A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperor
In The Hunger of Sejanoz, your mission is to escort the aged emperor and his entourage safely across the Great Lissan Plain to Tazhan. Will you succeed in your perilous task
By late afternoon of the following day, you reached Sunderer Pass and made contact with the rangers. Their leader informed you that a trap had been set to ensnare the enemy and their foul relic as they came through the pass. However, this ambush went badly wrong, and in the ensuing chaos you were separated from Lord Rimoah when Cloud-dancer was attacked by a horde of winged horrors that swarmed from out of the Doomlands. In the ensuing battle Lord Rimoah was forced to flee.
-Despite this serious setback to your mission, you resolved to press on and attempt to deny Autarch Sejanoz the Claw of Naar. Aided by the rangers, you pursued the Autarch
Despite this serious setback to your mission, you resolved to press on and attempt to deny Autarch Sejanoz the Claw of Naar. Aided by the rangers, you pursued the Autarch
Soon after your reunion with Rimoah, you journeyed together to the Chaian capital of Pensei aboard Cloud-dancer where you were greeted and f
Soon after your reunion with Rimoah, you journeyed together to the Chai capital of Pensei aboard Cloud-dancer where you were greeted and f
The tyrant
Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are inside the tent before you press home the attack.
+Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are outside the tent before you press home the attack.
You sleep well and rise shortly before dawn to help prepare the horses for the road ahead. A mount is assigned to the prisoner, and he rides with you and Captain Chan at the head of the caravan column. The highway skirts the perimeter of the Javai Forest, and within an hour of leaving the ford, you catch sight of something in the distance that makes your senses tingle. To your right you see a wooded rise that runs parallel to the highway. You question the prisoner and he confirms that this is where his brother Kronar has prepared the ambush.
Chan orders the caravan drivers to halt and await his further signal, and then together the three of you ride ahead. Xango
Suddenly you see two riders appear on the crest of the rise. They dismount and then disappear among the folds of the woodland. Minutes later they reappear atop a hillock, now no more than 30 yards distant. Instantly Chan recognizes that one of them, a tall man dressed in a padded tunic of scarlet and black silk, is Captain Kronar. You watch with growing trepidation as Kronar unslings a bow from his shoulder, draws an arrow, and takes aim in your direction. Moments later his companion copies his leader
Let my brother go free, Chan!
commands Kronar. Free him now, or you and your comrade are dead men.
A cold shiver runs the length of your spine when your Kai Sixth Sense tells you that this is no idle threat. Kronar is an expert archer.
The mood among the troopers and entourage is subdued after the harrowing events that befell you in the Vale of Nahba. It is not until you reach the River Tkukoma, and see the famous Vulkin Bridge that spans this mighty waterway, that their spirits begin to rise. Chan informs you that the bridge was named after an ancient Khea-khan of Chai, one of Xo-lin
Beyond the bridge lies the realm of Lissan. You enter this friendly territory and late in the afternoon you see riders approaching on the highway ahead. They are mounted on sturdy black ponies and they bear the scarlet wolf
Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way for life for the nomads, and Rakholi is where they come to conduct their business.
+Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way of life for the nomads, and Rakholi is where they come to conduct their business.
Your Lissanian escorts deliver you into the tented encampment of their leader, the illustrious Gavhan Bazan. The Khea-khan and his family remain aboard their carriages while you and Captain Chan make sure that a safe and friendly reception awaits them. Inside the main tent you discover a wondrous sight. The nomad chief sits atop a nest of cushions surrounded by jugglers, acrobats, capering dwarves, and a host of exotic dancing girls. Pots of incense smoke before him, and there are platters of food and fine wine in abundance.
The bearded Bazan greets you with a flamboyant gesture of his arms, and he enquires hurriedly as to the nature of your cargo. He is eager to trade. ChanCan you tell if this man is worthy of our trust, Grand Master?
(Title Page) Replaced THE HUNGER OF SEJANOZ
with The Hunger of Sejanoz,
. Replaced Great Lissanian Plain
with Great Lissan Plain
. Replaced news of the invasion
with news of an invasion
. Replaced imperial palace
with Imperial Palace
.
(The Story so Farelite
with
. Replaced Kai monastery
with Kai Monastery
. Replaced Free Alliance
with Freeland Alliance
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced southern Magnamund
with Southern Magnamund
. Replaced despatched
with dispatched
. Replaced autocracy of Bhanar
with Autocracy of Bhanar
. Replaced southern Dammerdon mountains
with Southern Dammerdon Mountains
. Replaced artifact
with artefact
. Replaced feted
with f
. Replaced prey to Ishir
with pray to Ishir
. Replaced the First Order of the Kai were
with the First Order of the Kai was
. Replaced Chai capital
with Chaian capital
. Replaced MS5084
with MS
. Replaced MS5063
with MS
. Replaced MS5077
with MS
. Replaced Twenty-five years later
with Twenty years later
in harmony with what is stated in the Lone Wolf Grand Master series.
(The Story so Farelite
with
. Replaced Kai monastery
with Kai Monastery
. Replaced Free Alliance
with Freeland Alliance
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced southern Magnamund
with Southern Magnamund
. Replaced despatched
with dispatched
. Replaced autocracy of Bhanar
with Autocracy of Bhanar
. Replaced southern Dammerdon mountains
with Southern Dammerdon Mountains
. Replaced artifact
with artefact
. Replaced feted
with f
. Replaced prey to Ishir
with pray to Ishir
. Replaced the First Order of the Kai were
with the First Order of the Kai was
. Replaced MS5084
with MS
. Replaced MS5063
with MS
. Replaced MS5077
with MS
. Replaced Twenty-five years later
with Twenty years later
in harmony with what is stated in the Lone Wolf Grand Master series.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
. Removed on the last page of this book
. Replaced each occurrence of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced fall to zero
with fall to zero or below
. Replaced on to
with onto
. Replaced weapons and
with weapons, and
. Replaced Books 21
with Books 21
. Replaced normal weapons
with normal Weapons
. Replaced Lone Wolf New Order series
with Lone Wolf New Order series
. Replaced New Order adventure
with New Order adventure
.
(100) Replaced imperial family
with Imperial Family
.
(101) Replaced interpretation of the signs indicate
with interpretation of the signs indicates
. Replaced advise that
with advise her that
. Replaced imperial family
with Imperial Family
.
(102) Added (Remember to erase the Sabito Root from your Action Chart.)
to the end of the section.
(103) Replaced flagtower
with flag-tower
. Replaced skills, or
with skills, if you have yet to attain the required level of Kai Mastery, or
. Replaced metres
with yards
. Replaced If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline
with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline
. Replaced Elementalism, and
with Elementalism and
. Replaced Kai-alchemy, and
with Kai-alchemy and
.
(103) Replaced flagtower
with flag-tower
. Replaced skills, or
with skills, if you have yet to attain the required level of Kai Mastery, or
. Replaced metres
with yards
. Replaced If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline
with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline
. Replaced Elementalism, and
with Elementalism and
. Replaced Kai-alchemy, and
with Kai-alchemy and
. Replaced inside the tent
with outside the tent
since all of the tactics employed are designed to make the enemy flee the tent.
(104) Replaced each occurrence of the die
with the dice
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(105) Replaced treeline
with tree-line
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(106) Replaced add +1 to
with add 1 to
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with the captain
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