You are Lone Wolf
In The Deathlord of Ixia, you must journey to the forbidden city of Xaagon
At length you reach the landing to be greeted by the sight of two undead Ixian warriors standing guard at the mouth of a cave. Instinctively, you sidestep into the shadows to avoid being seen, but the Ixians show no reactions; it is as if they have both been cast in stone.
Beyond the open cave mouth you see a bleak and desolate wasteland of rock and ice. A blizzard is raging, whipped up by a fierce electrical storm that blazes above a distant mountain range. The jagged peaks are illuminated by the flashes of the storm
The moment you project the correct number at the lockplate, the entire portal begins to shimmer and lose its solidity.
It is in the thirtieth hour of your air voyage that the Skyrider
The bodies of the ghastly creatures undergo a swift and gruesome transformation upon the instant you deal them the
As you strike down the last of your skeletal foes, you hear Captain LanzaFor Lencia and the House of Sarnac!
Despite the odds, he and his men have beaten back the enemy and are now within a stone
You cast the Brotherhood Spell
As you come to within striking distance, suddenly he leaps at your chest and brings you crashing to the loamy ground.
-This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Conduct this combat for two rounds only.
As you hurry away from the cave mouth, you look back over your shoulder to see the Ixian Mhagani illuminated momentarily by a flash of lightning. It fills the entrance to the cave, and it is howling with glee at having successfully defended its evil-smelling lair.
-This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast. The Power Spike is a magical Dagger.
The narrow passageway leads you to a chamber carved from glittering blue ice. Steps have been chiselled into its translucent north wall, a slippery staircase which ascends to a landing positioned high above the ice-cavern. As you climb the steps, the sub-zero temperature plummets even further, making you shiver involuntarily despite the combined protection of your Platinum Amulet and your Magnakai skills.
After a tiring climb you reach the landing to be greeted by the sight of an unguarded cave mouth. Through this opening you see a bleak and desolate wasteland of rock and ice. A blizzard is raging, whipped up by a fierce electrical storm that blazes above a distant mountain range. The jagged grey peaks are illuminated by the flashes of the storm
The corridor gradually ascends to a high gallery which overlooks a chamber two storeys deep. A dozen undead slaves clad in silvery robes are busy attending to a vast machine constructed of quartz-like crystal and black metal. Through holes in its side they probe and manipulate long glassy rods which reach into the machine
You are making a cursory search of this derelict chamber when suddenly you hear something that makes you reach for your weapon: it is the grating rumble of stone on stone.
-At the first opportunity you sprint away from the wooden crates and descend the staircase to a closed door. It is a sturdy portal, carved from solid rock and banded with strips of bronze. You test it with the toe of your boot and, to your surprise, it swings open with barely a sound.
Beyond the door lies a rough-hewn chamber lined with racks of ancient crystal spears and swords. Despite the millennia which have passed since they were crafted by armourers during the Age of Eternal Night, these weapons still hold a keen edge and gleam like new.
-Your swift reflexes save you from being impaled upon the tip of the spiked helm. Tagazin goes charging past in a cloud of dust but, as you roll over and spring to your feet, you see that he has already made his turn and is bearing down for a second time.
-This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
After a few minutes of intense concentration your use of your Magnakai Discipline pays off. Successfully you will the lock to disengage, yet the effort required is far greater than you could have anticipated and it leaves you mentally weakened: lose 4
The portal begins to shimmer and lose its solidity. At first it becomes transparent and then it fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having overcome it, you step through the now-open archway and into an adjoining hall.
-A few hundred yards beyond the rise, you see Tagazin moving along a track which leads to the top of a small hillock. Here, contained within an arch of ancient stone, you see a whirling vortex: it is unmistakably an open Shadow Gate.
-At the top of the stairs you find a chamber where the walls and floor are thick with frost. Standing beside a locked door is a crystal plinth on which lies an Onyx Key covered by a clear glass dome. Your Kai Sixth Sense tingles as you approach it
From out of the eerie mist there looms a high-prowed ship, wrought of age-blackened timbers which glisten with ice and frost. It speeds into the harbour and a morbid terror grips the hearts of the Lencian garrison when they see that it is crewed by a cadaverous host of skeletal warriors. A ghastly wail arises from the invading ship, an unholy shriek that shatters the garrison
Intuition prompts you to take out the Onyx Key from your pocket and try it in the hole. It fits perfectly and, when you twist it clockwise, the entire portal begins to shimmer and lose its solidity. It becomes transparent before fading completely, as if evaporating into thin air. You go to retrieve the Onyx Key but it, too, has disappeared (erase this Special Item from your Action Chart).
-You trudge stoically through the snow and ice towards the distant circle of rocks, hoping all the while that they will afford you some protection from this incessant blizzard. When you are within a few dozen yards of the circle, you hear a deafening
Your Kai Mastery warns you that you have inadvertently triggered a silent alarm. You unsheathe your weapon and turn to leave this rubble-strewn chamber, but as you move towards the stairs you hear a sound that makes you spin on your heel: it is the grating rumble of stone on stone.
-After a few minutes of intense concentration your Kai Mastery pays off. Successfully you will the lock to disengage, yet the effort required is far greater than you could have anticipated and it leaves you mentally weakened: lose 2
The portal begins to shimmer and lose its solidity. At first it becomes transparent and then it fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having overcome it, you step through the now-open archway and into an adjoining hall.
-As you stumble away from the cave mouth, you look back over your shoulder to see the mysterious creature illuminated momentarily by a flash of lightning. The sight is chilling to behold. From the creature
You raise the Sommerswerd and a gout of golden flame engulfs the blade, flaring with such brilliance that Deathlord Ixiataaga is momentarily blinded by its goodly light. He shrieks, and raises the Deathstaff defensively to ward off your first blow. As the blade of the sun-sword bites the haft of Ixiataaga
The Deathlord reels from the force of the impact, but he recovers swiftly and thrusts the sharp tip of the Deathstaff at your face. You duck the thrust, but you sense that this is just the beginning of what will be a titanic fight to the finish.
-This supernatural being
You recite the words of the Brotherhood Spell
As you come to within striking distance, suddenly he leaps at your chest and brings you crashing to the loamy ground.
-This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Conduct this combat for one round only.
There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book. also, in view of Banedon
There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book. Also, in view of Banedon
As the first line of screeching Drakkarim hurl themselves forwards, you advance to meet their attack, your weapon dealing them destruction in a wide arc. Resistance meets your weapon
These undead beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
You draw upon the strength of your mind to fuel a ball of psychic energy. The ghoulish Drakkarim are at arm
You raise you weapon and rush for the stairs, but to your shock and surprise, the Drakkarim undead rise swiftly and leap upon you from all sides.
-These beings are sensitive to all forms of psychic attack; double all normal bonuses.
Now your Kai Sixth Sense alerts you to an imminent danger. You react by spinning around in time to see the speared creature tear itself free from the mast. Maniacal with anger, it leaps across the deck at you, flailing the air with its venom-coated claws.
-This undead creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Several hours pass before the blizzard dies down sufficiently for you to be able to leave the cave and continue your lonely trek towards Xaagon. You reach the end of the pass where, for the first time, you get a clear view of the Deathlord
You flee from the skeletal horde and hide in an empty outbuilding, close to the base of the watchtower, until you are sure the coast is clear. As you emerge from hiding, you hear Captain LanzaFor Lencia and the House of Sarnac!
Despite the odds, he and his men have beaten back the enemy and are now within a stone
Your lightning-fast reactions save you from being run through by the spiked helm. Tagazin goes charging past, but as you roll over and spring to your feet, you see that he has already turned around and is now bearing down on you for a second time.
-This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Several hours pass before the blizzard dies down sufficiently for you to be able to leave your hollow and continue your lonely trek towards Xaagon. You scale the mountain of snowy debris brought down by the avalanche and reach the end of the pass where, for the first time, you get a clear view of the Deathlord
Several hours pass before the blizzard dies down sufficiently for you to be able to leave your hollow and continue your lonely trek towards Xaagon. You scale the mountain of snowy debris brought down by the avalanche and reach the end of the pass where, for the first time, you get a clear view of the Deathlord
(332) Replaced Thane, or higher
with Thane
(Sun Thane is the highest possible rank).
(333) Replaced crystal spire
with Crystal Spire
.
(336) Replaced Drakkarim undead
with Drakkarim Undead
.
(338) Replaced millenniums
with millennia
.
(338) Replaced millenniums
with millennia
. Replaced crystal places
with crystal palaces
(cf. Section 289).
(339) Replaced korlinium scabbard
with Korlinium Scabbard
.
(340) Replaced main mast
with mainmast
. Reduced the illustration number from XX to XIX (see erratum for Section 69).
(341) Replaced demonlord
with Demonlord
. Replaced If, at any time during this fight, you reduce Tagazin
with If you reduce Tagazin
.