<meta><title>14</title></meta>
<data>
- <p>To your relief you sense that your precautions have worked; the dragon no longer suspects that it is carrying a stowaway. It raises its head and continues its flight towards the construction area which lies close to the main temple. Upon reaching this busy area it hovers above an expanse of levelled ground which is covered with dozens of cargo nets full of blocks awaiting collection by the building teams. A crew of four reptillians guide your net gently to the ground and then swiftly they unhook it from the dragon<ch.apos/>s harness using long poles.</p>
- <p>From the safety of your hiding place you watch as the dragon flies away to collect another cargo. As soon as the reptillians move on to attend to the next delivery of blocks, you leave the net and make your way as quickly as you can towards the main temple.</p>
+ <p>To your relief you sense that your precautions have worked; the dragon no longer suspects that it is carrying a stowaway. It raises its head and continues its flight towards the construction area which lies close to the main temple. Upon reaching this busy area it hovers above an expanse of levelled ground which is covered with dozens of cargo nets full of blocks awaiting collection by the building teams. A crew of four reptilians guide your net gently to the ground and then swiftly they unhook it from the dragon<ch.apos/>s harness using long poles.</p>
+ <p>From the safety of your hiding place you watch as the dragon flies away to collect another cargo. As soon as the reptilians move on to attend to the next delivery of blocks, you leave the net and make your way as quickly as you can towards the main temple.</p>
<choice idref="sect220"><link-text>Turn to 220</link-text>.</choice>
</data>
</section>
<meta><title>25</title></meta>
<data>
- <p>Unfortunately, when you are halfway across the bridge you are spotted by a lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert the reptillians that are lining the parapet. At a given command they close in and attack you mercilessly with their spears and tridents. You fight back with stunning bravery, dispatching more than ten lavas and seven reptillians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huan<ch.apos/>zhor Chasm Bridge.</p>
+ <p>Unfortunately, when you are halfway across the bridge you are spotted by a lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert the reptilians that are lining the parapet. At a given command they close in and attack you mercilessly with their spears and tridents. You fight back with stunning bravery, dispatching more than ten lavas and seven reptilians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huan<ch.apos/>zhor Chasm Bridge.</p>
</data>
</section>
<p><quote>Spare me and forgive me, Lone Wolf,</quote> pleads Cadak<ch.apos/>s plaintive voice in your mind. <quote>I renounce my evil past. Forgive me so that death may free my soul from the slavery of Evil. Grant me this salvation and I shall help you to escape from the realm of the K<ch.uuml/>nae.</quote></p>
<p>The receding tide of maggots has revealed a glowing ring that lies on the slime-smeared floor at the centre of the hall.</p>
<p><quote>Take the ring, Lone Wolf. Take the ring and grant me your forgiveness. With the ring the way is clear for you to leave this hall through the Tunnel of the Wyrm.</quote></p>
- <p>Beyond the flame-like spirit of Cadak you can see the rotting rib cage of the reptillian carcass. The semicircular shadow that occupies it is now pulsing with a warm, amber light.</p>
+ <p>Beyond the flame-like spirit of Cadak you can see the rotting rib cage of the reptilian carcass. The semicircular shadow that occupies it is now pulsing with a warm, amber light.</p>
<choice idref="sect128">If you agree to forgive the spirit of Cadak, and wish to pick up the ring, <link-text>turn to 128</link-text>.</choice>
<choice idref="sect20">If you refuse to forgive the spirit of Cadak, and decide that you will not pick up the ring, <link-text>turn to 20</link-text>.</choice>
</data>
<meta><title>31</title></meta>
<data>
- <p>To your relief you sense that the dragon is no longer convinced that it is carrying a stowaway. It raises its head and continues its flight towards the construction area which lies close to the main temple. Upon reaching this busy area it hovers above an expanse of levelled ground which is covered with dozens of cargo nets full of blocks awaiting collection by the building teams. A crew of four reptillians guides your net gently to the ground and then swiftly unhooks it from the dragon<ch.apos/>s harness using long poles.</p>
- <p>From the safety of your hiding place you watch as the dragon flies away to collect another cargo. As soon as the reptillians move on to attend to the next delivery of blocks, you leave the net and make your way as quickly as you can towards the main temple.</p>
+ <p>To your relief you sense that the dragon is no longer convinced that it is carrying a stowaway. It raises its head and continues its flight towards the construction area which lies close to the main temple. Upon reaching this busy area it hovers above an expanse of levelled ground which is covered with dozens of cargo nets full of blocks awaiting collection by the building teams. A crew of four reptilians guides your net gently to the ground and then swiftly unhooks it from the dragon<ch.apos/>s harness using long poles.</p>
+ <p>From the safety of your hiding place you watch as the dragon flies away to collect another cargo. As soon as the reptilians move on to attend to the next delivery of blocks, you leave the net and make your way as quickly as you can towards the main temple.</p>
<choice idref="sect220"><link-text>Turn to 220</link-text>.</choice>
</data>
</section>
<meta><title>33</title></meta>
<data>
- <p>You retrieve the book from your backpack and thumb through its shiny blank pages until you discover two pages that have changed both in colour and texture. A cluster of rust-red lettering is enclosed within the black runic borders that outline these two sheets of creamy parchment. Once again, using your Magnakai Discipline of pathsmanship, you study the complex text and are able to decipher much of its meaning.</p>
+ <p>You retrieve the book from your backpack and thumb through its shiny blank pages until you discover two pages that have changed both in colour and texture. A cluster of rust-red lettering is enclosed within the black runic borders that outline these two sheets of creamy parchment. Once again, using your Magnakai Discipline of Pathsmanship, you study the complex text and are able to decipher much of its meaning.</p>
<p>The words tell of Zantaz<ch.emdash/>the Lord of the Pit<ch.emdash/>whose many accompanying titles include Reaper of Gloom, Armourer of the Fell Legions, and Guardian of the Gate of Dragonflame. It says that he presides over a <quote>deep realm of rock, iron, steel and flame</quote>, and that among the many eternal duties he has been set by Naar, his primary task is to forge weapons of power for the Dark God<ch.apos/>s champions. Zantaz has no secret name, but you are able to translate the text which details how one can leave his domain. It makes for uneasy reading. The tome states that any who wish to depart must first <quote>defeat Zantaz in mortal combat and cast his body into the Pit of Darkflame, from whence he shall be reborn.</quote> Only by proving oneself worthy in combat against Zantaz can one cause <quote>the Gate of Dragonflame to release the worthy victor.</quote> The name <quote>Zantaz</quote> is vaguely familiar; you are sure that you have heard it before. As you ponder the remaining text which lists his infamous deeds, you suddenly recall where it was that you heard his name spoken. It was many years ago, while you were still an initiate at the Kai Monastery, and your old tutor<ch.emdash/>Storm Hawk<ch.emdash/>was lecturing your class about the Drakkarim: the barbarian race of humanoids whose conquest of Northern Magnamund preceded the rise of the Darklords of Helgedad. Zantaz was the name of the warrior-god whom the Drakkarim worshipped.</p>
<p>Feeling a little unnerved by what you have discovered and remembered, you close the tome and slip it back into your pack. You sense that the Moonstone is not to be found here in this domain of tunnels and so you resolve to escape from here as soon as possible. But if you are to do so successfully it seems you will first have to find and defeat Zantaz, the warrior-god of the Drakkarim.</p>
<p>You get to your feet and continue along the tunnel which leads out of the empty cavern. You follow this passageway for several hundred yards until you arrive at a junction where another tunnel crosses your path from right to left. Cautiously you scan the tunnel in both directions and notice that away to your right, little more than twenty yards distant, is an open archway. Although you can sense no living presence, the angle of view and the darkness of the interior prevent you from determining what lies beyond this archway. To your left, your tracking skills reveal that the tunnel leads eventually to a dead end.</p>
<meta><title>37</title></meta>
<data>
- <p>Quickly you retreat into the forest of flames and pray that your Magnakai psi-screen and camouflage skills will keep you safe from Tzor<ch.apos/>s unholy gaze.</p>
+ <p>Quickly you retreat into the forest of flames and pray that your Magnakai Psi-screen and camouflage skills will keep you safe from Tzor<ch.apos/>s unholy gaze.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If your current <typ class="attribute">ENDURANCE</typ> score is 16 or higher, add 1 to the number you have picked. If your current <typ class="attribute">ENDURANCE</typ> score is 10 or lower, deduct 1.</p>
<choice idref="sect262">If your total is now 3 or lower, <link-text>turn to 262</link-text>.</choice>
<choice idref="sect338">If it is 4 or higher, <link-text>turn to 338</link-text>.</choice>
<data>
<p>As you pass into the void, a sensation of unimaginable speed assaults your senses. You fly through the stellar darkness and a universe unfolds before you, like a million gems strewn upon an endless sea of black velvet. Your physical body is sheathed within a casing of pale white light, and you sense that it is a protective shell generated by your platinum amulet to protect you from the icy chill and airlessness of this astral starscape.</p>
- <p>You surrender yourself to the invisible currents that ebb and flow through the void and, as you glide across this immeasurable no-space, once more you consult the Tome of Darkness. The transparent page that revealed information about Shamath<ch.apos/>s realm is now blank, but the one which follows has changed in colour and texture. Lines of glowing text have appeared on a page that is as dark as deep space. Again, using your Magnakai Discipline of pathsmanship, you are able to decipher much of the text and you discover that it tells of <quote>Avarvae the Tormentress</quote>, and it reveals that this void<ch.emdash/>which is her domain<ch.emdash/>is called <quote>The Oblivion of the Tortured Souls</quote>. You ignore the list of her cruel and evil deeds, and search out her secret name.</p>
+ <p>You surrender yourself to the invisible currents that ebb and flow through the void and, as you glide across this immeasurable no-space, once more you consult the Tome of Darkness. The transparent page that revealed information about Shamath<ch.apos/>s realm is now blank, but the one which follows has changed in colour and texture. Lines of glowing text have appeared on a page that is as dark as deep space. Again, using your Magnakai Discipline of Pathsmanship, you are able to decipher much of the text and you discover that it tells of <quote>Avarvae the Tormentress</quote>, and it reveals that this void<ch.emdash/>which is her domain<ch.emdash/>is called <quote>The Oblivion of the Tortured Souls</quote>. You ignore the list of her cruel and evil deeds, and search out her secret name.</p>
<p>Unfortunately you discover that there is no name to bind her. However, you do learn that no special artefact is required to leave her realm and there are two exits: The Gates of Darkness, by which you entered, and the Bridge of the Damned. Having no desire to return to Shamath<ch.apos/>s domain, you put away the tome and resolve instead to find the Bridge of the Damned. Yet, as you stare across the infinite distances of this void, it is hard to dispel your fears that you may end your days lost here forever.</p>
<choice idref="sect315">If you possess Shamath<ch.apos/>s Potion, <link-text>turn to 315</link-text>.</choice>
<choice idref="sect218">If you do not possess this item, <link-text>turn to 218</link-text>.</choice>
<meta><title>66</title></meta>
<data>
- <p>You notice, close to the entrance to the bridge, that there is a pulley and chain which is rigged to a stout stone beam overhanging the chasm. A team of five reptillians are busy at this pulley, hoisting buckets of molten lava from the base of the chasm which they then pass along a line to a place where a dwelling is being built. Here a construction team are using the molten lava as cement for their building blocks.</p>
+ <p>You notice, close to the entrance to the bridge, that there is a pulley and chain which is rigged to a stout stone beam overhanging the chasm. A team of five reptilians are busy at this pulley, hoisting buckets of molten lava from the base of the chasm which they then pass along a line to a place where a dwelling is being built. Here a construction team are using the molten lava as cement for their building blocks.</p>
<p>Drawing upon your improved Discipline, you focus on the pulley at the pivot point where it is attached to the beam, and you set up vibrations that, within a matter of seconds, cause it to shatter. The chain and the attached buckets of lava drop back into the chasm causing a spectacular firefall. The handful of creatures who are on the bridge at this time immediately rush to the parapet to watch this fiery display. While they are distracted, you seize the opportunity to make a dash across the open bridge.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 2. If your current <typ class="attribute">ENDURANCE</typ> score is 10 or lower, deduct 1.</p>
<choice idref="sect25">If your total score is now 6 or lower, <link-text>turn to 25</link-text>.</choice>
<data>
<p>Suddenly the fearsome Dragonlord ceases to roar and spit fire. The wounds you have inflicted have weakened him and he is forced to retreat from the combat momentarily in order to recoup enough strength to continue. Before he can strike again, you use the lull in the deafening noise that has accompanied this fight to shout out the Dragonlord<ch.apos/>s secret name.</p>
<p><quote>Zhula!</quote> you cry. Huan<ch.apos/>zhor shudders when he hears the name, and a naked panic grips his heart. Bleating like a frightened lamb, the great dragon takes to the air and flees in terror. You watch him fly back across the chasm and soar upwards into the vent in the ceiling of the titanic cavern, from where he first appeared.</p>
- <p>Your swift and timely use of Huan<ch.apos/>zhor<ch.apos/>s secret name has routed your enemy but, unfortunately, the lavas and the reptillian minions do not follow the example of their petrified leader. Sensing an enemy in their midst, they rapidly muster their numbers and encircle the temple. Through the wall of flames you glimpse several dozen lavas approaching the nest by air from the far side of the chasm.</p>
+ <p>Your swift and timely use of Huan<ch.apos/>zhor<ch.apos/>s secret name has routed your enemy but, unfortunately, the lavas and the reptilian minions do not follow the example of their petrified leader. Sensing an enemy in their midst, they rapidly muster their numbers and encircle the temple. Through the wall of flames you glimpse several dozen lavas approaching the nest by air from the far side of the chasm.</p>
<choice idref="sect213">If you wish to search once more for the Scarab of the Wingless Dragon, <link-text>turn to 213</link-text>.</choice>
<choice idref="sect209">If you decide to take your chances without the Scarab, you can avoid the attacking lavas and escape from the nest of fire by leaping into the transporter beam. <link-text>Turn to 209</link-text>.</choice>
</data>
<data>
<p>This gloomy cavern looks chillingly familiar, and when suddenly you recognize its derelict features a sense of fear and loathing pervades your mind. It was here you first encountered the Demoness Shamath with her army of attendants and dread automatons. You shudder when you recall how you seized the evil Deathstaff from this place, escaped from here by way of a Shadow Gate, and later thwarted Shamath<ch.apos/>s attempt to resurrect Darklord Vashna from the depths of the Maakengorge. The chamber<ch.apos/>s cracked and crumbling walls seem to reaffirm your past victory over the Demoness for you can detect no trace of the Shadow Gate nor of the supernatural creatures who previously dwelt in this once-splendid chamber. Cautiously you step out of the transporter beam and enter the cavern. The shattered remnants of the crystal dais crunch underfoot as you make your way across the floor towards a tunnel which gradually descends for more than a mile before reaching a circular cavern. The mouths of several smaller tunnels meet at this chamber, and all of these entrances are dark, save for one which radiates an icy blue luminescence. Before approaching any closer, you retrieve the Tome of Darkness from your backpack and consult its pages.</p>
- <p>The black page that revealed to you information about the realm of Huan<ch.apos/>zhor is now featureless, but the one which follows it has transformed; it has taken on the appearance of a thin sheet of ice. Sandwiched within its transparent layers are lines of blood-red writing interposed with intricate diagrams and astrological charts. Relying once more upon your Magnakai Discipline of pathsmanship, you are able to decipher much of this sorcerous text. The writings confirm some of what you already know, and they also provide you with fresh information that may aid your quest. You have entered the realm of the Demoness Shamath<ch.emdash/>the Mistress of the Gates of Darkness. The tome does not tell of her defeat by your hand, but you assume that this is because it was written long before your recent victory over her and her minions. Speaking as if she were still in control here, it says that she rules this domain from her throne of power which stands beside the Pool of Sorrows. You pass over the long list of unspeakably cruel deeds which earned her the right to rule this icy realm, and the revelation of her secret name<ch.emdash/><quote>Gnekasha</quote>, until you discover that which interests you most: details of how to escape from this realm. You swallow hard when you read that all those who would seek to leave the realm of Shamath must first <quote>spill their own blood in the Pool of Sorrows</quote>.</p>
+ <p>The black page that revealed to you information about the realm of Huan<ch.apos/>zhor is now featureless, but the one which follows it has transformed; it has taken on the appearance of a thin sheet of ice. Sandwiched within its transparent layers are lines of blood-red writing interposed with intricate diagrams and astrological charts. Relying once more upon your Magnakai Discipline of Pathsmanship, you are able to decipher much of this sorcerous text. The writings confirm some of what you already know, and they also provide you with fresh information that may aid your quest. You have entered the realm of the Demoness Shamath<ch.emdash/>the Mistress of the Gates of Darkness. The tome does not tell of her defeat by your hand, but you assume that this is because it was written long before your recent victory over her and her minions. Speaking as if she were still in control here, it says that she rules this domain from her throne of power which stands beside the Pool of Sorrows. You pass over the long list of unspeakably cruel deeds which earned her the right to rule this icy realm, and the revelation of her secret name<ch.emdash/><quote>Gnekasha</quote>, until you discover that which interests you most: details of how to escape from this realm. You swallow hard when you read that all those who would seek to leave the realm of Shamath must first <quote>spill their own blood in the Pool of Sorrows</quote>.</p>
<p>You close the tome and stow it away into your backpack, then stealthily you approach the tunnel entrance which is radiating a pale azure light. When you halt upon its threshold and peer through its embellished archway, you witness a scene which both shocks and confounds you.</p>
<choice idref="sect275"><link-text>Turn to 275</link-text>.</choice>
</data>
<meta><title>86</title></meta>
<data>
- <p>Upon reaching the crater you are relieved to discover that its steep sides are covered with hardened lava, dusted with loose volcanic ash. You climb towards the rim, pausing halfway to take cover from the searing hot winds in the lee of a jagged boulder. While you are sheltering here, you take the opportunity to consult the Tome of Darkness given to you by Lord Rimoah. Its metallic pages appear as blank as when you first looked through them, but then you discover a page that is now very different. Bold black text stands out from a page that glimmers like mirrored steel. Using your Magnakai Discipline of pathsmanship, you are able to decipher much of the arcane script which fills this page.</p>
+ <p>Upon reaching the crater you are relieved to discover that its steep sides are covered with hardened lava, dusted with loose volcanic ash. You climb towards the rim, pausing halfway to take cover from the searing hot winds in the lee of a jagged boulder. While you are sheltering here, you take the opportunity to consult the Tome of Darkness given to you by Lord Rimoah. Its metallic pages appear as blank as when you first looked through them, but then you discover a page that is now very different. Bold black text stands out from a page that glimmers like mirrored steel. Using your Magnakai Discipline of Pathsmanship, you are able to decipher much of the arcane script which fills this page.</p>
<p>The text tells of a creature called Huan<ch.apos/>zhor the Dragonlord, and of his throne of power which is located within <quote>a nest of fire atop the Tree of the Wyrm</quote>. It lists the many acts of Evil perpetrated by Huan<ch.apos/>zhor during his long existence, for which he has been generously rewarded by Naar; the Dark God has granted him this fiery domain within the Plane of Darkness. It continues at length to describe the creatures who are enslaved to him, which include the Lavas, the Zarthryn, and the Chugotha. But most interestingly it reveals his secret name<ch.emdash/><quote>Zheva</quote><ch.emdash/>which can be used to bind him, and tells of a magical item<ch.emdash/>the Scarab of the Wingless Dragon<ch.emdash/>which can be found in the <quote>nest of fire</quote> and which can be used to effect an escape from his realm.</p>
<p>You close the tome and slip it back into your pack. From your makeshift shelter you command a view over the surrounding landscape in which there is nothing that remotely resembles a nest or a tree. All you are able to discern with any clarity is the blazing firestorm which is now sweeping across this charred land. Fearful of what could befall you when the firestorm reaches this exposed flank of the crater, you continue your climb and seek cover within the crater itself.</p>
<choice idref="sect194">If you have ever visited the city of Tahou in a previous <cite>Lone Wolf</cite> adventure, <link-text>turn to 194</link-text>.</choice>
<data>
<p>Gradually the distant speck grows larger until, with a sudden violent surge, you pass through its white-hot core and feel yourself engulfed by a damp and fetid atmosphere. Moments later your journey ends abruptly when you splash feet-first into a swampy morass. Despite the speed of your impact, your natural balance and agility prevents you from plunging beneath the surface of the stinking swamp into which you have fallen.</p>
- <p>After wiping away the slime that has splashed your face, you cast your gaze out across an unlovely vista of steaming mud pools fringed with dark jungle vegetation. A cloying aura of evil permeates every part of this vile landscape, leaving you in no doubt that you have successfully arrived at your destination<ch.emdash/>the Plane of Darkness. You look up and scour the corpse-green skies, but dense clouds of acidic vapour hide all traces of the Shadow Gate through which you have entered this plane. Feeling suddenly vulnerable standing waistdeep in steaming swamp mud, you decide to wade through the gluey sludge towards a nearby mound of barren grey earth. Once out of the mire, you rest on your haunches and consult the Tome of Darkness given to you by Lord Rimoah. Its metallic pages appear to be as blank as when you first flicked through them, but then you turn to one page that is now very different. Coloured designs have appeared, surrounded by a ragged text which radiates a flickering spectrum of light. Using your Magnakai Discipline of pathsmanship, you are able to decipher much of this arcane writing.</p>
+ <p>After wiping away the slime that has splashed your face, you cast your gaze out across an unlovely vista of steaming mud pools fringed with dark jungle vegetation. A cloying aura of evil permeates every part of this vile landscape, leaving you in no doubt that you have successfully arrived at your destination<ch.emdash/>the Plane of Darkness. You look up and scour the corpse-green skies, but dense clouds of acidic vapour hide all traces of the Shadow Gate through which you have entered this plane. Feeling suddenly vulnerable standing waistdeep in steaming swamp mud, you decide to wade through the gluey sludge towards a nearby mound of barren grey earth. Once out of the mire, you rest on your haunches and consult the Tome of Darkness given to you by Lord Rimoah. Its metallic pages appear to be as blank as when you first flicked through them, but then you turn to one page that is now very different. Coloured designs have appeared, surrounded by a ragged text which radiates a flickering spectrum of light. Using your Magnakai Discipline of Pathsmanship, you are able to decipher much of this arcane writing.</p>
<p>The text tells of a creature called Nza<ch.apos/>pok<ch.emdash/>Lord of the Mire<ch.emdash/>and of his throne of power which is located upon an islet at the mouth of the River of Flies. It describes the many vile deeds he has perpetrated for the cause of Evil, for which he has been greatly rewarded by Naar. The Dark God has granted him his own domain within the Plane of Darkness. It goes on to list the names of the creatures who are enslaved to him. But most interestingly it tells of a secret name<ch.emdash/><quote>Khula</quote><ch.emdash/>which can be used to bind him, and of an amulet which he possesses that will enable one to leave his territory. You study the text for some time and conclude that this swamp must be a part of Nza<ch.apos/>pok<ch.apos/>s realm. The pages of the tome seem to hold the key to the hierarchy of the Plane of Darkness and contain information that is needed to move from one domain to another. Unfortunately, not all of the book appears legible at any one time. You close the tome and slip it back into your pack. Your natural instincts tell you that the Moonstone is not to be found here in this swampland, and, in view of what you have discovered, you decide that you must escape from here as soon as possible. However, if you are to do so successfully you will first have to find Nza<ch.apos/>pok<ch.emdash/>the ruler of this domain<ch.emdash/>and take the amulet which he possesses. Suddenly your sixth sense warns you that the seemingly empty swamp harbours hidden enemies. They are distant but they are drawing closer with every passing minute. You get to your feet and look for the best route away from this mound, but only two ways offer any promise. To the south you see a shattered causeway of mouldering grey stones and, to the east, you catch sight of a shallow ridge that barely breaks the surface of the swamp.</p>
<choice idref="sect202">If you wish to explore the causeway, turn to 67. If you decide to investigate the ridge, <link-text>turn to 202</link-text>.</choice>
</data>
<meta><title>95</title></meta>
<data>
- <p>Your bold gamble pays off. You race across the bridge and reach the far side without being seen. Once across, you dive for cover in the empty lower storey of a newly-constructed dwelling, one of several that encircle the main temple. Here you pause to catch your breath and formulate a way of avoiding the many teams of reptillians who are busy building the crude block dwellings on this side of the chasm.</p>
+ <p>Your bold gamble pays off. You race across the bridge and reach the far side without being seen. Once across, you dive for cover in the empty lower storey of a newly-constructed dwelling, one of several that encircle the main temple. Here you pause to catch your breath and formulate a way of avoiding the many teams of reptilians who are busy building the crude block dwellings on this side of the chasm.</p>
<p>Unless you possess Grand Huntmastery, you must now eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect220">To continue, <link-text>turn to 220</link-text>.</choice>
</data>
<meta><title>102</title></meta>
<data>
- <p>To your relief you sense that the dragon no longer suspects that it is carrying a stowaway. It raises its head and continues its flight towards the construction area which lies close to the main temple. Upon reaching this busy area it hovers above an expanse of levelled ground which is covered with dozens of cargo nets full of blocks awaiting collection by the building teams. A crew of four reptillians guide your net gently to the ground and then swiftly they unhook it from the dragon<ch.apos/>s harness using long poles.</p>
- <p>From the safety of your hiding place you watch as the dragon flies away to collect another cargo. As soon as the reptillians move on to attend to the next delivery of blocks, you leave the net and make your way as quickly as you can towards the main temple.</p>
+ <p>To your relief you sense that the dragon no longer suspects that it is carrying a stowaway. It raises its head and continues its flight towards the construction area which lies close to the main temple. Upon reaching this busy area it hovers above an expanse of levelled ground which is covered with dozens of cargo nets full of blocks awaiting collection by the building teams. A crew of four reptilians guide your net gently to the ground and then swiftly they unhook it from the dragon<ch.apos/>s harness using long poles.</p>
+ <p>From the safety of your hiding place you watch as the dragon flies away to collect another cargo. As soon as the reptilians move on to attend to the next delivery of blocks, you leave the net and make your way as quickly as you can towards the main temple.</p>
<choice idref="sect220"><link-text>Turn to 220</link-text>.</choice>
</data>
</section>
<meta><title>114</title></meta>
<data>
- <p>To your relief you sense that you have persuaded the dragon that it is not carrying a stowaway. It raises its head and continues its flight towards the construction area which lies close to the main temple. Upon reaching this busy area it hovers above an expanse of levelled ground which is covered with dozens of cargo nets full of blocks awaiting collection by the building teams. A crew of four reptillians guides your net gently to the ground and then swiftly unhooks it from the dragon<ch.apos/>s harness using long poles.</p>
- <p>From the safety of your hiding place you watch as the dragon flies away to collect another cargo. As soon as the reptillians move on to attend to the next delivery of blocks, you leave the net and make your way as quickly as you can towards the main temple.</p>
+ <p>To your relief you sense that you have persuaded the dragon that it is not carrying a stowaway. It raises its head and continues its flight towards the construction area which lies close to the main temple. Upon reaching this busy area it hovers above an expanse of levelled ground which is covered with dozens of cargo nets full of blocks awaiting collection by the building teams. A crew of four reptilians guides your net gently to the ground and then swiftly unhooks it from the dragon<ch.apos/>s harness using long poles.</p>
+ <p>From the safety of your hiding place you watch as the dragon flies away to collect another cargo. As soon as the reptilians move on to attend to the next delivery of blocks, you leave the net and make your way as quickly as you can towards the main temple.</p>
<choice idref="sect220"><link-text>Turn to 220</link-text>.</choice>
</data>
</section>
<data>
<p>Cautiously you step out of the transporter beam and enter the cavern. The shattered remnants of the crystal dais crunch underfoot as you make your way across the floor towards a tunnel which gradually descends for more than a mile before reaching a circular cavern. The mouths of several smaller tunnels meet at this chamber, and all of these entrances are dark, save for one which radiates an icy blue luminescence. Before approaching any closer, you retrieve the Tome of Darkness from your backpack and consult its pages.</p>
- <p>The black page that revealed to you information about the realm of Huan<ch.apos/>zhor is now featureless, but the one which follows it has transformed; it has taken on the appearance of a thin sheet of ice. Sandwiched within its transparent layers are lines of blood-red writing interposed with intricate diagrams and astrological charts. Relying once more upon your Magnakai Discipline of pathsmanship, you are able to decipher much of this sorcerous text. The writings inform you that you have entered the realm of the Demoness Shamath<ch.emdash/>the Mistress of the Gates of Darkness<ch.emdash/>who rules from her Throne of Power which stands beside the Pool of Sorrows. You pass over a long list of unspeakably cruel deeds which have secured for her the rulership of this realm, until you come to two very useful pieces of information. The first reveals Shamath<ch.apos/>s secret name<ch.emdash/><quote>Gnekasha</quote><ch.emdash/>and the second details how one can escape from this realm. You swallow hard when you read that <quote>all those who would seek to leave the realm of Shamath must first spill their own blood in the Pool of Sorrows</quote>.</p>
+ <p>The black page that revealed to you information about the realm of Huan<ch.apos/>zhor is now featureless, but the one which follows it has transformed; it has taken on the appearance of a thin sheet of ice. Sandwiched within its transparent layers are lines of blood-red writing interposed with intricate diagrams and astrological charts. Relying once more upon your Magnakai Discipline of Pathsmanship, you are able to decipher much of this sorcerous text. The writings inform you that you have entered the realm of the Demoness Shamath<ch.emdash/>the Mistress of the Gates of Darkness<ch.emdash/>who rules from her Throne of Power which stands beside the Pool of Sorrows. You pass over a long list of unspeakably cruel deeds which have secured for her the rulership of this realm, until you come to two very useful pieces of information. The first reveals Shamath<ch.apos/>s secret name<ch.emdash/><quote>Gnekasha</quote><ch.emdash/>and the second details how one can escape from this realm. You swallow hard when you read that <quote>all those who would seek to leave the realm of Shamath must first spill their own blood in the Pool of Sorrows</quote>.</p>
<p>You close the tome and stow it away into your backpack, then stealthily you approach the tunnel entrance which is radiating a pale azure light. When you halt upon its threshold and peer through its embellished archway, you witness a scene which both shocks and confounds you.</p>
<choice idref="sect275"><link-text>Turn to 275</link-text>.</choice>
</data>
<meta><title>142</title></meta>
<data>
- <p>You notice that there is a reptillian guard standing on the wide parapet of the bridge. It is leaning on its trident as it stares idly at the river of bubbling lava which flows through the base of the chasm a mile below. As you observe this creature it occurs to you that if it were to fall into the chasm, this unfortunate mishap would be sure to catch the attention of the handful of creatures who are crossing the bridge at this time. Such a distraction would certainly increase your chances of crossing the bridge unseen.</p>
+ <p>You notice that there is a reptilian guard standing on the wide parapet of the bridge. It is leaning on its trident as it stares idly at the river of bubbling lava which flows through the base of the chasm a mile below. As you observe this creature it occurs to you that if it were to fall into the chasm, this unfortunate mishap would be sure to catch the attention of the handful of creatures who are crossing the bridge at this time. Such a distraction would certainly increase your chances of crossing the bridge unseen.</p>
<choice idref="sect317">If you possess a Bow, and wish to use it, <link-text>turn to 317</link-text>.</choice>
<choice idref="sect9">If you do not, <link-text>turn to 9</link-text>.</choice>
</data>
<meta><title>179</title></meta>
<data>
- <p>You descend the spiral stairs to the base of the tower and make your way quickly through the narrow alleys of this subterranean settlement. Your Kai camouflage skills keep you hidden from the lavas and dragons that soar overhead, and you are able to reach the edge of the quarry unnoticed. Here you observe teams of reptillians chiselling freshly quarried stone into perfect cubes. Other teams load these heavy blocks into nets, fourteen to each, and then fix them by hooks and harness to the dragons who transport them across to the far side of the chasm.</p>
+ <p>You descend the spiral stairs to the base of the tower and make your way quickly through the narrow alleys of this subterranean settlement. Your Kai camouflage skills keep you hidden from the lavas and dragons that soar overhead, and you are able to reach the edge of the quarry unnoticed. Here you observe teams of reptilians chiselling freshly quarried stone into perfect cubes. Other teams load these heavy blocks into nets, fourteen to each, and then fix them by hooks and harness to the dragons who transport them across to the far side of the chasm.</p>
<illustration class="float">
<meta>
<creator>Brian Williams</creator>
<description>
- <line>Teams of reptillians chisel the freshly</line>
+ <line>Teams of reptilians chisel the freshly</line>
<line>quarried stone into perfect cubes.</line>
</description>
</meta>
<instance class="pdf" src="ill10.pdf" width="386" height="xxx"></instance>
</illustration>
- <p>Stealthily you make your approach to an area where full nets are awaiting transport. Using your Magnakai Discipline of Nexus, you open a sealed net and hide yourself inside among the blocks of stone before closing up the seal behind you. Minutes later you hear the beat of large wings and the frenzied chattering of the reptillian work crews as they struggle to affix the net to a dragon<ch.apos/>s harness. Then the wings beat faster and you feel yourself swinging free from the ground. Slowly the great dragon hauls its heavy cargo into the air. As it begins to level out, you peer down through a gap in the blocks to see the chasm looming nearer. Then you see a river of scarlet lava flowing along the base of this great divide, more than a mile deep. The dragon is approaching the far side when suddenly it dips its huge head and looks down at the cargo hanging below its belly. An icicle of fear stabs your heart when you see its ghoulish eye staring directly at the place where you are hiding.</p>
+ <p>Stealthily you make your approach to an area where full nets are awaiting transport. Using your Magnakai Discipline of Nexus, you open a sealed net and hide yourself inside among the blocks of stone before closing up the seal behind you. Minutes later you hear the beat of large wings and the frenzied chattering of the reptilian work crews as they struggle to affix the net to a dragon<ch.apos/>s harness. Then the wings beat faster and you feel yourself swinging free from the ground. Slowly the great dragon hauls its heavy cargo into the air. As it begins to level out, you peer down through a gap in the blocks to see the chasm looming nearer. Then you see a river of scarlet lava flowing along the base of this great divide, more than a mile deep. The dragon is approaching the far side when suddenly it dips its huge head and looks down at the cargo hanging below its belly. An icicle of fear stabs your heart when you see its ghoulish eye staring directly at the place where you are hiding.</p>
<choice idref="sect149">If you possess Animal Mastery, and wish to use it, <link-text>turn to 149</link-text>.</choice>
<choice idref="sect62">If you possess Kai-surge, and wish to use it, <link-text>turn to 62</link-text>.</choice>
<choice idref="sect205">If you possess Kai-screen, and wish to use it, <link-text>turn to 205</link-text>.</choice>
<meta><title>196</title></meta>
<data>
- <p>Your patience and your courage pay a handsome dividend. Like a streak of lightning, you race across the open bridge and reach the far side without being seen. Once safely across, you dive for cover in the empty lower storey of a newly-constructed dwelling, one of several that encircle the main temple. Here you pause to catch your breath and take some time to formulate a way of avoiding the many teams of reptillians who are busy building the crude block dwellings on this side of the chasm.</p>
+ <p>Your patience and your courage pay a handsome dividend. Like a streak of lightning, you race across the open bridge and reach the far side without being seen. Once safely across, you dive for cover in the empty lower storey of a newly-constructed dwelling, one of several that encircle the main temple. Here you pause to catch your breath and take some time to formulate a way of avoiding the many teams of reptilians who are busy building the crude block dwellings on this side of the chasm.</p>
<p>Unless you possess Grand Huntmastery, you must now eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect220">To continue, <link-text>turn to 220</link-text>.</choice>
</data>
<meta><title>220</title></meta>
<data>
- <p>The piles of building materials and the partially-finished dwellings which surround the base of the main temple make it easy for you to approach this edifice without being seen. Your Kai senses confirm that this grand construction is the lair of Huan<ch.apos/>zhor; the master of this fiery domain, and they also confirm that the evil Dragonlord is not in residence. You skirt around the base of the temple until you locate an entrance which is guarded by two armoured reptillians. Using your Magnakai skills you lure these guards away from their posts just long enough for you to gain entry. Once inside, you discover that at ground level the temple comprises just one large chamber which is supported by a single central pillar that runs through the middle of the building. A circular stair winds around the outside of this pillar, giving access to the levels above. Cautiously you ascend the stairs and pass through four levels, all empty. The higher you climb, the hotter it becomes until, when you reach the uppermost tier of the temple, only your platinum amulet saves you from being roasted alive. In the roof of this narrow circular chamber you discover an open trapdoor through which you can see a mass of flickering orange flames. You sense that it is the base of the nest of fire, the location, as told in the Tome of Darkness, of the Scarab of the Wingless Dragon<ch.emdash/>the artefact that can secure your escape from this domain. With bated breath you climb the scorched steps which lead to the open trapdoor in the base of the nest of fire, but as you draw closer, your sixth senses warn you that the opening is not all it seems. It is protected by an invisible shield of magical energy.</p>
+ <p>The piles of building materials and the partially-finished dwellings which surround the base of the main temple make it easy for you to approach this edifice without being seen. Your Kai senses confirm that this grand construction is the lair of Huan<ch.apos/>zhor; the master of this fiery domain, and they also confirm that the evil Dragonlord is not in residence. You skirt around the base of the temple until you locate an entrance which is guarded by two armoured reptilians. Using your Magnakai skills you lure these guards away from their posts just long enough for you to gain entry. Once inside, you discover that at ground level the temple comprises just one large chamber which is supported by a single central pillar that runs through the middle of the building. A circular stair winds around the outside of this pillar, giving access to the levels above. Cautiously you ascend the stairs and pass through four levels, all empty. The higher you climb, the hotter it becomes until, when you reach the uppermost tier of the temple, only your platinum amulet saves you from being roasted alive. In the roof of this narrow circular chamber you discover an open trapdoor through which you can see a mass of flickering orange flames. You sense that it is the base of the nest of fire, the location, as told in the Tome of Darkness, of the Scarab of the Wingless Dragon<ch.emdash/>the artefact that can secure your escape from this domain. With bated breath you climb the scorched steps which lead to the open trapdoor in the base of the nest of fire, but as you draw closer, your sixth senses warn you that the opening is not all it seems. It is protected by an invisible shield of magical energy.</p>
<choice idref="sect295">If you possess a Blue Diamond, <link-text>turn to 295</link-text>.</choice>
<choice idref="sect239">If you do not possess this Special Item, <link-text>turn to 239</link-text>.</choice>
</data>
<data>
<p>Gradually the sea mist clears and you catch sight of land on the horizon. Your senses tingle with expectation for you have now entered a new realm of the Plane of Darkness and you are aware of several dramatic changes to your immediate surroundings. The sluggish grey sea has become a muddy brown sludge that clings to your paddle like marsh slime. Every time you break the crusty surface a cloud of tiny black insects erupts from the slime and soars into the warm, fetid air. The sky above is no longer green; it is a bilious yellow and it is streaked with high clouds that flash intermittently with sheet lightning.</p>
<p>Despite the glue-like consistency of the ocean, you detect a strong tidal undertow. Rather than fight it you decide to cease paddling and allow it to carry you towards the distant shore. While you wait for the current to do its work, you retrieve the Tome of Darkness from your backpack and turn through its pages in the hope of learning some of the secrets of this new, foul-smelling realm.</p>
- <p>The page that revealed to you information about Nza<ch.apos/>pok<ch.apos/>s realm is now blank, but the one following it has changed in both colour and texture. Lines of spidery writing have appeared on a page that now looks and feels like cured animal hide. Once again, using your Magnakai Discipline of pathsmanship, you are able to decipher much of this arcane text.</p>
+ <p>The page that revealed to you information about Nza<ch.apos/>pok<ch.apos/>s realm is now blank, but the one following it has changed in both colour and texture. Lines of spidery writing have appeared on a page that now looks and feels like cured animal hide. Once again, using your Magnakai Discipline of Pathsmanship, you are able to decipher much of this arcane text.</p>
<p>The writings tell of two powerful beings called the K<ch.uuml/>nae<ch.emdash/>the Lords of Decay<ch.emdash/>and of their throne of power which is located upon <quote>the rotting corpse of Ghandezh<ch.emdash/>the Wyrm of Naaros</quote>. You scan the page, passing over a long list of vile deeds that have earned the K<ch.uuml/>nae the right to rule their ignoble realm, until you come to the part which details the secret names which can bind them. The names are <quote>Jantoor</quote> and <quote>Rhunadan</quote>. The text instructs those who would use these names in the presence of the K<ch.uuml/>nae to exercise great caution, for if the name that is spoken is not directed at the correct Lord of Decay, the <quote>evocator will sacrifice his body and soul and be enslaved to the K<ch.uuml/>nae forever upon the realm of putrefaction</quote>. The text gives no indication of how to identify each of the K<ch.uuml/>nae and does not state how and when their secret names should be used to bind them. Yet it does state that in order to leave their realm one must possess a <quote>ring of power</quote>, one of two such rings which exist and are worn <quote>upon the first fingers of the right hands of the K<ch.uuml/>nae</quote>.</p>
<p>You close the tome and stow it in your backpack. Time has passed rapidly while you have been consulting the book, and your canoe is now but a few hundred yards from the shore. Directly ahead you can see the estuary of a river, and away to your left you note a stony beach which gently ascends to a forest of grey-green trees.</p>
<choice idref="sect216">If you wish to paddle your canoe into the river estuary, <link-text>turn to 216</link-text>.</choice>
<meta><title>241</title></meta>
<data>
- <p>You are halfway across the bridge when you are spotted by a lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert a party of reptillians at the chasm<ch.apos/>s edge. At a given command they close in and attack you mercilessly with their spears and tridents. You fight them with stunning bravery, dispatching more than ten lavas and seven reptillians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huan<ch.apos/>zhor Chasm Bridge.</p>
+ <p>You are halfway across the bridge when you are spotted by a lavas passing high overhead. Immediately it signals to two of its companions and all three creatures swoop down to block your exit. Their cries of alarm attract more than two dozen of their kin, and also alert a party of reptilians at the chasm<ch.apos/>s edge. At a given command they close in and attack you mercilessly with their spears and tridents. You fight them with stunning bravery, dispatching more than ten lavas and seven reptilians before eventually you succumb to their sheer weight of numbers. Sadly, your life and your quest end here on the Huan<ch.apos/>zhor Chasm Bridge.</p>
</data>
</section>
<data>
<p>With trepidation you cast your eyes around the walls of this fiery nest to see a great shaking panoply of gold, orange and crimson flames. They shoot fifteen paces into the air and, despite your protections, they scorch you with their terrible heat. The floor of the nest is paved with glowing black metal and is heaped with scores of wondrous artefacts that comprise Huan<ch.apos/>zhor<ch.apos/>s secret treasure hoard. Gems, jewellery, statuettes, armour and weapons of fiendish design and purpose are piled knee-high all around you. Close by the trapdoor you notice a pool of shimmering blue light that you immediately recognize to be an apex of a transporter beam, similar to that which brought you here from the crater. By its location you judge that it must pass through the central column which supports the nest and the temple below. At first you assume it gives access to the underground levels of the temple, but when you stare into its mesmerizing light your sixth sense reveals otherwise. This transporter beam leads to another realm within the Plane of Darkness.</p>
- <p>Mindful of your purpose here, hurriedly you search the treasure hoard for the Scarab that will enable you to escape safely from this hellish domain. As you are sifting through the hundreds of artefacts, you suddenly hear a distant screech that is distinctively different from the coarse cawing of the passing lavas. Through the flickering wall of flames you glimpse the outline of a gigantic dragon as it emerges from a vent in the roof on the far side of the chasm. Immediately, a deathly silence fills the great cavern as the lavas and reptillians cease their activities and bow in deference to their master. Your pulse races when you see this monstrous creature come gliding across the chasm towards the temple for you know that he is Huan<ch.apos/>zhor the Dragonlord<ch.emdash/>the ruler of this realm of fire<ch.emdash/>and he is fast returning to his nest.</p>
+ <p>Mindful of your purpose here, hurriedly you search the treasure hoard for the Scarab that will enable you to escape safely from this hellish domain. As you are sifting through the hundreds of artefacts, you suddenly hear a distant screech that is distinctively different from the coarse cawing of the passing lavas. Through the flickering wall of flames you glimpse the outline of a gigantic dragon as it emerges from a vent in the roof on the far side of the chasm. Immediately, a deathly silence fills the great cavern as the lavas and reptilians cease their activities and bow in deference to their master. Your pulse races when you see this monstrous creature come gliding across the chasm towards the temple for you know that he is Huan<ch.apos/>zhor the Dragonlord<ch.emdash/>the ruler of this realm of fire<ch.emdash/>and he is fast returning to his nest.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Telegnosis, add 3 to the number you have picked.</p>
<choice idref="sect77">If your total score is 4 or less, <link-text>turn to 77</link-text>.</choice>
<choice idref="sect327">If it is 5 or more, <link-text>turn to 327</link-text>.</choice>
<meta><title>264</title></meta>
<data>
- <p>You notice a reptillian guard that is standing on the wide parapet of the bridge. It is leaning on its trident and seems to be staring idly at the river of bubbling lava which flows through the base of the chasm a mile below. Drawing upon your improved Discipline, you focus on this creature and implant the image of its most feared enemy into its mind. The beast begins to tremble uncontrollably. It drops its weapon and, with a howl of abject terror, it slips and falls headlong into the void.</p>
- <p>A pair of passing lavas dive into the chasm, screeching and cawing in alarm. The handful of creatures who are on the bridge at this time immediately rush to the parapet. They are eager to watch as the lavas attempt to save the falling reptillian before it splashes into the molten river far below. From the sound of their cackling laughter, you get the distinct impression that they are hoping the rescue will be less than successful.</p>
+ <p>You notice a reptilian guard that is standing on the wide parapet of the bridge. It is leaning on its trident and seems to be staring idly at the river of bubbling lava which flows through the base of the chasm a mile below. Drawing upon your improved Discipline, you focus on this creature and implant the image of its most feared enemy into its mind. The beast begins to tremble uncontrollably. It drops its weapon and, with a howl of abject terror, it slips and falls headlong into the void.</p>
+ <p>A pair of passing lavas dive into the chasm, screeching and cawing in alarm. The handful of creatures who are on the bridge at this time immediately rush to the parapet. They are eager to watch as the lavas attempt to save the falling reptilian before it splashes into the molten river far below. From the sound of their cackling laughter, you get the distinct impression that they are hoping the rescue will be less than successful.</p>
<p>While this ghoulish group are enjoying the sight of their comrade<ch.apos/>s plight, you seize the opportunity to make a dash across the bridge.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 2. If your current <typ class="attribute">ENDURANCE</typ> score is 10 or lower, deduct 1.</p>
<choice idref="sect25">If your total score is now 6 or lower, <link-text>turn to 25</link-text>.</choice>
<data>
<p>Through a square hole in the wall of the tower; you catch your first clear view of this subterranean domain which lies deep beneath the crater. Nestling within a colossal cavern of crimson lava-rock, you look out across an alien city that is split in two by a steep-sided chasm. Lavas swoop back and forth across this divide while their wingless comrades traverse it by means of a narrow bridge constructed from blocks of blue-grey basalt. As you stare at the stubby towers and flat-roofed dwellings clustered on either side, your heart suddenly skips a beat. Perched upon a vast mound of shiny black cubes on the far side of the chasm you see a temple. Carvings of dragons embellish its angular surfaces, engraved in such a fashion that their scaly bodies lie recumbent around the base of the edifice whilst their tails writhe towards its highest level. Here they become entwined to form a twisted stem. Atop this stem, like branches fanning out above the trunk of a petrified tree, you see an inverted cupola of bright orange flames<ch.emdash/>a nest of fire. Your senses confirm that you have found the lair of Huan<ch.apos/>zhor the Dragonlord, as revealed in the Tome of Darkness. This is the nest of fire which lies upon the Tree of the Wyrm, and it is here that you will find the scarab that will allow you to leave Huan<ch.apos/>zhor<ch.apos/>s hellish domain. Quietly you resolve to reach the distant temple and achieve this aim.</p>
- <p>You magnify your vision and your hopes rise when you see that both the fiery nest and the temple appear to be uninhabited. However, your enthusiasm is soon tempered when you consider how you can reach the far side undetected. For several minutes you observe the lavas flying over the chasm and the traffic of wingless reptillians who cross via the bridge. The construction of new dwellings is taking place on the far side and the lavas are busy overseeing the transportation of building blocks from a quarry situated close to the tower in which you are standing. Under the direction of the lavas, a steady convoy of winged dragons transports these quarried blocks across the chasm in great nets which are slung beneath their bellies. As you watch this activity, you formulate two ways of reaching the far side. You could attempt to cross the bridge during a lull in the traffic, or you could try to stow away in one of the nets being ferried across by the lumbering dragons.</p>
+ <p>You magnify your vision and your hopes rise when you see that both the fiery nest and the temple appear to be uninhabited. However, your enthusiasm is soon tempered when you consider how you can reach the far side undetected. For several minutes you observe the lavas flying over the chasm and the traffic of wingless reptilians who cross via the bridge. The construction of new dwellings is taking place on the far side and the lavas are busy overseeing the transportation of building blocks from a quarry situated close to the tower in which you are standing. Under the direction of the lavas, a steady convoy of winged dragons transports these quarried blocks across the chasm in great nets which are slung beneath their bellies. As you watch this activity, you formulate two ways of reaching the far side. You could attempt to cross the bridge during a lull in the traffic, or you could try to stow away in one of the nets being ferried across by the lumbering dragons.</p>
<choice idref="sect259">If you wish to attempt to cross the chasm via the bridge, <link-text>turn to 259</link-text>.</choice>
<choice idref="sect179">If you decide to try to stow away in one of the dragon<ch.apos/>s nets, <link-text>turn to 179</link-text>.</choice>
</data>
<meta><title>317</title></meta>
<data>
- <p>You aim and fire an arrow which arcs towards the reptillian<ch.apos/>s chest with deadly accuracy. Moments before the missile strikes, the creature shifts slightly and the arrow hits the shaft of its trident. The impact shatters the weapon in two and the beast, stunned by this unexpected attack, loses its balance and falls headlong into the void.</p>
- <p>A pair of passing lavas dive into the chasm, screeching and cawing in alarm. The handful of creatures who are on the bridge at this time immediately rush to the parapet. They are eager to watch as the lavas attempt to save the falling reptillian before it splashes into the molten river far below. From the sound of their cackling laughter, you get the distinct impression that they are hoping the rescue will be less than successful.</p>
+ <p>You aim and fire an arrow which arcs towards the reptilian<ch.apos/>s chest with deadly accuracy. Moments before the missile strikes, the creature shifts slightly and the arrow hits the shaft of its trident. The impact shatters the weapon in two and the beast, stunned by this unexpected attack, loses its balance and falls headlong into the void.</p>
+ <p>A pair of passing lavas dive into the chasm, screeching and cawing in alarm. The handful of creatures who are on the bridge at this time immediately rush to the parapet. They are eager to watch as the lavas attempt to save the falling reptilian before it splashes into the molten river far below. From the sound of their cackling laughter, you get the distinct impression that they are hoping the rescue will be less than successful.</p>
<p>While this ghoulish group are enjoying the sight of their comrade<ch.apos/>s plight, you seize the opportunity to make a dash across the open bridge.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Assimilance, add 3 to the number you have picked. If you possess Grand Huntmastery, add 2. If your current <typ class="attribute">ENDURANCE</typ> score is 10 or lower, deduct 1.</p>
<choice idref="sect25">If your total score is now 6 or lower, <link-text>turn to 25</link-text>.</choice>
<data>
<p>The portal opens into a vaulted corridor lined with wall-paintings that exude a crude aura of evil. This procession of gaudy murals depict nightmarish scenes: diseased creatures, alien landscapes blighted with pestilence, hosts of larvae writhing in awful triumph over the goodly forces of Kai and Ishir. This macabre celebration of decay fills you with revulsion, yet it pales in comparison to the sight awaiting you at the corridor<ch.apos/>s end.</p>
- <p>Beyond the corridor lies a vast chamber, rough-hewn from the bedrock of this rotting land. The decomposing carcass of a gigantic reptile rests here upon a floor which shimmers in the eerie yellow half-light. Bile rises in your throat when suddenly you realize why the floor is shimmering<ch.emdash/>it is carpeted with a seething sea of maggots. Gagging with fear and nausea, you snatch your cloak to your mouth and steady yourself against a pillar as you survey this ghastly hall. Mounted upon the broken back of the great reptillian carcass are two throne-like chairs carved from black wood. Between and below them, lying deep within the creature<ch.apos/>s exposed rib cage, is a dark semicircular shadow that resembles the entrance to a cave. Drawing upon your Magnakai Discipline of divination, you scan the hall and quickly determine that all is not what it seems. You detect the presence of three powerful entities protected by spells of illusion and invisibility. You feel sure that two of them are the K<ch.uuml/>nae<ch.emdash/>the rulers of this hellish domain<ch.emdash/>but the third eludes you. Its aura feels oddly familiar yet you cannot readily determine its location or identity.</p>
+ <p>Beyond the corridor lies a vast chamber, rough-hewn from the bedrock of this rotting land. The decomposing carcass of a gigantic reptile rests here upon a floor which shimmers in the eerie yellow half-light. Bile rises in your throat when suddenly you realize why the floor is shimmering<ch.emdash/>it is carpeted with a seething sea of maggots. Gagging with fear and nausea, you snatch your cloak to your mouth and steady yourself against a pillar as you survey this ghastly hall. Mounted upon the broken back of the great reptilian carcass are two throne-like chairs carved from black wood. Between and below them, lying deep within the creature<ch.apos/>s exposed rib cage, is a dark semicircular shadow that resembles the entrance to a cave. Drawing upon your Magnakai Discipline of divination, you scan the hall and quickly determine that all is not what it seems. You detect the presence of three powerful entities protected by spells of illusion and invisibility. You feel sure that two of them are the K<ch.uuml/>nae<ch.emdash/>the rulers of this hellish domain<ch.emdash/>but the third eludes you. Its aura feels oddly familiar yet you cannot readily determine its location or identity.</p>
<choice idref="sect18">If you have ever visited Mogaruith, Kaag, or Helgor, in a previous <cite>Lone Wolf</cite> adventure, <link-text>turn to 18</link-text>.</choice>
<choice idref="sect320">If you have never visited any of these places, <link-text>turn to 320</link-text>.</choice>
</data>
<data>
<p>Suddenly the fearsome Dragonlord ceases to roar and spit fire. The wounds you have inflicted have weakened him and he is forced to retreat from the combat momentarily in order to recoup enough strength to continue. Before he can strike again, you use the lull in the deafening noise that has accompanied this fight to shout out the Dragonlord<ch.apos/>s secret name.</p>
- <p><quote>Zhula!</quote> you cry. Huan<ch.apos/>zhor shudders when he hears the name, and a naked panic grips his heart. Bleating like a frightened lamb, the great dragon takes to the air and flees in terror. You watch him fly back across the chasm and soar upwards into the vent in the ceiling of the titanic cavern, from where he first appeared. Your swift and timely use of Huan<ch.apos/>zhor<ch.apos/>s secret name has routed your enemy. Yet, unfortunately, the lavas and the reptillian minions do not follow the example of their terrified leader. Sensing an enemy in their midst, they rapidly muster their numbers and encircle the temple. Through the wall of flames you glimpse several dozen lavas approaching the nest by air from the far side of the chasm. Rather than risk being caught here when they launch their attack, you walk across the floor to the apex of the transporter beam and step in.</p>
+ <p><quote>Zhula!</quote> you cry. Huan<ch.apos/>zhor shudders when he hears the name, and a naked panic grips his heart. Bleating like a frightened lamb, the great dragon takes to the air and flees in terror. You watch him fly back across the chasm and soar upwards into the vent in the ceiling of the titanic cavern, from where he first appeared. Your swift and timely use of Huan<ch.apos/>zhor<ch.apos/>s secret name has routed your enemy. Yet, unfortunately, the lavas and the reptilian minions do not follow the example of their terrified leader. Sensing an enemy in their midst, they rapidly muster their numbers and encircle the temple. Through the wall of flames you glimpse several dozen lavas approaching the nest by air from the far side of the chasm. Rather than risk being caught here when they launch their attack, you walk across the floor to the apex of the transporter beam and step in.</p>
<choice idref="sect155"><link-text>Turn to 155</link-text>.</choice>
</data>
</section>
<p>(<a idref="kaiwisdm">Grand Master<ch.apos/>s Wisdom</a>) Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
<p>(<a idref="sect4">4</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
+ <p>(<a idref="sect5">5</a>) Replaced <quote><em>Hulka</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Hulka<ch.rsquot/><ch.thinspace/></quote>, <quote><em>Khula</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Khula<ch.rsquot/><ch.thinspace/></quote>, and <quote><em>Lukha</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Lukha<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect6">6</a>) Replaced <quote>cries, <ch.lsquot/>use</quote> with <quote>cries. <ch.lsquot/>Use</quote>.</p>
-
<p>(<a idref="sect8">8</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect11">11</a>) Replaced <quote>Brotherhood spell<ch.emdash/>Net<ch.emdash/>and</quote> with <quote>Brotherhood Spell <spell>Net</spell> and</quote>.</p>
<p>(<a idref="sect12">12</a>) Replaced <quote>force field</quote> with <quote>force-field</quote>.</p>
<p>(<a idref="sect13">13</a>) Replaced <quote>cacophany</quote> with <quote>cacophony</quote>.</p>
+ <p>(<a idref="sect14">14</a>) Replaced both occurrences of <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
+ <p>(<a idref="sect15">15</a>) Replaced <quote><em>Rhunotar</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunotar<ch.rsquot/><ch.thinspace/></quote>, <quote><em>Rhunadan</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunadan<ch.rsquot/><ch.thinspace/></quote>, and <quote><em>Rhunaguin</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunaguin<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect18">18</a>) Replaced <quote>ribcage</quote> with <quote>rib cage</quote>.</p>
<p>(<a idref="sect19">19</a>) Replaced <quote>Telegnosis and</quote> with <quote>Telegnosis, and</quote>.</p>
<p>(<a idref="sect22">22</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Avavae</quote> with <quote>Avarvae</quote>.</p>
+ <p>(<a idref="sect25">25</a>) Replaced both occurrences of <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
<p>(<a idref="sect26">26</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect27">27</a>) Replaced <quote>artifacts</quote> with <quote>artefacts</quote>.</p>
- <p>(<a idref="sect28">28</a>) Replaced <quote>ribcage</quote> with <quote>rib cage</quote>. Replaced <quote>slayed</quote> with <quote>slain</quote>. Replaced <quote>semi-circular</quote> with <quote>semicircular</quote>. Replaced <quote>Cadak and</quote> with <quote>Cadak, and</quote>.</p>
+ <p>(<a idref="sect28">28</a>) Replaced <quote>slayed</quote> with <quote>slain</quote>. Replaced <quote>ribcage</quote> with <quote>rib cage</quote>. Replaced <quote>reptillian</quote> with <quote>reptilian</quote>. Replaced <quote>semi-circular</quote> with <quote>semicircular</quote>. Replaced <quote>Cadak and</quote> with <quote>Cadak, and</quote>.</p>
+ <p>(<a idref="sect31">31</a>) Replaced both occurrences of <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
<p>(<a idref="sect32">32</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
- <p>(<a idref="sect33">33</a>) Replaced <quote>Kai monastery</quote> with <quote>Kai Monastery</quote>.</p>
+ <p>(<a idref="sect33">33</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote> and <quote>Kai monastery</quote> with <quote>Kai Monastery</quote>.</p>
<p>(<a idref="sect35">35</a>) Replaced <quote>the Skarn-Ska</quote> with <quote>Skarn-Ska</quote>.</p>
+ <p>(<a idref="sect37">37</a>) Replaced <quote>psi-screen</quote> with <quote>Psi-screen</quote>.</p>
<p>(<a idref="sect38">38</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Animal Mastery and</quote> with <quote>Animal Mastery, and</quote>.</p>
+ <p>(<a idref="sect39">39</a>) Replaced <quote><em>Rhunotar</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunotar<ch.rsquot/><ch.thinspace/></quote>, <quote><em>Rhunadan</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunadan<ch.rsquot/><ch.thinspace/></quote>, and <quote><em>Rhunaguin</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunaguin<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect40">40</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced both occurrences of <quote>force field</quote> with <quote>force-field</quote>.</p>
<p>(<a idref="sect43">43</a>) Replaced <quote>Old Kingdom spell<ch.emdash/>Shield<ch.emdash/>as</quote> with <quote>Old Kingdom Spell <spell>Shield</spell> as</quote>. Replaced <quote>Grand Discipline</quote> with <quote>Grand Master Discipline</quote>.</p>
+ <p>(<a idref="sect44">44</a>) Replaced <quote><em>Rhunotar</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunotar<ch.rsquot/><ch.thinspace/></quote>, <quote><em>Rhunadan</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunadan<ch.rsquot/><ch.thinspace/></quote>, and <quote><em>Rhunaguin</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunaguin<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect46">46</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect49">49</a>) Replaced <quote>grand mastery skills</quote> with <quote>Grand Master skills</quote>. Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect52">52</a>) Replaced <quote>force field</quote> with <quote>force-field</quote>. Replaced <quote>abyss, <ch.lsquot/>Follow</quote> with <quote>abyss. <ch.lsquot/>Follow</quote>.</p>
<p>(<a idref="sect53">53</a>) Deleted <quote> which you keep in your backpack</quote>. Replaced <quote>pictures or</quote> with <quote>pictures, or</quote>.</p>
- <p>(<a idref="sect56">56</a>) Replaced <quote>jet black</quote> with <quote>jet-black</quote>.</p>
+ <p>(<a idref="sect56">56</a>) Replaced <quote><em>Lukha</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Lukha<ch.rsquot/><ch.thinspace/></quote> and <quote>jet black</quote> with <quote>jet-black</quote>.</p>
<p>(<a idref="sect57">57</a>) Replaced <quote>lifeforce</quote> with <quote>life-force</quote>.</p>
- <p>(<a idref="sect60">60</a>) Replaced <quote>artifact</quote> with <quote>artefact</quote>.</p>
+ <p>(<a idref="sect60">60</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote> and <quote>artifact</quote> with <quote>artefact</quote>.</p>
<p>(<a idref="sect61">61</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect63">63</a>) Replaced <quote>rainswept</quote> with <quote>rain-swept</quote>.</p>
<p>(<a idref="sect64">64</a>) Replaced <quote>artifacts</quote> with <quote>artefacts</quote>. Replaced <quote>explode from</quote> with <quote>shoot from</quote> in the illustration<ch.apos/>s caption. Added a period to the end of the illustration<ch.apos/>s caption.</p>
+ <p>(<a idref="sect66">66</a>) Replaced <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
+ <p>(<a idref="sect70">70</a>) Replaced <quote>reptillian</quote> with <quote>reptilian</quote>.</p>
+ <p>(<a idref="sect71">71</a>) Replaced <quote><em>Hulka</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Hulka<ch.rsquot/><ch.thinspace/></quote>, <quote><em>Khula</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Khula<ch.rsquot/><ch.thinspace/></quote>, and <quote><em>Lukha</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Lukha<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect72">72</a>) Replaced <quote>Grand Mastery skills</quote> with <quote>Grand Mastery</quote>.</p>
<p>(<a idref="sect73">73</a>) Replaced <quote>Brotherhood spell<ch.emdash/>Teleport<ch.emdash/>and</quote> with <quote>Brotherhood Spell <spell>Teleport</spell> and</quote>.</p>
<p>(<a idref="sect74">74</a>) Replaced <quote>sommersaulting</quote> with <quote>somersaulting</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect79">79</a>) Replaced <quote>The spirit of</quote> with <quote>The spirits of</quote>. Replaced <quote>cener druids</quote> with <quote>Cener Druids</quote>. Replaced <quote>acolytes of Vashna</quote> with <quote>Acolytes of Vashna</quote>. Replaced <quote>Vashna, Nadziranim</quote> with <quote>Vashna, and Nadziranim</quote>.</p>
<p>(<a idref="sect81">81</a>) Replaced <quote>shock-wave</quote> with <quote>shock wave</quote>.</p>
<p>(<a idref="sect82">82</a>) Replaced <quote>mind-force</quote> with <quote>Mindforce</quote>.</p>
+ <p>(<a idref="sect83">83</a>) Replaced <quote><em>Rhunotar</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunotar<ch.rsquot/><ch.thinspace/></quote>, <quote><em>Rhunadan</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunadan<ch.rsquot/><ch.thinspace/></quote>, and <quote><em>Rhunaguin</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunaguin<ch.rsquot/><ch.thinspace/></quote>.</p>
+ <p>(<a idref="sect84">84</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote>.</p>
<p>(<a idref="sect85">85</a>) Replaced <quote>dark, jungle</quote> with <quote>dark jungle</quote>.</p>
+ <p>(<a idref="sect86">86</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote>.</p>
<p>(<a idref="sect87">87</a>) Replaced <quote>counterspell</quote> with <quote><spell>Counterspell</spell></quote>.</p>
<p>(<a idref="sect89">89</a>) Deleted <quote> which you keep in your backpack</quote>. Replaced <quote>pictures or</quote> with <quote>pictures, or</quote>.</p>
+ <p>(<a idref="sect90">90</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote> and <quote><em>Khula</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Khula<ch.rsquot/><ch.thinspace/></quote>.</p>
+ <p>(<a idref="sect95">95</a>) Replaced <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
+ <p>(<a idref="sect96">96</a>) Replaced <quote><em>Rhunotar</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunotar<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect97">97</a>) Replaced <quote>Kai Screen</quote> with <quote>Kai-screen</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect98">98</a>) Replaced <quote><ch.emdash/>Kai!<ch.emdash/></quote> with <quote><spell>Kai</spell>!</quote>.</p>
<p>(<a idref="sect99">99</a>) Replaced <quote>take Avarvae</quote> with <quote>takes Avarvae</quote>.</p>
+ <p>(<a idref="sect102">102</a>) Replaced both occurrences of <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
+ <p>(<a idref="sect105">105</a>) Replaced <quote><em>Khula</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Khula<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect106">106</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect108">108</a>) Replaced <quote>force field</quote> with <quote>force-field</quote>. Replaced <quote>abyss, <ch.lsquot/>Follow</quote> with <quote>abyss. <ch.lsquot/>Follow</quote>.</p>
<p>(<a idref="sect111">111</a>) Replaced <quote>Telegnosis and</quote> with <quote>Telegnosis, and</quote>. Replaced <quote>out-distance</quote> with <quote>outdistance</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
+ <p>(<a idref="sect114">114</a>) Replaced both occurrences of <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
<p>(<a idref="sect116">116</a>) Replaced <quote>ante-chamber</quote> with <quote>antechamber</quote>.</p>
<p>(<a idref="sect118">118</a>) Replaced <quote>mind-force</quote> with <quote>Mindforce</quote>.</p>
<p>(<a idref="sect120">120</a>) Replaced <quote>Telegnosis and</quote> with <quote>Telegnosis, and</quote>. Replaced <quote>out-distance</quote> with <quote>outdistance</quote>.</p>
<p>(<a idref="sect122">122</a>) Replaced <quote>Kai-alchemy but</quote> with <quote>Kai-alchemy, but</quote>.</p>
<p>(<a idref="sect123">123</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
+ <p>(<a idref="sect124">124</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote>.</p>
<p>(<a idref="sect125">125</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect127">127</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect134">134</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect135">135</a>) Replaced <quote>Brotherhood spell<ch.emdash/>Lightning Hand.</quote> with <quote>Brotherhood Spell <spell>Lightning Hand</spell>.</quote>.</p>
<p>(<a idref="sect141">141</a>) Replaced <quote>Kai-alchemy but</quote> with <quote>Kai-alchemy, but</quote>.</p>
+ <p>(<a idref="sect142">142</a>) Replaced <quote>reptillian</quote> with <quote>reptilian</quote>.</p>
<p>(<a idref="sect145">145</a>) Replaced <quote>magicians<ch.apos/> guild</quote> with <quote>Magicians<ch.apos/> Guild</quote>.</p>
<p>(<a idref="sect146">146</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect150">150</a>) Replaced <quote>artifacts</quote> with <quote>artefacts</quote>.</p>
+ <p>(<a idref="sect153">153</a>) Replaced <quote><em>Rhunotar</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunotar<ch.rsquot/><ch.thinspace/></quote>, <quote><em>Rhunadan</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunadan<ch.rsquot/><ch.thinspace/></quote>, and <quote><em>Rhunaguin</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunaguin<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect157">157</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect160">160</a>) Replaced <quote>magicians<ch.apos/> guild</quote> with <quote>Magicians<ch.apos/> Guild</quote>. Replaced <quote>despatches</quote> with <quote>dispatches</quote>.</p>
<p>(<a idref="sect167">167</a>) Replaced <quote>Kai Blast attack</quote> with <quote>Kai-blast</quote>.</p>
<p>(<a idref="sect169">169</a>) Replaced <quote>counterspell</quote> with <quote><spell>Counterspell</spell></quote>.</p>
<p>(<a idref="sect170">170</a>) Replaced <quote>Kai-screen but</quote> with <quote>Kai-screen, but</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect171">171</a>) Replaced <quote>jet black</quote> with <quote>jet-black</quote>.</p>
- <p>(<a idref="sect179">179</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
+ <p>(<a idref="sect179">179</a>) Replaced both occurrences of <quote>reptillians</quote> with <quote>reptilians</quote> and <quote>reptillian</quote> with <quote>reptilian</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect180">180</a>) Deleted <quote> which you keep in your backpack</quote>. Replaced <quote>pictures or</quote> with <quote>pictures, or</quote>.</p>
<p>(<a idref="sect182">182</a>) Replaced <quote>Old Kingdom spell<ch.emdash/>Invisible Fist<ch.emdash/>and</quote> with <quote>Old Kingdom Spell <spell>Invisible Fist</spell> and</quote>.</p>
<p>(<a idref="sect184">184</a>) Replaced <quote>Brotherhood spell<ch.emdash/>Invisible Shield<ch.emdash/>as</quote> with <quote>Brotherhood Spell <spell>Invisible Shield</spell> as</quote>. Replaced <quote>Grand Discipline</quote> with <quote>Grand Master Discipline</quote>.</p>
<p>(<a idref="sect188">188</a>) Removed quote marks from thought-speech in both the main text and in the illustration<ch.apos/>s caption. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect189">189</a>) Replaced <quote>slayed</quote> with <quote>slain</quote>.</p>
<p>(<a idref="sect192">192</a>) Replaced <quote>shock-wave</quote> with <quote>shock wave</quote>.</p>
+ <p>(<a idref="sect196">196</a>) Replaced <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
<p>(<a idref="sect200">200</a>) Replaced <quote>mindforce</quote> with <quote>Mindforce</quote>. Replaced <quote>Bow and</quote> with <quote>Bow, and</quote>. Replaced <quote>brutal and</quote> with <quote>brutal, and</quote> in the text and in the illustration<ch.apos/>s caption. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect201">201</a>) Replaced <quote>ante-chamber</quote> with <quote>antechamber</quote>.</p>
<p>(<a idref="sect202">202</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect217">217</a>) Replaced <quote>ceiling, then</quote> with <quote>ceiling. Then</quote>.</p>
<p>(<a idref="sect218">218</a>) Replaced <quote>pin-points</quote> with <quote>pinpoints</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect219">219</a>) Replaced <quote>mind-force</quote> with <quote>Mindforce</quote>.</p>
- <p>(<a idref="sect220">220</a>) Replaced <quote>artifact</quote> with <quote>artefact</quote>.</p>
+ <p>(<a idref="sect220">220</a>) Replaced <quote>reptillians</quote> with <quote>reptilians</quote> and <quote>artifact</quote> with <quote>artefact</quote>.</p>
<p>(<a idref="sect222">222</a>) Replaced <quote>Telegnosis and</quote> with <quote>Telegnosis, and</quote>. Replaced <quote>pin-point</quote> with <quote>pinpoint</quote>.</p>
<p>(<a idref="sect223">223</a>) Replaced <quote>artifacts</quote> with <quote>artefacts</quote>.</p>
<p>(<a idref="sect225">225</a>) Replaced <quote>take Avarvae</quote> with <quote>takes Avarvae</quote>.</p>
<p>(<a idref="sect227">227</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect228">228</a>) Replaced <quote>torsoes</quote> with <quote>torsos</quote>.</p>
+ <p>(<a idref="sect232">232</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote> and <quote><em>Rhunadan</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunadan<ch.rsquot/><ch.thinspace/></quote>.</p>
+ <p>(<a idref="sect241">241</a>) Replaced both occurrences of <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
<p>(<a idref="sect243">243</a>) Replaced <quote>Shamath, <ch.lsquot/>it</quote> with <quote>Shamath. <ch.lsquot/>It</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect245">245</a>) Replaced <quote>Brotherhood spell<ch.emdash/>Teleport<ch.emdash/>and</quote> with <quote>Brotherhood Spell <spell>Teleport</spell> and</quote> and <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
<p>(<a idref="sect246">246</a>) Replaced <quote>spell<ch.emdash/>Teleport<ch.emdash/>and</quote> with <quote>spell <spell>Teleport</spell> and</quote>. Replaced <quote>Telegnosis and</quote> with <quote>Telegnosis, and</quote>. Replaced <quote>out-distance</quote> with <quote>outdistance</quote>.</p>
<p>(<a idref="sect247">247</a>) Replaced <quote>Kai blast</quote> with <quote>Kai-blast</quote>.</p>
<p>(<a idref="sect249">249</a>) Replaced <quote>semi-circular</quote> with <quote>semicircular</quote>. Replaced <quote>Cadak and</quote> with <quote>Cadak, and</quote>. Replaced <quote>counter-attack</quote> with <quote>counterattack</quote>. Replaced <quote>rib-cage</quote> with <quote>rib cage</quote>.</p>
- <p>(<a idref="sect250">250</a>) Replaced both occurences of <quote>artifacts</quote> with <quote>artefacts</quote>.</p>
+ <p>(<a idref="sect250">250</a>) Replaced both occurences of <quote>artifacts</quote> with <quote>artefacts</quote> and <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
<p>(<a idref="sect251">251</a>) Replaced <quote>Brotherhood spell<ch.emdash/>Levitation<ch.emdash/>and</quote> with <quote>Brotherhood Spell <spell>Levitation</spell> and</quote>. Replaced <quote>rockface, then</quote> with <quote>rock-face. Then</quote>.</p>
<p>(<a idref="sect255">255</a>) Replaced <quote>eg,</quote> with <quote>e.g.</quote>.</p>
<p>(<a idref="sect259">259</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect261">261</a>) Replaced both occurrences of <quote>eg,</quote> with <quote>e.g.</quote>.</p>
<p>(<a idref="sect262">262</a>) Replaced <quote>slayed</quote> with <quote>slain</quote>.</p>
+ <p>(<a idref="sect264">264</a>) Replaced both occurrences of <quote>reptillian</quote> with <quote>reptilian</quote>.</p>
<p>(<a idref="sect266">266</a>) Replaced <quote>Kai-alchemy but</quote> with <quote>Kai-alchemy, but</quote>.</p>
+ <p>(<a idref="sect270">270</a>) Replaced <quote>reptillians</quote> with <quote>reptilians</quote>.</p>
<p>(<a idref="sect272">272</a>) Replaced <quote>the Shamath Potion</quote> with <quote>Shamath<ch.apos/>s Potion</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect273">273</a>) Removed quote marks from thought-speech.</p>
<p>(<a idref="sect276">276</a>) Replaced <quote>Grand Mastery skills</quote> with <quote>Grand Mastery</quote>.</p>
<p>(<a idref="sect279">279</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect281">281</a>) Replaced <quote>Brotherhood spell<ch.emdash/>Vigour<ch.emdash/>and</quote> with <quote>Brotherhood Spell <spell>Vigour</spell> and</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect283">283</a>) Replaced <quote>Brotherhood spell<ch.emdash/>Levitation<ch.emdash/>and</quote> with <quote>Brotherhood Spell <spell>Levitation</spell> and</quote>.</p>
+ <p>(<a idref="sect289">289</a>) Replaced <quote><em>Rhunaguin</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunaguin<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect290">290</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect291">291</a>) Replaced <quote>Telegnosis and</quote> with <quote>Telegnosis, and</quote>.</p>
<p>(<a idref="sect294">294</a>) Replaced <quote><ch.emdash/>Gloar!<ch.emdash/></quote> with <quote><spell>Gloar</spell>!</quote>.</p>
<p>(<a idref="sect302">302</a>) Replaced <quote>echos</quote> with <quote>echoes</quote>.</p>
<p>(<a idref="sect306">306</a>) Removed quote marks from thought-speech.</p>
<p>(<a idref="sect307">307</a>) Replaced <quote>artifacts</quote> with <quote>artefacts</quote>.</p>
- <p>(<a idref="sect311">311</a>) Replaced <quote>rib-cage</quote> with <quote>rib cage</quote>.</p>
+ <p>(<a idref="sect311">311</a>) Replaced <quote><em>Rhunadan</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunadan<ch.rsquot/><ch.thinspace/></quote> and <quote>rib-cage</quote> with <quote>rib cage</quote>.</p>
<p>(<a idref="sect313">313</a>) Replaced <quote>take Avarvae</quote> with <quote>takes Avarvae</quote>.</p>
<p>(<a idref="sect316">316</a>) Replaced <quote>Telegnosis and</quote> with <quote>Telegnosis, and</quote>.</p>
+ <p>(<a idref="sect317">317</a>) Replaced <quote>reptillian<ch.apos/>s</quote> with <quote>reptilian<ch.apos/>s</quote> and <quote>reptillian</quote> with <quote>reptilian</quote>.</p>
<p>(<a idref="sect318">318</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
+ <p>(<a idref="sect319">319</a>) Replaced <quote><em>Rhunotar</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunotar<ch.rsquot/><ch.thinspace/></quote>, <quote><em>Rhunadan</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunadan<ch.rsquot/><ch.thinspace/></quote>, and <quote><em>Rhunaguin</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunaguin<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect320">320</a>) Replaced <quote>ribcage</quote> with <quote>rib cage</quote>.</p>
<p>(<a idref="sect321">321</a>) Replaced <quote>Bow and</quote> with <quote>Bow, and</quote>. Replaced <quote>your choose</quote> with <quote>you choose</quote>.</p>
<p>(<a idref="sect326">326</a>) Replaced <quote>Brotherhood spell<ch.emdash/>Net<ch.emdash/>and</quote> with <quote>Brotherhood Spell <spell>Net</spell> and</quote>.</p>
+ <p>(<a idref="sect328">328</a>) Replaced <quote><em>Rhunotar</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunotar<ch.rsquot/><ch.thinspace/></quote>, <quote><em>Rhunadan</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunadan<ch.rsquot/><ch.thinspace/></quote>, and <quote><em>Rhunaguin</em></quote> with <quote><ch.thinspace/><ch.lsquot/>Rhunaguin<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect329">329</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect330">330</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect335">335</a>) Replaced <quote>Kai-shield</quote> with <quote>Kai-screen</quote>.</p>
<p>(<a idref="sect337">337</a>) Replaced <quote>Grand Mastery skills</quote> with <quote>Grand Mastery</quote>.</p>
<p>(<a idref="sect338">338</a>) Replaced both occurrences of <quote>special items</quote> with <quote>Special Items</quote>.</p>
<p>(<a idref="sect341">341</a>) Replaced <quote>hands, <ch.lsquot/>it</quote> with <quote>hands. <ch.lsquot/>It </quote>.</p>
- <p>(<a idref="sect343">343</a>) Replaced <quote>ribcage</quote> with <quote>rib cage</quote>. Replaced <quote>semi-circular</quote> with <quote>semicircular</quote>.</p>
+ <p>(<a idref="sect343">343</a>) Replaced <quote>reptillian</quote> with <quote>reptilian</quote>, <quote>ribcage</quote> with <quote>rib cage</quote>, and <quote>semi-circular</quote> with <quote>semicircular</quote>.</p>
+ <p>(<a idref="sect344">344</a>) Replaced <quote>reptillian</quote> with <quote>reptilian</quote>.</p>
<p>(<a idref="sect346">346</a>) Replaced <quote>slayed</quote> with <quote>slain</quote>.</p>
<p>(<a idref="sect347">347</a>) Removed quote marks from thought-speech.</p>
<p>(<a idref="sect349">349</a>) Replaced <quote>Old Kingdom spell<ch.emdash/>Invisible Fist<ch.emdash/>and</quote> with <quote>Old Kingdom Spell <spell>Invisible Fist</spell> and</quote>.</p>