X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=xml%2F03toz.xml;h=378b6f0b6ae81714919fc32da0426e715dd2fc79;hb=dc18e82e5e27ad59bf6642fe81d7b571f05c7d54;hp=f35b966b72590f9a58f5ed426cc32d2f82d7c70e;hpb=6ad5eb9c066781ffffddd9d83d469f6f24d2d969;p=project-aon.git
diff --git a/xml/03toz.xml b/xml/03toz.xml
index f35b966..378b6f0 100644
--- a/xml/03toz.xml
+++ b/xml/03toz.xml
@@ -15,6 +15,10 @@
$Id$
$Log$
+Revision 1.7 2006/09/14 14:48:20 Wibbleboy
+o Made various errata/non errata changes.
+o Updated errata section to combine all changes for a given page in a single entry.
+
Revision 1.6 2006/09/12 08:49:44 Wibbleboy
o Added ammo usage footnotes
o Made several changes in response to suggestions in Wiki.
@@ -314,7 +318,7 @@ Initial revision
A well-stocked Medi-kit can make all the difference to your chances of survival should you suffer injury in the field or as a result of combat. It contains useful first aid supplies, such as dressings, antiseptics, antibiotics, water purification tablets, sulphonamides, pain killers, potassium iodide tablets (to delay absorption of radioactivity) and sutures. A well-stocked Medi-kit can make all the difference to your chances of survival should you suffer injury in the field or as a result of combat. It contains useful first aid supplies, such as dressings, antiseptics, antibiotics, water purification tablets, sulfonamides, pain killers, potassium iodide tablets (to delay absorption of radioactivity) and sutures. For convenience, these medical supplies are grouped into units. To find how many units you have in your Medi-kit, pick a number from the Random Number Table (0 equals 10) and add 2. Your total score equals the number of units with which you begin your adventure. To keep a record of them, circle the appropriate number of unit symbols in the Medi-kit section of your Action Chart. The maximum number of units you can carry in your Medi-kit is twelve. You may use your Medi-kit units to restore lost These weapons aid you in hand-to-hand fighting. You begin your adventure armed with a Hunting Knife which, when used in close combat, adds 2 points to your If you find a close combat weapon during your adventure, you may pick it up and use it. Close combat weapons appear in the text with a close combat skill number; for example, Machete (3). This number indicates how many points this weapon will add to your The maximum number of close combat weapons you may carry is two. The maximum number of close combat weapons you may carry is two.
Your decision to join Captain Frankland's group provokes a mixed reaction among the original members of Dallas Colony One. They put on a brave face and applaud your courage, outwardly proud that one of their number will be part of his team, but they cannot mask their fear for you, not knowing what awaits you beyond the perimeter wall of the Fort Bliss stronghold.
Using maps and equipment salvaged from the military reservation and adjoining airport, Captain Frankland and Sergeant Haskell formulate a plan of action. At midnight, the team will leave the stronghold and attempt to slip unseen through the surrounding enemy cordon. After that the El Paso city ruins should provide enough cover for you to avoid the clan patrols as you make you way south towards the Rio Grande, where only one bridge across the river still stands
On the Mexican side of the bridge lies Ciudad Juarez, the sprawling, derelict shanty town where Mad Dog Michigan (in deference to Santiago
For you, the real danger begins as soon as the mission is accomplished. Once the explosives have been destroyed, the team must hijack a clan vehicle and escape from Ciudad Juarez as best it can. If all goes to plan, you will rejoin the colony at the New Mexican town of Deming, 100 miles north-west of El Paso, at noon the following day. If the team fails to make this rendezvous the colony will continue regardless.
+For you, the real danger begins as soon as the mission is accomplished. Once the explosives have been destroyed, the team must hijack a clan vehicle and escape from Ciudad Juarez as best it can. If all goes to plan, you will rejoin the colony at the New Mexican town of Deming, 100 miles northwest of El Paso, at noon the following day. If the team fails to make this rendezvous the colony will continue regardless.
The few hours before midnight pass quickly. The colony uses the cover of darkness to prepare their vehicles for the breakout. Kate will be driving your roadster, and you use this as an excuse to spend what little time there is left before the mission with her, supposedly briefing her on the quirks and idiosyncrasies of the car. Everyone is aware that she already knows everything there is to know about your car but no one is insensitive enough to make any comment.
At five minutes to midnight, Captain Frankland calls you to join the team. 'You take good care of my car, y'hear,' you whisper, as reluctantly you free yourself from Kate's tender embrace.
'Only if you promise to take good care of yourself,' she replies, her voice wavering as she tries to control the fear that is simultaneously tightening her throat and churning her stomach.
@@ -4936,22 +4940,15 @@ Initial revision(Dateline to Disaster) Replaced training and
with training, and
.
(The Story So Far) Replaced re-establish
with reestablish
, syphoned
with siphoned
, and and 'The Freeway Warrior'.
with the 'Freeway Warrior'.
.
(The Game Rules) Replaced if you pick a O
with if you pick a 0
.
(The Game Rules) Replaced On pages 6 and 7 you will find an Action Chart
with An Action Chart has been supplied
.
(The Game Rules) Removed For ease of use during play it is recommended that you photocopy these pages
.
(The Game Rules) Replaced the Random Number Table at the back of this book
with the Random Number Table
.
(The Game Rules) Replaced survival skills
with Survival Skills
.
(Close Combat Rules) Replaced cross-refer
with cross-reference
.
(Close Combat Rules) Replaced
with
.
(Combat Rules) Removed on the inside back cover of the book
.
(Equipment) Replaced map of New Mexico/Arizona
with Map of New Mexico/Arizona
.
(Equipment) Replaced potassium iodine
with potassium iodide
.
(The Game Rules) Replaced if you pick a O
with if you pick a 0
, On pages 6 and 7 you will find an Action Chart
with An Action Chart has been supplied
, the Random Number Table at the back of this book
with the Random Number Table
, and survival skills
with Survival Skills
. Removed For ease of use during play it is recommended that you photocopy these pages
.
(Close Combat Rules) Replaced cross-refer
with cross-reference
and
with
. Removed on the inside back cover of the book
.
(Equipment) Replaced map of New Mexico/Arizona
with Map of New Mexico/Arizona
, potassium iodine
with potassium iodide
, and sulphonamides
with sulfonamides
.
(The Story So Far) Replaced fuel, food or water
with fuel, food, or water
, and 'the Mavericks'
with the 'Mavericks'
.
(1) Replaced north-west
with northwest
.
(8) Replaced head over heals
with head over heels
.
(11) Replaced antispetics
with antiseptics
.
(36) Replaced motorcyle
with motorcycle
.
(36) Replaced shot-shell
with shell
.
(36) Replaced (minimum equals one round; maximum equals five rounds)
with (minimum: one round; maximum: five rounds)
.
(36) Replaced shot-shell
with shell
and (minimum equals one round; maximum equals five rounds)
with (minimum: one round; maximum: five rounds)
.
(39) Replaced Within a minute he has made a hole large enough to of the truck, there is another sharp crack
with On the other side of the truck, there is another sharp crack
.
(55) Replaced Tennon Saw
with Tenon Saw
.
(66) Replaced syphon
with siphon
.
(323) Replaced (minimum equals one round; maximum equals five rounds)
with (minimum: one burst; maximum: five bursts)
.
(11,63,82,150,152,192,310,320 Replaced CCS Bonuses in []
with ()
.
(10,11,66,92,100,106,134,192,223,264,282,291,295,340) Replaced Backpack items
with Backpack Items
.
(Combat Rules Summary) Added missing period after total
.
(Combat Rules Summary) Replaced cross-refer
with cross-reference
, and zero ENDURANCE
with zero or fewer ENDURANCE
.
(Combat Rules Summary) Added missing period after total
. Replaced cross-refer
with cross-reference
, and zero ENDURANCE
with zero or fewer ENDURANCE
.