X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=en%2Fxml%2F10tdot.xml;h=8c44600e393a7c64bb8963ca22b1104de6e65861;hb=228e3f693b537fadd0965df603045263e1099913;hp=66a0182281f41925a484a6e650b222a961ba7fd5;hpb=f4bdee5083ca9a72713637e1e979aa183e06faea;p=project-aon.git diff --git a/en/xml/10tdot.xml b/en/xml/10tdot.xml index 66a0182..8c44600 100644 --- a/en/xml/10tdot.xml +++ b/en/xml/10tdot.xml @@ -147,9 +147,9 @@

You are the warrior, Lone Wolf, last of the Kai masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemiesthe Darklords of Helgedad.

Many centuries have passed since Sun Eagle, the first of your kind, established the Order of the Kai. Aided by the magicians of Dessi, he completed a perilous quest to find seven crystals of power known as the Lorestones of Nyxator, and upon their discovery he unlocked a wisdom and strength that lay within both the Lorestones and himself. He recorded the nature of his discoveries and his experiences in a great tome entitled The Book of the Magnakai. You have discovered this lost Kai treasure and have given a solemn pledge to restore the Kai to their former glory, thereby ensuring the security of your land in the years to come. However, your diligent study of this ancient book has enabled you to master only three of the ten Magnakai Disciplines. To fulfil your pledge, you must complete the quest first undertaken by Sun Eagle over a thousand years ago. By doing so successfully, you, too, will acquire the power and wisdom of the Magnakai, which is held within the Lorestones crystal forms.

Already your quest has taken you far from your northern homeland. Following in the footsteps of the first Kai Grand Master, you journeyed to Dessi and sought the help of the Elder Magi, the magicians who aided Sun Eagle on his quest long ago. There you learned that for centuries the Elder Magi had awaited your coming. An ancient Dessi legend tells of the birth and rise to greatness of two koura-tas-kai, which means sons of the sun. One was named Ikar, which means eagle, and the other was named Skarn, which means wolf. A prophecy foretold that the koura-tas-kai would each come from the north to seek the counsel of the Elder Magi in order that they might fulfil a great quest. Although separated by several centuries, they would share one spirit, one purpose, and one destinyto triumph over the champions of darkness in an age of great peril. The Elder Magi knew that you were Skarnthe wolf of Dessi legendand in keeping with their ancient vows they promised to help you complete the Magnakai quest.

-

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from the Kai masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery twelve years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. Swiftly their Giak legions grew in number, enabling Gnaag to launch a sweeping invasion that was to catch the freelands unprepared. Several countries, after brief but futile resistance, were completely overrun by Darklord armies; others surrendered without fighting in the face of their determined might. And sadly there were others who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. Her armies mobilized and invaded the neighbouring states of Casiorn and Cloeasia, and then marched west through the republic of Anari in order to join with Gnaags horde as it steamrollered across central Magnamund. The Elder Magi urged you to begin the quest for the fourth Lorestone at once. The enemy armies were converging on the Anarian capital of Tahou, and beneath that ancient city the Lorestone lay hidden.

+

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from the Kai masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery twelve years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. Swiftly their Giak legions grew in number, enabling Gnaag to launch a sweeping invasion that was to catch the freelands unprepared. Several countries, after brief but futile resistance, were completely overrun by Darkland armies; others surrendered without fighting in the face of their determined might. And sadly there were others who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. Her armies mobilized and invaded the neighbouring states of Casiorn and Cloeasia, and then marched west through the republic of Anari in order to join with Gnaags horde as it steamrollered across central Magnamund. The Elder Magi urged you to begin the quest for the fourth Lorestone at once. The enemy armies were converging on the Anarian capital of Tahou, and beneath that ancient city the Lorestone lay hidden.

Aided by Magemaster Banedon, an old friend and fellow countryman, you set off in haste for Tahou and arrived barely hours ahead of the enemy. Successfully you made your descent and discovered the object of your quest, but on returning to the surface you found Tahou transformed into a blazing inferno. Darklord Gnaag and Zakhan Kimah, the ruler of Vassagonia, had learnt of your presence and were determined to destroy you at all costs. For days their engines of war had hurled fire and rock across the walls of Tahou with devastating effect. Then a massive assault, led by the Zakhan himself, breached the west gate and gained entry to the burning city. Armed with a weapon of awesome power, the evil Zakhan sought you out and challenged you to a fight to the death. The struggle was desperate but you emerged victorious and led the Anarians in a counterattack that cleared the city of the invading foe. The allies of Anari arrived to raise the siege and in the ensuing battle the demoralized armies of Gnaag and Kimah were smashed and routed.

-

Your defeat of Zakhan Kimah turned the tide of war decisively against the Darklord armies and paved the way for the liberation of the lands they had taken by force. But the sweet taste of victory turned sour when you discovered that Darklord Gnaag had captured the last three remaining Lorestones of Nyxator. Lord Rimoah and other members of the High Council of the Elder Magi joined you in Tahou to help formulate a plan of action. They had already received word from Prince Graygor, the ruler of Eru, that one of his patrols had found a man near the borders of the Hellswamp. He was a Talestrian soldier who had escaped from the dread city-fortress of Torgar where he had been imprisoned after being captured in battle. He had suffered terribly at the hands of the Drakkarimevil humans in the service of the Darklordsand when found he was so badly injured that he was almost unrecognizable. Before he died he spoke of three radiant gems filled with golden light that had been brought to Torgar from the Darklord city of Mozgar.

+

Your defeat of Zakhan Kimah turned the tide of war decisively against the Darkland armies and paved the way for the liberation of the lands they had taken by force. But the sweet taste of victory turned sour when you discovered that Darklord Gnaag had captured the last three remaining Lorestones of Nyxator. Lord Rimoah and other members of the High Council of the Elder Magi joined you in Tahou to help formulate a plan of action. They had already received word from Prince Graygor, the ruler of Eru, that one of his patrols had found a man near the borders of the Hellswamp. He was a Talestrian soldier who had escaped from the dread city-fortress of Torgar where he had been imprisoned after being captured in battle. He had suffered terribly at the hands of the Drakkarimevil humans in the service of the Darklordsand when found he was so badly injured that he was almost unrecognizable. Before he died he spoke of three radiant gems filled with golden light that had been brought to Torgar from the Darklord city of Mozgar.

We are now sure that what he saw was the arrival of the stolen Lorestones, said Rimoah, speaking on behalf of the High Council. They radiate a goodness so strong that Gnaag could not hold them in the Darklands but had to move them to Torgar. There his sorcerersthe Nadziranimare searching for the means to destroy them. The black art of the Nadziranim has grown powerful of late and we fear they may achieve the task set them by Gnaag. Therefore we must act quickly and with utmost secrecy if the Lorestones and the Magnakai quest are to be saved.

The Elder Magi had already made preparations for your secret journey to Eru where, upon your arrival, Prince Graygor will help you reach the grim city of Torgar. The thought of having to enter the terrible Drakkarim stronghold fills you with dread, but your pledge to destroy the Darklords and restore the Kai strengthens your resolve and helps you suppress your fear.

On the eve of your journey to Eru, the Elder Magi convene a special meeting of the High Council to pray for the success of your mission. For several hours they kneel in prayer until finally they arise and intone the blessing that has sustained you in the past: May the Gods Ishir and Kai protect you on your journey into darkness, Kor-Skarn.

@@ -492,7 +492,7 @@
Food

You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Magnakai Discipline of Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.

Potion of Laumspur
-

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

+

This is a healing potion that can restore 4 ENDURANCE points to your total when swallowed after combat. It cannot be used to increase ENDURANCE points immediately prior to a combat. There is enough for one dose only. If you discover any other potion during the adventure, you will be informed of its effect. All potions are Backpack Items.

@@ -854,7 +854,7 @@

An evil smile spreads across Roarks face as the Demonlord finally comes to his aid. You strike the creature but your blows merely splinter your weapon. Incensed by your defiance, Tagazin leaps upon you and sinks his fangs deep into your chest. Pain explodes through your body but the agony is soon obliterated by the numbing chill of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -931,7 +931,7 @@

Naog daka! snarls a voice in the corridor behind. You spin round to see two Drakkarim warriors, both armed with loaded crossbows. Slowly you let your hand drift towards your weapon but your move does not go unnoticed. Suddenly a starburst of pain explodes in your head and darkness washes over your vision as you are slammed back against the door by the force of the bolt which has penetrated your skull. Death is instantaneous.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1000,7 +1000,7 @@

Gradually your Psi-screen weakens enough to enable the phantoms to engulf you with their snaky tendrils. You shudder with fear as they coil around your limbs, filling them with a terrible chill that steals your strength and your will to resist. Reluctantly you surrender to their numbing caress and slip into a sleep from which there will be no awakening.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1347,7 +1347,7 @@

Slowly the ghosts encircle you and glide forward undaunted by the light. You brace yourself for their attack but still you shudder when their snaky tendrils lash out and engulf your limbs. Their touch fills you with a terrible chill that steals your strength and your will to resist. Reluctantly you surrender to their numbing caress and slip into a sleep from which there will be no awakening.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1428,7 +1428,7 @@

The hail of arrows and the sight of your black-clad form lurching towards them make the guards over-excited. They fear it is the beginning of a Drakkarim attack, and when they hear you shout the wrong password it makes them panic. Raid! they cry, alerting a unit of crossbowmen stationed on the high ground behind them. They grab their loaded weapons and take aim, but the only target they can see is you.

A scything wave of iron bolts engulfs you and an agonizing explosion of pain fills your chest. You are mortally wounded and although you fight to hang on to your life, it is a struggle you cannot win.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1542,7 +1542,7 @@

With your good hand you unsheathe your weapon and strike out at your ghostly attackers, but your brave blows pass clean through their mist-like forms without effect. You shudder with fear as their snaky tendrils close tightly around your limbs, filling them with a terrible chill that steals your strength and your will to resist. Reluctantly you surrender to their numbing caress and slip into a sleep from which there will be no awakening.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1754,7 +1754,7 @@

White-hot pain explodes through your chest and neck as three black-shafted Drakkarim arrows sink deep into your body. You scream in agony as you fall to the ground, but the pain quickly gives way to a terrifying numbness that robs you of all resistance to death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -1815,7 +1815,7 @@

You smite the chain a mighty blow but you miss the rivet and the link does not break. Incensed by the boldness of your attack, and aware now of the threat it would have posed had it succeeded, the Demonlord leaps upon you and sinks his fangs deep into your chest. Pain explodes in your body but the agony is soon obliterated by the numbing chill of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -2938,7 +2938,7 @@

Naog daka! snarls a voice in the corridor behind. You spin round to see two Drakkarim warriors, both armed with loaded crossbows. Slowly you let your hand drift towards your weapon but your move does not go unnoticed. Suddenly a starburst of pain explodes in your head and darkness washes over your vision as you are slammed back against the door by the force of the bolt which has penetrated your skull. Death is instantaneous.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3132,7 +3132,7 @@

Slowly he drags himself to his feet and stumbles drunkenly towards the rampart. You shout encouragement, and then suddenly a starburst of pain explodes in your head and the taste of blood fills your mouth: you have been struck in the face by a Drakkarim arrow. It has pierced your eye and lodged itself in your brain. Death is instantaneous.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3231,7 +3231,7 @@

High above, crouched in their hiding places around the rim of the gorge, a company of partisans watches you succumb to the aroma of the flowers. When they are sure that you are unconscious, their sergeant leaves his position and descends by rope into the gorge, his nose and mouth covered by a pad of Golta leaves to counter the intoxicating scent. He had intended to bundle you onto your horse and lead you from the gorge to where the mountain air would revive you, but on reaching your body his suspicions are aroused. The ring and uniform you wear indicate that you are a Pathfinder with a message from Prince Graygor, but the weapons you carry, and your fair hair and Northland features are not those of an lite Eruan soldier. He rolls you over onto your stomach and is horrified to discover Halgars Bullwhip tied to your backpack, its copper-studded coils stained with his blood. He knows that Halgar would never have parted willingly with the weapon, for it had made him as respected a fighter as his brother, Sebb Jarel. Anger, fuelled by shock, stirs the sergeant to a fit of rage. He is convinced that you are a Drakkar, an assassin sent by Baron Shinzar to murder the brothers Jarel. With a cry of anguish he unsheathes his sword and delivers a fateful blow that commits you to everlasting sleep.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3567,7 +3567,7 @@

You have covered twenty yards when a rain of boulders begins to crash down all around you. Suddenly a starburst of pain explodes in your head and the taste of blood fills your mouth. You fall heavily but you are numb to the pain, for your neck is broken and death is but seconds away.

- Your life and your quest end here. + Your life and your quest end here.
@@ -3809,7 +3809,7 @@

A terrible pain rips through your body: you gasp in shocked surprise and instinctively clutch your body. Blood oozes thickly between your fingers and you stare down in horror at the arrow which is protruding from your chest. Colours whirl and sounds grow faint as the pain drags you to the ground. Then, as the agony reaches an intolerable pitch, the pain suddenly disappears and you plunge into the timeless oblivion of death.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4760,7 +4760,7 @@

A creeping numbness paralyses your limbs and, as your fingers lose their strength, you cannot prevent yourself from falling into the bore-hole after the Black Yua that injected you with its deadly venom.

You survive the fall but the strength of the venom ensures that you will never escape from the shaft.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4813,7 +4813,7 @@

The shouts of the Drakkarim and the rain of their arrows unnerve the guards. They fear it is the prelude to a night attack, and when they see a black-clad figure stumbling towards them and hear him give the wrong password, they panic. Enemy attack! they shout, waking a unit of crossbowmen stationed on the high ground behind. They rush to grab their loaded weapons and take aim at the enemy, but the only target they can see is you. Fire at will! commands their sergeant.

A scything wave of iron bolts lifts you off your feet and a terrifying pain tears through your chest. You are mortally wounded and, although you fight to hold on to life, it is a struggle you cannot win.

- Your life and your quest end here. + Your life and your quest end here.
@@ -4902,7 +4902,7 @@ JC Alvarez / Jonathan Blake - + @@ -5405,13 +5405,13 @@

(Blurb) Replaced THE DUNGEONS OF TORGAR with The Dungeons of Torgar. Replaced lorestone with Lorestone. Replaced lorestones with Lorestones.

-

(The Story So Far) Removed the quotation marks from koura-tas-kai. Replaced Kai monastery with Kai Monastery. Replaced counter-attack with counterattack. Replaced gods with Gods. Replaced Cloeasia, then with Cloeasia, and then. Replaced purpose and with purpose, and.

+

(The Story So Far) Removed the quotation marks from koura-tas-kai. Replaced Kai monastery with Kai Monastery. Replaced counter-attack with counterattack. Replaced gods with Gods. Replaced Cloeasia, then with Cloeasia, and then. Replaced purpose and with purpose, and. Replaced each occurrence of Darklord armies with Darkland armies.

(The Game Rules) Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Placed or below after fall to zero. Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Chart (you with Chart. (You. Replaced Items). with Items.). Replaced on to with onto. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai.

(Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list. to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced weapons list with Weapons List. Replaced two weapons with two Weapons. Replaced blindness and with blindness, and. Replaced roots and with roots, and. Replaced will be of use with may be of use. Added If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow. from the Equipment section. Replaced Lone Wolf Magnakai with Lone Wolf Magnakai.

-

(Equipment) Removed (see the inside front cover of this book). Replaced currency of Anari with currency of Eru. Replaced 1 Gold Crown with one Gold Crown. Replaced all occurrences of safe-keeping with safekeeping. Replaced all three occurrences of Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced two weapons with two Weapons. Replaced your list with your Weaponmastery Checklist. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Replaced the Elder Magi give you with the Senate of Tahou give you to agree with Section 1. Added You may only use one Weapon at a time in combat. in harmony with the recent Mongoose Publishing edition. Added Potion of Alether (Backpack Items) This potion of strength will increase your COMBAT SKILL by +2 points when swallowed immediately prior to a combat. It lasts for the duration of one combat only. There is enough for one dose. to the list of items you may choose from in harmony with the recent Mongoose Publishing edition.

+

(Equipment) Removed (see the inside front cover of this book). Replaced currency of Anari with currency of Eru. Replaced 1 Gold Crown with one Gold Crown. Replaced all occurrences of safe-keeping with safekeeping. Replaced all three occurrences of Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow. Replaced all occurrences of arrow with Arrow. Replaced all occurrences of arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced two weapons with two Weapons. Replaced your list with your Weaponmastery Checklist. Deleted If you have the Magnakai Discipline of Weaponmastery with Bow, you may add 3 to any number that you choose from the Random Number Table, when using the Bow.. Replaced the Elder Magi give you with the Senate of Tahou give you to agree with Section 1. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added Potion of Alether (Backpack Items) This potion of strength will increase your COMBAT SKILL by +2 points when swallowed immediately prior to a combat. It lasts for the duration of one combat only. There is enough for one dose. to the list of items you may choose from in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

(Rules for Combat) Removed on the inside back cover of the book. Replaced on the page after the Random Number Table with in the back of this book. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

@@ -5447,7 +5447,7 @@

(47) Replaced Drakkar officer with Drakkarim officer to reflect standard usage.

(51) Added a period to the end of the illustrations caption. Replaced red beard and with red beard, and.

(52) Replaced bow and with Bow and.

-

(54) Replaced rock face with rock-face. Added You may not use the Silver Bow of Duadon in this combat (if you possess this Special Item). If you have reached the rank of Tutelary and possess the Discipline of Weaponmastery, you only need deduct 2 points from your COMBAT SKILL if you do not possess a weapon-like Special Item. in harmony with the recent Mongoose Publishing edition.

+

(54) Replaced rock face with rock-face. Added You may not use the Silver Bow of Duadon in this combat (if you possess this Special Item). If you have reached the rank of Tutelary and possess the Discipline of Weaponmastery, you only need deduct 2 points from your COMBAT SKILL if you do not possess a weapon-like Special Item. in harmony with the Collectors Edition.

(56) Replaced death cry with death-cry. Replaced your shoulder and with your shoulder, and.

(59) Replaced bow and with Bow and.

(60) Replaced hornets nest with hornets nest.

@@ -5487,7 +5487,7 @@

(121) Replaced bow and with Bow and.

(123) Replaced rope and with Rope and.

(124) Replaced newly arrived with newly-arrived. Replaced Here then are with Here, then, are.

-

(126) Replaced pack move with pack moves. Added a period to the end of the illustrations caption. Replaced combat and with combat, and. Replaced If the fight lasts with If you win, and the fight lasts in harmony with the recent Mongoose Publishing edition.

+

(126) Replaced pack move with pack moves. Added a period to the end of the illustrations caption. Replaced combat and with combat, and. Replaced If the fight lasts with If you win, and the fight lasts in harmony with the Collectors Edition.

(127) Replaced north a with north, a. Replaced Kraagenskul with Kraagenskl. Replaced Talestria and with Talestria, and. Replaced on to with onto. Replaced Adamass tent with Adamas tent.

(129) Replaced sixth sense with Sixth Sense.

(130) Replaced dagger with Dagger.

@@ -5513,7 +5513,7 @@

(170) Replaced bushes and walk with bushes, and walk.

(172) Added a period to the end of the illustrations caption.

(176) Replaced woodsmoke with wood smoke.

-

(177) Changed the list of items to initial capitals. Replaced on to with onto. Replaced Black Key (Backpack Item) with Black Key (Special Item) to harmonize with Section 285. Replaced pockets and with pockets, and. Added Kika are a form of currency used in the Darklands and the Drakkarim nations. Each coin is worth one-tenth of a Gold Crown and ten Kika take up the same space as one Gold Crown in your Belt Pouch. in harmony with the recent Mongoose Publishing edition.

+

(177) Changed the list of items to initial capitals. Replaced on to with onto. Replaced Black Key (Backpack Item) with Black Key (Special Item) to harmonize with Section 285. Replaced pockets and with pockets, and. Added Kika are a form of currency used in the Darklands and the Drakkarim nations. Each coin is worth one-tenth of a Gold Crown and ten Kika take up the same space as one Gold Crown in your Belt Pouch. in harmony with the Collectors Edition.

(179) Replaced Lone Wolf with Lone Wolf. Replaced Drakkar fortress with Drakkarim fortress to reflect standard usage. Replaced a group of knghts appears with a group of knights appear.

(181) Replaced water-course with watercourse. Replaced inky-black with inky black. Replaced forego with forgo.

(182) Replaced your flesh and with your flesh, and. Replaced skill, or with skill or. Replaced Kai training with Magnakai training.

@@ -5545,7 +5545,7 @@

(240) Replaced Primate or more with Primate or higher. Replaced Magnakai rank with Kai rank for consistency with the rest of the series. Replaced skill, or with skill or. Replaced Kai training with Magnakai training.

(242) Replaced blood-lust with bloodlust. Replaced curled-up with curled up. Replaced Principalin or more with Principalin or higher. Replaced or have with or if you have. Replaced Kai training with Magnakai training.

(244) Added a period to the end of the illustrations caption.

-

(245) Replaced win and with win, and. Replaced If the fight lasts longer with If you win, and the fight lasts longer in harmony with the recent Mongoose Publishing edition.

+

(245) Replaced win and with win, and. Replaced If the fight lasts longer with If you win, and the fight lasts longer in harmony with the Collectors Edition.

(250) Replaced forego with forgo.

(252) Added a period to the end of the illustrations caption.

(260) Replaced crosslegged with cross-legged.

@@ -5571,7 +5571,7 @@

(300) Replaced enemy have with enemy has.

(301) Replaced Adamass army with Adamas army in both the text and the illustrations caption. Added a period to the end of the illustrations caption.

(303) Replaced Cener druids with Cener Druids.

-

(304) Replaced rockface with rock-face. Added a period to the end of the illustrations caption. Replaced one hand (a sword, mace, axe, dagger, short sword or warhammer with one hand (i.e. a Sword, Mace, Axe, Dagger, Short Sword, or Warhammer and added You cannot make use of a Shield. All weapon-like Special Items should be treated just as normal weapons for determining whether or not you may use them in this combat (e.g. you cannot use the Silver Bow of Duadon but you may use the Sommerswerd). in harmony with the recent Mongoose Publishing edition.

+

(304) Replaced rockface with rock-face. Added a period to the end of the illustrations caption. Replaced one hand (a sword, mace, axe, dagger, short sword or warhammer with one hand (i.e. a Sword, Mace, Axe, Dagger, Short Sword, or Warhammer and added You cannot make use of a Shield. All weapon-like Special Items should be treated just as normal weapons for determining whether or not you may use them in this combat (e.g. you cannot use the Silver Bow of Duadon but you may use the Sommerswerd). in harmony with the Collectors Edition.

(305) Replaced your shoulder and with your shoulder, and.

(306) Replaced Lone Wolf with Lone Wolf.

(308) Replaced behind and with behind, and.