins with venoms, and toxins. Replaced COMBAT SKILL with ENDURANCE. Replaced Magi-Magic with Magi-magic. Replaced battle magic with battle-magic. Replaced opposite and overleaf with below. Added the missing illustration to the Weaponmastery subheading. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    + +

    (Equipment) Deleted (see the inside front cover of this book). Replaced safe-keeping with safekeeping. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced six arrows with six Arrows. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced 2 MEALS with 2 Meals (Meals). Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe. Replaced all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Replaced quiver with Quiver. Replaced that may have with they may have. Replaced (eg Gold Dagger with (e.g. Gold Dagger. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    + +

    (Rules for Combat) Deleted on the inside back cover of this book. Replaced combat.) with combat)., until ENDURANCE points with until the ENDURANCE points, reduced to zero with reduced to zero or below, the one with the zero score with that combatant, points reduced with points possibly reduced, and on the page after the Random Number Table with in the back of this book.

    + +

    (Improved Grand Master Disciplines) Replaced levels of Kai Grand Mastery you will with levels of Kai Grand Mastery, you will, bare-handed ie, with bare-handed, i.e., most-feared with most feared, equipment and clothing, with equipment, and clothing, Improved Grand Master Disciplines with Improved Grand Master Disciplines, and each occurrence of Lone Wolf with Lone Wolf when referring to the series.

    + +

    (1) Replaced drawbolt with bolt. Replaced Calder with Caldar. Replaced force-field with force field.

    +

    (6) Replaced Bow and with Bow, and. Replaced Bow or with Bow, or.

    +

    (9) Replaced imbedded with embedded.

    +

    (13) Replaced curing with Curing. Replaced cry, the with cry. The.

    +

    (14) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (17) Replaced imbedded with embedded.

    +

    (18) Deleted at the front of this book.

    +

    (19) Replaced Monastery with monastery.

    +

    (26) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (29) Replaced rainswept with rain-swept.

    +

    (28) Replaced 13 with 03.

    +

    (29) Replaced diffuse with defuse.

    +

    (31) Replaced one set belong with one set belongs.

    +

    (36) Replaced cavemouth with cave mouth. Replaced Kai mastery with Kai Mastery.

    +

    (37) Replaced ie with i.e.. Replaced dagger etc) with dagger). Replaced or Special with or this Special.

    +

    (38) Replaced Kai mastery with Kai Mastery.

    +

    (40) Replaced impatiently, Naar with impatiently. Naar. Replaced reply, but with reply. But.Replaced Kai mastery with Kai Mastery.

    +

    (46) Replaced co-operate with cooperate.

    +

    (47) Replaced Kai mastery with Kai Mastery.

    +

    (51) Replaced Kai mastery with Kai Mastery.

    +

    (52) Replaced Kai mastery with Kai Mastery.

    +

    (53) Replaced entrance, Follow with entrance. Follow.

    +

    (58) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (61) Replaced most-feared with most feared and Kai alchemy with Kai-alchemy.

    +

    (62) Replaced semi-circular with semicircular. Replaced Magi-Magic with Magi-magic. Replaced Kai mastery with Kai Mastery.

    +

    (68) Replaced Bow and with Bow, and. Replaced Kai mastery with Kai Mastery.

    +

    (70) Replaced Bow and with Bow, and.

    +

    (71) Replaced doubled-back with doubled back.

    +

    (73) Replaced Kai mastery with Kai Mastery.

    +

    (77) Replaced fast flowing with fast-flowing.

    +

    (80) Replaced Kai lord with Kai Lord. Replaced apt name dont you with apt name, dont you.

    +

    (81) Replaced Old Kingdom spell with Old Kingdom Spell.

    +

    (82) Replaced Naptha with Naphtha. Replaced agonising with agonizing.

    +

    (84) Replaced Kai mastery with Kai Mastery.

    +

    (88) Replaced Cloud Dancer with Cloud-dancer.

    +

    (90) Replaced Kai mastery with Kai Mastery.

    +

    (94) Replaced Grand Mastery with Grand Master.

    +

    (98) Replaced a Wolfs Bane Amulet with Wolfs Banes Amulet. Replaced fire, Naar with fire. Naar. Replaced Aylss with Alyss.

    +

    (99) Replaced curing with Curing. Replaced shockwave with shock wave.

    +

    (103) Replaced Kai-alchemy and with Kai-alchemy, and. Replaced Magi-magic and with Magi-magic, and.

    +

    (108) Replaced Kai mastery with Kai Mastery.

    +

    (112) Replaced both occurrences of artifact with artefact. Replaced focussed with focused.

    +

    (113) Replaced Old Kingdom Battle spell with Old Kingdom Battle-spell.

    +

    (128) Replaced pathsmanship with Pathsmanship.

    +

    (130) Replaced key-in with key in and rainswept with rain-swept.

    +

    (134) Replaced clack with clack.

    +

    (137) Replaced kakarmi with Kakarmi and animal control with Animal Control.

    +

    (138) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell.

    +

    (140) Replaced icy-cold with icy cold.

    +

    (144) Replaced Kai-alchemy and with Kai-alchemy, and. Replaced Magi-magic and with Magi-magic, and.

    +

    (145) Replaced Kai mastery with Kai Mastery.

    +

    (146) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (147) Replaced battle cry with battle-cry.

    +

    (148) Replaced thump with thump.

    +

    (149) Replaced Naptha with Naphtha. Replaced quiver with Quiver.

    +

    (150) Replaced psi-screen with Psi-screen.

    +

    (152) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (153) Replaced Kai mastery with Kai Mastery.

    +

    (156) Replaced hard pressed with hard-pressed.

    +

    (159) Replaced iron disc with Iron Disc.

    +

    (160) Replaced imposter with impostor.

    +

    (162) Replaced 2 with two in the illustration caption.

    +

    (164) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (168) Replaced shout, Dont with shout. Dont.

    +

    (171) Added or have yet to attain this level of Kai Mastery, to the second option.

    +

    (172) Replaced imbedded with embedded.

    +

    (173) Replaced 14 with 04.

    +

    (174) Replaced icy-cold with icy cold.

    +

    (176) Replaced Kai mastery with Kai Mastery.

    +

    (177) Replaced keying-in with keying in.

    +

    (178) Replaced flys with flies.

    +

    (182) Replaced potions of Laumspur with Potions of Laumspur. Replaced sixth sense with Sixth Sense.

    +

    (192) Replaced Kai mastery with Kai Mastery.

    +

    (195) Replaced artifact with artefact.

    +

    (196) Replaced part-hidden with partly hidden.

    +

    (198) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (205) Replaced Kai mastery with Kai Mastery.

    +

    (206) Replaced potions of Laumspur with Potions of Laumspur. Replaced sixth sense with Sixth Sense.

    +

    (208) Replaced Kai mastery with Kai Mastery.

    +

    (209) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced quiver with Quiver.

    +

    (210) Replaced Kirlundin islands with Kirlundin Islands.

    +

    (211) Replaced entrance, Follow with entrance. Follow.

    +

    (212) Replaced Kai mastery with Kai Mastery.

    +

    (218) Replaced Kai mastery with Kai Mastery. Replaced rainswept with rain-swept. Replaced shockwave with shock wave.

    +

    (210) Deleted at the front of this book.

    +

    (219) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell.

    +

    (220) Replaced semi-circular with semicircular. Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy and with Kai-alchemy, and.

    +

    (225) Replaced Kai mastery with Kai Mastery. Replaced pathsmanship with Pathsmanship.

    +

    (226) Replaced curing with Curing. Replaced animal control with Animal Control.

    +

    (229) Replaced Kai mastery with Kai Mastery.

    +

    (233) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (234) Replaced Old Kingdom spell with Old Kingdom Spell.

    +

    (238) Replaced Baron so with Baron. So. Replaced Blazer and with Blazer, and in the illustration caption.

    +

    (242) Replaced agonising with agonizing.

    +

    (243) Replaced Kai mastery with Kai Mastery.

    +

    (244) Replaced Kai mastery with Kai Mastery.

    +

    (251) Deleted at the front of this book.

    +

    (255) Replaced cries, flee with cries. Flee.

    +

    (256) Replaced 14 with 04.

    +

    (257) Replaced both occurrences of Kai mastery with Kai Mastery. Replaced semi-circular with semicircular. Replaced Kai-alchemy and with Kai-alchemy, and.

    +

    (260) Replaced all occurrences of Cloud Dancer with Cloud-dancer. Replaced south. with south. .

    +

    (262) Replaced Kai mastery with Kai Mastery.

    +

    (270) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (272) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kai mastery with Kai Mastery.

    +

    (275) Replaced inky-black with inky black.

    +

    (277) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (278) Replaced rainswept with rain-swept. Replaced both occurrences of shockwave with shock wave.

    +

    (279) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (280) Replaced fire, Naar with fire. Naar. Replaced Kai mastery with Kai Mastery.

    +

    (283) Replaced score to 0 with score to zero or below.

    +

    (290) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (292) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (293) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (294) Replaced dusty and with dusty, and and smoky-coloured with smoke-coloured.

    +

    (298) Replaced circulate with circular.

    +

    (300) Replaced scream, I with scream. I. Replaced Naar, you with Naar. You.

    +

    (302) Replaced artifact with artefact.

    +

    (304) Replaced eg with e.g..

    +

    (312) Replaced Bow and with Bow, and. Replaced Bow or with Bow, or.

    +

    (317) Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy but with Kai-alchemy, but.

    +

    (318) Replaced sixth sense with Sixth Sense.

    +

    (319) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (320) Deleted at the front of this book.

    +

    (323) Replaced Grand mastery skills with Grand Master skills.

    +

    (324) Replaced briney with briny. Replaced find, and with find and in the illustration caption.

    +

    (329) Replaced Brotherhood spell with Brotherhood Spell.

    +

    (331) Replaced both occurrences of artifact with artefact.

    +

    (333) Replaced death cry with death-cry.

    +

    (334) Replaced it) and with it), and.

    +

    (335) Replaced rainswept with rain-swept. Replaced both occurrences of shockwave with shock wave.

    +

    (337) Replaced lop-sidedly with lopsidedly. Replaced sixth sense with Sixth Sense.

    +

    (338) Replaced sword with Sword as it can be taken as a Weapon. Replaced imbedded with embedded, semi-circular with semicircular, Kai-alchemy and with Kai-alchemy, and, and Kai mastery with Kai Mastery.

    +

    (347) Replaced divination with Divination.

    +

    (Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.