Frustrated by your defeat of his minions, the Dark God Naar plots a bitter revenge. From the depths of his lair upon the Plane of Darkness he creates and sends forth an evil champion who is the very image of yourself.
In Wolf
The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic
If you have completed any previous Lone Wolf Grand Master adventures, remember to choose an additional Grand Master Discipline and add
Weaponmastery bonuses are replaced by Grand Weaponmastery bonuses, not added cumulatively (cf. Lone Wolf Club Newsletter 28).
-If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the +2 Mentora bonus is therefore not cumulative with Grand Weaponmastery with Bow.
Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.
+If you have completed previous adventures, already possess the Magnakai Discipline of Weaponmastery with Bow, and have reached the rank of hidden loyalty bonus
(cf. Lone Wolf Club Newsletter 28). In view of this, the
If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
If you successfully complete the mission as set in Book 19 of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in Book 20. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
Subtract the
Example
Lone Wolf (
He subtracts the Doomwolf pack
He subtracts the Doomwolf pack
When you have your Combat Ratio, pick a number from the Random Number Table.
Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of
Example
-The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as +10. If the number picked from the Random Number Table is a 2, then the result of the first round of combat is:
+The Combat Ratio between Lone Wolf and the Doomwolf Pack has been established as
You hit the stinking water and dive beneath the surface. But moments later you are struck forcefully in the side by the tip of the creature
Coughing and gasping for breath, you find your feet and claw the muck from your eyes just in time to see the serpent
This serpent is immune to all forms of psychic attack, except Kai-surge.
+This serpent is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Your killing blow decapitates the head of this mechanical beast, sending it bouncing across the chamber. Fountains of fiery sparks shoot from its severed neck and its torso cracks and crumples in on itself. Within seconds, the body is transformed into a glowing mound of steel slag.
Warily you approach the creature
If you wish to retrieve the Iron Disc before you pass through the door, record it on your Action Chart as a Special Item which you carry in the pocket of your tunic.
+If you wish to retrieve the Iron Disc before you pass through the door, record it on your Action Chart as a Special Item which you carry in the pocket of your tunic.
Guided by a circle of blazing beacons, Javano the pilot lands the skyship expertly in the middle of a paved training park located within the castle
Guided by a circle of blazing beacons, Javano the pilot lands the skyship expertly in the middle of a paved training park located within the castle
The guards of Tyso are under orders to kill you on sight,
he says, as he gets ready to disembark. It would not be wise to show yourself, Grand Master, until I have explained all to the Baron.
You remain in his quarters while Banedon seeks an audience with Baron Medar. Shortly he returns with the Baron who, upon entering the cabin, greets you warmly like a father welcoming home a favourite son.
-You will always be welcome here, Lone Wolf,
he says clasping your hand in friendship. I knew in my heart that you were innocent of these crimes which have so shocked our people. You may rely on me to help you find this impostor who has sought to harm us and bring dishonour upon your good name.
You will always be welcome here, Lone Wolf,
he says, clasping your hand in friendship. I knew in my heart that you were innocent of these crimes which have so shocked our people. You may rely on me to help you find this impostor who has sought to harm us and bring dishonour upon your good name.
You thank the Baron for his support and his pledge of loyalty, and you tell him how pleased you are to be in Tyso after the months you have spent abroad.
Then come, my lord, let
he says, and turns to leave the cabin. As he reaches the door he says: Oh, and by the way, there are some men waiting there who, I
Cautiously you approach the slain warriors. You are eager to examine their strange armour and you are particularly curious about the light-emitting spears they wielded; weapons such as these could prove useful in your fight against Wolf
Cautiously you approach the slain warriors. You are eager to examine their strange armour, and you are particularly curious about the light-emitting spears they wielded; weapons such as these could prove useful in your fight against Wolf
Nausea wells up from the pit of your stomach as the lower chamber of the tower is suddenly transformed into a whirling spiral of violent colours and noise. You feel yourself falling forwards into this vortex and, for a few fleeting seconds, you glimpse your adversary. He is brandishing his sword and laughing like a madman, his face twisted with maniacal glee as he rides this terrifying whirlwind. Then he is lost to the chaos of the maelstrom and he vanishes from your sight.
+Nausea wells up from the pit of your stomach as the lower chamber of the tower is suddenly transformed into a whirling spiral of violent colours and noise. You feel yourself falling forwards into this vortex and, for a few fleeting seconds, you glimpse your adversary. He is brandishing his sword and laughing like a madman, his face twisted with maniacal glee as he rides this terrifying whirlwind. Then he is lost to the chaos of the maelstrom, and he vanishes from your sight.
For what seems like an eternity you spin and fall through a rainbow of colour and sound. Only gradually do you become aware that this nightmare journey is coming to an end when the noise abates and the swirling colours begin to fade. Then, with a jolt, you find yourself standing ankle-deep in stagnant green water, struggling to keep your balance. You draw your weapon and scan your surroundings, fearful of sudden attack, but you soon realize that you are alone.
-You appear to be under the ground, standing in a crude sewer-like tunnel which has been excavated by primitive means. The roots of trees protrude from its beaten earth ceiling and there is a stale and unpleasant smell of rotting vegetation. You use your psychic skills to probe for Wolf
You appear to be under the ground, standing in a crude sewer-like tunnel which has been excavated by primitive means. The roots of trees protrude from its beaten earth ceiling, and there is a stale and unpleasant smell of rotting vegetation. You use your psychic skills to probe for Wolf
Alert and confident, you peer along the gloomy tunnel in both directions and try to determine the best course to follow. Neither way looks especially appealing.
With mixed feelings of fear and fascination you force open your eyes and gaze upon your alien surroundings. At first it seems as if you have fallen into a humid, green-walled cell, illuminated by a solitary lantern at the apex of a fluted chimney-like ceiling. Then slowly your mind makes sense of sights and smells and the realization of where you are makes you shiver with dread.
-You have landed inside the corolla tube of some gigantic flower. Huge stamens rise up to the light from the sticky bowl-shaped floor on which you lie, and nearby there is a large, chute-like tunnel which drops away into the plant
With mixed feelings of fear and fascination you force open your eyes and gaze upon your alien surroundings. At first it seems as if you have fallen into a humid, green-walled cell, illuminated by a solitary lantern at the apex of a fluted chimney-like ceiling. Then slowly your mind makes sense of sights and smells, and the realization of where you are makes you shiver with dread.
+You have landed inside the corolla tube of some gigantic flower. Huge stamens rise up to the light from the sticky bowl-shaped floor on which you lie, and nearby there is a large, chute-like tunnel which drops away into the plant
You cling to this small crumb of comfort and resolve to find a way of returning to Magnamund as quickly as you can. You open your eyes and stare around the walls of your plant-prison, searching for a means of escape. There appear to be only two ways out: by climbing a stamen towards the light high above, or by sliding down the nearby chute which plunges deep into the plant
You relax the tension in your body and allow yourself to enter a trance state, the preliminary stage required before you spirit-walk. You feel yourself leave your corporeal body and, in spirit form, you move through the curtain of vines and out into the jungle heat. Immediately beyond the cave mouth there is a small clearing which slopes away to the jungle perimeter. You scan the border of dense foliage and you are shocked when you detect your adversary, Wolf
You relax the tension in your body and allow yourself to enter a trance state, the preliminary stage required before you spirit-walk. You feel yourself leave your corporeal body and, in spirit form, you move through the curtain of vines and out into the jungle heat. Immediately beyond the cave mouth there is a small clearing which slopes away to the jungle perimeter. You scan the border of dense foliage, and you are shocked when you detect your adversary, Wolf
You retreat into the cave mouth and re-enter your body. On awakening from your trance, you move forward and peer through the hanging vines to locate your enemy
The moment you negate your spell of
The moment you negate your
Slowly you ascend the stairs and arrive at the arched entrance to a large, vaulted stone chamber. Gathered around a fountain set into its north wall are a group of six grey-skinned humanoids. They are busy drinking a clear, oily fluid that pours from the fountain
Quietly you observe the creatures slaking their thirsts, and you try to formulate a way in which you can get past them and reach the balconied exit in the north wall.
You ask Steel Hand to give you his rope and he obeys dutifully. Then you utter the words of the Brotherhood Spell
It is clear from their wide-eyed expressions that they are all impressed with your mastery of Brotherhood magic, especially Steel Hand. You gather up his rope and as you give it back to him you say: Don
You ask Steel Hand to give you his rope, and he obeys dutifully. Then you utter the words of the Brotherhood Spell
It is clear from their wide-eyed expressions that they are all impressed with your mastery of Brotherhood magic, especially Steel Hand. You gather up his rope, and as you give it back to him you say: Don
The young Kai Master smiles as he stuffs his rope into his bulging backpack.
And now, my lords, we must press on. We
you say, and you motion your companions to follow as you get ready to leave this chamber.
Once outside, you focus your tracking skills and attempt to pick up your enemy
At the end of the alley you discover a derelict warehouse. Fire has ravaged its interior and much of the roof has caved in, but amongst the debris you can see that it once stored metal cylinders and coils of wire. You stop at the entrance and listen. Your caution is rewarded when you hear footsteps at the rear of the building. You draw your weapon and enter, using the debris for cover as you inch your way towards the back of the ruined warehouse. You are moving between cover when suddenly you see the outline of a human form silhouetted against a broken window. Instantly you know that it is not Wolf
Once outside, you focus your tracking skills and attempt to pick up your enemy
At the end of the alley you discover a derelict warehouse. Fire has ravaged its interior, and much of the roof has caved in, but amongst the debris you can see that it once stored metal cylinders and coils of wire. You stop at the entrance and listen. Your caution is rewarded when you hear footsteps at the rear of the building. You draw your weapon and enter, using the debris for cover as you inch your way towards the back of the ruined warehouse. You are moving between cover when suddenly you see the outline of a human form silhouetted against a broken window. Instantly you know that it is not Wolf
Pick a number from the Random Number Table. If you possess Grand Pathsmanship, add 3 to the number you have picked.
You motion to your companions to follow, and then you take your first step into the dark tomb. Suddenly there is a blinding flash of white light followed almost instantly by the deafening crackle of exploding electrical energies. Pain consumes your body as you are lifted into the air and thrown backwards by the blast. You have triggered a hidden power-glyph, a magical booby trap, and you have been caught by its explosive energy.
Pick a number from the Random Number (0=10). Now add 5 to the number you picked. The resulting total equals the number
The grating rumble of heavy stone on stone heralds the sudden appearance of the impostor. Like some secret door to a nightmare realm, the entire far wall of this vault is slowly sliding open. Violent tremors shake the floor and orange tongues of flaming gas shoot from the ever-widening gap. Silhouetted in the centre of this fiery portal is a warrior clad in a parody of the robes of a Kai Grand Master. His stature and his facial features bear an uncanny resemblance to your own, yet the two of you are not entirely identical. The eyes of this impostor betray his true nature for they are black and cold; they are like two tiny windows through which you can see the evil lurking deep within his heart.
-The portal crackles and roars like a blazing furnace yet it radiates no heat. You sense powerful magic at work here and you shout a command to your young Kai comrades to prepare themselves for combat. They react as one, their years of training suppressing their fears, and swiftly they draw arms and form up in a protective circle around you. The impostor unsheathes his black-bladed sword and gives vent to a chilling laugh that momentarily drowns the roar of the flames. His cruel laughter fills your head and suddenly the stone walls of the vault seem to writhe and buckle inwards. Your psychic Kai defences resist this illusion and the distortion ceases, yet as it does so you realize that something important has changed. You command your companions to retreat towards the chute but they do not respond. They are completely rigid, frozen immobile like four stone statues.
-Ha ha ha
cackles the impostor, so we meet at last, Lone Wolf.
He advances a little nearer and you feel an icy chill wash over you. The body of this bogus Kai Lord radiates coldness.
The grating rumble of heavy stone on stone heralds the sudden appearance of the impostor. Like some secret door to a nightmare realm, the entire far wall of this vault is slowly sliding open. Violent tremors shake the floor and orange tongues of flaming gas shoot from the ever-widening gap. Silhouetted in the centre of this fiery portal is a warrior clad in a parody of the robes of a Kai Grand Master. His stature and his facial features bear an uncanny resemblance to your own, yet the two of you are not entirely identical. The eyes of this impostor betray his true nature, for they are black and cold; they are like two tiny windows through which you can see the evil lurking deep within his heart.
+The portal crackles and roars like a blazing furnace, yet it radiates no heat. You sense powerful magic at work here, and you shout a command to your young Kai comrades to prepare themselves for combat. They react as one, their years of training suppressing their fears, and swiftly they draw arms and form up in a protective circle around you. The impostor unsheathes his black-bladed sword and gives vent to a chilling laugh that momentarily drowns the roar of the flames. His cruel laughter fills your head, and suddenly the stone walls of the vault seem to writhe and buckle inwards. Your psychic Kai defences resist this illusion, and the distortion ceases, yet as it does so you realize that something important has changed. You command your companions to retreat towards the chute, but they do not respond. They are completely rigid, frozen immobile like four stone statues.
+Ha ha ha
cackles the impostor, so we meet at last, Lone Wolf.
He advances a little nearer, and you feel an icy chill wash over you. The body of this bogus Kai Lord radiates coldness.
How I have enjoyed myself in your guise,
he sneers. Let me introduce myself
What is your purpose?
you growl in reply, your hand poised to draw a weapon in case he should attempt to launch a sudden attack.
Why, I
he retorts, his voice full of contempt. There should be but one Grand Master and only I am worthy of such distinction.
The impostor narrows his coal-black eyes and curls back his lip in disdain.
Why, I
he retorts, his voice full of contempt. There should be but one Grand Master, and only I am worthy of such distinction.
The impostor narrows his coal-black eyes and curls back his lip in disdain.
You lower yourself carefully into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface and you are able to discern other stems. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point for you have no desire to explore the roots of this strange flower.
+You lower yourself carefully into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface, and you are able to discern other stems. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point, for you have no desire to explore the roots of this strange flower.
Carefully you examine the fabric of the semi-transparent stem. If you can force your way through this tough plant wall, you will be able to escape from your prison-like tube.
In response to your prayer, you feel a warming sensation radiating through your body and your mind, leaving you physically and mentally refreshed and alert: restore 4
In response to your prayer, you feel a warming sensation radiating through your body and your mind, leaving you physically and mentally refreshed and alert: restore 4
Confident that the divine Gods of Good are watching over you in this moment of truth, you throw open the doors and stride boldly into the hall beyond.
At the end of the passage you discover another tunnel that leads off to the left. The walls and ceiling of this adjacent passageway are dripping wet, indicating that it passes directly under the stream. You stride along its narrow confines, your shoulders grazing the muddy walls as you advance up a flight of steps which lead to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple and it radiates an aura of Evil so vile and malicious that the thought of entering makes your skin crawl.
+At the end of the passage you discover another tunnel that leads off to the left. The walls and ceiling of this adjacent passageway are dripping wet, indicating that it passes directly under the stream. You stride along its narrow confines, your shoulders grazing the muddy walls as you advance up a flight of steps which lead to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple, and it radiates an aura of Evil so vile and malicious that the thought of entering makes your skin crawl.
On the far side of this unholy place, you see a stone altar standing before a huge boulder that has been crudely chiselled to resemble a grinning human skull. An eerie green glow pulsates from the eye sockets of this great skull-rock, and a mist swirls from its open jaw. Wolf
I
he chides. You disappoint me
And with these chilling words ringing in your ears, your enemy stretches out both of his hands and takes hold of two iron staves that protrude from the ground on either side of the skull-rock
The dull boom of an explosion somewhere in the rock above the ceiling makes your heart miss a beat. Moments later, the walls begin to shake and the floor shudders violently beneath your feet, throwing you off balance. Rock and earth cascade from the roof and fissures tear open the ground. With fear running ice cold in your veins, you begin a desperate race to reach the mouth of the skull-rock before the entire roof collapses and you are buried alive in this doomed temple.
+The dull boom of an explosion somewhere in the rock above the ceiling makes your heart miss a beat. Moments later, the walls begin to shake and the floor shudders violently beneath your feet, throwing you off balance. Rock and earth cascade from the roof, and fissures tear open the ground. With fear running ice cold in your veins, you begin a desperate race to reach the mouth of the skull-rock before the entire roof collapses and you are buried alive in this doomed temple.
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. For every level of Kai rank you have so far attained above the rank of Sun Knight, add 1.
The gigantic insect detects movement where it is expecting none and immediately it senses a threat to its safety. Swiftly it retracts its proboscis and rises several feet, taking its vulnerable belly beyond the reach of your sword arm. It hovers motionlessly for a few seconds, its glinting fly-like eyes watching you intently; then it emits a high-pitched shriek and at once you know that it is getting ready to attack.
+The gigantic insect detects movement where it is expecting none, and immediately it senses a threat to its safety. Swiftly it retracts its proboscis and rises several feet, taking its vulnerable belly beyond the reach of your sword arm. It hovers motionlessly for a few seconds, its glinting fly-like eyes watching you intently; then it emits a high-pitched shriek, and at once you know that it is getting ready to attack.
The moment you pass into the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. You strain your Kai skills to aid your pursuit of Wolf
You keep moving, forcing yourself onwards even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict dwellings of a decaying, alien city.
+You keep moving, forcing yourself onwards even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely, and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict dwellings of a decaying, alien city.
It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.
+It is the dead of night, and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.
Suddenly you sense a blur of movement beside a mountain of rubble which blocks the end of the street. You focus upon it, magnifying your vision to penetrate the damp gloom, and you are rewarded with a fleeting glimpse of Wolf
Hurriedly you retreat back along the stamen until you are out of harm
When you reach the bowl of the corolla once more, you lower yourself into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface and you are able to discern other stems beyond. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point for you have no desire to explore the roots of this huge flower.
+When you reach the bowl of the corolla once more, you lower yourself into the hollow stem and soon discover that it drops away very steeply. It is a vertical tube for most of its length, yet you are able to slow your rate of descent by grabbing hold of tiny tendrils which protrude from the lining of the stem wall. As you get nearer to its base, the stem wall becomes semi-transparent and slick with moisture. You press your face to this warm surface, and you are able to discern other stems beyond. They look like the trunks of trees in a dense green forest. Then you look down to see that the stem of this plant is descending into darkness. The darkness begins at the point where the stem passes below ground level. You decide to stop at this point, for you have no desire to explore the roots of this huge flower.
Carefully you examine the fabric of the semi-transparent stem. If you can force your way through this tough plant wall, you will be able to escape from your prison-like tube.
Beyond the arch lies a steep ramp that descends to the floor of a circular chamber, the lowest level of the tower which soars into the stormy sky above. Runes of alien design run around the seamless glassy walls and the air is heavy with the sweet smell of decay. A large circular plinth stands in the centre of the chamber, its mirror-smooth surface a little under three feet from the floor. You take a step towards it and suddenly it is surrounded by a wall of fierce blue flames which shoot upwards from tiny vents in the floor around its base. As these flames gradually subside, you see four Kai Masters cowering upon the plinth. They are the four young Kai you thought had been left safely behind in the Old Necropolis of Tyso. They look petrified with fear, and when they see you they throw up their blistered, soot-blackened hands and plead for you to release them from their fiery prison.
+Beyond the arch lies a steep ramp that descends to the floor of a circular chamber, the lowest level of the tower which soars into the stormy sky above. Runes of alien design run around the seamless glassy walls, and the air is heavy with the sweet smell of decay. A large circular plinth stands in the centre of the chamber, its mirror-smooth surface a little under three feet from the floor. You take a step towards it, and suddenly it is surrounded by a wall of fierce blue flames which shoot upwards from tiny vents in the floor around its base. As these flames gradually subside, you see four Kai Masters cowering upon the plinth. They are the four young Kai you thought had been left safely behind in the Old Necropolis of Tyso. They look petrified with fear, and when they see you they throw up their blistered, soot-blackened hands and plead for you to release them from their fiery prison.
Drawing upon your Magnakai Discipline of Psi-screen, you detect that the image of the four Kai Masters is nothing but a cruel illusion. Then, in the very next instant, the ramp on which you are standing suddenly drops away from under your feet. You throw yourself to one side and crash down upon the floor of the chamber, rolling over as you strike the hard surface to lessen the shock of impact. As you stagger to your feet, you see the image of the four Kai being consumed by fire. It is a frightful sight, and as they scream their last, a wave of hostile psychic energy crashes into your mind.
With bated breath you watch as the warrior kicks the smouldering remains of the iron chest. He scans the warehouse, the visor of his helmet pulsing a dull crimson glow as he tries to locate where you are hiding. Unable to find you, he cradles his weapon and begins a systematic search of the building.
-As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears and you are hard-pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.
+As he passes beneath the storage tank you seize the opportunity to launch a surprise attack. You leap onto his back and bring him crashing to the ground. However, you soon discover that he is an exceptionally strong opponent and your advantage of surprise is quickly lost. He draws his power from the armour he wears, and you are hard-pressed to maintain your hold on his neck as he wrestles to break free. Then another warrior appears at the rear of the building. He, too, is armed with a magical spear. He aims this weapon at you and a flash of light erupts from its tip.
Pick a number from the Random Number Table. If your current
If you possess the Sommerswerd,
You race towards the swirling mouth of the Shadow Gate, but Naar is determined to launch one last desperate attempt to prevent you from escaping. You are within ten paces of the gate when two of the rubbery-limbed horrors emerge from the smoky walls and hurl themselves upon you.
+You race towards the swirling mouth of the Shadow Gate, but Naar is determined to launch one last desperate attempt to prevent you from escaping. You are within ten paces of the gate when two of the rubbery-limbed horrors emerge from the smoky walls and hurl themselves upon you.
Carefully you lower yourself through the hole and drop silently to the floor of the cellar beneath. You remain crouched where you land, not daring to move a muscle until you have scoured the darkness for any potential threat to your life. You detect an area of warmth radiating from behind a stack of rotting timbers and slowly you inch towards it, your weapon drawn in readiness to strike.
+Carefully you lower yourself through the hole and drop silently to the floor of the cellar beneath. You remain crouched where you land, not daring to move a muscle until you have scoured the darkness for any potential threat to your life. You detect an area of warmth radiating from behind a stack of rotting timbers, and slowly you inch towards it, your weapon drawn in readiness to strike.
You have moved to within a few yards of the timber pile and feel confident that you have tracked down your enemy.
Come out, Wolf
you shout. Don
You sense movement and draw back your weapon in anticipation of your enemy
You sense movement and draw back your weapon in anticipation of your enemy
You glimpse the shadowy blur of a huge, black shape rising up from behind the timbers. Fangs gleam momentarily in the gloom as it opens its cavernous maw, and then, in the blink of an eye, it leaps over the pile and falls upon you.
This creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
@@ -3021,7 +3025,7 @@You hit the stinking water and dive beneath the surface. Your swift reactions save you from being hit and wounded, but when you rise from the stinking mire and claw the muck from your eyes, you are horrified to see the serpent
Instinctively you throw yourself flat against the wall and its deadly barbed tail misses you by inches. As it sweeps past, you draw your weapon in readiness to strike out at it the moment it comes within range.
This serpent is immune to all forms of psychic attack, except Kai-surge.
+This serpent is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
The moment you enter the mouth of the skull-rock you are engulfed by a dense fog that is icy cold and impenetrable to your sight and senses. The thunderous noise of the temple
You keep moving, forcing yourself onwards, even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict remains of a decaying, alien city.
-It is the dead of night and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.
-You examine the paved surface of the street and detect your enemy
You keep moving, forcing yourself onwards, even though the surface beneath your feet has become viscous and uncertain. After what seems like an eternity spent wandering through this cloudy limbo, you gradually feel the ground hardening and sense that the impenetrable fog is beginning to dissipate. Patches of grey appear in the creamy whiteness. Then the fog dissolves completely, and you find yourself standing in the middle of a rubble-strewn street, surrounded by the bleak and derelict remains of a decaying, alien city.
+It is the dead of night, and a fine drizzle falls from a storm-laden sky, dampening this dreary landscape. Everywhere you look you see the hollow shells of buildings. They are heaped with mounds of broken stone, twisted rusty iron, and shattered glass. There are no trees, no blades of grass, no animals here. Everything is cold, grey, and dead.
+You examine the paved surface of the street and detect your enemy
Fiery winds sear your face and body as you, and your adversary, tumble headlong towards the whirling white heart of the vortex. Motes of fire stream past on all sides and a roaring wind howls like a demon in your ears. You pass through a cloud of sparkling vapour which wraps threads of silver light around your limbs and torso. As you emerge from the cloud, this shimmering cocoon grows tighter and tighter until the pain becomes almost unbearable.
+Fiery winds sear your face and body as you, and your adversary, tumble headlong towards the whirling white heart of the vortex. Motes of fire stream past on all sides, and a roaring wind howls like a demon in your ears. You pass through a cloud of sparkling vapour which wraps threads of silver light around your limbs and torso. As you emerge from the cloud, this shimmering cocoon grows tighter and tighter until the pain becomes almost unbearable.
You unshoulder your Bow and draw an Arrow from your Quiver. As you fix the notch of the Arrow to the bowstring, you cast the Old Kingdom Battle-spell
Patiently you watch the warrior kicking at the smouldering remains of the iron chest. The moment he turns away, you utter the completing word of the spell and let loose your Arrow at his back. The tip of the Arrow ignites in flight, the magical flame illuminating the gloom as it arcs towards your unwary target with deadly precision. The fiery point penetrates deep into the metal canister strapped to the warrior
You shoulder your Bow and move to descend from the top of the storage tank, but you freeze when you see a second warrior running to where the first has fallen. As he passes beneath the tank, you leap onto his back and bring him crashing to the ground. To your shocked surprise you discover that he is an exceptionally strong opponent. He draws power from the armour he wears and he uses it to break your grip. In desperation you utter the words of the Old Kingdom Spell
You shoulder your Bow and move to descend from the top of the storage tank, but you freeze when you see a second warrior running to where the first has fallen. As he passes beneath the tank, you leap onto his back and bring him crashing to the ground. To your shocked surprise you discover that he is an exceptionally strong opponent. He draws power from the armour he wears, and he uses it to break your grip. In desperation you utter the words of the Old Kingdom Spell
The iron portal grinds to a close behind your back, shutting out the storm so completely that the roar of the wind instantly disappears. The abrupt silence and lower air pressure within this entry chamber make your ears pop painfully. You lower the hood of your cloak and carefully wipe the sand from your eyes before taking your first tentative steps across the antechamber
You pass through a triangular arch and down a ramp that leads to an echoing hallway. The floor and walls of this broad hall are fashioned from a black, glassy mineral that is veined with fluorescent greens and sickly purples. You sense strong pulses of psychic power radiating from an open arch at the far side of the hall and your skin prickles with a presentiment of danger. You unsheathe your weapon and move towards the arch with the utmost caution; you are expecting the unexpected.
+You pass through a triangular arch and down a ramp that leads to an echoing hallway. The floor and walls of this broad hall are fashioned from a black, glassy mineral that is veined with fluorescent greens and sickly purples. You sense strong pulses of psychic power radiating from an open arch at the far side of the hall, and your skin prickles with a presentiment of danger. You unsheathe your weapon and move towards the arch with the utmost caution; you are expecting the unexpected.
You leap from the rent in the plant wall and land safely on a mound of soft black earth. As you struggle to your feet, you notice that this rich soil forms a narrow clearing between the base of the plant and the stems of many others, all of a similar species. Their colossal stalks soar into a dimly amber sky where gigantic flowering heads bend and sway in a humid breeze. Staring at this awe-inspiring canopy, hundreds of feet above, makes you feel incredibly small and vulnerable
You leap from the rent in the plant wall and land safely on a mound of soft black earth. As you struggle to your feet, you notice that this rich soil forms a narrow clearing between the base of the plant and the stems of many others, all of a similar species. Their colossal stalks soar into a dimly amber sky where gigantic flowering heads bend and sway in a humid breeze. Staring at this awe-inspiring canopy, hundreds of feet above, makes you feel incredibly small and vulnerable
It is several moments before your pulse slows and your senses detect a distant source of energy, somewhere away to the north. You cannot discern its nature or purpose but you feel compelled to investigate. Guided by your tracking skills, you trek through this extraordinary forest for nearly an hour before arriving at a huge clearing where, from the cover of a huge fallen leaf, you gaze upon a spectacular sight.
+It is several moments before your pulse slows and your senses detect a distant source of energy, somewhere away to the north. You cannot discern its nature or purpose, but you feel compelled to investigate. Guided by your tracking skills, you trek through this extraordinary forest for nearly an hour before arriving at a huge clearing where, from the cover of a huge fallen leaf, you gaze upon a spectacular sight.
The Baron escorts you and Banedon through the echoing corridors of his castle, past watchful ranks of court guards and Border Rangers, to a hall which is lavishly furnished with Durenese oak and rare silken tapestries. Awaiting you there are a group of young men attired in hooded grey cloaks and close-fitting tunics. You recognize them immediately for they are four of your most promising students
The Baron escorts you and Banedon through the echoing corridors of his castle, past watchful ranks of court guards and Border Rangers, to a hall which is lavishly furnished with Durenese oak and rare silken tapestries. Awaiting you there are a group of young men attired in hooded grey cloaks and close-fitting tunics. You recognize them immediately, for they are four of your most promising students
Before your disbelieving eyes there spreads a vast volcanic landscape, punctuated by mountainous dunes of blue-grey sand and columns of towering rock. The amber sky is mottled and banded, like the eye of an angry tiger, and within its fathomless reaches you count twelve multi-coloured moons. These glowing spheres cast their light upon the burnt and crusty soil, lending it a ghostly aspect. Thick clouds, black and turgid, swollen with humid vapours, rear up like shadowy castles upon the far horizon. You can feel coarse grains of sand in the stinging crosswinds and your senses warn that a storm is fast approaching.
-Seeking safer shelter from the coming storm, you get to your feet and cast your eyes across this warm yet unwelcoming land. Away to your right, lying less than a mile distant within a shallow basin of age-worn rock, you see a monstrous temple crafted from opaque black glass. Spikes of crystal embellish its many tiers and atop its highest level there stands a tower, tall and sleek.
+Before your disbelieving eyes there spreads a vast volcanic landscape, punctuated by mountainous dunes of blue-grey sand and columns of towering rock. The amber sky is mottled and banded, like the eye of an angry tiger, and within its fathomless reaches you count twelve multi-coloured moons. These glowing spheres cast their light upon the burnt and crusty soil, lending it a ghostly aspect. Thick clouds, black and turgid, swollen with humid vapours, rear up like shadowy castles upon the far horizon. You can feel coarse grains of sand in the stinging crosswinds, and your senses warn that a storm is fast approaching.
+Seeking safer shelter from the coming storm, you get to your feet and cast your eyes across this warm yet unwelcoming land. Away to your right, lying less than a mile distant within a shallow basin of age-worn rock, you see a monstrous temple crafted from opaque black glass. Spikes of crystal embellish its many tiers, and atop its highest level there stands a tower, tall and sleek.
Before you stands a great tower of gleaming black stone which rises from the depths of a fathomless moat and soars to within a hundred feet of the stormy grey clouds. Its pitted surface bristles with metal discs and antennae, streaked with rust, yet there are few windows and you can see but one portal.
You magnify your vision and note that your adversary
You scan the great tower with your senses and you feel sure that your opponent is lurking somewhere within. Powerless to reach him, you can only stand and watch the two warriors as they cross the moat and disappear into the portal, which slides shut behind them. At first glance this stronghold looks to be impregnable, but you have gained access to far tougher fortresses in the past and you refuse to allow your spirits to be dampened by the daunting task of finding a way into this one.
+You scan the great tower with your senses, and you feel sure that your opponent is lurking somewhere within. Powerless to reach him, you can only stand and watch the two warriors as they cross the moat and disappear into the portal, which slides shut behind them. At first glance this stronghold looks to be impregnable, but you have gained access to far tougher fortresses in the past, and you refuse to allow your spirits to be dampened by the daunting task of finding a way into this one.
By the time you reach the base of the temple, the storm is howling like a vengeful demon in your ears. Stinging blasts of hot, sand-laden wind whip your face mercilessly and you are forced to lean almost horizontally into the storm to maintain your balance. The storm is increasing in ferocity by the minute. You are sorely aware that you must find cover within an hour at most or you will perish in this hellish blizzard.
-An empty parapeted stairway ascends from the temple
By the time you reach the base of the temple, the storm is howling like a vengeful demon in your ears. Stinging blasts of hot, sand-laden wind whip your face mercilessly, and you are forced to lean almost horizontally into the storm to maintain your balance. The storm is increasing in ferocity by the minute. You are sorely aware that you must find cover within an hour at most, or you will perish in this hellish blizzard.
+An empty parapeted stairway ascends from the temple
When you reach the portal, you discover that it comprises a seamless sheet of lead-lined iron, many inches thick. You detect a lingering aura of magic around its threshold which makes you wary that a trap may have been set. Yet when you summon your psychic skills to probe deeper, you sense otherwise. You detect that Wolf
After several minutes you determine that the first code is equal to the
After several minutes you determine that the first code is equal to the
The second code is equal to the number of villages that lie on the highway between the cities of Holmgard and Ragadorn.
The thick, trunk-like stamen is covered with fine hairs which help you to make the long climb towards the amber-coloured light far above. However, as you get nearer to the light, the stamen hairs become coated with lumps of sticky, sweet-smelling yellow pollen. These pollen clusters hamper your progress as you have to struggle to unglue yourself from them every time you shift your position.
-You are nearing the stamen
The thick, trunk-like stamen is covered with fine hairs which help you to make the long climb towards the amber-coloured light far above. However, as you get nearer to the light, the stamen hairs become coated with lumps of sticky, sweet-smelling yellow pollen. These pollen clusters hamper your progress, as you have to struggle to unglue yourself from them every time you shift your position.
+You are nearing the stamen
From the uppermost reaches of the tower there descends an icy fog which radiates an intensely powerful aura of Evil. This menacing mist darkens as it swirls around the lower levels, like some huge vaporous snake seeking out its prey. Then, slowly, it gathers in towards the centre of the chamber where it hangs above the plinth like an angry thunderhead, roiling and seething with colossal malevolence.
You gaze into this black cloud and are gripped by an abject terror the instant you fathom its nature and purpose. This cloud is not of this world and it has not fully taken on substance and being within the material plane of Aon, yet even in its malformed state you recognize it to be a materialization of ultimate Evil. This is a manifestation of Naar
Suddenly a deafening clap of thunder shakes the walls and the base of the tower is lit up by crackling arcs of lightning. The freezing air seethes with tension as the presence of Naar triggers explosive chemical imbalances within it. Then, above the crackling cacophony of noise, you hear a chilling voice speaking to you in your native tongue.
+Suddenly a deafening clap of thunder shakes the walls, and the base of the tower is lit up by crackling arcs of lightning. The freezing air seethes with tension as the presence of Naar triggers explosive chemical imbalances within it. Then, above the crackling cacophony of noise, you hear a chilling voice speaking to you in your native tongue.
Disciple of Kai
Morbid terror is ripping at your insides yet you refuse to show the slightest trace of weakness. You steel yourself and inwardly you pray to Kai and Ishir to protect you in this hour of deepest need.
+Morbid terror is ripping at your insides, yet you refuse to show the slightest trace of weakness. You steel yourself, and inwardly you pray to Kai and Ishir to protect you in this hour of deepest need.
No!
you scream. I will never acknowledge you!
You may be one of Kai
retorts the voice, but you will always be mortal. You would do well to remember that in my presence.
Thunder booms and the floor shakes beneath your feet, causing you to fall involuntarily to your knees.
You may be one of Kai
retorts the voice, but you will always be mortal. You would do well to remember that in my presence.
Thunder booms, and the floor shakes beneath your feet, causing you to fall involuntarily to your knees.
Now that you bow before me, Lone Wolf, I shall impart to you your fate, for I am the true master of Aon. This is Avaros, a small and insignificant satellite of Duron, a world that has long been devoted to my cause. And you have been lured here for one purpose
Once more the thunder booms and you are blinded momentarily by a flash of white fire. Slowly your sight returns, and now you can see your adversary
Here is my champion,
speaks the voice of Naar. You and he are well-matched for the contest that is about to commence.
Wolf
Once more the thunder booms, and you are blinded momentarily by a flash of white fire. Slowly your sight returns, and now you can see your adversary
Here is my champion,
speaks the voice of Naar. You and he are well matched for the contest that is about to commence.
Wolf
Victory will be mine, Lone Wolf. Evil shall ultimately triumph!
You shout a defiant riposte, but the voice of Naar booms once more, drowning your worthy cry:
So be it! Let the duel begin!
Very well,
he says, as he takes the sword and makes a few strokes to gauge its balance, let the duel begin.
The Duel: Lone Wolf vs. Wolf
The Combat Ratio for the duel is
The Combat Ratio for the duel is
You are within ten feet of the exit tunnel when a heavy sheet of iron falls from the ceiling and seals off your chosen route of escape. The fog is beginning to thin out and you can now see the creatures in the pot who attempted to shoot you full of arrows. They are small, blue-skinned reptilians, with cruel crocodilian faces and curiously human hands. They are armed with finely crafted bows of gleaming white bone that you detect are capable of discharging six poisoned arrows every second. The reptilians are close to reloading these bows
You are within ten feet of the exit tunnel when a heavy sheet of iron falls from the ceiling and seals off your chosen route of escape. The fog is beginning to thin out, and you can now see the creatures in the pot who attempted to shoot you full of arrows. They are small, blue-skinned reptilians, with cruel crocodilian faces and curiously human hands. They are armed with finely crafted bows of gleaming white bone that you detect are capable of discharging six poisoned arrows every second. The reptilians are close to reloading these bows
Follow me, my lords!
shouts Foilan, as he spurs his black mare along a narrow, cobblestoned street that wends its way through Tyso
When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt and you rein in your steed beside him. Several dozen guards and rangers have gathered at the Arch and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.
-Patiently you wait for Foilan to complete his task. Then, on seeing his signal, you move forward and join him at the Western Arch. He shouts an order and hurriedly the guards pull aside a wagon which blocks the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.
-Aided by the moonlight, you lead your party along a gravelled path towards the centre of the burial ground, to where a tunnel-like opening has been excavated in the side of a mossy mound. On arriving at this shadowy entrance you stop to examine the surrounding area, to check for any clues that may help you track your quarry. You find no fresh prints and you sense no lingering aura of an evil that could betray his presence. Confident that it is safe to proceed, you enter the mound and lead your comrades down a wide stone ramp to an oval-shaped chamber. A dozen stone coffins, each carved with the likeness of its occupant, are laid out in a circle like the spokes of a wheel. The chamber is cold and unwelcoming, but it does not harbour any trace of evil. You are sure that the impostor has not set foot here.
+When the Arch is less than a hundred yards distant, Foilan brings his horse to a halt, and you rein in your steed beside him. Several dozen guards and rangers have gathered at the Arch, and they have erected a barricade which completely blocks the entrance to the burial ground beyond. The Reeve-lieutenant tells you to wait here with your men while he goes forward to inform the guards of the situation and to tell them that you and your companions are not Kai impostors.
+Patiently you wait for Foilan to complete his task. Then, on seeing his signal, you move forward and join him at the Western Arch. He shouts an order, and hurriedly the guards pull aside a wagon which blocks the entrance, enabling the five of you to dismount and proceed into the necropolis on foot.
+Aided by the moonlight, you lead your party along a gravelled path towards the centre of the burial ground, to where a tunnel-like opening has been excavated in the side of a mossy mound. On arriving at this shadowy entrance you stop to examine the surrounding area, to check for any clues that may help you track your quarry. You find no fresh prints, and you sense no lingering aura of an evil that could betray his presence. Confident that it is safe to proceed, you enter the mound and lead your comrades down a wide stone ramp to an oval-shaped chamber. A dozen stone coffins, each carved with the likeness of its occupant, are laid out in a circle like the spokes of a wheel. The chamber is cold and unwelcoming, but it does not harbour any trace of evil. You are sure that the impostor has not set foot here.
On the far side of the burial chamber, opposite the ramp, there is a stairwell which descends deep into the catacombs below the necropolis. You go down these stairs until you come to a landing where a passage crosses from north to south. Black Hawk suggests that the party split in two and explore both ways, but you are not in favour of this idea. Splitting the party would make it easier for the impostor if he chose to launch an ambush. You peer along both passages and draw on your Grand Master skills to determine the best route to follow, but with little success. Neither passage looks especially inviting.
Drawing on your newly-acquired magic, you focus on the distant vent and carefully recite the words of the Brotherhood Spell
Drawing on your newly-acquired magic, you focus on the distant vent and carefully recite the words of the Brotherhood Spell
You have risen close to a mile above the canyon when suddenly you attract the unwanted attention of a gigantic dragonfly. Anxious to evade a probable attack, you concentrate harder upon your destination and will yourself to accelerate.
Pick a number from the Random Number Table. If you possess Assimilance, add 1 to the number you have picked.
You have come to the edge of a deep canyon. The verdant walls of this massive gorge are carpeted with a rainbow of colour and the air is alive with the busy noise of huge, buzzing insects. Everything is fecund and fertile and dripping with humid jungle heat. High above the gorge you glimpse for the first time the source of the light which illuminates this strangely wonderful realm. The canyon is set within a cavern, the walls of which seem to engulf the sky. At its apex there is an oval-shaped vent through which a concentrated shower of amber rays pours down, like sunbeams through a stained glass portal. You watch in awe as flights of dragonflies, each as large as a Vassagonian Itikar, circle languidly above the canyon on gossamer wings. They shimmer like streaks of liquid silver as they ride the thermal currents. The sight is one of great beauty, yet one you cannot fully enjoy. The instinct which led you to the rim of this gorge now tells you that the source of the power you seek lies several miles away and above, beyond the vent that is the source of this cavern
You have come to the edge of a deep canyon. The verdant walls of this massive gorge are carpeted with a rainbow of colour, and the air is alive with the busy noise of huge, buzzing insects. Everything is fecund and fertile and dripping with humid jungle heat. High above the gorge you glimpse for the first time the source of the light which illuminates this strangely wonderful realm. The canyon is set within a cavern, the walls of which seem to engulf the sky. At its apex there is an oval-shaped vent through which a concentrated shower of amber rays pours down, like sunbeams through a stained glass portal. You watch in awe as flights of dragonflies, each as large as a Vassagonian Itikar, circle languidly above the canyon on gossamer wings. They shimmer like streaks of liquid silver as they ride the thermal currents. The sight is one of great beauty, yet one you cannot fully enjoy. The instinct which led you to the rim of this gorge now tells you that the source of the power you seek lies several miles away and above, beyond the vent that is the source of this cavern
You race along the passageway and turn the corner to see a tunnel sloping away into the gloom. The walls and ceiling are dripping wet, indicating to you that this dingy passageway passes directly under the stream. You hurry along its narrow confines, your shoulders grazing its muddy walls as you run, until you arrive at a flight of steps that ascend to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple and it radiates an aura of Evil so malicious that it makes your skin crawl.
+You race along the passageway and turn the corner to see a tunnel sloping away into the gloom. The walls and ceiling are dripping wet, indicating to you that this dingy passageway passes directly under the stream. You hurry along its narrow confines, your shoulders grazing its muddy walls as you run, until you arrive at a flight of steps that ascend to an archway supported by thick wooden beams. Beyond the arch lies a large subterranean chamber that is daubed and decorated with runes and evil insignia. It is a primitive temple, and it radiates an aura of Evil so malicious that it makes your skin crawl.
(The Story So Farelite
with
. Replaced freestate
with Freeland
. Replaced Naar
with Naar, the King of the Darkness,
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced Kai lord
with Kai Lord
. Replaced both occurrences of new-found
with newfound
. Replaced Three years earlier
with Three years ago
. Replaced body; you
with body: you
. Replaced Darklands armies
with Darkland armies
. Replaced years peace
with years, peace
. Replaced crowd were
with crowd was
. Replaced Magnamund have
with Magnamund, have
.
(The Game Rules) Deleted that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Added Dagger of Vashna
and Helshezag
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collector
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages.
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Chart (you
with Chart. (You
. Replaced Items).
with Items.)
. Replaced on to
with onto
. Replaced Grand Master series
with Lone Wolf Grand Master series
. Added Dagger of Vashna
and Helshezag
to the list of items permitted to be brought over from the Lone Wolf Kai and Lone Wolf Magnakai books in harmony with the Collector
(Grand Master Disciplines) Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced smell and
with smell, and
. Replaced footprints
with footprints and tracks
. Replaced 500 yds
with 500 yards
. Replaced against
with against hypnosis
. Replaced venoms
with venoms, and toxins
. Replaced gases, corrosive
with gases, and corrosive
. Replaced When you enter combat with one of your Grand Master weapons, you add 5 points to your
with When you enter combat with one of your Grand Weaponmastery weapons, you add 5 points to your
in harmony with the Collector
with
. Replaced Magi-Magic
with Magi-magic
. Replaced battle magic
with battle-magic
. Replaced opposite and overleaf
with below
. Added the missing illustration to the Weaponmastery subheading. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced fortresses increases
with fortresses increase
. Replaced body, increases
with body, increase
. Replaced magi-magic
with Old Kingdom
. Replaced Old Kingdom spells
with Old Kingdom Spells
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced each occurrence of battle wounds
with battle-wounds
. Added Brian Williamswill be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 to any number that you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced Grand Master adventure
with Lone Wolf Grand Master adventure
. Replaced darkness, and have
with darkness and have
. Replaced plants, and have
with plants and have
. Replaced Duration, and the protection of his inanimate body, increase
with Duration and the protection of his inanimate body increase
.
(Equipment) Replaced Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund
with You have in your possession a map of Sommerlund and the Wildlands
, since the original text was clearly erroneously copied directly from (see the inside front cover of this book)
. Replaced safe-keeping
with safekeeping
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced six arrows
with six Arrows
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced all occurrences of arrow
with Arrow
. Replaced occurrences of bow
with Bow
. Replaced adds 3 points
with adds 5 points
. Replaced quiver
with Quiver
. Replaced that may have
with they may have
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced the illustration of the Short Sword with that of a Sword. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Equipment) Replaced Before you set off on your long journey home to Sommerlund you took with you a map of Northern Magnamund
with You have in your possession a map of Sommerlund and the Wildlands
, since the original text was clearly erroneously copied directly from (see the inside front cover of this book)
. Replaced safe-keeping
with safekeeping
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced six arrows
with six Arrows
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced 2 MEALS
with 2 Meals (Meals)
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
. Replaced all occurrences of arrow
with Arrow
. Replaced occurrences of bow
with Bow
. Replaced adds 3 points
with adds 5 points
. Replaced quiver
with Quiver
. Replaced that may have
with they may have
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Added section for How to Use Gold Crowns that reads: These are always carried in the Belt Pouch. It will hold a maximum of fifty crowns.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced the illustration of the Short Sword with that of a Sword. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collector
(Rules for Combat) Deleted on the inside back cover of this book
. Replaced combat.)
with combat).
. Replaced until
with until the
. Replaced reduced to zero
with reduced to zero or below
. Replaced the one with the zero score
with that combatant
. Replaced points reduced
with points possibly reduced
. Replaced on the page after the Random Number Table
with in the back of this book
.
(Rules for Combat) Removed on the inside back cover of this book
. Replaced combat.)
with combat).
. Replaced until
with until the
. Replaced reduced to zero
with reduced to zero or below
. Replaced the one with the zero score
with that combatant
. Replaced points reduced
with points possibly reduced
. Replaced on the page after the Random Number Table
with in the back of this book
.
(Levels of Grand Mastership) Replaced rank and titles
with ranks and titles
.
(Grand MasterPick your four Grand
with Pick your Grand
.
(1) Replaced drawbolt
with bolt
. Replaced Calder
with Caldar
. Replaced force-field
with force field
.
(2) Added and Kai-blast
.
(3) Replaced Crypt Spawn hordes
with Crypt Spawn Horde
.
(6) Replaced Bow, and the Discipline of Magi-magic, and
with Bow and the Discipline of Magi-magic and
.
(7) Replaced guardsmen whose
with guardsmen, whose
.
(8) Replaced enemy
with enemy, Wolf
.
(9) Replaced imbedded
with embedded
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced skills, or have
with skills, have
.
(13) Replaced curing
with Curing
. Replaced cry,
with cry.
.
(14) Replaced Brotherhood spell
with Brotherhood Spell
.
(15) Replaced enemy
with enemy, Wolf
.
(17) Replaced imbedded
with embedded
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced skills, or have
with skills, have
.
(18) Deleted at the front of this book
.
(18) Removed at the front of this book
.
(19) Replaced Monastery
with monastery
.
(21) Replaced emaciated Drakkarim
with emaciated Drakkar
.
(21) Replaced emaciated Drakkarim
with emaciated Drakkar
. Replaced strange armour and
with strange armour, and
.
(23) Replaced side, then
with side, and then
.
(26) Replaced Brotherhood spell
with Brotherhood Spell
.
(27) Replaced aura of evil
with aura of Evil
.
(28) Replaced 1
with 0
.
(29) Replaced rainswept
with rain-swept
. Replaced diffuse
with defuse
. Replaced for sight of
with for a sight of
.
(30) Replaced no matter what the dangers you may have yet to face
with no matter what dangers you may yet face
.
(30) Replaced no matter what the dangers you may have yet to face
with no matter what dangers you may yet face
. Replaced maelstrom and
with maelstrom, and
. Replaced Wolf
with Wolf
. Replaced the anxiety and
with the anxiety, and
.
(31) Replaced one set belong
with one set belongs
.
(34) Replaced battle armour
with battle-armour
.
(36) Replaced cavemouth
with cave mouth
. Replaced Kai mastery
with Kai Mastery
. Replaced power word
with power-word
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(44) Replaced arrow
with Arrow
.
(46) Replaced co-operate
with cooperate
. Replaced door, and
with door and
.
(47) Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(49) Replaced concentrations of evil
with concentrations of Evil
.
(51) Replaced Kai mastery
with Kai Mastery
. Replaced Grand Nexus, and
with Grand Nexus and
. Replaced Bow, the
with Bow or the
.
(49) Replaced concentrations of evil
with concentrations of Evil
. Replaced and smells and
with and smells, and
. Replaced Dark God Naar
with the Dark God Naar
.
(51) Replaced Kai mastery
with Kai Mastery
. Replaced Grand Nexus, and
with Grand Nexus and
. Replaced Bow, the
with Bow or the
. Replaced dense foliage and
with dense foliage, and
.
(52) Replaced Kai mastery
with Kai Mastery
. Replaced Pathsmanship, and
with Pathsmanship and
.
(53) Replaced entrance,
with entrance.
. Replaced noise and light abates
with noise and light abate
.
(55) Replaced If you possess Magi-magic,
with If you possess Magi-magic and have attained the rank of Grand Thane or higher,
. Replaced If you do not possess this Grand Master Discipline,
with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery,
.
(58) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced the fire-bolt splutters
with the fire-bolt sputters
.
(61) Replaced most-feared
with most feared
. Replaced Kai alchemy
with Kai-alchemy
.
(62) Replaced semi-circular
with semicircular
. Replaced Magi-Magic
with Magi-magic
. Replaced Kai mastery
with Kai Mastery
. Replaced spell of levitation
with
. Replaced Bow, and the Discipline of Magi-magic, and
with Bow and the Discipline of Magi-magic and
. Replaced skills, or
with skills or
.
(66) Replaced
with
. Replaced rope and he
with rope, and he
. Replaced rope and as
with rope, and as
.
(67) Replaced tables and
with tables, and
.
(68) Replaced Kai mastery
with Kai Mastery, or if you do not wish to use any of them
. Replaced Nexus, and
with Nexus and
. Replaced Bow, the
with Bow or the
.
(69) Replaced sticky and
with sticky, and
.
(70) Replaced Disciplines, or
with Disciplines, nor
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(71) Replaced doubled-back
with doubled back
. Replaced clang
with
.
(71) Replaced doubled-back
with doubled back
. Replaced clang
with
. Replaced tracks and
with tracks, and
. Replaced your right and
with your right, and
. Replaced interior and
with interior, and
. Replaced its tip and
with its tip, and
.
(72) Replaced follow, then
with follow, and then
.
(73) Replaced Kai mastery
with Kai Mastery
.
(75) Replaced past, therefore
with past; therefore
.
(77) Replaced fast flowing
with fast-flowing
.
(78) Replaced aura of evil
with aura of Evil
.
(80) Replaced Kai lord
with Kai Lord
. Replaced apt name don
with apt name, don
.
(80) Replaced Kai lord
with Kai Lord
. Replaced apt name don
with apt name, don
. Replaced nature for they
with nature, for they
. Replaced furnace yet it
with furnace, yet it
. Replaced work here and
with work here, and
. Replaced your head and
with your head, and
. Replaced illusion and
with illusion, and
. Replaced the chute but
with the chute, but
. Replaced little nearer and
with little nearer, and
. Replaced one Grand Master and
with one Grand Master, and
.
(81) Replaced Old Kingdom spell
with Old Kingdom Spell
.
(82) Replaced Naptha
with Naphtha
. Replaced agonising
with agonizing
.
(83) Replaced see him he
with see him, he
.
(98) Replaced a Wolf
with Wolf
. Replaced fire,
with fire.
. Replaced Aylss
with Alyss
. Replaced champion!.
with champion!
. Replaced half-completed
with half completed
. Replaced Having done
with When you have done
.
(99) Replaced curing
with Curing
. Replaced shockwave
with shock wave
. Replaced gemstones (if
with gemstones. (If
. Replaced Item).
with Item.)
. Replaced reproachfully
with ruefully
.
(100) Replaced tall open shaft
with tall, open shaft
.
(103) Replaced weapon, or
with Weapon or
. Replaced above, or
with above or
.
(103) Replaced weapon, or
with Weapon or
. Replaced above, or
with above or
. Replaced surface and
with surface, and
. Replaced point for
with point, for
.
(106) Replaced bow
with Bow
. Replaced each occurrence of arrow
with Arrow
.
(108) Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(112) Replaced both occurrences of artifact
with artefact
. Replaced focussed
with focused
. Replaced Your return to Sommerlund will not be alone
with You will not return to Sommerlund alone
.
(113) Replaced Old Kingdom Battle spell
with Old Kingdom Battle-spell
.
(116) Replaced past, therefore
with past; therefore
.
(120) Replaced attained, above
with attained above
. Replaced aura of evil
with aura of Evil
.
(120) Replaced attained, above
with attained above
. Replaced aura of evil
with aura of Evil
. Replaced temple and
with temple, and
. Replaced the roof and
with the roof, and
.
(122) Replaced (The maximum you are permitted to add is 7.)
with (The maximum you are permitted to add is 5.)
. Replaced Kai mastership
with Kai Mastery
.
(123) Replaced Crypt Spawn horde
with Crypt Spawn Horde
.
(124) Replaced silver and
with silver, and
.
(131) Replaced Kai-alchemy, and
with Kai-alchemy and
.
(133) Replaced enemy
with enemy, Wolf
.
(134) Replaced clack
with
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced this weapon
with this Weapon
.
(135) Replaced intently, then
with intently; then
. Replaced Mastery, and
with Mastery and
.
(135) Replaced intently, then
with intently; then
. Replaced Mastery, and
with Mastery and
. Replaced none and
with none, and
. Replaced shriek and
with shriek, and
.
(136) Replaced each occurrence of bow
with Bow
. Replaced each occurrence of arrows
with Arrows
.
(137) Replaced kakarmi
with Kakarmi
. Replaced animal control
with Animal Control
.
(138) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
. Replaced bow
with Bow
. Replaced each occurrence of arrow
with Arrow
. Replaced creatures who are gathered
with creatures gathered
. Replaced
with
.
(140) Replaced icy-cold
with icy cold
.
(140) Replaced icy-cold
with icy cold
. Replaced completely and
with completely, and
. Replaced night and
with night, and
.
(142) Replaced it, then
with it; then
.
(144) Switched the sections the Magi-magic and Kai-alchemy choices lead to. Replaced weapon, or
with Weapon or
. Replaced above, or
with above or
.
(144) Switched the sections the Magi-magic and Kai-alchemy choices lead to. Replaced weapon, or
with Weapon or
. Replaced above, or
with above or
. Replaced surface and
with surface, and
. Replaced point for
with point, for
.
(145) Replaced Kai mastery
with Kai Mastery
. Replaced Sun Thane, or higher
with Sun Thane or higher
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(146) Replaced Brotherhood spell
with Brotherhood Spell
.
(147) Replaced battle cry
with battle-cry
. Replaced Crypt Spawn horde
with Crypt Spawn Horde
.
(148) Replaced thump
with
. Replaced now lie buried
with now lies buried
.
(149) Replaced Naptha
with Naphtha
. Replaced quiver
with Quiver
.
(150) Replaced psi-screen
with Psi-screen
.
(150) Replaced psi-screen
with Psi-screen
. Replaced glassy walls and
with glassy walls, and
. Replaced towards it and
with towards it, and
.
(152) Replaced Brotherhood spell
with Brotherhood Spell
.
(153) Replaced Kai mastery
with Kai Mastery
. Replaced Huntmastery, and have reached the rank of Sun Lord, (and
with Huntmastery and have attained the rank of Sun Thane (and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Assimilance, and
with Assimilance and
. Replaced Lord, (and
with Lord (and
. Replaced rank, (or
with rank (or
.
(154) Replaced gemstones (if
with gemstones. (If
. Replaced Item).
with Item.)
. Replaced reproachfully
with ruefully
.
(156) Replaced hard pressed
with hard-pressed
.
(156) Replaced hard pressed
with hard-pressed
. Replaced he wears and
with he wears, and
.
(159) Replaced iron disc
with Iron Disc
.
(160) Replaced imposter
with impostor
. Replaced aura of evil
with aura of Evil
.
(162) Replaced 2
with two
in the illustration caption.
(164) Replaced Brotherhood spell
with Brotherhood Spell
.
(165) Replaced If you possess Magi-magic
with If you possess Magi-magic and have attained the rank of Grand Thane or higher
. Replaced If you do not possess this Grand Master Discipline
with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery
.
(168) Replaced shout,
with shout.
.
(168) Replaced shout,
with shout.
. Replaced rotting timbers and
with rotting timbers, and
. Replaced pile of timber and
with pile of timber, and
.
(169) Added and Kai-blast
.
(170) Replaced ultimate evil
with ultimate Evil
. Replaced centrifugal
with centripetal
.
(171) Replaced Discipline
with Discipline or have yet to attain this level of Kai Mastery
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(172) Replaced imbedded
with embedded
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Bow, and
with Bow and
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(173) Replaced 1
with 0
.
(174) Replaced icy-cold
with icy cold
.
(174) Replaced icy-cold
with icy cold
. Replaced completely and
with completely, and
. Replaced night and
with night, and
. Replaced fresh and
with fresh, and
. Replaced courtyard and
with courtyard, and
.
(175) Replaced If you possess Magi-magic
with If you possess Magi-magic and have attained the rank of Grand Thane or higher
. Replaced If you do not possess this Grand Master Discipline
with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery
.
(176) Replaced Kai mastery
with Kai Mastery
.
(177) Replaced keying-in
with keying in
. Replaced turn to the page number
with turn to the entry
for clarity and consistency with other sections.
(196) Replaced part-hidden
with partly hidden
. Replaced each occurrence of arrow
with Arrow
.
(198) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced creatures who are gathered
with creatures gathered
. Replaced and, with a deafening
with and with a deafening
.
(199) Replaced whir
with whirr
. Replaced The first thing you see are
with The first thing you see is
.
(200) Replaced Kai mastery
with Kai Mastery
. Replaced Nexus, and
with Nexus and
.
(200) Replaced Kai mastery
with Kai Mastery
. Replaced Nexus, and
with Nexus and
. Replaced sides and
with sides, and
.
(201) Replaced The seething horde of needle-fanged horrors attempt
with The seething horde of needle-fanged horrors attempts
.
(202) Replaced side, then
with side; then
.
(204) Replaced spluttering flame
with sputtering flame
.
(205) Replaced Kai mastery
with Kai Mastery
.
(206) Replaced potions of Laumspur
with Potions of Laumspur
. Replaced sixth sense
with Sixth Sense
.
(208) Replaced Kai mastery
with Kai Mastery
.
(209) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
. Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced quiver
with Quiver
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of arrow
with Arrow
.
(210) Replaced Kirlundin islands
with Kirlundin Islands
. Deleted at the front of this book
.
(209) Replaced Old Kingdom battle spell
with Old Kingdom Battle-spell
. Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced quiver
with Quiver
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of arrow
with Arrow
. Replaced he wears and
with he wears, and
.
(210) Replaced Kirlundin islands
with Kirlundin Islands
. Removed at the front of this book
.
(211) Replaced entrance,
with entrance.
.
(212) Replaced Kai mastery
with Kai Mastery
.
(215) Replaced line of deserted mud huts look
with line of deserted mud huts looks
.
(223) Replaced reproachfully
with ruefully
.
(225) Replaced Kai mastery
with Kai Mastery
. Replaced pathsmanship
with Pathsmanship
. Replaced twine and
with twine, and
. Replaced Kai-screen, and
with Kai-screen and
.
(226) Replaced curing
with Curing
. Replaced animal control
with Animal Control
.
(227) Replaced silence and lower air pressure within this entry chamber makes
with silence and lower air pressure within this entry chamber make
. Replaced black glassy mineral
with black, glassy mineral
.
(227) Replaced silence and lower air pressure within this entry chamber makes
with silence and lower air pressure within this entry chamber make
. Replaced black glassy mineral
with black, glassy mineral
. Replaced hall and your
with hall, and your
.
(229) Replaced Kai mastery
with Kai Mastery
. Replaced towards it until the speck
with towards the speck until it
. Replaced cold dark universe
with cold, dark universe
.
(230) Replaced freeze and
with freeze, and
. Replaced purpose but
with purpose, but
.
(233) Replaced Brotherhood spell
with Brotherhood Spell
.
(234) Replaced Old Kingdom spell
with Old Kingdom Spell
. Replaced
with
.
(238) Replaced Baron
with Baron.
. Replaced Blazer and
with Blazer, and
. Replaced Blazer and
with Blazer, and
in the illustration caption.
(239) Replaced sixth senses scream
with Sixth Sense screams
.
(238) Replaced Baron
with Baron.
. Replaced Blazer and
with Blazer, and
. Replaced Blazer and
with Blazer, and
in the illustration caption. Replaced immediately for
with immediately, for
.
(239) Replaced sixth senses scream
with Sixth Sense screams
. Replaced crosswinds and
with crosswinds, and
. Replaced tiers and
with tiers, and
.
(240) Replaced Wolf Bane
with Wolf
.
(242) Replaced agonising
with agonizing
.
(243) Replaced Kai mastery
with Kai Mastery
. Replaced Telegnosis, and
with Telegnosis and
.
(244) Replaced Kai mastery
with Kai Mastery
.
(246) Replaced clay tile roof
with clay-tile roof
.
(249) Replaced still-warm
with still warm
. Replaced Clasp (if
with Clasp. (If
. Replaced tunic).
with tunic.)
.
(251) Deleted at the front of this book
. Replaced sixth senses reveal
with Sixth Sense reveals
. Replaced reveals that by tapping upon each square a correct number of times you will
with reveals that tapping upon each square a correct number of times will
.
(250) Replaced your senses and
with your senses, and
. Replaced the past and
with the past, and
.
(251) Removed at the front of this book
. Replaced sixth senses reveal
with Sixth Sense reveals
. Replaced reveals that by tapping upon each square a correct number of times you will
with reveals that tapping upon each square a correct number of times will
. Replaced score below which
with score at which
for clarity. Replaced mercilessly and
with mercilessly, and
. Replaced at most or
with at most, or
. Replaced from the wind and
with from the wind, and
. Replaced now closed and
with now closed, and
.
(252) Replaced turn to the page
with turn to the entry
for clarity and consistency.
(255) Replaced cries,
with cries.
.
(256) Replaced 1
with 0
.
(260) Replaced all occurrences of Cloud Dancer
with Cloud-dancer
. Replaced south
with south.
.
(261) Replaced clack
with
.
(262) Replaced Kai mastery
with Kai Mastery
. Replaced Grand Guardian, or higher
with Grand Guardian or higher
. Replaced Assimilance, and
with Assimilance and
.
(264) Replaced progress as
with progress, as
. Replaced louder until
with louder, until
. Replaced presence and
with presence, and
.
(267) Replaced hall; one ascends to the floor above, the other
with hall: one ascends to the floor above; the other
.
(268) Replaced ceiling, then
with ceiling; then
.
(270) Replaced Brotherhood spell
with Brotherhood Spell
.
(297) Replaced line of deserted mud huts look
with line of deserted mud huts looks
.
(298) Replaced circulate
with circular
. Replaced aura of evil
with aura of Evil
.
(299) Replaced arrow
with Arrow
.
(300) Replaced scream,
with scream.
. Replaced Naar,
with Naar.
. Replaced ultimate evil
with ultimate Evil
. Replaced aura of evil
with aura of Evil
.
(300) Replaced scream,
with scream.
. Replaced Naar,
with Naar.
. Replaced ultimate evil
with ultimate Evil
. Replaced aura of evil
with aura of Evil
. Replaced shakes the walls and
with shakes the walls, and
. Replaced insides yet you
with insides, yet you
. Replaced steel yourself and
with steel yourself, and
. Replaced Thunder booms and
with Thunder booms, and
. Replaced thunder booms and
with thunder booms, and
. Replaced well-mstched
with well matched
.
(302) Replaced artifact
with artefact
.
(304) Replaced eg
with e.g.
. Replaced rapier, then
with rapier, and then
. Replaced combat ratio
with Combat Ratio
.
(304) Replaced eg
with e.g.
. Replaced rapier, then
with rapier, and then
. Replaced combat ratio
with Combat Ratio
. Replaced psychic attacks, and Special Items
with e.g. Grand Weaponmastery with Sword, psychic attacks, Backpack Items, and Special Items
to underline that the Combat Ratio of the fight with Wolf
(305) Replaced repair (erase three items of your choice from your current list of Backpack Items).
with repair. (Erase three items of your choice from your current list of Backpack Items.)
.
(308) Replaced defence that augments
with defence that complements
.
(309) Replaced Disciplines, or
with Disciplines, nor
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Bow, and
with Bow and
.
(309) Replaced Disciplines, or
with Disciplines, nor
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Magi-magic, and
with Magi-magic and
. Replaced Bow, and
with Bow and
. Replaced thin out and
with thin out, and
.
(312) Replaced Bow, and the Discipline of Magi-magic, and
with Bow and the Discipline of Magi-magic and
. Replaced Bow or
with Bow, or
. Replaced floor, then
with floor; then
.
(314) Replaced creatures who are gathered
with creatures gathered
.
(317) Replaced Kai mastery
with Kai Mastery
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(318) Replaced sixth sense
with Sixth Sense
.
(319) Replaced Brotherhood spell
with Brotherhood Spell
.
(320) Deleted at the front of this book
.
(320) Removed at the front of this book
.
(322) Replaced arrow
with Arrow
.
(323) Replaced Grand mastery skills
with Grand Master skills
. Replaced reign in your steed
with rein in your steed
. Replaced northern quarter
with North Quarter
.
(323) Replaced Grand mastery skills
with Grand Master skills
. Replaced reign in your steed
with rein in your steed
. Replaced northern quarter
with North Quarter
. Replaced :Arch and
with Arch, and
. Replaced halt and you
with halt, and you
. Replaced order and
with order, and
. Replaced prints and
with prints, and
.
(324) Replaced briney
with briny
. Replaced find, and
with find and
in the illustration caption.
(326) Replaced If you possess Magi-magic
with If you possess Magi-magic and have attained the rank of Grand Thane or higher
. Replaced If you do not possess this Grand Master Discipline
with If you do not possess this Grand Master Discipline or have yet to attain this level of Kai Mastery
.
(327) Replaced power word
with power-word
.
(328) Replaced useless (delete this weapon from your Weapons List).
with useless. (Delete this weapon from your Weapons List.)
. Replaced If, before leaving this hall, you
with If before leaving this hall you
.
(329) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced newly acquired
with newly-acquired
.
(329) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced newly acquired
with newly-acquired
. Replaced clear and
with clear, and
.
(331) Replaced both occurrences of artifact
with artefact
.
(333) Replaced death cry
with death-cry
.
(334) Replaced it), but
with it) but
.
(334) Replaced it), but
with it) but
. Replaced colour and
with colour, and
.
(335) Replaced rainswept
with rain-swept
. Replaced both occurrences of shockwave
with shock wave
.
(337) Replaced lop-sidedly
with lopsidedly
. Replaced sixth sense
with Sixth Sense
. Replaced northern quarter
with North Quarter
.
(338) Replaced sword
with Sword
as it can be taken as a Weapon. Replaced imbedded
with embedded
. Replaced semi-circular
with semicircular
. Replaced Kai mastery
with Kai Mastery, or if you choose not to use either of them
. Replaced Bow, and the Discipline of Magi-magic, and
with Bow and the Discipline of Magi-magic and
.
(340) Replaced past, therefore
with past; therefore
.
(344) Replaced aura of evil
with aura of Evil
.
(344) Replaced aura of evil
with aura of Evil
. Replaced temple and
with temple, and
.
(345) Replaced gemstones (if
with gemstones. (If
. Replaced Item).
with Item.)
.
(347) Replaced divination
with Divination
.
(348) Replaced opaque, then
with opaque; then
.