Frustrated by your defeat of his minions, the Dark God Naar plots a bitter revenge. From the depths of his lair upon the Plane of Darkness he creates and sends forth an evil champion who is the very image of yourself.
In Wolf
You are Grand Master Lone Wolf, the sole survivor of a massacre that wiped out the First Order of the Kai
You are Grand Master Lone Wolf, the sole survivor of a massacre that wiped out the First Order of the Kai
It is the year MS 5080, thirty years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have them-selves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain
It is the year MS 5080, thirty years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain
In the wake of their destruction, chaos befell the Darkland armies who had been poised to conquer all of Magnamund. This disorder escalated into a mutinous civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Against the odds, a swift and total victory was secured over the feuding Darklands armies.
+In the wake of their destruction, chaos befell the Darkland armies who had been poised to conquer all of Magnamund. This disorder escalated into a mutinous civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Against the odds, a swift and total victory was secured over the feuding Darklands armies.
-For ten unbroken years peace has reigned in Sommerlund. Under your direction, the once-ruined Monastery of the Kai has been rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess strong latent Kai skills and all show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.
+For ten unbroken years peace has reigned in Sommerlund. Under your direction, the once-ruined Monastery of the Kai has been rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess strong latent Kai skills and all show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.
-Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai (which were thought to be the ultimate that a Kai Master could aspire to) was truly a revelation. Your discovery, has inspired you to search for the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection
Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai (which were thought to be the ultimate that a Kai Master could aspire to) was truly a revelation. Your discovery, has inspired you to search for the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection
With diligence and determination you set about the restoration of the Kai monastery and the training of the New Order recruits. Your efforts were soon rewarded and, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. Readily the Kai Masters rose readily to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.
+With diligence and determination you set about the restoration of the Kai monastery and the training of the New Order recruits. Your efforts were soon rewarded and, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. Readily the Kai Masters rose readily to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.
-In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold you placed the seven Lorestones of Nyxator
In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold you placed the seven Lorestones of Nyxator
In the years since your victory over the Darklords, peace has reigned victorious and the peoples of the Free Kingdoms have rejoiced in the knowledge that the evil which once threatened to destroy them has been banished from the face of Magnamund. Men have readily exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still some who maintain their vigilance, for the agents of the Dark God Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.
+In the years since your victory over the Darklords, peace has reigned victorious and the peoples of the Free Kingdoms have rejoiced in the knowledge that the evil which once threatened to destroy them has been banished from the face of Magnamund. Men have readily exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still some who maintain their vigilance, for the agents of the Dark God Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.
-Already your newfound skills have been tested against Naar
Already your newfound skills have been tested against Naar
After the ignominious defeat of his minions, Naar retreated to the Plane of Darkness to plot and scheme anew. Victory at the monastery had won for you a respite in the Dark God
After the ignominious defeat of his minions, Naar retreated to the Plane of Darkness to plot and scheme anew. Victory at the monastery had won for you a respite in the Dark God
In the summer of MS 5080, during a return voyage by sea from a successful quest to distant Dessi, an act of sabotage very nearly wrecked the sailing ship that was transporting you home. Only fair weather and skilful repairs by the Sommlending crew saved the ship from being lost in the Gulf of Durenor. When the damaged craft limped into its home port of Anskaven, more than two weeks late, the reception you received was far from welcoming. The normally cheerful seafaring folk of this busy port were in a strangely sullen mood. Clearly they all recognized you, yet none cheered as you disembarked on Anskaven quay. The crowd were quietly hostile. Before you could determine their reasons, the uneasy silence was shattered by a troop of heavily-armoured cavalrymen who came galloping along the quayside, their gleaming swords drawn. The crowd scattered as the horsemen drew up in a circle around you. Their leader, a nervous young lieutenant whose coat bore the black eagle and three hearts motif of Avan Caldar, Baron of Anskaven, curtly ordered you to lay down your weapons. Not wishing to provoke these city troopers, you obeyed the command and allowed them to escort you to Baron Caldar
In the summer of MS 5080, during a return voyage by sea from a successful quest to distant Dessi, an act of sabotage very nearly wrecked the sailing ship that was transporting you home. Only fair weather and skilful repairs by the Sommlending crew saved the ship from being lost in the Gulf of Durenor. When the damaged craft limped into its home port of Anskaven, more than two weeks late, the reception you received was far from welcoming. The normally cheerful seafaring folk of this busy port were in a strangely sullen mood. Clearly they all recognized you, yet none cheered as you disembarked on Anskaven quay. The crowd were quietly hostile. Before you could determine their reasons, the uneasy silence was shattered by a troop of heavily-armoured cavalrymen who came galloping along the quayside, their gleaming swords drawn. The crowd scattered as the horsemen drew up in a circle around you. Their leader, a nervous young lieutenant whose coat bore the black eagle and three hearts motif of Avan Caldar, Baron of Anskaven, curtly ordered you to lay down your weapons. Not wishing to provoke these city troopers, you obeyed the command and allowed them to escort you to Baron Caldar
Baron Caldar formally received you in the Great Hall of his castle. You had met previously on many state occasions at King Ulnar
Baron Caldar formally received you in the Great Hall of his castle. You had met previously on many state occasions at King Ulnar
Later that evening, using your mental Kai Disciplines to help loosen the tight-lipped resolve of a dungeon guard, you learned the reasons for your apparent fall from grace.
+Later that evening, using your mental Kai Disciplines to help loosen the tight-lipped resolve of a dungeon guard, you learned the reasons for your apparent fall from grace.
-You first arrived in Anskaven by ship eighteen days ago, as expected,
said the gaoler, in response to your psychic commands. Baron Caldar met you personally at the quayside and gave you a horse and six of his best troopers to escort you to Toran. During your ride to that city, they say you murdered his men and burnt their bodies. On arriving at Toran, you tried to assassinate Banedon
You first arrived in Anskaven by ship eighteen days ago, as expected,
said the gaoler, in response to your psychic commands. Baron Caldar met you personally at the quayside and gave you a horse and six of his best troopers to escort you to Toran. During your ride to that city, they say you murdered his men and burnt their bodies. On arriving at Toran, you tried to assassinate Banedon
The news of your alleged crimes comes as a bitter blow. You are sure that it is all the handiwork of an agent of Naar, and you resolve to find and vanquish this impostor at the first opportunity. However, as you cast your eyes around the damp walls of the castle dungeon, you can only pray to Ishir and Kai that the Baron and his guards will believe your story and allow you a chance to reclaim your honour.
- +The news of your alleged crimes comes as a bitter blow. You are sure that it is all the handiwork of an agent of Naar, and you resolve to find and vanquish this impostor at the first opportunity. However, as you cast your eyes around the damp walls of the castle dungeon, you can only pray to Ishir and Kai that the Baron and his guards will believe your story and allow you a chance to reclaim your honour.
+You keep a record of your adventure on the Action Chart.
For more than six years, ever since the demise of the Darklords of Helgedad, you have devoted yourself to developing further your fighting prowess
The first number that you pick from the Random Number Table in this way represents your
If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns
section of your Action Chart.
If you have successfully completed any of the previous Lone Wolf adventures (Books 1
You can take four items from, the list below, again adding to these, if necessary, any you may already possess from previous adventures (remember, you are still limited to two weapons, but you may now carry a maximum of ten Backpack items).
-Broadsword (Weapons)
Bow (Weapons)
Quiver (Special Items) This contains six Arrows; record them on your Weapons List.
-Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns
section of your Action Chart.
If you have successfully completed any of the previous Lone Wolf adventures (Books 1
You can take four items from, the list below, again adding to these, if necessary, any you may already possess from previous adventures (remember, you are still limited to two weapons, but you may now carry a maximum of ten Backpack items).
+Broadsword (Weapons)
Bow (Weapons)
Quiver (Special Items) This contains six Arrows; record them on your Weapons List.
+Dagger (Weapons)
-Dagger (Weapons)
+Sword (Weapons)
2 MEALS Each Meal takes up one space in your Backpack.
-Sword (Weapons)
2 Meals (Meals) Each Meal takes up one space in your Backpack.
+ROPE (Backpack tern)
POTION OF LAUMSPUR (Backpack Item) This potion restores 4
AXE (Weapons)
-Rope (Backpack Item)
Potion of Laumspur (Backpack Item) This potion restores 4
Axe (Weapons)
+List the four items that you choose on your Action Chart, under the appropriate headings, and make a note of any effect they may have on your
List the four items that you choose on your Action Chart, under the appropriate headings, and make a note of any effect they may have on your
Repeat the sequence from Stage 3.
This process of combat continues until the
This process of combat continues until the
A summary of Combat Rules appears in the back of this book.
If you are a Kai Grand Master who has reached the rank of Grand Thane (9 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:
-Grand Thanes with this Discipline are able to call upon the God Kai for divine assistance should a situation warrant it. Kai cannot intervene to save a Grand Thane from physical danger, but he can give signs which may help a Grand Thane chose the best course of action. A Grand Thane can call upon the God Kai for assistance no more than once every month. The frequency of divine audiences will increase as a Grand Master rises in rank.
Grand Thanes who possess this skill are able to protect themselves from detection by creatures using infravision (the ability to see the heat radiating from a person or thing), or ultra-vision (the ability to detect objects or movement in the ultra-violet spectrum of light).
Grand Thanes with this skill are able to focus their mind-power upon inanimate breakable objects, eg, bottles, windows, all ceramics, urns, jugs etc, and cause them to explode violently. Any person or creature in close proximity to such an explosion risks injury from flying shrapnel.
Grand Thanes who possess mastery of this Discipline can pass freely through the Shadow Gates. These phenomena are special portals which enable one to access other dimensions and planes of existence outside of Magnamund. Kai Grand Thanes are able to detect the location of Shadow Gates and pass through them without suffering any physical ill effects. The range of their detection increases as a Kai Grand Master rises in rank.
Grand Thanes who possess this Discipline are able to detect the exact location of precious gems, and valuable metals such as gold, platinum and silver. These minerals and metals may occur naturally in the ground or they could be part of a hidden treasure hoard. The range of this ability is limited at first, but increases steadily as a Kai Grand Master rises in rank.
Grand Masters who have reached the rank of Grand Thane are able to use the following Old Kingdom battle-spells:
-If you are a Grand Master who has reached the rank of Grand Crown, you will now benefit from improvements to the following Grand Master Disciplines:
-Kai Grand Crowns with this discipline are consummate masters of unarmed combat. When fighting bare-handed, i.e. without any weapons, they may add 3 points to their
Grand Crowns with this ability are able to plant in the mind of any animal the image of their most-feared predator or adversary. Under the influence of this illusion the animal will believe, with all of its senses, that it is being confronted by such a creature instead of a Kai Grand Crown.
Grand Crowns with this skill are able to create a clear passageway through dense undergrowth, forest, or jungle. Once having passed through this passageway, the plant material will revert to its normal state. This skill can also be employed by a Kai Grand Crown against magical foliage, or to counter any plant material ranged against him by an enemy.
Grand Crowns who possess mastery of this Discipline are able to mask the goodly aura which radiates naturally from their minds and bodies. Additionally, Grand Crowns can deliberately alter these auras to give a false impression of themselves to creatures who are sensitive to such psychic auras.
Grand Crowns who possess this Discipline are able to speak a Kai Power Word
Grand Masters who have reached the rank of Grand Crown are able to use the following Brotherhood spells:
-The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf books.
-Grand Thanes with this Discipline are able to call upon the God Kai for divine assistance should a situation warrant it. Kai cannot intervene to save a Grand Thane from physical danger, but he can give signs which may help a Grand Thane chose the best course of action. A Grand Thane can call upon the God Kai for assistance no more than once every month. The frequency of divine audiences will increase as a Grand Master rises in rank.
Grand Thanes who possess this skill are able to protect themselves from detection by creatures using infravision (the ability to see the heat radiating from a person or thing), or ultravision (the ability to detect objects or movement in the ultraviolet spectrum of light).
Grand Thanes with this skill are able to focus their mind-power upon inanimate breakable objects, e.g. bottles, windows, all ceramics, urns, jugs etc, and cause them to explode violently. Any person or creature in close proximity to such an explosion risks injury from flying shrapnel.
Grand Thanes who possess mastery of this Discipline can pass freely through the Shadow Gates. These phenomena are special portals which enable one to access other dimensions and planes of existence outside of Magnamund. Kai Grand Thanes are able to detect the location of Shadow Gates and pass through them without suffering any physical ill effects. The range of their detection increases as a Kai Grand Master rises in rank.
Grand Thanes who possess this Discipline are able to detect the exact location of precious gems, and valuable metals such as gold, platinum and silver. These minerals and metals may occur naturally in the ground or they could be part of a hidden treasure hoard. The range of this ability is limited at first, but increases steadily as a Kai Grand Master rises in rank.
Grand Masters who have reached the rank of Grand Thane are able to use the following Old Kingdom battle-spells:
+If you are a Grand Master who has reached the rank of Grand Crown, you will now benefit from improvements to the following Grand Master Disciplines:
+Kai Grand Crowns with this discipline are consummate masters of unarmed combat. When fighting bare-handed, i.e. without any weapons, they may add 3 points to their
Grand Crowns with this ability are able to plant in the mind of any animal the image of their most feared predator or adversary. Under the influence of this illusion the animal will believe, with all of its senses, that it is being confronted by such a creature instead of a Kai Grand Crown.
Grand Crowns with this skill are able to create a clear passageway through dense undergrowth, forest, or jungle. Once having passed through this passageway, the plant material will revert to its normal state. This skill can also be employed by a Kai Grand Crown against magical foliage, or to counter any plant material ranged against him by an enemy.
Grand Crowns who possess mastery of this Discipline are able to mask the goodly aura which radiates naturally from their minds and bodies. Additionally, Grand Crowns can deliberately alter these auras to give a false impression of themselves to creatures who are sensitive to such psychic auras.
Grand Crowns who possess this Discipline are able to speak a Kai Power Word
Grand Masters who have reached the rank of Grand Crown are able to use the following Brotherhood spells:
+The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf books.
+ + + +You throw yourself to the ground and the beam of blazing white light passes within inches of your head, close enough to scorch the hood of your cloak. The moment you hit the warehouse floor you roll over and over and scramble for the nearest cover
You call upon all of your camouflage skills to mask your body as you hurriedly seek a way to escape from this warrior and his sorcerous weapon. You reach the base of a large steel tank and scramble up a ladder fixed to its side. The top of the tank is stacked high with coiled ropes and you force yourself in amongst them. A few moments later you watch the warrior approach the smouldering remains of the iron chest. He is close enough now for you to see that his weapon is attached by length of steel cable to a canister strapped to his back.
-Your killing blow punctures the beast
Eager to continue your pursuit, you climb the steps and emerge through a trapdoor into the rubble- heaped city ruins. There is no sign of Wolf
Eager to continue your pursuit, you climb the steps and emerge through a trapdoor into the rubble-heaped city ruins. There is no sign of Wolf
The tunnel passes under a street and then surfaces in front of a grand two-storey building, once a busy warehouse that stored braided coils of fine copper cable. You avoid the main entrance in case your adversary is lying in ambush there, and enter instead by way of a flight of iron steps that lead to a second floor window. The moment you set foot inside the building you sense that Wolf
One of the arrows grazes your left shoulder and gouges a furrow of skin from the back of your left thigh. You stifle a cry, but the intense pain that grips your injured limbs warns you at once that the tip of the arrow was tainted with poison.
-Your innate healing skills counter the poison before it can do its deadly work, but your body
Your innate healing skills counter the poison before it can do its deadly work, but your body
You raise your weapon and lash out at the creature
Pick a number from the Random Number Table (0=10). If you possess the Discipline of Grand Nexus, deduct 2 from the number you have chosen. The resultant score is equal to the number of
Before the beast can spit at you again, you strike a blow which crushes its windpipe and sends it sinking fast to the bottom of the flooded cellar. Free now to continue your pursuit, you climb the steps to emerge amongst the ruins of the city. There is no sign of Wolf
Before the beast can spit at you again, you strike a blow which crushes its windpipe and sends it sinking fast to the bottom of the flooded cellar. Free now to continue your pursuit, you climb the steps to emerge amongst the ruins of the city. There is no sign of Wolf
The tunnel passes under a broad avenue and then surfaces in front of a grand two-storey building. This was once a busy warehouse that stored braided coils of fine copper cable. You avoid the main entrance in case your adversary is lying in ambush there, and enter instead by way of a flight of iron steps that lead to a second floor window. The moment you set foot inside the building you sense that Wolf
Your target is beyond the effective range of your power word. The energy of your attack dissipates before it reaches Wolf
You watch your adversary and see him getting to his feet he is moving deeper into the jungle. Fearing that he is getting away, you dash from the cavem outh and chase after him. But you have covered fewer than a dozen yards when suddenly an arrow comes whistling out of the undergrowth. It speeds directly towards your face with terrifying accuracy.
+You watch your adversary and see him getting to his feet he is moving deeper into the jungle. Fearing that he is getting away, you dash from the cave mouth and chase after him. But you have covered fewer than a dozen yards when suddenly an arrow comes whistling out of the undergrowth. It speeds directly towards your face with terrifying accuracy.
Using your advanced mastery, you are able to project the image of the creature
Using your advanced mastery, you are able to project the image of the creature
Once outside, you focus your tracking skills and attempt to pick up your enemy
Once outside, you focus your tracking skills and attempt to pick up your enemy
At the end of the alley you discover a derelict warehouse. Fire has ravaged its interior and much of the roof has caved in, but amongst the debris you can see that it once stored metal cylinders and coils of wire. You stop at the entrance and listen. Your caution is rewarded when you hear footsteps at the rear of the building. You draw your weapon and enter, using the debris for cover as you inch your way towards the back of the ruined warehouse. You are moving between cover when suddenly you see the outline of a human form silhouetted against a broken window. Instantly you know that it is not Wolf
Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 3 to the number you have picked.
The moment you key-in the correct number, it activates the detonator lock and the bomb ceases to function.
The moment you key in the correct number, it activates the detonator lock and the bomb ceases to function.
As you emerge through the open steel roof of the tower, you catch a fleeting glimpse of the rain-swept city far below. Then, in the next instant, you plunge into the base of the thick black storm clouds which keep this alien city forever in shadow.
This passage ascends by a slope to a chamber that is lined with sheets of a glassy, jet-black mineral. A flight of iron steps ascends from here to a landing where a circular stair continues the ascent to the levels above. On a shelf beside the opening to the circular stairway there is a steel cage containing a small primate. It reminds you of the kakarmi, the wild primates who inhabit the forests around the Kai Monastery. This creature seems to recognize you, and as you approach the stairs, it begins to shriek with fear. Rather than risk drawing unwanted attention to yourself, you use your innate skills of Animal Control to calm and subdue the frightened creature.
+This passage ascends by a slope to a chamber that is lined with sheets of a glassy, jet-black mineral. A flight of iron steps ascends from here to a landing where a circular stair continues the ascent to the levels above. On a shelf beside the opening to the circular stairway there is a steel cage containing a small primate. It reminds you of the Kakarmi, the wild primates who inhabit the forests around the Kai Monastery. This creature seems to recognize you, and as you approach the stairs, it begins to shriek with fear. Rather than risk drawing unwanted attention to yourself, you use your innate skills of Animal Control to calm and subdue the frightened creature.
The moment you pass into the mouth of the skull-rock you are engulfed by a dense fog that is icy-cold and impenetrable to your sight and senses. You strain your Kai skills to aid your pursuit of Wolf
The moment you pass into the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. You strain your Kai skills to aid your pursuit of Wolf
You keep moving, forcing yourself onwards even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict dwellings of a decaying, alien city.
With bated breath you watch as the warrior kicks the smouldering remains of the iron chest. He scans the warehouse, the visor of his helmet pulsing a dull crimson glow as he tries to locate where you are hiding. Unable to find you, he cradles his weapon and begins a systematic search of the building.
-As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears and you are hard pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.
+As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears and you are hard-pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.
Pick a number from the Random Number Table. If your current
You muster your skill and plunge your hand into the water, close to where the creature
Free now to continue your pursuit, you leave the frozen cellar-beast and climb the steps to emerge amongst the ruins of the city. There is no sign of Wolf
Free now to continue your pursuit, you leave the frozen cellar-beast and climb the steps to emerge amongst the ruins of the city. There is no sign of Wolf
The tunnel passes under a broad avenue and then surfaces in front of a grand two-storey building. This was once a busy warehouse that stored braided coils of fine copper cable. You avoid the main entrance in case your adversary is lying in ambush there, and enter instead by way of a flight of iron steps that leads to a second floor window. The moment you set foot inside the building you sense that Wolf
The moment you enter the mouth of the skull-rock you are engulfed by a dense fog that is icy-cold and impenetrable to your sight and senses. The thunderous noise of the temple
The moment you enter the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. The thunderous noise of the temple
You keep moving, forcing yourself onwards, even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict remains of a decaying, alien city.
It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.
@@ -2947,7 +2947,7 @@You pick up the ticking bomb and examine it carefully. Below the illuminated panel, which is counting down the seconds, you see four small windows which display a sequence of numbers. Beneath these windows are tiny buttons which, when pressed, change the numbers that are displayed. The third window in the sequence is blank and, when you concentrate upon it, your Kai senses reveal to you that by keying-in the missing number in the sequence you will prevent the bomb from exploding.
+You pick up the ticking bomb and examine it carefully. Below the illuminated panel, which is counting down the seconds, you see four small windows which display a sequence of numbers. Beneath these windows are tiny buttons which, when pressed, change the numbers that are displayed. The third window in the sequence is blank and, when you concentrate upon it, your Kai senses reveal to you that by keying in the missing number in the sequence you will prevent the bomb from exploding.
You place an arrow to your bowstring and draw it taut to your lips. Expertly you gauge the distance to your target and then let your arrow fly. It arcs into the jungle and slams into the tree behind which your enemy is part-hidden, peppering his face with splinters of damp wood.
+You place an arrow to your bowstring and draw it taut to your lips. Expertly you gauge the distance to your target and then let your arrow fly. It arcs into the jungle and slams into the tree behind which your enemy is partly hidden, peppering his face with splinters of damp wood.
He curses you, his teeth showing white against the green of the jungle as he spits out fragments of tree bark. Then he springs from his hiding place and disappears into the undergrowth. Determined that you are not going to allow him to get away so easily, you dash out of the tunnel and give chase.
You extend your right arm and point your hand at the trough below. Then you utter the words of the Brotherhood Spell
You extend your right arm and point your hand at the trough below. Then you utter the words of the Brotherhood Spell
On reaching the balcony you speak the words which negate the effects of the
Use of the
The huge dragonfly swoops down like a hunting hawk and attempts to skewer you upon the sharp tip of its spear-like proboscis. You wait until the very last moment before twisting aside to avoid its lunge and, as it streaks past, you deal it a back-handed blow which tears a hole in its silvery wing. The wound is not fatal, but the damage to its wing is enough to render the hungry creature incapable of ascending any higher. It emits a loud buzz of frustration which fades as it slowly spirals away towards a cluster of smaller dragonflies hovering near the centre of the gorge.
+The huge dragonfly swoops down like a hunting hawk and attempts to skewer you upon the sharp tip of its spear-like proboscis. You wait until the very last moment before twisting aside to avoid its lunge and, as it streaks past, you deal it a backhanded blow which tears a hole in its silvery wing. The wound is not fatal, but the damage to its wing is enough to render the hungry creature incapable of ascending any higher. It emits a loud buzz of frustration which fades as it slowly spirals away towards a cluster of smaller dragonflies hovering near the centre of the gorge.
At length you reach the apex of the cavern and soar into the light-filled vent. Upon entering this vast aperture you are buffeted by crosswinds which sweep you precariously towards its rocky lip. Only your Kai Mastery and your lightning-swift reactions save you from being crushed to death as you are blown towards its jagged, volcanic edge.
You survive the impact and are able to haul yourself out of the vent and climb safely onto a surface that you assume to be the roof of the cavern. Seeking shelter from the raging crosswinds, you squeeze yourself into a hollow in the porous rock from where you are able to take stock of your new surroundings. The sight makes you gasp, for it is a view that truly rivals the fertile wonders of the cavern below.
Lining the walls of this passage are countless thousands of small alcoves, each one occupied by the skull of an ancient Tysoan. Occasionally this macabre display is punctuated by a sealed tomb or burial urn, but in the main the parade of mirthless skulls seems to go on forever.
At length you come to a circular vault where, unexpectedly, you can hear the sound of the sea. Using your infravision to scan the dark chamber before entering, you note that a wide section of its stone floor has collapsed. The sound of the sea breaking against a distant shoreline wells up from this gaping hollow.
-With caution guiding your step, you enter the inky-black chamber and inch your way to the edge of the fissure. You can detect no living creatures or other sources of heat, but using your Kai senses you are able to determine that the hollow is more than one hundred feet deep. There is one exit from the vault, but it lies over forty feet away, on the opposite side of the fissure.
+With caution guiding your step, you enter the inky black chamber and inch your way to the edge of the fissure. You can detect no living creatures or other sources of heat, but using your Kai senses you are able to determine that the hollow is more than one hundred feet deep. There is one exit from the vault, but it lies over forty feet away, on the opposite side of the fissure.
Less than a hundred paces along this tunnel you come to a narrow hall which is lined with shelves. These thin and ancient beams sag under the weight of a strange collection of bones, stones, shells, ornaments and other curios. The uppermost shelves are crowded with books, all old, dusty, and damaged.
-You are advancing past the shelves, towards a door at the end of the hall, when a strange sound makes you freeze in your tracks. Something is moving behind the books on the top shelf. You tilt your head to look and find yourself staring into the corpse-green eyes of a round, pudding-shaped creature. It seems to be smiling, but then it purses its bulbous lips and spits a stream of smoky-coloured fluid at your face.
+You are advancing past the shelves, towards a door at the end of the hall, when a strange sound makes you freeze in your tracks. Something is moving behind the books on the top shelf. You tilt your head to look and find yourself staring into the corpse-green eyes of a round, pudding-shaped creature. It seems to be smiling, but then it purses its bulbous lips and spits a stream of smoke-coloured fluid at your face.
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked.
You sprint towards the speeding wagon and hurl yourself towards its open cargo bay. But, disastrously, you misjudge your leap and crash headlong into the side of the hover-wagon, knocking yourself unconscious.
-The concussion you have sustained does not kill you, but it contributes indirectly to your death. Your body is seen lying in the avenue by Wolf
The concussion you have sustained does not kill you, but it contributes indirectly to your death. Your body is seen lying in the avenue by Wolf
Tragically, your life and your duel end here.
@@ -4579,9 +4579,9 @@When you strike your final blow, the limbs of the Meghanic come adrift from its torso and it disintegrates into a heap of buckled metal. You sift through this scrap and discover nothing of value, save for the warrior
You leap over the battered remains and continue along this winding tunnel until you reach an empty chamber. Here you can feel a warm breeze and you sense that it comes from a stairwell in the far wall. When you investigate, you rediscover Wolf
You leap over the battered remains and continue along this winding tunnel until you reach an empty chamber. Here you can feel a warm breeze and you sense that it comes from a stairwell in the far wall. When you investigate, you rediscover Wolf
Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountain
Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.
(The Story So Farelite
with
. Replaced freestate
with Freeland
. Replaced Naar
with Naar, the King of the Darkness,
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced Kai lord
with Kai Lord
. Replaced both occurrences of new-found
with newfound
. Replaced gold, you
with gold you
. Replaced dispatched
with despatched
.
(The Game Rules) Deleted that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
(Grand Master Disciplines) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced smell and
with smell, and
. Replaced footprints
with footprints and tracks
. Replaced 500 yds
with 500 yards
.Replaced against - hypnosis
with against hypnosis
. Replaced venoms
with venoms, and toxins
. Replaced
with
. Replaced Magi-Magic
with Magi-magic
. Replaced battle magic
with battle-magic
. Replaced opposite and overleaf
with below
. Added the missing illustration to tothe Weaponmastery subheading. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
(Equipment) Deleted (see the inside front cover of this book)
. Replaced safe-keeping
with safekeeping
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced six arrows
with six Arrows
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced all occurrences of arrow
with Arrow
, all occurrences of bow
with Bow
, and adds 3 points
with adds 5 points
. Replaced quiver
with Quiver
. Replaced that may have
with they may have
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
(Rules for Combat) Deleted on the inside back cover of this book
. Replaced until
with until the
. Replaced combat.)
with combat).
. Replaced reduced to zero
with reduced to zero or below
. Replaced points reduced
with points possibly reduced
. Replaced on the page after the Random Number Table
with in the back of this book
.
(Improved Grand Master Disciplines) Replaced
with Improved Grand Master Disciplines
. Replaced levels of Kai Grand Mastery you will
with levels of Kai Grand Mastery, you will
.Replaced bare-handed ie,
with bare-handed, i.e.
. Replaced equipment and clothing,
with equipment, and clothing
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
Lone Wolf Club Newsletter 24 states: In Lone Wolf 16, the Improved Discipline of Kai-surge (at rank of Sun Lord) is not fully explained (a sentence is missing from the paragraph). A Kai Sun Lord using Kai Blast [sic] determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a
. This missing information has been added to the text.
(1) Replaced drawbolt
with bolt
. Replaced Calder
with Caldar
. Replaced force-field
with force field
.
(6) Replaced Bow and
with Bow, and
. Replaced Bow or
with Bow, or
.
(13) Replaced curing
with Curing
. Replaced cry,
with cry.
.
(14) Replaced Brotherhood spell
with Brotherhood Spell
.
(18) Deleted at the front of this book
.
(19) Replaced Monastery
with monastery
.
(26) Replaced Brotherhood spell
with Brotherhood Spell
.
(29) Replaced rainswept
with rain-swept
.
(28) Replaced 1
with 0
.
(29) Replaced diffuse
with defuse
.
(31) Replaced one set belong
with one set belongs
.
(36) Replaced cavemouth
with cave mouth
. Replaced Kai mastery
with Kai Mastery
.
(37) Replaced ie
with i.e.
. Replaced dagger etc)
with dagger)
. Replaced or Special
with or this Special
.
(38) Replaced Kai mastery
with Kai Mastery
.
(40) Replaced impatiently,
with impatiently.
. Replaced reply,
with reply.
.Replaced Kai mastery
with Kai Mastery
.
(46) Replaced co-operate
with cooperate
.
(47) Replaced Kai mastery
with Kai Mastery
.
(51) Replaced Kai mastery
with Kai Mastery
.
(52) Replaced Kai mastery
with Kai Mastery
.
(53) Replaced entrance,
with entrance.
.
(58) Replaced Brotherhood spell
with Brotherhood Spell
.
(61) Replaced Kai alchemy
with Kai-alchemy
.
(62) Replaced semi-circular
with semicircular
. Replaced Magi-Magic
with Magi-magic
. Replaced Kai mastery
with Kai Mastery
.
(68) Replaced Bow and
with Bow, and
. Replaced Kai mastery
with Kai Mastery
.
(70) Replaced Bow and
with Bow, and
.
(73) Replaced Kai mastery
with Kai Mastery
.
(77) Replaced fast flowing
with fast-flowing
.
(80) Replaced Kai lord
with Kai Lord
. Replaced apt name don
with apt name, don
.
(81) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(82) Replaced Naptha
with Naphtha
. Replaced agonising
with agonizing
.
(84) Replaced Kai mastery
with Kai Mastery
.
(88) Replaced Cloud Dancer
with Cloud-dancer
.
(90) Replaced Kai mastery
with Kai Mastery
.
(94) Replaced Grand Mastery
with Grand Master
.
(98) Replaced a Wolf
with Wolf
. Replaced fire,
with fire.
. Replaced Aylss
with Alyss
.
(99) Replaced curing
with Curing
. Replaced shockwave
with shockwave
.
(103) Replaced Kai-alchemy and
with Kai-alchemy, and
. Replaced Magi-magic and
with Magi-magic, and
.
(108) Replaced Kai mastery
with Kai Mastery
.
(112) Replaced both occurrences of artifact
with artefact
. Replaced focussed
with focused
.
(113) Replaced Old Kingdom Battle spell
with Old Kingdom Battle-spell
.
(128) Replaced pathsmanship
with Pathsmanship
.
(130) Replaced rainswept
with rain-swept
.
(134) Replaced clack
with
.
(137) Replaced animal control
with Animal Control
.
(138) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
.
(144) Replaced Kai-alchemy and
with Kai-alchemy, and
. Replaced Magi-magic and
with Magi-magic, and
.
(145) Replaced Kai mastery
with Kai Mastery
.
(146) Replaced Brotherhood spell
with Brotherhood Spell
.
(147) Replaced battle cry
with battle-cry
.
(148) Replaced thump
with
.
(149) Replaced Naptha
with Naphtha
. Replaced quiver
with Quiver
.
(150) Replaced psi-screen
with Psi-screen
.
(152) Replaced Brotherhood spell
with Brotherhood Spell
.
(153) Replaced Kai mastery
with Kai Mastery
.
(159) Replaced iron disc
with Iron Disc
.
(160) Replaced imposter
with impostor
.
(162) Replaced 2
with two
in the illustration caption.
(164) Replaced Brotherhood spell
with Brotherhood Spell
.
(168) Replaced shout,
with shout.
.
(171) Added or have yet to attain this level of Kai Mastery,
to the second option.
(173) Replaced 1
with 0
.
(176) Replaced Kai mastery
with Kai Mastery
.
(178) Replaced flys
with flies
.
(182) Replaced potions of Laumspur
with Potions of Laumspur
. Replaced sixth sense
with Sixth Sense
.
(192) Replaced Kai mastery
with Kai Mastery
.
(195) Replaced artifact
with artefact
.
(198) Replaced Brotherhood spell
with Brotherhood Spell
.
(205) Replaced Kai mastery
with Kai Mastery
.
(206) Replaced potions of Laumspur
with Potions of Laumspur
. Replaced sixth sense
with Sixth Sense
.
(208) Replaced Kai mastery
with Kai Mastery
.
(209) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
. Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced quiver
with Quiver
.
(210) Replaced Kirlundin islands
with Kirlundin Islands
.
(211) Replaced entrance,
with entrance.
.
(212) Replaced Kai mastery
with Kai Mastery
.
(218) Replaced Kai mastery
with Kai Mastery
. Replaced rainswept
with rain-swept
. Replaced shockwave
with shockwave
.
(210) Deleted at the front of this book
.
(219) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
.
(220) Replaced semi-circular
with semicircular
. Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy and
with Kai-alchemy, and
.
(225) Replaced Kai mastery
with Kai Mastery
. Replaced pathsmanship
with Pathsmanship
.
(226) Replaced curing
with Curing
. Replaced animal control
with Animal Control
.
(229) Replaced Kai mastery
with Kai Mastery
.
(233) Replaced Brotherhood spell
with Brotherhood Spell
.
(234) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(238) Replaced Baron
with Baron.
. Replaced Blazer and
with Blazer, and
in the illustration caption.
(242) Replaced agonising
with agonizing
.
(243) Replaced Kai mastery
with Kai Mastery
.
(244) Replaced backhanded
with back-handed
. Replaced Kai mastery
with Kai Mastery
.
(251) Deleted at the front of this book
.
(255) Replaced cries,
with cries.
.
(256) Replaced 1
with 0
.
(257) Replaced both occurrences of Kai mastery
with Kai Mastery
. Replaced semi-circular
with semicircular
. Replaced Kai-alchemy and
with Kai-alchemy, and
.
(260) Replaced all occurrences of Cloud Dancer
with Cloud-dancer
. Replaced south
with south.
.
(262) Replaced Kai mastery
with Kai Mastery
.
(270) Replaced Brotherhood spell
with Brotherhood Spell
.
(272) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced Kai mastery
with Kai Mastery
.
(277) Replaced Brotherhood spell
with Brotherhood Spell
.
(278) Replaced rainswept
with rain-swept
. Replaced both occurrences of shockwave
with shockwave
.
(279) Replaced Brotherhood spell
with Brotherhood Spell
.
(280) Replaced fire,
with fire.
. Replaced Kai mastery
with Kai Mastery
.
(283) Replaced score to 0
with score to zero or below
.
(290) Replaced Brotherhood spell
with Brotherhood Spell
.
(292) Replaced Brotherhood spell
with Brotherhood Spell
.
(293) Replaced Brotherhood spell
with Brotherhood Spell
.
(294) Replaced dusty and
with dusty, and
.
(298) Replaced circulate
with circular
.
(300) Replaced scream,
with scream.
. Replaced Naar,
with Naar.
.
(301) Replaced dispatches
with despatches
.
(302) Replaced artifact
with artefact
.
(304) Replaced eg
with e.g.
.
(312) Replaced Bow and
with Bow, and
. Replaced Bow or
with Bow, or
.
(317) Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy but
with Kai-alchemy, but
.
(318) Replaced sixth sense
with Sixth Sense
.
(319) Replaced Brotherhood spell
with Brotherhood Spell
.
(320) Deleted at the front of this book
.
(323) Replaced Grand mastery skills
with Grand Master skills
.
(324) Replaced briney
with briny
. Replaced find, and
with find and
in the illustration caption.
(329) Replaced Brotherhood spell
with Brotherhood Spell
.
(331) Replaced both occurrences of artifact
with artefact
.
(333) Replaced death cry
with death-cry
.
(334) Replaced it) and
with it), and
.
(335) Replaced rainswept
with rain-swept
. Replaced both occurrences of shockwave
with shockwave
.
(337) Replaced lop-sidedly
with lopsidedly
. Replaced sixth sense
with Sixth Sense
.
(338) Replaced sword
with Sword
as it can be taken as a Weapon. Replaced semi-circular
with semicircular
. Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy and
with Kai-alchemy, and
.
(347) Replaced divination
with Divination
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
, top of chart
with top of the chart
, and fall to 0
with falls to 0 or below
. Replaced Kai Disciplines
with Grand Master Disciplines
.
(The Story So Farelite
with
. Replaced freestate
with Freeland
. Replaced Naar
with Naar, the King of the Darkness,
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced Kai lord
with Kai Lord
. Replaced both occurrences of new-found
with newfound
. Replaced gold, you
with gold you
.
(The Game Rules) Deleted that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
(Grand Master Disciplines) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced smell and
with smell, and
. Replaced footprints
with footprints and tracks
. Replaced 500 yds
with 500 yards
.Replaced against - hypnosis
with against hypnosis
. Replaced venoms
with venoms, and toxins
. Replaced
with
. Replaced Magi-Magic
with Magi-magic
. Replaced battle magic
with battle-magic
. Replaced opposite and overleaf
with below
. Added the missing illustration to the Weaponmastery subheading. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
(Equipment) Deleted (see the inside front cover of this book)
. Replaced safe-keeping
with safekeeping
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced six arrows
with six Arrows
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced all occurrences of arrow
with Arrow
, all occurrences of bow
with Bow
, and adds 3 points
with adds 5 points
. Replaced quiver
with Quiver
. Replaced that may have
with they may have
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
(Rules for Combat) Deleted on the inside back cover of this book
. Replaced combat.)
with combat).
, until
with until the
, reduced to zero
with reduced to zero or below
, the one with the zero score
with that combatant
, points reduced
with points possibly reduced
, and on the page after the Random Number Table
with in the back of this book
.
(Improved Grand Master Disciplines) Replaced levels of Kai Grand Mastery you will
with levels of Kai Grand Mastery, you will
, bare-handed ie,
with bare-handed, i.e.
, most-feared
with most feared
, equipment and clothing,
with equipment, and clothing
,
with Improved Grand Master Disciplines
, and each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
(1) Replaced drawbolt
with bolt
. Replaced Calder
with Caldar
. Replaced force-field
with force field
.
(6) Replaced Bow and
with Bow, and
. Replaced Bow or
with Bow, or
.
(9) Replaced imbedded
with embedded
.
(13) Replaced curing
with Curing
. Replaced cry,
with cry.
.
(14) Replaced Brotherhood spell
with Brotherhood Spell
.
(17) Replaced imbedded
with embedded
.
(18) Deleted at the front of this book
.
(19) Replaced Monastery
with monastery
.
(26) Replaced Brotherhood spell
with Brotherhood Spell
.
(29) Replaced rainswept
with rain-swept
.
(28) Replaced 1
with 0
.
(29) Replaced diffuse
with defuse
.
(31) Replaced one set belong
with one set belongs
.
(36) Replaced cavemouth
with cave mouth
. Replaced Kai mastery
with Kai Mastery
.
(37) Replaced ie
with i.e.
. Replaced dagger etc)
with dagger)
. Replaced or Special
with or this Special
.
(38) Replaced Kai mastery
with Kai Mastery
.
(40) Replaced impatiently,
with impatiently.
. Replaced reply,
with reply.
.Replaced Kai mastery
with Kai Mastery
.
(46) Replaced co-operate
with cooperate
.
(47) Replaced Kai mastery
with Kai Mastery
.
(51) Replaced Kai mastery
with Kai Mastery
.
(52) Replaced Kai mastery
with Kai Mastery
.
(53) Replaced entrance,
with entrance.
.
(58) Replaced Brotherhood spell
with Brotherhood Spell
.
(61) Replaced most-feared
with most feared
and Kai alchemy
with Kai-alchemy
.
(62) Replaced semi-circular
with semicircular
. Replaced Magi-Magic
with Magi-magic
. Replaced Kai mastery
with Kai Mastery
.
(68) Replaced Bow and
with Bow, and
. Replaced Kai mastery
with Kai Mastery
.
(70) Replaced Bow and
with Bow, and
.
(71) Replaced doubled-back
with doubled back
.
(73) Replaced Kai mastery
with Kai Mastery
.
(77) Replaced fast flowing
with fast-flowing
.
(80) Replaced Kai lord
with Kai Lord
. Replaced apt name don
with apt name, don
.
(81) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(82) Replaced Naptha
with Naphtha
. Replaced agonising
with agonizing
.
(84) Replaced Kai mastery
with Kai Mastery
.
(88) Replaced Cloud Dancer
with Cloud-dancer
.
(90) Replaced Kai mastery
with Kai Mastery
.
(94) Replaced Grand Mastery
with Grand Master
.
(98) Replaced a Wolf
with Wolf
. Replaced fire,
with fire.
. Replaced Aylss
with Alyss
.
(99) Replaced curing
with Curing
. Replaced shockwave
with shock wave
.
(103) Replaced Kai-alchemy and
with Kai-alchemy, and
. Replaced Magi-magic and
with Magi-magic, and
.
(108) Replaced Kai mastery
with Kai Mastery
.
(112) Replaced both occurrences of artifact
with artefact
. Replaced focussed
with focused
.
(113) Replaced Old Kingdom Battle spell
with Old Kingdom Battle-spell
.
(128) Replaced pathsmanship
with Pathsmanship
.
(130) Replaced key-in
with key in
and rainswept
with rain-swept
.
(134) Replaced clack
with
.
(137) Replaced kakarmi
with Kakarmi
and animal control
with Animal Control
.
(138) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
.
(140) Replaced icy-cold
with icy cold
.
(144) Replaced Kai-alchemy and
with Kai-alchemy, and
. Replaced Magi-magic and
with Magi-magic, and
.
(145) Replaced Kai mastery
with Kai Mastery
.
(146) Replaced Brotherhood spell
with Brotherhood Spell
.
(147) Replaced battle cry
with battle-cry
.
(148) Replaced thump
with
.
(149) Replaced Naptha
with Naphtha
. Replaced quiver
with Quiver
.
(150) Replaced psi-screen
with Psi-screen
.
(152) Replaced Brotherhood spell
with Brotherhood Spell
.
(153) Replaced Kai mastery
with Kai Mastery
.
(156) Replaced hard pressed
with hard-pressed
.
(159) Replaced iron disc
with Iron Disc
.
(160) Replaced imposter
with impostor
.
(162) Replaced 2
with two
in the illustration caption.
(164) Replaced Brotherhood spell
with Brotherhood Spell
.
(168) Replaced shout,
with shout.
.
(171) Added or have yet to attain this level of Kai Mastery,
to the second option.
(172) Replaced imbedded
with embedded
.
(173) Replaced 1
with 0
.
(174) Replaced icy-cold
with icy cold
.
(176) Replaced Kai mastery
with Kai Mastery
.
(177) Replaced keying-in
with keying in
.
(178) Replaced flys
with flies
.
(182) Replaced potions of Laumspur
with Potions of Laumspur
. Replaced sixth sense
with Sixth Sense
.
(192) Replaced Kai mastery
with Kai Mastery
.
(195) Replaced artifact
with artefact
.
(196) Replaced part-hidden
with partly hidden
.
(198) Replaced Brotherhood spell
with Brotherhood Spell
.
(205) Replaced Kai mastery
with Kai Mastery
.
(206) Replaced potions of Laumspur
with Potions of Laumspur
. Replaced sixth sense
with Sixth Sense
.
(208) Replaced Kai mastery
with Kai Mastery
.
(209) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
. Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced quiver
with Quiver
.
(210) Replaced Kirlundin islands
with Kirlundin Islands
.
(211) Replaced entrance,
with entrance.
.
(212) Replaced Kai mastery
with Kai Mastery
.
(218) Replaced Kai mastery
with Kai Mastery
. Replaced rainswept
with rain-swept
. Replaced shockwave
with shock wave
.
(210) Deleted at the front of this book
.
(219) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
.
(220) Replaced semi-circular
with semicircular
. Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy and
with Kai-alchemy, and
.
(225) Replaced Kai mastery
with Kai Mastery
. Replaced pathsmanship
with Pathsmanship
.
(226) Replaced curing
with Curing
. Replaced animal control
with Animal Control
.
(229) Replaced Kai mastery
with Kai Mastery
.
(233) Replaced Brotherhood spell
with Brotherhood Spell
.
(234) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(238) Replaced Baron
with Baron.
. Replaced Blazer and
with Blazer, and
in the illustration caption.
(242) Replaced agonising
with agonizing
.
(243) Replaced Kai mastery
with Kai Mastery
.
(244) Replaced Kai mastery
with Kai Mastery
.
(251) Deleted at the front of this book
.
(255) Replaced cries,
with cries.
.
(256) Replaced 1
with 0
.
(257) Replaced both occurrences of Kai mastery
with Kai Mastery
. Replaced semi-circular
with semicircular
. Replaced Kai-alchemy and
with Kai-alchemy, and
.
(260) Replaced all occurrences of Cloud Dancer
with Cloud-dancer
. Replaced south
with south.
.
(262) Replaced Kai mastery
with Kai Mastery
.
(270) Replaced Brotherhood spell
with Brotherhood Spell
.
(272) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced Kai mastery
with Kai Mastery
.
(275) Replaced inky-black
with inky black
.
(277) Replaced Brotherhood spell
with Brotherhood Spell
.
(278) Replaced rainswept
with rain-swept
. Replaced both occurrences of shockwave
with shock wave
.
(279) Replaced Brotherhood spell
with Brotherhood Spell
.
(280) Replaced fire,
with fire.
. Replaced Kai mastery
with Kai Mastery
.
(283) Replaced score to 0
with score to zero or below
.
(290) Replaced Brotherhood spell
with Brotherhood Spell
.
(292) Replaced Brotherhood spell
with Brotherhood Spell
.
(293) Replaced Brotherhood spell
with Brotherhood Spell
.
(294) Replaced dusty and
with dusty, and
and smoky-coloured
with smoke-coloured
.
(298) Replaced circulate
with circular
.
(300) Replaced scream,
with scream.
. Replaced Naar,
with Naar.
.
(302) Replaced artifact
with artefact
.
(304) Replaced eg
with e.g.
.
(312) Replaced Bow and
with Bow, and
. Replaced Bow or
with Bow, or
.
(317) Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy but
with Kai-alchemy, but
.
(318) Replaced sixth sense
with Sixth Sense
.
(319) Replaced Brotherhood spell
with Brotherhood Spell
.
(320) Deleted at the front of this book
.
(323) Replaced Grand mastery skills
with Grand Master skills
.
(324) Replaced briney
with briny
. Replaced find, and
with find and
in the illustration caption.
(329) Replaced Brotherhood spell
with Brotherhood Spell
.
(331) Replaced both occurrences of artifact
with artefact
.
(333) Replaced death cry
with death-cry
.
(334) Replaced it) and
with it), and
.
(335) Replaced rainswept
with rain-swept
. Replaced both occurrences of shockwave
with shock wave
.
(337) Replaced lop-sidedly
with lopsidedly
. Replaced sixth sense
with Sixth Sense
.
(338) Replaced sword
with Sword
as it can be taken as a Weapon. Replaced imbedded
with embedded
, semi-circular
with semicircular
, Kai-alchemy and
with Kai-alchemy, and
, and Kai mastery
with Kai Mastery
.
(347) Replaced divination
with Divination
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
, top of chart
with top of the chart
, and fall to 0
with falls to 0 or below
. Replaced Kai Disciplines
with Grand Master Disciplines
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when ENDURANCE
with when the ENDURANCE
. Replaced ignored, only
with ignored; only
.