X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=en%2Fxml%2F26tfobm.xml;h=8404b8c4338b6438e32f34a390b9dc33a8cf9efb;hb=4a7dbd306e2b7c63c6dd7e079233ffd137a6358a;hp=7a767cf03c8d78be880025854f9e0ea8a380874e;hpb=8f57f8f2d9264831512df170b4337667ed2cdf13;p=project-aon.git diff --git a/en/xml/26tfobm.xml b/en/xml/26tfobm.xml index 7a767cf..8404b8c 100644 --- a/en/xml/26tfobm.xml +++ b/en/xml/26tfobm.xml @@ -24,24 +24,21 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2013222 + 2018215

For centuries the Shomzaa has lain incarcerated and forgotten in a granite prison located deep below the mountains of Bor. Now this terrifying beast has accidentally been set free, and its hunger for vengeance knows no bounds. With a horde of vile minions at its command, swiftly the Shomzaa enacts its sinister plan to destroy King Ryvin and the wondrous realm of the Drodarin dwarves.

In The Fall of Blood Mountain, you must journey to the fabulous subterranean kingdom of the dwarves and attempt to save your ancient allies from the wrath of the Shomzaa. Will you succeed in your mission or will you succumb to the terrible powers of this ancient champion of Evil?

-

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

+

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Text copyright 1997 Joe Dever. - Illustrations copyright 1997 Brian Williams. + Text 1997 Joe Dever. + Illustrations 1997 Brian Williams. -

- Text copyright 1997 Joe Dever. - Illustrations copyright 1997 Brian Williams. - Distribution of this Internet Edition is restricted under the terms of the Project Aon License. -

+

Text 1997 Joe Dever. Illustrations 1997 Brian Williams.

+

Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -230,7 +227,7 @@

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 25 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 7 in the Random Number Table you would write in a COMBAT SKILL of 32). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 8 on the Random Number Table you would have 38 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points cannot rise above the number you have when you start an adventure.

-

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2125), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart.

+

If you have successfully completed previous adventures in the Lone Wolf New Order series (Books 2125), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to this adventure. You may also carry over any Special Items, Kai Weapon, normal Weapons, and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Action Chart. If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE.

Playing Tip: You may use a 10-sided die instead of the Random Number Table if you find it more convenient.

@@ -388,7 +385,7 @@

After years of martial training and study at the Kai Monastery, and by the rigorous practice of the teachings of your illustrious mentorKai Supreme Master Lone Wolfyou have achieved the noble rank of Kai Grand Master Senior.

-

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master.

+

Following in the footsteps of Lone Wolf himself, you have vowed that one day you will become totally proficient in all 16 of the New Order Kai Grand Master Disciplines. By doing so successfully you will share with Lone Wolf the responsibility, the honour, and the future glory of leading the New Order Kai as a Supreme Master. Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai.

If this is the first New Order adventure you have undertaken, then your present rank is that of Kai Grand Master Senior. This means that you have mastered five of the New Order Grand Master Disciplines listed below. It is for you to decide which five Disciplines these are. As all of the New Order Grand Master Disciplines may be of use to you at some point during your mission, pick these five skills with care. The correct use of a New Order Grand Master Discipline at the right time could save your life. When you have chosen your five Disciplines, enter them in the Grand Master Disciplines section of your Action Chart.

@@ -956,6 +953,40 @@
+ +
+ How Much Can You Carry? + + +
+
Weapons
+
The maximum number of weapons that you may carry is two.
+
Backpack Items
+
These must be stored in your Backpack. Because space is limited, you may keep a maximum of ten items, including Meals, in your Backpack at any time.
+
Special Items
+
+

Special Items are not carried in your Backpack (unless you are specifically instructed to do so). When you discover a Special Item, you will be told how to carry it.

+

The maximum number of Special Items that can be carried on any adventure is twelve.

+
+
Gold Crowns
+
+

These are always carried in your Belt Pouch. It holds a maximum of 50 Gold Crowns. Coins of a different currency are generally smaller and lighter than Gold Crowns. They occupy less space in your Belt Pouch and therefore you can carry more of them. The national currency of Chai is the Ren. In some of the larger towns and cities of Chai, Gold Crowns are readily accepted alongside the local currency. However, this is less likely to be the case in rural areas of the country. Before you begin your adventure, you may exchange some of your Gold Crowns for Ren at the rate of 1 Gold Crown = 10 Ren. Use the following currency table to calculate the mixed currency capacity of your belt pouch:

+
    +
  • 1 Gold Crown = 4 Silver Lune
  • +
  • 1 Gold Crown = 10 Kika
  • +
  • 1 Gold Crown = 1 Noble
  • +
  • 1 Gold Crown = 10 Ren
  • +
  • 1 Gold Crown = 4 Sheasu Torq
  • +
  • 1 Gold Crown = 2 Orla
  • +
  • 1 Gold Crown = 1 Ain
  • +
+
+
Food
+
Food is carried in your Backpack. Each Meal counts as one Backpack Item.
+
+

Any item that may be of use and can be kept during your adventure and recorded on your Action Chart is given initial capital letters (e.g. Gold Dagger, Magic Pendant) in the text. Unless you are told it is a Special Item, carry it in your Backpack.

+
+
@@ -1300,7 +1331,7 @@

The parapet of the barricade explodes as the icy bolt of energy slams into it with devastating effect. A section of timber penetrates your side and you are knocked to the ground by the force of the impact: lose 3 ENDURANCE points.

The War-thanes help you to get back on your feet, and defiantly you raise your Kai Weapon as the first wave of the Shomzaa horde reaches the barricade. The War-thanes fight with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the horde are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -1584,7 +1615,7 @@

Fragments of the icy blast penetrate your shield to pepper your face and chest with razor-sharp fragments: lose 2 ENDURANCE points.

Quickly you recover and draw your Kai Weapon as the first wave of the Shomzaa horde reaches the barricade. The War-thanes fight with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the horde are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -1622,7 +1653,7 @@ Antah Wasps4030 -

These insects are immune to all psychic attacks.

+

These insects are immune to all psychic attacks. If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

If you win the combat, turn to 174. @@ -1918,7 +1949,7 @@

The icy bolt smashes into your shield-spell and explodes in a great cloud of steam. As the vapour clears, you unsheathe your Kai Weapon in readiness to meet the first wave of the attacking Shomzaa horde.

The horde hit the barricade and the War-thanes fight them with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the enemy are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -2759,7 +2790,7 @@ - Shomzaa Agarashi (with spears)4540 + Shomzaa Agarashi (with spears)4540 If you win this combat in four rounds or less, turn to 82. If you win and the fight lasts five rounds or longer, turn to 236. @@ -2885,8 +2916,8 @@

With care you touch the iron plaque, making sure that your fingers do not come in contact with any residues of corrosive, and gradually two lines of runic symbols take shape in your minds eye. The use of your improved Discipline reveals the warning that once was engraved upon this block of iron:

- POISONOUS GAS - DO NOT ENTER + Poisonous Gas + Do Not Enter If you choose to ignore this warning and attempt to enter the passage, turn to 204. If you choose to heed the warning, you can continue along the main tunnel by turning to 220. @@ -2939,7 +2970,7 @@

The icy bolt smashes into your shield-spell and explodes in a great cloud of steam. As the vapour clears, you unsheathe your Kai Weapon in readiness to meet the first wave of the attacking Shomzaa horde.

The horde hit the barricade and the War-thanes fight them with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the enemy are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -3197,7 +3228,7 @@

You draw upon your Magnakai Discipline of Psi-surge and launch a blast of psychic energy at the guards in an attempt to disrupt and confuse them. Then you leave the cover of the shadows and set off towards the archway at a run, building speed rapidly as you draw closer. You are within a dozen yards of your enemy when you unsheathe your Weapon and give vent to your battle-cry: For Sommerlund and the Kai!

- Shomzaa Agarashi (with spears)4040 + Shomzaa Agarashi (with spears)4040 If you win this combat in four rounds or less, turn to 82. If you win and the fight lasts five rounds or longer, turn to 236.
@@ -3419,7 +3450,7 @@

Fragments of the icy blast penetrate your elemental shield and pepper your face and chest with razor-sharp fragments: lose 2 ENDURANCE points.

Quickly you recover and draw your Kai Weapon as the first wave of the Shomzaa horde reaches the barricade. The War-thanes fight with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the horde are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -3928,7 +3959,7 @@ - Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -4134,7 +4165,7 @@

You unsheathe your Kai Weapon as the first wave of the Shomzaa horde reaches the barricade. The War-thanes fight with ruthless efficiency, felling ten of the enemy for every Drodarin who falls. But the horde are gripped by a battle-frenzy that drives them like demons, and you are hard-pressed to keep them from breaking through the barricade.

- Shomzaa Horde (in battle-frenzy)4745 + Shomzaa Horde (in battle-frenzy)4745

This enemy is immune to Mindblast (but not Kai-surge).

If you win this combat, turn to 100.
@@ -4694,7 +4725,7 @@

You leave the cover of the shadows and set off towards the archway at a run, building speed rapidly as you draw closer. You are within a dozen yards of the enemy when you unsheathe your Weapon and give vent to your battle-cry: For Sommerlund and the Kai!

- Shomzaa Agarashi (with spears)4240 + Shomzaa Agarashi (with spears)4240 If you win this combat in four rounds or less, turn to 82. If you win and the fight lasts five rounds or longer, turn to 236.
@@ -4986,7 +5017,7 @@ - Shomzaa Agarashi (with Drodarin battle-axes)4432 + Shomzaa Agarashi (with Drodarin battle-axes)4432 If you win this combat in four rounds or less, turn to 255. If you win the combat in five rounds or longer, turn to 271. @@ -5157,7 +5188,7 @@ - Shomzaa Agarashi (assault group)4842 + Shomzaa Agarashi (assault group)4842

This enemy is immune to all forms of psychic attack.

If you win the combat, turn to 200. @@ -5424,7 +5455,6 @@ -
The Kingdom of Bor and Surrounding Territories @@ -5983,13 +6013,13 @@

(The Story so Far) Replaced each occurrence of Sun-Crystal with Sun-crystal. Replaced each occurrence of elite with lite. Added a paragraph break before Following the demise. Replaced monastery of the Kai with Monastery of the Kai. Replaced each occurrence of Plain of Darkness with Plane of Darkness. Replaced supreme Disciplines with Supreme Master Disciplines. Replaced treeline with tree-line. Replaced the Monastery with the monastery. Replaced Kai lords with Kai Lords. Replaced milleniums with millennia. Split Rimoahs speech beginning with Yes, my Lord into a new paragraph. Replaced my Lords with my lords. Replaced each occurrence of my Lord with my lord. Replaced I will you with I will, you. Replaced agarashi with Agarashi. Replaced Dwarven allies with dwarven allies. Replaced Darklord armies with Darkland armies. Replaced Kings army with Kings Army. Replaced able muster with able to muster. Replaced First Order of the Kai were with First Order of the Kai was. Replaced after all; it had with after all: it had. Replaced 1,000-year-war with 1,000-year war. Replaced throne chamber of Bor with Throne Chamber of Bor. Replaced War Thanes with War-thanes. Replaced MS5084 with MS5084. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

-

(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

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(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure. Added If you have completed the previous Lone Wolf New Order adventure, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE..

(Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

-

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced earth, air, fire, and water with Earth, Air, Fire, and Water. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition.

+

(New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced earth, air, fire, and water with Earth, Air, Fire, and Water. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced each occurrence of New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition. Replaced each occurrence of four with five when referring to the initial number of Disciplines a Grand Master begins the series with, in line with the Collectors Edition. Added Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from God Kai many new skills and abilities, including the powers of Astrology, Herbmastery, Elementalism, and Bardsmanship. He perfected these with the help of his allies in Lyris, Bautar, and Dessi, and established them as new disciplines to be taught to the betterment of the New Order Kai..

-

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition.

+

(Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced have to your with have on your. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition. Replaced four with five in line with the Collectors Edition. Added the section How Much Can You Carry?.

(Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

@@ -6024,7 +6054,7 @@

(29) Replaced You dare not wait for the advancing horde to close in for, despite your formidable fighting skills, this enemy with Despite your formidable fighting skills, you dare not wait for the advancing horde to close in, for this enemy.

(31) Replaced the first wave of the Shomzaa horde reach with the first wave of the Shomzaa horde reaches. Replaced War-Thanes with War-thanes.

(32) Replaced agarashi with Agarashi. Replaced Bow, and with Bow and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Elementalism, and with Elementalism and.

-

(33) Replaced rockface with rock-face. Replaced encircles your basket with encircle your basket in the illustrations caption.

+

(33) Replaced rockface with rock-face. Replaced encircles your basket with encircle your basket in the illustrations caption. Added If you possess Raumas, you will benefit from the additional combat bonus applicable to its unique properties.

(34) Replaced Brotherhood spell with Brotherhood Spell. Removed the dash preceding Strength.

(35) Replaced irridescent with iridescent. Replaced agarashi with Agarashi. Replaced senses, and the lights of this glowing gemstone, both with senses and the lights of this glowing gemstone both.

(36) Replaced agarashi with Agarashi.

@@ -6089,6 +6119,7 @@

(132) Replaced clang with clang.

(134) Replaced Kai-alchemy, and with Kai-alchemy and.

(135) Replaced sixth sense with Sixth Sense.

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(138) Replaced POISONOUS GAS DO NOT ENTER with Poisonous Gas Do Not Enter.

(143) Replaced War-Thanes with War-thanes.

(144) Replaced approriate with appropriate. Replaced weapon with Weapon.

(145) Replaced your backpack with your Backpack.