<p>The first number that you pick from the <a idref="random">Random Number Table</a> in this way represents your <typ class="attribute">COMBAT SKILL</typ>. Add 25 to the number you picked and write the total in the <typ class="attribute">COMBAT SKILL</typ> section of your <a idref="action">Action Chart</a> (i.e., if your pencil fell on the number 6 in the <a idref="random">Random Number Table</a> you would write in a <typ class="attribute">COMBAT SKILL</typ> of 31). When you fight, your <typ class="attribute">COMBAT SKILL</typ> will be pitted against that of your enemy. A high score in this section is therefore very desirable.</p>
<p>The second number that you pick from the <a idref="random">Random Number Table</a> represents your powers of <typ class="attribute">ENDURANCE</typ>. Add 30 to this number and write the total in the <typ class="attribute">ENDURANCE</typ> section of your <a idref="action">Action Chart</a> (i.e., if your pencil fell on the number 7 on the <a idref="random">Random Number Table</a> you would have 37 <typ class="attribute">ENDURANCE</typ> points).</p>
<p>If you are wounded in combat you will lose <typ class="attribute">ENDURANCE</typ> points. If at any time your <typ class="attribute">ENDURANCE</typ> points fall to zero, you are dead and the adventure is over. Lost <typ class="attribute">ENDURANCE</typ> points can be regained during the course of the adventure, but your number of <typ class="attribute">ENDURANCE</typ> points can never rise above the number you have when you start an adventure.</p>
- <p>If you have successfully completed any of the previous adventures in the <cite>Lone Wolf</cite> series (Books 1<ch.endash/>17), you can carry your current scores of <typ class="attribute">COMBAT SKILL</typ> and <typ class="attribute">ENDURANCE</typ> points over to Book 17. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of <cite>Lone Wolf</cite> Kai (Books 1<ch.endash/>5) or Magnakai (Books 6<ch.endash/>12) adventures.<footref id="gamerulz-1" idref="gamerulz-1-foot"/> Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master <a idref="action">Action Chart</a> (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).</p>
+ <p>If you have successfully completed any of the previous adventures in the <cite>Lone Wolf</cite> series (Books 1<ch.endash/>17), you can carry your current scores of <typ class="attribute">COMBAT SKILL</typ> and <typ class="attribute">ENDURANCE</typ> points over to Book 18. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of <cite>Lone Wolf</cite> Kai (Books 1<ch.endash/>5) or Magnakai (Books 6<ch.endash/>12) adventures.<footref id="gamerulz-1" idref="gamerulz-1-foot"/> Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master <a idref="action">Action Chart</a> (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).</p>
<p>However, only the following Special Items may be carried over from the <cite>Lone Wolf</cite> Kai (Books 1<ch.endash/>5) and Magnakai (Books 6<ch.endash/>12) series to the <cite>Lone Wolf</cite> Grand Master series (Books 13<ch.endash/>onwards):</p>
<ul>
<li>Crystal Star Pendant</li>
<p>The first number that you pick from the <a idref="random">Random Number Table</a> in this way represents your <typ class="attribute">COMBAT SKILL</typ>. Add 25 to the number you picked and write the total in the <typ class="attribute">COMBAT SKILL</typ> section of your <a idref="action">Action Chart</a> (i.e., if your pencil fell on the number 6 in the <a idref="random">Random Number Table</a> you would write in a <typ class="attribute">COMBAT SKILL</typ> of 31). When you fight, your <typ class="attribute">COMBAT SKILL</typ> will be pitted against that of your enemy. A high score in this section is therefore very desirable.</p>
<p>The second number that you pick from the <a idref="random">Random Number Table</a> represents your powers of <typ class="attribute">ENDURANCE</typ>. Add 30 to this number and write the total in the <typ class="attribute">ENDURANCE</typ> section of your <a idref="action">Action Chart</a> (i.e., if your pencil fell on the number 7 on the <a idref="random">Random Number Table</a> you would have 37 <typ class="attribute">ENDURANCE</typ> points).</p>
<p>If you are wounded in combat you will lose <typ class="attribute">ENDURANCE</typ> points. If at any time your <typ class="attribute">ENDURANCE</typ> points fall to zero or below, you are dead and the adventure is over. Lost <typ class="attribute">ENDURANCE</typ> points can be regained during the course of the adventure, but your number of <typ class="attribute">ENDURANCE</typ> points can never rise above the number you have when you start an adventure.</p>
- <p>If you have successfully completed any of the previous adventures in the <cite>Lone Wolf</cite> series (Books 1<ch.endash/>18), you can carry your current scores of <typ class="attribute">COMBAT SKILL</typ> and <typ class="attribute">ENDURANCE</typ> points over to Book 17. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of <cite>Lone Wolf</cite> Kai (Books 1<ch.endash/>5) or Magnakai (Books 6<ch.endash/>12) adventures.<footref id="gamerulz-1" idref="gamerulz-1-foot"></footref> Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master <a idref="action">Action Chart</a> (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).</p>
+ <p>If you have successfully completed any of the previous adventures in the <cite>Lone Wolf</cite> series (Books 1<ch.endash/>18), you can carry your current scores of <typ class="attribute">COMBAT SKILL</typ> and <typ class="attribute">ENDURANCE</typ> points over to Book 19. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of <cite>Lone Wolf</cite> Kai (Books 1<ch.endash/>5) or Magnakai (Books 6<ch.endash/>12) adventures.<footref id="gamerulz-1" idref="gamerulz-1-foot"></footref> Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master <a idref="action">Action Chart</a> (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).</p>
<p>However, only the following Special Items may be carried over from the <cite>Lone Wolf</cite> Kai (Books 1<ch.endash/>5) and Magnakai (Books 6<ch.endash/>12) series to the <cite>Lone Wolf</cite> Grand Master series (Books 13<ch.endash/>onwards):<footref id="gamerulz-2" idref="gamerulz-2-foot"></footref></p>
<ul>
<li>Crystal Star Pendant</li>