X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=en%2Fxml%2F02fotw.xml;h=87eaacfc0aa851cb780adf52e003cd91a4326f8a;hb=da2682b53aafa7d0b93c886e9e66c21d4662f9b4;hp=21f5fc8177e17a9eb15b625083dfb5a526360fa2;hpb=e2f6f6a8ed0fbf76c96c6fe033784734ae3fb760;p=project-aon.git diff --git a/en/xml/02fotw.xml b/en/xml/02fotw.xml index 21f5fc8..87eaacf 100644 --- a/en/xml/02fotw.xml +++ b/en/xml/02fotw.xml @@ -126,6 +126,7 @@ LeRoy McSwain Simon Osborne Timothy Pederick + Johan Ronn Thomas Wolmer
Coordination
@@ -227,7 +228,7 @@

This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level.

-

If you choose this skill write Healing: +1 ENDURANCE point for each section without combat on your Action Chart.

+

If you choose this skill write Healing: 1 ENDURANCE point for each section without combat on your Action Chart.

@@ -259,7 +260,7 @@

The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. You cannot carry more than 2 weapons.

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If you choose this skill, write Weaponskill in +2 COMBAT SKILL points if this weapon carried on your Action Chart.

+

If you choose this skill, write Weaponskill in 2 COMBAT SKILL points if this weapon carried on your Action Chart.

@@ -277,7 +278,7 @@

This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune.

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If you choose this skill, write Mindblast: +2 COMBAT SKILL points on your Action Chart.

+

If you choose this skill, write Mindblast: 2 COMBAT SKILL points on your Action Chart.

@@ -682,7 +683,7 @@

Dorier jumps away from the table and draws his sword. In an instant, his brother Ganon is by his side. You must fight them both as one enemy.

- Dorier + Ganon2830 + Dorier Ganon2830

Due to the surprise of your attack, add 2 points to your COMBAT SKILL for the first round of this combat only. Because of their combined strength of will, a skill developed during their training as knights, they are immune to Mindblast.

If you win this fight, turn to 33.
@@ -1569,7 +1570,7 @@ -

The Sommerswerd is a weapon-like Special Item. The +10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the +8 COMBAT SKILL that the Sommerswerd grants naturally and +2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemys ENDURANCE point loss if it is undead.

+

The Sommerswerd is a weapon-like Special Item. The 10 COMBAT SKILL bonus referred to for Weaponskill is a combination of the 8 COMBAT SKILL that the Sommerswerd grants naturally and 2 for Weaponskill with Short Sword, Sword, or Broadsword (as each of them grant proficiency with the Sommerswerd). It is not an additional bonus. When used in combat, treat it like a one-handed sword, regardless of Weaponskill bonus. The text or footnotes will always remind you to double your enemys ENDURANCE point loss if it is undead.

@@ -1732,18 +1733,12 @@
91 - - -

It is probably best to consider each Meal as one item of the merchants cargo.

-
-
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The boy is thrown out of the trading post by two black-clad guards. The merchant thanks you and offers you the choice of any two items of his cargo. (Remember that you must take the Backpack in order to carry any of the Backpack Items.)