You are the Wizard Grey Star. Your quest is to retrieve the legendary Moonstone and with its power throw down the evil Wytch-king. You must find the Shadow Gate&emdash;doorway to the magic realm where it lies hidden. When the moon is full, the Shadow Gate appears&emdash;in Desolation Valley beyond the Mountains of Morn, where you must dare The Forbidden City.
The Wytch-king will try to track you down. His slaves will dog your every step&emdash;the cruel warriors of Shadaki, the phantom spirit of the Deathgaunt and the dark horror of the demon Kleasá. Only your Magical Powers and the might of your Wizard's Staff can protect you in a terrifying adventure of madness, magic and menace!
@@ -284,6 +294,9 @@ small11: sword, axe, & shieldAlternatively, you may wish to use your original
If you choose Alchemy as your new Magical Power, you also receive a Herb Pouch with contents, as detailed in the Equipment section.
There are sections of this book that describe how you use a Magical Power and how many
Alternatively, you may may wish to use a method given in Section 175 of War of the Wizards, which contains one such case of mandated use of magic: If you do not have enough
Note that you may never choose to use a Magical Power or your Wizard's Staff if you do not have sufficient
It is possible for your
To keep a record of your adventure, use the Action Chart.
Before you set off on your adventure, you must discover how well your Shianti masters have prepared you for your quest by determining your fighting prowess&emdash;
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your
The second number that you pick from the Random Number Table represents your
The third number that you pick from the Random Number Table represents your powers of
You walk along the west passage. It rises steadily and eventually opens into a small cave. Beneath the light of the full moon you see miles and miles of contorted rock. It looks as if it has been melted in a furnace. You find the skeletal remains of several bodies but as you lift a skull to examine it, it crumbles to dust in your hand.
+You walk along the west passage. It rises steadily and eventually opens into a small cave with an opening that overlooks a large gorge. Beneath the light of the full moon you see miles and miles of contorted rock. It looks as if it has been melted in a furnace.
+You find the skeletal remains of several bodies but as you lift a skull to examine it, it crumbles to dust in your hand.
You search the cave and find a Silver Knife. You may keep this Special Item, which can be worn on your belt. (Remember to mark it on your Action Chart.) You head back along the passage until you come to the circular cavern once more.
You are forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more
I have great need for haste, Sado,
you say, but I will help you this night. What must I do?
A fire lights in Sado's eyes. I thank you, Grey Star, in the name of the people of Karnali.
He tells you of his need for a diversion that will lure the bulk of the Shadakine force outside their walled city-fortress. You consider your Magical Powers, trying to decide which would best accomplish this.
+He tells you of his need for a diversion that will lure the bulk of the Shadakine force outside their walled city-fortress. You consider your Magical Powers, trying to decide which would best accomplish this.
You release the might of your Wizard's Staff and its flame shoots towards the spectre on the water. To your surprise, however, it passes straight through, inflicting no damage. This creature is a Deathgaunt, an undead being summoned to the world of the living by the Wytch-king himself. Your unsuccessful assault has cost you 2
If you do not have sufficient
Wielding your Staff high above your head, you wait for your chance to strike. Hugi manages to wriggle free from the coils of the beast and, as he rolls clear, you bring your Staff down with a mighty blow. A crackle of energy rips through the creature as your Staff crushes its head. The Scree Wyrm contracts into a knot and flips over and over in the throes of death to disappear from sight into one of the many pot-holes that dot the plain. You have lost 1
Wielding your Staff high above your head, you wait for your chance to strike. Hugi manages to wriggle free from the coils of the beast and, as he rolls clear, you bring your Staff down with a mighty blow. A crackle of energy rips through the creature as your Staff crushes its head. The Scree Wyrm contracts into a knot and flips over and over in the throes of death to disappear from sight into one of the many pot-holes that dot the plain. You have lost 1
You are forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more
Sado prepares his men to charge. A familiar yellow light attracts your attention, shining from the highest turret of the fortress. It can only be the light of the Kazim Stone, a powerful instrument of pain in the hands of a Shadakine Wytch.
-The yellow glow expands and then envelopes the flagging soldiers who stand before the fortress. You see their resolve tighten as the Kazim Stone robs them of their fear. Sorcery!
breathes Sado in a desperate voice. You feel the gaze of Sado and his men burning into you like an accusation. Slowly, the Shadakine advance, tightening the ragged line of their defence in preparation for a counterattack; they move like automatons as the Kazim Stone burns into their minds.
The yellow glow expands and then envelopes the flagging soldiers who stand before the fortress. You see their resolve tighten as the Kazim Stone robs them of their fear. Sorcery!
breathes Sado in a desperate voice. You feel the gaze of Sado and his men burning into you like an accusation. Slowly, the Shadakine advance, tightening the ragged line of their defence in preparation for a counterattack; they move like automatons as the Kazim Stone burns into their minds.
From this point in the story, this book suffers from a game design problem in that many sections give you options between using different forms of magic, but no option for what to do if your
A patch of brush and foliage is pulled aside to reveal a concealed entrance. Following Sado, you enter a wide tunnel lit with torches. This tunnel leads all the way to our secret headquarters beneath the city of Karnali,
he says.
The tunnel twists and turns for many miles before opening into a large cavern. You and Urik are given food and wine, and while you eat, he tells you of his army&emdash;the Freedom Guild, a rebel band resisting the rule of the Shadakine Empire.
@@ -3631,7 +3653,7 @@ small11: sword, axe, & shieldHe turns and apologizes to you, explaining that the bulk of his army is recruited from the criminal ranks of the city. You explain your quest and the land that you seek. Sado's eyes widen with astonishment. Then the legends are true?
he gapes. The Shianti still exist!
You nod. If my quest should finally succeed and I retrieve the Moonstone, the full might of their wisdom and magic will be turned against Shasarak,
you tell him.
How the people would rejoice to know that a Shianti walked among us once more,
says Sado, though I understand the need for secrecy. Nevertheless,
he continues, his eyes lighting up, I would ask a boon of you. Tonight, we attempt our most daring stratagem against the corrupt rule of the Shadakine. Stand with us in battle tonight, aid us if you will. With the might of a Shianti Wizard in our ranks, who knows what we could achieve! Help the Freedom Guild, Grey Star, in our struggle to free the people of Karnali.
He looks, a searching gaze on his face, with an intensity that almost crackles with energy.
+He looks, a searching gaze on his face, with an intensity that almost crackles with energy.
Before you are able to fire your Wizard's Staff, you must drop your Time to go?
asks Urik.
Before you are able to fire your Wizard's Staff, you must drop your
Time to go?
asks Urik.
As you are using your Wizard's Staff against the Scree Wyrm, you should deduct 1
As you are using your Wizard's Staff against the Scree Wyrm, you should deduct 1
If you do not have sufficient
Staff raised above your head, you wait for your chance to strike. Samu's defence against the Scree Wyrm is a dizzying blur of sword strokes. The Wyrm's attack weakens and, as it does, you strike out with the might of your Staff. A bolt of power shudders through the fearful creature as its body tenses before flopping lifelessly to the ground. Disdainfully, Samu gives the carcass a kick and the creature disappears through one of the pot-holes that litter the desolate plain.
-You may be forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more
Sado, I am sorry but I must refuse. My quest demands it.
A look of fury passes momentarily over Sado's face. Very well,
he answers sadly. Then I will ensure your safe conduct from the city to aid you on your quest.
A small escort of soldiers in disguise leads you and Urik through the city streets. Suddenly, you notice that you are passing the stone fortress of the Shadakine&emdash;you have been duped by Sado, he has gone ahead with his plan. A huge mob of Karnalese civilians armed with sticks and stones charges towards the fortress, and you are trapped between the enraged mob and the Shadakine who are leaving the fortress to counterattack. Urik curses as you turn to face the Shadakine.
+A small escort of soldiers in disguise leads you and Urik through the city streets. Suddenly, you notice that you are passing the stone fortress of the Shadakine&emdash;you have been duped by Sado, he has gone ahead with his plan. A huge mob of Karnalese civilians armed with sticks and stones charges towards the fortress, and you are trapped between the enraged mob and the Shadakine who are leaving the fortress to counterattack. Urik curses as you turn to face the Shadakine.
(23) Replaced says. &lsquot;but
with says, &lsquot;but
.
(29) Replaced staff's
with Staff's
.
(34) Replaced lake and immediately, the
with lake, and immediately the
.
(37) Added with an opening that overlooks a large gorge
and added an extra paragraph break before the last sentence of the first paragraph, in order to make text make sense.
(39) Replaced consumate
with consummate
. Replaced appearance, Suddenly
with appearance. Suddenly
.
(42) Replaced hole on
with hole in
.
(43) Replaced this power
with this Power
.
(237) Changed the choice to use Psychomancy to lead to Section 170 rather than Section 224. Added If you have the Magical Power of Prophecy and wish to use it, turn to 224.
. Replaced If you do not possess this skill
with If you do not possess either of these skills, or do not wish to use them
.
(247) Replaced purple, he
with purple; he
. Made Urik's quote from The Way of the Shianti a separate paragraph.
(249) Replaced Toa tree
with toa tree
.
(250) Replaced actions, prevents
with actions prevents
. Replaced &lsquot;You man!&rsquot;
with &lsquot;You, man!&rsquot;
. Replaced Sado, &lsquot;what
with Sado, &lsquot;What
.
(253) Replaced life force
with life-force
. Replaced staff
with Staff
.
(254) Replaced fight you
with fight, you
. Replaced completely turn
with completely, turn
.
(255) Replaced Scree Wrym
with Scree Wyrm
. Replaced death throes
with death-throes
.
(256) Replaced Shazarak
with Shasarak
.
(257) Replaced day&rsquot;, dawn
with day&rsquot; dawn
.
(258) Replaced Wizard's staff
with Wizard's Staff
.
(258) Replaced Wizard's staff
with Wizard's Staff
. Made the last sentence a separate paragraph.
(260) Replaced you, however
with you; however
.
(266) Replaced The Mind Gem may be placed in your Backpack where it will count as a Backpack Item, or it can be worn around your neck.
with The Mind Gem is worn around your neck.
, in order to avoid rules ambiguities.
(267) Replaced near.&rsquot; he
with near,&rsquot; he
.
(The Game Rules) If you have completed Grey Star the Wizard, your
Alternatively, you may wish to use your original
(The Game Rules) If you choose Alchemy as your new Magical Power, you also receive a Herb Pouch with contents, as detailed in the Equipment section.
+(The Game Rules) There are sections of this book that describe how you use a Magical Power and how many
Alternatively, you may may wish to use a method given in Section 175 of War of the Wizards, which contains one such case of mandated use of magic: If you do not have enough
Note that you may never choose to use a Magical Power or your Wizard's Staff if you do not have sufficient
(The Game Rules) It is possible for your
(Magical Powers) If your
(Equipment) If you have mastered the Lesser Magick of Alchemy and therefore have a Herb Pouch, you may choose to keep potions, vials, or ingredients in either the Herb Pouch or your Backpack. All other Backpack Items must be kept in your Backpack.
-(Section 20) Turn directly to Section 149 if the Magdi is still alive after 4 rounds. Do not finish the combat.
-(Section 45) After taking the Karmo potion and fighting your opponent, halve your
(Section 112) Remember to deduct the total from your
(Section 133) If you wish to take the Sheath, record it as a Special Item on your Action Chart.
-(Section 136) Remember to deduct the total from your
(Section 148) If you have not already done so, mark the Black Rod as a Special Item on your Action Chart.
-(Section 162) As you have used your Power of Evocation against the Deathgaunts, you should deduct 3
(Section 250) From this point in the story, this book suffers from a game design problem in that many sections give you options between using different forms of magic, but no option for what to do if your
(Section 262) As you are using your Wizard's Staff against the Scree Wyrm, you should deduct 1
(Section 299) If you use a leaf from a Bundle of dried Azawood Leaves, the Bundle now has two leaves left.
+(20) Turn directly to Section 149 if the Magdi is still alive after 4 rounds. Do not finish the combat.
+(45) After taking the Karmo potion and fighting your opponent, halve your
(91) You are forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more
(112) Remember to deduct the total from your
(133) If you wish to take the Sheath, record it as a Special Item on your Action Chart.
+(136) Remember to deduct the total from your
(148) If you have not already done so, mark the Black Rod as a Special Item on your Action Chart.
+(162) As you have used your Power of Evocation against the Deathgaunts, you should deduct 3
(206) If you do not have sufficient
(207) You are forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more
(250) From this point in the story, this book suffers from a game design problem in that many sections give you options between using different forms of magic, but no option for what to do if your
(262) As you are using your Wizard's Staff against the Scree Wyrm, you should deduct 1
If you do not have sufficient
(287) You may be forced to choose to use a Magical Power, even though all the Powers that are available to you may require you to use more
(299) If you use a leaf from a Bundle of dried Azawood Leaves, the Bundle now has three leaves left.