From: Ingo Klöcker Date: Thu, 2 Aug 2007 20:32:56 +0000 (+0000) Subject: Revert capitalizations of Camouflage, Healing, Hunting and Tracking since the occurre... X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=195ac70cd0a6e03bd19be60a207fcda055fb0f29;p=project-aon.git Revert capitalizations of Camouflage, Healing, Hunting and Tracking since the occurrences do not refer to the actual Kai Discipline of the same name but to your general abilities and skills as a Kai Grand Master. git-svn-id: https://projectaon.org/data/en/xml@403 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/16tlov.xml b/16tlov.xml index 4f7ecc6..d48359e 100644 --- a/16tlov.xml +++ b/16tlov.xml @@ -1637,7 +1637,7 @@

You don a red robe, taken from one of the dead acolytes, and raise its black hood to keep your face hidden. The folds of this voluminous garment cover your weapons as well as your clothing, and a haversack taken from another acolyte battle-corpse is large enough to conceal your Backpack. Confident that you can pass for one of them, you run to the quayside and join with those acolytes who are now climbing aboard the longboat.

-

When your turn comes, you leap from the quay on to the deck of the ship. You land very close to the sandalled feet of one of the three Acolyte Elders and he glares at you angrily, though he does not see through your disguise. You take your place on a bench alongside the others and use your Kai Camouflage skills to avoid their attention. You notice that a bank of oars stands upright in the gunwales of the boat, and it strikes you as odd that no order has been given to man them. When the last of the acolytes are safely aboard, you discover why.

+

When your turn comes, you leap from the quay on to the deck of the ship. You land very close to the sandalled feet of one of the three Acolyte Elders and he glares at you angrily, though he does not see through your disguise. You take your place on a bench alongside the others and use your Kai camouflage skills to avoid their attention. You notice that a bank of oars stands upright in the gunwales of the boat, and it strikes you as odd that no order has been given to man them. When the last of the acolytes are safely aboard, you discover why.

Turn to 93.
@@ -2206,7 +2206,7 @@ 122 -

You place the food before their feet and step away, but they do not touch it until you sheathe your weapon and taste it yourself to prove that it has not been poisoned (erase this Meal from your Action Chart). Ravenously they consume the humble meal in seconds and, when they have finished, they allow you to approach and examine their sickly child. You tell them that you can help their son. Using your innate Healing skills, you place your hands upon the boys chest and let your Kai power flow through into his fever-wracked body. Within a few moments he stirs to consciousness and gives a healthy cry; you have saved his life.

+

You place the food before their feet and step away, but they do not touch it until you sheathe your weapon and taste it yourself to prove that it has not been poisoned (erase this Meal from your Action Chart). Ravenously they consume the humble meal in seconds and, when they have finished, they allow you to approach and examine their sickly child. You tell them that you can help their son. Using your innate healing skills, you place your hands upon the boys chest and let your Kai power flow through into his fever-wracked body. Within a few moments he stirs to consciousness and gives a healthy cry; you have saved his life.

Turn to 277.
@@ -2411,7 +2411,7 @@

A portly perimeter guard passes by and you duck into a darkened doorway to avoid being seen. He goes into a hut opposite and suddenly an idea springs to mind, an idea that could get you into the grand hall. You hurry across to the hut and rush in, catching the acolyte by surprise. A blow to the back of the head renders him unconscious, and quickly you put on his voluminous red robes which completely cover your clothing and equipment (you need not record these robes on your Action Chart).

-

Dressed as an acolyte, and aided by your Kai Camouflage skills, you should now have no difficulty getting into the hall.

+

Dressed as an acolyte, and aided by your Kai camouflage skills, you should now have no difficulty getting into the hall.

If, before leaving the hut, you wish to search it for useful items, turn to 289. If you do not, turn to 143. @@ -3366,7 +3366,7 @@ 211 -

Your mastery of the Kai Camouflage skills makes you virtually undetectable. The Vakovarians search the inn thoroughly but they fail to find you, even though one passes so close that he treads on your foot.

+

Your mastery of the Kai camouflage skills makes you virtually undetectable. The Vakovarians search the inn thoroughly but they fail to find you, even though one passes so close that he treads on your foot.

You wait until they have gone; then you leave the inn and make your way down through the ruins towards the lake, taking care to avoid those other Vakovarians who are out looting. The burnt-out shell of a meeting hall offers you an unobstructed view of the quay and its flagstoned square. You hide here, invisible among the charred roof timbers, and watch as a curious scene unfolds on the quayside outside.

Turn to 163.
@@ -3442,7 +3442,7 @@ 217 -

You sheathe your weapon and hold out your open palms to show that you have no intention of harming them. They seem to respond to this gesture and they allow you to approach and examine their sickly child. You tell them that you can help their son and, using your innate Healing skills, you place your hands upon the boys chest and let your Kai power flow through into his fever-wracked body. Within a few moments he stirs to consciousness and gives a healthy cry; you have saved his life.

+

You sheathe your weapon and hold out your open palms to show that you have no intention of harming them. They seem to respond to this gesture and they allow you to approach and examine their sickly child. You tell them that you can help their son and, using your innate healing skills, you place your hands upon the boys chest and let your Kai power flow through into his fever-wracked body. Within a few moments he stirs to consciousness and gives a healthy cry; you have saved his life.

Turn to 277.
@@ -3807,7 +3807,7 @@ -

You soon discover that a gang of brigands are lying in ambush, well hidden among the boulders that line both sides of the trail. Your Kai Hunting skills enable you to circle around and get behind them without being seen and, from a high vantage point among the boulders, you observe their leader and three of his henchmen hiding behind the bough of a fallen tree.

+

You soon discover that a gang of brigands are lying in ambush, well hidden among the boulders that line both sides of the trail. Your Kai hunting skills enable you to circle around and get behind them without being seen and, from a high vantage point among the boulders, you observe their leader and three of his henchmen hiding behind the bough of a fallen tree.

If you possess a Bow and wish to fire an Arrow at the brigand leader, turn to 304. If you possess Kai-alchemy and wish to use the spell of Mind Charm, turn to 212. If you decide to wait and observe the brigands a little longer, turn to 98. @@ -4513,7 +4513,7 @@

You thank Gwynian for his help and he waves farewell as you leave the hovel and walk back to your horse.

Good luck, Grand Master, he calls out. My hopes and my prayers go with you.

By nightfall you have covered twenty kilometres of rough terrain and have been assailed by extremes of weather. From a desert-like heat at mid-afternoon the temperature plummeted, causing a sub-zero squall which left you and Bracer blanketed with frost. But now, as darkness draws its cloak over this troubled land, the temperature quickly rises. This heralds the return of the rain, and the thunder and the violent lightning strikes.

-

Helped by your Tracking skills, you discover a shallow cave where you can take shelter from the storm. You are tired and hungry, and unless you possess Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

+

Helped by your tracking skills, you discover a shallow cave where you can take shelter from the storm. You are tired and hungry, and unless you possess Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

If you possess Animal Mastery, and have attained the rank of Kai Grand Guardian or higher, turn to 194. If you do not possess this Discipline, or if you have yet to achieve this level of Kai Mastery, turn to 23. @@ -4542,7 +4542,7 @@

It is dusk when you emerge from the woods and ride along a ridge which overlooks the eastern shoreline of Lake Vorndarol, and it is here that you catch your first glimpse of the acolyte settlement. It consists of several long huts, grouped around a great hall of stone on a hill overlooking a shingle beach. Down on the beach there is a wooden jetty where an acolyte longboat is moored. It is the same longboat that was used in the attack on Vorn quay.

-

Cautiously, you descend the ridge and ride towards the settlement. When you are within half a kilometre of the perimeter, you leave your horse and go forwards on foot. There are acolytes everywhere but you find it easy to avoid them and enter the encampment unseen. Under cover of the approaching darkness and aided by your Camouflage skills, you make your way towards the stone hall. You sense that something important is going on there and you resolve to find out what it is.

+

Cautiously, you descend the ridge and ride towards the settlement. When you are within half a kilometre of the perimeter, you leave your horse and go forwards on foot. There are acolytes everywhere but you find it easy to avoid them and enter the encampment unseen. Under cover of the approaching darkness and aided by your camouflage skills, you make your way towards the stone hall. You sense that something important is going on there and you resolve to find out what it is.

Turn to 137.
@@ -5763,7 +5763,7 @@

(73) Replaced both occurrences of gulley with gully. Replaced flood you with flood, you.

(74) Replaced strong and with strong, and.

(75) Replaced arm lock with armlock and acolytes of Vashna with Acolytes of Vashna. Replaced particlar no with particlar No. Replaced hisses, my with hisses. My.

-

(76) Replaced camouflage with Camouflage and acolyte Elders with Acolyte Elders.

+

(76) Replaced acolyte Elders with Acolyte Elders.

(77) Replaced furriers shop with furriers shop.

(80) Replaced huntmastery with Huntmastery and desolate but with desolate, but. Replaced camp fires with campfires.

(82) Replaced deck and with deck, and.

@@ -5794,9 +5794,7 @@

(111) Removed , or higher from Sun Lord, or higher since Sun Lord is the highest available rank in this book.

(112) Replaced shore and with shore, and and both occurrences of jackals with Jackals. Replaced Kai mastery with Kai Mastery.

(113) Replaced off-balance with off balance, them you with them, you, can and with can, and, heels, pausing with heels pausing, and chase but with chase, but.

-

(118)

(120) Replaced bow, draw an arrow with Bow, draw an Arrow.

-

(122) Replaced healing with Healing.

(123) Removed the quotation marks around Lightning Hand and replaced spell with Spell. Replaced offguard with off-guard.

(124) Replaced adgana with Adgana and long discordant with long, discordant.

(125) Replaced far sinister with far more sinister and psi-screen with Psi-screen.

@@ -5817,7 +5815,7 @@

(133) Replaced Kai mastery with Kai Mastery.

(134) Replaced acolyte Elder with Elder.

(136) Replaced invisibility with Invisibility and arrow with Arrow. Removed the quotation marks around Mind Charm.

-

(137) Replaced camouflage with Camouflage and unconscious and with unconscious, and.

+

(137) Replaced unconscious and with unconscious, and.

(138) Replaced vortexi with Vortexi.

(139) Replaced arrow with Arrow.

(140) Replaced battle frenzy with battle-frenzy.

@@ -5861,10 +5859,9 @@

(207) Replaced Huntmastery you with Huntmastery, you.

(208) Replaced scavenger with Scavenger, most-favoured with most favoured, all occurrences of Jackals with Jackals, Knight, or with Knight or, and rounds, by with rounds by.

(209) Replaced gulley with gully, animal kinship with Animal Kinship, and so you with so, you.

-

(211) Replaced camouflage with Camouflage. Replaced gone, then with gone; then.

+

(211) Replaced gone, then with gone; then.

(212) Removed the quotation marks around Mind Charm and replaced spell with Spell.

(213) Replaced Kai lord with Kai Lord. Replaced laughs sneeringly with laughs, sneering.

-

(217) Replaced healing with Healing.

(221) Replaced Kai mastery with Kai Mastery. Replaced human, she with human; she.

(222) Replaced to the gallop with to a gallop and both occurrences of jackals with Jackals. Replaced Kai mastery with Kai Mastery.

(223) Replaced both occurrences of gulley with gully.

@@ -5881,7 +5878,7 @@

(236) Replaced weapon with Weapon.

(237) Replaced Kai mastery with Kai Mastery.

(239) Replaced Kai lord with Kai Lord.

-

(241) Replaced hunting with Hunting, arrow with Arrow, and longer , with longer,. Removed the quotation marks around Mind Charm.

+

(241) Replaced arrow with Arrow and longer , with longer,. Removed the quotation marks around Mind Charm.

(243) Replaced Kai mastery with Kai Mastery.

(246) Replaced abate, then with abate; then.

(247) Replaced arrows with Arrows.

@@ -5916,9 +5913,8 @@

(293) Replaced backpack with Backpack.

(294) Replaced spell with Spell and removed the quotation marks from Mind Charm. Replaced eyes, then with eyes; then.

(296) Replaced ever-nearer with ever nearer.

-

(297) Replaced tracking with Tracking and Guardian, or with Guardian or. Replaced Kai mastery with Kai Mastery. Replaced out, my with out. My.

+

(297) Replaced Guardian, or with Guardian or. Replaced Kai mastery with Kai Mastery. Replaced out, my with out. My.

(298) Replaced curse, then with curse; then.

-

(300) Replaced camouflage with Camouflage.

(301) Replaced bow, draw an arrow from your quiver with Bow, draw an Arrow from your Quiver.

(302) Replaced Kai pathsmanship with Magnakai Pathsmanship.

(304) Replaced arrow with Arrow, Thok! with thok!, and screams, and with screams and. Replaced lips, then with lips; then.

diff --git a/17tdoi.xml b/17tdoi.xml index f804029..e79ed4e 100644 --- a/17tdoi.xml +++ b/17tdoi.xml @@ -1063,7 +1063,7 @@ 26 -

You crouch down amongst the foul-smelling debris which litters the floor of the hold, watching with bated breath as a dozen undead warriors enter by the stairs and begin a systematic search. Your Kai Camouflage skills make you virtually invisible to the eye, but these undead Drakkarim no longer have eyesthey are using powerful psychic probes in an effort to locate you.

+

You crouch down amongst the foul-smelling debris which litters the floor of the hold, watching with bated breath as a dozen undead warriors enter by the stairs and begin a systematic search. Your Kai camouflage skills make you virtually invisible to the eye, but these undead Drakkarim no longer have eyesthey are using powerful psychic probes in an effort to locate you.

If you possess Kai-screen and have reached the rank of Kai Grand Guardian or higher, turn to 267 If you do not possess this skill, or have yet to reach this level of Kai Mastery, turn to 2.
@@ -1102,7 +1102,7 @@ 30 -

Using your Kai Camouflage skills to minimize the risk of being seen, you climb down from the viewing platform and grab hold of a steel hawser which is securing the stern of the alien submarine to the jetty. Slowly you make your way along this great steel rope until you reach the jetty, where hurriedly you take cover among a stack of wooden crates and barrels. The jetty is teeming with undead soldiers who, under the direction of some spindly, black-clad creatures, are busily transferring materials to and from the open mouth of the submarine. Getting past them in order to reach the shore looks, at first sight, a near-impossible task. You are contemplating a swim to the shoreline, when suddenly you notice a means by which you could achieve your goal without getting wet.

+

Using your Kai camouflage skills to minimize the risk of being seen, you climb down from the viewing platform and grab hold of a steel hawser which is securing the stern of the alien submarine to the jetty. Slowly you make your way along this great steel rope until you reach the jetty, where hurriedly you take cover among a stack of wooden crates and barrels. The jetty is teeming with undead soldiers who, under the direction of some spindly, black-clad creatures, are busily transferring materials to and from the open mouth of the submarine. Getting past them in order to reach the shore looks, at first sight, a near-impossible task. You are contemplating a swim to the shoreline, when suddenly you notice a means by which you could achieve your goal without getting wet.

Turn to 207.
@@ -3865,7 +3865,7 @@ 243 -

Using your Kai Camouflage skills, you inch your way closer and closer to the two undead guards. You are less than ten feet from the great grey door when suddenly they react to your presence. They spring into animation and come rushing towards you with their spears levelled at your chest.

+

Using your Kai camouflage skills, you inch your way closer and closer to the two undead guards. You are less than ten feet from the great grey door when suddenly they react to your presence. They spring into animation and come rushing towards you with their spears levelled at your chest.

@@ -4730,7 +4730,7 @@ 315 -

The terrible pain of the injuries you have sustained drags you groaning to the floor. For several minutes you lie on the coal-black tiles, half-blinded and racked by nausea, until your natural Kai Healing abilities mend the damage sufficiently for you to be able to go on. When your strength returns, you stagger to your feet and hurry away towards the shadowy exit, eager to distance yourself from the debilitating power that arcs between the pillars.

+

The terrible pain of the injuries you have sustained drags you groaning to the floor. For several minutes you lie on the coal-black tiles, half-blinded and racked by nausea, until your natural Kai healing abilities mend the damage sufficiently for you to be able to go on. When your strength returns, you stagger to your feet and hurry away towards the shadowy exit, eager to distance yourself from the debilitating power that arcs between the pillars.

Turn to 300.
@@ -5729,9 +5729,8 @@

(23) Replaced Ixian undead with Ixian Undead.

(24) Replaced your psi-screen with your Psi-screen. Replaced head in which with head from which.

(25) Replaced sixth sense with Sixth Sense.

-

(26) Replaced camouflage with Camouflage. Replaced Kai mastery with Kai Mastery.

+

(26) Replaced Kai mastery with Kai Mastery.

(29) Replaced spellSlow Falland with spell Slow Fall and.

-

(30) Replaced Kai camouflage with Kai Camouflage.

(32) Replaced all occurrences of free-standing with freestanding.

(34) Replaced two directions with two directions..

(35) Replaced Mindblast and Kai-surge with Mindblast, Psi-surge, and Kai-surge.

@@ -5867,7 +5866,7 @@

(239) Replaced Ixian undead with Ixian Undead.

(241) Replaced to see better with to better see. Replaced Sun Knight, or higher with Sun Knight or higher.

(242) Replaced Ixian undead with Ixian Undead.

-

(243) Replaced Kai camouflage with Kai Camouflage. Replaced Drakkarim undead with Drakkarim Undead. Reduced the illustration number from XVI to XV (see erratum for Section 69).

+

(243) Replaced Drakkarim undead with Drakkarim Undead. Reduced the illustration number from XVI to XV (see erratum for Section 69).

(244) Replaced all occurrences of arrow with Arrow. Replaced bow with Bow.

(245) Replaced crystal spire with Crystal Spire.

(246) Replaced all occurrences of rope with Rope.

@@ -5911,7 +5910,6 @@

(310) Replaced but only to find with only to find. Replaced Ixian undead with Ixian Undead. Reduced the illustration number from XIX to XVIII (see erratum for Section 69).

(312) Replaced Kai mastery with Kai Mastery. Replaced destroyed (erase two items of your own choosing from your Backpack list). with destroyed. (Erase two items of your own choosing from your Backpack list.).

(313) Replaced Kai mastery with Kai Mastery.

-

(315) Replaced Kai healing with Kai Healing.

(317) Replaced despatch with dispatch.

(318) Replaced chaos horde with Chaos Horde.

(323) Replaced rope with Rope.

diff --git a/19wb.xml b/19wb.xml index 8dfc39e..446d176 100644 --- a/19wb.xml +++ b/19wb.xml @@ -1021,7 +1021,7 @@ 24 -

Your Kai Camouflage skills keep you hidden from the unwanted attentions of these thirsty creatures, and you reach the stairs without being detected. Once you are here, you ascend to the balcony and hurry through the arch.

+

Your Kai camouflage skills keep you hidden from the unwanted attentions of these thirsty creatures, and you reach the stairs without being detected. Once you are here, you ascend to the balcony and hurry through the arch.

To continue, turn to 50.
@@ -2164,7 +2164,7 @@ 114 -

You call upon all of your Kai Camouflage skills to keep you hidden as you attempt to slip out of the tunnel unseen. However, your adversary has disciplines comparable to your own. He is watching the cave mouth like a hawk and your stealthy exit may not go unnoticed.

+

You call upon all of your Kai camouflage skills to keep you hidden as you attempt to slip out of the tunnel unseen. However, your adversary has disciplines comparable to your own. He is watching the cave mouth like a hawk and your stealthy exit may not go unnoticed.

Pick a number from the Random Number Table. If you possess Assimilance and Grand Pathsmanship, add 3 to the number you have picked.

If your total score is now 5 or less, turn to 108. If it is 6 or higher, turn to 191. @@ -2591,7 +2591,7 @@

The once-grand doors of this hall no longer hang upon their hinges. They have been torn down and now lie twisted and rusted together, partially blocking the entrance. After checking to make sure that your adversary has not left any unwelcome surprises, you clamber over these ruined doors and begin a cautious exploration of the halls gloomy interior.

The cavernous ground floor was long ago gutted by fire. All that remains of its contents now lie buried beneath blackened timbers and twisted iron beams. Metal chains hang in festoons from the buckled roof girders, dripping icicles of rust. They sway and squeal eerily in the wind, sending shivers coursing down your spine.

-

You detect nothing of interest in the debris and are about to abandon your search when suddenly you hear something unexpecteda dull thump. The sound came from below the ground. Drawing upon your Magnakai Hunting skills, you peer through a hole in the ruined floor and detect something large and warm-blooded. It is moving away, towards the rear of the halls cellar level.

+

You detect nothing of interest in the debris and are about to abandon your search when suddenly you hear something unexpecteda dull thump. The sound came from below the ground. Drawing upon your Magnakai hunting skills, you peer through a hole in the ruined floor and detect something large and warm-blooded. It is moving away, towards the rear of the halls cellar level.

If you wish to investigate your discovery further, turn to 168. If you choose to abandon your search and leave the hall, turn to 71.
@@ -3027,7 +3027,7 @@ 184 -

You call upon your advanced mastery to mask the goodly aura that radiates from your body. Then, having mustered your Kai Camouflage skills, you enter the vault and make your way stealthily towards the exit on the far side.

+

You call upon your advanced mastery to mask the goodly aura that radiates from your body. Then, having mustered your Kai camouflage skills, you enter the vault and make your way stealthily towards the exit on the far side.

Pick a number from the Random Number Table. If you possess Assimilance and Grand Huntmastery, add 2 to the number you have picked.

If your total score is 5 or less, turn to 313. If it is 6 or higher, turn to 236. @@ -3398,7 +3398,7 @@ 215 -

From the cover of the leafy undergrowth you observe the primitive settlement for several minutes. During this vigil, you are bitten on the wrist by a small, ugly-looking spider which you crush immediately under your heel. The spiders bite is poisonous, but you are saved from a long and painful death by your innate Kai Healing powers which eradicate the venom from your blood: lose 3 ENDURANCE points.

+

From the cover of the leafy undergrowth you observe the primitive settlement for several minutes. During this vigil, you are bitten on the wrist by a small, ugly-looking spider which you crush immediately under your heel. The spiders bite is poisonous, but you are saved from a long and painful death by your innate Kai healing powers which eradicate the venom from your blood: lose 3 ENDURANCE points.

@@ -3782,7 +3782,7 @@ 245 -

Your Kai Camouflage skills keep you hidden from the unwanted attentions of the creatures below, and you reach the balcony without being seen. Once you are here, you whisper the words which negate the effects of the spell and then you hurry into the archway.

+

Your Kai camouflage skills keep you hidden from the unwanted attentions of the creatures below, and you reach the balcony without being seen. Once you are here, you whisper the words which negate the effects of the spell and then you hurry into the archway.

Use of the Teleport spell costs you 4 ENDURANCE points. Remember to make the necessary adjustment to your Action Chart.

To continue, turn to 50.
@@ -5657,7 +5657,6 @@

(17) Replaced imbedded with embedded.

(18) Deleted at the front of this book.

(19) Replaced Monastery with monastery.

-

(24) Replaced Kai camouflage with Kai Camouflage.

(26) Replaced Brotherhood spell with Brotherhood Spell.

(29) Replaced rainswept with rain-swept.

(28) Replaced 13 with 03.

@@ -5693,7 +5692,6 @@

(108) Replaced Kai mastery with Kai Mastery.

(112) Replaced both occurrences of artifact with artefact. Replaced focussed with focused.

(113) Replaced Old Kingdom Battle spell with Old Kingdom Battle-spell.

-

(114) Replaced Kai camouflage with Kai Camouflage.

(128) Replaced pathsmanship with Pathsmanship.

(130) Replaced key-in with key in and rainswept with rain-swept.

(134) Replaced clack with clack.

@@ -5704,7 +5702,7 @@

(145) Replaced Kai mastery with Kai Mastery.

(146) Replaced Brotherhood spell with Brotherhood Spell.

(147) Replaced battle cry with battle-cry.

-

(148) Replaced thump with thump and Magnakai hunting with Magnakai Hunting.

+

(148) Replaced thump with thump.

(149) Replaced Naptha with Naphtha. Replaced quiver with Quiver.

(150) Replaced psi-screen with Psi-screen.

(152) Replaced Brotherhood spell with Brotherhood Spell.

@@ -5722,7 +5720,6 @@

(177) Replaced keying-in with keying in.

(178) Replaced flys with flies.

(182) Replaced potions of Laumspur with Potions of Laumspur. Replaced sixth sense with Sixth Sense.

-

(184) Replaced Kai camouflage with Kai Camouflage.

(192) Replaced Kai mastery with Kai Mastery.

(195) Replaced artifact with artefact.

(196) Replaced part-hidden with partly hidden.

@@ -5736,7 +5733,6 @@

(212) Replaced Kai mastery with Kai Mastery.

(218) Replaced Kai mastery with Kai Mastery. Replaced rainswept with rain-swept. Replaced shockwave with shock wave.

(210) Deleted at the front of this book.

-

(215) Replaced Kai healing with Kai Healing.

(219) Replaced Old Kingdom battle spell with Old Kingdom Battle-spell.

(220) Replaced semi-circular with semicircular. Replaced Kai mastery with Kai Mastery. Replaced Kai-alchemy and with Kai-alchemy, and.

(225) Replaced Kai mastery with Kai Mastery. Replaced pathsmanship with Pathsmanship.

@@ -5748,7 +5744,6 @@

(242) Replaced agonising with agonizing.

(243) Replaced Kai mastery with Kai Mastery.

(244) Replaced backhanded with back-handed. Replaced Kai mastery with Kai Mastery.

-

(245) Replaced Kai camouflage with Kai Camouflage.

(251) Deleted at the front of this book.

(255) Replaced cries, flee with cries. Flee.

(256) Replaced 14 with 04.