X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=changes%2F14tcok-changes.html;h=5d8a035d2888d0b8e43fa15cf6e98232e30216d4;hb=f1715b7f0b0cb16314898419b4d7dccd327e3a72;hp=6027b13560c97dbfc6d1ee1842b2a9ce096e1383;hpb=3bf200a03742114ffb72f343ac10c9a386d4c87a;p=project-aon.git
diff --git a/changes/14tcok-changes.html b/changes/14tcok-changes.html
index 6027b13..5d8a035 100644
--- a/changes/14tcok-changes.html
+++ b/changes/14tcok-changes.html
@@ -3,14 +3,20 @@
The Captives of Kaag: Corrections
@@ -51,8 +57,479 @@
Corrections
-18: Detect Evil -> Sense Evil
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+1 #1: Fryelund forest -> Fryelund Forest
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+6 #1: sun-sword -> Sun-sword
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+11 #1: If you possess Kai-alchemy -> If you possess Magi-magic
Reported by "Parsion" on the forums
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+18 #1: Detect Evil -> Sense Evil
+18 #2: <spell> Sense Evil
+18 #3: Brotherhood spell -> Brotherhood Spell
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+74 #1: Brotherhood spell -> Brotherhood Spell
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+99 #1: If you have the skill of Grand Pathsmanship, add 3 to the number you have picked. -> If you have the skill of Grand Huntmastery, add 3 to the number you have picked.
Sasha Cooper: The test is of reflexes, not forewarning - why would Pathsmanship be relevant?
I don't think it should be changed. A quick look under the heading of Grand Pathsmanship says that it gives the player 'a super-awareness of ambush.'
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+162 #1: sun-sword -> Sun-sword
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+165 #1: Brotherhood spell -> Brotherhood Spell
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+179 #1: Brotherhood spell -> Brotherhood Spell
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+205 #1: sun-sword -> Sun-sword
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+211 #1: sun-sword -> Sun-sword
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+227 #1: Brotherhood spell -> Brotherhood Spell
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+250 #1: as you I can -> as you can
Reported by Simon Williams.
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+314 #1: Brotherhood spell -> Brotherhood Spell
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+326 #1: Brotherhood spell -> Brotherhood Spell
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+339 #1: Brotherhood spell -> Brotherhood Spell
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+346 #1: Brotherhood spell -> Brotherhood Spell
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Questions