X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=en%2Fxml%2F18dotd.xml;h=5c85772c8db2bb2fffbeeb3005b124c8876dc575;hb=1fb3ecb8014470ffd78e88146eea2c514917d1af;hp=c9884d441e37081fdc8a4ecece1a2411153983c7;hpb=123f678913283f1a13edf875d1ed5eda45a09713;p=project-aon.git
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&inclusion.brian.williams.bio.lw;
You are Lone Wolf Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28). If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the
Quickly you intone the words of the Old Kingdom Spell
Seizing the advantage, you call on your Magnakai skills of Pathsmanship to aid you as you begin the difficult climb out of the pit. The ascent becomes a race against time; you must reach the open trapdoor before the Prince recovers from the effects of your spell.
You are pulling yourself through the opening when Lutha begins to move. He attempts to kick you with his right foot but you twist away in time to avoid the vicious attack. You tug his left leg and put him off balance; this move buys you the few seconds you need to get to your feet. As you rise he comes at you with a dagger in his hand, forcing you back towards the open hole.
-While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
You leave the monastery under cover of darkness and set off towards the northwest, into the foothills the Durncrag Mountains. Soon you pick up the trail that leads to Raven
You leave the monastery under cover of darkness and set off towards the northwest, into the foothills of the Durncrag Mountains. Soon you pick up the trail that leads to Raven
You continue beyond the mist-enshrouded stream until you reach a rocky spur of granite called Eagle
Using the Brotherhood Spell
You stretch out and make a grab for his cloak as he hurtles past. You manage to get a grip and hold on fast, but as you are nearing the ground, his cloak comes undone and he falls the last twenty feet to the flagstoned keep. Upon landing, you discover that Nathor is still alive, but his left ankle is badly broken and his face is cut and bruised. Despite his obvious pain he manages a smile, revealing gaps where he is now missing two of his teeth.
Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to the injured foot (reduce your
With dread, you cast your eyes across a nightmare landscape that stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry-red, spout geysers of yellow flame that seem to claw vengefully at the orange sky. The heat, and the stench of sulphur, is overwhelming.
+With dread, you cast your eyes across a nightmare landscape that stretches in every direction to a horizon dancing with fire. Streams of blazing lava cut fissures through the coal-black soil, and pools of molten mud, glowing cherry-red, spout geysers of yellow flame that seem to claw vengefully at the orange sky. The heat, and the stench of sulphur, is overwhelming. (Erase the Sun-crystal from your Action Chart.)
The Lavas drops you onto the shifting black soil and soars upwards until it disappears into the roiling clouds. In the middle distance you see a herd of dragon-like creatures, snorting fire as they lumber slowly across this hellish plain. You sense great danger, and when you focus your Kai skills at the approaching leviathans, you are shocked by what you learn.
You have been transported to the Plane of Darkness, the domain occupied and ruled over by Naar, the Dark God. The approaching dragon-creatures are massing to enter the Shadow Gate that lies several hundred yards at your back. They are Naar
Within a matter of seconds, the remaining pack members catch the scent of their leader
Due to their frenzied state, these War-dogs are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Using the Brotherhood Spell
The man shrieks with fear as his body is racked by convulsions. A mass of images swirls and solidify in your mind
The man shrieks with fear as his body is racked by convulsions. A mass of images swirls and solidifies in your mind
Who is this person?
you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.
From a secret drawer beneath the stone table, Gwynian brings forth a golden crystal the size of an apple. Its multi-faceted surface radiates a myriad tiny beams which shimmer and sparkle with the fiery energy that is locked within its core.
+From a secret drawer beneath the stone table, Gwynian brings forth a golden crystal the size of an apple. Its multi-faceted surface radiates a myriad of tiny beams which shimmer and sparkle with the fiery energy that is locked within its core.
This is a Sun-crystal, Grand Master,
he says, placing the object into the palm of your hand. Its surface feels pleasantly warm, inviting your touch. If you are to save your brethren, you must close the Shadow Gate for good. This crystal can achieve this aim. It contains power sufficient to destroy the Shadow Gate and prevent its return.
The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man
The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old man
Charlatan,
mumbles one onlooker. Old fake,
whispers another. The aged cleric hears these dissenting voices and he becomes flustered. Although he may be incompetent as a healer, you sense that he is a good man at heart and so you decide to save him from the disgruntled crowd, who look as if they are on the brink of throwing him in the river at any moment.
Hold, good brother!
you say, moving swiftly through the crowd to the small stage on which he and the bandaged woman are standing. You should not be placing your hands upon this good woman
And with this you take hold of the man
You steel yourself for the impact, but you hit the flagstones with such numbing force that your preparation does little to lessen the injuries you receive to your legs and body (lose 12
Using your natural Kai curing skills, you repair your internal injuries sufficiently for you to be able to stand and assist your companion. Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your hands to his injured foot (reduce your
Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger held poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.
-You ask a street trader the way to the Halls of Learning and he points impatiently to an avenue on the west side of the square. A rusty plate fixed to the corner building says Quill Street
.
You ride along this narrow avenue, which is flanked by aromatic jala houses and perfumeries, until it turns abruptly right into a wider thoroughfare called Brass Street. A smile cracks your travel-grimy face when you see the courtyard entrance to a grand building. It has changed much since you were last here, but despite its new brick and marble fa
You ride along a gravelled path to a fountain where you stop to ask a brown-robed scholar if he knows where Gwynian can be found. Without speaking, he points to a nearby hall. A sign hanging over its richly-carved oak door says Library
. You thank the robed man and dismount from your horse, leaving him tied to a ring which is set into the wall. Then you push open the door and enter the library
You ride along a gravelled path to a fountain where you stop to ask a brown-robed scholar if he knows where Gwynian can be found. Without speaking, he points to a nearby hall. A sign hanging over its richly-carved oak door says Library
. You thank the robed man and dismount, leaving your horse tied to a ring which is set into the wall. Then you push open the door and enter the library
Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing framed in the arch, is the man whose help you seek.
Welcome, Grand Master,
says Gwynian the Sage. I have been expecting you.
While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
While you are observing the town, your thoughts wander to your homeland and the threat that is confronting the New Order acolytes at the Kai Monastery. Your fervent desire to be with them is rekindled, making you wish that you possessed a horse to help speed your journey to Casiorn.
-Near the junction at the centre of the town, you see a large timbered building. Painted on its facia and roof are two words Nursha Stables
.
Near the junction at the centre of the town, you see a large timbered building. Painted on its facia and roof are two words: Nursha Stables
.
With a terrifying howl, the war-dog pack launches a simultaneous attack and come leaping at you from all sides.
-Due to their frenzied state, these war-dogs are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
As the riders approach, your initial suspicions are confirmed: these are unquestionably Eldenoran brigands. Their saddle-cloths bear the emblem of their realm, and their steeds are laden with sacks and pouches that bulge with ill-gotten gains. You remain hidden until they have passed by, and then, to be doubly sure you wait until the dust of their horses
During your wait, unless your possess Grand Huntmastery, you must eat a Meal or lose 3
During your wait, unless you possess Grand Huntmastery, you must eat a Meal or lose 3
Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your
Using the Brotherhood Spell
You stretch out and make a grab for his cloak as he hurtles past. You manage to get a grip and hold on fast, but as you are nearing the ground, the cloak comes unfastened and he falls the last twenty feet to the flagstoned keep. Upon landing, you discover that Nathor is still alive, but his left ankle is badly broken and his face is cut and bruised. Despite his obvious pain he manages a smile, revealing gaps where he is missing two of his teeth.
Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your
As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of Court Cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men.
Follow me!
commands the Lord Constable as he gallops past his troop without slowing. You glance over your shoulder and see them spur their steeds forward, their faces set in expressions of grim determination. Upon entering the village, you note a number of frightened women and children who are huddled beside stone walls or lying beneath hay carts. Some are cradling the bodies of their dead menfolk who lie scattered in the fields nearby. Then you catch sight of a group of Eldenorans in the grounds of the abbey. All are laden with loot, yet even so there are some who are squabbling amongst themselves in an effort to grab an even bigger share of the booty.
Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.
+Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand, and a young woman with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.
Using your Magnakai skill of Nexus, you are able to free your hands from the cords that bind them. Escape from this pit is now foremost in your mind. Beyond the wall you can hear the sound of rushing water and, when you move to where the sound is loudest, you discover a panel partially concealed by slime. A closer inspection reveals it to be an opening to a circular chute. You are working on a way to prise open this panel, hoping it will lead to a way out of the pit, when suddenly there is a grating rumble high above. A column of bright light invades the gloom and, squealing with fright, the rats burrow frantically into the slime to avoid it.
Well well, if it isn
booms a manHow good of you to come to Duadon in person. You have saved me the further expense of having you hunted down and brought here in chains.
Quickly your eyes grow accustomed to the light and you see, peering over the lip of an open trapdoor at the top of the shaft, the sneering face of a young man. His pointed beard and moustache are trimmed to perfection, and his dark eyes twinkle with a cold malevolence that places a chill in your very soul. His skin is unusually pale and, judging from the wealth of gold embellishment that bedecks the neck of his velvet tunic, you feel sure that he is Prince Lutha, the self-appointed ruler of this city.
-What do you intend for me?
you ask aloud, but silently you are dreading his answer. The Prince does not reply directly, he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.
What do you intend for me?
you ask aloud, but silently you are dreading his answer. The Prince does not reply directly; he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.
Hurriedly you recite the words of the Brotherhood Spell
Prince Lutha sees you come soaring up the shaft towards him and he is frozen with shock. Your swift action prevents him from activating the evil power of the ring he wears, a power which could spell your doom, but you sense that it is only a matter of seconds before he comes to his senses.
You rise up through the opening and strike a blow with your fist which glances off the side of Lutha
While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger held poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.
-You draw and fire an Arrow in the blink of an eye. The shaft whistles through the trees and hits the war-dog squarely between its hideously yellow eyes. For a few seconds it continues to bound forward; then its front legs collapse beneath its weight and it crashes, nose-first, into the soft forest earth.
Swiftly you shoulder your Bow and run headlong into the trees, desperate to make use of what little time you have gained by slaying the pack leader.
Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 2 to the number you have picked. If you possess Grand Huntmastery, add 1.
-If you possess the Sommerswerd, Section 98 suggests that you may be able to add 4 to your
Gradually the wounded dragon yields his ground. He twists his head violently back and forth, as if he is trying to cast away the pain; then slowly he turns his back on you and lumbers towards his herd.
-You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.
+You seize this opportunity to make a dash for the Shadow Gate. However, the wraith-like manifestation of Naar senses your intention and sends his Lavas swooping down to block your path. Hurriedly they form up in a line at the entrance to the Shadow Gate, forcing you to fight or retreat. Knowing that they block your only means of escaping from this nightmare realm, you draw your weapon and hurl yourself against them in a frenzied attempt to break through their line.
You leave the wood and make your way across open fields to a farm at the edge of the town. Here, among the outbuildings of this deserted property, you make a shocking discovery. The burnt remains of men, women, and children are heaped in small mounds all over the farmyard. Open trenches, containing fire-blackened bones and skulls, have been dug in lines behind the farmhouse, and cattle carcasses fill the ditches which border the muddy road into the town. You detect no life at all, not even a bird or lowly farm animal wanders freely here.
+You leave the wood and make your way across open fields to a farm at the edge of the town. Here, among the outbuildings of this deserted property, you make a shocking discovery. The burnt remains of men, women, and children are heaped in small mounds all over the farmyard. Open trenches, containing fire-blackened bones and skulls, have been dug in lines behind the farmhouse, and cattle carcasses fill the ditches which border the muddy road into the town. You detect no life at all; not even a bird or lowly farm animal wanders freely here.
(Grand Master Disciplines) Replaced gods
with Gods
. Replaced Lone Wolf
with Lone Wolf
when referring to the series. Replaced against
with against hypnosis
. Replaced smell and
with smell, and
. Replaced gases, corrosive
with gases, and corrosive
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the Collector
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic
with Magi-magic
. Replaced battle magic
with battle-magic
. Replaced opposite and overleaf
with below
. Replaced venoms and toxins
with venoms, and toxins
. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Added These skills include the basic use of Old Kingdom Spells such as
as found in the Magi-magic section in Books 19 and 20. Added These spells include
as found in the Kai-alchemy section in Books 19 and 20. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Lone Wolf Grand Master
with Lone Wolf Grand Master
. Replaced the next Grand Master adventure
with the next Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of bow
with Bow
. Replaced all occurrences of quiver
with Quiver
. Replaced all occurrences of arrows
with Arrows
. Replaced QUARTERSTAFF
with Quarterstaff
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced safe-keeping
with safekeeping
. Deleted (see the inside front cover of this book)
. Replaced effect that
with effect they
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced all occurrences of arrow
with Arrow
. Replaced all occurrences of bow
with Bow
. Replaced all occurrences of quiver
with Quiver
. Replaced all occurrences of arrows
with Arrows
. Replaced QUARTERSTAFF
with Quarterstaff
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced safe-keeping
with safekeeping
. Removed (see the inside front cover of this book)
. Replaced effect that
with effect they
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
. Replaced Lone Wolf (
with Lone Wolf (
. Replaced adds 3 points
with adds 8 points
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
. Replaced at which point the one with the zero score is declared dead.
with at which point that combatant is declared dead.
.
(Grand MasterLone Wolf
with Lone Wolf
when referring to the series. Replaced at all,.
with at all.
. Replaced Pick your four Grand
with Pick your Grand
.
(1) Replaced Tentarlas
with Tentarias
. Deleted (see the inside front cover of this book)
. Replaced its Captain
with its captain
.
(1) Replaced Tentarlas
with Tentarias
. Removed (see the inside front cover of this book)
. Replaced its Captain
with its captain
.
(2) Replaced Brotherhood spell
with Brotherhood Spell
.
(3) Replaced try and
with try to
.
(4) Replaced all occurrences of lavas
with Lavas
. Replaced the Tower
with the tower
. Replaced whistle towards
with whistles towards
. Replaced are sent
with is sent
.
(36) Replaced had been
with has been
. Replaced owner,
with owner.
. Replaced curing and animal control
with Curing and Animal Control
. Replaced new-born
with newborn
. Replaced head,
with head.
.
(37) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(39) Replaced glass and
with glass, and
. Added If you possess a Jewelled Mace, you may add
in harmony with the Collector
(40) Replaced both occurrences of Sun-Crystal
with Sun-crystal
. Replaced north-west
with northwest
. Replaced Durncrag mountains
with Durncrag Mountains
. Replaced semi-circular
with semicircular
. Replaced Telegnosis turn to 291
with Telegnosis, turn to 291
. Replaced cavemouth
with cave mouth
. Replaced lavas
with Lavas
. Replaced all occurrences of Raven
with Raven
. Replaced reach to
with reach into
.
(40) Replaced both occurrences of Sun-Crystal
with Sun-crystal
. Replaced north-west
with northwest
. Replaced Durncrag mountains
with Durncrag Mountains
. Replaced semi-circular
with semicircular
. Replaced Telegnosis turn to 291
with Telegnosis, turn to 291
. Replaced cavemouth
with cave mouth
. Replaced lavas
with Lavas
. Replaced all occurrences of Raven
with Raven
. Replaced reach to
with reach into
. Replaced foothills the
with foothills of the
.
(41) Replaced Telegnosis, and have
with Telegnosis and have
.
(42) Replaced run down
with run-down
.
(43) Replaced to barren plateau
with to a barren plateau
.
(60) Replaced land.
with land.
.
(61) Replaced tunic,
with tunic.
. Replaced gulleys
with gullies
. Replaced Kai-screen
with Psi-screen
. Replaced lest it detects
with lest it detect
. Replaced In the name of the Gods
with In the name of the gods
. Replaced my Lord
with my lord
.
(63) Replaced counter-charge
with countercharge
. Replaced brigands
with Brigands
. Replaced wave of brigands come
with wave of brigands comes
. Replaced rounds, by
with rounds by
.
(64) Replaced lavas
with Lavas
. Replaced world, then Sommerlund
with world, Sommerlund
.
(64) Added (Erase the Sun-crystal from your Action Chart.)
. Replaced lavas
with Lavas
. Replaced world, then Sommerlund
with world, Sommerlund
.
(67) Replaced well then
with well, then
. Replaced Captain
with captain
.
(69) Replaced Kai mastery
with Kai Mastery
. Replaced Nexus, and
with Nexus and
.
(71) Replaced Kai mastery
with Kai Mastery
. Replaced ultra-violet
with ultraviolet
. Replaced Captain
with captain
.
(75) Replaced say,
with say.
.
(76) Replaced discard
with shoulder
. Replaced bow
with Bow
. Replaced arrow
with Arrow
.
(78) Replaced all occurrences of lavas
with Lavas
.
(79) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced dimly-lit
with dimly lit
. Replaced A mass of images swirl
with A mass of images swirls
.
(79) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced dimly-lit
with dimly lit
. Replaced A mass of images swirl and solidify
with A mass of images swirls and solidifies
.
(80) Replaced doormouse
with dormouse
. Replaced lavas
with Lavas
. Replaced lavas
with Lavas
. Replaced herd of coppery-red dragons continue their
with herd of coppery-red dragons continues its
.
(81) Replaced legs, With
with legs. With
. Replaced grasssnake
with grass snake
.
(82) Replaced Old Kingdom battle-spell
with Old Kingdom Battle-spell
.
(96) Replaced lavas
with Lavas
. Replaced psychic ability
with psychic
.
(97) Replaced another,
with another.
.
(99) Replaced brings
with bring
. Replaced saddlebags, then
with saddlebags, and then
.
(100) Replaced all occurrences of Sun-Crystal
with Sun-crystal
. Replaced Gwynian,
with Gwynian.
. Replaced longer, I
with longer; I
. Replaced maximum permissible
with maximum number permissible
.
(100) Replaced all occurrences of Sun-Crystal
with Sun-crystal
. Replaced Gwynian,
with Gwynian.
. Replaced longer, I
with longer; I
. Replaced maximum permissible
with maximum number permissible
. Replaced myriad tiny
with myriad of tiny
.
(101) Replaced cry,
with cry.
. Replaced feet first
with feet-first
.
(102) Replaced agonising
with agonizing
. Replaced arrow
with Arrow
.
(104) Replaced cried,
with cries.
. Replaced while away
with wile away
.
(104) Replaced cried,
with cries.
. Replaced while away
with wile away
. Replaced laying-on his hands
with laying on his hands
.
(105) Replaced D
with D
. Changed incorrect link to Section 253 to lead to Section 235. Replaced Captain
with captain
.
(106) Replaced points), then
with points); then
.
(107) Replaced ambushers
with Ambushers
.
(161) Replaced infra-vision
with infravision
.
(163) Replaced mastery of Kai-alchemy
with Kai-alchemy
. Added If you possess both, add 6.
in harmony with the recent Collector
(167) Replaced thug
with Thug
.
(168) Replaced Sage,
with Sage.
. Replaced recognise
with recognize
. Replaced says: LIBRARY
with says
. Replaced says: Quill Street
with says
.
(168) Replaced Sage,
with Sage.
. Replaced recognise
with recognize
. Replaced says: LIBRARY
with says
. Replaced says: Quill Street
with says
. Replaced dismount from your horse, leaving him tied to a ring
with dismount, leaving your horse tied to a ring
to avoid ambiguity and possible gender confusion (cf. Section 36).
(170) Replaced Silversmith
with Silversmiths
.
(172) Replaced Kai mastery
with Kai Mastery
.
(173) Replaced arrow
with Arrow
.
(209) Replaced town as well
with town
because the reader may not have already encountered signs of the plague. Replaced message: Abisko
with message
.
(210) Replaced Vaderish monastery
with Vaderish Monastery
. Replaced wharfs
with wharves
. Replaced monk
with monks
. Replaced son, then
with son, and then
. Replaced River Phoen
with river
because the River Phoen is actually many miles to the northeast of Garthen near the city of Phoena (cf.
(211) Replaced Kai mastery
with Kai Mastery
. Replaced Telegnosis, and
with Telegnosis and
.
(212) Replaced new order
with New Order
. Replaced Abisko, turning to 3
with Abisko, by turning to 3
. Replaced Narsha
with Nursha
. Replaced words: Nursha Stables
with words
.
(212) Replaced new order
with New Order
. Replaced Abisko, turning to 3
with Abisko, by turning to 3
. Replaced Narsha
with Nursha
. Replaced words: Nursha Stables
with words:
.
(213) Replaced on to
with onto
.
(214) Replaced animal control
with Animal Control
.
(215) Replaced shouts,
with shouts.
. Replaced Captain
with captain
. Replaced Captain
with captain
.
(226) Replaced shouts,
with shouts.
. Replaced wound it
with wound, it
. Replaced Captain
with captain
. Replaced Captain
with captain
. Replaced elation, then
with elation, and then
.
(227) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced fatique
with fatigue
.
(228) Replaced Kai mastery
with Kai Mastery
.
(229) Replaced unless your possess
with unless you possess
.
(230) Replaced Kai mastery
with Kai Mastery
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-surge, and
with Kai-surge and
.
(231) Replaced inkeeper
with innkeeper
. Replaced kind Sir
with kind sir
.
(232) Replaced Kai mastery
with Kai Mastery
. Replaced Sun Lord, or higher
with Sun Lord or higher
. Replaced Sun Thane, or higher
with Sun Thane or higher
. Replaced each occurrence of Kai-alchemy, and
with Kai-alchemy and
. Replaced Telegnosis, and
with Telegnosis and
.
(252) Replaced Kai mastery
with Kai Mastery
. Replaced Royal chamber
with royal chamber
. Replaced friends Banedon
with friends, Banedon
.
(253) Replaced glass and
with glass, and
. Added If you possess a Jewelled Mace, you may add
in harmony with the Collector
(254) Replaced dimly-lit
with dimly lit
.
(255) Deleted at the beginning of this book
. Replaced Captain
with captain
. Replaced Eldenora, then
with Eldenora, and then
.
(255) Removed at the beginning of this book
. Replaced Captain
with captain
. Replaced Eldenora, then
with Eldenora, and then
.
(256) Replaced all occurrences of the Monastery
with the monastery
. Replaced Durncrag tower
with Durncrag Tower
. Replaced Kai savant
with Kai Savant
. Replaced Kai lords
with Kai Lords
. Replaced north-west
with northwest
. Replaced Durncrag mountains
with Durncrag Mountains
. Replaced Hall,
with Hall.
. Replaced door,
with door.
. Replaced lavas
with Lavas
. Replaced all occurrences of Raven
with Raven
. Replaced anniversary of the First Order
with anniversary of the massacre of the First Order
. Replaced Gale
with Gate
. Replaced sun-god Kai
with Sun-god Kai
. Replaced cloud of winged Lavas are
with cloud of winged Lavas is
.
(257) Replaced feet-first
with head-first
.
(258) Replaced Sun-Crystal
with Sun-crystal
. Replaced your life and the future of Sommerlund ends here
with your life and the future of Sommerlund end here
.
(279) Replaced lording
with lordling
.
(280) Replaced Alema trail
with Alema Trail
. Replaced treeline
with tree-line
. Replaced Lone Wolf
with Lone Wolf
. Replaced Ixia, or
with Ixia or
. Replaced Vorndarol, in
with Vorndarol in
.
(282) Replaced Sun-Crystal
with Sun-crystal
. Replaced lavas
with Lavas
. Replaced Raven
with Raven
.
(285) Replaced skills, (or
with skills (or
. Replaced bow, and
with Bow and
. Replaced bow, nor
with Bow nor
. Replaced Grand Thane, or higher
with Grand Thane
because that is the highest rank possible in this book. Replaced court cavalry
with Court Cavalry
.
(285) Replaced skills, (or
with skills (or
. Replaced bow, and
with Bow and
. Replaced bow, nor
with Bow nor
. Replaced Grand Thane, or higher
with Grand Thane
because that is the highest rank possible in this book. Replaced court cavalry
with Court Cavalry
. Replaced one hand and a young woman, with
with one hand, and a young woman with
.
(286) Replaced mindforce
with Mindforce
. Replaced if he was to do so
with if he were to do so
.
(288) Replaced lavas
with Lavas
. Replaced the Gate
with the Shadow Gate
.
(289) Replaced Captain
with captain
. Replaced Deliverance, and
with Deliverance and
.
(297) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced Grand Huntmastery
with Grand Weaponmastery
. Replaced all occurrences of arrow
with Arrow
.
(298) Replaced treeline
with tree-line
.
(299) Replaced my Lady
with my lady
.
(300) Switched the third and fourth choices. Replaced Grand Thane, or higher
with Grand Thane
, since that is the highest rank possible when attempting this adventure. Replaced Sommerswerd, and
with Sommerswerd and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Assimilance, and
with Assimilance and
. Replaced Items, Grand
with Items or Grand
.
(300) Switched the third and fourth choices. Replaced Grand Thane, or higher
with Grand Thane
, since that is the highest rank possible when attempting this adventure. Replaced Sommerswerd, and
with Sommerswerd and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Assimilance, and
with Assimilance and
. Replaced Items, Grand
with Items or Grand
. Replaced reply directly, he simply
with reply directly; he simply
.
(301) Replaced Kai-alchemy, and
with Kai-alchemy and
.
(302) Replaced rain which
with rain, which
.
(303) Replaced past, therefore
with past; therefore
. Replaced If, in
with If in
. Replaced combat, you
with combat you
.
(305) Replaced face-down
with face down
.
(306) Replaced Brotherhood spell
with Brotherhood Spell
.
(307) Deleted at the beginning of this book
. Replaced all occurrences of Captain
with captain
when it doesnEldenora, then
with Eldenora, and then
.
(307) Removed at the beginning of this book
. Replaced all occurrences of Captain
with captain
when it doesnEldenora, then
with Eldenora, and then
.
(308) Replaced Lone Wolf
with Lone Wolf
when referring to the series. Replaced says,
with says.
. Replaced candlemakers
with candle-makers
. Replaced says: LIBRARY
with says
. Replaced words: HALLS OF LEARNING
with words
.
(310) Replaced Captain
with captain
.
(311) Replaced thug
with Thug
.
(338) Replaced Kai alchemy
with Kai-alchemy
.
(339) Replaced Weapons
with Weapons
. Corrected the order of the Mace prices: bought for one Gold Crown and sold for two.
(340) Replaced pouring
with poring
. Replaced stare, then
with stare; then
.
(341) Replaced add 1
with add 1.
. Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced forward, then
with forward; then
.
(341) Replaced add 1
with add 1.
. Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced forward, then
with forward; then
. Replaced 0
with 4 or less
. Replaced 5
with 5 or higher
.
(342) Replaced her majesty, and
with her Majesty and
. Replaced reads: VANAMOR 280 miles
with reads
. Replaced court cavalrymen
with Court Cavalrymen
. Replaced by its East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east
with by its East Gate. Here you cross a great stone bridge on the far side of which is a signpost pointing to the east
because both Sharr and the River Phoen are many miles to the northeast of Garthen near the city of Phoena (cf.
(343) Replaced add 1
with add 1.
.
(344) Replaced lavas
with Lavas
. Replaced the Gate
with the Shadow Gate
. Replaced pain, then
with pain; then
.
(346) Replaced eyes,
with eyes.
. Replaced Gods
with gods! Our
. Replaced lavas
with Lavas
. Replaced warmly golden light
with warm golden light
.
(347) Replaced Lucky Bucket inn
with Lucky Bucket Inn
.
(348) Replaced Durncrag mountains
with Durncrag Mountains
.
(349) Replaced farm house
with farmhouse
.
(349) Replaced farm house
with farmhouse
. Replaced all, not
with all; not
.
(350) Replaced Crack!,
with
. Replaced Sun-Crystal
with Sun-crystal
. Replaced WOLF
with Wolf
.
(The Lands and Territories of Central Northern Magnamund) Doubled the number of miles on the scale to reconcile it to the scales on other published maps. The original scale went from 0 to 150 miles. Now it goes from 0 to 300 miles.
(Combat Rules Summary) Replaced cross reference
with cross-reference
. Replaced top of chart
with top of the chart
. Replaced fall to 0
with falls to 0 or below
. Replaced Kai Disciplines
with Grand Master Disciplines
. Replaced Pick number from
with Pick a number from the
. Replaced Turn to Combat
with Turn to the Combat
. Replaced to random number
with to the random number
. Replaced when ENDURANCE
with when the ENDURANCE
. Replaced ignored, only
with ignored; only
.