X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=en%2Fxml%2F14tcok.xml;h=045097bd133e8f4d5e55cc16c74011ea5cbd98bb;hb=1dbe0bb2497d5b665b18f1a054c7582fadb07598;hp=54d0fc46d64570c3b4da69ea97abbc33a7e5afb2;hpb=5a1732daff422c8bde4f49329235ebbb50f07e0a;p=project-aon.git diff --git a/en/xml/14tcok.xml b/en/xml/14tcok.xml index 54d0fc4..045097b 100644 --- a/en/xml/14tcok.xml +++ b/en/xml/14tcok.xml @@ -31,18 +31,15 @@

In The Captives of Kaag, you must venture alone into the black heart of Kaag, to free your friend from the forces which imprison him against his will. Will you succeed? Or will you and Banedon fall victim to the evil power which commands this fortress of nightmares?

-

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

+

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright 1991 Joe Dever. - Illustrations copyright 1991 Brian Williams. + Text 1991 Joe Dever. + Illustrations 1991 Brian Williams. -

- Text copyright 1991 Joe Dever. - Illustrations copyright 1991 Brian Williams. - Distribution of this Internet Edition is restricted under the terms of the Project Aon License. -

+

Text 1991 Joe Dever. Illustrations 1991 Brian Williams.

+

Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -214,8 +211,8 @@ -

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

-

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

+

Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).

+

If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Mentora, it seems that you should already be able to add 5 to numbers picked from the Random Number Table (i.e. the basic Weaponmastery with Bow bonus of 3 added to the Mentora bonus of 2 for all missile weapons). Likely, the author intended the Weaponmastery bonus at the Mentora rank to be a hidden loyalty bonus (cf. Lone Wolf Club Newsletter 28). In view of this, the 2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.

@@ -1535,7 +1532,7 @@

Despite the fatigue of recent combat, you manage to erect a defensive wall around your mind which protects you from the Vordaks attack. At first their destructive energy is absorbed by this barrier; then it is transformed and cast back at them with twice its original intensity.

The Vordaks reel under the impact of your psychic retaliation. Before they can fully recover, you run at them and launch yourself into hand-to-hand combat.

- 3 Vordak (in psychic shock)2838 + 3 Vordak (in psychic shock)2838 If you win this combat, turn to 260.
@@ -1695,7 +1692,7 @@ - Ligan (with Ziranakag)4432 + Ligan (with Ziranakag)4432 If you win this combat, turn to 298. @@ -2872,7 +2869,7 @@

For several seconds you stare at the remaining creature through a cloud of choking dust. Then, as if prompted by a silent command, you are both galvanized into action. The dust clears and a flaming sword appears in the dragons paw. With stunning suddenness, it leaps forwards and lashes out with its fiery blade.

- Nadziran (in dragon guise, with flame-sword)4640 + Nadziran (in dragon guise, with flame-sword)4640

This creature possesses strong psychic ability. Unless you possess the Discipline of Kai-screen, deduct 2 ENDURANCE points every round you are in combat due to its relentless psychic assault.

If you win the combat, turn to 76. @@ -3386,7 +3383,7 @@

For Sommerlund! you cry and, with a mighty effort, you cast the ball of energy at the two dragon-creatures. The meteor of light hits the leading creature and explodes with a brilliant flash. There a splash of white-hot sparks and suddenly the tunnel is silent. The dragon-creature and the ball of fire have vanished.

For several seconds you stare at the remaining creature without either of you moving. Then, as prompted into action by a silent command, the two of you are galvanized into action. A flaming sword appears in the dragons paw and, with stunning suddenness, it leaps forwards into the attack.

- Nadziran (in dragon guise, with flame-sword)4640 + Nadziran (in dragon guise, with flame-sword)4640

This creature possesses strong psychic ability. Unless you possess the Discipline of Kai-screen, deduct 2 ENDURANCE points every round you are in combat due to its relentless psychic assault.

If you win the combat, turn to 76. @@ -4347,7 +4344,7 @@ - Ice Dragon (polymorphed Nadziran)4852 + Ice Dragon (polymorphed Nadziran)4852 If you win this combat, turn to 50.