X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=en%2Fxml%2F09tcof.xml;h=4acfeaaf4ec5559c30d17a0b5aa1c22a64b0d8c3;hb=a1eadc71430d8946015e7fb3dfb2a24b5639b83a;hp=bbf30a8db2b2604e359973cda7d82f5d1cd87ff7;hpb=62c975128a6678f63955314e974e1e6b83767ba3;p=project-aon.git diff --git a/en/xml/09tcof.xml b/en/xml/09tcof.xml index bbf30a8..4acfeaa 100644 --- a/en/xml/09tcof.xml +++ b/en/xml/09tcof.xml @@ -152,7 +152,7 @@

You are the warrior, Lone Wolf, last of the Kai Masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemiesthe Darklords of Helgedad.

Many centuries have passed since Sun Eagle, the first of your kind, established the Order of the Kai. Aided by the magicians of Dessi, he completed a perilous quest to find seven crystals of power, known as the Lorestones of Nyxator, and upon their discovery he unlocked a wisdom and strength that lay within both the Lorestones and himself. He recorded the nature of his discoveries and his experiences in a great tome entitled The Book of the Magnakai. You have discovered this lost Kai treasure and have given a solemn pledge to restore the Kai to their former glory, thereby ensuring the security of your land in the years to come. However, your diligent study of this ancient book has enabled you to master only three of the ten Magnakai Disciplines. To fulfil your pledge, you must complete the quest first undertaken by Sun Eagle over one thousand years ago. By doing so successfully, you, too, will acquire the power and wisdom of the Magnakai, which is held within the Lorestones crystal forms.

Already your quest has taken you far from your northern homeland. Following in the footsteps of the first Kai Grand Master, you journeyed to Dessi and sought the help of the Elder Magi, the magicians that aided Sun Eagle on his quest long ago. There you learned that one of the seven Lorestones was still present in their land, hidden deep inside an island stronghold known as Kazan-Oud, or Castle Death. You survived the perils of Castle Death and emerged triumphant, having achieved what the Elder Magi had believed to be impossible. During the victory celebrations held in your honour, you learned that for centuries the Elder Magi had been expecting your coming. An ancient Dessi legend tells of the birth and rise to greatness of two koura-tas-kai, which means sons of the sun. One was named Ikar, which means eagle, and the other was named Skarn, which means wolf. A prophecy foretold that the koura-tas-kai would both come from the north to seek the council of the Elder Magi in order that they might fulfil a great quest. Although separated by several centuries, they would share one spirit, one purpose, and one destinyto triumph over the champions of darkness in an age of great peril. Your victory at Kazan-Oud proved that you were Skarnthe wolf of Dessi legendand in keeping with their ancient vows the Elder Magi promised to help you complete the Magnakai quest.

-

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from Kai Masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery eleven years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. So swiftly did their Giak legions grow in numbers that the Elder Magi ceased their counselling and arranged for you to begin at once the search for the third Lorestone. Guided by Lord Paido, a warrior-magician of Dessi, you set off on a perilous journey across the Freelands of Talestria on your way to the jungle-swamps of the Danarg. There, in an ancient temple that was once the Elder Magis most sacred place of worship, you succeeded in discovering the object of your quest. However, during your escape from the Danarg, your guide, Lord Paido, was captured by Darklord agents, and upon your return to Elzian you learned the fearful news that the Darklords were now waging open war throughout Magnamund. Several lands, after brief but futile resistance, had been overrun completely by Darklord armies; others had surrendered without fighting in the face of their determined might, and sadly there were others who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. Already her armies had invaded the neighbouring territories of Casiorn and Cloeasia, and were preparing to march through the Republic of Anari in order to join Gnaags horde now advancing across the plain of Slovia. The thought of such an eventuality filled the Elder Magi with dread, for the Lorestone you must find next lies deep below the streets of Tahou, the capital of Anari, in an ancient city built during the dawn of Magnamund. If Tahou were to fall before your arrival the chances of you completing your quest successfully would be slim indeed, even for a warrior of your renowned skill and daring.

+

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from Kai Masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery eleven years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. So swiftly did their Giak legions grow in numbers that the Elder Magi ceased their counselling and arranged for you to begin at once the search for the third Lorestone. Guided by Lord Paido, a warrior-magician of Dessi, you set off on a perilous journey across the Freelands of Talestria on your way to the jungle-swamps of the Danarg. There, in an ancient temple that was once the Elder Magis most sacred place of worship, you succeeded in discovering the object of your quest. However, during your escape from the Danarg, your guide, Lord Paido, was captured by Darklord agents, and upon your return to Elzian you learned the fearful news that the Darklords were now waging open war throughout Magnamund. Several lands, after brief but futile resistance, had been overrun completely by Darkland armies; others had surrendered without fighting in the face of their determined might, and sadly there were others who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. Already her armies had invaded the neighbouring territories of Casiorn and Cloeasia, and were preparing to march through the Republic of Anari in order to join Gnaags horde now advancing across the plain of Slovia. The thought of such an eventuality filled the Elder Magi with dread, for the Lorestone you must find next lies deep below the streets of Tahou, the capital of Anari, in an ancient city built during the dawn of Magnamund. If Tahou were to fall before your arrival the chances of you completing your quest successfully would be slim indeed, even for a warrior of your renowned skill and daring.

Whilst preparations were being made for your journey you learned that the Darklords had attacked and captured Ruanon, the southernmost province of your homeland of Sommerlund. The news of this calamity shook your resolve and filled you with the desire to forego the journey to Tahou and return home without delay. The Elder Magi implored you not to abandon your quest and you faced a difficult and crucial decision. Which should you honour: your vow to complete the Magnakai quest or your oath of loyalty to your King, an oath which pledged your service in the defence of the sun-realm? Fortunately, the surprise arrival of an old friend was to decide the matter for you. Magemaster Banedon, envoy of the Brotherhood of the Crystal Starthe Magicians Guild of Sommerlundlanded unexpectedly at Elzian aboard his flying ship Skyrider. He and his dwarven crew were warmly greeted, for Banedon, a frequent and favoured visitor to Dessi, was highly respected by the Elder Magi for his mastery of new magic. Six years had passed since last you met and there was much you wished to discuss and reminisce about, but there was an urgent matter of duty to perform first. Banedon had been sent by King Ulnar of Sommerlund to deliver into your hand a royal missive concerning your quest. The scroll, written and sealed by the King himself, ordered you to pursue the Magnakai quest above all other duties. It ended with the words: Sommerlund has suffered a grievous defeat at Ruanon, but the will of the people is undaunted and the strength of our army undiminished. Boldly we will resist our enemies so long as there is hope of the rebirth of the Kai.

Banedon informed you that the King had ordered that he and his skyship be placed under your command. He also delivered the news that the King had bestowed upon you the rank of Warmarshall of the Royal Estates. Proudly you accepted from Banedon two platinum badges, each crafted in the shape of a blazing sun, and affixed them to the collar of your Kai tunic. They signified that you were now a general of the Sommlending army, the youngest general there had ever been. The honour bestowed upon you lifted your spirits, and the news that Banedon would be joining your quest helped greatly to allay your fear of the dangers that lay ahead. For two years Banedon had lived in Tahou as Journeymaster to his guild; his knowledge of the city and of the Tahou Cauldron, the entrance to the ancient metropolis, which lies buried deep beneath the city streets, would be especially useful.

On the eve of your journey to Tahou, the Elder Magi convened a meeting of the High Council. A golden torch was lit and placed in the centre of their great cylindrical council chamber as a symbol of their hopes and prayers for your success.

@@ -763,7 +763,7 @@

The shock of the fall and the numbing chill of the icy black water conspire to sap your strength. You flail and flounder in the deep until you are gripped by cramp and can no longer resist your doom. Unconsciousness smothers your pain as you sink slowly to the bottom of the lake, weighed down by your equipment and the freezing water that now fills your lungs.

- Your life and your quest end here. + Your life and your quest end here.
@@ -972,7 +972,7 @@

The Zakhans mocking laughter is the last thing you hear as the fiery bolt of scarlet flame tears through your chest.

-

Tragically, you are slain here in Tahou, your life taken by the evil Zakhan of Vassagonia.

+ Tragically, you are slain here in Tahou, your life taken by the evil Zakhan of Vassagonia.
@@ -1239,7 +1239,7 @@

Bravely you fight the mounted soldiers, but for every one you kill two more emerge from the gatehouse to take his place. Eventually you are overwhelmed by the sheer weight of their numbers, and as you weaken you are knocked down and trampled to death beneath their horses hooves.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1603,7 +1603,7 @@

Your decision to discard half your equipment proves to be a fatal error of judgement. The amount of weight you have jettisoned is not enough to help you rise to the surface before cramp afflicts your aching limbs. Unable to resist your doom, you sink slowly to the bottom of the lake, weighed down by your Backpack and the water that now fills your lungs.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2094,7 +2094,7 @@

The last thing you see is the huge stone ball as it falls on you.

-

Tragically, you lose your life here at the siege of Tahou.

+ Tragically, you lose your life here at the siege of Tahou.
@@ -2132,7 +2132,7 @@

It is the fathers turn to ask a riddle, but firstly you must decide on your stake. You can choose to gamble either one Special Item or three Backpack Items. If you should fail to answer the riddle correctly you will forfeit the item (or items) you have staked. If you answer the riddle correctly you will win the chance to pick any two items from the fathers hoard of valuables. On your Action Chart mark the item or items that you wish to stake.

A hush descends as you wait for the riddle patiently. The father, whose name is Khmar, draws his dagger from its scabbard and lays it on the table. Then he rests his hand on the shoulder of his eldest son and says, This dagger is now half as old as my son Loen was when the dagger was new. Loen is now fifteen years old. How old is the dagger?

- If you think you can answer the riddle, turn to the entry numberturn to the entry number that is the same as the answer. + If you think you can answer the riddle, turn to the entry numberturn to the entry number that is the same as the answer. If you cannot answer the riddle, turn to 204.
@@ -2266,7 +2266,7 @@

The deadly arrows pierce your heart and stomach. Pain engulfs you like a raging fire, but a chilling numbness soon follows, washing over you like a wave of soothing balm. You fight to stay on your feet but darkness encroaches on all sides: it is the cold embrace of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2626,7 +2626,7 @@

A deafening roar fills the stairwell as a bolt of raw energy hurtles from the rod. You stare aghast as it speeds towards your chest and explodes with a splash of colour that is the last you will ever see.

In the council chamber of the Elder Magi in Elzian, the golden torch flickers and dies. The members of the High Council hang their heads in sorrow for they know that your life and their hopes have ended here in Zaaryx.

-

Your quest is over.

+ Your quest is over.
@@ -3179,7 +3179,7 @@

You throw out your hands to claw at the rope ladder but your fingers are numb with cold. You cannot close your grip, and with a scream of anguish, you slip and fall backwards into the black abyss. Your scream grows until you impact into a cold, wet avenue of Zaaryx, 200 feet below.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3286,7 +3286,7 @@

Neither you nor the plains farmers are able to answer Khmars riddle correctly, and you all forfeit your stakes (remember to delete what you wagered from your Action Chart). But Khmar is a very sporting fellow. He offers you the chance to win back what you have just lost by answering his next riddle correctly.

This is Juno, my youngest boy, he says, patting the head of his second son. I am four times as old as him now. Twenty years from now, I will be only twice as old as him. How old am I, and how old is my son today?

- If you think you have both the answers to this riddle, add the two ages together and turn to the entry numberturn to the entry number that is the same as the total. + If you think you have both the answers to this riddle, add the two ages together and turn to the entry numberturn to the entry number that is the same as the total. If you cannot answer the riddle, turn to 302.
@@ -3363,7 +3363,7 @@

A cloud of arrows engulfs you and pain explodes throughout your body. You are mortally wounded, pierced by a dozen shafts, and although you fight to hang on to life, it is a fight you cannot win.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3714,8 +3714,8 @@

You follow the corridor to a curved flight of alabaster stairs and descend them to a massive chamber. The floor is constructed of steely-blue metal flecked with silver, and a hundred darkened archways line the walls. Directly ahead stand two gigantic doors of sheeted platinum, engraved with patterns breathtaking in their intricacy. The chamber is deserted, but as you cross the floor and approach the doors, you are acutely aware that any one of the arches could be hiding a legion of reptilians.

In the centre of the door there is a lock that consists of four hexagonal buttons, arranged in the shape of a pyramid, with one button at the top and three buttons in a line below it. Every time you touch a button, a glowing number appears on its surface. Your basic Kai sense informs you that this is a combination lock; if you press each button several times until the correct numbers show on all four buttons the lock will release and the doors will open.

- If you know the correct number to press for the top button, and the correct three-figure number for the bottom three buttons, add both numbers together and turn to the entryturn to the entry that has the same number as the total. - If you know only one of the two correct numbers that you need to open the lock, turn to the entryturn to the entry of that number. + If you know the correct number to press for the top button, and the correct three-figure number for the bottom three buttons, add both numbers together and turn to the entryturn to the entry that has the same number as the total. + If you know only one of the two correct numbers that you need to open the lock, turn to the entryturn to the entry of that number. If you do not know the correct numbers to press for either the top button or the bottom three buttons, turn to 207.
@@ -3862,7 +3862,7 @@ 252 -

Like most southern Anarian peasants, these farm hands are simple folk. They have heard nothing of the war in the north, and know nothing about the Darklord armies that are poised to assault their capital. All they are able to tell you is that a great many wagons carrying Takas, or rich city folk, have travelled the road to Navasari in the last ten days.

+

Like most southern Anarian peasants, these farm hands are simple folk. They have heard nothing of the war in the north, and know nothing about the Darkland armies that are poised to assault their capital. All they are able to tell you is that a great many wagons carrying Takas, or rich city folk, have travelled the road to Navasari in the last ten days.

They would be happy to share their humble meal of corn soup with you, but the smell of their dung fire has destroyed your appetite and you refuse their offer politely. Banedon, who has been talking with the owner of the house, returns to his horse and nods at the signpost. Its pointing the wrong way. A few days ago one of the Takas wagons ran into it and nobody has bothered to fix it yet.

With a wave, the farm hands bid you farewell as you urge your horses back onto the highway. You are now hungry and must eat a Meal or lose 3 ENDURANCE points.

Turn to 318. @@ -4881,7 +4881,7 @@

The wagon descends a steep hill that runs parallel to a section of the city wall under bombardment from enemy catapults. As you near the bottom of the hill, a huge stone ball drops from the sky and slams into the wagon, killing two horses, the captain, and you.

-

Tragically, your life ends here.

+ Tragically, your life ends here.
@@ -5003,7 +5003,7 @@

At last the fighting around the city comes to an end, and the defenders give voice to their elation that their home has been saved from the hordes of Darklord Gnaag. Senator Zilaris proclaims you the saviour of Tahou, and the victorious cheers of the citizens echo through the burning streets and across the flats that lie strewn with enemy dead. (If any of your Weapons or weapon-like Special Items were confiscated by the South Gate Guard, they are now gratefully returned to you.) You gaze at this grim panorama and your blood runs cold. But it is not the sight of the carnage that grips you with fear, it is your growing awareness of a powerful evil that is taking shape above the West Gate. A billowing black cloud forms in the sky, and from out of this cloud there comes a harsh and terrible voice.

I will be avenged, it booms, its resonance shaking the battlements on which you stand. You steel yourself, half expecting a bolt of lightning to leap from the cloud and hurtle towards you, but no such attack materializes. Instead, the chilling voice continues in a mocking tone. Know this: you will pay for your defiance with your life. I, Gnaag of Mozgar, have the three remaining Lorestones that you seek, and I shall destroy them when I destroy you, Kai Lord.

A gust of wind catches the cloud and it clears swiftly, but it leaves behind a numbing dread that fills your heart, for you sense that the words were no idle threatthe terrible voice of Darklord Gnaag spoke the truth.

-

Your quest has succeeded, for the wisdom and strength of the Lorestone of Tahou is now a part of your body and spirit, and your defeat of Zakhan Kimah has turned the tide of war decisively against the Darklord armies. But the shocking news that the Darklords now possess the remaining Lorestones of Nyxator heralds the start of a new and deadly perilous episode of the Magnakai quest.

+

Your quest has succeeded, for the wisdom and strength of the Lorestone of Tahou is now a part of your body and spirit, and your defeat of Zakhan Kimah has turned the tide of war decisively against the Darkland armies. But the shocking news that the Darklords now possess the remaining Lorestones of Nyxator heralds the start of a new and deadly perilous episode of the Magnakai quest.

If you have the courage of a true Kai Master, the challenge of recovering the last Lorestones from the clutches of your mortal enemies awaits you, beginning in Book 10 of the Lone Wolf series, entitled:

The Dungeons of Torgar

@@ -5581,7 +5581,7 @@

(Title Page) Replaced THE CAULDRON OF FEAR with The Cauldron of Fear. Replaced metropolis, built with metropolis built.

-

(The Story So Far) Replaced freelands of Talestria with Freelands of Talestria. Removed the quotation marks from the words from the language of Dessi (i.e. koura-tas-kai, Ikar, Skarn). Replaced Kai monastery with Kai Monastery. Replaced gods with Gods. Replaced armies, others with armies; others. Replaced magicians guild with Magicians Guild. Replaced purpose and with purpose, and. Replaced would each come with would both come. Replaced chances of your completing your with chances of you completing your.

+

(The Story So Far) Replaced freelands of Talestria with Freelands of Talestria. Removed the quotation marks from the words from the language of Dessi (i.e. koura-tas-kai, Ikar, Skarn). Replaced Kai monastery with Kai Monastery. Replaced gods with Gods. Replaced armies, others with armies; others. Replaced magicians guild with Magicians Guild. Replaced purpose and with purpose, and. Replaced would each come with would both come. Replaced chances of your completing your with chances of you completing your. Replaced Darklord armies with Darkland armies.

(The Game Rules) Replaced you you with you. Replaced all occurrences of ie, with i.e.. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Deleted on the last page of this book. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Placed or below after fall to zero. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced on to with onto. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai. Replaced Action Chart. (ie, if with Action Chart (i.e. if.

@@ -5756,7 +5756,7 @@

(244) Replaced scalp but with scalp, but. Replaced doomwolves with Doomwolves. Replaced both occurrences of doomwolf with Doomwolf.

(245) Replaced camp fires with campfires.

(251) Replaced sight, as with sight as. Replaced stygian with Stygian.

-

(252) Replaced on to with onto. Replaced Takas with Takas.

+

(252) Replaced on to with onto. Replaced Takas with Takas. Replaced Darklord armies with Darkland armies.

(253) Added (Gold Crowns may not be used in lieu of Lune in this instance.) in harmony with the recent Mongoose Publishing edition. Replaced Lune, or with Lune or. Replaced sum, and with sum and. Replaced Or, leave with Or leave.

(254) Added If you wield the Sommerswerd in this combat, you may double these undead creatures ENDURANCE point loss. in harmony with the recent Mongoose Publishing edition.

(256) Replaced softens, as with softens as. Removed the quotation marks from the telepathic speech. Replaced He who with Him who.

@@ -5809,7 +5809,7 @@

(341) Replaced air and gives with air, and gives.

(342) Replaced Kai training with Magnakai training. Replaced or have with or if you have.

(345) Replaced Kai mastery with Kai Mastery.

-

(350) Replaced counter-attack with counterattack. Replaced end and with end, and. Replaced stewn with strewn. Replaced this; with this:. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced white and with white, and. Added (If any of your Weapons or weapon-like Special Items were confiscated by the South Gate Guard, they are now gratefully returned to you.) as clarified in the Lone Wolf Club Newsletter Summer Special 1987 and in harmony with the recent Mongoose Publishing edition.

+

(350) Replaced counter-attack with counterattack. Replaced end and with end, and. Replaced stewn with strewn. Replaced this; with this:. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced white and with white, and. Added (If any of your Weapons or weapon-like Special Items were confiscated by the South Gate Guard, they are now gratefully returned to you.) as clarified in the Lone Wolf Club Newsletter Summer Special 1987 and in harmony with the recent Mongoose Publishing edition. Replaced Darklord armies with Darkland armies.

(Combat Rules Summary) Replaced cross reference with cross-reference. Replaced top of chart with top of the chart. Replaced fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Magnakai Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.