X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=xml%2F03btng.xml;h=c4da459bbe088cc14c5552d5cc0322f9a9b6c737;hb=53d5f97cd1474231d3f343c70918a91ade6466e2;hp=210d3531b52bf5bbf438a62fa87d0e5f78c72b61;hpb=18b9743f7244c105728ceeba7f35b65acab63d9d;p=project-aon.git diff --git a/xml/03btng.xml b/xml/03btng.xml index 210d353..c4da459 100755 --- a/xml/03btng.xml +++ b/xml/03btng.xml @@ -20,6 +20,15 @@ $Id$ $Log$ +Revision 1.13 2005/10/13 17:17:09 angantyr +...and use the right copyright year. Sigh. + +Revision 1.12 2005/10/13 16:49:47 angantyr +Added Paul Bonner in the copyright tags. + +Revision 1.11 2005/10/09 14:26:23 angantyr +Corrected the last oversights and issues found by Simon. Ready to publish! + Revision 1.10 2005/10/01 21:32:17 angantyr Fixed some recent errata and added/updated footnote entries having to do with insufficient WILLPOWER. Also made some small illustrations adjustments. @@ -141,7 +150,7 @@ small10: the ethetron &inclusion.paul.bonner.bio.gs; Project Aon - 20051001 + 20051013

You are the Wizard Grey Star, chosen hero of an ancient magical race&emdash;the Shianti. To find the Moonstone, source of all Shianti wisdom, you must venture Beyond The Nightmare Gate.

Dare you enter a realm of mystery, a world of gods and demons? For somewhere in this twilight region is the secret of the Moonstone. Only you can find it and with its power throw down the evil Shasarak and save mankind. Your journey will take you across the grey plains of the Neverness, past the dark enchantments of the Crystal Tower, and on towards perils undreamed of. Armed only with the Wizard's Staff and the magical spells of the Shianti, you must step into a nightmare world where only the bravest will survive!

@@ -150,9 +159,9 @@ small10: the ethetron

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

- Concept copyright © 1986 Joe Dever and Gary Chalk.
Text copyright © 1986 Ian Page.
+ Concept copyright © 1986 Joe Dever and Gary Chalk.
Text copyright © 1986 Ian Page.
Illustrations copyright © 1986 Paul Bonner.
-

Concept copyright © 1986 Joe Dever and Gary Chalk.
Text copyright © 1986 Ian Page.
Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

+

Concept copyright © 1986 Joe Dever and Gary Chalk.
Text copyright © 1986 Ian Page.
Illustrations copyright © 1986 Paul Bonner.
Distribution of this Internet Edition is restricted under the terms of the Project Aon License.

@@ -3557,7 +3566,7 @@ small10: the ethetron 240 -

You may keep any Keys that you have already noted on your Action Chart. You may also keep any Keys that you have not used. List all Keys to the Crystal Tower as a single Backpack Item on your Action Chart (noting which Keys are included). If you do not want to carry the Keys in your Backpack, you can let Tanith carry them, but you must then note down that you cannot access them if Tanith is not with you.

+

You may keep any Keys that you have already noted on your Action Chart. You may also keep any Keys that you have not used&emdash;which might be the Eagle Key, the Wolf Key, the Spider Key and/or the Dragon Key. List all Keys to the Crystal Tower as a single Backpack Item on your Action Chart (noting which Keys are included). If you do not want to carry the Keys in your Backpack, you can let Tanith carry them, but you must then note down that you cannot access them if Tanith is not with you.

@@ -5128,7 +5137,7 @@ small10: the ethetron

(197) Deleted If you wish to carry it, it must be kept as a Backpack Item or you may give it to Tanith to carry, in which case remember to note this on your Action Chart..

(199) Replaced Chaos-Master with Chaos-master.

(203) Replaced death and with death, and.

-

(205) Replaced If you possess the Magical Power of Sorcery, have more than 6 WILLPOWER points remaining, and wish to use >your power to move the Ethetron with If you possess the Magical Power of Elementalism and wish to use it.

+

(205) Replaced If you possess the Magical Power of Sorcery, have more than 6 WILLPOWER points remaining, and wish to use your power to move the Ethetron with If you possess the Magical Power of Elementalism and wish to use it.

(207) Replaced point you with point, you. Replaced all occurrences of Chaos-Master with Chaos-master.

(210) Replaced you look with you a look.

(214) Replaced Elessin; inhabitants with Elessin, inhabitants.

@@ -5226,7 +5235,7 @@ small10: the ethetron

(190) There is no choice that leads to this section of the book. This appears to be an oversight which is not easily correctable.

(197) You may only choose a Key that you have not already tried.

(231) Remember that you may only use those Keys you possess.

-

(240) You may keep any Keys that you have already noted on your Action Chart. You may also keep any Keys that you have not used. List all Keys to the Crystal Tower as a single Backpack Item on your Action Chart (noting which Keys are included). If you do not want to carry the Keys in your Backpack, you can let Tanith carry them, but you must then note down that you cannot access them if Tanith is not with you.

+

(240) You may keep any Keys that you have already noted on your Action Chart. You may also keep any Keys that you have not used&emdash;which might be the Eagle Key, the Wolf Key, the Spider Key and/or the Dragon Key. List all Keys to the Crystal Tower as a single Backpack Item on your Action Chart (noting which Keys are included). If you do not want to carry the Keys in your Backpack, you can let Tanith carry them, but you must then note down that you cannot access them if Tanith is not with you.

(242) You may only choose a Key that you have not already tried.

(252) You may only choose a Key that you have not already tried.

(278) If you left your Backpack in the Ethetron, you now regain access to it and all of the items therein.