X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=xml%2F02smr.xml;h=b2bef0daf821f0ebfae4a0387aa6ac5d74cdc132;hb=26856c5629574f6b51ee27f8f857b2291bdf962b;hp=1dde8e051b2a15dd4c97e4005045fd8f1564e676;hpb=9998c55d3c8902cb4c9144f653a4b6a0724dd679;p=project-aon.git
diff --git a/xml/02smr.xml b/xml/02smr.xml
index 1dde8e0..b2bef0d 100644
--- a/xml/02smr.xml
+++ b/xml/02smr.xml
@@ -15,6 +15,10 @@
$Id$
$Log$
+Revision 1.8 2006/09/14 14:48:00 Wibbleboy
+o Made various errata/non errata changes.
+o Updated errata section to combine all changes for a given page in a single entry.
+
Revision 1.7 2006/09/12 08:49:08 Wibbleboy
o Made several changes in response to suggestions in Wiki.
@@ -312,7 +316,7 @@ Initial revision
A well-stocked Medi-kit can make all the difference to your chances of survival should you suffer injury in the field or as a result of combat. It contains useful first aid supplies, such as dressings, antiseptics, antibiotics, water purification tablets, sulphonamides, pain killers, potassium iodide tablets (to delay absorption of radioactivity) and sutures. A well-stocked Medi-kit can make all the difference to your chances of survival should you suffer injury in the field or as a result of combat. It contains useful first aid supplies, such as dressings, antiseptics, antibiotics, water purification tablets, sulfonamides, pain killers, potassium iodide tablets (to delay absorption of radioactivity) and sutures. For convenience, these medical supplies are grouped into units. To find how many units you have in your Medi-kit, pick a number from the Random Number Table (0 equals 10) and add 2. Your total score equals the number of units with which you begin your adventure. To keep a record of them, circle the appropriate number of unit symbols in the Medi-kit section of your Action Chart. The maximum number of units you can carry in your Medi-kit is twelve. You may use your Medi-kit units to restore lost These weapons aid you in hand-to-hand fighting. You begin your adventure armed with a Hunting Knife which, when used in close combat, adds 2 points to your If you find a close combat weapon during your adventure, you may pick it up and use it. Close combat weapons will appear in the text with a close combat skill number, for example, Machete (3). This number indicates how many points this weapon will add to your The maximum number of close combat weapons you may carry is two. The maximum number of close combat weapons you may carry is two.
Kate grips your hand tightly as you descend with a group of the cave people into the depths of the Sonora caverns. An astounding speleological feast greets your eyes as you follow them through a series of monumentous caves that have been eroded over millions of years by subterranean rivers and streams. The group stops frequently at specially prepared defensive hides, which are virtually impossible to see. One or two of their number, armed with rocks, spears and slings, occupy each of these positions. At once you see that it is their intention to lure the clansmen into the caverns and fight them here, where, despite their lack of firearms, the odds are in their favour.
+Kate grips your hand tightly as you descend with a group of the cave people into the depths of the Sonora caverns. An astounding speleological feast greets your eyes as you follow them through a series of monumental caves that have been eroded over millions of years by subterranean rivers and streams. The group stops frequently at specially prepared defensive hides, which are virtually impossible to see. One or two of their number, armed with rocks, spears and slings, occupy each of these positions. At once you see that it is their intention to lure the clansmen into the caverns and fight them here, where, despite their lack of firearms, the odds are in their favour.
Soon the sound of gunfire begins to penetrate the caverns, announcing the arrival of the clansmen. You stop with Kate and crouch behind a clump of stalagmites, while the three remaining cave people arm themselves with rocks and take up a position on a ledge directly above a narrow defile. For several minutes the sound of gunfire and the screams of the wounded fill the caves with clamouring echoes. Then two of the Angelinos appear at the entrance to the defile and come running towards you. The cave people hurl their rocks and bring an Angelino crashing to the ground with a broken skull, but his partner avenges his death by sweeping them from the ledge with one long burst of automatic fire.
Kate moves forward to check that he is dead and to search his body. She keeps what she needs: his machine pistol, a quantity of ammunition and his water canteen, and offers the rest of his possessions to you:
The deadly bullets miss you by inches and you dive to the floor in case the unseen gunman decides to fire again. Then you hear running footsteps approaching, and as they get louder, you raise your weapon and unleash a round of fire at the door. There is a scream from inside the kitchen, and you hear a body fall heavily to the tiled floor amid a crash of broken glass and crockery.
+The deadly bullets miss you by inches and you dive to the floor in case the unseen gunman decides to fire again. Then you hear running footsteps approaching, and as they get louder, you raise your weapon and fire at the door. There is a scream from inside the kitchen, and you hear a body fall heavily to the tiled floor amid a crash of broken glass and crockery.
Just inside the door you discover the body of a clansman. Judging from the long-horned skull that you find painted on the back of his leather vest, you have just laid to rest your first Angelino. On the floor nearby you find his weapons and equipment: a Machine Pistol (containing eighteen rounds of 9mm ammunition) and a Backpack, which holds the following items:
In addition to these items, a search of the kitchen also reveals the following:
@@ -947,7 +951,7 @@ Initial revisionFor a moment the clansman shudders at your feet as his last breath escapes from between his blood-flecked lips. Then his eyes glaze over and he succumbs to the endless sleep of death. Kate moves forward to check that he is no longer a threat and to search his body. She keeps what she needs: his machine pistol, a quantity of ammunition, and his water canteen, and offers the rest of his possessions to you:
Kate moves forward to check that the clansman is dead and to search his body. She keeps what she needs: his machine pistol, a quantity of ammunition and his water canteen, and offers the rest of his possessions to you:
In addition to these items, a search of the kitchen also reveals the following:
@@ -2413,7 +2417,7 @@ Initial revisionYou pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your visit passes without incident and soon you find yourself back on the open freeway, heading south-east to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3
You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your visit passes without incident and soon you find yourself back on the open freeway, heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3
When you first see San Angelo, the sun is a quarter hidden below the skyline, its soft red glow reflecting upon a cluster of tall buildings that stand at the city's centre. They are the ravaged shells of banks and state offices that were the pride of this once-prosperous city before 'The Day'. Surrounding them, for many miles, is a sea of dust and rubble. Your skin prickles when you realize that this is all that remains of the city's suburbs, an area that once was home to more than a million Texans.
You are about to drive towards the centre when you notice that a fortified wall has been erected around the tall buildings of the downtown area, and the northern freeway approaches are controlled by roadblocks. It would be near-suicidal to approach any closer, so you make a wide detour around the city limits and try an approach from the south.
It takes nearly two hours to reach the south side of San Angelo, by which time night has fallen. Fortunately, your decision to go south has paid off: this section of the city is virtually uninhabited by the Angelinos and your approach goes undetected.
@@ -2644,7 +2648,7 @@ Initial revisionYou rise at dawn and spend the morning servicing the engine of your roadster, while Sergeant Haskell and Marine Knott take it in turns to act as lookout from the roof of a Baptist church, the tallest building still standing in Kent. It is two hours before noon when you hear a faint buzzing noise, high in the sky towards the north-west. You search the cloudless expanse and your hopes soar as you see Rickenbacker's motorized hang glider circling above the town. He comes down and makes a low pass, waving his arms excitedly as he flies directly over the roadster. Then he is gone, rising above the surrounding peaks and returning the way he came.
+You rise at dawn and spend the morning servicing the engine of your roadster, while Sergeant Haskell and Marine Knott take it in turns to act as lookout from the roof of a Baptist church, the tallest building still standing in Kent. It is two hours before noon when you hear a faint buzzing noise, high in the sky towards the northwest. You search the cloudless expanse and your hopes soar as you see Rickenbacker's motorized hang glider circling above the town. He comes down and makes a low pass, waving his arms excitedly as he flies directly over the roadster. Then he is gone, rising above the surrounding peaks and returning the way he came.
An hour passes before Knott sights a cloud of dust on the eastern horizon. You are all gathered in the town, waiting expectantly for the convoy to arrive, but he cannot be sure that it is the convoy that is coming. At such a distance it could be a gang of marauding clansmen.
You drive away from the construction site and pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open freeway heading south-east to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3
You drive away from the construction site and pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open freeway heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3
In addition to these items, a search of the kitchen also reveals the following:
Suddenly there is a bang and a muzzle flash illuminates the far corner of the bar. You throw yourself at the floor immediately, but you are not swift enough to avoid being clipped in the thigh by a 9mm bullet: lose 4
Seconds later Haskell bursts into the bar and fires three shots into the corner. There is a loud groan followed almost immediately by the sound of a heavy body falling off a chair. He rushes to your side and, using his own Medi-kit, staunches your wound with a sulphonamide pad and a bandage. Once he is sure you are not seriously injured, he goes to take a look at who he has shot.
+Seconds later Haskell bursts into the bar and fires three shots into the corner. There is a loud groan followed almost immediately by the sound of a heavy body falling off a chair. He rushes to your side and, using his own Medi-kit, staunches your wound with a sulfonamide pad and a bandage. Once he is sure you are not seriously injured, he goes to take a look at who he has shot.
Using bandages and a sulphonamide pad, Kate dresses your leg as quickly as she can. Her speedy attention to your leg restores 1
Using bandages and a sulfonamide pad, Kate dresses your leg as quickly as she can. Her speedy attention to your leg restores 1
The wide corridor into which you have emerged is empty at present, but the sound of running footsteps is growing louder with each passing second, and it will not be very long before the area is teeming with clansmen. Kate points to a service hatch, almost invisible against the dirt-encrusted wall, and suggests that you hide there. You nod you agreement and help her to prise open the rusty hatch door.
Hurriedly you leave the car lot and return to the freeway. You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open freeway heading south-east to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3
Hurriedly you leave the car lot and return to the freeway. You pass between the shattered stores and houses of Broome with your nerves on edge, half-expecting to run into a clan patrol or fall prey to an ambush. Yet your departure passes without incident and soon you find yourself back on the open freeway heading southeast to San Angelo. You are hungry, and during your drive you must eat a Meal or lose 3
The race is about to begin. Eight bikers are drawn up in a line at one end of the arena, each man standing astride his machine and revving its engine in response to the loud cheers of the clansmen watching. The riders have their eyes fixed on a pot-bellied Angelino who is perched atop a wooden tower in the centre of the track. Above his head he holds a checkered flag, and, as he brings his arm down, the crowd screams and the riders surge away from the line.
+The race is about to begin. Eight bikers are drawn up in a line at one end of the arena, each man standing astride his machine and revving its engine in response to the loud cheers of the clansmen watching. The riders have their eyes fixed on a pot-bellied Angelino who is perched atop a wooden tower in the centre of the track. Above his head he holds a chequered flag, and, as he brings his arm down, the crowd screams and the riders surge away from the line.
Under cover of the noise and commotion of the race, you approach the observation block. An enclosed corridor leads to a flight of iron stairs where two burly clansmen
In addition to these items, a search of the kitchen also reveals the following:
@@ -5039,49 +5043,49 @@ Initial revision(Dateline to Disaster) Replaced training and
with training, and
.
(The Story So Far) Replaced re-establish
with reestablish
, syphon
with siphon
, and 'the Freeway Warrior'.
with the 'Freeway Warrior'.
.
(The Game Rules) Replaced if you pick a O
with if you pick a 0
.
(The Game Rules) Replaced On pages 6 and 7 you will find an Action Chart
with An Action Chart has been supplied
.
(The Game Rules) Removed For ease of use during play it is recommended that you photocopy these pages
.
(The Game Rules) Replaced the Random Number Table at the back of this book
with the Random Number Table
.
(The Game Rules) Replaced survival skills
with Survival Skills
.
(Close Combat Rules) Replaced cross-refer
with cross-reference
.
(Close Combat Rules) Replaced as
with as
.
(The Story So Far) Replaced re-establish
with reestablish
, syphon
with siphon
, and 'the Freeway Warrior'.
with the 'Freeway Warrior'.
, if you pick a O
with if you pick a 0
, On pages 6 and 7 you will find an Action Chart
with An Action Chart has been supplied
, the Random Number Table at the back of this book
with the Random Number Table
, and survival skills
with Survival Skills
. Removed For ease of use during play it is recommended that you photocopy these pages
.
(Close Combat Rules) Replaced cross-refer
with cross-reference
and as
with as
.
(Combat Rules) Removed on the inside back cover of the book
.
(Equipment) Replaced map of Western Texas
with Map of Western Texas
.
(Equipment) Replaced potassium iodine
with potassium iodide
.
(Backpack) Replaced C.B. RADIO
with CB RADIO
.
(Equipment) Replaced map of Western Texas
with Map of Western Texas
, potassium iodine
with potassium iodide
, C.B. RADIO
with CB RADIO
, and sulphonamides
with sulfonamides
.
(The Story So Far) Replaced fuel, food or water
with fuel, food, or water
, and 'the Mavericks'
with the 'Mavericks'
.
(8) Replaced gun fire
with gunfire
.
(18) Replaced gun fire
with gunfire
.
(23) Replaced Small blanket
with Small Blanket
.
(23) Replaced Medi-kits units
with Medi-kit units
.
(8) Replaced gun fire
with gunfire
and monumentous
with monumental
.
(18) Replaced gun fire
with gunfire
and sulphonamides
with sulfonamides
.
(23) Replaced Small blanket
with Small Blanket
, Medi-kits units
with Medi-kit units
, sulphonamides
with sulfonamides
, and unleash a round of fire at the door
with fire at the door
.
(30) Replaced bushwack
with bushwhack
.
(38) Replaced manouevre
with manoeuvre
.
(38) Replaced (minimum equals one; maximum equals four)
with (minimum: one round; maximum: four rounds)
.
(36) Replaced sulphonamides
with sulfonamides
.
(38) Replaced manouevre
with manoeuvre
and (minimum equals one; maximum equals four)
with (minimum: one round; maximum: four rounds)
.
(61) Replaced gun fire
with gunfire
.
(71) Replaced sulphonamides
with sulfonamides
.
(94) Replaced H.E. Grenade
with HE Grenade
.
(115) Replaced queueing
with queuing
.
(126) Replaced sulphonamides
with sulfonamides
.
(127) Replaced gun fire
with gunfire
.
(130) Replaced Plastic tube
with Plastic Tube
.
(130) Replaced Four rounds of 12-gauge Shotgun shells
with Four rounds of 12-gauge ammunition
.
(130) Replaced Plastic tube
with Plastic Tube
and Four rounds of 12-gauge Shotgun shells
with Four rounds of 12-gauge ammunition
.
(153) Replaced south-east
with southeast
.
(168) Replaced syphon
with siphon
.
(172) Replaced north-west
with northwest
.
(178) Replaced machine-gunning
with machine gunning
.
(179) Replaced (minimum equals one; maximum equals four)
with (minimum: one round; maximum: four rounds)
.
(183) Replaced syphoned
with siphoned
.
(226) Replaced syphoning
with siphoning
.
(230) Replaced south-east
with southeast
.
(232) Applied bold style to Foil Blanket
.
(239) Replaced syphon
with siphon
.
(248) Replaced sulphonamides
with sulfonamides
.
(250) Replaced gun fire
with gunfire
.
(251) Replaced weapons list
with Weapons List
.
(268) Replaced dispairing
with despairing
.
(270) Replaced sulphonamides
with sulfonamides
.
(279) Replaced (minimum equals one; maximum equals four)
with (minimum: one burst; maximum: four bursts)
.
(292) Replaced gun fire
with gunfire
.
(299) Replaced someobody
with somebody
.
(311) Replaced Loxoscees reclusa
with Loxosceles reclusa
.
(315) Replaced section references. The original text directed the reader to sections 161 and 207, however those references are the result of being apprehended by a single clansman in section 115.
+(320) Replaced sulphonamides
with sulfonamides
.
(332) Replaced botton
with bottom
.
(346) Replaced H.E. Grenade
with HE Grenade
.
(342) Replaced south-east
with southeast
.
(346) Replaced H.E. Grenade
with HE Grenade
and checkered
with chequered
.
(348) Replaced sulphonamides
with sulfonamides
.
(18,23,36,63,71,101,126,138,146,183,187,232,248,266,308,348) Replaced CCS Bonuses in []
with ()
.
(48,64,124,207,227,253) Replaced Backpack items
with Backpack Items
.
(The Story So Far,123,153,205,208,288,303,321,331) Replaced 'the Day'
with 'The Day'
.