<ol>
<li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
<li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
- <li>Pick number from <a idref="random">Random Number Table</a>.</li>
- <li>Turn to <a idref="crtable">Combat Results Table</a>.</li>
- <li>Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
- <li>Continue the combat from Stage 3 until one character is dead. This is when <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
+ <li>Pick a number from the <a idref="random">Random Number Table</a>.</li>
+ <li>Turn to the <a idref="crtable">Combat Results Table</a>.</li>
+ <li>Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
+ <li>Continue the combat from Stage 3 until one character is dead. This is when the <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
</ol>
<section class="backmatter" id="smevazn">
<ol>
<li>You may only do this when the text of the adventure offers you the opportunity.</li>
- <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
+ <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
<li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
</ol>
<p>(<a idref="sect341">341</a>) Typeset the list of items in initial capital letters instead of all capitals.</p>
<p>(<a idref="sect346">346</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote>.</p>
<p>(<a idref="sect350">350</a>) Typeset <quote><bookref series="lw" book="14tcok"><cite>The Captives of Kaag</cite></bookref></quote> in initial capital letters instead of all capitals.</p>
- <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>Turn to Combat</quote> with <quote>Turn to the Combat</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
</data>
</section>
<data>
- <ol>
- <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
- <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
- <li>Pick number from <a idref="random">Random Number Table</a>.</li>
- <li>Turn to <a idref="crtable">Combat Results Table</a>.</li>
- <li>Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
- <li>Continue the combat from Stage 3 until one character is dead. This is when <typ class="attribute">ENDURANCE</typ> points of either character fall to 0 or below.</li>
- </ol>
+ <ol>
+ <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
+ <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
+ <li>Pick a number from the <a idref="random">Random Number Table</a>.</li>
+ <li>Turn to the <a idref="crtable">Combat Results Table</a>.</li>
+ <li>Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
+ <li>Continue the combat from Stage 3 until one character is dead. This is when the <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
+ </ol>
+
+ <section class="backmatter" id="smevazn">
+ <meta><title>To Evade Combat</title></meta>
- <section class="backmatter" id="smevazn">
- <meta><title>To Evade Combat</title></meta>
-
- <data>
+ <data>
- <ol>
- <li>You may only do this when the text of the adventure offers you the opportunity.</li>
- <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
- <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
+ <ol>
+ <li>You may only do this when the text of the adventure offers you the opportunity.</li>
+ <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
+ <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
</ol>
</data>
<p>(<a idref="sect345">345</a>) Replaced <quote>bowsting</quote> with <quote>bowstring</quote>.</p>
<p>(<a idref="sect346">346</a>) Replaced <quote>bow</quote> with <quote>Bow</quote>. Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
<p>(<a idref="sect347">347</a>) Replaced <quote>cursing, then</quote> with <quote>cursing; then</quote>.</p>
- <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>Turn to Combat</quote> with <quote>Turn to the Combat</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
</data>
</section>
<data>
- <ol>
- <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
- <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
- <li>Pick number from <a idref="random">Random Number Table</a>.</li>
- <li>Turn to <a idref="crtable">Combat Results Table</a>.</li>
- <li>Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
- <li>Continue the combat from Stage 3 until one character is dead. This is when <typ class="attribute">ENDURANCE</typ> points of either character fall to 0 or below.</li>
- </ol>
+ <ol>
+ <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
+ <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
+ <li>Pick a number from the <a idref="random">Random Number Table</a>.</li>
+ <li>Turn to the <a idref="crtable">Combat Results Table</a>.</li>
+ <li>Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
+ <li>Continue the combat from Stage 3 until one character is dead. This is when the <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
+ </ol>
- <section class="backmatter" id="smevazn">
- <meta><title>To Evade Combat</title></meta>
+ <section class="backmatter" id="smevazn">
+ <meta><title>To Evade Combat</title></meta>
- <data>
+ <data>
- <ol>
- <li>You may only do this when the text of the adventure offers you the opportunity.</li>
- <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
- <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
+ <ol>
+ <li>You may only do this when the text of the adventure offers you the opportunity.</li>
+ <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
+ <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
</ol>
</data>
<p>(<a idref="sect349">349</a>) Replaced <quote>is routed</quote> with <quote>are routed</quote>. Replaced <quote>suspecting trickery, then slowly you relax; they</quote> with <quote>suspecting trickery. Then slowly you relax; they</quote>.</p>
<p>(<a idref="sect350">350</a>) Replaced <quote>Nyras and, after</quote> with <quote>Nyras, and after</quote>.</p>
<p>(<a idref="random">Random Number Table</a>) Inserted a zero in a blank spot that appeared in the original printing. The zero appeared in the edition printed in the US.</p>
- <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>of chart</quote> with <quote>of the chart</quote>, <quote>to random</quote> with <quote>to the random</quote> and <quote>to 0</quote> with <quote>0 or below</quote>. Replaced <quote>to Combat Results Tables</quote> with <quote>to the Combat Results Table</quote>. Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>of chart</quote> with <quote>of the chart</quote>, <quote>to random</quote> with <quote>to the random</quote> and <quote>to 0</quote> with <quote>to 0 or below</quote>. Replaced <quote>to Combat Results Tables</quote> with <quote>to the Combat Results Table</quote>. Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
</data>
</section>
<meta><title>Combat Rules Summary</title></meta>
<data>
+ <ol>
+ <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
+ <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
+ <li>Pick a number from the <a idref="random">Random Number Table</a>.</li>
+ <li>Turn to the <a idref="crtable">Combat Results Table</a>.</li>
+ <li>Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
+ <li>Continue the combat from Stage 3 until one character is dead. This is when the <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
+ </ol>
+
+ <section class="backmatter" id="smevazn">
+ <meta><title>To Evade Combat</title></meta>
- <ol>
- <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
- <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
- <li>Pick number from <a idref="random">Random Number Table</a>.</li>
- <li>Turn to <a idref="crtable">Combat Results Table</a>.</li>
- <li>Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
- <li>Continue the combat from Stage 3 until one character is dead. This is when <typ class="attribute">ENDURANCE</typ> points of either character fall to 0 or below.</li>
- </ol>
-
- <section class="backmatter" id="smevazn">
- <meta><title>To Evade Combat</title></meta>
-
- <data>
+ <data>
- <ol>
- <li>You may only do this when the text of the adventure offers you the opportunity.</li>
- <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
- <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
+ <ol>
+ <li>You may only do this when the text of the adventure offers you the opportunity.</li>
+ <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
+ <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
</ol>
</data>
<p>(<a idref="sect347">347</a>) Replaced both occurrences of <quote>jackal</quote> with <quote>Jackal</quote>. Replaced <quote>weapon, then</quote> with <quote>weapon; then</quote>.</p>
<p>(<a idref="sect348">348</a>) Replaced <quote>invisibility</quote> with <quote>Invisibility</quote> and removed the quotation marks around <quote>Mind Charm</quote>. Replaced <quote>arrow</quote> with <quote>Arrow</quote></p>
<p>(<a idref="sect350">350</a>) Replaced both occurrences of <quote>shadow gate</quote> with <quote>Shadow Gate</quote>.</p>
- <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>Turn to Combat</quote> with <quote>Turn to the Combat</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
</data>
</section>
</data>
<ol>
<li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
<li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
- <li>Pick number from <a idref="random">Random Number Table</a>.</li>
- <li>Turn to <a idref="crtable">Combat Results Table</a>.</li>
- <li>Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
- <li>Continue the combat from Stage 3 until one character is dead. This is when <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
+ <li>Pick a number from the <a idref="random">Random Number Table</a>.</li>
+ <li>Turn to the <a idref="crtable">Combat Results Table</a>.</li>
+ <li>Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
+ <li>Continue the combat from Stage 3 until one character is dead. This is when the <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
</ol>
<section class="backmatter" id="smevazn">
<ol>
<li>You may only do this when the text of the adventure offers you the opportunity.</li>
- <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
+ <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
<li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
</ol>
<p>(<a idref="sect346">346</a>)<!--ERRTAG-RE-454756-ITEM--> Replaced <quote>Crack!</quote> with <quote><onomatopoeia>crack!</onomatopoeia></quote>.<!--/ERRTAG-RE-454756-ITEM--></p>
<p>(<a idref="sect347">347</a>)<!--ERRTAG-RE-455826-ITEM--> Replaced <quote>demonlord</quote> with <quote>Demonlord</quote>.<!--/ERRTAG-RE-455826-ITEM--> Reduced the illustration number from XXI to XX (see erratum for <a idref="sect69">Section 69</a>).</p>
<p>(<a idref="sect350">350</a>)<!--ERRTAG-RE-459748-ITEM--> Replaced <quote>Ardan, <ch.lsquot/>Is</quote> with <quote>Ardan. <ch.lsquot/>Is</quote>.<!--/ERRTAG-RE-459748-ITEM--><!--ERRTAG-RE-460493-ITEM--> Replaced <quote>county</quote> with <quote>country</quote>.<!--/ERRTAG-RE-460493-ITEM--><!--ERRTAG-RE-461256-ITEM--> Replaced <quote>home, and</quote> with <quote>home and</quote>.<!--/ERRTAG-RE-461256-ITEM--><!--ERRTAG-RE-465248-ITEM--> Replaced <quote>DAWN OF THE DRAGONS</quote> with <quote><cite>Dawn of the Dragons</cite></quote>.<!--/ERRTAG-RE-465248-ITEM--><!--ERRTAG-RE-467312-ITEM--> Replaced <quote>grave news I<ch.apos/>m afraid</quote> with <quote>grave news, I<ch.apos/>m afraid</quote>.<!--/ERRTAG-RE-467312-ITEM--></p>
- <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote> and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>Turn to Combat</quote> with <quote>Turn to the Combat</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
</data>
</section>
</data>
<ol>
<li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
<li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
- <li>Pick number from <a idref="random">Random Number Table</a>.</li>
- <li>Turn to <a idref="crtable">Combat Results Table</a>.</li>
- <li>Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
- <li>Continue the combat from Stage 3 until one character is dead. This is when <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
+ <li>Pick a number from the <a idref="random">Random Number Table</a>.</li>
+ <li>Turn to the <a idref="crtable">Combat Results Table</a>.</li>
+ <li>Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
+ <li>Continue the combat from Stage 3 until one character is dead. This is when the <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
</ol>
<section class="backmatter" id="smevazn">
<ol>
<li>You may only do this when the text of the adventure offers you the opportunity.</li>
- <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
+ <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
<li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
</ol>
<p>(<a idref="kaiwisdm">Grand Master<ch.apos/>s Wisdom</a>) Moved this section of the book to its normal position after <a idref="imprvdsc">Improved Grand Master Disciplines</a>. Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series. Replaced <quote>at all,.</quote> with <quote>at all.</quote>.</p>
- <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote> and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>Turn to Combat</quote> with <quote>Turn to the Combat</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
<p>(<a idref="sect1">1</a>) Replaced <quote>Tentarlas</quote> with <quote>Tentarias</quote>. Deleted <quote>(see the inside front cover of this book)</quote>.</p>
<p>(<a idref="sect2">2</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
<ol>
<li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
<li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
- <li>Pick number from <a idref="random">Random Number Table</a>.</li>
- <li>Turn to <a idref="crtable">Combat Results Table</a>.</li>
- <li>Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
+ <li>Pick a number from the <a idref="random">Random Number Table</a>.</li>
+ <li>Turn to the <a idref="crtable">Combat Results Table</a>.</li>
+ <li>Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
<li>Continue the combat from Stage 3 until one character is dead. This is when <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
</ol>
<ol>
<li>You may only do this when the text of the adventure offers you the opportunity.</li>
- <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
+ <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
<li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
</ol>
<p>(<a idref="sect337">337</a>) Replaced <quote>lop-sidedly</quote> with <quote>lopsidedly</quote>. Replaced <quote>sixth sense</quote> with <quote>Sixth Sense</quote>.</p>
<p>(<a idref="sect338">338</a>) Replaced <quote>sword</quote> with <quote>Sword</quote> as it can be taken as a Weapon. Replaced <quote>imbedded</quote> with <quote>embedded</quote>, <quote>semi-circular</quote> with <quote>semicircular</quote>, <quote>Kai-alchemy and</quote> with <quote>Kai-alchemy, and</quote>, and <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect347">347</a>) Replaced <quote>divination</quote> with <quote>Divination</quote>.</p>
- <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>Turn to Combat</quote> with <quote>Turn to the Combat</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
</data>
</section>
</data>
</data>
</section>
- <!-- FIXME Backmatter - map -->
-
- <!-- FIXME Backmatter - Action Chart -->
-
- <!-- FIXME Backmatter - Combat Rules Summary -->
-
- <!-- FIXME Backmatter - Combat Results Table -->
+ <section class="backmatter" id="map">
+ <meta><title>The Known Planes of Existence</title></meta>
+
+ <data>
+ <illustration>
+ <meta>
+ <creator>Brian Williams</creator>
+ </meta>
+ <instance src="map.jpg" width="1024" height="768" class="html"></instance>
+ <instance src="map.pdf" width="1024" height="768" class="pdf"></instance>
+ </illustration>
+ </data>
+ </section>
+
+ <section class="backmatter" id="action">
+ <meta><title>Action Chart</title></meta>
+
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>JC Alvarez / Jonathan Blake</creator>
+ </meta>
+ <instance src="acstats.gif" width="386" height="286" class="html" mime-type="image/gif"></instance>
+ </illustration>
+
+ <illustration class="inline">
+ <meta>
+ <creator>JC Alvarez / Jonathan Blake</creator>
+ </meta>
+ <instance src="acdscplz.gif" width="385" height="246" class="html" mime-type="image/gif"></instance>
+ </illustration>
+
+ <illustration class="inline">
+ <meta>
+ <creator>JC Alvarez / Jonathan Blake</creator>
+ </meta>
+ <instance src="acchklst.gif" width="385" height="128" class="html" mime-type="image/gif" />
+ </illustration>
+
+ <illustration class="inline">
+ <meta>
+ <creator>JC Alvarez / Jonathan Blake</creator>
+ </meta>
+ <instance src="acitems.gif" width="386" height="192" class="html" mime-type="image/gif"></instance>
+ </illustration>
+
+ <illustration class="inline">
+ <meta>
+ <creator>JC Alvarez / Jonathan Blake</creator>
+ </meta>
+ <instance src="acbckpck.gif" width="386" height="113" class="html" mime-type="image/gif"></instance>
+ </illustration>
+
+ <illustration class="inline">
+ <meta>
+ <creator>JC Alvarez / Jonathan Blake</creator>
+ </meta>
+ <instance src="acspcl.gif" width="386" height="280" class="html" mime-type="image/gif"></instance>
+ </illustration>
+
+ <illustration>
+ <meta>
+ <creator>Jonathan Blake</creator>
+ </meta>
+ <instance class="text">
+ <p>
+ <line><typ class="attribute">COMBAT SKILL</typ>: <ch.blankline></ch.blankline></line>
+ <line><typ class="attribute">ENDURANCE</typ>: <ch.blankline></ch.blankline></line>
+ </p>
+ <p>Grand Master Disciplines:</p>
+ <ol>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ </ol>
+ <p>Bonus Disciplines:</p>
+ <ol>
+ <li><ch.blankline></ch.blankline>: 5th Discipline if you've completed one Lone Wolf Grand Master Adventure successfully</li>
+ <li><ch.blankline></ch.blankline>: 6th Discipline if you've completed two Lone Wolf Grand Master Adventures successfully</li>
+ <li><ch.blankline></ch.blankline>: 7th Discipline if you've completed three Lone Wolf Grand Master Adventures successfully</li>
+ <li><ch.blankline></ch.blankline>: 8th Discipline if you've completed four Lone Wolf Grand Master Adventure successfully</li>
+ <li><ch.blankline></ch.blankline>: 9th Discipline if you've completed five Lone Wolf Grand Master Adventures successfully</li>
+ <li><ch.blankline></ch.blankline>: 10th Discipline if you've completed six Lone Wolf Grand Master Adventures successfully</li>
+ <li><ch.blankline></ch.blankline>: 11th Discipline if you've completed seven Lone Wolf Grand Master Adventures successfully</li>
+ </ol>
+ <p>Weapons:</p>
+ <ol>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ </ol>
+ <p>Belt Pouch: <ch.blankline></ch.blankline></p>
+ <p>Meals: <ch.blankline></ch.blankline></p>
+ <p>Backpack Items:</p>
+ <ol>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ </ol>
+ <p>Special Items:</p>
+ <ol>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ <li><ch.blankline></ch.blankline></li>
+ </ol>
+ </instance>
+ </illustration>
+ </data>
+ </section>
+
+ <section class="backmatter" id="crsumary">
+ <meta><title>Combat Rules Summary</title></meta>
+
+ <data>
+ <ol>
+ <li>Add your <typ class="attribute">COMBAT SKILL</typ> to any extra points given to you by your Grand Master Disciplines.</li>
+ <li>Subtract the <typ class="attribute">COMBAT SKILL</typ> of your enemy from this total. This number = Combat Ratio.</li>
+ <li>Pick a number from the <a idref="random">Random Number Table</a>.</li>
+ <li>Turn to the <a idref="crtable">Combat Results Table</a>.</li>
+ <li>Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of <typ class="attribute">ENDURANCE</typ> points to Enemy. LW indicates loss of <typ class="attribute">ENDURANCE</typ> points to Lone Wolf.)</li>
+ <li>Continue the combat from Stage 3 until one character is dead. This is when the <typ class="attribute">ENDURANCE</typ> points of either character falls to 0 or below.</li>
+ </ol>
+
+ <section class="backmatter" id="smevazn">
+ <meta><title>To Evade Combat</title></meta>
+
+ <data>
+
+ <ol>
+ <li>You may only do this when the text of the adventure offers you the opportunity.</li>
+ <li>You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the <typ class="attribute">ENDURANCE</typ> points.</li>
+ <li>If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.</li>
+ </ol>
+
+ </data>
+ </section>
+
+ </data>
+ </section>
+
+ <section class="backmatter" id="crtable">
+ <meta><title>Combat Results Table</title></meta>
+
+ <data>
+ <illustration>
+ <meta>
+ <creator>Jonathan Blake</creator>
+ </meta>
+ <instance src="crtneg.gif" width="386" height="472" class="html" mime-type="image/gif"></instance>
+ <instance src="crtneg.tex" width="380" height="500" class="tex"></instance>
+ </illustration>
+
+ <illustration>
+ <meta>
+ <creator>Jonathan Blake</creator>
+ </meta>
+ <instance src="crtpos.gif" width="386" height="472" class="html" mime-type="image/gif"></instance>
+ <instance src="crtpos.tex" width="380" height="500" class="tex"></instance>
+ </illustration>
+
+ <illustration>
+ <meta>
+ <creator>Jonathan Blake</creator>
+ </meta>
+ <instance class="text">
+ <table summary="This table provides the endurance losses sustained by the hero and enemy as a result of combat.">
+ <caption>Combat Results with combined hero and enemy endurance losses</caption>
+
+ <colgroup span="1"></colgroup>
+ <colgroup span="13"></colgroup>
+
+ <tfoot>
+ <tr>
+ <td colspan="14">Combat results are given enemy's endurance loss first followed by the hero's endurance loss. For example, "12/0" means that the enemy loses 12 endurance points while the hero loses 0 endurance points. A combat result of "k" means that the combatant is killed. For example, "0/k" means that the enemy loses 0 endurance points while the hero is killed.</td>
+ </tr>
+ </tfoot>
+
+ <tbody>
+ <tr>
+ <th rowspan="2" scope="col">Random Number</th>
+ <th colspan="13" scope="colgroup">Combat Ratio</th>
+ </tr>
+
+ <tr>
+ <th scope="col" axis="combat_ratio">-11 or lower</th>
+ <th scope="col" axis="combat_ratio">-10/ -9</th>
+ <th scope="col" axis="combat_ratio">-8/ -7</th>
+ <th scope="col" axis="combat_ratio">-6/ -5</th>
+ <th scope="col" axis="combat_ratio">-4/ -3</th>
+ <th scope="col" axis="combat_ratio">-2/ -1</th>
+ <th scope="col" axis="combat_ratio">0</th>
+ <th scope="col" axis="combat_ratio">1/ 2</th>
+ <th scope="col" axis="combat_ratio">3/ 4</th>
+ <th scope="col" axis="combat_ratio">5/ 6</th>
+ <th scope="col" axis="combat_ratio">7/ 8</th>
+ <th scope="col" axis="combat_ratio">9/ 10</th>
+ <th scope="col" axis="combat_ratio">11 or higher</th>
+ </tr>
+ <tr>
+ <th scope="row" axis="random_number">1</th>
+ <td>0/k</td>
+ <td>0/k</td>
+ <td>0/8</td>
+ <td>0/6</td>
+ <td>1/6</td>
+ <td>2/5</td>
+ <td>3/5</td>
+ <td>4/5</td>
+ <td>5/4</td>
+ <td>6/4</td>
+ <td>7/4</td>
+ <td>8/3</td>
+ <td>9/3</td>
+ </tr>
+ <tr>
+ <th scope="row" axis="random_number">2</th>
+ <td>0/k</td>
+ <td>0/8</td>
+ <td>0/7</td>
+ <td>1/6</td>
+ <td>2/5</td>
+ <td>3/5</td>
+ <td>4/4</td>
+ <td>5/4</td>
+ <td>6/3</td>
+ <td>7/3</td>
+ <td>8/3</td>
+ <td>9/3</td>
+ <td>10/2</td>
+ </tr>
+ <tr>
+ <th scope="row" axis="random_number">3</th>
+ <td>0/8</td>
+ <td>0/7</td>
+ <td>1/6</td>
+ <td>2/5</td>
+ <td>3/5</td>
+ <td>4/4</td>
+ <td>5/4</td>
+ <td>6/3</td>
+ <td>7/3</td>
+ <td>8/3</td>
+ <td>9/2</td>
+ <td>10/2</td>
+ <td>11/2</td>
+ </tr>
+ <tr>
+ <th scope="row" axis="random_number">4</th>
+ <td>0/8</td>
+ <td>1/7</td>
+ <td>2/6</td>
+ <td>3/5</td>
+ <td>4/4</td>
+ <td>5/4</td>
+ <td>6/3</td>
+ <td>7/3</td>
+ <td>8/2</td>
+ <td>9/2</td>
+ <td>10/2</td>
+ <td>11/2</td>
+ <td>12/2</td>
+ </tr>
+ <tr>
+ <th scope="row" axis="random_number">5</th>
+ <td>1/7</td>
+ <td>2/6</td>
+ <td>3/5</td>
+ <td>4/4</td>
+ <td>5/4</td>
+ <td>6/3</td>
+ <td>7/2</td>
+ <td>8/2</td>
+ <td>9/2</td>
+ <td>10/2</td>
+ <td>11/2</td>
+ <td>12/2</td>
+ <td>14/1</td>
+ </tr>
+ <tr>
+ <th scope="row" axis="random_number">6</th>
+ <td>2/6</td>
+ <td>3/6</td>
+ <td>4/5</td>
+ <td>5/4</td>
+ <td>6/3</td>
+ <td>7/2</td>
+ <td>8/2</td>
+ <td>9/2</td>
+ <td>10/2</td>
+ <td>11/1</td>
+ <td>12/1</td>
+ <td>14/1</td>
+ <td>16/1</td>
+ </tr>
+ <tr>
+ <th scope="row" axis="random_number">7</th>
+ <td>3/5</td>
+ <td>4/5</td>
+ <td>5/4</td>
+ <td>6/3</td>
+ <td>7/2</td>
+ <td>8/2</td>
+ <td>9/1</td>
+ <td>10/1</td>
+ <td>11/1</td>
+ <td>12/0</td>
+ <td>14/0</td>
+ <td>16/0</td>
+ <td>18/0</td>
+ </tr>
+ <tr>
+ <th scope="row" axis="random_number">8</th>
+ <td>4/4</td>
+ <td>8/4</td>
+ <td>6/3</td>
+ <td>7/2</td>
+ <td>8/1</td>
+ <td>9/1</td>
+ <td>10/0</td>
+ <td>11/0</td>
+ <td>12/0</td>
+ <td>14/0</td>
+ <td>16/0</td>
+ <td>18/0</td>
+ <td>k/0</td>
+ </tr>
+ <tr>
+ <th scope="row" axis="random_number">9</th>
+ <td>5/3</td>
+ <td>6/3</td>
+ <td>7/2</td>
+ <td>8/0</td>
+ <td>9/0</td>
+ <td>10/0</td>
+ <td>11/0</td>
+ <td>12/0</td>
+ <td>14/0</td>
+ <td>16/0</td>
+ <td>18/0</td>
+ <td>k/0</td>
+ <td>k/0</td>
+ </tr>
+ <tr>
+ <th scope="row" axis="random_number">0</th>
+ <td>6/0</td>
+ <td>7/0</td>
+ <td>8/0</td>
+ <td>9/0</td>
+ <td>10/0</td>
+ <td>11/0</td>
+ <td>12/0</td>
+ <td>14/0</td>
+ <td>16/0</td>
+ <td>18/0</td>
+ <td>k/0</td>
+ <td>k/0</td>
+ <td>k/0</td>
+ </tr>
+ </tbody>
+ </table>
+ </instance>
+ </illustration>
- <!-- FIXME Backmatter - Random Number Table -->
+ </data>
+ </section>
+
+ <section class="backmatter" id="random">
+ <meta><title>Random Number Table</title></meta>
+
+ <data>
+
+ <illustration class="inline">
+ <meta>
+ <creator>Jonathan Blake</creator>
+ </meta>
+ <instance src="random.gif" width="332" height="432" class="html" mime-type="image/gif"></instance>
+ <instance src="random.tex" width="380" height="500" class="tex"></instance>
+ <instance class="text">
+ <table>
+ <tr>
+ <td>3</td>
+ <td>5</td>
+ <td>3</td>
+ <td>1</td>
+ <td>6</td>
+ <td>2</td>
+ <td>9</td>
+ <td>7</td>
+ <td>8</td>
+ <td>1</td>
+ </tr>
+ <tr>
+ <td>0</td>
+ <td>3</td>
+ <td>0</td>
+ <td>1</td>
+ <td>7</td>
+ <td>4</td>
+ <td>8</td>
+ <td>1</td>
+ <td>6</td>
+ <td>5</td>
+ </tr>
+ <tr>
+ <td>7</td>
+ <td>8</td>
+ <td>2</td>
+ <td>4</td>
+ <td>5</td>
+ <td>0</td>
+ <td>4</td>
+ <td>6</td>
+ <td>1</td>
+ <td>4</td>
+ </tr>
+ <tr>
+ <td>4</td>
+ <td>3</td>
+ <td>7</td>
+ <td>6</td>
+ <td>1</td>
+ <td>5</td>
+ <td>8</td>
+ <td>1</td>
+ <td>5</td>
+ <td>1</td>
+ </tr>
+ <tr>
+ <td>4</td>
+ <td>7</td>
+ <td>9</td>
+ <td>4</td>
+ <td>2</td>
+ <td>6</td>
+ <td>0</td>
+ <td>3</td>
+ <td>9</td>
+ <td>0</td>
+ </tr>
+ <tr>
+ <td>2</td>
+ <td>9</td>
+ <td>4</td>
+ <td>7</td>
+ <td>8</td>
+ <td>0</td>
+ <td>7</td>
+ <td>5</td>
+ <td>0</td>
+ <td>6</td>
+ </tr>
+ <tr>
+ <td>9</td>
+ <td>3</td>
+ <td>6</td>
+ <td>0</td>
+ <td>5</td>
+ <td>8</td>
+ <td>2</td>
+ <td>6</td>
+ <td>9</td>
+ <td>7</td>
+ </tr>
+ <tr>
+ <td>7</td>
+ <td>4</td>
+ <td>6</td>
+ <td>2</td>
+ <td>8</td>
+ <td>5</td>
+ <td>9</td>
+ <td>1</td>
+ <td>2</td>
+ <td>5</td>
+ </tr>
+ <tr>
+ <td>5</td>
+ <td>0</td>
+ <td>4</td>
+ <td>8</td>
+ <td>2</td>
+ <td>5</td>
+ <td>4</td>
+ <td>6</td>
+ <td>1</td>
+ <td>8</td>
+ </tr>
+ <tr>
+ <td>8</td>
+ <td>7</td>
+ <td>2</td>
+ <td>6</td>
+ <td>5</td>
+ <td>4</td>
+ <td>1</td>
+ <td>8</td>
+ <td>5</td>
+ <td>0</td>
+ </tr>
+ </table>
+ </instance>
+ </illustration>
+ </data>
+ </section>
<section class="backmatter" id="errata">
<meta><title>Errata</title></meta>
<p>(<a idref="kaiwisdm">Grand Master<ch.apos/>s Wisdom</a>) Replaced each occurrence of <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote> when referring to the series.</p>
<p>(<a idref="sect350">350</a>) Replaced <quote>VOYAGE OF THE MOONSTONE</quote> with <quote><cite>Voyage of the Moonstone</cite></quote>.</p>
+ <p>(<a idref="crsumary">Combat Rules Summary</a>) Replaced <quote>cross reference</quote> with <quote>cross-reference</quote>, <quote>top of chart</quote> with <quote>top of the chart</quote>, and <quote>fall to 0</quote> with <quote>falls to 0 or below</quote>. Replaced <quote>Kai Disciplines</quote> with <quote>Grand Master Disciplines</quote>. Replaced <quote>Pick number from</quote> with <quote>Pick a number from the</quote>. Replaced <quote>Turn to Combat</quote> with <quote>Turn to the Combat</quote>. Replaced <quote>to random number</quote> with <quote>to the random number</quote>. Replaced <quote>when ENDURANCE</quote> with <quote>when the ENDURANCE</quote>. Replaced <quote>ignored, only</quote> with <quote>ignored; only</quote>.</p>
</data>
</section>
</data>