From: Jonathan Blake Date: Wed, 2 Apr 2008 18:59:51 +0000 (+0000) Subject: comment period fixes X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=0f19c603868510222e8c2fca6338a80b1da24687;p=project-aon.git comment period fixes git-svn-id: https://projectaon.org/data/en/xml@601 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/18dotd.xml b/18dotd.xml index 5660ddc..1bc1648 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -95,7 +95,7 @@ Melvin Mah Simon Osborne -
Action Charts
+
Action Charts
JC Alvarez Jonathan Blake @@ -708,12 +708,12 @@

You set sail from Vadera harbour on a bitterly cold, grey, late winters day. The masts of your host ship, the Lencian clipper Saxin, have been rigged with every available square inch of canvas to catch the prevailing winds that will, with luck, propel you quickly to Talestriathe first stage of your long journey home. The clipper is a sleek and impressive craft and its departure does not go unnoticed, yet of all the many Lencians who have turned out to watch and wave it farewell, only King Sarnac and his closest advisors know the true purpose of its voyage.

Once the Saxin is beyond the sheltering walls of Vadera harbour, its captain charts an easterly course along the Tentariasthe chain of seas and landlocked lakes which separate the two continents of Magnamund. You and your companion, Lord Ardan, settle into the ships easy routine and, with few on-board duties to perform, you endeavour to pass the long hours constructively. With the aid of a map which he gives to you, Ardan briefs you on the route you should travel if you are to reach Sommerlund as swiftly as possible. You spend your time discussing the details of the route and pondering the new Evil which now threatens your homeland and the Kai.

- + Brian Williams - - + +

Every night, as you lie awake on your bunk staring at the tarred beams of your cabin, you wish away the miles that separate you from your beloved homeland. You want, most of all, to be with your young Kai acolytes in this dark hour, but fate has seen fit to place a great distance between you. Fearful of what you may find if you arrive home too late, every night you offer up prayers to the Gods Ishir and Kai to help speed your return to Sommerlund.

@@ -1191,12 +1191,12 @@

You leave the monastery under cover of darkness and set off towards the northwest, into the foothills the Durncrag Mountains. Soon you pick up the trail that leads to Ravens Eyrie and you follow it for a mile to where it crosses a mountain stream. Mist oozes from the peaty soil, breathing a damp film on the surrounding rocks.

You continue beyond the mist-enshrouded stream until you reach a rocky spur of granite called Eagles Claw. Here you detect a low humming sound and your pulse quickens; you sense you are getting closer to the Shadow Gate. This resonant hum steadily increases in volume the nearer you get to Ravens Eyrie. Then, as you come to within a few hundred yards of the peak, you catch your first glimpse of the Shadow Gate. It is an awe-inspiring sight.

- + Brian Williams - - + +

It appears like a black, semicircular cave mouth that seems to hover motionless in the air. Crackling snakes of electrical energy surround its edges, and the air before it writhes and shimmers like a desert mirage. You reach into the pocket of your tunic and remove the Sun-crystal, weighing it carefully in your hand so that you will be ready to throw it accurately when the time comes.

@@ -1300,12 +1300,12 @@

The defenders on the tower fight like lions. The battle is fierce and bloody throughout the monastery, but the struggle is soon won and the shaken remnants of the winged attackers are repelled with heavy losses. A great cheer goes up as the last of the battered Lavas limps into the air and makes its escape towards the Durncrags.

- + Brian Williams - - + +

You leave the Tower and tour the battlements, offering words of comfort to the wounded and praising those Kai who have shown exceptional bravery. You are returning to the Grand Hall when you see Banedon approaching from the other direction.

@@ -1453,12 +1453,12 @@

Throughout your sky voyage home, your mind is filled with the fear and uncertainty of what may await you in Holmgard. You spend most of the journey on the rear deck, alone with your thoughts, staring down at the land speeding past more than a mile below. You watch as the jungle of the Maakenmire swamp gives way to the barren scrub of the Wildlands. Then, when you catch sight of the Pass of Moytura, your pulse races with excitement for this V-shaped cleft in the southern Durncrags is where the Wildland territories end and your beloved homeland of Sommerlund begins. Yet the excitement you feel here is but nothing compared to your elation when you first glimpse the lights of Holmgardthe Sommlending capital.

- + Brian Williams - - + +

Guided by beacons blazing atop the Kings Citadel, the crew of the Cloud-dancer bring her gently in towards the city. The craft is made to hover directly above the Citadel and hawsers are lowered to anchor her in position against the wind. Then you descend by rope ladder to the Citadel roof where you are greeted by a distinguished party of Barons and Fryearls, led by King Ulnar himself.

@@ -1657,12 +1657,12 @@

A signpost at the entrance to the hamlet announces its name: Kalma. It is a quiet, sleepy sort of place that in many ways reminds you of Dage, the Sommlending village where you were born and where you spent your early years. Near the centre of this humble village you discover a smithy where, even at this early hour, you can hear the sound of a hammer beating iron. You tether your horse to a rail alongside a moth-eaten old donkey, and call out for the blacksmith.

In ere, comes the curt reply. On entering you discover a tall, broad-shouldered man clad in a leather apron, busily shaping a horseshoe on an anvil.

- + Brian Williams - - + +

My steed has shed a shoe, you say. Can you replace it?

@@ -1709,7 +1709,7 @@

Using the Brotherhood Spell Mind Charm, you command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you. At first you are unable to penetrate the mans mindhis memory is protected by a magical shield. Then you draw on your psychic Kai skills to boost the Mind Charm spell and suddenly you feel the mans magical shield begin to crack and disintegrate.

-

The man shrieks with fear as his body is racked by convulsions. A mass of images swirl and solidify in your minds eyethey are images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

+

The man shrieks with fear as his body is racked by convulsions. A mass of images swirls and solidify in your minds eyethey are images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

Who is this person? you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.

Turn to 326.
@@ -1928,7 +1928,7 @@

You focus your Magnakai powers of Psi-surge and launch a pulse of energy at the prisoners mind in an attempt to weaken his resolve. Unexpectedly, you discover that his memory is protected by a magical shield and it takes a great effort for you to break through this defence (reduce your ENDURANCE score by 4 points).

-

Suddenly the mans mind shield crumbles. He shrieks with fear and his body is racked by uncontrollable tremors. You command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you, and a mass of images begin to swirl and solidify in your minds eye. They are the images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

+

Suddenly the mans mind shield crumbles. He shrieks with fear and his body is racked by uncontrollable tremors. You command the prisoner to reveal the identity of the person who sent him here to Garthen to murder you, and a mass of images begins to swirl and solidify in your minds eye. They are the images of a past meeting in a far-off place which you recognize to be Duadon, the capital city of Eldenora. You see a shadowy figure, sheathed in ornate chainmail, handing a bulging pouch of gold to the prisoner in a dimly lit alleyway. The figure speaks your name before melting away into the shadows.

Who is this person? you say, commanding the trembling prisoner to answer. He parts his bruised lips and tries to utter a name but no sound emerges. You sense that he is fighting to overcome the remnants of the shielding spell placed upon his mind. Moving closer, you try to make out the name he is struggling hard to whisper.

Turn to 326.
@@ -2014,12 +2014,12 @@

The figure beside the fireplace does not reply. Instead, it stretches out a gloved hand and takes up an iron rod which is lying upon the stone mantle. The moment its fingers close around the haft, a crackling blue flame ignites at its tip.

- + Brian Williams - - + +

Draw steel! commands Nathor, and his men respond by unsheathing their swords in readiness for combat. The Sommerswerd hums with power as you release it from its scabbard and hold it before your face. You sense that the figure is not human: it possesses an aura of evil that marks it as a dark disciple, a magician versed in the forbidden black arts of the Nadziranim.

@@ -2171,8 +2171,8 @@ 111 -

You spend the night at the Royal Citadel as the guest of Queen Evaine, and enjoy a fine feast and the hospitality of her court. Then, shortly after dawn of the following day, you bid her Majesty, and your companionLord Ardana fond farewell before beginning the next stage of your long journey home.

-

The Queen has given her Lord Constable a Royal Seal and placed him, along with a troop of ten court cavalrymen, at your disposal. Lord Nathor and his men are to act as your guides and bodyguards on the road to Vanamor, the capital city of neighbouring Palmyrion. This republic is closely allied to Talestria and lies along its eastern border. Palmyrion also has close ties with your homeland and you look forward to the chance of renewing your friendship with its leader, Elector Manatine.

+

You spend the night at the Royal Citadel as the guest of Queen Evaine, and enjoy a fine feast and the hospitality of her court. Then, shortly after dawn of the following day, you bid her Majesty and your companionLord Ardana fond farewell before beginning the next stage of your long journey home.

+

The Queen has given her Lord Constable a Royal Seal and placed him, along with a troop of ten Court Cavalrymen, at your disposal. Lord Nathor and his men are to act as your guides and bodyguards on the road to Vanamor, the capital city of neighbouring Palmyrion. This republic is closely allied to Talestria and lies along its eastern border. Palmyrion also has close ties with your homeland and you look forward to the chance of renewing your friendship with its leader, Elector Manatine.

Mounted on fine Talestrian steeds, your party leaves the walled city of Garthen by its East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east. It reads Vanamor 280 miles.

Turn to 210.
@@ -2289,12 +2289,12 @@

It is good to see you again, Grand Master, he says, forcing a smile. I was expecting you. I received word yesterday from Queen Evaine telling me of your urgent journey. Yet it is unfortunate that your visit should come at this time; I would have hoped to have given you the kind of welcome you truly deserve. The Elector then introduces you to his generals who acknowledge you with soldierly salutes.

As you can see, we are at war, Grand Master, he says, sweeping a hand over the maps which lie strewn across his state table. The new ruler of Eldenora, a low-born blackguard by the name of Lutha who dares to adorn himself with the title Prince of Duadon, is attempting to seize our northern territories. We are locked in battle with his army of cut-throats near Holona and, though it pains me to have to admit this, were hard-pressed to contain his advance. This war has come without warning and we were ill-prepared. We have few reserves, insufficient to support the Holona garrison and to counter the many small units of Eldenoran horsemen who are ravaging our plains. This is a dark and testing time for us, Grand Master, but een so, I shall aid you all I can.

- + Brian Williams - - + +

You learn that the Elector has already elicited, on your behalf, the help of High-Mayor Cordas of Casiorn. Cordas is reputedly the richest man in all of Magnamund. Manatine tells you that Cordas has ordered the construction of a sky-vessel to transport you swiftly to Sommerlund.

@@ -2531,12 +2531,12 @@

The river track runs parallel to the Kinam for nearly a mile before bearing east and entering a coppice of tall conifers. On the far side of this cultivated wood you come to a bridge across a wide, fast-flowing tributary of the Kinam. The parapet of the bridge is lined with imposing stone statues, each depicting a past lord of Scade Manor.

- + Brian Williams - - + +

In the distance you can now see Castle Tranius. Its curtain wall and fortified barbican are illuminated by torches which were lit, as is the custom here, an hour before sunset. On arriving at the gatehouse, Lord Nathor and the rest of you are welcomed into the castle keep where your horses are attended to. A trio of Knight Traniuss guards come to escort you to his hall and, as you follow them to the castles upper chambers, Nathor asks after Guetor the Boarmaster, the leader of Knight Traniuss hunt.

@@ -2711,12 +2711,12 @@

For hours the sound of the Kraans incessant cry echoes among the surrounding hills, making it difficult for you to sleep at all this night. As you lie awake listening to its ghastly caw, a sense of foreboding invades your mind and, despite your strong will, you feel powerless to overcome it. Restless and agitated, you get up and pace around the cellar until, at last, the cawing ceases and a chorus of bird song ushers in the dawn (lose 3 ENDURANCE points because of lack of rest).

- + Brian Williams - - + +

You join the troop for breakfast with Rasbarin and his brothers. During this meal, the elderly monk offers you a Flask of Aquas to fortify you on the road ahead, and a Talisman of Ishir to ward off hostile creatures (these are both Backpack Items). After breakfast, Nathor thanks Rasbarin for his hospitality and makes a donation of 50 Lune to his monastery. (If, before leaving, you too would like to make a donation, erase from your Action Chart the number of Gold Crowns you decide to give to the holy Vaderish Brethren.)

@@ -2998,7 +2998,7 @@

Ten days after leaving Vadera, the Saxin drops anchor in Varnos Harbour in Garthenthe crown capital of Talestria. The sleek and elegant lines of the Lencian craft contrast starkly with the drab, functional hulls of the merchant ships and dhows which crowd this city-ports jetties and wharves. Lencian craft are a rare sight in Garthen, and the Saxin is the rarest of Lencian craft; it is no wonder that its arrival stirs a frenzy of interest and speculation among the citizens of this capital.

-

Word of your arrival travels quickly to the Royal Citadel and a troop of Queen Evaines court cavalry are dispatched to the harbour. They are led by a stern-faced man who wears the uniform and gold insignia of the Lord Constable, the highest military rank in the Talestrian army. He brings his column of regal horsemen to a halt at the quayside, then he dismounts and strides forward to welcome you in person as you disembark from the ship.

+

Word of your arrival travels quickly to the Royal Citadel and a troop of Queen Evaines Court Cavalry are dispatched to the harbour. They are led by a stern-faced man who wears the uniform and gold insignia of the Lord Constable, the highest military rank in the Talestrian army. He brings his column of regal horsemen to a halt at the quayside, then he dismounts and strides forward to welcome you in person as you disembark from the ship.

If you have ever visited Garthen or Torgar in a previous Lone Wolf adventure, turn to 292. If you have not, turn to 48.
@@ -3770,7 +3770,7 @@

You accept Lord Constable Nathors offer of an escort to Queen Evaines citadel and call to Lord Ardan, who has been watching from the deck of the Saxin, to come and join you. As Ardan disembarks, Nathor gives a signal to his men who are busy keeping an inquisitive crowd of citizens at bay. Hurriedly they clear a gap in the pressing wall of curious, wide-eyed Garthenians, and moments later the horse-drawn coach comes trundling through towards the quay.

-

Once you and Ardan are safely aboard, Lord Constable Nathor shouts a terse command to the driver and the coach speeds away from the harbour, escorted by the troop of court cavalry. A swervingly swift journey through Garthens steeply narrow streets ends when the coachman reins in his horses in the courtyard of the Royal Citadel. Everywhere you look you see soldiers of the Royal Household in uniforms bedecked with glittering braid. A fanfare of trumpets announces your arrival and, with minimal delay, Nathor escorts you personally to the State Hall where Queen Evaine of Talestria, seated upon a throne and surrounded by a dozen of her court advisors, is waiting patiently for you to appear.

+

Once you and Ardan are safely aboard, Lord Constable Nathor shouts a terse command to the driver and the coach speeds away from the harbour, escorted by the troop of Court Cavalry. A swervingly swift journey through Garthens steeply narrow streets ends when the coachman reins in his horses in the courtyard of the Royal Citadel. Everywhere you look you see soldiers of the Royal Household in uniforms bedecked with glittering braid. A fanfare of trumpets announces your arrival and, with minimal delay, Nathor escorts you personally to the State Hall where Queen Evaine of Talestria, seated upon a throne and surrounded by a dozen of her court advisors, is waiting patiently for you to appear.

Welcome, Grand Master, she says, graciously. We have been expecting you. King Sarnac sent word of your arrival by message-hawk and we have made arrangements to help speed your passage homewards.

Respectfully you bow to the queen and voice your thanks for the cooperation she has seen fit to offer you.

Not at all, Grand Master, for Talestria is in your debt. Were it not for you, our land would be in the thrall of the Darklords.

@@ -3869,12 +3869,12 @@

You follow the track deep into the forest and spend your first night in Salony here, surrounded by the leafy comfort of this rich timberland. At dawn, you resume your ride and, by nightfall, you find yourself approaching the outskirts of the forest town of Ellio.

- + Brian Williams - - + +

During your long days ride through the forest, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

@@ -4386,8 +4386,8 @@ Brian Williams - - + +

You are moving slowly along the battlements, helping the wounded and praising those Kai who have shown exceptional bravery, when Banedon approaches.

@@ -4420,7 +4420,7 @@ 285 -

As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of court cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men.

+

As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of Court Cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men.

Follow me! commands the Lord Constable as he gallops past his troop without slowing. You glance over your shoulder and see them spur their steeds forward, their faces set in expressions of grim determination. Upon entering the village, you note a number of frightened women and children who are huddled beside stone walls or lying beneath hay carts. Some are cradling the bodies of their dead menfolk who lie scattered in the fields nearby. Then you catch sight of a group of Eldenorans in the grounds of the abbey. All are laden with loot, yet even so there are some who are squabbling amongst themselves in an effort to grab an even bigger share of the booty.

Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.

If you possess Magi-magic, and have reached the Kai rank of Grand Thane, turn to 82. @@ -4517,7 +4517,7 @@ 292 -

The smooth dark hair and noble countenance of the Lord Constable is oddly familiar, reminding you of someone whose name momentarily you cannot recall.

+

The smooth dark hair and noble countenance of the Lord Constable are oddly familiar, reminding you of someone whose name momentarily you cannot recall.

Welcome, my Lord, he says, with a respectful salute. I am Nathor, Lord Constable of the Royal Citadel. My troop would be honoured to escort you to an audience with Queen Evaine.

Pray tell me, Lord Constable, you reply, have we not met before?

No, sire. I venture you must be thinking of my late brotherAdamas. He held the office of Lord Constable afore me. I understand that you and he once fought together in the war gainst the Darklords. He spoke most highly of your courage. Sadly, though, he is no longer with us. He died valiantly during the great siege of Torgar.

@@ -4891,8 +4891,8 @@ Brian Williams - - + +

And with these words you bid Gwynian farewell and leave the Halls of Learning. You depart from Varetta through its great east gate and, once outside the city, you spur Wildwind to the gallop. You are astounded by his speed and untiring stamina: Gwynian was righthe is the fastest horse you have ever ridden. In little more than an hour you have covered sixty miles. It is only when you find yourself approaching a stone bridge, commanded by a huge gated archway, that you are forced to rein him to a halt. Above the archway you notice the words Denka Gate engraved into the stone. Below them, written in chalk, is the message Toll4 Gold Crowns.

@@ -5187,8 +5187,8 @@ 342 -

You leave the cell and return to the State Hall where Lord Constable Nathor reports what has happened to the Queen. Concerned for your safety, she suggests that you spend the night at the Royal Citadel as her guest. You accept her gracious invitation and enjoy a fine feast and the hospitality of her court. Then, shortly after dawn of the following day, you bid her Majesty, and your companionLord Ardana fond farewell before beginning the next stage of your long journey home.

-

Mindful of the dangers, the Queen gives her Lord Constable a Royal Seal and places him, along with a troop of ten court cavalrymen, at your disposal. Lord Nathor and his men are to act as your guides and bodyguards on the road to Vanamor, the capital city of neighbouring Palmyrion. This republic is closely allied to Talestria and lies along its eastern border. Palmyrion also has close ties with your homeland and you look forward to the chance of renewing your friendship with its leader, Elector Manatine.

+

You leave the cell and return to the State Hall where Lord Constable Nathor reports what has happened to the Queen. Concerned for your safety, she suggests that you spend the night at the Royal Citadel as her guest. You accept her gracious invitation and enjoy a fine feast and the hospitality of her court. Then, shortly after dawn of the following day, you bid her Majesty and your companionLord Ardana fond farewell before beginning the next stage of your long journey home.

+

Mindful of the dangers, the Queen gives her Lord Constable a Royal Seal and places him, along with a troop of ten Court Cavalrymen, at your disposal. Lord Nathor and his men are to act as your guides and bodyguards on the road to Vanamor, the capital city of neighbouring Palmyrion. This republic is closely allied to Talestria and lies along its eastern border. Palmyrion also has close ties with your homeland and you look forward to the chance of renewing your friendship with its leader, Elector Manatine.

Mounted on fine Talestrian steeds, your party leaves the walled city of Garthen by its East Gate and sets off towards the outlying village of Sharr. Here you cross the mighty River Phoen by way of a great stone bridge. On the far side of this bridge you notice a signpost which points to the east. It reads Vanamor 280 miles.

Turn to 210.
@@ -5302,12 +5302,12 @@

There is a blinding flash as the Sun-crystal passes through the Shadow Gate, and a deafening implosion follows which sucks a whirlwind of air and loose rock into its whirling core. For a few moments you hear a terrible, far-off scream: it is the lonely cry of Naar himself, lamenting the destruction of his dragon herd, which, by your action, you have consigned to oblivion. The vortex continues to whirl but it is growing smaller as its collapsing power fades. It shrinks and shrinks until, with a final Crack! it disappears completely.

You return to the monastery where, upon your arrival at the north gate, you are treated to the loud and joyous applause of the young Kai warriors. Banedon and Rimoah praise and congratulate you for your victory over the minions of Naar; it is a victory that will long be remembered in the history of Sommerlund and the legends of the Kai.

- + Brian Williams - - + +

Congratulations, Grand Master Lone Wolf. Once again you have triumphed over the evil forces of the Dark God. You are truly a brave and exceptional warrior. Yet the fight against Evil has still to be won. A new and chilling manifestation of this Evil will soon appear in your world, and it is an Evil that will test your skills to the limit. The nature of this challenge awaits you in the next Grand Master adventure, which is entitled:

@@ -5934,7 +5934,7 @@

(75) Replaced say, can with say. Can.

(76) Replaced discard with shoulder. Replaced bow with Bow. Replaced arrow with Arrow.

(78) Replaced all occurrences of lavas with Lavas.

-

(79) Replaced Brotherhood spell with Brotherhood Spell. Replaced dimly-lit with dimly lit.

+

(79) Replaced Brotherhood spell with Brotherhood Spell. Replaced dimly-lit with dimly lit. Replaced A mass of images swirl with A mass of images swirls.

(80) Replaced doormouse with dormouse. Replaced Bow and with Bow, and. Replaced lavas with Lavas and lavas with Lavas. Replaced herd of coppery-red dragons continue their with herd of coppery-red dragons continues its.

(81) Replaced legs, With with legs. With. Replaced grasssnake with grass snake.

(82) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell.

@@ -5947,7 +5947,7 @@

(90) Replaced says, I with says. I. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says: LIBRARY with says Library. Replaced all occurrences of words: HALLS OF LEARNING with words Halls of Learning.

(92) Replaced river Quarl with River Quarl. Replaced forest of Salony with Forest of Salony.

(94) Replaced DVal with DVal. Replaced Alema trail with Alema Trail. Replaced Kai mastery with Kai Mastery.

-

(95) Replaced psi-surge with Psi-surge. Replaced dimly-lit with dimly lit.

+

(95) Replaced psi-surge with Psi-surge. Replaced dimly-lit with dimly lit. Replaced mass of images begin to swirl with mass of images begins to swirl.

(96) Replaced lavas with Lavas. Replaced psychic abilityMindblendas with psychic Mindblend ability as.

(97) Replaced another, cough with another. cough.

(99) Replaced brings with bring.

@@ -5960,7 +5960,7 @@

(108) Replaced lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

(109) Replaced 1 Broadsword with Broadsword.

(110) Replaced 5 arrows with 5 Arrows. Replaced NorthChod250 miles with Chod: 250 miles North, WestHolona50 miles with Holona: 50 miles West, and SouthTenzha20 miles with Tenzha: 20 miles South.

-

(111) Replaced her majesty with her Majesty. Replaced reads: Vanamor 280 miles with reads VANAMOR 280 miles.

+

(111) Replaced her majesty, and with her Majesty and. Replaced reads: Vanamor 280 miles with reads VANAMOR 280 miles. Replaced court cavalrymen with Court Cavalrymen.

(112) Replaced facade with faade. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I. Replaced says: LIBRARY with says Library. Replaced words: HALLS OF LEARNING with words Halls of Learning.

(114) Replaced battle spells with battle-spells. Replaced lavas with Lavas. Replaced sky, and with sky. And. Replaced wave of winged beasts come with wave of winged beasts comes.

(115) Replaced anger and pain with anger, and pain.

@@ -6007,7 +6007,7 @@

(172) Replaced Kai mastery with Kai Mastery.

(173) Replaced arrow with Arrow.

(174) Replaced Brotherhood spell with Brotherhood Spell. Replaced 5 arrows with 5 Arrows. Replaced NorthChod250 miles with Chod: 250 miles North, WestHolona50 miles with Holona: 50 miles West, and SouthTenzha20 miles with Tenzha: 20 miles South.

-

(175) Replaced Varnos harbour with Varnos Harbour. Replaced wharfs with wharves.

+

(175) Replaced Varnos harbour with Varnos Harbour. Replaced wharfs with wharves. Replaced court cavalry with Court Cavalry.

(176) Replaced forest of Salony with Forest of Salony.

(177) Replaced riverbank with river bank. Replaced city walls with city's walls.

(178) Replaced the Tower with the tower. Replaced the Towers with the towers. Replaced both occurrences of lavas with Lavas. Replaced arrow with Arrow. Replaced cloud of Kai arrows are with cloud of Kai arrows is.

@@ -6060,7 +6060,7 @@

(233) Replaced both occurrences of lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

(236) Replaced horsedrawn with horse-drawn. Replaced backpack and with backpack, and. Replaced Items however with Items, however.

(237) Replaced ear, you with ear. You.

-

(238) Replaced graciously, we with graciously. We. Replaced co-operation with cooperation. Replaced Garthanians with Garthenians. Replaced your majesty with your Majesty.

+

(238) Replaced graciously, we with graciously. We. Replaced co-operation with cooperation. Replaced Garthanians with Garthenians. Replaced your majesty with your Majesty. Replaced court cavalry with Court Cavalry.

(240) Replaced Lone Wolf with Lone Wolf when referring to the series.

(242) Replaced on to with onto. Replaced discard with shoulder. Replaced bow with Bow. Replaced arrow with Arrow.

(243) Replaced discard with shoulder. Replaced all occurrences of bow with Bow. Replaced arrow with Arrow.

@@ -6097,13 +6097,13 @@

(279) Replaced lording with lordling.

(280) Replaced Alema trail with Alema Trail. Replaced treeline with tree-line. Replaced Lone Wolf with Lone Wolf.

(282) Replaced Sun-Crystal with Sun-crystal. Replaced lavas with Lavas. Replaced Ravens Eerie with Ravens Eyrie.

-

(285) Replaced Magi-magic and with Magi-magic, and. Replaced skills, (or with skills (or. Replaced all occurrences of bow with Bow. Replaced Grand Thane, or higher with Grand Thane because that is the highest rank possible in this book.

+

(285) Replaced Magi-magic and with Magi-magic, and. Replaced skills, (or with skills (or. Replaced all occurrences of bow with Bow. Replaced Grand Thane, or higher with Grand Thane because that is the highest rank possible in this book. Replaced court cavalry with Court Cavalry.

(286) Replaced mindforce with Mindforce. Replaced if he was to do so with if he were to do so.

(288) Replaced lavas with Lavas and the Gate with the Shadow Gate.

(289) Replaced Captain with captain.

(290) Replaced backpack and with backpack, and. Replaced Items however with Items, however. Replaced weapons, money pouch, backpack, with Weapons, Money Pouch, Backpack,.

(291) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate. Replaced Kai masteries warn with Kai Mastery warns. Replaced flight pass with flight passes.

-

(292) Replaced salute, I with salute. I.

+

(292) Replaced salute, I with salute. I. Replaced The smooth dark hair and noble countenance of the Lord Constable is oddly with The smooth dark hair and noble countenance of the Lord Constable are oddly.

(293) Replaced bow with Bow. Replaced continues their charge with continues its charge.

(295) Replaced despatch with dispatch. Replaced out-distance with outdistance.

(297) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Grand Huntmastery with Grand Weaponmastery. Replaced all occurrences of arrow with Arrow.

@@ -6139,7 +6139,7 @@

(339) Replaced Weaponswe with Weapons we. Corrected the order of the Mace prices: bought for one Gold Crown and sold for two.

(340) Replaced pouring with poring.

(341) Replaced add 1 with add 1.. Replaced bow with Bow. Replaced arrow with Arrow.

-

(342) Replaced her majesty with her Majesty. Replaced reads: VANAMOR 280 miles with reads Vanamor 280 miles.

+

(342) Replaced her majesty, and with her Majesty and. Replaced reads: VANAMOR 280 miles with reads Vanamor 280 miles. Replaced court cavalrymen with Court Cavalrymen.

(343) Replaced add 1 with add 1..

(344) Replaced lavas with Lavas. Replaced the Gate with the Shadow Gate.

(345) Replaced Kai mastery with Kai Mastery.

@@ -6217,9 +6217,8 @@
  • Section 121
  • Section 140
  • Section 154
  • -
  • Section 282
  • -
  • Section 140
  • Section 244
  • +
  • Section 282
  • Section 323
  • Section 350