X-Git-Url: http://git.projectaon.org/?a=blobdiff_plain;f=xml%2F04cc.xml;h=8d510b2476c2c284cb2b9eba73f19068e291af05;hb=0f0906971c88dfa36a8a61cb7097ba4fcf69f72a;hp=039690670ef12e55ca5909868b7fff55ba236b62;hpb=d89b653dffae3117ff78ef46d2d232e3a1fc75dd;p=project-aon.git diff --git a/xml/04cc.xml b/xml/04cc.xml index 0396906..8d510b2 100644 --- a/xml/04cc.xml +++ b/xml/04cc.xml @@ -15,6 +15,9 @@ $Id$ $Log$ +Revision 1.7 2007/05/01 19:07:51 Wibbleboy +o Made several changes in response to suggestions in Wiki. + Revision 1.6 2006/09/14 14:48:40 Wibbleboy o Made various errata/non errata changes. o Updated errata section to combine all changes for a given page in a single entry. @@ -164,7 +167,7 @@ Initial Freepository revision -

It was early September in the year 2019 when eventually you broke through to the surface. The landscape surrounding the mine looked like the surface of another planet. Few structures had survived the blizzards and intense cold that had swept around the world in the years following 'The Day', and now, after the dust had settled and the sun returned, the once-fertile plains of Austin resembled little more than a desert of parched and broken rock, littered with the artefacts of an absent civilization. During the first few days, when you set out to explore this wilderness, it was easy to believe that you were the only survivors. But on the morning of the fifth day Uncle Jonas made chance radio contact with a family called Ewell, who were living near the ruins of McKinney, thirty miles north of Dallas. They told him that they had been in touch with a handful of other groups, who had managed somehow to survive the holocaust. Most were isolated, unable to move due to lack of fuel, food, or water. They had urged those who could travel to join them in McKinney, to start a new community there, and some were already on their way. When your uncle and aunt accepted their invitation, the Ewells were enthusiastic but they also warned you to be warynot everyone who had survived wanted to establish a new community. The ruins of some large Texan cities, such as Dallas and Fort Worth, were controlled by gangs of criminals who fought with each other and terrorized anyone seeking to re-establish law and order. They urged you to avoid these gangs at all costs.

+

It was early September in the year 2019 when eventually you broke through to the surface. The landscape surrounding the mine looked like the surface of another planet. Few structures had survived the blizzards and intense cold that had swept around the world in the years following 'The Day', and now, after the dust had settled and the sun returned, the once-fertile plains of Austin resembled little more than a desert of parched and broken rock, littered with the artefacts of an absent civilization. During the first few days, when you set out to explore this wilderness, it was easy to believe that you were the only survivors. But on the morning of the fifth day Uncle Jonas made chance radio contact with a family called Ewell, who were living near the ruins of McKinney, thirty miles north of Dallas. They told him that they had been in touch with a handful of other groups, who had managed somehow to survive the holocaust. Most were isolated, unable to move due to lack of fuel, food, or water. They had urged those who could travel to join them in McKinney, to start a new community there, and some were already on their way. When your uncle and aunt accepted their invitation, the Ewells were enthusiastic but they also warned you to be warynot everyone who had survived wanted to establish a new community. The ruins of some large Texan cities, such as Dallas and Fort Worth, were controlled by gangs of criminals who fought with each other and terrorized anyone seeking to reestablish law and order. They urged you to avoid these gangs at all costs.

It took more than a week to discover a vehicle capable of transporting you to McKinney. It was an old school bus parked in an underground lot where it had survived the years of sub-zero blizzards. With fuel and spares salvaged from the mine, you managed to coax it back to life, whereupon you set off on your journey north. When you arrived at the town, it was easy to find where the Ewells lived, for their ranch was the only place that was still standing. It looked more like an old frontier post than a ranch, with its fortified perimeter wall, lookout posts and stake-filled moat. However, after being ambushed and shot at by the city gangs of Fort Worth during the final stages of your journey, you could readily understand the need for these defences.

'Pop' Ewell, the seventy-year-old grandfather of the Ewell family, was the leader of this small colony of survivors, and it was he who had urged Uncle Jonas to join them when your uncle had first made radio contact. The colony numbered less than a dozen at the time of your arrival, yet as the airwaves became clearer and new contacts were made, the number had soon more than doubled to twenty-five. It was decided that a name was needed to identify the settlement. The name 'Dallas Colony One' was adopted'DC1' for shortand from that day on, everyone worked hard to make DC1 a secure haven for those seeking refuge from the hostile wastelands and marauding city gangs.

'Cutter' Jacks was one such refugee. Before 'The Day' he had been chief mechanic at the International Grand Prix Circuit near Lake Dallas, and his incredible skill and knowledge of engines was soon to prove invaluable to the colony. He taught you how to drive, and from a pile of old wrecks that you helped him salvage from the circuit, he built you a powerful, customized car. You used it to patrol the highways north of the city, keeping a lookout for gangs of city punks who frequently mounted raids to steal or destroy DC1's supplies. Cutter also taught you to shoot, and it was your natural prowess with a gun, and your skill behind the wheel, that was to earn you the begrudging respect of your enemies, who took to calling you the 'Freeway Warrior'.

@@ -178,7 +181,7 @@ Initial Freepository revision -

A meeting was held to decide how best to deal with the crisis facing DCl. Everyone agreed that staying at McKinney could lead only to eventual death, either slowly from starvation or suddenly at the hands of the murderous city gangs. The only choice open to DC1 was to try to reach California: only there lay any real hope for the future of the colony. The decision was relayed to the survivors at Big Spring, and a deal was struck to rendezvous with them as soon as possible. DC1 would give them fuel in exchange for food and water, and together they would join up with the Tucson colony for the final stage of the journey to California.

+

A meeting was held to decide how best to deal with the crisis facing DC1. Everyone agreed that staying at McKinney could lead only to eventual death, either slowly from starvation or suddenly at the hands of the murderous city gangs. The only choice open to DC1 was to try to reach California: only there lay any real hope for the future of the colony. The decision was relayed to the survivors at Big Spring, and a deal was struck to rendezvous with them as soon as possible. DC1 would give them fuel in exchange for food and water, and together they would join up with the Tucson colony for the final stage of the journey to California.

Careful preparations were made for the long trek, and three vehicles were chosen to make up the convoy: the school bus, your customized roadster and a gasolene tanker laden with 5,000 gallons of petroleum siphoned from underground storage tanks at the Ewell ranch. Supplies of food and water were adequate but the colony lacked sufficient firearms and ammunition with which to defend itself. On the day before the convoy was due to leave, one of the colonists was sent north to search the town of Sherman for weapons. He radioed back to say that he had found a cache of hunting rifles and ammunition, but that his truck had broken down and he was stranded in the town. He had also found a survivora beautiful teenage girland he requested that you go to Sherman to pick them both up. As soon as you arrived you were ambushed by the scouts of a brutal gang of bikers known as the Detroit Lions and, in the ensuing gun battle, you killed Stingerthe scouts' leader.

Later you learned that the girl, Kate Norton, was the sole survivor of a Kansas City colony that had been attacked and wiped out by the Detroit Lions. The Lions' leader, who calls himself Mad Dog Michigan, had taken a liking to her and spared her life. Mad Dog was once a high-ranking HAVOC agent who had escaped from Pontiac Deep Pen near Detroit, and he and his gang, most of whom were also HAVOC escapees, were heading for the Fort Hood Military Reserve near Killeen, Texas, the largest armoury in the whole of the United States. There he hoped to find enough weapons to equip the other HAVOC clans, who were now in control of cities all along the eastern seaboard. Kate had managed to steal a motorcycle and escape from their camp, but Mad Dog was determined to get her back. He sent his brotherStingerand a handful of his best scouts to track her down, and they had finally caught up with her at Sherman.

When Mad Dog learned that you had killed his brother, he vowed to get even with you. He abandoned his plans to loot Fort Hood and embarked instead on a relentless pursuit of your colony as it crossed the sun-scorched wastelands of Texas. The journey to Big Spring was fraught with great danger and yet, in spite of the many perils you faced, or perhaps because of them, you felt yourself falling in love with Kate and you sensed that she was becoming increasingly fond of you. Sadly, the convoy was only a few miles from Big Spring when disaster struck. The land surrounding the settlement was controlled by a gang of bikers, a renegade clan called the 'Mavericks', who had been the bane of the Big Spring colony for many months. As the convoy drew nearer to its destination, the Mavericks launched an attack, and, in the running battle that ensued, they captured and abducted Kate. The convoy entered the fortified gates of Big Spring to a rapturous welcome from the colonists of that settlement, but for you the celebration was soured by the vivid memory of Kate's abduction. You vowed to rescue her, and from that moment on every waking minute of every day at Big Spring was spent thinking about little else.

@@ -525,7 +528,7 @@ Initial Freepository revision -

Your burst of fire hits the clansman in the chest, killing him instantly. The sight of his body tumbling backwards down the slope sends a shockwave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they fall back towards their trucks, which are parked in the centre of the freeway.

+

Your burst of fire hits the clansman in the chest, killing him instantly. The sight of his body tumbling backwards down the slope sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they fall back towards their trucks, which are parked in the centre of the freeway.

Turn to 141.
@@ -876,7 +879,7 @@ Initial Freepository revision

The windows of this store are so caked with dirt that it is impossible to see inside. You imagine an Aladdin's cave full of food just waiting to be scooped off the shelves, but your hopes are dashed when you force open one of the Supermart's electric doors and gain entry.

-

The first thing you notice is the sunlight streaming in where part of the rear wall has collapsed. Over the past year this gap has allowed foraging clansmen and packs of hungry mountain wolves to take nearly everything worth taking from the store. Only when you search the storerooms on the basement level do you find a case of canned foodstuffs that are still edible. You are pulling it down off the shelf when suddenly you discover why the clansmen and the wolves left this case untouched.

+

The first thing you notice is the sunlight streaming in where part of the rear wall has collapsed. Over the past year this gap has allowed foraging clansmen and packs of hungry mountain wolves to take nearly everything worth taking from the store. Only when you search the store rooms on the basement level do you find a case of canned foodstuffs that are still edible. You are pulling it down off the shelf when suddenly you discover why the clansmen and the wolves left this case untouched.

Behind the case is a nesting rattlesnake. Until now it has been sleeping, but the sudden, unexpected movement of the case has awoken it and, in fear and surprise, it lashes out and attempts to sink its venomous fangs into your throat.

@@ -1014,7 +1017,7 @@ Initial Freepository revision 41 -

Beyond the X-ray department, the corridor leads to another flight of stairs, which ascends to a pair of heavy doors, inset with circular windows. You look through the windows and see a small reception lobby, with couches, desks and a counter. A detailed floorplan of the hospital is hanging behind the reception counter and it occurs to you that this must show where the medicine storage facility is located. You push against the doors but, to your frustration, both of them are locked.

+

Beyond the X-ray department, the corridor leads to another flight of stairs, which ascends to a pair of heavy doors, inset with circular windows. You look through the windows and see a small reception lobby, with couches, desks and a counter. A detailed floor plan of the hospital is hanging behind the reception counter and it occurs to you that this must show where the medicine storage facility is located. You push against the doors but, to your frustration, both of them are locked.

If you wish to try to barge open the doors to gain access to the lobby, turn to 153. If you wish to try to pick the lock that secures the doors, turn to 22. If you choose to shoot open the lock, turn to 90. @@ -1224,7 +1227,7 @@ Initial Freepository revision LUKE AIR FORGE RANGE GARCIA WELL US. GOVT. PROPERTYKEEP OUT! -

You park the pick-up beside the pump house and Jaeger helps you unload the containers. 'I had to draw the water up by hand yesterday,' he says, nodding towards the bore-hole, "cause I couldn't get the pump to work. I reckon it's OKjus' needs some gasolene that's all. Maybe if we could syphon some fuel from the truck we could get its engine running. It'd save us a whole lotta hard work.'

+

You park the pick-up beside the pump house and Jaeger helps you unload the containers. 'I had to draw the water up by hand yesterday,' he says, nodding towards the bore-hole, "cause I couldn't get the pump to work. I reckon it's OKjus' needs some gasolene that's all. Maybe if we could siphon some fuel from the truck we could get its engine running. It'd save us a whole lotta hard work.'

If you possess some Plastic Tube, turn to 211. If you do not possess this item, turn to 76.
@@ -1369,7 +1372,7 @@ Initial Freepository revision 66 -

You drop behind the edge of the hollow moments before the clansman's bullets tear into the earth. Then you hear the chatter of Kate's gun, and suddenly there is silence. Cautiously you raise your head and see the clansman's body tumbling backwards down the slope. The sight of his death sends a shockwave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they fall back towards their trucks, which are parked in the centre of the freeway.

+

You drop behind the edge of the hollow moments before the clansman's bullets tear into the earth. Then you hear the chatter of Kate's gun, and suddenly there is silence. Cautiously you raise your head and see the clansman's body tumbling backwards down the slope. The sight of his death sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they fall back towards their trucks, which are parked in the centre of the freeway.

Turn to 141.
@@ -1464,7 +1467,7 @@ Initial Freepository revision

You approach the milling throng of colonists who are gathered around the scene of the crime, and push your way through them towards Rex Tyler. His hands are being tied and, before you can reach him and question him about what has happened, he is taken away and locked in the cab of one of the Tucson vehicles.

Some of the Tucson colonists are preparing to bury Gorgas' body, which they have wrapped in blankets. You get the distinct feeling that they would not look favourably on a request to examine the body, so you decide to investigate the cab of his truck instead.

-

Apart from some blood stains on the driver's seat, you see nothing unusual until you search beneath the seat itself. There you discover a Cigarette Lighter, and immediately your suspicions are aroused. Mike Gorgas did not smoke, and neither, come to think of it, does Rex Tyler.

+

Apart from some bloodstains on the driver's seat, you see nothing unusual until you search beneath the seat itself. There you discover a Cigarette Lighter, and immediately your suspicions are aroused. Mike Gorgas did not smoke, and neither, come to think of it, does Rex Tyler.

'What are you lookin' for, Phoenix. Souvenirs?' growls an angry voice. Immediately you turn around and find yourself staring at Avenal's sneering face. Before you can reply, Cutter appears.

'You're the driver of this truck now, Avenal,' he says. 'Cal, you and Rickenbacker better get back to your roadster. We've gotta get moving.'

With a growl of contempt, Avenal barges his way past you and climbs into the truck's cab. Cutter slams the door shut, and, as he starts to walk away, you decide that now would be the best time to tell him about the rockfall.

@@ -1487,7 +1490,7 @@ Initial Freepository revision 76 -

You search the pick-up and the pump house for some tubing with which to syphon some fuel, but your search proves fruitless. Resignedly you set to work drawing water the hard way, pumping it up from the well by means of a small hand crank. The crank was originally designed for obtaining small samples for scientific analysis, and it takes you nearly two hours of exhausting labour to extract the sixty gallons you require, and then load the heavy containers on to the truck.

+

You search the pick-up and the pump house for some tubing with which to siphon some fuel, but your search proves fruitless. Resignedly you set to work drawing water the hard way, pumping it up from the well by means of a small hand crank. The crank was originally designed for obtaining small samples for scientific analysis, and it takes you nearly two hours of exhausting labour to extract the sixty gallons you require, and then load the heavy containers on to the truck.

Despite several rests and drinks of water, you lose 4 ENDURANCE points owing to fatigue. (If you wish, you may take this opportunity to refill your water canteen.)

Turn to 243.
@@ -1631,7 +1634,7 @@ Initial Freepository revision 87 -

The brakes lock and the truck no longer responds to your steering. There is a shudder as both the off-side wheels slide over the edge, and your stomach chums as the vehicle tilts sideways. Jaeger screams and hopelessly he tries to open the door and jump out, but it is already too late. The last thing you see as you plummet over the edge is the rocky floor of the ravine rushing towards the windshield.

+

The brakes lock and the truck no longer responds to your steering. There is a shudder as both the off-side wheels slide over the edge, and your stomach churns as the vehicle tilts sideways. Jaeger screams and hopelessly he tries to open the door and jump out, but it is already too late. The last thing you see as you plummet over the edge is the rocky floor of the ravine rushing towards the windshield.

Sadly, your journey and your life end here in the Mowhawk Mountains of Arizona.

@@ -1960,7 +1963,7 @@ Initial Freepository revision

A wave of burning heat lashes your back and tightens the skin on your face and hands as you sprint towards the test laboratories. The explosions are growing louder and more frequent, and the floor shudders violently beneath your feet. You are only a few feet from the door to the first laboratory when a sudden gush of scorching air makes you cry out in pain. It shrivels your eyelashes and blisters the lining of your nose and throat: lose 2 ENDURANCE points.

Beyond the door you discover a room filled with electrical test equipment. There is no other door from the room and the corridor is now so full of toxic smoke that it would be suicidal to go back that way. Only the windows offer any chance of escape from the inferno, but when you take a closer look at them your heart sinks. They are armoured panels: a criss-cross of wire netting sandwiched between two sheets of plate glass, each 25mm thick!

As the paint on the inside of the laboratory door blisters and ignites, you hammer frantically at the window with the butt of your gun.

-

Pick a number from the Random Number Table and add to it your Strength skill score. If you possess a Monkey Wrench, a Hammer, or a Baseball Bat, add 2 points to your score. If you possess a Fire Axe, add 4 points.

+

Pick a number from the Random Number Table and add to it your Stealth skill score. If you possess a Monkey Wrench, a Hammer, or a Baseball Bat, add 2 points to your score. If you possess a Fire Axe, add 4 points.

If your total score is 9 or less, turn to 273. If your total score is 10 or more, turn to 72. @@ -2807,7 +2810,7 @@ Initial Freepository revision

Expertly you bring the truck back under control and manage to avoid the damaged section of the road. Jaeger is impressed with the way you handled the situation and tells you so as you bring the truck safely to a halt beside the pump house. Then the two of you leave the cab and begin unloading the containers.

-

'I had to draw the water up by hand yesterday,' says Jaeger, nodding towards the bore-hole, 'cause I couldn't get the pump to work. I reckon it's OKjus' needs some gasolene that's all. Maybe if we could syphon some fuel from the truck we could get its engine running. It'd save us a whole lotta hard work.'

+

'I had to draw the water up by hand yesterday,' says Jaeger, nodding towards the bore-hole, 'cause I couldn't get the pump to work. I reckon it's OKjus' needs some gasolene that's all. Maybe if we could siphon some fuel from the truck we could get its engine running. It'd save us a whole lotta hard work.'

If you possess some Plastic Tube, turn to 211. If you do not possess this item, turn to 76.
@@ -2925,7 +2928,7 @@ Initial Freepository revision -

An ounce of lead shot hits the clansman in the chest, killing him instantly. The sight of his gross body tumbling backwards down the slope sends a shockwave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they retreat towards their trucks, which are parked in the centre of the freeway.

+

An ounce of lead shot hits the clansman in the chest, killing him instantly. The sight of his gross body tumbling backwards down the slope sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they retreat towards their trucks, which are parked in the centre of the freeway.

Turn to 141.
@@ -3141,7 +3144,7 @@ Initial Freepository revision 198 -

Before it reaches the administration offices, the corridor passes through a reception lobby. A pair of heavy doors, inset with circular windows, separates the corridor from this lobby. Peering through the windows, you can see a detailed floorplan of the hospital hanging behind the reception counter. This must show where the medicine storage facility is located but, to your frustration, you cannot reach it: both the doors are locked.

+

Before it reaches the administration offices, the corridor passes through a reception lobby. A pair of heavy doors, inset with circular windows, separates the corridor from this lobby. Peering through the windows, you can see a detailed floor plan of the hospital hanging behind the reception counter. This must show where the medicine storage facility is located but, to your frustration, you cannot reach it: both the doors are locked.

If you wish to try to barge open the doors to gain access to the lobby, turn to 153. If you wish to try to pick the lock that secures the doors, turn to 22. If you choose to shoot open the lock, turn to 90. @@ -3160,7 +3163,7 @@ Initial Freepository revision -

Your rifle shot hits the clansman in the chest and passes through his heart, killing him instantly. The sight of his body tumbling backwards down the slope sends a shockwave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they retreat towards their trucks, which are parked in the centre of the freeway.

+

Your rifle shot hits the clansman in the chest and passes through his heart, killing him instantly. The sight of his body tumbling backwards down the slope sends a shock wave through his confederates, and at once their attack falters. Encouraged by their sudden change of heart, you watch as they retreat towards their trucks, which are parked in the centre of the freeway.

Turn to 141. @@ -3206,11 +3209,11 @@ Initial Freepository revision 203 -

Fascinated by the sound, but wary of what you may find beyond the door, you draw the bolt carefully and push open the door just a few inches. What was once a gentle humming becomes a loud buzzing drone as a swarm of angry hornets comes pouring out of the darkened storeroom.

+

Fascinated by the sound, but wary of what you may find beyond the door, you draw the bolt carefully and push open the door just a few inches. What was once a gentle humming becomes a loud buzzing drone as a swarm of angry hornets comes pouring out of the darkened store room.

Brian Williams - The gentle humming becomes a loud buzzing drone as a swarm of angry hornets comes pouring out of the darkened storeroom. + The gentle humming becomes a loud buzzing drone as a swarm of angry hornets comes pouring out of the darkened store room. @@ -3319,7 +3322,7 @@ Initial Freepository revision 211 -

Using the tube, you syphon a couple of gallons from the truck and transfer it to a fuel tank inside the pump house. Then, using the truck's battery, you manage to get the engine started. Anxiously the two of you fix your eyes on the cracked glass face of its water gauge, as the noisy old pump arm creaks into action. At first nothing happens, then, as the air that is trapped in the bore is forced out and the pressure rises, the needle creeps slowly around the face of the dial.

+

Using the tube, you siphon a couple of gallons from the truck and transfer it to a fuel tank inside the pump house. Then, using the truck's battery, you manage to get the engine started. Anxiously the two of you fix your eyes on the cracked glass face of its water gauge, as the noisy old pump arm creaks into action. At first nothing happens, then, as the air that is trapped in the bore is forced out and the pressure rises, the needle creeps slowly around the face of the dial.

Outside, Jaeger locates and opens the valve of the outlet pipe, which looks like a huge faucet, and out pours a coughing stream of crystal-clear water. With a triumphant yell, the two of you rush to the pipe and take turns lying on the ground beneath it until you are completely soaked to the skin. The water is cool and refreshingly purerestore 3 ENDURANCE points.

In less than twenty minutes you have drawn the sixty gallons you require and loaded the heavy containers on to the back of the pick-up. (If you wish, you may take this opportunity to refill your water canteen.)

Turn to 243. @@ -3371,7 +3374,7 @@ Initial Freepository revision

As you approach the crumpled bodies, you hear the growl of a powerful car engine and turn to see the grey Trans-sol approaching from the freeway exit. You wave to show Macy and Langdon that you are both OK, and they return a thumbs-up as they halt outside the bank.

'These jokers were clan members, but how do we know they're Shiloh's men?' you ask, pointing at the lifeless bodies.

-

'They're Outlaws all right,' says Macy, motioning to the clanmen's car. 'That skull-'n'-crossbones scrawled on the driver's door is their mark, sure 'nough.'

+

'They're Outlaws all right,' says Macy, motioning to the clansmen's car. 'That skull-'n'-crossbones scrawled on the driver's door is their mark, sure 'nough.'

While the others dispose of the bodies, you take the opportunity to search the drugstore. You are curious to know what it was that the clansmen were looking for, and it does not take long to find out. A large cardboard container lies on its side near the door, dropped there no doubt when you and Rickenbacker made your unexpected appearance. Spilled out across the floor are bottles of pain killers and stimulants, and syringes that the clansmen have looted from the drugstore's safe.

You sift through the contents and quickly scan the store's shelves for useful items. Your search uncovers enough medical supplies for four Medi-kit units. When you return to the others, they offer you the remainder of the items that were found on the clansmen's bodies:

    @@ -3534,7 +3537,7 @@ Initial Freepository revision
  • Screwdriver
  • Solar Torch
  • Map of Arizona
  • -
  • Bottle of painkillers
  • +
  • Bottle of pain killers

Barlow's pockets comprise the following items: