X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=xml%2F02tfc.xml;h=cf43646dea7d589b3f3c68c81272fc15c8ef6eca;hb=1f2d9fe0b778f9401ba495e4561f80c978c645ea;hp=cf911e9d5c9a964074cc9abfa77b1c9cd2f99f0f;hpb=18b9743f7244c105728ceeba7f35b65acab63d9d;p=project-aon.git diff --git a/xml/02tfc.xml b/xml/02tfc.xml index cf911e9..cf43646 100755 --- a/xml/02tfc.xml +++ b/xml/02tfc.xml @@ -20,6 +20,12 @@ $Id$ $Log$ +Revision 1.16 2005/10/09 15:01:05 angantyr +One last fix in the errata. + +Revision 1.15 2005/10/09 14:26:23 angantyr +Corrected the last oversights and issues found by Simon. Ready to publish! + Revision 1.14 2005/10/01 21:32:17 angantyr Fixed some recent errata and added/updated footnote entries having to do with insufficient WILLPOWER. Also made some small illustrations adjustments. @@ -150,7 +156,7 @@ small11: sword, axe, & shield &inclusion.paul.bonner.bio.gs; Project Aon - 20051001 + 20051009

You are the Wizard Grey Star. Your quest is to retrieve the legendary Moonstone and with its power throw down the evil Wytch-king. You must find the Shadow Gate&emdash;doorway to the magic realm where it lies hidden. When the moon is full, the Shadow Gate appears&emdash;in Desolation Valley beyond the Mountains of Morn, where you must dare The Forbidden City.

The Wytch-king will try to track you down. His slaves will dog your every step&emdash;the cruel warriors of Shadaki, the phantom spirit of the Deathgaunt and the dark horror of the demon Kleasá. Only your Magical Powers and the might of your Wizard's Staff can protect you in a terrifying adventure of madness, magic and menace!

@@ -1119,7 +1125,15 @@ small11: sword, axe, & shield 37 -

You walk along the west passage. It rises steadily and eventually opens into a small cave with an opening that overlooks a large gorge. Beneath the light of the full moon you see miles and miles of contorted rock. It looks as if it has been melted in a furnace. You find the skeletal remains of several bodies but as you lift a skull to examine it, it crumbles to dust in your hand.

+

You walk along the west passage. It rises steadily and eventually opens into a small cave with an opening that overlooks a large gorge. Beneath the light of the full moon you see miles and miles of contorted rock. It looks as if it has been melted in a furnace.

+ + + Paul Bonner + + + + +

You find the skeletal remains of several bodies but as you lift a skull to examine it, it crumbles to dust in your hand.

You search the cave and find a Silver Knife. You may keep this Special Item, which can be worn on your belt. (Remember to mark it on your Action Chart.) You head back along the passage until you come to the circular cavern once more.

If you wish to take the passage leading east, turn to 46. If you wish to take the passage leading north, turn to 23. @@ -3746,7 +3760,7 @@ small11: sword, axe, & shield 258 -

Before you are able to fire your Wizard's Staff, you must drop your Shield of Sorcery. Taking careful aim, you hurl the might of your Staff at the Eijalfish. Immediately, a sheet of flame blankets the water of the lake, throwing the charred body of the Eijalfish into the air atop a great waterspout. Radiant droplets of fire and water are flung in all directions across the boiling lake. The use of your Staff has cost you 2 WILLPOWER points. Time to go? asks Urik.

+

Before you are able to fire your Wizard's Staff, you must drop your Shield of Sorcery. Taking careful aim, you hurl the might of your Staff at the Eijalfish. Immediately, a sheet of flame blankets the water of the lake, throwing the charred body of the Eijalfish into the air atop a great waterspout. Radiant droplets of fire and water are flung in all directions across the boiling lake. The use of your Staff has cost you 2 WILLPOWER points.

Paul Bonner @@ -3754,6 +3768,7 @@ small11: sword, axe, & shield +

Time to go? asks Urik.

If you wish to swim away, turn to 74. If you prefer to recall your Shield of Sorcery, turn to 263.
@@ -3803,13 +3818,6 @@ small11: sword, axe, & shield

Staff raised above your head, you wait for your chance to strike. Samu's defence against the Scree Wyrm is a dizzying blur of sword strokes. The Wyrm's attack weakens and, as it does, you strike out with the might of your Staff. A bolt of power shudders through the fearful creature as its body tenses before flopping lifelessly to the ground. Disdainfully, Samu gives the carcass a kick and the creature disappears through one of the pot-holes that litter the desolate plain.

- - - Paul Bonner - - - - Turn to 85.
@@ -4642,7 +4650,7 @@ small11: sword, axe, & shield

(255) Replaced Scree Wrym with Scree Wyrm. Replaced death throes with death-throes.

(256) Replaced Shazarak with Shasarak.

(257) Replaced day&rsquot;, dawn with day&rsquot; dawn.

-

(258) Replaced Wizard's staff with Wizard's Staff.

+

(258) Replaced Wizard's staff with Wizard's Staff. Made the last sentence a separate paragraph.

(260) Replaced you, however with you; however.

(266) Replaced The Mind Gem may be placed in your Backpack where it will count as a Backpack Item, or it can be worn around your neck. with The Mind Gem is worn around your neck., in order to avoid rules ambiguities.

(267) Replaced near.&rsquot; he with near,&rsquot; he.

@@ -4747,6 +4755,7 @@ small11: sword, axe, & shield