X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=xml%2F03tcok.xml;h=1324997ef699b920ee600924f70fec0b18a71fa8;hb=a3ba2f22e4b7d59a05035adc1f33bc409ef0599b;hp=644ab3e381c2aa4ea58dac11069c6bcdcf83c901;hpb=d7ce80c71a200c68974b61958433ad8c1b955901;p=project-aon.git diff --git a/xml/03tcok.xml b/xml/03tcok.xml index 644ab3e..1324997 100755 --- a/xml/03tcok.xml +++ b/xml/03tcok.xml @@ -1,21 +1,29 @@ - - %xhtml.characters; - %general.links; %xhtml.links; + + + %general.inclusions; ]> - + onto the Random Number Table. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on 4 in the Random Number Table you would write in a COMBAT SKILL Of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

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The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. You cannot carry more than 2 weapons.

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If you choose this skill, write Weaponskill in &blankline; +2 COMBAT SKILL points if this weapon carried on your Action Chart.

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If you choose this skill, write Weaponskill in +2 COMBAT SKILL points if this weapon carried on your Action Chart.

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If you successfully complete the mission as set in Book 3 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in Book 4. This additional skill, together with your six or seven other skills and any Special Items that you have picked up in Books 1, 2 and 3, may then be used in the next adventure of the Lone Wolf series which is called The Chasm of Doom.

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If you successfully complete the mission as set in Book 3 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in Book 4. This additional skill, together with your six or seven other skills and any Special Items that you have picked up in Books 1, 2 and 3, may then be used in the next adventure of the Lone Wolf series which is called The Chasm of Doom.

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Before leaving the northern port of Anskavern, you are escorted to the City Hall and equipped with special winter boots, a tunic, a fur-lined cloak and mittens. You are given a Map of Kalte and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may now enter this number in the 'Gold Crowns' section of your Action Chart. (If you have successfully completed previous Lone Wolf adventures, you may add this sum to the total of any Crowns you may already possess. Remember you can only carry fifty Crowns.)

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Before leaving the northern port of Anskavern, you are escorted to the City Hall and equipped with special winter boots, a tunic, a fur-lined cloak and mittens. You are given a Map of Kalte and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may now enter this number in the Gold Crowns section of your Action Chart. (If you have successfully completed previous Lone Wolf adventures, you may add this sum to the total of any Crowns you may already possess. Remember you can only carry fifty Crowns.)

Before you set sail, you are given the choice of the following items (in addition to those you already possess, but remember you may only carry two weapons). You may take any two of the following: