&inclusion.brian.williams.bio.lw;
</creator>
<publisher>Project Aon</publisher>
- <date class="publication"><year>2007</year><month>7</month><day>31</day></date>
+ <date class="publication"><year>2007</year><month>8</month><day>27</day></date>
<description class="blurb">
<p>You are Lone Wolf<ch.emdash/>Kai Grand Master of Sommerlund. During your long voyage home from a successful quest you discover the Dark God Naar is poised to unleash a horde of fire-breathing dragons upon the Kai Monastery. Will his agents assassinate you <foreign xml:lang="fr">en route</foreign>? Or will you manage to arrive at your monastery in time to take command of the new order of young Kai warriors in what could be their first and final battle against Naar<ch.apos/>s champions of evil?</p>
</description>
<p>In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, roost notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Skilfully their commanders exploited the chaos and secured a swift and total victory over an enemy far superior in numbers.</p>
- <p>For sever years now peace has reigned in Sommerlund. Under your direction the once-ruined Monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against he Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time here at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.</p>
+ <p>For seven years now peace has reigned in Sommerlund. Under your direction the once-ruined Monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a New Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time here at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.</p>
- <p>Your attainment of he rank of Kai Grand Master brought with it great rewards. Some, such as he restoration of he Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have been rewards which you could not possibly have foreseen. The discovery that within you lay he potential to develop Kai Disciplines beyond those of he Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection<ch.emdash/>to attain all of the Grand Master Disciplines and become the first Kai Supreme Master.</p>
+ <p>Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection<ch.emdash/>to attain all of the Grand Master Disciplines and become the first Kai Supreme Master.</p>
<p>With diligence and determination you set about the restoration of the Kai Monastery and the training of the New Order recruits. Your efforts were soon rewarded for, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. Readily the Kai Masters rose to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of be Elder Magi.</p>
<meta><title>10</title></meta>
<data>
- <p>Quickly you make your descent across the rocks to where the Sun-crystal lies, but in your hurry, you slip and fall on he wet granite.</p>
+ <p>Quickly you make your descent across the rocks to where the Sun-crystal lies, but in your hurry, you slip and fall on the wet granite.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Grand Huntmastery, add 3 to the number you have picked. If you possess Grand Nexus, add 2. If you possess Grand Pathsmanship, add 1. If your current <typ class="attribute">ENDURANCE</typ> points total is 11 or less, deduct 1.</p>
<choice idref="sect258">If your total score is now 2 or less, <link-text>turn to 258</link-text>.</choice>
<choice idref="sect134">If it is 3 or more, <link-text>turn to 134</link-text>.</choice>
<meta><title>28</title></meta>
<data>
- <p>Your decision to stop and speak with the pilgrims clearly irritates the Lord Constable, but he bows to your authority and watts patiently for you to finish talking with them.</p>
+ <p>Your decision to stop and speak with the pilgrims clearly irritates the Lord Constable, but he bows to your authority and waits patiently for you to finish talking with them.</p>
<p>You learn that this ragged group are on their way to Garthen. Their leader, a bearded wretch called Pospora, also tells you of a strange camp that he and his pilgrims discovered last night, near a place on the road which he calls <ch.apos/>red rock<ch.apos/>. However, this information does not come cheaply<ch.emdash/>you are pressed by the pilgrims into making a donation to their dubious cause. (Deduct 5 Gold Crowns from you <a idref="action">Action Chart</a>. If you possess less than 5 Crowns, erase instead one Backpack Item of your choice.)</p>
<p>Having satisfied your curiosity, you return to the troop and continue the ride east.</p>
<choice idref="sect319"><link-text>Turn to 319</link-text>.</choice>
<data>
<p>You erect a psychic shield to protect our mind from Roark<ch.apos/>s assault, and you successfully deflect his attack. But as his ghastly apparition gallops past, it stirs in its wake a whirling maelstrom that is filled with rocks, broken glass and other city debris. This whirlwind assails you physically and knocks you to the ground.</p>
<combat><enemy>Ghost of Roark</enemy><enemy-attribute class="combatskill">48</enemy-attribute><enemy-attribute class="endurance">30</enemy-attribute></combat>
- <p>You conduct this combat in ho normal way. While attacking the ghost of Roark using your psychic Kai abilities, you must defend yourself from the injurious effects of the debris-storm. Only by defeating Roark<ch.apos/>s ghost an combat will you cause the maelstrom to cease.</p>
+ <p>You conduct this combat in the normal way. While attacking the ghost of Roark using your psychic Kai abilities, you must defend yourself from the injurious effects of the debris-storm. Only by defeating Roark<ch.apos/>s ghost an combat will you cause the maelstrom to cease.</p>
<choice idref="sect146">If you win the combat, <link-text>turn to 146</link-text>.</choice>
</data>
</section>
<data>
<p>You fight with devastating skill and, despite the overwhelming odds against you, you succeed in defeating every last one of these vicious hounds. As the last one falls to your blows, you urge your horse away from the bridge and set off along the track to the distant town of Scade.</p>
- <p>On returning to the Lucky Bucket inn, you break the ill news of your encounter at Castle Tranius to he remaining five troopers. It comes as a shock, both to them and to he innkeeper, who fears for the safety of the real Knight Tranius.</p>
+ <p>On returning to the Lucky Bucket inn, you break the ill news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears for the safety of the real Knight Tranius.</p>
<p><quote>I haven<ch.apos/>t seen him in the town for near-on a week,</quote> he says, anxiously rubbing his many chins. <quote>We <ch.apos/>ere had no inkling that somethin<ch.apos/> bad was happenin<ch.apos/> up there at the castle. It<ch.apos/>s right put the shakes up me, I can tell you.</quote></p>
<choice idref="sect246"><link-text>Turn to 246</link-text>.</choice>
</data>
<meta><title>48</title></meta>
<data>
- <p>The Lord Constable Is an imposing man with a proud and noble countenance. At your approach he removes a white Leather gauntlet and welcomes you with a formal salute.</p>
+ <p>The Lord Constable Is an imposing man with a proud and noble countenance. At your approach he removes a white leather gauntlet and welcomes you with a formal salute.</p>
<p><quote>Greetings, my Lord,</quote> he says, his voice deep and resonant, <quote>Welcome to Garthen. I am Nathor, Lord Constable of the Royal Citadel. It would be an honour if you would allow me to escort you and Lord Ardan to an audience with Queen Evaine.</quote></p>
<choice idref="sect238"><link-text>Turn to 238</link-text>.</choice>
</data>
<combat><enemy>Duadon guardsmen:</enemy><enemy-attribute class="combatskill">42</enemy-attribute><enemy-attribute class="endurance">42</enemy-attribute></combat>
<choice idref="sect335">You may evade this combat after four rounds, by <link-text>turning to 335</link-text>.</choice>
- <choice idref="sect290">If you win he fight, <link-text>turn to 290</link-text>.</choice>
+ <choice idref="sect290">If you win the fight, <link-text>turn to 290</link-text>.</choice>
</data>
</section>
<meta><title>60</title></meta>
<data>
- <p>Throughout your sky voyage home, your mind is filled with the fear and uncertainty of what may await you in Holmgard. You spend most of the journey on the rear deck, alone with your thoughts, staring down at the land speeding past more than a mile below. You watch as the jungle of the Maakenmire swamp gives way to the barren scrub of the Wildlands. Then, when you catch sight of the Pass of Moytura, your pulse races with excitement for this V-shaped cleft in the southern Durncrags is where the Wildland territories end and your beloved homeland of Sommerlund begins. Yet he excitement you feel here is but nothing compared to your elation when you first glimpse the lights of Holmgard<ch.emdash/>the Sommlending capital.</p>
+ <p>Throughout your sky voyage home, your mind is filled with the fear and uncertainty of what may await you in Holmgard. You spend most of the journey on the rear deck, alone with your thoughts, staring down at the land speeding past more than a mile below. You watch as the jungle of the Maakenmire swamp gives way to the barren scrub of the Wildlands. Then, when you catch sight of the Pass of Moytura, your pulse races with excitement for this V-shaped cleft in the southern Durncrags is where the Wildland territories end and your beloved homeland of Sommerlund begins. Yet the excitement you feel here is but nothing compared to your elation when you first glimpse the lights of Holmgard<ch.emdash/>the Sommlending capital.</p>
<illustration id="bw-small3" class="inline">
<meta>
<p>A knot of fear tightens in the pit of your stomach. <quote>A Kraan,</quote> you reply, recognizing at once the fell cry of this unwelcome creature.</p>
<p>You hurry to a window and see the large, bat-like Kraan silhouetted against the moon. A man-sized rider clings precariously to the creature<ch.apos/>s reptilian back as it swoops and soars among the hills and gullies.</p>
<p><quote>You had best come away from the window, my Lord,</quote> replies an anxious Nathor, <quote>lest it detects your presence here,</quote></p>
- <p>You take heed of the Lord Constable<ch.apos/>s advice and retreat from the window. Furthermore, you use your Magnakai skill of Kai-screen to shield your mind in case the Kraan rider is able to employ psychic abilities to locate your presence.</p>
+ <p>You take heed of the Lord Constable<ch.apos/>s advice and retreat from the window. Furthermore, you use your Magnakai skill of Psi-screen to shield your mind in case the Kraan rider is able to employ psychic abilities to locate your presence.</p>
<p><quote>It is not the first time it has come,</quote> says Rasbarin. <quote>Every night for the past ten days we<ch.apos/>ve heard it circling the hills. Sometimes there is more than one of its kind.</quote> He suggests that you bunk in the cellar of the monastery where you may be safer from detection, and you accept his offer gladly.</p>
<choice idref="sect154"><link-text>Turn to 154</link-text>.</choice>
</data>
<meta><title>65</title></meta>
<data>
- <p>You manage to pull free from he tangle of shattered timbers, but you are now so chose to unconsciousness due to lack of oxygen that you are forced to surface. The moment your head bobs above the water and you gasp for breath, you attract a volley of arrows from the archers hiding in the trees.</p>
+ <p>You manage to pull free from the tangle of shattered timbers, but you are now so chose to unconsciousness due to lack of oxygen that you are forced to surface. The moment your head bobs above the water and you gasp for breath, you attract a volley of arrows from the archers hiding in the trees.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Assimilance, add 2 to the number you have picked. If you possess Grand Pathsmanship, add 1.</p>
<p>If your total score is now 3 or less, him to 53.</p>
<choice idref="sect298">If it is 4 or more, <link-text>turn to 298</link-text>.</choice>
<meta><title>70</title></meta>
<data>
- <p>You ride to a barricade that is within twenty yards of the river<ch.apos/>s edge. To he astonishment of the soldiers who are sheltering here from a hail of fire bombs and arrows, you leap from your horse and sprint headlong towards the river. The moment you hit the freezing water, you stay submerged as you begin the long swim to the opposite bank.</p>
+ <p>You ride to a barricade that is within twenty yards of the river<ch.apos/>s edge. To the astonishment of the soldiers who are sheltering here from a hail of fire bombs and arrows, you leap from your horse and sprint headlong towards the river. The moment you hit the freezing water, you stay submerged as you begin the long swim to the opposite bank.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>.</p>
<choice idref="sect163">If the number you have picked is 0<ch.endash/>5, <link-text>turn to 163</link-text>.</choice>
<choice idref="sect125">If it is 6<ch.endash/>9, <link-text>turn to 125</link-text>.</choice>
<p>Using the Old Kingdom Battle-spell <spell>Hold Enemy</spell>, you command the Eldenoran to cease all movement. Instantly, the drunken thug freezes like a stone statue, enabling the young woman and her child to break free from his grasp. She runs towards you, cradling the sobbing child in her arms.</p>
<p><quote>Thank you, thank you<ch.ellips/></quote> she cries as she falls to your feet. Gently you lift her, assuring her with kind words that her ordeal is over. She smiles, reassured, but her expression quickly changes when she spots something moving behind you.</p>
<p><quote>There he is, that cur Holkar!</quote> she spits. <quote>He<ch.apos/>s the murdering leader of these bandits. All this chaos his doing.</quote></p>
- <p>You turn to look at the object of her hatred, and see a swarthy brigand dodging between the gravestones tat line the abbey grounds. He has a sack full of cot slung over his shoulder and he is hurrying towards his horse which stands close to the abbey<ch.apos/>s perimeter wall. Determined not to let him escape, you rush into the grounds of the abbey and give chase.</p>
+ <p>You turn to look at the object of her hatred, and see a swarthy brigand dodging between the gravestones that line the abbey grounds. He has a sack full of loot slung over his shoulder and he is hurrying towards his horse which stands close to the abbey<ch.apos/>s perimeter wall. Determined not to let him escape, you rush into the grounds of the abbey and give chase.</p>
<choice idref="sect206"><link-text>Turn to 206</link-text>.</choice>
</data>
</section>
<data>
<p><quote>Grand Master, let me introduce you to Captain Cearmaine,</quote> says Elector Manatine, formally presenting the tough-looking officer to you. <quote>I have chosen him to see you safely to Holona. He will do all he can to help you through the battle zone so that you may press on with your urgent journey to Casiorn.</quote></p>
- <p>You recognize the captain<ch.apos/>s name and recall haying heard tales of his bravery during the Darklands War. His acts of heroism turned many battles to the favour of the Freeland Armies and earned him a respected reputation throughout Northern Magnamund. You could not have asked for a better man to escort you on the next, difficult stage of your vital journey.</p>
+ <p>You recognize the captain<ch.apos/>s name and recall having heard tales of his bravery during the Darklands War. His acts of heroism turned many battles to the favour of the Freeland Armies and earned him a respected reputation throughout Northern Magnamund. You could not have asked for a better man to escort you on the next, difficult stage of your vital journey.</p>
<p>He offers you his hand in friendship and you are mildly shocked when your fingers close around a palm crafted from cold steel.</p>
<p><quote>A keepsake from the Battle of Vellino,</quote> he says, smiling at his metal hand. <quote>Sadly, the first was stole away by a Drakkar<ch.apos/>s axe.</quote></p>
<choice idref="sect130"><link-text>Turn to 130</link-text>.</choice>
<data>
<p>As if in answer to your prayer to the Goddess Ishir, the blade of your divine sword suddenly radiates a blinding halo of golden light. You sense that you hold in your hands a weapon capable of destroying the dragon and this realization greatly lifts your spirits (restore any <typ class="attribute">ENDURANCE</typ> points lost so far).</p>
- <p>The dragon growls with disdain as the light of your sword washes over his scaly hide. He raises a claw-tipped forepaw and lashes out in an attempt to swat the Sommerswerd from your grasp, but you duck the blow and thrust the blade into his side. He roars with pain, but then he caps at you with frightening speed.</p>
+ <p>The dragon growls with disdain as the light of your sword washes over his scaly hide. He raises a claw-tipped forepaw and lashes out in an attempt to swat the Sommerswerd from your grasp, but you duck the blow and thrust the blade into his side. He roars with pain, but then he leaps at you with frightening speed.</p>
<combat><enemy>Vaxagore</enemy><enemy-attribute class="combatskill">56</enemy-attribute><enemy-attribute class="endurance">52</enemy-attribute></combat>
<p>This creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast. Due to the increased power of your sword while upon the Plane of Darkness, you may add 4 to your <typ class="attribute">COMBAT SKILL</typ> for the duration of this fight.</p>
<choice idref="sect288">If you win the fight, <link-text>turn to 288</link-text>.</choice>
<instance class="pdf" src="small4.pdf" width="386" height="150"/>
</illustration>
- <p><quote>Draw steel!</quote> commands Nathor, and his men respond by unsheathing their swords in readiness or combat. The Sommerswerd hums with power as you release it from its scabbard and hold it before dour face. You sense that the figure is not human: it possesses an aura of evil that marks it as a dark disciple, a magician versed in the forbidden black arts of the Nadziranim.</p>
+ <p><quote>Draw steel!</quote> commands Nathor, and his men respond by unsheathing their swords in readiness for combat. The Sommerswerd hums with power as you release it from its scabbard and hold it before your face. You sense that the figure is not human: it possesses an aura of evil that marks it as a dark disciple, a magician versed in the forbidden black arts of the Nadziranim.</p>
<p>Suddenly there is a low, concussive boom and a spiral of blue flame shoots the length of the hall, fired from the tip of the figure<ch.apos/>s iron stave. It connects with the blade of your divine sword and rebounds, shattering one of the tall windows into a thousand glittering shards.</p>
<p><quote>Take him!</quote> shouts Nathor, and his men rush forward, but a second blast from the stave puts an end to their brave advance. All three are cut down by an arc of blue fire that leaves their corpses heaped and smouldering in the middle of the hall.</p>
<p>Nathor curses the sinister figure and it responds by uttering a chilling, inhuman laugh. Now you sense a new danger approaching<ch.emdash/>the being<ch.apos/>s sickly laughter is summoning its minions to the hall.</p>
<p>The tip of the swirling vortex is drawn to the Platinum Amulet you wear around your neck, like lightning to a conductor, and upon the instant it touches there is a blinding flash. An electrifying jolt runs through your body and a deafening screech splits the air.</p>
<p>For a terrifying moment the amulet becomes red hot (lose 4 <typ class="attribute">ENDURANCE</typ> points), then there is another flash, and the power of the ring rebounds from the amulet and returns towards its source. For an instant you glimpse the Prince<ch.apos/>s face<ch.emdash/>it is a mask of abject terror. Then the vortex reaches him and, in a blink of an eye, he is swallowed up by a whirlwind of supernatural fire.</p>
<p><quote>So perish all who serve the Dark God!</quote> you scream, elated by your unexpected victory over the evil Prince Lutha.</p>
- <p>High above you can hear the distant sound of running feet. A troop of the Prince<ch.apos/>s guards are rushing to his aid, although you sense that it is too late to save him now. Rather than stay to face their wrath when they discover their leader has been incinerated, you use the edge of the amulet to prise open the circular panel in the wail of the pit. As it falls away, you discover a chute which leads to an underground river. Quickly you crawl along this slime-smeared chute and slip into the cold waters, where you are carried swiftly away by the strong undercurrent.</p>
+ <p>High above you can hear the distant sound of running feet. A troop of the Prince<ch.apos/>s guards are rushing to his aid, although you sense that it is too late to save him now. Rather than stay to face their wrath when they discover their leader has been incinerated, you use the edge of the amulet to prise open the circular panel in the wall of the pit. As it falls away, you discover a chute which leads to an underground river. Quickly you crawl along this slime-smeared chute and slip into the cold waters, where you are carried swiftly away by the strong undercurrent.</p>
<choice idref="sect150"><link-text>Turn to 150</link-text>.</choice>
</data>
</section>
<data>
<p>You focus a blast of psychic energy at the trooper (deduct 1 <typ class="attribute">ENDURANCE</typ> point) and he collapses in the doorway, clasping his head and screaming in agony.</p>
- <p>His cries of pain alert his fellow horsemen, but by the time they come to his aid, you and the shocked trooper<ch.apos/>s horse are nowhere to be seen. You keep to the trees and head south in a wide arc around the Eldenoran settlement at Fabri. During your ride trough the woodland, you discover the following items in the bags and blanket roll which are attached to the horse<ch.apos/>s saddle:</p>
+ <p>His cries of pain alert his fellow horsemen, but by the time they come to his aid, you and the shocked trooper<ch.apos/>s horse are nowhere to be seen. You keep to the trees and head south in a wide arc around the Eldenoran settlement at Fabri. During your ride through the woodland, you discover the following items in the bags and blanket roll which are attached to the horse<ch.apos/>s saddle:</p>
<ul>
<li>Sword</li>
<li>Rope</li>
<meta><title>120</title></meta>
<data>
- <p>The hall is lit by a hundred spluttering candies and the light of a log fire which blazes in the chamber<ch.apos/>s imposing stone hearth. Three tall arched windows, each glazed with stained glass panels, are set into the south wall, and an impressive collection of books and fine tapestries line the others. Clearly, Knight Tranius is a refined man whose tastes extend beyond hunting the occasional boar.</p>
+ <p>The hall is lit by a hundred spluttering candles and the light of a log fire which blazes in the chamber<ch.apos/>s imposing stone hearth. Three tall arched windows, each glazed with stained glass panels, are set into the south wall, and an impressive collection of books and fine tapestries line the others. Clearly, Knight Tranius is a refined man whose tastes extend beyond hunting the occasional boar.</p>
<p>After a few minutes, a concealed panel beside the fireplace slides open and a broad-shouldered man clad in a wolfskin coat and a silver helm steps into the hall.</p>
<p><quote>Hail, Tranius!</quote> says Nathor. <quote>It<ch.apos/>s good to<ch.ellips/></quote></p>
<p>The Lord Constable<ch.apos/>s words of greeting die in his throat and immediately you sense that something is very wrong. You hear a bolt slide shut outside the door to the hall, sealing it closed, and your Kai senses suddenly scream a warning of impending danger.</p>
<meta><title>132</title></meta>
<data>
- <p>Queen Evaine commands the Lord Constable to take you to the citadel dungeons which are located several levels below the State Hall. Here, shackled o the dank stone wall of a rat-infested cell, is the man who was caught in a Garthen tavern plotting your murder. Limp and unconscious, he hangs by his wrists in chains, his emaciated body showing all too clearly the signs of recent tortures. A pot-bellied gaoler scoops a bucket of foul water from a trough by the cell door and revives the prisoner by pouring it unceremoniously over his head. Coughing and spluttering, the wretch stirs to consciousness. He raises his face and you sense that he recognizes immediately who you are; his eyes blaze with an undisguised hatred.</p>
+ <p>Queen Evaine commands the Lord Constable to take you to the citadel dungeons which are located several levels below the State Hall. Here, shackled to the dank stone wall of a rat-infested cell, is the man who was caught in a Garthen tavern plotting your murder. Limp and unconscious, he hangs by his wrists in chains, his emaciated body showing all too clearly the signs of recent tortures. A pot-bellied gaoler scoops a bucket of foul water from a through by the cell door and revives the prisoner by pouring it unceremoniously over his head. Coughing and spluttering, the wretch stirs to consciousness. He raises his face and you sense that he recognizes immediately who you are; his eyes blaze with an undisguised hatred.</p>
<p><quote>He<ch.apos/>s a tough <ch.apos/>un,</quote> growls the gaoler. <quote>I<ch.apos/>ve used all o<ch.apos/> me skills on <ch.apos/>im but <ch.apos/>e won<ch.apos/>t say who <ch.apos/>is paymaster be.</quote></p>
<p>The fat gaoler reaches for a pair of long-handled pincers which are protruding from a brazier of hot coals.</p>
<p><quote>Perhaps you<ch.apos/>ll be wanting to interrogate <ch.apos/>im yourself, sire?</quote> he says, offering you the pincers. Wisps of smoke curl from their sharpened tips which are red and glowing.</p>
<meta><title>140</title></meta>
<data>
- <p>The river hack runs parallel to the Kinam for nearly a mile before bearing east and entering a coppice of tall conifers. On the far side of this cultivated wood you come to a bridge across a wide, fast-flowing tributary of the Kinam. The parapet of the bridge is lined with imposing stone statues, each depicting a past lord of Scade Manor.</p>
+ <p>The river track runs parallel to the Kinam for nearly a mile before bearing east and entering a coppice of tall conifers. On the far side of this cultivated wood you come to a bridge across a wide, fast-flowing tributary of the Kinam. The parapet of the bridge is lined with imposing stone statues, each depicting a past lord of Scade Manor.</p>
<illustration id="bw-small10" class="inline">
<meta>
<data>
<p>You recoil from the insidious green cloud and fall back towards the cell door. Your mastery of Nexus protects you from this highly poisonous gas, but the gaoler and Lord Nathor are not so fortunate: both are vulnerable to its deadly effect. Choking and retching, they collapse to the floor, their fingers scrabbling at their swelling throats as they fight desperately for breath. You grab hold of their tunics, one in each hand, and drag their bodies out of the cell into the cleaner air of the corridor beyond. Here you use your Magnakai healing disciplines to ease the effects of the poison gas; your skill and the swiftness of your actions save them from a painful, suffocating death.</p>
<p><quote>Wh<ch.ellips/> what happened?</quote> wheezes Nathor, as he slowly recovers from the deadly gas.</p>
- <p>You peer into the cell at he man now hanging limply in chains, then you turn to Nathor and say: <quote>Suicide. A suicide and an attempted murder. The prisoner has just killed himself with a poison pellet and it seems his last wish was to take all three of us with him.</quote></p>
+ <p>You peer into the cell at the man now hanging limply in chains, then you turn to Nathor and say: <quote>Suicide. A suicide and an attempted murder. The prisoner has just killed himself with a poison pellet and it seems his last wish was to take all three of us with him.</quote></p>
<choice idref="sect309"><link-text>Turn to 309</link-text>.</choice>
</data>
</section>
<instance class="pdf" src="small6.pdf" width="386" height="150"/>
</illustration>
- <p>You join the troop for breakfast with Rasbarin and his brothers. During this meal, the elderly monk offers you a Flask of Aquas to fortify you on the road ahead, and a Talisman of Ishir to ward off hostile creatures (these are both Backpack Items). After breakfast, Nathor thanks Rasbarin for his hospitality and makes a donation of 50 Lune to his monastery. (If, before leaving, you too would like to make a donation, erase from your Anion Chart the number of Gold Crowns you decide to give to the holy Vaderish Brethren.)</p>
+ <p>You join the troop for breakfast with Rasbarin and his brothers. During this meal, the elderly monk offers you a Flask of Aquas to fortify you on the road ahead, and a Talisman of Ishir to ward off hostile creatures (these are both Backpack Items). After breakfast, Nathor thanks Rasbarin for his hospitality and makes a donation of 50 Lune to his monastery. (If, before leaving, you too would like to make a donation, erase from your Action Chart the number of Gold Crowns you decide to give to the holy Vaderish Brethren.)</p>
<choice idref="sect16">To continue, <link-text>turn to 16</link-text>.</choice>
</data>
</section>
<data>
<p>After bidding a hurried farewell to the Lord Constable and his men, you take a fresh horse and leave the inn by a door at the rear of the stables. Some of the mob have gathered in an adjoining alleyway, but aided by your Kai camouflage skills, you evade these bloodthirsty thugs with ease.</p>
- <p>Keeping to the smaller alleys and passages, you make your way across Scade unseen and then head north towards the open plains. You ride all night, using your infravision to help guide your horse trough the lush grasslands and keep watch for potential dangers. As the hours slip past you cannot help but think about Nathor and the men of his troop; they are risking their lives by staying behind as bait for the mob. You admire their courage and it strengthens your resolve to return home to Sommerlund. Should the Lord Constable and his men have to pay or your escape with their lives, then you are determined that their sacrifice shall not be a wasted one.</p>
+ <p>Keeping to the smaller alleys and passages, you make your way across Scade unseen and then head north towards the open plains. You ride all night, using your infravision to help guide your horse through the lush grasslands and keep watch for potential dangers. As the hours slip past you cannot help but think about Nathor and the men of his troop; they are risking their lives by staying behind as bait for the mob. You admire their courage and it strengthens your resolve to return home to Sommerlund. Should the Lord Constable and his men have to pay or your escape with their lives, then you are determined that their sacrifice shall not be a wasted one.</p>
<p>During your long night ride, unless you possess the Discipline of Grand Huntmastery you must eat a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect75">To continue, <link-text>turn to 75</link-text>.</choice>
</data>
<data>
<p>You ask a street trader the way to the Halls of Learning and he points impatiently to an avenue on the west side of the square. A rusty plate fixed to the corner building says: Quill Street.</p>
<p>You ride along this narrow avenue, which is flanked by aromatic jala houses and perfumeries, until it turns abruptly right into a wider thoroughfare called Brass Street. A smile cracks your travel-grimy face when you see the courtyard entrance to a grand building. It has changed much since you were last here, but despite its new brick and marble fa<ch.ccedil/>ade you recognize Varetta<ch.apos/>s Halls of Learning.</p>
- <p>You ride along a gravelled path to a fountain where you stop to ask a brown-robed scholar if he mows where Gwynian can be found. Without speaking, he points to a nearby hall. A sign hanging over its richly-carved oak door says: LIBRARY. You thank the robed man and dismount from your horse, leaving him tied to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
+ <p>You ride along a gravelled path to a fountain where you stop to ask a brown-robed scholar if he knows where Gwynian can be found. Without speaking, he points to a nearby hall. A sign hanging over its richly-carved oak door says: LIBRARY. You thank the robed man and dismount from your horse, leaving him tied to a ring which is set into the wall. Then you push open the door and enter the library<ch.apos/>s cool interior.</p>
<p>Countless thousands of books and parchments crowd the stone shelves of this magnificent library. Your eyes travel along them until they reach another door at the far end of the hall. There, standing Framed in the arch, is the man whose help you seek.</p>
<p><quote>Welcome, Grand Master,</quote> says Gwynian the Sage. <quote>I have been expecting you.</quote></p>
<choice idref="sect268"><link-text>Turn to 268</link-text>.</choice>
<meta><title>170</title></meta>
<data>
- <p>The young man gets up off his knees and greets you with a friendly smile. He is unusually talkative for a guildsman and you soon learn that his name is Frello, and that he is a journeyman from the Silversmiths Guild of Vanamor. He has stopped here to offer up a prayer to Ishir to protect him from <quote>bad strangers on the trail</quote>. It appears that he was robbed yesterday by some Eldenorans on the road out of Vanamor. He offers to share half a loaf of bread with you, but you decline his generosity, thanking him nonetheless. You sense that it is all the food he has. Mindful of wasting time, you bid him good luck and then continue your journey east.</p>
+ <p>The young man gets up off his knees and greets you with a friendly smile. He is unusually talkative for a guildsman and you soon learn that his name is Frello, and that he is a journeyman from the Silversmiths' Guild of Vanamor. He has stopped here to offer up a prayer to Ishir to protect him from <quote>bad strangers on the trail</quote>. It appears that he was robbed yesterday by some Eldenorans on the road out of Vanamor. He offers to share half a loaf of bread with you, but you decline his generosity, thanking him nonetheless. You sense that it is all the food he has. Mindful of wasting time, you bid him good luck and then continue your journey east.</p>
<choice idref="sect19"><link-text>Turn to 19</link-text>.</choice>
</data>
</section>
<meta><title>185</title></meta>
<data>
- <p>Your hasty dive lands you upon the chest of a sleeping Eldenoran officer who awakes with a start. Before he can cry out, you punch him squarely or the jaw, knocking him unconscious. As you get to your feet you notice that scattered on his makeshift bunk are several leather bags and scraps of paper.</p>
+ <p>Your hasty dive lands you upon the chest of a sleeping Eldenoran officer who awakes with a start. Before he can cry out, you punch him squarely on the jaw, knocking him unconscious. As you get to your feet you notice that scattered on his makeshift bunk are several leather bags and scraps of paper.</p>
<choice idref="sect277">If you wish to silt through these items, <link-text>turn to 277</link-text>.</choice>
<choice idref="sect133">If you choose to get ready to leave this dugout as soon as the coast is clear, <link-text>turn to 133</link-text>.</choice>
</data>
<data>
<p>Intrigued by the young woman<ch.apos/>s high-bred charms, you step away from the bushes and approach her carriage door.</p>
- <p><quote>Why, yes,</quote> she says, excitedly. <quote>You are the Northland warrior they call Lone Wolf, are you not? I was in attendance at the Elector<ch.apos/>s court the day he awarded you the Star of Palmyrion or your victory over the Cener Druids of Ruel. I am honoured to meet with you in person, brave Sir.</quote></p>
+ <p><quote>Why, yes,</quote> she says, excitedly. <quote>You are the Northland warrior they call Lone Wolf, are you not? I was in attendance at the Elector<ch.apos/>s court the day he awarded you the Star of Palmyrion for your victory over the Cener Druids of Ruel. I am honoured to meet with you in person, brave Sir.</quote></p>
<choice idref="sect135"><link-text>Turn to 135</link-text>.</choice>
</data>
</section>
<meta><title>206</title></meta>
<data>
- <p>The brigand leader mounts his horse, but before he can make good his escape, you take a running leap over the abbey wail and drag him out of the saddle. Together you crash to the frost-hardened ground and desperately he kicks and struggles to break free from your steely grip. Out of his boot he snatches a stiletto blade and thrusts it viciously at your throat. You dodge your head aside, avoiding its razor-sharp tip, but in doing so you let the brigand slip out of your hands. He rolls away and begins to rise to his feet, but then he freezes, his eyes wide with fearful recognition, as he stares at your face.</p>
+ <p>The brigand leader mounts his horse, but before he can make good his escape, you take a running leap over the abbey wall and drag him out of the saddle. Together you crash to the frost-hardened ground and desperately he kicks and struggles to break free from your steely grip. Out of his boot he snatches a stiletto blade and thrusts it viciously at your throat. You dodge your head aside, avoiding its razor-sharp tip, but in doing so you let the brigand slip out of your hands. He rolls away and begins to rise to his feet, but then he freezes, his eyes wide with fearful recognition, as he stares at your face.</p>
<p><quote>L<ch.ellips/> Lone Wolf!</quote> he gasps, mortified, as if he is confronting a ghost.</p>
<p><quote>Drop the dagger and surrender!</quote> you order, levelling your weapon at his head to reinforce your command. Swiftly the brigand<ch.apos/>s expression changes from one of shock to one of sneering defiance.</p>
<p><quote>You<ch.apos/>ll never take me alive!</quote> he spits, and to your shocked surprise he thrusts his danger deep into his chest.</p>
<meta><title>210</title></meta>
<data>
- <p>The road which crosses the plains to the east of the River Phoen is deeply rutted. Fortunately though, it is dry, there haying been little rain in these parts for weeks. Progress is good and by midday you and your troop have covered more than thirty miles. You pass many wagons on this road, mostly driven by farmers who are taking their crops to the markets and wharfs of Garthen. These wagon drivers seem an unusually loyal and friendly breed; invariably they wave and cheer the moment they recognize the uniforms of Queen Evaine<ch.apos/>s Court Cavalry.</p>
+ <p>The road which crosses the plains to the east of the River Phoen is deeply rutted. Fortunately though, it is dry, there having been little rain in these parts for weeks. Progress is good and by midday you and your troop have covered more than thirty miles. You pass many wagons on this road, mostly driven by farmers who are taking their crops to the markets and wharfs of Garthen. These wagon drivers seem an unusually loyal and friendly breed; invariably they wave and cheer the moment they recognize the uniforms of Queen Evaine<ch.apos/>s Court Cavalry.</p>
<p>After a brief rest at a village on the road, you continue your ride across the open plains and descend into a wide valley where a shallow stream winds its way through a mass of reed-beds and willow copses. Beyond this valley, the land becomes increasingly hilly. The sun is almost touching the horizon when you come to a small wayside shrine dedicated to the Goddess Ishir. Here a track leads off to the north and, a mile distant, you can make out the walls and tall bell-tower of a chateau high in the hills.</p>
<p><quote>That<ch.apos/>s the monastery of the Vaderish Brethren,</quote> says Nathor. <quote>They<ch.apos/>re a holy order devoted to the worship of the Goddess Ishir. We will find safe shelter with them this night.</quote></p>
<p>The sun has set and dusk is quickly turning to darkness by the time the troop reaches the gates of the Vaderish Monastery. The brothers of this holy order are led by an elderly monk called Rasbarin whom Nathor has met once before. The old cleric welcomes him warmly, as if he was his son, then he invites you to stay here overnight.</p>
<data>
<p>You are halfway across the ford when alarm bells sound on both sides of the river.</p>
<p><quote>Deserter at the ford!</quote> goes the cry from the Eldenoran fort. <quote>Enemy spy approaching!</quote> shout the Slovian guards.</p>
- <p>Moments later, a hissing cloud of arrows and bolts descend on you from both sides and your horse is killed instantly in he crossfire. It crashes head-first into the water and you are thrown out of the saddle to land heavily amongst the rocks which lie strewn along the Slovian bank. You try to rise but suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous.</p>
+ <p>Moments later, a hissing cloud of arrows and bolts descend on you from both sides and your horse is killed instantly in the crossfire. It crashes head-first into the water and you are thrown out of the saddle to land heavily amongst the rocks which lie strewn along the Slovian bank. You try to rise but suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous.</p>
<p>Sadly your life and your journey home comes to an abrupt end here, on the Slovian banks of the River Storn.</p>
</data>
</section>
<data>
<p>You press on through the trees, your senses alert to the slightest sound. After an hour or so, you stumble across a stream where you stop briefly to gulp a mouthful of icy fresh water. Beyond this stream the trees become far denser, offering you better cover from the wandering groups of Eldenorans who seem to be positioned all over this vast timberland. It is not until later that you realize that they have not been posted here; they are deserters, hiding out in the forest to avoid a certain death at the Reloni Bridge.</p>
- <p>By morning, you have covered several miles of forest and avoided all contact with the Eldenorans. Then, shortly before midday, you come across the outlying huts of a fortified town which sits astride a busy woodland trail. A glance at your <a idref="map">map</a> reveals this to be Fabri, an Eldenoran outpost close to the Slovian border. From the top of a pine tree you look down on this settlement which is ringed by a palisade. Five cavalry regiments are camped within its perimeter wail of sharpened logs, and you note several Cener Druids conversing with the regimental commanders. It would seem that Prince Lutha is in league with the evil Plague Lords of Ruel.</p>
+ <p>By morning, you have covered several miles of forest and avoided all contact with the Eldenorans. Then, shortly before midday, you come across the outlying huts of a fortified town which sits astride a busy woodland trail. A glance at your <a idref="map">map</a> reveals this to be Fabri, an Eldenoran outpost close to the Slovian border. From the top of a pine tree you look down on this settlement which is ringed by a palisade. Five cavalry regiments are camped within its perimeter wall of sharpened logs, and you note several Cener Druids conversing with the regimental commanders. It would seem that Prince Lutha is in league with the evil Plague Lords of Ruel.</p>
<p>While you are observing Fabri from your vantage point high above, you notice a patrol of horsemen wending their way through the trees towards one of the outlying huts. On arriving, they dismount and enter, leaving their horses tied to a split rail but otherwise unattended. Tempted by the opportunity, you descend the tree and make your way towards the hut.</p>
<choice idref="sect260">If you possess Animal Mastery, <link-text>turn to 260</link-text>.</choice>
<choice idref="sect189">If you do not possess this Discipline, <link-text>turn to 189</link-text>.</choice>
<data>
<p>You race through the gatehouse arch just moments before the heavy portcullis comes crashing down. Without daring to look back, you urge your horse across the wooden drawbridge and along the open track that lies beyond. The angry shouts of the gate guards echo from the battlements but so too do the unexpected sounds of clanking chains and baying hounds.</p>
- <p>You have covered more than half a mile when you chance a glance over your shoulder. To your dismay you see that you are being pursued by a snarling pack of wolf-like creatures with drooling fangs and eyes that gleam menacingly in the darkness. An icy chill invades your heart. These are ho ordinary hunting hounds<ch.emdash/>these are hellish beasts born of a dark sorcery.</p>
+ <p>You have covered more than half a mile when you chance a glance over your shoulder. To your dismay you see that you are being pursued by a snarling pack of wolf-like creatures with drooling fangs and eyes that gleam menacingly in the darkness. An icy chill invades your heart. These are no ordinary hunting hounds<ch.emdash/>these are hellish beasts born of a dark sorcery.</p>
<p>Soon you reach the tributary bridge that is lined with statues, and you catch sight of the twinkling lights of Scade about a mile beyond. The feral pack are closing fast and you know that your encumbered horse cannot outpace them indefinitely. You must do something to delay them, if you and Nathor are to escape in one piece.</p>
<choice idref="sect322">If you possess the discipline of Magi-magic, and have reached the Kai rank of Grand Thane <link-text>turn to 322</link-text>.</choice>
<choice idref="sect281">If you possess Kai-surge, and have reached the Kai rank of Grand Thane, <link-text>turn to 281</link-text>.</choice>
<meta><title>239</title></meta>
<data>
- <p>The dragon growls with disdain as you threaten him with your weapon. He raises a claw-tipped forepaw and lashes out in an attempt to swat it from your grasp, but you duck he blow and thrust it into his side. He roars with pain, but then he leaps at you with frightening speed.</p>
+ <p>The dragon growls with disdain as you threaten him with your weapon. He raises a claw-tipped forepaw and lashes out in an attempt to swat it from your grasp, but you duck the blow and thrust it into his side. He roars with pain, but then he leaps at you with frightening speed.</p>
<combat><enemy>Vaxagore</enemy><enemy-attribute class="combatskill">52</enemy-attribute><enemy-attribute class="endurance">50</enemy-attribute></combat>
<p>This creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.</p>
<choice idref="sect288">If you win the fight, <link-text>turn to 288</link-text>.</choice>
<meta><title>250</title></meta>
<data>
- <p>You crest the ridge and your spirits soar when you see the Kai Monastery two miles distant. The chequered battle banner of the Kai flutters atop the Tower of he Sun, proudly defiant in the face of the hordes of winged lavas circling overhead. The monastery is largely intact, though much of its surrounding wall has been damaged and plumes of smoke rise from the inner keep and training park. Yet, even at this distance, you sense that it is still being held secure from Naar<ch.apos/>s loathsome minions.</p>
+ <p>You crest the ridge and your spirits soar when you see the Kai Monastery two miles distant. The chequered battle banner of the Kai flutters atop the Tower of the Sun, proudly defiant in the face of the hordes of winged lavas circling overhead. The monastery is largely intact, though much of its surrounding wall has been damaged and plumes of smoke rise from the inner keep and training park. Yet, even at this distance, you sense that it is still being held secure from Naar<ch.apos/>s loathsome minions.</p>
<illustration class="float">
<meta>
<data>
<p>Cearmaine is overcome with grief by his son<ch.apos/>s death. With trembling hands he takes the bloodstained tunic from beneath the young mans head, unfolds it, and drapes it over his lifeless body. To your surprise, you note the insignia on the lapels are similar to those on Cearmaine<ch.apos/>s uniform; his son held the rank of captain, the same as his father.</p>
<p><quote>I must go to his regiment,</quote> he says, his voice wavering. <quote>It is right and fitting that I take command of them now.</quote></p>
- <p>After attending to the burial of his son, the grieving Captain returns to the Canatarium to find out where his son<ch.apos/>s regiment is stationed. He learns they are at he Reloni Bridge, at the very heart of the battle. Before he leaves, he thanks you for trying to save his son<ch.apos/>s life and he suggests two routes by which you can reach the distant city of Casiorn from here.</p>
+ <p>After attending to the burial of his son, the grieving Captain returns to the Canatarium to find out where his son<ch.apos/>s regiment is stationed. He learns they are at the Reloni Bridge, at the very heart of the battle. Before he leaves, he thanks you for trying to save his son<ch.apos/>s life and he suggests two routes by which you can reach the distant city of Casiorn from here.</p>
<p>The first route is the most direct, but it is also the most hazardous. It requires you to pass through the enemy lines at the Reloni Bridge, cross the southern tip of Eldenora, then continue your journey north by way of the Slovarian Plain.</p>
<p>The second route will avoid the fighting at the Reloni Bridge, but it would mean having to pass through the city of Duadon<ch.emdash/>Prince Lutha<ch.apos/>s stronghold.</p>
<p>(Consult the <a idref="map">map</a> before making your choice.)</p>
<meta><title>267</title></meta>
<data>
- <p>From the crystal ring there pours forth a torrent of energy, a crackling vortex of evil power that whirls around and around the wall of the circular shaft as it slowly descends towards you. Tugging the Sommerswerd from its scabbard, you hold the golden blade aloft and brace yourself for the moment the two powers collide. The tip of the swirling vortex is drawn to your blade like lightning to a conductor, and upon the instant it touches the tip, there is a blinding flash. An electrifying jolt runs through your body and a deafening screech splits the air. For a terrifying moment the tip of the Sommerswerd becomes molten and begins to lose its rigidity, then there is another flash, and he power of the ring rebounds from your divine blade and returns towards its source, conquered and repelled by the goodly might of the Sword of the Sun.</p>
+ <p>From the crystal ring there pours forth a torrent of energy, a crackling vortex of evil power that whirls around and around the wall of the circular shaft as it slowly descends towards you. Tugging the Sommerswerd from its scabbard, you hold the golden blade aloft and brace yourself for the moment the two powers collide. The tip of the swirling vortex is drawn to your blade like lightning to a conductor, and upon the instant it touches the tip, there is a blinding flash. An electrifying jolt runs through your body and a deafening screech splits the air. For a terrifying moment the tip of the Sommerswerd becomes molten and begins to lose its rigidity, then there is another flash, and the power of the ring rebounds from your divine blade and returns towards its source, conquered and repelled by the goodly might of the Sword of the Sun.</p>
<p>For an instant you glimpse the Prince<ch.apos/>s face<ch.emdash/>it is a mask of abject terror. Then the vortex reaches him and, in an instant, he is swallowed up by a whirlwind of supernatural fire.</p>
<p><quote>So perish all who serve the Dark God!</quote> you scream, elated by your victory over the evil Prince Lutha.</p>
<choice idref="sect17"><link-text>Turn to 17</link-text>.</choice>
<data>
<p><quote>Very well, Grand Master, if this is the way you choose to proceed with your journey, then you are welcome to ride with me.</quote></p>
- <p>You accept Cearmaine<ch.apos/>s offer and, within the hour, you and he are on the road once more, this time riding north on horseback towards the battle that is raging at the Reloni Bridge. When you are three miles from the dyer you can see the night sky lit up by the fires of war. At two miles, the sounds of singing steel and dying men can he heard on the wind. At a mile distant, you see fields littered with the wounded and dying recently evacuated from the front, and regiments of young Palmyrion reserves nervously awaiting their turn to go forward. And when at last you catch sight of the bridge itself, your stomach churns as you witness the carnage being wrought there.</p>
+ <p>You accept Cearmaine<ch.apos/>s offer and, within the hour, you and he are on the road once more, this time riding north on horseback towards the battle that is raging at the Reloni Bridge. When you are three miles from the river you can see the night sky lit up by the fires of war. At two miles, the sounds of singing steel and dying men can be heard on the wind. At a mile distant, you see fields littered with the wounded and dying recently evacuated from the front, and regiments of young Palmyrion reserves nervously awaiting their turn to go forward. And when at last you catch sight of the bridge itself, your stomach churns as you witness the carnage being wrought there.</p>
<p>The bridge, and the surrounding banks of the river, are carpeted with dead and dying men, twisted into impossible shapes. Massive engines of war bombard the soldiers on both sides, raining fiery death and destruction upon their heads. You have seen many battles in your time, but none to rival the savagery of the conflict that is unfolding here.</p>
<p>Cearmaine catches hold off a young lieutenant whose face is covered with dried blood. Part of his scalp has been sliced away but he seems unaware of his gaping wound. Cearmaine barks a question and the man answers him by pointing to a regiment of pikemen stationed on a distant hill.</p>
<p><quote>There stand the Black Ravens<ch.emdash/>my son<ch.apos/>s men. I must away now, Grand Master, so I bid you farewell. The enemy have been repulsed this last hour and are gathering themselves for their next attack. If you are determined to cross the water to their side, you should attempt it now, before they advance again.</quote> Cearmaine turns his horse about and makes ready to ride off. <quote>By the Gods, Grand Master, you are brave to have chosen this road home!</quote> he says, saluting you. <quote>I wish you luck<ch.emdash/>may Kai and Ishir keep you safe. Farewell, my friend. Farewell!</quote></p>
<meta><title>285</title></meta>
<data>
- <p>As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of court cavalry have survived the Eldenoran ambush with little injury and no los. of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards he valley floor, cheered on by his anxious men.</p>
+ <p>As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of court cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men.</p>
<p><quote>Follow me!</quote> commands the Lord Constable as he gallops past his troop without slowing. You glance over your shoulder and see them spur their steeds forward, their faces set in expressions of grim determination. Upon entering the village, you note a number of frightened women and children who are huddled beside stone walls or lying beneath hay carts. Some are cradling the bodies of their dead menfolk who lie scattered in the fields nearby. Then you catch sight of a group of Eldenorans in the grounds of the abbey. All are laden with loot, yet even so there are some who are squabbling amongst themselves in an effort to grab an even bigger share of the booty.</p>
<p>Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.</p>
<choice idref="sect82">If you possess Magi-magic and have reached the Kai rank of Grand Thane, or higher, <link-text>turn to 82</link-text>.</choice>
</illustration>
<p>Cearmaine<ch.apos/>s son has a deep chest wound which, on closer inspection, you determine was made by a poisoned arrow. The physician has removed the shaft but the poison has long since entered the young man<ch.apos/>s bloodstream. His life is fast ebbing away and you sense there is very little you can do to save him.</p>
- <choice idref="sect164">If you possess Deliverance, and have reached he rank of Sun Knight or higher, <link-text>turn to 164</link-text>.</choice>
+ <choice idref="sect164">If you possess Deliverance, and have reached the rank of Sun Knight or higher, <link-text>turn to 164</link-text>.</choice>
<choice idref="sect13">If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, <link-text>turn to 13</link-text>.</choice>
</data>
</section>
<data>
<p>When you sense that the poison gas has dissipated and the air is no longer perilous to breathe, you enter the cell and take one last look at the prisoner<ch.apos/>s body. The man<ch.apos/>s face and upper body have been horribly disfigured by the effects of the gas, yet the extensive blistering has only partially destroyed a small tattoo on the side of his neck. It is a six-pointed star which you recognize to be the national symbol of Eldenora.</p>
- <p><quote>He must have died within seconds of biting into the poisoned pellet,</quote> says Nathor. <quote>It chills me to think that whoever sent him here commanded such respect from this man that he chose in die in this way rather than face the consequences of failing his mission.</quote></p>
+ <p><quote>He must have died within seconds of biting into the poisoned pellet,</quote> says Nathor. <quote>It chills me to think that whoever sent him here commanded such respect from this man that he chose to die in this way rather than face the consequences of failing his mission.</quote></p>
<p><quote>Aye, and if there are others like him who are out to stop me,</quote> you reply, uneasily, <quote>then my journey home to Sommerlund may prove more difficult than I expected.</quote></p>
<choice idref="sect342"><link-text>Turn to 342</link-text>.</choice>
</data>
<meta><title>322</title></meta>
<data>
- <p>You bring your horse to a halt at the approach to the bridge and quickly recite the complex intonations of the Old Kingdom Spell <spell>Power Glyph</spell>. For a brief moment, a faint shimmering light dances on the piled surfaces of the first two statues, indicating that he spell has been successfully activated. An invisible barrier is now in place across the entrance to the bridge; anything passing through this barrier will trigger a massive discharge of magical energy.</p>
+ <p>You bring your horse to a halt at the approach to the bridge and quickly recite the complex intonations of the Old Kingdom Spell <spell>Power Glyph</spell>. For a brief moment, a faint shimmering light dances on the pitted surfaces of the first two statues, indicating that the spell has been successfully activated. An invisible barrier is now in place across the entrance to the bridge; anything passing through this barrier will trigger a massive discharge of magical energy.</p>
<p>You canter your horse across the river and wait on the far side as the first few wolf-creatures come racing towards the bridge. The pack leader, a massive brute with ghastly yellow eyes, breaks the invisible barrier and, amidst a crackling flash of sparks, he is flung high into the air like a soaring meteor, his black fur and tail blazing fiercely.</p>
<p>Pick a number from the <a idref="random">Random Number Table</a>.</p>
<choice idref="sect115">If the number you have picked is 0<ch.endash/>3, <link-text>turn to 115</link-text>.</choice>
<meta><title>337</title></meta>
<data>
- <p>You rush to the brigand<ch.apos/>s side and wrench he dagger from his chest. The wound is deep and you sense that it has penetrated his heart; he has only seconds to live. Calling upon your advanced healing skills, you cause he torn tissues of his heart wall to knit together sufficiently enough to stem the bleeding.</p>
+ <p>You rush to the brigand<ch.apos/>s side and wrench the dagger from his chest. The wound is deep and you sense that it has penetrated his heart; he has only seconds to live. Calling upon your advanced healing skills, you cause the torn tissues of his heart wall to knit together sufficiently enough to stem the bleeding.</p>
<p><quote>How do you know my name?</quote> you demand. <quote>Who sent you here? What is your purpose?</quote></p>
<p>The brigand tries to smile through his pain and a trickle of crimson blood runs from the corner of his mouth.</p>
<p><quote>You<ch.ellips/> you are the reason I<ch.apos/>m here,</quote> he whispers. <quote>I came here looking to finish you. I am finished now<ch.ellips/> Lutha will not be pleased.</quote></p>
<meta><title>347</title></meta>
<data>
- <p>You fight with the devastating speed and skill that only a Kai Grand Master possesses. Despite the overwhelming odds against you, you succeed in defeating every last one of these vicious hounds. As the last one falls to your blows, you urge your horse away from the coppice and set off along the dyer track to Scade.</p>
- <p>On returning to the Lucky Bucket inn, you break the news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears or the safety of the real Knight Tranius.</p>
+ <p>You fight with the devastating speed and skill that only a Kai Grand Master possesses. Despite the overwhelming odds against you, you succeed in defeating every last one of these vicious hounds. As the last one falls to your blows, you urge your horse away from the coppice and set off along the river track to Scade.</p>
+ <p>On returning to the Lucky Bucket inn, you break the news of your encounter at Castle Tranius to the remaining five troopers. It comes as a shock, both to them and to the innkeeper, who fears for the safety of the real Knight Tranius.</p>
<p><quote>I haven<ch.apos/>t seen him in the town for near-on a week,</quote> he says, anxiously rubbing his many chins. <quote>We <ch.apos/>ere had no inkling that somethin<ch.apos/> bad was happenin<ch.apos/> up there at the castle. It<ch.apos/>s right put the shakes up me, I can tell you.</quote></p>
<choice idref="sect246"><link-text>Turn to 246</link-text>.</choice>
</data>
<p>(<a idref="sect58">58</a>) Replaced <quote>the Tower</quote> with <quote>the tower</quote>.</p>
<p>(<a idref="sect59">59</a>) Replaced <quote>points.)</quote> with <quote>points).</quote>.</p>
<p>(<a idref="sect60">60</a>) Replaced <quote>land.<ch.rdquot/><ch.thinspace/></quote> with <quote>land.<ch.rsquot/><ch.thinspace/></quote>.</p>
- <p>(<a idref="sect61">61</a>) Replaced <quote>tunic, <ch.lsquot/>what</quote> with <quote>tunic. <ch.lsquot/>What</quote>. Replaced <quote>gulleys</quote> with <quote>gullies</quote>.</p>
+ <p>(<a idref="sect61">61</a>) Replaced <quote>tunic, <ch.lsquot/>what</quote> with <quote>tunic. <ch.lsquot/>What</quote>. Replaced <quote>gulleys</quote> with <quote>gullies</quote>. Replaced <quote>Kai-screen</quote> with <quote>Psi-screen</quote>.</p>
<p>(<a idref="sect63">63</a>) Replaced <quote>counter-charge</quote> with <quote>countercharge</quote>.</p>
<p>(<a idref="sect69">69</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect71">71</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>ultra-violet</quote> with <quote>ultraviolet</quote>.</p>
<p>(<a idref="sect163">163</a>) Replaced <quote>mastery of Kai-alchemy</quote> with <quote>Kai-alchemy</quote>.</p>
<p>(<a idref="sect164">164</a>) Replaced <quote>nadziranim</quote> with <quote>Nadziranim</quote>. Replaced <quote>Kai healing</quote> with <quote>Kai Healing</quote>.</p>
<p>(<a idref="sect168">168</a>) Replaced <quote>Sage, <ch.lsquot/>I</quote> with <quote>Sage. <ch.lsquot/>I</quote>. Replaced <quote>recognise</quote> with <quote>recognize</quote>.</p>
+ <p>(<a idref="sect170">170</a>) Replaced <quote>Silversmith<ch.apos/>s Guild</quote> with <quote>Silversmiths<ch.apos/> Guild</quote>.</p>
<p>(<a idref="sect172">172</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect174">174</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>5 arrows</quote> with <quote>5 Arrows</quote>. Put the signposts into a table.</p>
<p>(<a idref="sect175">175</a>) Replaced <quote>Varnos harbour</quote> with <quote>Varnos Harbour</quote>.</p>