<data>
<p>You are less than a hundred feet from the top when the pain begins to fade. Eventually, you no longer feel anything with your hands: all sensation below your forearms is totally numbed by frostbite.</p>
- <p>With one last effort, you reach a narrow ice shelf where you can kneel and rest. But you soon discover to your dismay that it is impossible to climb any further<ch.emdash/>you are faced by sheer walls of ice that offer no hand holds in their smooth surfaces. You will have to return the way you came. It is over four hours before the feeling returns to your hands. The frostbite is serious and you lose 5 <typ class="attribute">ENDURANCE</typ> points. In addition to this, you also lose 2 points from your initial <typ class="attribute">COMBAT SKILL</typ>. This loss is permanent and will affect you for the rest of your life.<footref id="sect55-1" idref="sect55-1-foot"/></p>
+ <p>With one last effort, you reach a narrow ice shelf where you can kneel and rest. But you soon discover to your dismay that it is impossible to climb any further<ch.emdash/>you are faced by sheer walls of ice that offer no handholds in their smooth surfaces. You will have to return the way you came. It is over four hours before the feeling returns to your hands. The frostbite is serious and you lose 5 <typ class="attribute">ENDURANCE</typ> points. In addition to this, you also lose 2 points from your initial <typ class="attribute">COMBAT SKILL</typ>. This loss is permanent and will affect you for the rest of your life.<footref id="sect55-1" idref="sect55-1-foot"/></p>
<p>It takes a further five hours to reach the bottom in safety. Exhausted and in great pain, you steel yourself to find another exit from this icy hell-hole.</p>
<choice idref="sect182"><link-text>Turn to 182</link-text>.</choice>
</data>
<p>(<a idref="sect44">44</a>) Replaced <quote>spyhole</quote> with <quote>spy-hole</quote>.<!--ERRTAG-RE-81998-ITEM--> Replaced <quote>mystery to me, I have</quote> with <quote>mystery to me. I have</quote>.<!--/ERRTAG-RE-81998-ITEM--></p>
<p>(<a idref="sect49">49</a>) Moved the Tracking choice into the first position.</p>
<p>(<a idref="sect52">52</a>) Replaced <quote>ice-creature</quote> with <quote>ice creature</quote>.</p>
+ <p>(<a idref="sect55">55</a>) Replaced <quote>hand holds</quote> with <quote>handholds</quote>.</p>
<p>(<a idref="sect56">56</a>) Added a quotation mark at the end of the fourth paragraph due to technical limitations in our XML.<!--ERRTAG-RE-93667-ITEM--> Replaced <quote>Magician<ch.apos/>s Guild</quote> with <quote>Magicians<ch.apos/> Guild</quote>.<!--/ERRTAG-RE-93667-ITEM--><!--ERRTAG-RE-94585-ITEM--> Replaced <quote>wretch is responsible</quote> with <quote>wretch, is responsible</quote>.<!--/ERRTAG-RE-94585-ITEM--> Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect57">58</a>) Replaced <quote>potholes</quote> with <quote>pot-holes</quote>.</p>
<p>(<a idref="sect58">58</a>)<!--ERRTAG-RE-97798-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-97798-ITEM--></p>
<data>
<p>Ruanon is a remote mining province to the south of your homeland, Sommerlund. Nestling between the sullen peaks of the Durncrag and Maaken mountains, the people of this province have long prospered from their toil in the ore-rich mines, living and enjoying their wealth under the protection of their lord<ch.emdash/>Baron Vanalund.</p>
- <p>The gold and gems that are mined at Ruanon yield an important source of revenue to your homeland. The heavily guarded convoy of wagons that leave the province and journey to the capital has become a regular monthly routine; a routine that had never been broken until one month ago when, suddenly, all contact with Ruanon ceased. A troop of one hundred cavalry from the King<ch.apos/>s Guard were immediately despatched to investigate the whereabouts of the missing convoy. Their commanding officer, Captain D<ch.apos/>Val was ordered to report back to the King as soon as contact was made, but he and his men have not returned: they too have disappeared without trace.</p>
+ <p>The gold and gems that are mined at Ruanon yield an important source of revenue to your homeland. The heavily guarded convoy of wagons that leave the province and journey to the capital has become a regular monthly routine; a routine that had never been broken until one month ago when, suddenly, all contact with Ruanon ceased. A troop of one hundred cavalry from the King<ch.apos/>s Guard were immediately dispatched to investigate the whereabouts of the missing convoy. Their commanding officer, Captain D<ch.apos/>Val was ordered to report back to the King as soon as contact was made, but he and his men have not returned: they too have disappeared without trace.</p>
<p>The King has summoned you, Lone Wolf, last of the Kai Lords, to his citadel at Holmgard. Your quest is to find Captain D<ch.apos/>Val and his men, discover what has happened to the missing convoy, and to uncover the veil of mystery that now hangs over Ruanon. The King has gathered a company of Border Rangers, a unit of <ch.eacute/>lite scouts, all of whom are skilled in horsemanship and outdoor survival. He has ordered these fifty men to accompany you in the hope that, with your leadership, they may succeed where the larger and more visible force failed.</p>
<p>As you and your men enter the Royal Armoury to equip yourselves for the long ride ahead, you glimpse a black crow perched on a window ledge high above. It flies away, but not before a shiver has run down your spine: in Holmgard, the crow is a bird of ill omen.</p>
</data>
<meta><title>36</title></meta>
<data>
- <p>The Warhounds lope towards you at an unnerving speed. You can see their great red-lipped jaws clearly and hear the clacking of their fangs. You fight to control your breathing, to concentrate all your warrior skills, for you must despatch the Warhounds quickly and with precision if you are to avoid being torn to pieces. Two dogs, faster than their brothers, break free of the pack and close upon you. They leap simultaneously, their slavering jaws spread wide for attack. You dive forward and roll, striking at their bellies from beneath as they pass above. Both howl with rage and pain and tumble lifeless to the ground. You are back on your feet as the next Warhound attacks.</p>
+ <p>The Warhounds lope towards you at an unnerving speed. You can see their great red-lipped jaws clearly and hear the clacking of their fangs. You fight to control your breathing, to concentrate all your warrior skills, for you must dispatch the Warhounds quickly and with precision if you are to avoid being torn to pieces. Two dogs, faster than their brothers, break free of the pack and close upon you. They leap simultaneously, their slavering jaws spread wide for attack. You dive forward and roll, striking at their bellies from beneath as they pass above. Both howl with rage and pain and tumble lifeless to the ground. You are back on your feet as the next Warhound attacks.</p>
<combat><enemy>Vassagonian Warhound</enemy><enemy-attribute class="combatskill">17</enemy-attribute><enemy-attribute class="endurance">25</enemy-attribute></combat>
<choice idref="sect155">If you win this combat in 3 rounds or less, <link-text>turn to 155</link-text>.</choice>
<meta><title>44</title></meta>
<data>
- <p>As the rangers encircle the ruins, the strangers make a dash for the highway. Your men give chase and swiftly despatch them with their swords. One of the robed men shatters a small flask as he falls to the ground. A search of the bodies reveals 12 Gold Crowns and enough food for two Meals. You notice that both of the men wear amulets on chains around their necks. They are wooden and shaped in the likeness of fish. If you wish to keep any of these Items, remember to mark them on your <a idref="action">Action Chart</a>.</p>
+ <p>As the rangers encircle the ruins, the strangers make a dash for the highway. Your men give chase and swiftly dispatch them with their swords. One of the robed men shatters a small flask as he falls to the ground. A search of the bodies reveals 12 Gold Crowns and enough food for two Meals. You notice that both of the men wear amulets on chains around their necks. They are wooden and shaped in the likeness of fish. If you wish to keep any of these Items, remember to mark them on your <a idref="action">Action Chart</a>.</p>
<illustration class="inline">
<meta>
<creator>Gary Chalk</creator>
<meta><title>93</title></meta>
<data>
- <p>Four swarthy-faced bandits are seated at a round table, a plan of the mines spread before them. Surprise barely has time to register upon their faces before you launch your deadly attack; three are despatched even before they have drawn their weapons. The fourth rolls away from his dead companions and unsheathes his sword. The fire of revenge burns bitterly in his eyes as he lunges towards you.</p>
+ <p>Four swarthy-faced bandits are seated at a round table, a plan of the mines spread before them. Surprise barely has time to register upon their faces before you launch your deadly attack; three are dispatched even before they have drawn their weapons. The fourth rolls away from his dead companions and unsheathes his sword. The fire of revenge burns bitterly in his eyes as he lunges towards you.</p>
<illustration class="inline">
<meta>
<creator>Gary Chalk</creator>
<meta><title>193</title></meta>
<data>
- <p>The snarling Warhounds bound towards the barricade, their gaping eyes glowing crimson in the light of battle. Leaping from the bodies of the dead and dying, they launch themselves at the Sommlending defenders. All around you, soldiers are being torn from the line, bowled over by the leaping Warhounds. You back away as a howling dog crashes through the wall of sacks and barrels, but before it has risen you move swiftly forward and despatch it with one blow to the head. Another Warhound claws your back and pitches you forward into the collapsed barricade, but before you can free yourself, yet two more dogs have sunk their fangs into your leg.</p>
+ <p>The snarling Warhounds bound towards the barricade, their gaping eyes glowing crimson in the light of battle. Leaping from the bodies of the dead and dying, they launch themselves at the Sommlending defenders. All around you, soldiers are being torn from the line, bowled over by the leaping Warhounds. You back away as a howling dog crashes through the wall of sacks and barrels, but before it has risen, you move swiftly forward and dispatch it with one blow to the head. Another Warhound claws your back and pitches you forward into the collapsed barricade, but before you can free yourself, yet two more dogs have sunk their fangs into your leg.</p>
<illustration class="float">
<meta>
<creator>Gary Chalk</creator>
</footnotes>
<data>
- <p>Two well-aimed blows are enough to despatch the hissing Elix. The ranger has collapsed and is nearly unconscious through loss of blood. His right foot is almost severed at the ankle; you know that he has only a few minutes to live and there is nothing that you can do to help him. Your other man is also now beyond all help.<footref id="sect245-1" idref="sect245-1-foot"/></p>
+ <p>Two well-aimed blows are enough to dispatch the hissing Elix. The ranger has collapsed and is nearly unconscious through loss of blood. His right foot is almost severed at the ankle; you know that he has only a few minutes to live and there is nothing that you can do to help him. Your other man is also now beyond all help.<footref id="sect245-1" idref="sect245-1-foot"/></p>
<choice idref="sect346">If you wish to escape from the chamber by ascending the stairs, <link-text>turn to 346</link-text>.</choice>
<choice idref="sect83">If you wish to leave by descending the stairs, <link-text>turn to 83</link-text>.</choice>
</data>
<meta><title>260</title></meta>
<data>
- <p>The Warhounds spread out and stream towards the barricade, their eyes aflame with evil intent. A group of five snarling dogs tear through the wall of sacks and casks and engulf the soldiers around you. Lashing out, you despatch two of the loathsome dogs with one swipe, but in the heat of battle you fail to notice the Warhounds that are diving towards your back. They pitch you forward into the collapsed barricade; before you can free yourself, they have sunk their fangs into your legs.</p>
+ <p>The Warhounds spread out and stream towards the barricade, their eyes aflame with evil intent. A group of five snarling dogs tear through the wall of sacks and casks and engulf the soldiers around you. Lashing out, you dispatch two of the loathsome dogs with one swipe, but in the heat of battle you fail to notice the Warhounds that are diving towards your back. They pitch you forward into the collapsed barricade; before you can free yourself, they have sunk their fangs into your legs.</p>
<combat><enemy>Vassagonian Warhounds</enemy><enemy-attribute class="combatskill">18</enemy-attribute><enemy-attribute class="endurance">30</enemy-attribute></combat>
<choice idref="sect311">If you are still alive after 3 rounds of combat or if you have won in the first three rounds, <link-text>turn to 311</link-text>.</choice>
</data>
<data>
<p>The two guards are completely unprepared for your attack. They have only just drawn their swords when your men reach them and knock them both to the ground.</p>
- <p><quote>Shall we despatch them immediately, my Lord?</quote> asks a ranger, his sword tip at the throat of a nervous guard.</p>
+ <p><quote>Shall we dispatch them immediately, my Lord?</quote> asks a ranger, his sword tip at the throat of a nervous guard.</p>
<p><quote>No,</quote> you reply. <quote>Tie them. They may be of some use to us yet.</quote></p>
<choice idref="sect268">If you wish to search them, <link-text>turn to 268</link-text>.</choice>
<choice idref="sect76">If you wish to question them, <link-text>turn to 76</link-text>.</choice>
<meta><title>Errata List</title></meta>
<data>
- <p>(<a idref="tssf">The Story So Far<ch.ellips/></a>) Replaced <quote>heavily-guarded</quote> with <quote>heavily guarded</quote> and <quote>border rangers</quote> with <quote>Border Rangers</quote>.</p>
+ <p>(<a idref="tssf">The Story So Far<ch.ellips/></a>) Replaced <quote>heavily-guarded</quote> with <quote>heavily guarded</quote>, <quote>despatched</quote> with <quote>dispatched</quote>, and <quote>border rangers</quote> with <quote>Border Rangers</quote>.</p>
<p>(<a idref="gamerulz">The Game Rules</a>) Removed <quote> that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied</quote>. Replaced both occurrences of <quote>ie,</quote> with <quote>i.e.</quote>.<!--ERRTAG-RE-8413-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-8413-ITEM--> Placed <quote>or below</quote> after <quote>fall to zero</quote>.</p>
<p>(<a idref="sect32">32</a>) Replaced <quote>river, is</quote> with <quote>river is</quote>.<!--ERRTAG-RE-64952-ITEM--> Replaced <quote>now your brave company</quote> with <quote>now that your brave company</quote>.<!--/ERRTAG-RE-64952-ITEM--></p>
<p>(<a idref="sect33">33</a>) Replaced <quote>ahead, and</quote> with <quote>ahead and</quote>.</p>
<p>(<a idref="sect34">34</a>) Changed the choice which led to <a idref="sect270">Section 270</a> to point to <a idref="sect183">Section 183</a>. <a idref="sect270">Section 270</a> is further back in the story than <a idref="sect34">Section 34</a>.</p>
+ <p>(<a idref="sect36">36</a>) Replaced <quote>despatch</quote> with <quote>dispatch</quote>.</p>
<p>(<a idref="sect37">37</a>) Replaced <quote>force, that</quote> with <quote>force that</quote>, <quote>Eshnar but</quote> with <quote>Eshnar, but</quote>, and <quote>dancing.</quote> with <quote>dancing.<ch.apos/></quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect38">38</a>) Replaced <quote>black and</quote> with <quote>black, and</quote>.</p>
<p>(<a idref="sect40">40</a>) Replaced <quote>Tracking and</quote> with <quote>Tracking, and</quote>. Moved the Tracking choice into the first position.</p>
+ <p>(<a idref="sect44">44</a>) Replaced <quote>despatch</quote> with <quote>dispatch</quote>.</p>
<p>(<a idref="sect45">45</a>) Replaced <quote>Gnadurn</quote> with <quote>gnadurn</quote>.</p>
<p>(<a idref="sect46">46</a>) Replaced <quote>back and</quote> with <quote>back, and</quote>.</p>
<p>(<a idref="sect47">47</a>) Replaced <quote>foot and</quote> with <quote>foot, and</quote> and <quote>wounded; but</quote> with <quote>wounded, but</quote>.</p>
<p>(<a idref="sect89">89</a>) Replaced <quote>ground and</quote> with <quote>ground, and</quote>.</p>
<p>(<a idref="sect91">91</a>) Replaced <quote>horseback and</quote> with <quote>horseback, and</quote>, <quote>Torches</quote> with <quote>torches</quote>, and <quote>Torch</quote> with <quote>torch</quote>. The torches mentioned are not available to keep for later.</p>
<p>(<a idref="sect92">92</a>) Replaced <quote>town, and</quote> with <quote>town and</quote>. Moved the Sixth Sense choice into the first position.</p>
+ <p>(<a idref="sect93">93</a>) Replaced <quote>despatched</quote> with <quote>dispatched</quote>.</p>
<p>(<a idref="sect94">94</a>) Made the last sentence its own paragraph for the sake of automatic formatting.</p>
<p>(<a idref="sect96">96</a>) Replaced <quote>air and</quote> with <quote>air, and</quote>.</p>
<p>(<a idref="sect99">99</a>) Replaced <quote>head first</quote> with <quote>head-first</quote>.</p>
<p>(<a idref="sect186">186</a>) Replaced <quote>back and</quote> with <quote>back, and</quote>, <quote>oily black</quote> with <quote>oily, black</quote> and <quote>head, leaps</quote> with <quote>head leaps</quote>.<!--ERRTAG-RE-207197-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-207197-ITEM--></p>
<p>(<a idref="sect189">189</a>) Replaced <quote>the ranger</quote> with <quote>a ranger</quote> in the second sentence. At this point, there are still several rangers left in the company. Also replaced <quote>air and</quote> with <quote>air, and</quote>.</p>
<p>(<a idref="sect192">192</a>) Replaced <quote>serated</quote> with <quote>serrated</quote> and <quote>chest and</quote> with <quote>chest, and</quote>.</p>
- <p>(<a idref="sect193">193</a>) Added <quote>or if you have won in the first two rounds, </quote> to the choice. Also replaced <quote>risen you</quote> with <quote>risen, you</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
+ <p>(<a idref="sect193">193</a>) Added <quote>or if you have won in the first two rounds, </quote> to the choice. Replaced <quote>risen you</quote> with <quote>risen, you</quote> and <quote>despatch</quote> with <quote>dispatch</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect195">195</a>) Replaced <quote>back and</quote> with <quote>back, and</quote>, <quote>horses and</quote> with <quote>horses, and</quote>, <quote>shutters and</quote> with <quote>shutters, and</quote> and <quote>tonight, and</quote> with <quote>tonight and</quote>.</p>
<p>(<a idref="sect196">196</a>)<!--ERRTAG-RE-216359-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-216359-ITEM--></p>
<p>(<a idref="sect197">197</a>) Replaced <quote>gasp and</quote> with <quote>gasp, and</quote>.</p>
<p>(<a idref="sect241">241</a>) Replaced <quote>rockface</quote> with <quote>rock-face</quote>.</p>
<p>(<a idref="sect242">242</a>) Replaced <quote>disc but</quote> with <quote>disc, but</quote>.</p>
<p>(<a idref="sect243">243</a>) Replaced <quote>counter-charge, and</quote> with <quote>countercharge and</quote>.</p>
+ <p>(<a idref="sect245">245</a>) Replaced <quote>despatch</quote> with <quote>dispatch</quote>.</p>
<p>(<a idref="sect246">246</a>) Replaced <quote>dull satanic</quote> with <quote>dull, satanic</quote>.</p>
<p>(<a idref="sect247">247</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote>, <quote>highway and</quote> with <quote>highway, and</quote>, <quote>firewood and</quote> with <quote>firewood, and</quote> and <quote>incident and</quote> with <quote>incident, and</quote>.</p>
<p>(<a idref="sect249">249</a>) Replaced <quote>thin chiselled</quote> with <quote>thin, chiselled</quote>, <quote>cavalry; a tall</quote> with <quote>cavalry<ch.emdash/>a tall</quote> and <quote>tall dark-skinned</quote> with <quote>tall, dark-skinned</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect255">255</a>) Replaced <quote>Captain, and</quote> with <quote>captain and</quote> and <quote>Ruanon, and</quote> with <quote>Ruanon and</quote>.</p>
<p>(<a idref="sect256">256</a>) Replaced <quote>bridge, but</quote> with <quote>bridge but</quote>.</p>
<p>(<a idref="sect258">258</a>) Replaced the middle choice <quote>If you wish to dive into the tall crops and hide, </quote> with <quote>If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by <a idref="sect159">turning to 159</a>. </quote> and moved it to the bottom. Also replaced <quote>crops you</quote> with <quote>crops, you</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
- <p>(<a idref="sect260">260</a>) Added <quote>or if you have won in the first three rounds, </quote> to the choice.</p>
+ <p>(<a idref="sect260">260</a>) Replaced <quote>despatch</quote> with <quote>dispatch</quote>. Added <quote>or if you have won in the first three rounds, </quote> to the choice.</p>
<p>(<a idref="sect262">262</a>) Replaced <quote>strike but</quote> with <quote>strike, but</quote> and <quote>head and</quote> with <quote>head, and</quote>.</p>
<p>(<a idref="sect263">263</a>) Replaced <quote>trees you</quote> with <quote>trees, you</quote>.</p>
<p>(<a idref="sect265">265</a>) Replaced <quote>blood-stained</quote> with <quote>bloodstained</quote>.</p>
<p>(<a idref="sect314">314</a>) Replaced <quote>duties and</quote> with <quote>duties, and</quote> and <quote>window and</quote> with <quote>window, and</quote>.</p>
<p>(<a idref="sect315">315</a>) Replaced <quote>damp and</quote> with <quote>damp, and</quote>. Moved the Tracking choice into the first position.</p>
<p>(<a idref="sect318">318</a>) Replaced <quote>war-lord</quote> with <quote>warlord</quote> and <quote>dead and</quote> with <quote>dead, and</quote>. Replaced <quote>town and</quote> with <quote>town, and</quote> in the illustration<ch.apos/>s caption.</p>
+ <p>(<a idref="sect320">320</a>) Replaced <quote>despatch</quote> with <quote>dispatch</quote>.</p>
<p>(<a idref="sect322">322</a>) Replaced <quote>Torch you</quote> with <quote>Torch, you</quote>.</p>
<p>(<a idref="sect323">323</a>) Replaced <quote>arrow and</quote> with <quote>arrow, and</quote> and <quote>bandit-leader</quote> with <quote>Bandit Leader</quote>.</p>
<p>(<a idref="sect324">324</a>) Replaced both occurrences of <quote>first floor</quote> with <quote>first-floor</quote>.<!--ERRTAG-RE-338009-ITEM--> Replaced <quote>on to</quote> with <quote>onto</quote>.<!--/ERRTAG-RE-338009-ITEM--></p>
<data>
<p>The brick slides in and the secret door slides open. Before you stands an ugly, bearded dwarf, wearing a grimy black velvet jerkin. His pig-eyes twinkle malevolently as he raises a hollow brass tube and points it at your face.</p>
- <p><quote>Sweet dreams,</quote> he cackles, and a blast of icy-cold vapour shoots from the tip, catching you squarely in the face. You reel back, coughing and choking as the bitter vapour fills your lungs. By the time you realize that you have inhaled a powerful sleep gas, your body is already succumbing to its irresistible power.</p>
+ <p><quote>Sweet dreams,</quote> he cackles, and a blast of icy cold vapour shoots from the tip, catching you squarely in the face. You reel back, coughing and choking as the bitter vapour fills your lungs. By the time you realize that you have inhaled a powerful sleep gas, your body is already succumbing to its irresistible power.</p>
<choice idref="sect165"><link-text>Turn to 165</link-text>.</choice>
</data>
</section>
<meta><title>31</title></meta>
<data>
- <p>Your attack is swift and deadly. You despatch all three of them in as many blows and cover their dead bodies with a tapestry torn from the wall. There is nothing of value in the pockets of their robes, but lying on the table, you find a Skeleton Key and a Parchment. Both Items look as if they could be of use, and you decide to keep them. (Mark them as Special Items on your <a idref="action">Action Chart</a>, to be kept in the pocket of your tunic.)</p>
+ <p>Your attack is swift and deadly. You dispatch all three of them in as many blows and cover their dead bodies with a tapestry torn from the wall. There is nothing of value in the pockets of their robes, but lying on the table, you find a Skeleton Key and a Parchment. Both Items look as if they could be of use, and you decide to keep them. (Mark them as Special Items on your <a idref="action">Action Chart</a>, to be kept in the pocket of your tunic.)</p>
<p>You leave the chamber, but as soon as you set foot into the corridor beyond, you are confronted by an armoured guard. He screams a cry that is muffled by the visor of his helmet and turns to run towards a bell-rope hanging from a hole in the ceiling.</p>
<choice idref="sect266">If you have a bow and wish to use it, <link-text>turn to 266</link-text>.</choice>
<choice idref="sect40">If you do not have a bow, or do not wish to use it, <link-text>turn to 40</link-text>.</choice>
<meta><title>117</title></meta>
<data>
- <p>The rats are unafraid of the water. They hurl themselves at you, clawing and biting at your back as you push the coracle out into the icy cold lake. Tumbling into the little boat, you swiftly despatch the most determined of the rodents before paddling away from the bay. You have covered barely a hundred yards when the coracle lists heavily to one side. The rats have chewed through the wood below the waterline and you are sinking fast.</p>
+ <p>The rats are unafraid of the water. They hurl themselves at you, clawing and biting at your back as you push the coracle out into the icy cold lake. Tumbling into the little boat, you swiftly dispatch the most determined of the rodents before paddling away from the bay. You have covered barely a hundred yards when the coracle lists heavily to one side. The rats have chewed through the wood below the waterline and you are sinking fast.</p>
<choice idref="sect234">If you have the Magnakai Discipline of Curing, <link-text>turn to 234</link-text>.</choice>
<choice idref="sect325">If you do not possess this skill, or do not wish to use it, <link-text>turn to 325</link-text>.</choice>
</data>
<data>
<p>As the last enemy falls dead at your feet, a section of the wall slides back to reveal an ugly, bearded dwarf, wearing a grimy black velvet jerkin. His pig-like eyes twinkle malevolently as he raises a hollow brass tube and points it at your face.</p>
- <p><quote>Sweet dreams,</quote> he chortles, and a blast of icy-cold vapour shoots from the tip, catching you squarely in the face. You reel back, coughing and choking, as the bitter vapour fills your lungs. By the time your realize that you have inhaled a powerful sleep gas, you are already succumbing to its irresistible power.</p>
+ <p><quote>Sweet dreams,</quote> he chortles, and a blast of icy cold vapour shoots from the tip, catching you squarely in the face. You reel back, coughing and choking, as the bitter vapour fills your lungs. By the time your realize that you have inhaled a powerful sleep gas, you are already succumbing to its irresistible power.</p>
<choice idref="sect165"><link-text>Turn to 165</link-text>.</choice>
</data>
</section>
</illustration>
<p>At the bottom of the stairs is a deserted hallway at the end of which are two great doors of gleaming bronze. Sumptuous tapestries and statuettes of gold line the walls on either side, and an ornate fountain of silvered marble fills the hall with a melodious bubbling sound.</p>
- <p>You have covered less than twenty feet when an armoured guard steps into view from behind the fountain. He raises a crossbow and you shout a warning to your newfound partner<ch.emdash/>but you are too late. The bolt hisses through the air, hitting him with such force that he is knocked off his feet and sent crashing to the ground. The guard fumbles in a leather pouch for another quarrel with which to despatch you.</p>
+ <p>You have covered less than twenty feet when an armoured guard steps into view from behind the fountain. He raises a crossbow and you shout a warning to your newfound partner<ch.emdash/>but you are too late. The bolt hisses through the air, hitting him with such force that he is knocked off his feet and sent crashing to the ground. The guard fumbles in a leather pouch for another quarrel with which to dispatch you.</p>
<choice idref="sect28">If you wish to aid your wounded companion, <link-text>turn to 28</link-text>.</choice>
<choice idref="sect81">If you decide to attack the guard before he can reload his weapon, <link-text>turn to 81</link-text>.</choice>
</data>
<meta><title>325</title></meta>
<data>
- <p>You strike the seething water with a mighty splash and sink like a stone. The sharp tang of the lake fills your mouth, and its icy-cold embrace numbs your muscles. Your first impulse on hitting the water is to lash out with your arms and swim, but you are hampered by a mass of plant life that coils around your flailing limbs. Desperate for air, you hack blindly at the weeds that now threaten to drag you to a watery grave.</p>
+ <p>You strike the seething water with a mighty splash and sink like a stone. The sharp tang of the lake fills your mouth, and its icy cold embrace numbs your muscles. Your first impulse on hitting the water is to lash out with your arms and swim, but you are hampered by a mass of plant life that coils around your flailing limbs. Desperate for air, you hack blindly at the weeds that now threaten to drag you to a watery grave.</p>
<p>Fight the combat as normal. However, due to your lack of air, you must automatically deduct 2 <typ class="attribute">ENDURANCE</typ> points for every round that you fight.</p>
<combat><enemy>Black Lakeweed</enemy><enemy-attribute class="combatskill">10</enemy-attribute><enemy-attribute class="endurance">50</enemy-attribute></combat>
<choice idref="sect158">If you survive the struggle, <link-text>turn to 158</link-text>.</choice>
<p>(<a idref="sect10">10</a>) Replaced <quote>view and, for</quote> with <quote>view, and for</quote>.</p>
<p>(<a idref="sect12">12</a>) Replaced <quote>head and</quote> with <quote>head, and</quote> and <quote>Lipo</quote> with <quote>Lio</quote>.</p>
<p>(<a idref="sect13">13</a>) Replaced <quote>flatstones</quote> with <quote>flagstones</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
- <p>(<a idref="sect14">14</a>) Replaced <quote>Sweetdreams</quote> with <quote>Sweet dreams</quote> and <quote>ugly bearded</quote> with <quote>ugly, bearded</quote>.</p>
+ <p>(<a idref="sect14">14</a>) Replaced <quote>ugly bearded</quote> with <quote>ugly, bearded</quote>, <quote>Sweetdreams</quote> with <quote>Sweet dreams</quote>, and <quote>icy-cold</quote> with <quote>icy cold</quote>.</p>
<p>(<a idref="sect15">15</a>) Replaced <quote>points), and</quote> with <quote>points) and</quote>.</p>
<p>(<a idref="sect16">16</a>) Replaced <quote>fall but</quote> with <quote>fall, but</quote>.</p>
<p>(<a idref="sect20">20</a>) Replaced <quote>sibilent</quote> with <quote>sibilant</quote>.</p>
<p>(<a idref="sect27">27</a>) Replaced <quote>intact and</quote> with <quote>intact, and</quote>, <quote>cry and</quote> with <quote>cry, and</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect28">28</a>) Replaced <quote>skull and</quote> with <quote>skull, and</quote>.</p>
<p>(<a idref="sect30">30</a>) Replaced <quote>warm and, as</quote> with <quote>warm, and as</quote>.</p>
- <p>(<a idref="sect31">31</a>) Replaced <quote>robes but, lying</quote> with <quote>robes, but lying</quote>, <quote>use and</quote> with <quote>use, and</quote>, <quote>chamber but, as</quote> with <quote>chamber, but as</quote> and <quote>helmet, and</quote> with <quote>helmet and</quote>.</p>
+ <p>(<a idref="sect31">31</a>) Replaced <quote>despatch</quote> with <quote>dispatch</quote>, <quote>robes but, lying</quote> with <quote>robes, but lying</quote>, <quote>use and</quote> with <quote>use, and</quote>, <quote>chamber but, as</quote> with <quote>chamber, but as</quote> and <quote>helmet, and</quote> with <quote>helmet and</quote>.</p>
<p>(<a idref="sect32">32</a>) Replaced <quote>Chart) but</quote> with <quote>Chart), but</quote>.</p>
<p>(<a idref="sect34">34</a>) Replaced <quote>Kai rank</quote> with <quote>Magnakai rank</quote> and <quote>Animal Kinship</quote> with <quote>Animal Control</quote>.</p>
<p>(<a idref="sect35">35</a>) Replaced <quote>head, and</quote> with <quote>head and</quote>.</p>
<p>(<a idref="sect112">112</a>) Replaced <quote>pieces, and</quote> with <quote>pieces and</quote>.</p>
<p>(<a idref="sect113">113</a>) Replaced <quote>sleep and</quote> with <quote>sleep, and</quote>.</p>
<p>(<a idref="sect115">115</a>) Replaced <quote>Locksmith<ch.apos/>s</quote> with <quote>Locksmiths<ch.apos/></quote>.</p>
+ <p>(<a idref="sect117">117</a>) Replaced <quote>despatch</quote> with <quote>dispatch</quote>.</p>
<p>(<a idref="sect118">118</a>) Replaced <quote>you and, as</quote> with <quote>you, and as</quote>. Replaced <quote>new-found</quote> with <quote>newfound</quote>.</p>
<p>(<a idref="sect119">119</a>) Replaced <quote>sight but</quote> with <quote>sight, but</quote>.</p>
<p>(<a idref="sect120">120</a>) Replaced <quote>atttack</quote> with <quote>attack</quote>. Moved the Nexus choice into the first position.</p>
<p>(<a idref="sect156">156</a>) Replaced <quote>blood-stained</quote> with <quote>bloodstained</quote>.</p>
<p>(<a idref="sect158">158</a>) Replaced <quote>backpack and</quote> with <quote>backpack, and</quote> and <quote>boulder and</quote> with <quote>boulder, and</quote>.</p>
<p>(<a idref="sect159">159</a>) Replaced <quote>deserted and</quote> with <quote>deserted, and</quote> and <quote>beam but</quote> with <quote>beam, but</quote>.</p>
+ <p>(<a idref="sect160">160</a>) Replaced <quote>icy-cold</quote> with <quote>icy cold</quote>.</p>
<p>(<a idref="sect161">161</a>) Moved the Pathsmanship choice into the first position.</p>
<p>(<a idref="sect162">162</a>) Moved the Pathsmanship/Divination choice into the first position.</p>
<p>(<a idref="sect164">164</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect216">216</a>) Replaced <quote>ears, and</quote> with <quote>ears and</quote>.</p>
<p>(<a idref="sect217">217</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect219">219</a>) Replaced <quote>feet and</quote> with <quote>feet, and</quote>.</p>
- <p>(<a idref="sect220">220</a>) Replaced <quote>new-found</quote> with <quote>newfound</quote>.</p>
+ <p>(<a idref="sect220">220</a>) Replaced <quote>new-found</quote> with <quote>newfound</quote> and <quote>despatch</quote> with <quote>dispatch</quote>.</p>
<p>(<a idref="sect221">221</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect223">223</a>) Replaced <quote>eyes and</quote> with <quote>eyes, and</quote>. Replaced <quote><a idref="sect164">Turn to 164</a></quote> with <quote><a idref="sect165">Turn to 165</a></quote>. All other paths leading to <a idref="sect164">Section 164</a> came through <a idref="sect277">Section 277</a> which involves falling into a pit. All paths leading to <a idref="sect165">Section 165</a> involved getting ensnared in a booby trap similar to the trap in <a idref="sect223">Section 223</a>.</p>
<p>(<a idref="sect225">225</a>) Replaced <quote>Weaponskill</quote> with <quote>Weaponmastery</quote>.</p>
<p>(<a idref="sect318">318</a>) Replaced <quote>right and</quote> with <quote>right, and</quote> and <quote>ahead, and</quote> with <quote>ahead and</quote>.</p>
<p>(<a idref="sect322">322</a>) Replaced <quote>maze but</quote> with <quote>maze, but</quote>.</p>
<p>(<a idref="sect323">323</a>) Replaced <quote>end and</quote> with <quote>end, and</quote>.</p>
- <p>(<a idref="sect325">325</a>) Replaced <quote>mouth and</quote> with <quote>mouth, and</quote>, <quote>mind but, try</quote> with <quote>mind, but try</quote> and <quote>glow and</quote> with <quote>glow, and</quote>.</p>
+ <p>(<a idref="sect325">325</a>) Replaced <quote>mouth and</quote> with <quote>mouth, and</quote> and <quote>icy-cold</quote> with <quote>icy cold</quote>.</p>
<p>(<a idref="sect328">328</a>) Replaced <quote>Weaponskill</quote> with <quote>Weaponmastery</quote>.</p>
+ <p>(<a idref="sect329">329</a>) Replaced <quote>mind but, try</quote> with <quote>mind, but try</quote>.</p>
<p>(<a idref="sect333">333</a>) Moved the Pathsmanship choice into the first position.</p>
<p>(<a idref="sect335">335</a>) Replaced <quote>hunch-backed</quote> with <quote>hunchbacked</quote>.</p>
<p>(<a idref="sect336">336</a>) Replaced <quote>knees but</quote> with <quote>knees, but</quote> and <quote>air and</quote> with <quote>air, and</quote>. Replaced <quote>the pack are</quote> with <quote>the pack is</quote>.</p>
- <p>(<a idref="sect341">341</a>) Replaced <quote>brighter and</quote> with <quote>brighter, and</quote>.</p>
+ <p>(<a idref="sect341">341</a>) Replaced <quote>brighter and</quote> with <quote>brighter, and</quote> and <quote>glow and</quote> with <quote>glow, and</quote>.</p>
<p>(<a idref="sect342">342</a>) Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect344">344</a>) Replaced <quote>presence but</quote> with <quote>presence, but</quote>.</p>
<p>(<a idref="sect346">346</a>) Replaced <quote>sound but</quote> with <quote>sound, but</quote>.</p>
<meta><title>239</title></meta>
<data>
- <p>In order to overcome this obstacle, you need to let go of the cliff-face, lean back, grab hold of the ledge, and then pull yourself up using your arms alone. Patiently you wait for a lull in the wind, but when you finally release your grip, a sudden crosswind catches you and blows you sideways. Desperately you scrabble for a hand hold, but you are already falling backwards. You scream, until you smash to the ground among the boulders that litter the base of the cliff.</p>
+ <p>In order to overcome this obstacle, you need to let go of the cliff-face, lean back, grab hold of the ledge, and then pull yourself up using your arms alone. Patiently you wait for a lull in the wind, but when you finally release your grip, a sudden crosswind catches you and blows you sideways. Desperately you scrabble for a handhold, but you are already falling backwards. You scream, until you smash to the ground among the boulders that litter the base of the cliff.</p>
<choice>Tragically your life and your quest end here at Haagadar.</choice>
</data>
</section>
<p>(<a idref="sect233">233</a>) Replaced <quote>see illustration XIV</quote> with <quote>see the accompanying illustration</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect236">236</a>) Replaced <quote>Zhamin plateau</quote> with <quote>Zhamin Plateau</quote>.</p>
<p>(<a idref="sect237">237</a>) Replaced <quote>parapet you</quote> with <quote>parapet, you</quote>, <quote>Lorestone but</quote> with <quote>Lorestone, but</quote>, and <quote>chaos-creatures</quote> with <quote>Chaos-creatures</quote>.</p>
- <p>(<a idref="sect239">239</a>) Replaced <quote>cliff face</quote> with <quote>cliff-face</quote>.</p>
+ <p>(<a idref="sect239">239</a>) Replaced <quote>cliff face</quote> with <quote>cliff-face</quote> and <quote>hand hold</quote> with <quote>handhold</quote>.</p>
<p>(<a idref="sect244">244</a>) Replaced <quote>half-way</quote> with <quote>halfway</quote>. Replaced <quote>Primate or more</quote> with <quote>Primate or higher</quote>.</p>
<p>(<a idref="sect246">246</a>) Replaced <quote>chaos-creatures</quote> with <quote>Chaos-creatures</quote>. Added a period to the end of the illustration<ch.apos/>s caption.</p>
<p>(<a idref="sect247">247</a>) Replaced <quote>Kai rank</quote> with <quote>rank</quote> and <quote>Kai training</quote> with <quote>Magnakai training</quote>. Replaced <quote>Tutelary or more</quote> with <quote>Tutelary or higher</quote>.</p>
</illustration>
<p>You can feel no evil in the vicinity of this corpse, and your senses tell you that there is nothing, other than yourself, alive in this room. Confident in this knowledge you lean forward to examine the corpse.</p>
- <p>Without warning, a powerful spike of psychic energy penetrates deep into your mind. Its icy-cold attack numbs your senses and leaves you trembling helplessly with shock<ch.emdash/>lose 6 <typ class="attribute">ENDURANCE</typ> points.</p>
+ <p>Without warning, a powerful spike of psychic energy penetrates deep into your mind. Its icy cold attack numbs your senses and leaves you trembling helplessly with shock<ch.emdash/>lose 6 <typ class="attribute">ENDURANCE</typ> points.</p>
<p>Reeling from the unexpected onslaught, you struggle to erect a mind shield as the mummified remains of the corpse slowly stir into life.</p>
<p>Suddenly, a claw-tipped limb snakes towards your throat and grabs you in a choking, vice-tight grip. Desperately you struggle to unsheathe a weapon and free yourself as the grisly remains of a Plague Agarashi rise up from the casket only inches before your disbelieving eyes.</p>
<combat><enemy>Plague Agarashi (Undead/magically animated)</enemy><enemy-attribute class="combatskill">46</enemy-attribute><enemy-attribute class="endurance">36</enemy-attribute></combat>
<meta><title>133</title></meta>
<data>
- <p>The crumbling rock wall and lack of secure hand holds fail to thwart your natural climbing ability. With relative ease you scale the shaft and emerge upon a mountainside, at a place hidden beneath an outcrop which is ringed by wind-worn boulders and scrub.</p>
+ <p>The crumbling rock wall and lack of secure handholds fail to thwart your natural climbing ability. With relative ease you scale the shaft and emerge upon a mountainside, at a place hidden beneath an outcrop which is ringed by wind-worn boulders and scrub.</p>
<p>Early morning sunlight illuminates the surrounding hills. Beyond them you see a vast expanse of forest, a sea of sickly grey-green trees, which radiates an unmistakable aura of evil. The position of the sun and your Pathsmanship skills inform you that you are looking upon the Forest of Ruel from the eastern foothills of the Skardos Mountains.</p>
<p>The land appears deserted, the only unusual feature being a wide dirt track which wends its way eastward through the hills towards a gap at the edge of the grim forest. You consult your <a idref="map">map</a> and conclude that this must be the Skardos Trail, the secret route used by the Ceners, which leads all the way to Mogaruith itself. You resolve to follow the trail, but first (unless you possess the Discipline of Grand Huntmastery) you must eat a meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect230">To continue, <link-text>turn to 230</link-text>.</choice>
<p>(<a idref="sect125">125</a>) Replaced <quote>rounds, by</quote> with <quote>rounds by</quote>.</p>
<p>(<a idref="sect127">127</a>) Replaced <quote>You wait</quote> with <quote>Waiting</quote>, <quote>gong echoes n some</quote> with <quote>gong echoes in some</quote>, and <quote>begining</quote> with <quote>beginning</quote>.</p>
<p>(<a idref="sect128">128</a>) Replaced <quote>beating time</quote> with <quote>beating in time</quote>.</p>
- <p>(<a idref="sect131">131</a>) Replaced <quote>foward</quote> with <quote>forward</quote> and <quote>Plague agarashi</quote> with <quote>Plague Agarashi</quote> and <quote>plague agarashi</quote> with <quote>Plague Agarashi</quote>. Replaced <quote>ante-room</quote> with <quote>anteroom</quote>.</p>
+ <p>(<a idref="sect131">131</a>) Replaced <quote>ante-room</quote> with <quote>anteroom</quote>, <quote>foward</quote> with <quote>forward</quote>, <quote>icy-cold</quote> with <quote>icy cold</quote>, <quote>plague agarashi</quote> with <quote>Plague Agarashi</quote>, and <quote>Plague agarashi</quote> with <quote>Plague Agarashi</quote>.</p>
<p>(<a idref="sect132">132</a>) Replaced <quote>Bow and wish to use it</quote> with <quote>Bow and an Arrow and wish to use them</quote>.</p>
- <p>(<a idref="sect133">133</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote>.</p>
+ <p>(<a idref="sect133">133</a>) Replaced <quote>hand holds</quote> with <quote>handholds</quote> and <quote>pathsmanship</quote> with <quote>Pathsmanship</quote>.</p>
<p>(<a idref="sect134">134</a>) Replaced <quote>Ghardoz bridge</quote> with <quote>Ghardoz Bridge</quote>.</p>
<p>(<a idref="sect137">137</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>. Replaced <quote>levitation</quote> with <quote>Levitation</quote>.</p>
<p>(<a idref="sect142">142</a>) Replaced <quote>Cener druid</quote> with <quote>Cener Druid</quote>. Replaced <quote>draw nearer, then</quote> with <quote>draw nearer; then</quote>.</p>
<meta><title>86</title></meta>
<data>
- <p>Anxious to make up for lost time, you turn away from the altar and hurry through the archway opposite. Beyond lies an icy-cold corridor where the walls and ceilings are carved with many strange spatial designs. As you follow this passage, you notice that the theme of planets and stars gradually changes to one of volcanoes and lava fissures. As if to mirror this the temperature also changes, becoming steadily hotter and drier until, by the time you finally near the corridor<ch.apos/>s end, the heat has become almost furnace-like in intensity. Breathless and bathed with sweat, you stare through the shimmering air and see a great iron door at the end of the passage.</p>
+ <p>Anxious to make up for lost time, you turn away from the altar and hurry through the archway opposite. Beyond lies an icy cold corridor where the walls and ceilings are carved with many strange spatial designs. As you follow this passage, you notice that the theme of planets and stars gradually changes to one of volcanoes and lava fissures. As if to mirror this the temperature also changes, becoming steadily hotter and drier until, by the time you finally near the corridor<ch.apos/>s end, the heat has become almost furnace-like in intensity. Breathless and bathed with sweat, you stare through the shimmering air and see a great iron door at the end of the passage.</p>
<p>Due to the excessive heat, unless you possess the Disciplines of Grand Huntmastery and Grand Nexus, you must now consume a Meal or lose 3 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect300"><link-text>Turn to 300</link-text>.</choice>
</data>
<p>(<a idref="sect81">81</a>) Replaced <quote>shoulder down, then</quote> with <quote>shoulder down; then</quote>.</p>
<p>(<a idref="sect82">82</a>) Replaced <quote>torch-lit</quote> with <quote>torchlit</quote>.</p>
<p>(<a idref="sect83">83</a>) Replaced <quote>battleshield</quote> with <quote>battle-shield</quote>.</p>
+ <p>(<a idref="sect86">86</a>) Replaced <quote>icy-cold</quote> with <quote>icy cold</quote>.</p>
<p>(<a idref="sect87">87</a>) Replaced <quote>far-stronger</quote> with <quote>far stronger</quote>.</p>
<p>(<a idref="sect90">90</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect91">91</a>) Replaced <quote>arrow</quote> with <quote>Arrow</quote> and <quote>bow</quote> with <quote>Bow</quote>.</p>
<meta><title>51</title></meta>
<data>
- <p>The moment you feel the icy-cold waters of the Gourneni lapping about your legs, you press your shoulders to the stern timbers and launch the boat into the shallows. Prarg scrambles over the side, then turns with his arms outstretched to pull you aboard.</p>
+ <p>The moment you feel the icy cold waters of the Gourneni lapping about your legs, you press your shoulders to the stern timbers and launch the boat into the shallows. Prarg scrambles over the side, then turns with his arms outstretched to pull you aboard.</p>
<p><quote>Quickly, Lone Wolf!</quote> he screams, <quote>they<ch.apos/>re nearly upon us!</quote></p>
<p>With Prarg<ch.apos/>s help you clamber over the gunwale, narrowly avoiding the horns of a Gorodon as you tumble head-over-heels into the bottom of the boat. Unaided, the boat drifts towards the middle of the river and is soon beyond reach of the Gorodons who, despite their hunger, have decided not to pursue.</p>
<p><quote>That was too close for comfort,</quote> says Prarg, as he struggles to free the oars and set them in place. <quote>We can count ourselves lucky to have escaped with our lives and limbs intact. The first time I navigated these channels I lost three good men in a Gorodon attack. These beasts are the bane of this accursed place<ch.ellips/> yet, <ch.apos/>tis true to say, there are other creatures here that are far worse. Far worse.</quote></p>
<meta><title>279</title></meta>
<data>
- <p>After what seems like an eternity, you reach the icy-cold waters of the Gourneni and hurriedly launch your boat. Prarg scrambles over the stern, but as the aft drips beneath his weight, the rudder embeds itself in the mud and the boat is held fast.</p>
+ <p>After what seems like an eternity, you reach the icy cold waters of the Gourneni and hurriedly launch your boat. Prarg scrambles over the stern, but as the aft drips beneath his weight, the rudder embeds itself in the mud and the boat is held fast.</p>
<p><quote>Hurry Prarg! Break out the oars!</quote> you shout. <quote>I<ch.apos/>ll push!</quote></p>
<p>The Gorodons are gaining ground; you can hear the rasping rush of their breathing as they close in for the kill. Desperately you press your shoulder to the stern timbers and push with all your might. There is a shudder; then suddenly the boat lurches forwards and you fall face first into the freezing water. You surface almost immediately and blink the muddy water from your eyes to see the boat drifting away towards the middle of the river. Prarg is leaning over the gunwale with his arms outstretched:</p>
<p><quote>Quickly, Lone Wolf!</quote> he screams. <quote>They<ch.apos/>re nearly upon you!</quote></p>
<p>(<a idref="sect47">47</a>) Replaced <quote>silence, then</quote> with <quote>silence; then</quote>.</p>
<p>(<a idref="sect48">48</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote>.</p>
<p>(<a idref="sect50">50</a>) Replaced <quote>anger and</quote> with <quote>anger, and</quote>, <quote>judging, and</quote> with <quote>judging and</quote>, and <quote>shoulder and, as</quote> with <quote>shoulder, and as</quote>.</p>
- <p>(<a idref="sect51">51</a>) Replaced <quote>t<ch.apos/>is</quote> with <quote><ch.thinspace/><ch.apos/>tis</quote>.</p>
+ <p>(<a idref="sect51">51</a>) Replaced <quote>icy-cold</quote> with <quote>icy cold</quote> and <quote>t<ch.apos/>is</quote> with <quote><ch.thinspace/><ch.apos/>tis</quote>.</p>
<p>(<a idref="sect59">59</a>) Removed <quote> (or higher)</quote>.</p>
<p>(<a idref="sect63">63</a>) Replaced <quote>elite</quote> with <quote><ch.eacute/>lite</quote> and <quote>breastplace</quote> with <quote>breastplate</quote>.</p>
<p>(<a idref="sect65">65</a>) Replaced <quote>argument, then</quote> with <quote>argument. Then</quote>, <quote>open and</quote> with <quote>open, and</quote>, and <quote>recently-cleared</quote> with <quote>recently cleared</quote>.</p>
<p>(<a idref="sect272">275</a>) Replaced <quote>cabin</quote> with <quote>camp</quote>.</p>
<p>(<a idref="sect277">277</a>) Replaced <quote>Tozaz forest</quote> with <quote>Tozaz Forest</quote>.</p>
<p>(<a idref="sect278">278</a>) Replaced <quote>arrow</quote> with <quote>Arrow</quote>.</p>
- <p>(<a idref="sect279">279</a>) Replaced <quote>shudder, then</quote> with <quote>shudder; then</quote>.</p>
+ <p>(<a idref="sect279">279</a>) Replaced <quote>icy-cold</quote> with <quote>icy cold</quote> and <quote>shudder, then</quote> with <quote>shudder; then</quote>.</p>
<p>(<a idref="sect282">282</a>) Replaced <quote>pathsmanship</quote> with <quote>Pathsmanship</quote>.</p>
<p>(<a idref="sect284">284</a>) Replaced <quote>t<ch.apos/>is</quote> with <quote><ch.thinspace/><ch.apos/>tis</quote>.</p>
<p>(<a idref="sect285">285</a>) Replaced <quote>distented</quote> with <quote>distended</quote>.</p>
<data>
<p>The umbrella of light quickly fades to leave you standing in a torrential rain-storm, close to the base of the crystal dais. Through the downpour, you can see that the acolytes are slowly returning. They are anxious for the safety of their leader and hungry for the successful summoning of their banished lord.</p>
- <p>Despite the chill, you tighten your grip on the icy-cold Deathstaff and climb the tiers to the top of the dais. You sense that the crystal dais commands the opening and closing of the Shadow Gate, and you know you must try to close the gate before Shamath appears. In frustration, you raise the Deathstaff and bring it crashing down upon the floor of the upper tier, but it does little damage. It could take forever to destroy the dais this way.</p>
+ <p>Despite the chill, you tighten your grip on the icy cold Deathstaff and climb the tiers to the top of the dais. You sense that the crystal dais commands the opening and closing of the Shadow Gate, and you know you must try to close the gate before Shamath appears. In frustration, you raise the Deathstaff and bring it crashing down upon the floor of the upper tier, but it does little damage. It could take forever to destroy the dais this way.</p>
<p>Then a wave of electrical energy crackles around the rim of the great arch and your blood runs cold, for you know that in a dim and distant cavern upon the plane of Darkness, the Demoness Shamath has just stepped into a Shadow Gate. Her journey to Magnamund has begun!</p>
<choice idref="sect164"><link-text>Turn to 164</link-text>.</choice>
</data>
<p>(<a idref="sect67">67</a>) Replaced <quote>gulley</quote> with <quote>gully</quote>. Replaced both occurrences of <quote>mineshaft</quote> with <quote>mine shaft</quote>.</p>
<p>(<a idref="sect68">68</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.</p>
<p>(<a idref="sect71">71</a>) Replaced <quote>spell</quote> with <quote>Spell</quote> and removed the quotation marks around <quote>Counterspell</quote>.</p>
- <p>(<a idref="sect72">72</a>) Replaced <quote>downpour you</quote> with <quote>downpour, you</quote> and <quote>summonation</quote> with <quote>summoning</quote>. Replaced both occurrences of <quote>shadow gate</quote> with <quote>Shadow Gate</quote>. Added a comma after the first <quote>Shadow Gate</quote>.</p>
+ <p>(<a idref="sect72">72</a>) Replaced <quote>downpour you</quote> with <quote>downpour, you</quote>, <quote>summonation</quote> with <quote>summoning</quote>, <quote>icy-cold</quote> with <quote>icy cold</quote>, and both occurrences of <quote>shadow gate</quote> with <quote>Shadow Gate</quote>. Added a comma after the first <quote>Shadow Gate</quote>.</p>
<p>(<a idref="sect73">73</a>) Replaced both occurrences of <quote>gulley</quote> with <quote>gully</quote>. Replaced <quote>flood you</quote> with <quote>flood, you</quote>.</p>
<p>(<a idref="sect74">74</a>) Replaced <quote>strong and</quote> with <quote>strong, and</quote>.</p>
<p>(<a idref="sect75">75</a>) Replaced <quote>arm lock</quote> with <quote>armlock</quote> and <quote>acolytes of Vashna</quote> with <quote>Acolytes of Vashna</quote>. Replaced <quote>partic<ch.apos/>lar<ch.ellips/> no</quote> with <quote>partic<ch.apos/>lar<ch.ellips/> No</quote>. Replaced <quote>hisses, <ch.lsquot/>my</quote> with <quote>hisses. <ch.lsquot/>My</quote>.</p>
<data>
<p>Using your advanced mastery, you lighten your body weight to prevent yourself from sinking any deeper into the mire. Moments later, you feel something brush past your leg for a second time and the chilling sensation galvanizes you into action.</p>
- <p>The walls of the shaft are mirror smooth for the first ten feet above the surface of the mire. But beyond this point you notice that they are <!--ERRTAG-RE-84736-->rough-hewn<!--/ERRTAG-RE-84736--> and studded with sharp spurs of rock. One such spur offers a tempting hand-hold<ch.ellips/> if only you could get to it. If you could reach it, it would be an easy task for a warrior of your agility to climb to the opening above.</p>
+ <p>The walls of the shaft are mirror smooth for the first ten feet above the surface of the mire. But beyond this point you notice that they are rough-hewn and studded with sharp spurs of rock. One such spur offers a tempting handhold<ch.ellips/> if only you could get to it. If you could reach it, it would be an easy task for a warrior of your agility to climb to the opening above.</p>
<choice idref="sect323">If you possess a Rope (oiled or otherwise), <link-text>turn to 323</link-text></choice>
- <choice idref="sect210">If you do not possess this Backpack <!--ERRTAG-RE-85157-->Item<!--/ERRTAG-RE-85157-->, <link-text>turn to 210</link-text></choice>
+ <choice idref="sect210">If you do not possess this Backpack Item, <link-text>turn to 210</link-text></choice>
</data>
</section>
<p>(<a idref="sect9">9</a>)<!--ERRTAG-RE-75861-ITEM--> Replaced <quote>ultra-violet</quote> with <quote>ultraviolet</quote>.<!--/ERRTAG-RE-75861-ITEM--></p>
<p>(<a idref="sect13">13</a>)<!--ERRTAG-RE-81799-ITEM--> Replaced <quote>sea water</quote> with <quote>seawater</quote>.<!--/ERRTAG-RE-81799-ITEM--></p>
<p>(<a idref="sect14">14</a>)<!--ERRTAG-RE-83432-ITEM--> Replaced <quote>undead who were swarming</quote> with <quote>undead that are swarming</quote>.<!--/ERRTAG-RE-83432-ITEM--></p>
- <p>(<a idref="sect15">15</a>)<!--ERRTAG-RE-85157-ITEM--> Replaced <quote>item</quote> with <quote>Item</quote>.<!--/ERRTAG-RE-85157-ITEM--><!--ERRTAG-RE-84736-ITEM--> Replaced <quote>rough hewn</quote> with <quote>rough-hewn</quote>.<!--/ERRTAG-RE-84736-ITEM--></p>
+ <p>(<a idref="sect15">15</a>) Replaced <quote>rough hewn</quote> with <quote>rough-hewn</quote>, <quote>hand-hold</quote> with <quote>handhold</quote>, and <quote>item</quote> with <quote>Item</quote>.</p>
<p>(<a idref="sect17">17</a>)<!--ERRTAG-RE-87045-ITEM--> Replaced <quote>crystal spire</quote> with <quote>Crystal Spire</quote>.<!--/ERRTAG-RE-87045-ITEM--></p>
<p>(<a idref="sect18">18</a>)<!--ERRTAG-RE-87112-ITEM--> Replaced <quote>Skark oil</quote> with <quote>skark oil</quote>.<!--/ERRTAG-RE-87112-ITEM--> Began a new paragraph before <quote>Do not fear,<ch.ellips/></quote>.<!--ERRTAG-RE-88112-ITEM--> Replaced <quote>you reply, <ch.lsquot/>I shall soon return.<ch.rsquot/></quote> with <quote>you reply. <ch.lsquot/>I shall soon return.<ch.rsquot/></quote>.<!--/ERRTAG-RE-88112-ITEM--></p>
<p>(<a idref="sect19">19</a>)<!--ERRTAG-RE-88807-ITEM--> Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>.<!--/ERRTAG-RE-88807-ITEM--><!--ERRTAG-RE-88888-ITEM--> Replaced <quote>attained, above</quote> with <quote>attained above</quote>.<!--/ERRTAG-RE-88888-ITEM--></p>