&inclusion.brian.williams.bio.lw;
</creator>
<publisher>Project Aon</publisher>
- <date class="publication"><year>2007</year><month>8</month><day>27</day></date>
+ <date class="publication"><year>2007</year><month>8</month><day>28</day></date>
<description class="blurb">
<p>You are Lone Wolf<ch.emdash/>Kai Grand Master of Sommerlund. During your long voyage home from a successful quest you discover the Dark God Naar is poised to unleash a horde of fire-breathing dragons upon the Kai Monastery. Will his agents assassinate you <foreign xml:lang="fr">en route</foreign>? Or will you manage to arrive at your monastery in time to take command of the new order of young Kai warriors in what could be their first and final battle against Naar<ch.apos/>s champions of evil?</p>
</description>
<data>
<p>You are deeply suspicious of the youth, and by using the Brotherhood Spell <spell>Sense Evil</spell>, you soon confirm your fears. You detect that he is a murderous cut-throat and that his sinister building is home to Varetta<ch.apos/>s notorious Guild of Thieves. Forewarned of the danger, you wheel your horse about and gallop away along Spur Lane, retracing your route back to the square at the city<ch.apos/>s South Gate. On returning here, you rein in your horse and pause to consider the remaining two exits from the square.</p>
- <choice idref="sect308">If you wish to go north Into Ladder Way, <link-text>turn to 308</link-text>.</choice>
+ <choice idref="sect308">If you wish to go north into Ladder Way, <link-text>turn to 308</link-text>.</choice>
<choice idref="sect194">If you choose to go west into Quill Street, <link-text>turn to 194</link-text>.</choice>
</data>
</section>
<data>
<p>A signpost on the road out of Quarlen says: Casiorn 260 miles. On a normal horse you would expect the journey to take four days, but on Wildwind you are confident of reaching the City of Merchants before midnight.</p>
<p>Aided by a full moon and your sharp Kai skills, you keep Wildwind on a safe course throughout your long night<ch.apos/>s ride. Rapidly the miles melt away beneath his hooves and, as midnight approaches, you see the welcoming lights of Casiorn twinkling on the horizon. Using magical spyglasses, the watchful guards above the city<ch.apos/>s west gate see you coming and set their torches to fire-beacons to help guide you. The gates of the city are thrown open and, as you ride through, you meet with a thunderous welcome from its citizens, rich and poor, many of whom have left their beds to cheer your arrival.</p>
- <p>Not until you see the bulbous golden towers of the High-Mayor<ch.apos/>s Palace do you allow Wildwind to slow his pace. You pass through the palace<ch.apos/>s grand arch, crafted from marble and gold, and as you bring Wildwind to a halt you see a wondrous skyship hovering over the roof of the High-Mayor<ch.apos/>s chambers. It reminds you of Skyrider<ch.emdash/>your friend Guildmaster Banedon<ch.apos/>s flying ship, although the craft above is and appears to be fashioned not from wood, but from burnished metal.</p>
+ <p>Not until you see the bulbous golden towers of the High-Mayor<ch.apos/>s Palace do you allow Wildwind to slow his pace. You pass through the palace<ch.apos/>s grand arch, crafted from marble and gold, and as you bring Wildwind to a halt you see a wondrous skyship hovering over the roof of the High-Mayor<ch.apos/>s chambers. It reminds you of <cite>Skyrider</cite><ch.emdash/>your friend Guildmaster Banedon<ch.apos/>s flying ship, although the craft above is sleeker and appears to be fashioned not from wood, but from burnished metal.</p>
<p><quote>She awaits your command,</quote> says High-Mayor Cordas, as he strides down the steps of his palace chambers with an entourage of guards and advisors scurrying in his wake. <quote>What do you think?</quote> He beams, pointing to the ship. <quote>Is she not magnificent?</quote></p>
<illustration class="float">
<p><quote>Yes, indeed she is,</quote> you reply, as you dismount from Wildwind who, to your greater astonishment, displays not the slightest sign of fatigue after your incredible ride from Varetta. <quote>Pray tell me, High-Mayor, what is the craft<ch.apos/>s name?</quote></p>
<p><quote>We call her <ch.ldquot/>Cloud-dancer<ch.rdquot/>,</quote> he replies, proudly.</p>
- <p>Within the hour you are standing aboard the gleaming steel deck of Cloud-dancer, which vibrates gently in tune to the rising power of its magical engines. The crew of Casiornian engineers set free the hawsers which hold her in place and then, with a farewell wave to Cordas and his court, you give the order for Cloud-dancer to commence her maiden voyage north to Holmgard.</p>
+ <p>Within the hour you are standing aboard the gleaming steel deck of <cite>Cloud-dancer</cite>, which vibrates gently in tune to the rising power of its magical engines. The crew of Casiornian engineers set free the hawsers which hold her in place and then, with a farewell wave to Cordas and his court, you give the order for <cite>Cloud-dancer</cite> to commence her maiden voyage north to Holmgard.</p>
<choice idref="sect60"><link-text>Turn to 60</link-text>.</choice>
</data>
</section>
<p>King Ulnar convenes an emergency council of the Sommlending barons in his Chamber of State. When all are assembled, Baron Caldar of Anskaven conducts a briefing, principally for your benefit, outlining the grave situation confronting Sommerlund and, most especially, the new order of the Kai. You are aware of much of what he says, having been briefed already by Gwynian the Sage in Varetta, but you learn that the Sommlending army has lost many brave men attempting to break the siege at the Kai Monastery and is too weakened, at present, to attack the enemy again.</p>
<p><quote>Where is Guildmaster Banedon?</quote> you ask, when called upon by the King to speak to the council of war.</p>
<p><quote>He is at the Kai Monastery,</quote> answers Baron Medar of Tyso. <quote>He, in company with Lord Rimoah of Dessi and the ten most senior magicians of Toran<ch.apos/>s Brotherhood, went to the monastery during the early days of the siege. They travelled there aboard the Guildmaster<ch.apos/>s skyship and<ch.ellips/></quote> At this point, the Baron hesitates and looks to the King, as if seeking his permission to continue. The King continues on his behalf.</p>
- <p><quote>Grand Master,</quote> he says, his voice heavy, <quote>The Guildmaster<ch.apos/>s skyship was seen falling from the skies above the monastery. Border Rangers saw it crash in flames. We<ch.ellips/> we fear that all aboard were lost.</quote></p>
+ <p><quote>Grand Master,</quote> he says, his voice heavy, <quote>the Guildmaster<ch.apos/>s skyship was seen falling from the skies above the monastery. Border Rangers saw it crash in flames. We<ch.ellips/> we fear that all aboard were lost.</quote></p>
<p>The King<ch.apos/>s words come as a terrible blow for Banedon and Rimoah are your closest friends. If it is true, and all of Sommerlund<ch.apos/>s finest magicians have been lost at a stroke, then the blow is doubly severe. The security of your homeland will have been greatly compromised by their deaths.</p>
<choice idref="sect252">If you possess Telegnosis, <link-text>turn to 252</link-text>.</choice>
<choice idref="sect124">If you do not possess this Discipline, <link-text>turn to 124</link-text>.</choice>
<data>
<p>You rush into the forest and glance overhead to make doubly sure that you are not being tracked by the winged lavas. The darkening sky is clear of the enemy and confidently you press on through the trees, sure in your ability to remain undetected now that you are in your natural environment of the forest.</p>
- <p>Soon you reach the clearing and hurry to a boulder which bears the imprint of a human band. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the around revealing a stair hat leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a warmly golden light: they are the rays of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost <typ class="attribute">ENDURANCE</typ> points).</p>
+ <p>Soon you reach the clearing and hurry to a boulder which bears the imprint of a human band. You place your right hand upon it and the imprint fits around it like a glove. Silently a hinged stone slab rises up from the ground revealing a stair that leads down into a brick-lined passageway. You enter and hurry along this familiar tunnel, covering a mile before you come to a door that opens automatically at your approach. Beyond lies the Vault of the Sun, your personal stronghold. It radiates a warmly golden light: they are the rays of the Lorestones of Nyxator. Once safely inside your underground lair, you pause to allow the radiant light of the Lorestones to wash over your tired and aching limbs and, within the space of a few heartbeats, the fatigue of your long journey home is melted away (restore all lost <typ class="attribute">ENDURANCE</typ> points).</p>
<p>Revived and revitalized, you throw open the door to the vault and see a young Kai Master standing guard at the foot of the tower stairwell. He is Sabre Fox, one of your most gifted students.</p>
<p><quote>Gr<ch.ellips/> Grand Master!</quote> he stammers, hardly daring to believe his eyes. <quote>You have returned. Praise the Gods! Our prayers have been answered!</quote></p>
<p>You smile at the young Kai Master who now has tears of joy in his steel-grey eyes.</p>
<instance class="pdf" src="small3.pdf" width="386" height="150"/>
</illustration>
- <p>Guided by beacons blazing atop the King<ch.apos/>s Citadel, the crew of the Cloud-dancer bring her gently in towards the city. The craft is made to hover directly above the Citadel and hawsers are lowered to anchor her in position against the wind. Then you descend by rope ladder to the Citadel roof where your are greeted by a distinguished party of Barons and Fryearls, led by King Ulnar himself.</p>
- <p><quote>Welcome home, Grand Master,</quote> he says, his voice breaking with emotion. Then he clasps you to his chest, like a father welcoming home a lost son. <quote>Thank Kai and Ishir you are safe, Lone Wolf</quote> he says. <quote>Now may the darkness of Naar be lifted from our land.</quote></p>
+ <p>Guided by beacons blazing atop the King<ch.apos/>s Citadel, the crew of the <cite>Cloud-dancer</cite> bring her gently in towards the city. The craft is made to hover directly above the Citadel and hawsers are lowered to anchor her in position against the wind. Then you descend by rope ladder to the Citadel roof where your are greeted by a distinguished party of Barons and Fryearls, led by King Ulnar himself.</p>
+ <p><quote>Welcome home, Grand Master,</quote> he says, his voice breaking with emotion. Then he clasps you to his chest, like a father welcoming home a lost son. <quote>Thank Kai and Ishir you are safe, Lone Wolf,</quote> he says. <quote>Now may the darkness of Naar be lifted from our land.</quote></p>
<choice idref="sect44"><link-text>Turn to 44</link-text>.</choice>
</data>
</section>
<p>As the sun rises above the waters of the Holmgulf, it sheds its golden light upon the hopeful citizens of Holmgard who have gathered to cheer your departure. You ride out of the King<ch.apos/>s Citadel at the head of the Guard Cavalry regiment, with Captain D<ch.apos/>Val at your side. Bouquets of Sommlending roses are thrown before the hooves of your warhorse, and your ears ring to the jubilant cries of the crowd as you, and the brave horsemen at your back, ride with pride through the city streets that lead to Holmgard<ch.apos/>s north gate.</p>
<p>Once outside the city, you order your troop to couch their lances and form up in column, four abreast, in readiness for a swift ride north. At midday, you cross the River Unoram and meet with a patrol of Border Rangers who are guarding a junction. A track emerges from the Fryelund Forest and joins with the main road from the west at this point. Although it is unsigned, you recognize its rutted surface at once: it is the Alema Trail, one of several forest tracks which lead to the Kai Monastery, thirty miles distant. Captain D<ch.apos/>Val tells you that the enemy line is weakest at a place several miles along this trail.</p>
<p>The Border Rangers come quickly to attention when they see you approaching. Their leader, a sergeant with a battle-wounded leg, warns you that the enemy were seen earlier flying over this area of the forest. You acknowledge his salute, then you give the order for the regiment to form up in column, two abreast, before leading them along the trail and into the Fryelund Forest.</p>
- <p>You have covered less than a mile of this woodland track when you find yourself descending a gentle slope towards a stream, a tributary of the Unoram. There once was a bridge which crossed the water-course at this point, but it has long since collapsed. Its ancient stones now form a ford which carries the trail over to the far side of the stream.</p>
+ <p>You have covered less than a mile of this woodland track when you find yourself descending a gentle slope towards a stream, a tributary of the Unoram. There once was a bridge which crossed the watercourse at this point, but it has long since collapsed. Its ancient stones now form a ford which carries the trail over to the far side of the stream.</p>
<choice idref="sect203">If you possess Grand Huntmastery, and have attained the Kai rank of Sun Lord or higher, <link-text>turn to 203</link-text>.</choice>
<choice idref="sect151">If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, <link-text>turn to 151</link-text>.</choice>
</data>
<data>
<p>You recognize these creatures at once<ch.emdash/>they are Lavas, winged horrors from the Plane of Darkness, the domain of the Dark God himself. The memory of your previous encounter with these creatures sends a shiver coursing down your spine.</p>
- <p>With a silent signal you bring the regiment to a halt. Captain D<ch.apos/>Val leans towards you Iron his saddle and whispers: <quote>Here is the enemy who have your monastery surrounded, Grand Master, and this is the weakest point in their line.</quote></p>
+ <p>With a silent signal you bring the regiment to a halt. Captain D<ch.apos/>Val leans towards you from his saddle and whispers: <quote>Here is the enemy who have your monastery surrounded, Grand Master, and this is the weakest point in their line.</quote></p>
<p><quote>I know this place,</quote> you reply quietly. <quote>The monastery lies over the next ridge of trees. If we are to break through here, we must be quick about it. These creatures can take to the skies<ch.emdash/>it would not take them long to summon reinforcements.</quote></p>
- <p><quote>You are right, Grand Master. The risks are indeed great, but I and my men men are willing to take them to ensure your return in the Monastery of the Kai. You must get through. You are the only one who can destroy the Shadow Gate and remove this curse from our land.</quote></p>
+ <p><quote>You are right, Grand Master. The risks are indeed great, but I and my men men are willing to take them to ensure your return to the Monastery of the Kai. You must get through. You are the only one who can destroy the Shadow Gate and remove this curse from our land.</quote></p>
<p><quote>Very well then, Captain,</quote> you reply, unsheathing your weapon. <quote>Pass the order to prepare to charge.</quote></p>
<choice idref="sect200"><link-text>Turn to 200</link-text>.</choice>
</data>
<data>
<p>The accused man thanks you profusely for proving his innocence, and the merchant, while on his hands and knees gathering up his scattered gems, offers the man one of his glittering stones by way of an apology.</p>
- <p>Red-faced wish embarrassment, the merchant then offers you 10 Gold Crowns for having rid him of a thief whom he was about to entrust with his entire cargo of gems and spices from Casiorn. (If you choose to accept the crowns, be sure to adjust your <a idref="action">Action Chart</a> accordingly.)</p>
+ <p>Red-faced with embarrassment, the merchant then offers you 10 Gold Crowns for having rid him of a thief whom he was about to entrust with his entire cargo of gems and spices from Casiorn. (If you choose to accept the crowns, be sure to adjust your <a idref="action">Action Chart</a> accordingly.)</p>
<p>The tavern owner, however, is not so understanding. He does not like blood being spilled on his premises and he asks you to leave at once. You bid all three goodnight and then return to the stables to collect Wildwind.</p>
<choice idref="sect31"><link-text>Turn to 31</link-text>.</choice>
</data>
<data>
<p>Suddenly you hear Captain D<ch.apos/>Val<ch.apos/>s strident voice rising above the din of the battle: <quote>Ride on, Lone Wolf!</quote> he shouts. <quote>Ride to the monastery!</quote></p>
- <p>You glance over your shoulder and see the Captain and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against D<ch.apos/>Val<ch.apos/>s men and your heart goes out to them as they struggle bravely against increasing odds. Your instinct is to turn back, but you heed the Captains plea and urge your horse on towards the top of the ridge. The best way you can serve these courageous men now is to reach the Kai Monastery and destroy the Shadow Gate.</p>
- <choice idref="sect250"><link-text>Turn to 250</link-text></choice>
+ <p>You glance over your shoulder and see the Captain and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against D<ch.apos/>Val<ch.apos/>s men and your heart goes out to them as they struggle bravely against increasing odds. Your instinct is to turn back, but you heed the Captain<ch.apos/>s plea and urge your horse on towards the top of the ridge. The best way you can serve these courageous men now is to reach the Kai Monastery and destroy the Shadow Gate.</p>
+ <choice idref="sect250"><link-text>Turn to 250</link-text>.</choice>
</data>
</section>
<data>
<p>Two miles further along the Alema Trail, you catch your first glimpse of Naar<ch.apos/>s minions. You see five horny-skinned creatures, hovering on the breeze, thirty feet above the distant tree-line.</p>
<p>These creatures have wings and tails that shimmer like burnished gold, and armour-like plates which protect their limbs and bellies. From their beaks protrude snaky tongues, and their claw-like hands and feet are tipped with talons that glint like sharpened knives in the sunlight.</p>
- <choice idref="sect147">If you have visited Ixia, or Lake Vorndarol, in a previous Lone Wolf adventure, <link-text>turn to 147</link-text>.</choice>
+ <choice idref="sect147">If you have visited Ixia, or Lake Vorndarol, in a previous <cite>Lone Wolf</cite> adventure, <link-text>turn to 147</link-text>.</choice>
<choice idref="sect67">If you have ever visited these places, <link-text>turn to 67</link-text>.</choice>
</data>
</section>
<data>
<p>You sense your psychic powers burrowing through Naar<ch.apos/>s ethereal barrier. You have almost penetrated this shield when suddenly you feel the presence of the Dark God himself; he is pouring the essence of his Evil into the breach, repairing the damage you have inflicted.</p>
- <p>Immediately you cease your telegnosis for fear of allowing Naar the opportunity of locating and attacking your Mindforce. If he was to do so, you would risk losing not only your sanity but also your soul! You succeed in severing the telepathic link, but the abrupt cessation leaves you in psychic shock: lose S <typ class="attribute">ENDURANCE</typ> points.</p>
+ <p>Immediately you cease your telegnosis for fear of allowing Naar the opportunity of locating and attacking your Mindforce. If he was to do so, you would risk losing not only your sanity but also your soul! You succeed in severing the telepathic link, but the abrupt cessation leaves you in psychic shock: lose 5 <typ class="attribute">ENDURANCE</typ> points.</p>
<choice idref="sect136">To continue, <link-text>turn to 136</link-text>.</choice>
</data>
</section>
<data>
<p>You resolve to reach a clearing in the Fryelund Forest, a mile to the east of the monastery, where a secret entrance and passageway are located. The passage leads directly to your vault beneath the Tower of the Sun and it is your intention to gain entry to the monastery by this way. But no sooner have you begun to run for the trees, than a flight of winged lavas come soaring out of the clouds overhead. Swiftly you throw yourself to the ground and pray that they will not see you as they fly towards the ridge.</p>
- <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Assimilance, add 2 to the number you have picked. If you possess Grand Huntmastery add 1</p>
+ <p>Pick a number from the <a idref="random">Random Number Table</a>. If you possess Assimilance, add 2 to the number you have picked. If you possess Grand Huntmastery add 1.</p>
<choice idref="sect314">If your total score is now 3 or less, <link-text>turn to 314</link-text>.</choice>
<choice idref="sect51">If it is 4 or more, <link-text>turn to 51</link-text>.</choice>
</data>
</illustration>
<p>Revived and revitalized, you throw open the door to the vault and see a young Kai Master standing guard at the foot of the tower stairwell. He is Sabre Fox, one of your most gifted students.</p>
- <p><quote>Gr<ch.ellips/> Grand Master!</quote> he stammers, hardly daring to believe his eyes. <quote>You have returned. Praise the Gods!<ch.emdash/>Our prayers have been answered!</quote></p>
+ <p><quote>Gr<ch.ellips/> Grand Master!</quote> he stammers, hardly daring to believe his eyes. <quote>You have returned. Praise the Gods! Our prayers have been answered!</quote></p>
<p>You smile at the young Kai Master who now has tears of joy in his steel-grey eyes.</p>
<p><quote>Yes, Sabre Fox,</quote> you reply, <quote>I have returned. Now let us vanquish this foe and rid our land of their evil shadows.</quote></p>
<choice idref="sect180"><link-text>Turn to 180</link-text>.</choice>
<p>(<a idref="sect39">39</a>) Replaced <quote>glass and</quote> with <quote>glass, and</quote>.</p>
<p>(<a idref="sect40">40</a>) Replaced both occurrences of <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>north-west</quote> with <quote>northwest</quote>. Replaced <quote>Durncrag mountains</quote> with <quote>Durncrag Mountains</quote>. Replaced <quote>semi-circular</quote> with <quote>semicircular</quote>. Replaced <quote>Telegnosis turn</quote> with <quote>Telegnosis, turn</quote>. Replaced <quote>cavemouth</quote> with <quote>cave mouth</quote>.</p>
<p>(<a idref="sect43">43</a>) Replaced <quote>to barren plateau</quote> with <quote>to a barren plateau</quote>.</p>
- <p>(<a idref="sect44">44</a>) Replaced <quote>Tyso, <ch.lsquot/>He</quote> with <quote>Tyso. <ch.lsquot/>He</quote>. Replaced <quote>heavy, <ch.lsquot/>The</quote> with <quote>heavy. <ch.lsquot/>The</quote>.</p>
+ <p>(<a idref="sect44">44</a>) Replaced <quote>Tyso, <ch.lsquot/>He</quote> with <quote>Tyso. <ch.lsquot/>He</quote>. Replaced <quote>heavy, <ch.lsquot/>The</quote> with <quote>heavy, <ch.lsquot/>the</quote>.</p>
<p>(<a idref="sect46">46</a>) Replaced <quote>Brotherhood spell</quote> with <quote>Brotherhood Spell</quote>.</p>
<p>(<a idref="sect48">48</a>) Replaced <quote>resonant, <ch.lsquot/>Welcome</quote> with <quote>resonant. <ch.lsquot/>Welcome</quote>.</p>
<p>(<a idref="sect49">49</a>) Replaced <quote>says. The</quote> with <quote>says. <ch.lsquot/>The</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Tower</quote> with <quote>the tower</quote>.</p>
<p>(<a idref="sect276">276</a>) Replaced <quote>Kai mastery</quote> with <quote>Kai Mastery</quote>. Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>. Replaced <quote>Kai alchemy</quote> with <quote>Kai-alchemy</quote>.</p>
<p>(<a idref="sect277">277</a>) Replaced <quote>Pouch of tobacco</quote> with <quote>Pouch of Tobacco</quote>.</p>
<p>(<a idref="sect279">279</a>) Replaced <quote>lording</quote> with <quote>lordling</quote>.</p>
- <p>(<a idref="sect280">280</a>) Replaced <quote>Alema trail</quote> with <quote>Alema Trail</quote>. Replaced <quote>treeline</quote> with <quote>tree-line</quote>.</p>
+ <p>(<a idref="sect280">280</a>) Replaced <quote>Alema trail</quote> with <quote>Alema Trail</quote>. Replaced <quote>treeline</quote> with <quote>tree-line</quote>. Replaced <quote>Lone Wolf</quote> with <quote><cite>Lone Wolf</cite></quote>.</p>
<p>(<a idref="sect282">282</a>) Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>.</p>
<p>(<a idref="sect286">286</a>) Replaced <quote>mindforce</quote> with <quote>Mindforce</quote>.</p>
<p>(<a idref="sect288">288</a>) Replaced <quote>the Gate</quote> with <quote>the Shadow Gate</quote>.</p>
<p>(<a idref="sect320">320</a>) Replaced <quote>infra-red</quote> with <quote>infrared</quote>. Replaced both occurrences of <quote>dug-out</quote> with <quote>dugout</quote>.</p>
<p>(<a idref="sect322">322</a>) Replaced <quote>Old Kingdom spell</quote> with <quote>Old Kingdom Spell</quote>.</p>
<p>(<a idref="sect327">327</a>) Replaced <quote>riverbank</quote> with <quote>river bank</quote>. Replaced <quote>Kai camouflage</quote> with <quote>Kai Camouflage</quote>.</p>
- <p>(<a idref="sect328">328</a>) Replaced <quote>Fryelund forest</quote> with <quote>Fryelund Forest</quote>.</p>
+ <p>(<a idref="sect328">328</a>) Replaced <quote>Fryelund forest</quote> with <quote>Fryelund Forest</quote>. Replaced <quote>add 1</quote> with <quote>add 1.</quote>.</p>
<p>(<a idref="sect329">329</a>) Replaced <quote>rock face</quote> with <quote>rock-face</quote>.</p>
<p>(<a idref="sect331">331</a>) Replaced <quote>Sun-Crystal</quote> with <quote>Sun-crystal</quote>. Replaced <quote>door, <ch.lsquot/>Raggin<ch.rsquot/><ch.thinspace/></quote> with <quote>door. <ch.lsquot/>Raggin<ch.rsquot/><ch.thinspace/></quote>.</p>
<p>(<a idref="sect337">337</a>) Replaced <quote>whispers, <ch.lsquot/>I</quote> with <quote>whispers. <ch.lsquot/>I</quote>. Replaced <quote>reopens</quote> with <quote>re-opens</quote>.</p>