You are Lone Wolf&emdash;Kai Grand Master of Sommerlund. The spirit of Vashna, greatest of all the Darklords, is imprisoned deep within the fathomless reaches of the Maakengorge. For centuries, servants of darkness have tried to summon him to do their bidding but always they have failed&ellips; until now!
In The Legacy of Vashna, you must locate and defeat the Darklord's minions before they can complete the resurrection of their master&emdash;the most powerful Lord of Evil your world has ever known. Will you succeed in your quest? Or will you and your fragile world perish in the wrath of Vashna?
@@ -121,6 +134,8 @@ Initial revisionYou are Grand Master Lone Wolf, last of the Kai Lords of Sommerlund and sole survivor of a massacre that wiped out the First Order of your élite warrior caste.
-It is the year MS 5077 and twenty-seven years have passed since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain&emdash;the Darklands&emdash;and caused the destruction of their leader, Archlord Gnaag, and the seat of his power that was the infernal city of Helgedad.
+It is the year MS 5077 and twenty-seven years have passed since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain&emdash;the Darklands&emdash;and caused the destruction of their leader, Archlord Gnaag, and the seat of his power that was the infernal city of Helgedad.
In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war, which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Skilfully their commanders exploited the chaos and secured a swift and total victory over an enemy far superior in numbers.
For seven years now peace has reigned in Sommerlund. Under your direction, the once-ruined monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a Second Order of Kai warriors the skills and proud traditions of your ancestors is also well under way. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time at the Monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.
Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection&emdash;to attain all of the Grand Master Disciplines and become the first Kai Supreme Master.
@@ -595,7 +610,7 @@ Initial revisionIf you are a Grand Master who has reached the rank of Sun Knight (6 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:
Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, Spear) with full effect, using only one hand.
Sun Knights with this Discipline are able to wield two-handed weapons (i.e. Broadsword, Quarterstaff, and Spear) with full effect, using only one hand.
Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creature's body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing takes place increases as a Grand Master rises in rank.
The fat drunkard can hardly believe his luck when you reach to your belt pouch and count out ten Gold Crowns into his grubby hand.
-May the gods bless y' boots, sir!
he cackles, as he stuffs the gleaming crowns into his pocket. If it's the Crooked Sage you be a'wantin' to visit, you be needin' Tavern Lane, o'er there,
he says, enthusiastically pointing to the street which leads off to the east.
May the Gods bless y' boots, sir!
he cackles, as he stuffs the gleaming crowns into his pocket. If it's the Crooked Sage you be a'wantin' to visit, you be needin' Tavern Lane, o'er there,
he says, enthusiastically pointing to the street which leads off to the east.
With the drunkard's gleeful laughter echoing in your ears, you spur Bracer to a canter and enter this foul-smelling street. Clamped against the walls of the surrounding buildings are oil-soaked torches which serve to illuminate the signs of wine shops and taverns. They are crudely painted with emblems&emdash;a bloodied battle-axe, a winged horse, a watery sun rising from a broken skull. There is not one which resembles a crooked sage and you are beginning to suspect you have been duped, when suddenly you hear the sound of drunken revelry coming from a two-storey building at the end of the street. Its oaken doors hang open and the vivid orange glare of its roaring hearth spills invitingly into the dank night gloom. Although it has no painted emblem, you sense at once that you have come to the Crooked Sage Inn.
The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 216.
+The correct method for finding the solution of this riddle has eluded readers ever since The Legacy of Vashna was published (as befits a riddle posed by an immortal demoness). If you can find the correct solution, please contact the Project Aon volunteers. The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 216.
You leave the cave at first light and continue your lonely trek towards Lake Vorndarol. Before dawn, an icy wind swept down from the north and spread a thick blanket of frost on the trail, freezing the mud beneath. To your surprise, the going is easier and swifter than expected and, by noon, you find you have covered more than thirty kilometres.
-During your ride you have watched the land slowly changing. The trail is now steeper and granite outcroppings have begun to appear, tinged with moss and interspersed with pine trees and grey-green underbrush. You are approaching an area littered with huge granite boulders when suddenly your Magnakai pathsmanship skills alert you to danger; you sense there is an ambush ahead.
+During your ride you have watched the land slowly changing. The trail is now steeper and granite outcroppings have begun to appear, tinged with moss and interspersed with pine trees and grey-green underbrush. You are approaching an area littered with huge granite boulders when suddenly your Magnakai Pathsmanship skills alert you to danger; you sense there is an ambush ahead.
Pick a number from the Random Number Table.
(59) Replaced bandits and
with bandits, and
.
(60) Replaced hard pressed
with hard-pressed
and ascend but
with ascend, but
.
(61) Replaced pathsmanship
with Pathsmanship
and peak but
with peak, but
.
(62) Replaced gods
with Gods
.
(63) Replaced shadow gate
with Shadow Gate
.
(64) Replaced huntmastery
with Huntmastery
, desolate but
with desolate, but
, and streets and
with streets, and
.
(67) Replaced gulley
with gully
.
(74) Replaced strong and
with strong, and
.
(75) Replaced arm lock
with armlock
and acolytes of Vashna
with Acolytes of Vashna
.
(76) Replaced camouflage
with Camouflage
and acolyte Elders
with Acolyte Elders
.
(77) Replaced furrier's shop
with furriers'& shop
.
(77) Replaced furrier's shop
with furriers' shop
.
(80) Replaced huntmastery
with Huntmastery
and desolate but
with desolate, but
.
(82) Replaced deck and
with deck, and
.
(83) Replaced vortexi
with Vortexi
and both occurrences of Guardian,
with Guardian or higher,
.
(99) Replaced all occurences of jackals
with Jackals
, Knight, or
with Knight or
, and rounds, by
with rounds by
.
(100) Replaced t'is
with &thinspace;'tis
and At first I, too, made
with At first, I too made
.
(102) Replaced investigate and your
with investigate. Your
and acolyte of Vashna
with Acolyte of Vashna
.
(103) Replaced vortexi
with Vortexi
and add 5 to your
with restore 5 points to your
.
(103) Replaced vortexi
with Vortexi
and add 5 to your
with restore 5 points to your
.
(104) Replaced gulley
with gully
.
(105) Replaced Citystate
with City-state
and destoyed
with destroyed
.
(106) Replaced life force
with life-force
.
(139) Replaced arrow
with Arrow
.
(140) Replaced battle frenzy
with battle-frenzy
.
(141) Replaced shadow gate
with Shadow Gate
.
(142) Replaced add 5 to your
with restore 5 points to your
.
(142) Replaced add 5 to your
with restore 5 points to your
.
(143) Replaced we celebrate
with We celebrate
and acolytes of Vashna
with Acolytes of Vashna
.
(144) Replaced vortexi
with Vortexi
and swoop
with swoops
.
(149) Replaced command and
with command, and
.
(162) Replaced vortexi
with Vortexi
.
(163) Replaced acolytes of Vashna
with Acolytes of Vashna
.
(164) Replaced both occurrences shadow gate
with Shadow Gate
.
(166) Replaced Kai lord
with Kai Lord
and in our midst,
with in our midst!
, and Cadak, maniacally, 'You
with Cadak maniacally. 'You
.
(166) Replaced Kai lord
with Kai Lord
and in our midst,
with in our midst!
, and Cadak, maniacally, &lsquot;You
with Cadak maniacally. &lsquot;You
.
(167) Replaced arrows
with Arrows
, invisibility
with Invisibility
, and arrow
with Arrow
. Removed the quotation marks around Mind Charm
.
(174) Replaced furrier's shop
with furriers' shop
.
(175) Replaced acolytes of Vashna
with Acolytes of Vashna
.
(180) Replaced bow
with Bow
, both occurrences of scavengers
with Scavengers
, paces for
with paces, for
and attack; they
with attack: they
.
(183) Replaced bow
with Bow
and both occurrences of arrow
with Arrow
.
(184) Replaced whom you almost collided with
with with whom you almost collided
.
(185) Replaced screwjaws
with screwjaw
and drunkard when
with drunkard, when
.
(185) Replaced screwjaws
with screwjaw
and drunkard, when
with drunkard when
.
(186) Replaced tunic, and
with tunic and
.
(197) Replaced on to
with onto
.
(198) Replaced bow and draw an arrow
with Bow and draw an Arrow
and jaw
with jaws
.
(226) Replaced furrier's shop
with furriers' shop
, mitts
with Mitts
, all occurrences of cloaks
with Cloaks
, corvayl
with Corvayl
, both occurrences of pelts
in the sale list with Pelts
, White wolf
with White Wolf
, and hides
with Hides
.
(227) Replaced arrow
with Arrow
and man, clad in furs clutching
with man clad in furs and clutching
.
(228) Replaced Kai lord
with Kai Lord
.
(229) Replaced both occurrences of Kai blast
with Kai-blast
. Replaced add 5 to your
with restore 5 points to your
.
(229) Replaced both occurrences of Kai blast
with Kai-blast
. Replaced add 5 to your
with restore 5 points to your
.
(230) Replaced horseshoe circle
with horseshoe shape
.
(232) Replaced cloud of crypt spawn
with cloud of Crypt Spawn
and Crypt spawn
with Crypt Spawn
.
(234) Replaced After a short while he says.
with After a short while he says,
and moved that phrase into the beginning of the fourth paragraph rather than at the end of the third. Replaced three occurences of amulet
with Amulet
. Replaced acolytes of Vashna
with Acolytes of Vashna
(143) It is most likely that these Discipline bonuses are not intended to be cumulative.
(150) It is most likely that these Discipline bonuses are not intended to be cumulative.
(164) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 235.
-(189) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 216.
+(189) The correct method for finding the solution of this riddle has eluded readers ever since The Legacy of Vashna was published (as befits a riddle posed by an immortal demoness). If you can find the correct solution, please contact the Project Aon volunteers. The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 216.
(229) Since this attack is described as a Kai-blast
, you should deduct 4
(229) The originally published edition of this book instructed you to add 5 points to your
(235) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 141.