X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=en%2Fxml%2F23mh.xml;h=4e61339d12050ae4af5e791a92cb4dc058bfefe5;hb=4a7dbd306e2b7c63c6dd7e079233ffd137a6358a;hp=4f2c6a919dec434db7cb133555e910f7c9405d14;hpb=25669dfaf2eb81a4a08aaabff2d0a4e946c48278;p=project-aon.git diff --git a/en/xml/23mh.xml b/en/xml/23mh.xml index 4f2c6a9..4e61339 100644 --- a/en/xml/23mh.xml +++ b/en/xml/23mh.xml @@ -31,18 +31,15 @@
In Mydnight
Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
+Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.
-
Text
Distribution of this Internet Edition is restricted under the terms of the Project Aon License.
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you have successfully completed either of the previous adventures in the Lone Wolf New Order series (Books 21
If you have successfully completed either of the previous adventures in the Lone Wolf New Order series (Books 21
Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.
After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentor
Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.
+Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.
If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.
@@ -932,6 +929,40 @@Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.
+The maximum number of Special Items that can be carried on any adventure is twelve.
+These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:
+Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.
+ +You will only be able to fight one round of combat before the momentum of your charge carries you past your enemy. If the Kai Weapon you wield is Valiance
, you may apply the bonus gained due to its unique properties.
The last Cavalian shudders as you land your killing blow. He shrieks his death-cry and twists away from your blade to fall limply across the heaped bodies of his confederates. As the echo of his plaintive cry fades, you hear another sound that makes you spin on your heel and face the stables door; it is the sound of running footsteps, and they are getting louder by the second. The sound of combat has alerted another group of Cavalians who were waiting inside the tavern. Now they are rushing across the courtyard towards the stables.
Karvas hides himself beside the door and he fells the first Cavalian to enter with a scything swipe to the midriff. As he doubles over and falls, another four come bursting through the doorway and throw themselves upon you, hacking and slicing with swords and axes. You make short work of these clumsy warriors. You dispatch three of their number while Karvas skilfully defeats the fourth. You are about to mount your horses and leave when another Cavalian suddenly appears, silhouetted in the doorway. He is attired from head to toe in crafted leather armour, and in his right hand he clasps a sword that radiates a sickly evil. Its razor-sharp blade is wreathed with green flame and a fiery red jewel pulsates at its hilt. With a cry of vengeance upon his lips, this fearsome warrior-mage launches a ferocious attack.
-This enemy is immune to Mindblast (but not Kai-surge). You may add 5 points to your Kaistar
or Valiance
, you will benefit from its additional
You also discover an iron key that bears an inscription on its shank. Your Magnakai Pathsmanship skills enable you to decipher its meaning: THIS KEY IS THE PROPERTY OF THE TEHDA STABLES.
+You also discover an iron key that bears an inscription on its shank. Your Magnakai Pathsmanship skills enable you to decipher its meaning: This key is the property of the Tehda Stables
.
If you wish to keep this Tehda Key, record it on your Action Chart as a Special Item which you carry in the pocket of your tunic. You need not discard another item in its favour if you are already carrying the maximum number of Special Items permissible.)
Stealthily you climb the steps to a flagstoned loading area that is crowded with soldiers and wagons. By keeping low and moving from one wagon to the next, you and Karvas are able to cross this concourse undetected. On the far side you discover a stone bridge that traverses the River Tehda. You hurry across it and enter a wide avenue which leads to the city
You take the key from your tunic pocket and read the inscription on its shank: THIS KEY IS THE PROPERTY OF THE TEHDA STABLES.
+You take the key from your tunic pocket and read the inscription on its shank: This key is the property of the Tehda Stables
.
With luck this scrap of iron will net us two horses,
you say, clasping it tightly. Karvas smiles and gets ready to move from behind the cart, but you tell him to stay here and wait for your signal. Better I should go alone, my lord,
you say. It will halve the risk of being seen by the guards at the main gate. Wait here for my signal and be ready to act quickly when you see it.
The Prince nods his agreement and he wishes you good luck before you go.
Aided by your Magnakai Discipline of Invisibility, you leave the cart and scurry across the square to the unguarded stables
You call upon your Magnakai Discipline of Animal Control to calm the horse as you creep towards her. Taking care to keep the mare between yourself and her rider, in case he should happen to glance in your direction, you quickly unbuckle the saddlebag and peer inside. It contains mostly personal items
You are about to return to your hiding place when you chance upon a concealed pocket at the base of the bag. It contains an iron key that bears an inscription on its shank, and your Magnakai Pathsmanship skills enable you to decipher its meaning: THIS KEY IS THE PROPERTY OF THE TEHDA STABLES. You slip the key into your pocket and rebuckle the saddlebag before you take cover.
+You are about to return to your hiding place when you chance upon a concealed pocket at the base of the bag. It contains an iron key that bears an inscription on its shank, and your Magnakai Pathsmanship skills enable you to decipher its meaning: This key is the property of the Tehda Stables
. You slip the key into your pocket and rebuckle the saddlebag before you take cover.
(Remember to record this Tehda Key on your Action Chart. It is a Special Item which you carry in the pocket of your tunic. You need not discard another item in its favour if you are already carrying the maximum number of Special Items permissible.)
Once you are hidden from view, you watch as the horseman stops to stare out across endless rows of tree stumps. Slowly he shakes his head, and then he looks up at the darkening sky and you hear him curse the failing light. In the distance, one of his comrades shouts his name and beckons him to rejoin the wagons. Begrudgingly he acknowledges the call. He slams his sabre back into its steel scabbard and returns to his horse. Patiently you watch him climb into the saddle and ride away before you rise from your hiding place and call for Prince Karvas to show himself.
You take it in turns to keep watch throughout the night in case a pursuit party is sent from Cavalia to track you down. Fortunately, the night passes peacefully and you leave the wood shortly before dawn. As the sun crests the eastern horizon, you see a signpost at the roadside which says: VAREDO
.
You take it in turns to keep watch throughout the night in case a pursuit party is sent from Cavalia to track you down. Fortunately, the night passes peacefully and you leave the wood shortly before dawn. As the sun crests the eastern horizon, you see a signpost at the roadside which says: Varedo
.
Normally one could expect to reach Varedo in three days by horse,
says Karvas, but if we use every hour of daylight and rest our mounts briefly, every hour, we may be able to cover the distance in half the time.
Mindful that you now have only nine days in which to reach Seroa to be in time for the crowning, and wary that a pursuit party could still be sent from Cavalia to hunt you down, you spend this day in the saddle riding as far and as fast as your horses are able. By nightfall, you have made excellent progress and you are confident that the threat from Cavalia is no more. You camp for the night beside a stream and, before you sleep, you use your Magnakai skills to assist the horses to recover fully from their hard day
The following day is spent crossing the seemingly endless Lucien Plain, the monotony of the grasslands broken only occasionally by an isolated hamlet or farmstead. You have no need to approach these settlements for the rich prairie yields enough game to keep you well fed while you are on the move. It also provides surplus food equivalent to 2 Meals (adjust your Action Chart accordingly if you wish to keep one or both of these Meals).
During the afternoon, you see a group of riders approaching from the north, from out of the wooded foothills of the Ioma Range. You magnify your vision and your stomach churns when you see that they are carrying spears which display the black eagle
Word of the shrine
The stables are surrounded by a high brick wall topped by a row of foot-long spikes embedded in mortar. A sign hangs above the main entrance that reads TEHDA STABLES. The tolling bells have roused the stable guards and this entrance is now heavily guarded, as are three smaller entrances set at intervals along its perimeter wall. Only one door has no armed guard posted before it, but when you magnify your vision you quickly see why this is so. It is secured by three steel bolts and a heavy iron lock.
+The stables are surrounded by a high brick wall topped by a row of foot-long spikes embedded in mortar. A sign hangs above the main entrance that reads Tehda Stables
. The tolling bells have roused the stable guards and this entrance is now heavily guarded, as are three smaller entrances set at intervals along its perimeter wall. Only one door has no armed guard posted before it, but when you magnify your vision you quickly see why this is so. It is secured by three steel bolts and a heavy iron lock.
Welcome to your royal apartment,
he says, in a sneering tone. I
Karvas is angered by the knight
Slay him!
screeches the knight, as he struggles to free himself from your grasp. Instantly the guards rush at you with their weapons raised in eager readiness to carry out his order.
Prince Karvas is unarmed and unable to assist you during this combat.
Welcome to your royal apartment,
he says, in a sneering tone. I
Karvas is angered by the knight
Slay him!
screeches the knight, as he struggles to free himself. Instantly the guards rush at you with their weapons raised in eager readiness to carry out his order.
Kai Weapon:
Belt Pouch:
Meals:
(The Story so FarMS5075
with MS
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(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
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with i.e.
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with Lone Wolf New Order series
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with New Order adventure
.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced each occurrence of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced weapons and
with weapons, and
. Replaced Book 22
with Book 23
. Replaced normal weapons
with normal Weapons
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced New Order adventure
with New Order adventure
. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add
.
(Your Kai Name) Replaced elite
with
. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book.
.
(New Order Disciplines) Replaced venoms and
with venoms, and
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with symbols, and
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with gases, and
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with honour, and
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with Grand Masters
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with Old Kingdom battle-magic
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with Old Kingdom Spells
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with Moon, and
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with individual elements that are available, or combinations thereof,
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with remove, or
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with e.g.
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with multi-talented
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with dialect, and
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with Weapon, and
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with Book 23
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with in Book 24
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with Rune War
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with one to three
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with Sixth Sense
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced Fire and
with Fire, and
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his inanimate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
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with New Order series
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with New Order adventure
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with any other Special Items and Backpack Items that
. Replaced in the Equipment section
with below
and added an illustration of the ten types of Weapon in harmony with the Collectorfour
with five
when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collector
(New Order Disciplines) Replaced venoms and
with venoms, and
. Replaced symbols and
with symbols, and
. Replaced gases and
with gases, and
. Replaced honour and
with honour, and
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with four Disciplines
. Replaced
with
. Replaced Grand masters
with Grand Masters
. Replaced Old Kingdom battle magic
with Old Kingdom battle-magic
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with Old Kingdom Spells
. Replaced Moon and
with Moon, and
. Replaced individual (or combinations of) elements that are available,
with individual elements that are available, or combinations thereof,
. Replaced remove or
with remove, or
. Replaced eg
with e.g.
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with multi-talented
. Replaced dialect and
with dialect, and
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with Weapon, and
. Replaced Book 22
with Book 23
. Replaced in Book 23
with in Book 24
. Replaced Mydnight
with Rune War
. Replaced 1 to 3
with one to three
. Replaced sixth sense
with Sixth Sense
. Replaced guild of magicians
with Guild of Magicians
. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon.
with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.
. Replaced Fire and
with Fire, and
. Replaced battle wounds
with battle-wounds
. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat.
to the section on Grand Huntmastery. Replaced fortresses increases
with fortresses increase
. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases
with Duration of the spirit-walk and the protection afforded to his inanimate body increase
. Replaced predictions increases
with predictions increase
. Replaced will be of use
with may be of use
. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.
from the Equipment section. Replaced EQUIPMENT
with Equipment
. Replaced undertaken then
with undertaken, then
. Replaced Lone Wolf (New Order) series
with Lone Wolf New Order series
. Replaced each occurrence of New Order series
with New Order series
. Replaced each occurrence of New Order adventure
with New Order adventure
. Replaced any other Special Items that
with any other Special Items and Backpack Items that
. Replaced in the Equipment section
with below
and added an illustration of the ten types of Weapon in harmony with the Collectorfour
with five
when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the CollectorUpon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.
.
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Removed (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced have to your
with have on your
. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund
with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund
. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21)
with completed either of the previous adventures in the Lone Wolf New Order series (Books 21
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Added the section on Gold Crowns
which reads: The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.
. Replaced normal weapons
with normal Weapons
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collectorfour
with five
in line with the Collector
(Equipment) Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series. Replaced eg,
with e.g.
. Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of arrow
with Arrow
. Replaced each occurrence of bow
with Bow
. Replaced each occurrence of quiver
with Quiver
. Replaced each occurrence of arrows
with Arrows
. Removed (see the inside front cover of this book)
. Added a paragraph about Gold Crowns to the section Equipment
. Replaced have to your
with have on your
. Replaced Before you leave Elzian and begin your long voyage south to the Isle of Lorn, you take with you a map of south-eastern Magnamund
with Before you leave the Port of Suhn and begin your long voyage to the Isle of Sheasu, you take with you a map of central Southern Magnamund
. Set the items on the list of equipment in Initial Capitals. Replaced the previous New Order adventure (Book 21)
with completed either of the previous adventures in the Lone Wolf New Order series (Books 21
. Replaced Grand Weaponmastery with a Bow
with Grand Weaponmastery with Bow
. Replaced a sword or an axe
with a Sword or an Axe
. Replaced weapons
with Weapons
. Replaced weapon
with Weapon
. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.
. Replaced record these on your Weapons List
with record these on your Action Chart
for clarity. Replaced the total sum of
with the number of
. Replaced Disciplines then
with Disciplines, then
. Added the section on Gold Crowns
which reads: The currency of Siyen is the Lune. These are always carried in the Belt Pouch. It will hold a maximum of 200 Lune or 50 Gold Crowns. Gold Crowns are also readily accepted at a rate of 1 Gold Crown for 4 Lune. In the course of your journey you may also come across Ren. Ren is accepted at a rate of 10 Ren for 1 Gold Crown, and accordingly your Belt Pouch can hold a maximum of 500 Ren.
. Replaced normal weapons
with normal Weapons
. Replaced each occurrence of weapon
with Weapon
in the Equipment
section. Added You may only use one Weapon at a time in combat.
in harmony with the CollectorIt cannot be used to increase
in harmony with the Collectorfour
with five
in line with the Collector
(Kai Weapons) Replaced elite
with
. Replaced new-found
with newfound
. Removed at the front of the book
. Replaced cave or
with cave, or
. Replaced magical Axe, Sword or Broadsword
with magical Axe, Sword, or Broadsword
. Replaced broadsword
with Illuminatus
Broadsword
. Added Illuminatus
(these bonuses are not cumulative)
in harmony with the Collectorwhen used versus magicians
with when used against magicians or creatures born of magic
in harmony with the Collector
(128) Replaced add 5 to
with add 5 points to
. Replaced combat skill
with
. Replaced Cavalian bandits
with Cavalian Bandits
. Replaced six (or more) rounds
with six rounds or more
.
(130) Replaced exclaims,
with exclaims.
. Added a paragraph break between Crown Prince Karvas!
and Instantly the
. Replaced weapons
with Weapons
. Replaced each occurrence of prince
with Prince
. Replaced prince
with Prince
.
(131) Replaced confiscated weapons
with confiscated Weapons
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with Prince
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with Lodamos
.
(132) Replaced Kai weapon
with Kai Weapon
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with two-storey
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with Pathsmanship
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with Sixth Sense
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with 30 Ren
. Replaced arm band
with armband
. Replaced prince
with Prince
. Replaced a patrol of armed guards who are marching
with a patrol of armed guards which is marching
. Replaced darkness, and your innate Kai camouflage skills have
with darkness and your innate Kai camouflage skills have
.
(132) Replaced Kai weapon
with Kai Weapon
. Replaced two-storeyed
with two-storey
. Replaced pathsmanship
with Pathsmanship
. Replaced sixth sense
with Sixth Sense
. Replaced 44 Ren
with 30 Ren
. Replaced arm band
with armband
. Replaced prince
with Prince
. Replaced a patrol of armed guards who are marching
with a patrol of armed guards which is marching
. Replaced darkness, and your innate Kai camouflage skills have
with darkness and your innate Kai camouflage skills have
. Replaced THIS KEY IS THE PROPERTY OF THE TEHDA STABLES
with
.
(133) Replaced two kilometres
with 2 miles
.
(134) Replaced Kai weapon
with Kai Weapon
.
(135) Replaced bow shot
with bowshot
. Replaced each occurrence of arrow
with Arrow
.
(136) Replaced TEHDA STABLES
with THIS KEY IS THE PROPERTY OF THE TEHDA STABLES
in line with Section 132. Replaced drawbolts
with bolts
. Replaced prince
with Prince
. Replaced stables door
with stables
.
(136) Replaced TEHDA STABLES
with
in line with Section 132. Replaced drawbolts
with bolts
. Replaced prince
with Prince
. Replaced stables door
with stables
.
(137) Replaced lancer
with lancers
. Replaced nerves break
with nerve breaks
.
(139) Added the illustration caption You see a herd of migrating fanji.
that was missing from the first printing of the book. Replaced horizon, then
with horizon; then
.
(140) Replaced sixth sense
with Sixth Sense
. Replaced prince
with Prince
.
(142) Replaced sixth sense
with Sixth Sense
. Replaced Karvas
with Karvas
. Replaced Cavalians, here
with Cavalians here
.
(143) Replaced Kai weapon
with Kai Weapon
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with Prince
.
(144) Replaced Kai curing
with Magnakai Curing
.
(145) Replaced pathsmanship
with Pathsmanship
. Replaced head, then
with head, and then
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(145) Replaced pathsmanship
with Pathsmanship
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with head, and then
. Replaced THIS KEY IS THE PROPERTY OF THE TEHDA STABLES
with
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(147) Replaced Dammerdon mountains
with Dammerdon Mountains
.
(148) Replaced despatched
with dispatched
. Replaced king of Siyen
with King of Siyen
. Replaced city and
with city, and
. Added the illustration caption
that was missing from the first printing of the book. Replaced prince
with Prince
. Replaced prince
with Prince
. Replaced their cheer are
with their cheers are
. Replaced Karvas
with Karvas
.
(149) Replaced shockwave
with shock wave
. Replaced mainmast
with mainmast: lose
as elsewhere in this adventure.
(167) Replaced sixth sense
with Sixth Sense
. Replaced belt pouch
with Belt Pouch
. Replaced prince
with Prince
.
(169) Replaced Kai-alchemy, and
with Kai-alchemy and
.
(170) Replaced each occurrence of prince
with Prince
. Replaced prince
with Prince
.
(171) Replaced you ee a
with you see a
. Replaced white eagle
with black eagle
.
(171) Replaced you ee a
with you see a
. Replaced white eagle
with black eagle
. Replaced VAREDO
with Varedo
.
(172) Replaced prince
with Prince
.
(173) Replaced sixth sense
with Sixth Sense
. Replaced prince
with Prince
. Replaced prince
with Prince
.
(174) Replaced double-backed
with doubled-back
. Replaced Lucien hills
with Lucien Hills
. Replaced Huntmstery you
with Huntmastery, you
.
(177) Replaced 30 metres
with 100 feet
. Replaced 5 metres
with 15 feet
. Added the illustration caption Prince Karvas is hanging by one hand to an outcrop of jagged rock.
that was missing from the first printing of the book. Replaced prince
with Prince
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced Rope, and
with Rope and
.
(178) Replaced combat skill
with
. Replaced compliment
with complement
. Replaced scrolls and
with scrolls, and
. Replaced sixth sense
with Sixth Sense
.
(180) Replaced drawbolts
with bolts
. Replaced 30cm-long
with foot-long
.
(180) Replaced drawbolts
with bolts
. Replaced 30cm-long
with foot-long
. Replaced TEHDA STABLES
with
.
(181) Replaced prince
with Prince
.
(184) Replaced tunnel that give
with tunnel that gives
. Replaced Weaponmastery, and
with Weaponmastery and
.
(185) Replaced Kai weapon
with Kai Weapon
. Removed which you carry in your backpack
. Replaced sixth sense
with Sixth Sense
.
(199) Replaced crack
with
.
(200) Replaced market place
with marketplace
. Replaced Herbmastery, and
with Herbmastery and
.
(202) Replaced prince
with Prince
. Replaced money, in
with money in
.
(203) Replaced Citadel gaolers
with Citadel Gaolers
. Added the illustration caption The Knight holds a short-bladed sword in one hand and a wooden bowl in the other.
that was missing from the first printing of the book. Replaced The Knight
with The knight
in the illustration
(203) Replaced Citadel gaolers
with Citadel Gaolers
. Added the illustration caption The Knight holds a short-bladed sword in one hand and a wooden bowl in the other.
that was missing from the first printing of the book. Replaced The Knight
with The knight
in the illustrationKnight Bachelor
with Knight Bachelor
.
(205) Replaced Old Kingdom spell
with Old Kingdom Spell
. Removed the dashes around
.
(208) Replaced at all; they are
with at all: they are
.
(210) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced ribcage
with rib cage
. Removed the dashes around
. Replaced sharp, popping
with sharp popping
.
(270) Replaced prince
with Prince
. Replaced Karvas
with Karvas
.
(271) Replaced sixth sense
with Sixth Sense
. Replaced line of black-clad figures, mostly soldiers, come
with line of black-clad figures, mostly soldiers, comes
.
(274) Replaced prince
with Prince
. Replaced the number of passing soldiers are
with the number of passing soldiers is
.
(275) Replaced Citadel goalers
with Citadel Gaolers
.
(275) Replaced Citadel goalers (6)
with 6 Citadel Gaolers
.
(276) Replaced prince
with Prince
.
(277) Replaced 100 metres
with 100 yards
. Replaced this Special Item
with this item
for consistency with changes made to Section 288.
(278) Replaced quiver
with Quiver
. Replaced horses
with horse
. Replaced arrow
with Arrow
.