X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=en%2Fxml%2F28thos.xml;h=7206bba389cade8fc0c925bbd3dcd5cf71d13022;hb=e62d7c30d12228cbc165471442ce07b9558da894;hp=af4e6207c4bee6a1909cd20e3ef5fe58b9c2b35b;hpb=e2f6f6a8ed0fbf76c96c6fe033784734ae3fb760;p=project-aon.git diff --git a/en/xml/28thos.xml b/en/xml/28thos.xml index af4e620..7206bba 100644 --- a/en/xml/28thos.xml +++ b/en/xml/28thos.xml @@ -25,7 +25,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2010118 + 2014625

A visit to the fabulous court of Xo-lin is disrupted when news of an invasion arrives at the venerable emperors palace in Pensei. The evil Autarch Sejanoz of Bhanar has launched a sudden and devastating attack upon Xo-lins ancient realm. With the tyrants armies swarming across his borders, the aged Xo-lin is forced to flee his Imperial Palace and seek sanctuary in the distant city of Tazhan.

In The Hunger of Sejanoz, your mission is to escort the aged emperor and his entourage safely across the Great Lissan Plain to Tazhan. Will you succeed in your perilous taskor will you and your charges fall victim to the merciless forces of the Autarch?

@@ -170,9 +170,9 @@

By late afternoon of the following day, you reached Sunderer Pass and made contact with the rangers. Their leader informed you that a trap had been set to ensnare the enemy and their foul relic as they came through the pass. However, this ambush went badly wrong, and in the ensuing chaos you were separated from Lord Rimoah when Cloud-dancer was attacked by a horde of winged horrors that swarmed from out of the Doomlands. In the ensuing battle Lord Rimoah was forced to flee.

-

Despite this serious setback to your mission, you resolved to press on and attempt to deny Autarch Sejanoz the Claw of Naar. Aided by the rangers, you pursued the Autarchs men and captured the Claw. Yet this success proved to be only temporary, for the Claw was soon snatched back and hurriedly conveyed to the Bhanarian city of Yua Tzhan. In a daring raid upon the military barracks of that formidable city, you and your brave comrades succeeded in stealing it back once more. A daring flight to the friendly land of Chai ensued where, in the border town of Zuda, you were confronted by the Autarch himself. A desperate fight took place here, during which your ranger companions were slain by the evil tyrant. Yet their sacrifice was not in vain, for you were able to maintain possession of the Claw and effect a successful escape to Fort Jhung, a nearby Chai stronghold, where you were unexpectedly reunited with Lord Rimoah. You delivered to him the Claw of Naar and he vowed that the accused artefact would be destroyed by the Elder Magi to prevent it from ever falling into the hands of Autarch Sejanoz.

+

Despite this serious setback to your mission, you resolved to press on and attempt to deny Autarch Sejanoz the Claw of Naar. Aided by the rangers, you pursued the Autarchs men and captured the Claw. Yet this success proved to be only temporary, for the Claw was soon snatched back and hurriedly conveyed to the Bhanarian city of Yua Tzhan. In a daring raid upon the military barracks of that formidable city, you and your brave comrades succeeded in stealing it back once more. A daring flight to the friendly land of Chai ensued where, in the border town of Zuda, you were confronted by the Autarch himself. A desperate fight took place here, during which your ranger companions were slain by the evil tyrant. Yet their sacrifice was not in vain, for you were able to maintain possession of the Claw and effect a successful escape to Fort Jhung, a nearby Chai stronghold, where you were unexpectedly reunited with Lord Rimoah. You delivered to him the Claw of Naar and he vowed that the accursed artefact would be destroyed by the Elder Magi to prevent it from ever falling into the hands of Autarch Sejanoz.

-

Soon after your reunion with Rimoah, you journeyed together to the Chaian capital of Pensei aboard Cloud-dancer where you were greeted and fted by the court of Khea-khan Xo-lin, Chais venerable ruler. However, it was during these festivities that calamitous news arrived at the Khea-khans palace: Autarch Sejanoz had begun a massive invasion of Chai.

+

Soon after your reunion with Rimoah, you journeyed together to the Chai capital of Pensei aboard Cloud-dancer where you were greeted and fted by the court of Khea-khan Xo-lin, Chais venerable ruler. However, it was during these festivities that calamitous news arrived at the Khea-khans palace: Autarch Sejanoz had begun a massive invasion of Chai.

The tyrants armies were swarming across the borders, sweeping all resistance before them. In the west the strongholds of Fort Jhung and Fort Xian had fallen. In the south, a vast seaborne invasion force had established a beachhead near to the port of Valus and swiftly overrun the ill-defended city of Dwala. Messengers were arriving at the palace with grim regularity to report the latest defeat. From these reports it quickly became clear that the Autarchs main objective was the capture of Pensei itself.

@@ -197,7 +197,7 @@ -

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add +1 to your basic COMBAT SKILL and +2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

+

If you have completed any previous Lone Wolf New Order adventures, remember to choose an additional Grand Master Discipline and add 1 to your basic COMBAT SKILL and 2 to your basic ENDURANCE for each adventure you successfully completed (cf. Grand Master Disciplines).

@@ -316,24 +316,6 @@ -

Given the rules for the previous Lone Wolf books, it seems odd that a Grand Master is only allowed to choose to be proficient in one of the few Weapons listed in the Equipment section. In view of the unprecedented nature of this rule, you might decide that it is acceptable to be proficient in any of the ten Weapons that the Kai typically train to use.

- - - - Brian Williams - - - - - - -
- - -

The rules in the Collectors Editions state that the bonus for Grand Weaponmastery with Bow is 5. Certain sections direct the reader to use different bonuses when using a Bow, ranging from 3 to 5, if you have Grand Weaponmastery with Bow. This may be the author adjusting the Grand Weaponmastery bonus on a case-by-case basis (and therefore this bonus should be used instead of the standard bonus) or an error (and therefore all of these bonuses should be 5). It is up to you to decide, but it seems most reasonable to follow the first alternative, to replace the Grand Weaponmastery bonus with whatever bonus is mentioned in that section.

-
- -

Details about the Kai Weapon appear in the next section of the game rules.

@@ -400,8 +382,19 @@ -

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed in the Equipment section. For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

-

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

+

This Discipline enables a New Order Grand Master to become supremely efficient in the use of all weapons. When you enter combat armed with one of your Grand Master weapons, you may add 5 points to your COMBAT SKILL. The rank of Kai Grand Master Senior, with which you begin the New Order series, means that you are skilled in the use of one of the weapons listed below.

+ + + + Brian Williams + + + + + + +

For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.

+

If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow.

@@ -660,7 +653,7 @@ -

If you successfully complete the mission as set in Book 28 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in the next. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

+

If you successfully complete the mission as set in Book 28 of the Lone Wolf New Order series, you may add a further Grand Master Discipline of your choice to your Action Chart in the next. For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic COMBAT SKILL score and 2 points to your basic ENDURANCE points score. These bonus points, together with your extra Grand Master Discipline(s), your original four Grand Master Disciplines, your Kai Weapon, and any other Special Items and Backpack Items that you have found and been able to keep during your adventures, may then be carried over and used in the next New Order adventure, which is called:

The Storms of Chai

@@ -676,26 +669,18 @@ - -

During the adventure, the story will assume that you possess a Bow when you may not. If it is important to you to avoid this story continuity problem, you should ensure that you obtain a Bow.

-
- -

If you have completed any of the previous Lone Wolf New Order adventures (Books 21+), you already possess a Kai Weapon.

+

During the adventure, the story will assume that you possess a Bow when you may not. If it is important to you to avoid this story continuity problem, you should ensure that you obtain a Bow.

-

These bonuses are not cumulative.

-
- - -

Valiance is also effective against magical creatures.

+

If you have completed any of the previous Lone Wolf New Order adventures (Books 21), you already possess a Kai Weapon.

Before you leave the Kai Monastery to accompany the Khea-khan of Chai, you equip yourself with a map of the Great Lissan Plain and its surrounding territories and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns section of your Action Chart.

-

If you have successfully completed previous New Order adventures (Books 2127), you may add this sum to the number of Crowns you already possess. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time. You may also select five items from the list below, only two of which may be Weapons.

+

If you have successfully completed previous New Order adventures (Books 2127), you may add this sum to the number of Crowns you already possess. Fifty is the maximum number of Gold Crowns you can carry in your pouch at any time. You may also select five items from the list below, only two of which may be Weapons.

  • Broadsword (Weapons)

    @@ -809,15 +794,15 @@

    Upon reaching the ultimate rank of Kai Supreme Master, Lone Wolf received as a reward from the God Kai many new skills and abilities. One of these skills was Kai Weaponcraft. Using his newfound mastery, Lone Wolf forged ten weapons of magical power in the armoury furnaces of the Kai Monastery. These magical weapons are reserved for the lite of the New Order Kai who attain the rank of Grand Master.

    -

    In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List.

    +

    In recognition of your rank and achievement, you may choose your own Kai Weapon from the table below or, if you prefer, you can generate one at random. To generate a Kai Weapon, pick a number from the Random Number Table and consult the first column. The magical Axe, Sword, or Broadsword which corresponds to the number you have picked will be your own personal Kai Weapon. Record this magical weapon and its unique properties in the Kai Weapon section of the Special Items List.

    Example

    Say you choose the number 1 from the Random Number Table, your Kai Weapon will be the Axe Alema.

    -

    When using this Kai Weapon in normal combat you may add +5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL.

    +

    When using this Kai Weapon in normal combat you may add 5 points to your COMBAT SKILL. Each Kai Weapon has a unique property. When you use your Kai Weapon in combat against the type of enemy that matches its unique property, or use it at the optimum time or location, then you may add the higher bonus to your COMBAT SKILL (these bonuses are not cumulative).

    Example

    -

    If you were to use Alema in combat against an undead enemy, you could add the higher bonus of +7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at +5.

    +

    If you were to use Alema in combat against an undead enemy, you could add the higher bonus of 7 to your COMBAT SKILL. If you were to fight a living enemy using this weapon then the bonus to your COMBAT SKILL would remain at 5.

    @@ -835,81 +820,81 @@ - + - + - + - + - + - + - + - + - + - + - - - + + + - + - + - + - + - + - + - + - + @@ -943,7 +928,7 @@

    Special Items are not carried in the Backpack. When you discover a Special Item, you will be told how or where to carry it. The maximum number of Special Items that can be carried on any adventure is 12.

    Kai Weapon
    -

    Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of +5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

    +

    Your Kai Weapon is a Special Item and it can be carried and used in addition to two normal Weapons. If you possess the Discipline of Grand Weaponmastery for a weapon type which is the same as your unique Kai Weapon, you may add the Grand Weaponmastery bonus of 5 to your COMBAT SKILL. This is in addition to the bonus gained when you use your Kai Weapon in combat.

    Food

    Food is carried in your Backpack. Each Meal counts as one item. You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. However, if you have chosen Grand Huntmastery as one of your four Disciplines, then you will not need to tick off a Meal when instructed to eat.

    Potion of Laumspur
    @@ -975,13 +960,13 @@

    Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter it on the Action Chart.

    Example

    You, Grand Master (COMBAT SKILL 32), are attacked in a forest by a pack of Wild Dogs (COMBAT SKILL 31). You are taken by surprise and are not given the opportunity of evading their attack. You possess the Grand Master Discipline of Kai-surge to which the Wild Dogs are not immune, so you add 8 points to your COMBAT SKILL. You also possess the Kai Weapon Ulnarias, so you add an additional 5 points to your COMBAT SKILL. This gives you a total COMBAT SKILL of 45.

    -

    You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of +14 (4531=+14). +14 is noted on your Action Chart as the Combat Ratio.

    +

    You now subtract the Wild Dogs COMBAT SKILL from your own, giving a Combat Ratio of 14 (4531=14). 14 is noted on your Action Chart as the Combat Ratio.

  • When you have your Combat Ratio, pick a number from the Random Number Table.

  • Turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself and your enemy in this round of combat. (E represents points lost by the enemy; GM represents points lost by yourselfGrand Master.)

    Example

    -

    The Combat Ratio between you and the Wild Dogs has been established as +14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    +

    The Combat Ratio between you and the Wild Dogs has been established as 14. If the number picked from the Random Number Table is 1, then the result of the first round of combat is:

    • You (GM) lose 3 ENDURANCE points (plus an additional 1 point for using Kai-surge. This loss is in addition to the loss suffered as a result of combat).
    • Wild Dogs lose 9 ENDURANCE points.
    • @@ -1309,9 +1294,9 @@ Brian Williams The gang of robbers emerges from the dark crypt. - - - + + + Turn to 225. @@ -1484,9 +1469,9 @@ Brian Williams The evil creature lunges towards you with its teeth bared. - - - + + + Chagarashi4238 @@ -1731,9 +1716,9 @@ Brian Williams Javais mayoress greets Captain Chan in the flagstoned courtyard. - - - + + +

      Chan posts his troopers to guard these portals, and as soon as it is dark, Xo-lin and his entourage are ushered inside Omakis chateau. She attends efficiently to the allocation of rooms and the provision of refreshments for her royal guests. You are allocated a small room above the stables, and you retire there as soon as you are able. It comes as a pleasant surprise to discover that this room contains a comfortable bed and a bath. After bathing, a hot meal and a bottle of rice wine is delivered by one of the mayoresss servants. You are about to enjoy this meal when there is a knock at the door. It is Captain Chan, and he has some worrying news to convey.

      @@ -1912,9 +1897,9 @@ Brian Williams You are confronted by five Bhanarian soldiers armed with razor-tipped polearms. - - - + + + Bhanarian Assault Troops4742 @@ -2030,7 +2015,7 @@

      You unshoulder your Bow and retrieve the Arrow of Atonement from your Backpack. With a prayer to Goddess Ishir on your lips, you take aim at the Autarchs retreating back and let fly your magical missile.

      -

      Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

      +

      Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

      If your total score is now 4 or lower, turn to 79. If it is 58, turn to 238. If it is 9 or higher, turn to 273. @@ -2092,8 +2077,14 @@
      71 + + +

      If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

      +
      +
      + -

      You steel yourself for the attack, and then you kick open the door and launch yourself screaming into the chamber beyond. Your sudden appearance catches the robbers completely by surprise, but to your dismay, you soon discover that one of your adversaries is armed with your Kai Weapon which he delights in using against you.

      +

      You steel yourself for the attack, and then you kick open the door and launch yourself screaming into the chamber beyond. Your sudden appearance catches the robbers completely by surprise, but to your dismay, you soon discover that one of your adversaries is armed with your Kai Weapon which he delights in using against you.

      Tomb Robbers (with Kai Weapon)5248 If you win this combat, turn to 128.
      @@ -2116,7 +2107,7 @@

      Quickly you draw an Arrow to your Bow and let it fly towards the worms purulent belly.

      -

      Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 3 to the number you have picked.

      +

      Pick a number from the Random Number Table. If you possess Grand Weaponmastery with Bow, remember to add 5 to the number you have picked.

      If your total score is now 6 or lower, turn to 17. If it is 7 or higher, turn to 26.
      @@ -2176,9 +2167,9 @@ Brian Williams In the Princesss carriage you see a tearful Mitzu cradling the sickly Prince Kamada in her arms. - - - + + +

      You place a hand upon his forehead and open one of his eyes, revealing a dilated pupil. You suspect that he has swallowed poison and quickly you look around the interior of the carriage. On the boys cot, tucked beside his pillow, you notice a wooden toy soldier. You retrieve this toy and examine it closely.

      @@ -2217,9 +2208,9 @@ Brian Williams - - - + + + If you wish to lead the attack on the enemy command tent, turn to 103. @@ -2238,9 +2229,9 @@ Brian Williams Chans troopers make a brave assault on the attacking Krakalla. - - - + + + Krakalla5048 @@ -2456,9 +2447,9 @@ Brian Williams The Autarch demands your surrender. - - - + + + If you possess Kai-screen, turn to 294. @@ -2489,7 +2480,7 @@ 103 -

      Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are inside the tent before you press home the attack.

      +

      Sergeant Yeng volunteers to attack the flag-tower alone, while you and the others deal with the command tent. Having resolved your aims, you break cover and make a swift ascent of the hill. You are 20 yards from the tent when you signal to the troopers to halt. You want to be sure that the officer and his bodyguards are outside the tent before you press home the attack.

      If you possess Elementalism and wish to use it, turn to 63. If you possess Kai-alchemy and wish to use it, turn to 179. If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline, turn to 77. @@ -2574,9 +2565,9 @@ Brian Williams - - - + + +

      Chan orders the caravan off the highway and into the tall plains grass. You consult with the captain and sense that he is anxious about this unforeseen situation. The caravan is especially vulnerable stranded out here on the plain, and there seems to be little chance of finding sanctuary in the fort at present. Chan appears despondent, but you tell him not to give up hope for you have a planan especially bold and daring plan.

      @@ -2713,7 +2704,7 @@ -

      With a deft flick of his Kirusami, Chan motions to a stable guard to bring him his horsea proud stable stallion. The young man complies, and he also brings an additional mount, a dappled chestnut mare. He hands the reins of this horse to you.

      +

      With a deft flick of his kirusami, Chan motions to a stable guard to bring him his horsea proud stable stallion. The young man complies, and he also brings an additional mount, a dappled chestnut mare. He hands the reins of this horse to you.

      Well ride together, my lord, says Chan, as he settles himself into his saddle. You mount your horse, and then together you watch in silence as the aged Khea-khan and his family arrive in the courtyard. Devoted attendants usher them into the middle carriage, and as soon as the doors are closed, Chan gives the signal for the column to move off. Slowly the carriages trundle through the gates of the palace and out into the city beyond, preceded by the Imperial Cavalry troopers. You and Chan follow behind the third carriage, and as you are passing through the gates, the last sound you hear is the collective sobbing of the Khea-khans loyal servants, those he has had to leave behind.

      @@ -2721,9 +2712,9 @@ Brian Williams The Imperial Caravan leaves the palace courtyard. - - - + + + To continue, turn to 58. @@ -2813,17 +2804,6 @@

      You sleep well and rise shortly before dawn to help prepare the horses for the road ahead. A mount is assigned to the prisoner, and he rides with you and Captain Chan at the head of the caravan column. The highway skirts the perimeter of the Javai Forest, and within an hour of leaving the ford, you catch sight of something in the distance that makes your senses tingle. To your right you see a wooded rise that runs parallel to the highway. You question the prisoner and he confirms that this is where his brother Kronar has prepared the ambush.

      Chan orders the caravan drivers to halt and await his further signal, and then together the three of you ride ahead. Xangos hands are tied behind his back and a noose is slipped over his head. This is attached to a trailing rope which is fastened to the horn of the captains saddle. If Xango should attempt to escape, he will either strangle himself or break his neck when the rope is pulled taut.

      Suddenly you see two riders appear on the crest of the rise. They dismount and then disappear among the folds of the woodland. Minutes later they reappear atop a hillock, now no more than 30 yards distant. Instantly Chan recognizes that one of them, a tall man dressed in a padded tunic of scarlet and black silk, is Captain Kronar. You watch with growing trepidation as Kronar unslings a bow from his shoulder, draws an arrow, and takes aim in your direction. Moments later his companion copies his leaders actions.

      - - - - Brian Williams - Three riders approach on sturdy black ponies. - - - - - -

      Let my brother go free, Chan! commands Kronar. Free him now, or you and your comrade are dead men. A cold shiver runs the length of your spine when your Kai Sixth Sense tells you that this is no idle threat. Kronar is an expert archer.

      If you wish to urge Chan to comply with Kronars command, turn to 92. If you choose to insist that he ignore Kronars command, turn to 277. @@ -2836,6 +2816,17 @@

      The mood among the troopers and entourage is subdued after the harrowing events that befell you in the Vale of Nahba. It is not until you reach the River Tkukoma, and see the famous Vulkin Bridge that spans this mighty waterway, that their spirits begin to rise. Chan informs you that the bridge was named after an ancient Khea-khan of Chai, one of Xo-lins illustrious ancestors. The caravan halts on the bridge and the Khea-khan makes a rare appearance. Briefly, he leaves the confines of his carriage to pay tribute at a shrine dedicated to his famous ancestor.

      Beyond the bridge lies the realm of Lissan. You enter this friendly territory and late in the afternoon you see riders approaching on the highway ahead. They are mounted on sturdy black ponies and they bear the scarlet wolfs head flag of Bazana famous Lissanian nomad chief. Their leader greets you warmly and he warns Captain Chan that Bhanarian scouts have been sighted in this region. He and his men volunteer to escort the caravan to Rakholi, and Captain Chan gratefully accepts their offer.

      + + + + Brian Williams + Three riders approach on sturdy black ponies. + + + + + + To continue, turn to 229.
      @@ -2894,8 +2885,14 @@
      136 + + +

      If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

      +
      +
      + -

      You draw upon your Discipline to create a fog that billows up in the midst of the robbers. As soon as you hear their screams of panic, you kick open the door and attack them. You catch them completely by surprise, but to your dismay you soon discover that one of your adversaries is armed with your Kai Weapon which he uses against you.

      +

      You draw upon your Discipline to create a fog that billows up in the midst of the robbers. As soon as you hear their screams of panic, you kick open the door and attack them. You catch them completely by surprise, but to your dismay you soon discover that one of your adversaries is armed with your Kai Weapon which he uses against you.

      Tomb Robbers (with Kai Weapon)4848 If you win this combat, turn to 12.
      @@ -2909,7 +2906,7 @@

      With a cruel laugh Autarch Sejanoz bids you farewell and turns to make his escape along an adjoining tunnel, the young Kamada held captive under his arm.

      Save him! pleads Mitzu. Please save my son!

      If you wish to chase after the Autarch, turn to 208. - If you wish to attempt to stop him with your Bow, turn to 65. + If you wish to attempt to stop him with a Bow, turn to 65.
      @@ -2944,9 +2941,9 @@ Brian Williams - - - + + + If you wish to obey Kasarians command, turn to 37. @@ -2988,7 +2985,7 @@ 144 -

      You use your improved weapon skill to detect the location of your missing blade. After several minutes of meditation you determine that it lies somewhere at the end of the passageway to your left.

      +

      You use your Weaponmastery to detect the location of your missing blade. After several minutes of meditation you determine that it lies somewhere at the end of the passageway to your left.

      Turn to 94.
      @@ -3024,9 +3021,9 @@ Brian Williams - - - + + + If you possess Kai-alchemy and wish to use it, turn to 33. @@ -3046,14 +3043,14 @@ Brian Williams - A Javain bandit swipes at you with his double-edged axe. + A Javaian bandit swipes at you with his double-edged axe. - - - + + + - Javain Bandit2828 + Javaian Bandit2828 If you win this combat, turn to 25.
      @@ -3276,9 +3273,9 @@ Brian Williams The ceiling trap, stained with the blood of countless victims, descends towards you. - - - + + +

      The ceiling continues its downward travel until you are pushed below the surface. Then it halts abruptly, trapping you underwater among a tangle of mouldering bones. For ten long minutes you survive by the use of your Magnakai Discipline of Nexus, but then the dull pain in your lungs begins to intensify until they feel as if they are going to explode.

      @@ -3324,8 +3321,9 @@ 172 -

      You draw your Kai Weapon and, as you raise it in readiness to strike the first blow, a heavy silver orb comes hurtling through the crypt door and cracks your forearm. Numbed by the unexpected force of its impact, you drop your weapon and cradle your aching limb to your chest. Seconds later, a group of swarthy-faced tomb robbers come running up the crypt steps and barge you aside. You grapple with one of them and wrest a dagger from his hand, but in the blink of an eye he draws another from his boot and attempts to stab you through the heart.

      +

      You draw your Kai Weapon and, as you raise it in readiness to strike the first blow, a heavy silver orb comes hurtling through the crypt door and cracks your forearm. Numbed by the unexpected force of its impact, you drop your Kai Weapon and cradle your aching limb to your chest. Seconds later, a group of swarthy-faced tomb robbers come running up the crypt steps and barge you aside. You grapple with one of them and wrest a dagger from his hand, but in the blink of an eye he draws another from his boot and attempts to stab you through the heart.

      Tomb Robber3035 +

      You must fight this combat without your Kai Weapon.

      If you win this combat, turn to 139.
      @@ -3338,7 +3336,7 @@

      With a cruel laugh Autarch Sejanoz bids you farewell and turns to make his escape along an adjoining tunnel, the young Kamada held captive under his arm.

      Save him! pleads Mitzu. Please save my son!

      If you wish to chase after the Autarch, turn to 208. - If you wish to attempt to stop him with your Bow, turn to 65. + If you wish to attempt to stop him with a Bow, turn to 65. @@ -3405,9 +3403,9 @@ Brian Williams The Bhanarians stagger from their burning command tent. - - - + + + Bhanarian Cavalry Command4850 @@ -3491,9 +3489,9 @@

      Very well, Grand Master, says Chan, a little disappointedly. As you wish. But please excuse me while I go to the armoury myself. The Imperial Caravan will leave shortly from the palace courtyard. I shall meet you there in twenty minutes time.

      -

      After bowing respectfully to the Khea-khan, Chan strides out of the throne room and disappears along the corridor beyond. Nearby, a group of silk-robed courtiers are gathering up hundreds of Chai court scrolls and other Papers of State. You volunteer to help them place these valuable manuscripts into wickerwork baskets, and then carry them outside to the Imperial Caravan in readiness for the long journey east.

      +

      After bowing respectfully to the Khea-khan, Chan strides out of the throne room and disappears along the corridor beyond. Nearby, a group of silk-robed courtiers are gathering up hundreds of Chai court scrolls and other papers of state. You volunteer to help them place these valuable manuscripts into wickerwork baskets, and then carry them outside to the Imperial Caravan in readiness for the long journey east.

      The caravan consists of three large carriages, each drawn by a team of eight horses, plus an escort of twenty Imperial Cavalry troopers clad in plain crimson tunics. The golden ornamentation that once embellished the state carriages has been stripped away, and their fine lacquered sides have been painted a dun brown to camouflage their true origins. You approve of their ordinary appearance for it will be far less likely to attract unwanted attention on the long road ahead.

      -

      You are helping to load the baskets of papers into the last of the carriages when Captain Chan arrives, fresh from his visit to the armoury. You notice that he is now wearing a waistcoat of golden mail, called an Angsei, and he is carrying a halberd-like spear called a Kirusami. With a deft flick of this fine weapon he motions to a stable guard to bring him his horsea proud stable stallion. The young guardsman also brings an additional mount, a dappled chestnut mare, and he hands the reins of this horse to you.

      +

      You are helping to load the baskets of papers into the last of the carriages when Captain Chan arrives, fresh from his visit to the armoury. You notice that he is now wearing a waistcoat of golden mail, called an angsei, and he is carrying a halberd-like spear called a kirusami. With a deft flick of this fine weapon he motions to a stable guard to bring him his horsea proud stable stallion. The young guardsman also brings an additional mount, a dappled chestnut mare, and he hands the reins of this horse to you.

      Well ride together, my lord, says Chan, as he settles himself into the saddle. You mount your horse, and then together you watch in silence as the aged Khea-khan and his family arrive in the courtyard. Devoted attendants usher them into the middle carriage, and as soon as the doors are closed, Chan gives the signal for the column to move off. Slowly the carriages trundle through the gates of the Imperial Palace and out into the city beyond. You and Chan follow behind the third carriage, and as you ride through the gates, the last sound you hear is the gentle sobbing of the Khea-khans palace servants, those he has had to leave behind.

      @@ -3523,16 +3521,16 @@

      Vannar delves among the pile of rags that litter the floor and produces a gleaming arrow, crafted of pure korlinium. Even in the poor light of this cell, the missile shimmers and gleams, radiating all of the colours of the rainbow. Its halo of light reveals its sorcerous origins.

      -

      This was crafted by the Elder Magi millennia ago. It harbours the power to slay the vampire Lord Sejanoz. This is the reason why he would send his agents to pursue me, if he knew where I was.

      +

      This was crafted by the Elder Magi millennia ago. It harbours the power to slay the vampire, Lord Sejanoz. This is the reason why he would send his agents to pursue me, if he knew where I was.

      Brian Williams Vannar passes you the gleaming Arrow of Atonement. - - - + + +

      You are impressed by the wondrous arrow, and you ask Vannar what he intends to do with it. He surprises you with his forthright reply.

      @@ -3599,9 +3597,9 @@ Brian Williams - - - + + +
      If you wish to explore this yansi while Chans men finish their work on the broken wheel, turn to 36. @@ -3677,13 +3675,13 @@ Brian Williams The hulking Brumalghasts close in for the kill. - - - + + + Brumalghasts5750 -

      If you possess Elementalism or Grand Nexus, you may increase your COMBAT SKILL by 3 for the duration of this fight.

      +

      If you possess the Kai Weapon Valiance, you will benefit from its unique properties. If you possess Elementalism or Grand Nexus, you may increase your COMBAT SKILL by 3 for the duration of this fight.

      If you win the combat, turn to 105.
      @@ -3942,8 +3940,9 @@ 225 -

      You draw your Kai Weapon but, as you raise it in readiness to defend yourself, a heavy silver orb comes hurtling through the air and strikes your forearm. Numbed by the unexpected force of its impact, you drop your weapon and cradle your aching limb to your chest. Seconds later, one of the tomb robbers comes leaping over the gravestone and drags you to the ground. You grapple with him and wrest a dagger from his hand, but in the blink of an eye he draws another from his boot and attempts to stab you through the heart.

      +

      You draw your Kai Weapon but, as you raise it in readiness to defend yourself, a heavy silver orb comes hurtling through the air and strikes your forearm. Numbed by the unexpected force of its impact, you drop your Kai Weapon and cradle your aching limb to your chest. Seconds later, one of the tomb robbers comes leaping over the gravestone and drags you to the ground. You grapple with him and wrest a dagger from his hand, but in the blink of an eye he draws another from his boot and attempts to stab you through the heart.

      Tomb Robber3035 +

      You must fight this combat without your Kai Weapon.

      If you win this combat, turn to 139.
      @@ -3983,7 +3982,7 @@ 229 -

      Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way for life for the nomads, and Rakholi is where they come to conduct their business.

      +

      Night is drawing its veil across the sky when you enter the great tented city of Rakholi. This vast nomadic settlement nestles upon a rich flood plain which supplies excellent feed for the horses of this region. Horses are a way of life for the nomads, and Rakholi is where they come to conduct their business.

      Your Lissanian escorts deliver you into the tented encampment of their leader, the illustrious Gavhan Bazan. The Khea-khan and his family remain aboard their carriages while you and Captain Chan make sure that a safe and friendly reception awaits them. Inside the main tent you discover a wondrous sight. The nomad chief sits atop a nest of cushions surrounded by jugglers, acrobats, capering dwarves, and a host of exotic dancing girls. Pots of incense smoke before him, and there are platters of food and fine wine in abundance.

      The bearded Bazan greets you with a flamboyant gesture of his arms, and he enquires hurriedly as to the nature of your cargo. He is eager to trade. Chans reply is evasive, and you sense that he does not entirely trust the nomad chief. The captain looks to you and whispers under his breath: Can you tell if this man is worthy of our trust, Grand Master?

      @@ -3992,9 +3991,9 @@ Brian Williams The nomad chief sits atop a nest of cushions, surrounded by his exotic entourage. - - - + + + If you possess Astrology and have attained the rank of Sun Thane, turn to 159. @@ -4056,7 +4055,7 @@

      You shudder with dread when you look upon the ghastly hulking forms of the two creatures standing before you now. At first glance they seem to resemble the Baknars that roam the frozen wastes of Kalte, with their thick white fur and ridged horns. But you sense that these creatures are not of any natural origin, but are born of vile sorcery. Their eyes glow with a malevolent light and they exhale plumes of icy breath that freeze everything they touch.

      You look east along the highway for a way to escape from these beasts, but when you magnify your vision, you see that the road is blocked by a great hill of snow and ice. The surrounding pines are too dense to attempt swift escape on horseback, and you slowly begin to realize that these creatures have you trapped.

      -

      Chan draws his Kirusami and levels it at the ice-beasts. Lets run these cold-hearts down! he shouts, with great bravado. One swift charge and well be out of this frigid woodland before they know whats hit them.

      +

      Chan draws his kirusami and levels it at the ice-beasts. Lets run these cold-hearts down! he shouts, with great bravado. One swift charge and well be out of this frigid woodland before they know whats hit them.

      If you agree to Chans plan of action, turn to 211. If you disagree with his plan, turn to 146.
      @@ -4083,12 +4082,12 @@ Brian Williams Captain Chan delights in showing you his ornately-embellished naginata. - - - + + + -

      Chan also shows you some Imperial Guard armour, and insists that you try on a waistcoat of golden mail. It is called Angsei, which means Armour of Life, he says, proudly. It is as strong as steel yet as light and as supple as fine leather. (If you wish to keep this Angsei, record it on your Action Chart as a Special Item. When worn in combat, you may deduct 2 from your enemys COMBAT SKILL. You need not discard another item in its favour if you already possess the maximum number permissible.)

      +

      Chan also shows you some Imperial Guard armour, and insists that you try on a waistcoat of golden mail. It is called angsei, which means Armour of Life, he says, proudly. It is as strong as steel yet as light and as supple as fine leather. (If you wish to keep this Angsei, record it on your Action Chart as a Special Item. When worn in combat, you may deduct 2 from your enemys COMBAT SKILL. You need not discard another item in its favour if you already possess the maximum number permissible.)

      Chan also shows you the following Chai weapons and encourages you to take whatever you wish:

      • Sword
      • @@ -4274,9 +4273,9 @@ Brian Williams Spread out before you is the Vale of Nahba, a sinister region of the Chai Plain. - - - + + +

        Pick a number from the Random Number Table.

        @@ -4299,8 +4298,14 @@
        254 + + +

        If your Kai Weapon is Illuminatus, you may decide that you should add an extra 2 points to the Tomb Robbers COMBAT SKILL as it is being used underground.

        +
        +
        + -

        You launch a powerful psychic attack at three of the robbers. As soon as you see them fall screaming to the floor, clutching their heads in their hands, you kick open the door and attack their remaining three confederates. To your dismay you soon discover that one of your adversaries is armed with your Kai Weapon.

        +

        You launch a powerful psychic attack at three of the robbers. As soon as you see them fall screaming to the floor, clutching their heads in their hands, you kick open the door and attack their remaining three confederates. To your dismay you soon discover that one of your adversaries is armed with your Kai Weapon.

        Tomb Robbers (with Kai Weapon)4448 If you win this combat, turn to 128.
        @@ -4329,9 +4334,9 @@ Brian Williams - - - + + + Turn to 74. @@ -4400,9 +4405,9 @@ Brian Williams A worm-beast spits its acidic saliva directly at you. - - - + + +

        Aided by your Magnakai Disciplines of Nexus and Curing, you bite back the pain and recover in time to launch a second attack upon this burrowing horror.

        @@ -4553,7 +4558,7 @@

        The troopers work like demons to free you from the crushing weight of the carriage. Thanks to their speedy action you are released and pulled free within seconds of it tipping over, yet still the damage you sustain to your chest is considerable.

        -

        Pick a number from the Random Number Table and add 2 (0 = 10). If you possess Deliverance, you may deduct 2 from your total. The resultant score equals the number of ENDURANCE points you lose due to the crushing of your rib cage.

        +

        Pick a number from the Random Number Table (0 = 10) and add 2 if you do not possess Deliverance. The resultant score equals the number of ENDURANCE points you lose due to the crushing of your rib cage.

        Make the necessary adjustments to your Action Chart before continuing your adventure by turning to 151.
        @@ -4594,9 +4599,9 @@ Brian Williams A steam-cannon stands less than fifty yards away from you, blasting deep into the earth. - - - + + + To continue, turn to 86. @@ -4809,9 +4814,9 @@ Brian Williams Chan holds the dead serpent. - - - + + +

        Im not, I swear it! retorts the accused man. I was nearby when I heard the Prince scream. I rushed into the carriage to save him. I thought he was being attacked.

        @@ -5434,17 +5439,17 @@

        (Title Page) Replaced THE HUNGER OF SEJANOZ with The Hunger of Sejanoz,. Replaced Great Lissanian Plain with Great Lissan Plain. Replaced news of the invasion with news of an invasion. Replaced imperial palace with Imperial Palace.

        -

        (The Story so Far) Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced southern Magnamund with Southern Magnamund. Replaced despatched with dispatched. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced artifact with artefact. Replaced feted with fted. Replaced prey to Ishir with pray to Ishir. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced Chai capital with Chaian capital. Replaced MS5084 with MS5085. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

        +

        (The Story so Far) Replaced elite with lite. Replaced Kai monastery with Kai Monastery. Replaced Free Alliance with Freeland Alliance. Replaced monastery of the Kai with Monastery of the Kai. Replaced southern Magnamund with Southern Magnamund. Replaced despatched with dispatched. Replaced autocracy of Bhanar with Autocracy of Bhanar. Replaced southern Dammerdon mountains with Southern Dammerdon Mountains. Replaced artifact with artefact. Replaced feted with fted. Replaced prey to Ishir with pray to Ishir. Replaced the First Order of the Kai were with the First Order of the Kai was. Replaced MS5084 with MS5085. Replaced MS5063 with MS5063. Replaced MS5077 with MS5077. Replaced Twenty-five years later with Twenty years later in harmony with what is stated in the Lone Wolf Grand Master series.

        (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages. Removed on the last page of this book. Replaced each occurrence of ie with i.e.. Replaced fall to zero with fall to zero or below. Replaced fall to zero with fall to zero or below. Replaced on to with onto. Replaced weapons and with weapons, and. Replaced Books 2126 with Books 2127. Replaced normal weapons with normal Weapons. Replaced Lone Wolf New Order series with Lone Wolf New Order series. Replaced New Order adventure with New Order adventure.

        -

        (Your Kai Name) Replaced elite with lite. Deleted You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        +

        (Your Kai Name) Replaced elite with lite. Removed You can record your personal Kai name on the book plate which appears on the inside front cover of this book..

        -

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure, which is called: The Storms of Chai. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that.

        +

        (New Order Disciplines) Replaced venoms and with venoms, and. Replaced symbols and with symbols, and. Replaced COMBAT SKILL is reduced with ENDURANCE is reduced. Replaced Magi-Magic with Magi-magic. Replaced Old Kingdom battle magic with Old Kingdom battle-magic. Replaced magi-magic spells with Old Kingdom Spells. Replaced individual (or combinations of) elements that are available, with individual elements that are available, or combinations thereof,. Replaced remove or with remove, or. Replaced eg with e.g.. Replaced dialect and with dialect, and. Replaced Weapon and with Weapon, and. Replaced sixth sense with Sixth Sense. Replaced 1 to 3 with one to three. Replaced guild of magicians with Guild of Magicians. Replaced For every adventure that you complete successfully in the New Order series, you will gain proficiency with one additional weapon. with For every adventure that you complete successfully in the New Order series while possessing the Discipline of Grand Weaponmastery, you will gain proficiency with one additional weapon.. Replaced Fire and with Fire, and. Replaced battle wounds with battle-wounds. Added If you have chosen the Discipline of Grand Huntmastery as one of your skills, you will not need to tick off a Meal when instructed to eat. to the section on Grand Huntmastery. Replaced fortresses increases with fortresses increase. Replaced Duration of the spirit-walk, and the protection afforded to his inanimate body, increases with Duration of the spirit-walk and the protection afforded to his in animate body increase. Replaced predictions increases with predictions increase. Replaced will be of use with may be of use. Added If you have the Discipline of Grand Weaponmastery with Bow, you may add 5 points to any number you pick from the Random Number Table, when using the Bow. from the Equipment section. Replaced EQUIPMENT with Equipment. Replaced undertaken then with undertaken, then. Replaced Lone Wolf (New Order) series with Lone Wolf New Order series. Replaced each occurrence of New Order series with New Order series. Replaced New Order adventure with New Order adventure, which is called: The Storms of Chai. Replaced New Order adventure with New Order adventure. Replaced any other Special Items that with any other Special Items and Backpack Items that. Replaced in the Equipment section with below and added an illustration of the ten types of Weapon in harmony with the Collectors Edition.

        -

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Deleted (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Deleted If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

        +

        (Equipment) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced eg, with e.g.. Replaced combat, therefore with combat; therefore. Replaced each occurrence of arrow with Arrow. Replaced each occurrence of bow with Bow. Replaced each occurrence of quiver with Quiver. Replaced each occurrence of arrows with Arrows. Removed (see the inside front cover of this book). Added a paragraph about Gold Crowns to the section EquipmentHow to use it. Replaced Grand Weaponmastery with a Bow with Grand Weaponmastery with Bow. Replaced a sword or an axe with a Sword or an Axe. Replaced weapons with Weapons. Replaced weapon with Weapon. Removed If you have the Discipline of Grand Weaponmastery with Bow, you may add 3 points to any number you pick from the Random Number Table, when using the Bow.. Replaced record these on your Weapons List with record these on your Action Chart for clarity. Replaced the total sum of with the number of. Replaced Disciplines then with Disciplines, then. Replaced normal weapons with normal Weapons. Replaced New Order adventures with New Order adventures. Replaced each occurrence of weapon with Weapon in the EquipmentHow to Use It section. Added You may only use one Weapon at a time in combat. in harmony with the Collectors Edition. Added It cannot be used to increase ENDURANCE points immediately prior to a combat. in harmony with the Collectors Edition.

        -

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Deleted at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema.

        +

        (Kai Weapons) Replaced elite with lite. Replaced new-found with newfound. Removed at the front of the book. Replaced magical Axe, Sword or Broadsword with magical Axe, Sword, or Broadsword. Replaced axe Alema with Axe Alema. Added (these bonuses are not cumulative) in harmony with the Collectors Edition. Replaced when used versus magicians with when used against magicians or creatures born of magic in harmony with the Collectors Edition.

        (Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead with at which point that combatant is declared dead. Replaced only you with only you.

        @@ -5498,24 +5503,24 @@

        (57) Replaced projectile, then with projectile, and then. Replaced metres with yards.

        (58) Replaced in astrology with in astrology.. Replaced highly trained warriors with highly-trained warriors. Replaced on to with onto.

        (63) Replaced battle cry with battle-cry.

        -

        (65) Replaced bow with Bow. Replaced add 3 with remember to add 3. Replaced your backpack with your Backpack.

        +

        (65) Replaced bow with Bow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition. Replaced your backpack with your Backpack.

        (66) Replaced carriage, then with carriage, and then.

        (67) Replaced The Captain with The captain.

        (71) Replaced attack, then with attack, and then.

        -

        (72) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Replaced add +1 to with add 1 to.

        -

        (73) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 3.

        +

        (72) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist. Replaced add 1 to with add 1 to.

        +

        (73) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 3 with remember to add 5 in harmony with the Collectors Edition.

        (76) Replaced ie, with i.e.. Replaced time, by with time by.

        (77) Replaced arrow with Arrow. Replaced Old Kingdom spell with Old Kingdom Spell. Replaced battle cry with battle-cry.

        (79) Replaced stone, then with stone, and then. Replaced each occurrence of arrow with Arrow of Atonement.

        (80) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Mind Charm. Replaced effect, then with effect, and then.

        (81) Replaced the four of you with the five of you. Replaced bodyguards and with bodyguards, and. Replaced each occurrence of flagtower with flag-tower.

        -

        (82) Replaced add +1 to with add 1 to. Replaced asault with assault in the illustrations caption. Replaced the Captain with the captain.

        +

        (82) Replaced add 1 to with add 1 to. Replaced asault with assault in the illustrations caption. Replaced the Captain with the captain.

        (85) Replaced each occurrence of the die with the dice.

        (86) Replaced imperial family have taken refuge with Imperial Family has taken refuge. Replaced icy cold with ice cold.

        (87) Replaced A healing fungi with A healing fungus.

        (88) Replaced mid-summer with midsummer.

        (90) Replaced Shavane, hell with Shavane. Hell.

        -

        (92) Replaced Kai rank of with rank of. Replaced Kai-alchemy, and have attained the rank of Sun Knight, with Kai-alchemy and wish to use it (cf. erratum for Section 22). Deleted or if you have yet to attain the required level of Kai Mastery, in view of the previous change, as an Improved Discipline is no longer required here. Replaced Magi-magic, and with Magi-magic and.

        +

        (92) Replaced Kai-alchemy, and have attained the Kai rank of Sun Knight, with Kai-alchemy and wish to use it (cf. erratum for Section 22). Removed or if you have yet to attain the required level of Kai Mastery, in view of the previous change, as an Improved Discipline is no longer required here. Replaced Magi-magic, and with Magi-magic and.

        (94) Replaced gases and with gases, and.

        (95) Replaced Crack!; the with Crack! The. Replaced ribcage with rib cage. Replaced Knight, or with Knight or. Replaced Kai-alchemy, and with Kai-alchemy and.

        (96) Replaced throght with throughout. Replaced distant corridor with distant corridors.

        @@ -5524,23 +5529,23 @@

        (100) Replaced imperial family with Imperial Family.

        (101) Replaced interpretation of the signs indicate with interpretation of the signs indicates. Replaced advise that with advise her that. Replaced imperial family with Imperial Family.

        (102) Added (Remember to erase the Sabito Root from your Action Chart.) to the end of the section.

        -

        (103) Replaced flagtower with flag-tower. Replaced skills, or with skills, if you have yet to attain the required level of Kai Mastery, or. Replaced metres with yards. Replaced If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline. Replaced Elementalism, and with Elementalism and. Replaced Kai-alchemy, and with Kai-alchemy and.

        +

        (103) Replaced flagtower with flag-tower. Replaced skills, or with skills, if you have yet to attain the required level of Kai Mastery, or. Replaced metres with yards. Replaced If you possess Magi-magic, have reached the rank of Kai Grand Guardian, and wish to use this Discipline with If you possess Magi-magic, a Bow and at least one Arrow, have reached the rank of Kai Grand Guardian, and wish to use this Discipline. Replaced Elementalism, and with Elementalism and. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced inside the tent with outside the tent since all of the tactics employed are designed to make the enemy flee the tent.

        (104) Replaced each occurrence of the die with the dice.

        (105) Replaced treeline with tree-line.

        -

        (106) Replaced add +1 to with add 1 to. Replaced the Captain with the captain.

        +

        (106) Replaced add 1 to with add 1 to. Replaced the Captain with the captain.

        (107) Replaced sixth sense with Sixth Sense. Replaced Kai weapon with Kai Weapon. Replaced Kai pathsmanship with Magnakai Pathsmanship.

        (109) Replaced sixth sense with Sixth Sense. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and.

        (110) Replaced flagtower with flag-tower. Replaced A large force of Bhanarian cavalry have with A large force of Bhanarian cavalry has. Replaced the Captain with the captain.

        (111) Replaced sixth sense with Sixth Sense.

        (112) Replaced position, then with position, and then.

        -

        (115) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net. Replaced add +1 to with add 1 to. Replaced A gout of sticky fibres gush from your hand and engulf with A gout of sticky fibres gushes from your hand and engulfs.

        +

        (115) Replaced Brotherhood spell with Brotherhood Spell. Removed the dashes around Net. Replaced add 1 to with add 1 to. Replaced A gout of sticky fibres gush from your hand and engulf with A gout of sticky fibres gushes from your hand and engulfs.

        (116) Replaced says: please with says: Please. Added a period after turn to 108.

        (117) Replaced tigers head emblem with tigers-head emblem. Replaced the Captain with the captain.

        (118) Replaced Some descend with Some of the fissures descend. Replaced western rim with eastern rim as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.

        (119) Replaced distant corridor with distant corridors.

        (120) Replaced Shavane, hell with Shavane. Hell. Replaced Klorva with Potion of Klorva. Replaced your backpack with your Backpack.

        (121) Replaced treeline with tree-line.

        -

        (122) Replaced sable stallion with stable stallion. Replaced horse, then with horse, and then. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry.

        +

        (122) Replaced sable stallion with stable stallion. Replaced horse, then with horse, and then. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry. Replaced Kirusami with kirusami.

        (123) Replaced imperial family with Imperial Family.

        (124) Replaced (= 20 Ren) with (= 5 Ren each).

        (126) Replaced the die with the dice. Replaced pass then with pass them. Replaced on to with onto.

        @@ -5550,16 +5555,17 @@

        (132) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced on to with onto.

        (133) Replaced Go Captain with Go, Captain.

        (135) Replaced Kai weapon with Kai Weapon. Replaced gutteral with guttural.

        -

        (137) Replaced Mitzu, please with Mitzu. Please.

        +

        (137) Replaced Mitzu, please with Mitzu. Please. Replaced with your Bow with with a Bow since you may not necessarily be carrying a Bow.

        (139) Replaced Special Items list with list of Special Items.

        (140) Replaced steam cannon with steam-cannon. Replaced each occurrence of metres with yards. Replaced the imperial family of Chai are hiding here with the Imperial Family of Chai is hiding here.

        (141) Replaced Brotherhood spell with Brotherhood Spell. Replaced on to with onto.

        (142) Replaced Old Kingdom spell with Old Kingdom Spell.

        (143) Replaced battle cry with battle-cry.

        +

        (144) Replaced improved weapon skill with Weaponmastery to avoid confusion with the Kai Weaponskill Discipline.

        (145) Replaced sixth sense with Sixth Sense. Replaced 15 minutes with fifteen minutes. Replaced the Captain with the captain. Replaced The Captain with The captain. Replaced the Sergeant with the sergeant.

        (146) Replaced agarashi with Agarashi.

        (147) Replaced Superior with Superior or higher. Replaced skills, or with skills, if you have yet to attain the required level of Kai Mastery, or. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Kai-surge, and with Kai-surge and. Replaced Elementalism, and with Elementalism and.

        -

        (148) Replaced its cawing and the flapping of its wings startles with its cawing and the flapping of its wings startle.

        +

        (148) Replaced its cawing and the flapping of its wings startles with its cawing and the flapping of its wings startle. Replaced Javain Bandit with Javaian Bandit. Replaced Javain bandit with Javaian bandit in the illustrations caption.

        (149) Replaced hard pressed with hard-pressed. Replaced manouvering with manoeuvring.

        (150) Replaced each occurrence of flagtower with flag-tower.

        (151) Replaced western rim with eastern rim as Sections 2 and 130 indicate a speedy exit from the vale early the following morning.

        @@ -5579,8 +5585,9 @@

        (168) Replaced none of these skills or rank, or the Backpack Item with neither of these skills, nor the Backpack Item, or have yet to attain the required level of Kai Mastery. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Nexus, and with Nexus and.

        (170) Swapped the destination of the links, so that now a score of 6 or lower now leads to Section 55 which has the larger ENDURANCE penalty, whereas a score of 7 or more now leads to Section 285.

        (171) Replaced imperial family with Imperial Family.

        -

        (173) Replaced Mitzu, please with Mitzu. Please.

        -

        (174) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add +1 to with add 1 to. Replaced rib-cage with rib cage. Replaced combat skill with COMBAT SKILL.

        +

        (172) Replaced weapon with Kai Weapon. Added You must fight this combat without your Kai Weapon. (cf. Section 139).

        +

        (173) Replaced Mitzu, please with Mitzu. Please. Replaced with your Bow with with a Bow since you may not necessarily be carrying a Bow.

        +

        (174) Replaced bow with Bow. Replaced arrow with Arrow. Replaced add 1 to with add 1 to. Replaced rib-cage with rib cage. Replaced combat skill with COMBAT SKILL.

        (175) Replaced power word with power-word.

        (178) Replaced Deliverance, and with Deliverance and.

        (179) Replaced Brotherhood spell with Brotherhood Spell. Replaced battle cry with battle-cry.

        @@ -5590,8 +5597,8 @@

        (184) Replaced steam cannon with steam-cannon.

        (185) Replaced each occurrence of Brotherhood spell with Brotherhood Spell. Replaced half ie, with half, i.e..

        (186) Replaced pain, then with pain; then. Replaced both occurrences of arrow with Arrow. Replaced Old Kingdom spell with Old Kingdom Spell.

        -

        (187) Replaced horse, then with horse, and then. Replaced Angsei with Angsei. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry.

        -

        (189) Replaced therain-bow with the rainbow. Replaced milleniums with millennia.

        +

        (187) Replaced horse, then with horse, and then. Replaced Angsei with angsei. Replaced 20 Imperial Cavalry with twenty Imperial Cavalry. Replaced Kirusami with kirusami. Replaced Papers of State with papers of state.

        +

        (189) Replaced therain-bow with the rainbow. Replaced milleniums with millennia. Replaced vampire Lord Sejanoz with vampire, Lord Sejanoz.

        (190) Replaced special item with Special Item. Replaced each occurrence of the die with the dice.

        (192) Replaced apporpriate with appropriate. Replaced Gold crowns with Gold Crowns.

        (193) Replaced Brotherhood spell with Brotherhood Spell.

        @@ -5599,6 +5606,7 @@

        (196) Replaced Klorva with a Potion of Klorva.

        (197) Replaced crescendo, then with crescendo, and then. Replaced steam cannon with steam-cannon.

        (198) Replaced scouting party have with scouting party has. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Kai-surge, and with Kai-surge and.

        +

        (200) Added If you possess the Kai Weapon Valiance, you will benefit from its unique properties. as Brumalghasts are magical creatures (cf. Section 235).

        (201) Replaced agonising with agonizing. Replaced you Kai with your Kai.

        (203) Replaced Brotherhood spell with Brotherhood Spell.

        (204) Replaced reach Javai Forest with reach the Javai Forest, as elsewhere in this section and this book. Replaced freshly brewed with freshly-brewed. Replaced His gang have with His gang has. Replaced the Captain with the captain. Replaced his Captains with his captains.

        @@ -5618,14 +5626,15 @@

        (219) Replaced on to with onto.

        (220) Replaced Brotherhood spell with Brotherhood Spell. Replaced you look at each of the people who are gathered here with you look at each of the persons gathered here.

        (222) Replaced Between these with From between their. Replaced metres with yards.

        -

        (224) Replaced add +1 to with add 1 to.

        +

        (224) Replaced add 1 to with add 1 to.

        +

        (225) Replaced weapon with Kai Weapon. Added You must fight this combat without your Kai Weapon. (cf. Section 139).

        (226) Split the final sentence into its own paragraph for consistency.

        (228) Replaced Kai-alchemy, and with Kai-alchemy and.

        (229) Replaced dwarves and with dwarves, and. Replaced The Captain with The captain. Replaced Astrology, and with Astrology and. Replaced Kai-alchemy, and with Kai-alchemy and.

        (233) Replaced Brotherhood spell with Brotherhood Spell. Replaced Kirusami with Kirusami. Replaced Spear), and with Spear) and.

        -

        (235) Replaced icy breath that freezes everything it touches with icy breath that freeze everything they touch.

        +

        (235) Replaced icy breath that freezes everything it touches with icy breath that freeze everything they touch. Replaced Kirusami with kirusami.

        (236) Replaced each occurrence of flagtower with flag-tower. Replaced plans meets with plan meets.

        -

        (237) Replaced add +1 to with add 1 to. Replaced Angsei with Angsei. Replaced Kirusami with Kirusami. Replaced naginata with naginata in the illustrations caption.

        +

        (237) Replaced add 1 to with add 1 to. Replaced Angsei with angsei. Replaced Angsei with Angsei. Replaced Kirusami with Kirusami. Replaced naginata with naginata in the illustrations caption.

        (238) Replaced arrow with Arrow of Atonement.

        (240) Replaced candle-lit with candlelit. Replaced cuthroats with cut-throats.

        (241) Replaced sure of though with sure of, though.

        @@ -5645,11 +5654,11 @@

        (262) Replaced Magnakai Disciplines of Nexus and Healing with Magnakai Disciplines of Nexus and Curing.

        (265) Replaced as a Special Item which you store in your backpack with as a Special Item.

        (266) Replaced each occurrence of flagtower with flag-tower.

        -

        (267) Replaced my Lord with my lord.

        +

        (267) Replaced my Lord with my lord. Replaced tyrant Lord of Bhanar with tyrant lord of Bhanar.

        (270) Replaced sixth sense with Sixth Sense. Replaced each occurrence of metres with yards. Replaced well-founded with well founded. Replaced the Captain with the captain. Replaced The Captain with The captain.

        (271) Replaced life and your mission ends with life and your mission end. Split the final sentence into its own paragraph for consistency.

        (272) Replaced gutteral with guttural. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and. Replaced Bow, and with Bow and.

        -

        (275) Replaced ribcage with rib cage.

        +

        (275) Replaced ribcage with rib cage. Replaced Random Number Table and add 2 (0 = 10). If you possess Deliverance, you may deduct 2 from your total with Random Number Table (0 = 10) and add 2 if you do not possess Deliverance.

        (276) Replaced bow with Bow. Replaced each occurrence of arrow with Arrow. Replaced flagtower with flag-tower. Replaced Kai-alchemy, and with Kai-alchemy and. Replaced Magi-magic, and with Magi-magic and.

        (277) Replaced hesitates, then with hesitates, and then. Replaced counter threat with counter-threat. Swapped the destination of the links, so that now a score of 5 or lower now leads to Section 201 which has the larger ENDURANCE penalty, whereas a score of 6 or more now leads to Section 29.

        (278) Replaced your surprise you with your surprise, you. Replaced steam cannon with steam-cannon. Replaced metres with yards. Replaced steam cannon with steam-cannon and 50 metres with 50 yards in the illustrations caption.

        @@ -5705,7 +5714,7 @@
      • Illustration VI (Section 82)
      • Illustration VII (Section 100)
      • Illustration VIII (Section 122)
      • -
      • Illustration IX (Section 129)
      • +
      • Illustration IX (Section 130)
      • Illustration X (Section 148)
      • Illustration XI (Section 168)
      • Illustration XII (Section 179)
  • 0 Axe Spawnsmite+55 versus reptilian enemies+66
    1 Axe Alema+55 versus undead enemies+77
    2 Axe Magnara+55 versus rock or stone+88
    3 Sword Sunstrike+55 when used in daylight+66
    4 Sword Kaistar+55 when used at night+77
    5 Sword Valiance+5when used versus magicians+85when used against magicians or creatures born of magic8
    6 Sword Ulnarias+55 when used underwater+99
    7 Broadsword Raumas+55 versus winged enemies+66
    8 Broadsword Illuminatus+55 when used underground+77
    9 Broadsword Firefall+55 versus fire-emitting enemies+88
    RN = Random Number