From: Simon Osborne Date: Tue, 4 Sep 2007 15:20:32 +0000 (+0000) Subject: Book 18: X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=23006ea5df3ba3d426794aeb8969542ec69ff9b7;p=project-aon.git Book 18: A few more (er) issues fixed; most of those remaining require Jon's input git-svn-id: https://projectaon.org/data/en/xml@480 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/18dotd.xml b/18dotd.xml index 28807a3..14d7a1c 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -820,7 +820,7 @@ 11 -

It is near dusk when you emerge from the hills and see the glimmering waters of River Kinam less than five miles distant. This great river marks the border between Talestria and Palmyrion, Queen Evaines neighbouring ally. The road descends to a border toll bridge beyond which you can see the sprawling town of Scade. The troop is challenged by the bridge warden to halt and pay a fee of 100 Silver Lune. This fee is soon forgotten, though, when the Lord Constable shows the pedantic old man his Royal Seal. With a stiff salute he steps aside and bids you all a safe journey.

+

It is near dusk when you emerge from the hills and see the glimmering waters of the River Kinam less than five miles distant. This great river marks the border between Talestria and Palmyrion, Queen Evaines neighbouring ally. The road descends to a border toll bridge beyond which you can see the sprawling town of Scade. The troop is challenged by the bridge warden to halt and pay a fee of 100 Silver Lune. This fee is soon forgotten, though, when the Lord Constable shows the pedantic old man his Royal Seal. With a stiff salute he steps aside and bids you all a safe journey.

Scade is a bustling market town which has grown rich and fat in the years following the defeat of the Darklords. Its brightly painted buildings and paved thoroughfares exude affluence, and even its lowly street-beggars look clean and well-fed by comparison to those in other parts of Magnamund. Nathor leads the troop to an inn near the centre of the town, a fine establishment called The Lucky Bucket. Its owner, a corpulent fellow with a polished bald pate, welcomes him with open arms. After the ordeal at Pinepeaks and the long days ride, you are looking forward to a hot bath and a large supper. However, it soon transpires that the inn is almost full and the owner can only provide rooms for five of the troop.

Not to worry, says Nathor, noticing the look of disappointment on your face. I know Knight Traniusthe lord of this manor. Manys the time weve hunted boar in the hills. His castle is but two miles from here. Five can billet here tonight while the rest of us lodge with Tranius.

You agree to Nathors proposal and set off with him, accompanied by three of the troopers, along a river track which heads north to Castle Tranius.

@@ -1391,7 +1391,7 @@

Suddenly an explosion of while light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous.

-

Sadly, your life and your journey home comes to an abrupt end here, in the cold dark waters of the River Reloni.

+

Sadly, your life and your journey home come to an abrupt end here, in the cold dark waters of the River Reloni.

@@ -2099,7 +2099,7 @@ 104 -

The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to while away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old mans voice trailing from its open doors, answered by the occasional murmur of a crowd. Inside you discover a wizened old cleric administering to a sick woman whose head is swathed with bandages. The cleric is attempting to cure the woman of her ills by laying-on his hands, but the pressure is simply making the pain in her head feel worse.

+

The sun is now above the horizon and this hamlet is slowly stirring to life. You decide to wile away the next hour or so by looking around its simple shops and riverside stores. One building in particular catches your eye: it is a hall perched precariously on the end of a wide wooden jetty. You can hear an old mans voice trailing from its open doors, answered by the occasional murmur of a crowd. Inside you discover a wizened old cleric administering to a sick woman whose head is swathed with bandages. The cleric is attempting to cure the woman of her ills by laying-on his hands, but the pressure is simply making the pain in her head feel worse.

Charlatan, mumbles one onlooker. Old fake, whispers another. The aged cleric hears these dissenting voices and he becomes flustered. Although he may be incompetent as a healer, you sense that he is a good man at heart and so you decide to save him from the disgruntled crowd, who look as if they are on the brink of throwing him in the river at any moment.

Hold, good brother! you say, moving swiftly through the crowd to the small stage on which he and the bandaged woman are standing. You should not be placing your hands upon this good womans head. Surely the source of her pain stems from her aching heart!

And with this you take hold of the mans hands and place them on the womans chest. Her first reaction is one of shock and she starts to pull away, but when you transmit your own healing powers through the clerics hands and into her body, the pain in her head suddenly vanishes. A smile of pure joy lights up her face and hurriedly she strips off her bandages.

@@ -2161,7 +2161,7 @@
  • 6 Swords
  • 4 Axes
  • -
  • 1 Broadsword
  • +
  • Broadsword
  • 2 Spears
  • 260 Lune (equivalent to 65 Gold Crowns)
  • 4 Backpacks
  • @@ -2722,7 +2722,7 @@

    For several minutes you ride the river, keeping to the centre of its course to avoid being dashed against the rough rock walls of the tunnel through it flows. Then you glimpse a moonlit opening in the distance and, a few moments later, you are tumbling from an outflow at the base of Duadons east city wall. You fall amidst a torrent of frothing water and hit the surface of a river twenty feet below.

    -

    Immediately you strike out with your hands and rise as quickly as you can, spitting out a mouthful of foul-tasting water as soon as your head breaks the surface. The current pushes you towards the river bank where a group of beggars, clad in mouldering rags, are sifting through the flotsam that is being flushed out of the city. You note with disgust that this floating debris consists mainly of corpses, many the victims of Prince Luthas brutal regime. The beggars take fright and scatter when you stagger out of the water. You watch them run away, then you hurry towards the beckoning safety of a wood which borders upon a rutted river road. Here you spend a damp uncomfortable night trying to formulate a new plan of action that will enable you to reach Casiorn as quickly as possible. At length you resolve to go east and attempt to cross the River Storn to the Salonese city of Rhem, located on its east bank. It has the reputation for being a tough and lawless place but you feel sure it can be no worse than Duadon.

    +

    Immediately you strike out with your hands and rise as quickly as you can, spitting out a mouthful of foul-tasting water as soon as your head breaks the surface. The current pushes you towards the river bank where a group of beggars, clad in mouldering rags, are sifting through the flotsam that is being flushed out of the city. You note with disgust that this floating debris consists mainly of corpses, many the victims of Prince Luthas brutal regime. The beggars take fright and scatter when you stagger out of the water. You watch them run away, then you hurry towards the beckoning safety of a wood which borders upon a rutted river road. Here you spend a damp, uncomfortable night trying to formulate a new plan of action that will enable you to reach Casiorn as quickly as possible. At length you resolve to go east and attempt to cross the River Storn to the Salonese city of Rhem, located on its east bank. It has the reputation for being a tough and lawless place but you feel sure it can be no worse than Duadon.

    Turn to 202.
    @@ -3068,7 +3068,7 @@ 175 -

    Ten days after leaving Vadera, the Saxin drops anchor in Varnos Harbour in Garthenthe crown capital of Talestria. The sleek and elegant lines of the Lencian craft contrast starkly with the drab, functional hulls of the merchant ships and dhows which crowd this city-ports jetties and wharfs. Lencian craft are a rare sight in Garthen, and the Saxin is the rarest of Lencian craft; it is no wonder that its arrival stirs a frenzy of interest and speculation among the citizens of this capital.

    +

    Ten days after leaving Vadera, the Saxin drops anchor in Varnos Harbour in Garthenthe crown capital of Talestria. The sleek and elegant lines of the Lencian craft contrast starkly with the drab, functional hulls of the merchant ships and dhows which crowd this city-ports jetties and wharves. Lencian craft are a rare sight in Garthen, and the Saxin is the rarest of Lencian craft; it is no wonder that its arrival stirs a frenzy of interest and speculation among the citizens of this capital.

    Word of your arrival travels quickly to the Royal Citadel and a troop of Queen Evaines court cavalry are dispatched to the harbour. They are led by a stern-faced man who wears the uniform and gold insignia of the Lord Constable, the highest military rank in the Talestrian army. He brings his column of regal horsemen to a halt at the quayside, then he dismounts and strides forward to welcome you in person as you disembark from the ship.

    If you have ever visited Garthen or Torgar in a previous Lone Wolf adventure, turn to 292. If you have not, turn to 48. @@ -3513,11 +3513,11 @@ 210 -

    The road which crosses the plains to the east of the River Phoen is deeply rutted. Fortunately though, it is dry, there having been little rain in these parts for weeks. Progress is good and by midday you and your troop have covered more than thirty miles. You pass many wagons on this road, mostly driven by farmers who are taking their crops to the markets and wharfs of Garthen. These wagon drivers seem an unusually loyal and friendly breed; invariably they wave and cheer the moment they recognize the uniforms of Queen Evaines Court Cavalry.

    +

    The road which crosses the plains to the east of the River Phoen is deeply rutted. Fortunately though, it is dry, there having been little rain in these parts for weeks. Progress is good and by midday you and your troop have covered more than thirty miles. You pass many wagons on this road, mostly driven by farmers who are taking their crops to the markets and wharves of Garthen. These wagon drivers seem an unusually loyal and friendly breed; invariably they wave and cheer the moment they recognize the uniforms of Queen Evaines Court Cavalry.

    After a brief rest at a village on the road, you continue your ride across the open plains and descend into a wide valley where a shallow stream winds its way through a mass of reed-beds and willow copses. Beyond this valley, the land becomes increasingly hilly. The sun is almost touching the horizon when you come to a small wayside shrine dedicated to the Goddess Ishir. Here a track leads off to the north and, a mile distant, you can make out the walls and tall bell-tower of a chateau high in the hills.

    Thats the monastery of the Vaderish Brethren, says Nathor. Theyre a holy order devoted to the worship of the Goddess Ishir. We will find safe shelter with them this night.

    The sun has set and dusk is quickly turning to darkness by the time the troop reaches the gates of the Vaderish Monastery. The brothers of this holy order are led by an elderly monk called Rasbarin whom Nathor has met once before. The old cleric welcomes him warmly, as if he was his son, then he invites you to stay here overnight.

    -

    The monks evening meal is simple fare but well-prepared and wholesome nonetheless (restore any ENDURANCE points you may have lost during your adventure so far). Afterwards, Rasbarin invites you and Nathor to his chambers to sample some of the monks specialitya fine liqueur called Aquas. You are raising a glass of this golden liquid to your lips when suddenly the peace is shattered by a loud, cawing shriek which echoes through the surrounding hills.

    +

    The monks evening meal is simple fare but well-prepared and wholesome nonetheless (restore any ENDURANCE points you may have lost during your adventure so far). Afterwards, Rasbarin invites you and Nathor to his chambers to sample some of the monks specialitya fine liqueur called Aquas. You are raising a glass of this golden liquid to your lips when suddenly the peace is shattered by a loud, cawing shriek which echoes through the surrounding hills.

    If you possess the Discipline of Telegnosis, turn to 61. If you do not possess this Grand Master Discipline, turn to 198.
    @@ -3603,7 +3603,7 @@

    You are halfway across the ford when alarm bells sound on both sides of the river.

    Deserter at the ford! goes the cry from the Eldenoran fort. Enemy spy approaching! shout the Slovian guards.

    Moments later, a hissing cloud of arrows and bolts descend on you from both sides and your horse is killed instantly in the crossfire. It crashes head-first into the water and you are thrown out of the saddle to land heavily amongst the rocks which lie strewn along the Slovian bank. You try to rise but suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been hit in the head by an armour-piercing arrow. Mercifully, death is virtually instantaneous.

    -

    Sadly, your life and your journey home comes to an abrupt end here, on the Slovian banks of the River Storn.

    +

    Sadly, your life and your journey home come to an abrupt end here, on the Slovian banks of the River Storn.

    @@ -3678,7 +3678,7 @@

    You hear the hiss of the crossbow bolt in flight, then suddenly an explosion of white light fills your vision and the taste of blood fills your mouth: you have been shot in the base of the skull by an iron bolt and, mercifully, death is virtually instantaneous.

    -

    Sadly, your life and your journey home comes to an abrupt end here, in the timberlands of southern Eldenora.

    +

    Sadly, your life and your journey home come to an abrupt end here, in the timberlands of southern Eldenora.

    @@ -3696,7 +3696,7 @@ 226 -

    Your hurried blow rips a jagged hole in the wing of the beast, and, suddenly off-balanced by the wound it loses control and slams into the ground with a sickening crunch. You give a cry of elation, then you hear Captain DVals strident voice rising above the din of the battle:

    +

    Your hurried blow rips a jagged hole in the wing of the beast, and, suddenly off-balanced by the wound, it loses control and slams into the ground with a sickening crunch. You give a cry of elation, then you hear Captain DVals strident voice rising above the din of the battle:

    Ride on, Lone Wolf! he shouts. Ride to the monastery!

    You glance over your shoulder and see the Captain and his men locked in combat with the winged creatures. More are swooping in from the east now, drawn by the cries of their brothers. The tide of the battle is turning against DVals men and your heart goes out to them as they struggle bravely against increasing odds. Your instinct is to turn back, but you heed the Captains plea and urge your horse on towards the top of the ridge. The best way you can serve these courageous men now is to reach the Kai Monastery and destroy the Shadow Gate.

    Turn to 250. @@ -3808,7 +3808,7 @@ 236 -

    As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase your Special Items however, as none of these are taken).

    +

    As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase your Special Items, however, as none of these are taken).

    Then the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes his horses and steers his rickety cart through the dark streets of Duadon. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

    Turn to 300.
    @@ -4372,7 +4372,7 @@ 275 -

    Dorst doubles the guard in case the Kraan should decide to return during the night. Then he and the others unpack their sleeping furs and settle down to a nights rest beside the warmth of the campfire embers. For an hour you lay awake, staring uneasily at the sky, until fatigue finally overtakes you and you slip into a deep sleep.

    +

    Dorst doubles the guard in case the Kraan should decide to return during the night. Then he and the others unpack their sleeping furs and settle down to a nights rest beside the warmth of the campfire embers. For an hour you lie awake, staring uneasily at the sky, until fatigue finally overtakes you and you slip into a deep sleep.

    Turn to 299.
    @@ -4501,10 +4501,10 @@

    As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of court cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men.

    Follow me! commands the Lord Constable as he gallops past his troop without slowing. You glance over your shoulder and see them spur their steeds forward, their faces set in expressions of grim determination. Upon entering the village, you note a number of frightened women and children who are huddled beside stone walls or lying beneath hay carts. Some are cradling the bodies of their dead menfolk who lie scattered in the fields nearby. Then you catch sight of a group of Eldenorans in the grounds of the abbey. All are laden with loot, yet even so there are some who are squabbling amongst themselves in an effort to grab an even bigger share of the booty.

    Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.

    - If you possess Magi-magic and have reached the Kai rank of Grand Thane, or higher, turn to 82. + If you possess Magi-magic, and have reached the Kai rank of Grand Thane, or higher, turn to 82. If you possess the Grand Master Discipline of Kai-surge, turn to 225. If you possess a bow, and wish to use it, turn to 243. - If you possess neither a bow, nor any of the above skills, (or should you decide not to use them), turn instead to 55. + If you possess neither a bow, nor any of the above skills (or should you decide not to use them), turn instead to 55.
    @@ -4567,7 +4567,7 @@

    Having slain all of the guardsmen, and their sergeant, with stunning ease, the surrounding crowd of Eldenoran pikemen now look at you with fearful respect. You seize the opportunity to wheel your horse about and then you spur him to the gallop and scatter a score of soldiers as you attempt an escape along the crowded west road. Soon the cry goes up from the citys battlements to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by a volley of arrows.

    -

    A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord, then they confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase any Special Items however, as none of these are taken).

    +

    A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord, then they confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken).

    Minutes later, the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

    Turn to 300.
    @@ -4683,8 +4683,8 @@

    What do you intend for me? you ask aloud, but silently you are dreading his answer. The Prince does not reply directly, he simply utters a soft, chilling laugh as he extends his right hand. On his index finger you see a glowing ring of green crystal and, in a moment of terror, you realize that it is an artefact of pure evil, fashioned by, and imbued with, the power of the Dark God Naar himself.

    If you possess the Sommerswerd, and wish to unsheathe it, turn to 267. If you possess Magi-magic, and have attained the Kai rank of Grand Thane, or higher, turn to 9. - If you possess Kai-alchemy, and wish to use it, turn to 306. If you possess Assimilance, and have attained the rank of Kai Grand Guardian or higher, turn to 172. + If you possess Kai-alchemy, and wish to use it, turn to 306. If you do not possess any of the above Special Items, Grand Master Disciplines, or if you have yet to attain the relevant levels of Kai Mastery, turn to 287. @@ -5107,7 +5107,7 @@

    You sheathe your weapon and wheel your horse away from the shouting guardsmen. Spurring him to the gallop, you scatter and trample a score of soldiers as you attempt to escape along the crowded west road. Soon the cry goes up to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by an arrow in its right foreleg.

    -

    A mass of angry Eldenorans close in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your weapons, money pouch, backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items however, as none of these are taken).

    +

    A mass of angry Eldenorans close in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your weapons, money pouch, backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken).

    Minutes later the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

    Turn to 300.
    @@ -5948,6 +5948,7 @@

    (8) Replaced elite with lite. Replaced Sun-Crystal with Sun-crystal. Replaced shoulder, you with shoulder. You.

    (9) Replaced Old Kingdom spell with Old Kingdom Spell.

    (10) Replaced Sun-Crystal with Sun-crystal.

    +

    (11) Replaced of River Kinam with of the River Kinam.

    (13) Replaced Magnakai healing with Magnakai Curing. Replaced to well-established with too well-established.

    (14) Replaced 5 arrows with 5 Arrows. Put the signposts into a table.

    (15) Replaced eh boys? with eh, boys?.

    @@ -5973,7 +5974,7 @@

    (50) Replaced rounds by with rounds, by.

    (51) Replaced lavas with Lavas. Replaced Gr..Grand with Grand Grand. Replaced GodsOur with Gods! Our.

    (52) Replaced Brotherhood spell with Brotherhood Spell. Replaced (imposters) with (impostors).

    -

    (53) Replaced Sadly your with Sadly, your.

    +

    (53) Replaced Sadly your with Sadly, your. Replaced comes to with come to.

    (54) Replaced both occurrences of Brotherhood spell with Brotherhood Spell. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

    (56) Replaced Lone Wolf with Lone Wolf when referring to the series.

    (58) Replaced the Tower with the tower.

    @@ -5990,7 +5991,7 @@

    (75) Replaced say, can with say. Can.

    (78) Replaced all occurrences of lavas with Lavas.

    (79) Replaced Brotherhood spell with Brotherhood Spell.

    -

    (80) Replaced doormouse with dormouse. Replaced Bow and with Bow, and. Replaced lavas with Lavas and lavas with Lavas.

    +

    (80) Replaced doormouse with dormouse. Replaced Bow and with Bow, and. Replaced lavas with Lavas and lavas with Lavas.

    (81) Replaced legs, With with legs. With. Replaced grasssnake with grass snake.

    (82) Replaced Old Kingdom battle-spell with Old Kingdom Battle-spell.

    (84) Replaced Vellino, with Vellino,.

    @@ -6007,9 +6008,10 @@

    (100) Replaced all occurrences of Sun-Crystal with Sun-crystal. Replaced Gwynian, Just with Gwynian. Just.

    (101) Replaced cry, we with cry. We and feet first with feet-first.

    (102) Replaced agonising with agonizing.

    -

    (104) Replaced cried, Im with cries. Im.

    +

    (104) Replaced cried, Im with cries. Im. Replaced while away with wile away.

    (105) Replaced DVal with DVal. Changed incorrect link to Section 253 to lead to Section 235.

    (108) Replaced lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

    +

    (109) Replaced 1 Broadsword with Broadsword.

    (110) Replaced 5 arrows with 5 Arrows. Put the signposts into a table.

    (112) Replaced facade with faade. Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I.

    (114) Replaced battle spells with battle-spells. Replaced lavas with Lavas. Replaced sky, and with sky. And.

    @@ -6034,6 +6036,7 @@

    (145) Replaced lavas with Lavas and Kai mastery with Kai Mastery.

    (146) Replaced birdsong with bird song.

    (147) Replaced winged-horrors with winged horrors. Replaced your Monastery with your monastery. Replaced monastery of the Kai with Monastery of the Kai. Replaced quietly. the with quietly. The.

    +

    (150) Replaced damp uncomfortable with damp, uncomfortable.

    (151) Replaced treeline with tree-line.

    (154) Replaced birdsong with bird song. Replaced Vaderish brethren with Vaderish Brethren.

    (155) Replaced Kai sixth sense with Kai Sixth Sense.

    @@ -6046,7 +6049,7 @@

    (170) Replaced Silversmiths Guild with Silversmiths Guild.

    (172) Replaced Kai mastery with Kai Mastery.

    (174) Replaced Brotherhood spell with Brotherhood Spell. Replaced 5 arrows with 5 Arrows. Put the signposts into a table.

    -

    (175) Replaced Varnos harbour with Varnos Harbour.

    +

    (175) Replaced Varnos harbour with Varnos Harbour. Replaced wharfs with wharves.

    (176) Replaced forest of Salony with Forest of Salony.

    (177) Replaced riverbank with river bank.

    (178) Replaced the Tower with the tower. Replaced the Towers with the towers. Replaced both occurrences of lavas with Lavas.

    @@ -6070,25 +6073,25 @@

    (204) Replaced delight, I with delight. I.

    (206) Replaced Kai mastery with Kai Mastery.

    (207) Replaced spy-glass with spyglass.

    -

    (210) Replaced Vaderish monastery with Vaderish Monastery.

    +

    (210) Replaced Vaderish monastery with Vaderish Monastery. Replaced wharfs with wharves. Replaced monks with monks.

    (211) Replaced Kai mastery with Kai Mastery.

    (212) Replaced new order with New Order. Replaced Abisko, turning with Abisko, by turning.

    (214) Replaced animal control with Animal Control.

    (215) Replaced shouts, Ride with shouts. Ride.

    (217) Replaced Kai mastery with Kai Mastery. Replaced tracks of quicksand with tracts of quicksand.

    -

    (218) Replaced half-way with halfway. Replaced Sadly your with Sadly, your.

    +

    (218) Replaced half-way with halfway. Replaced Sadly your with Sadly, your. Replaced comes to with come to.

    (220) Replaced plague-lords with Plague Lords.

    (222) Replaced guildhouse with guild-house.

    (223) Replaced rock face with rock-face. Replaced hand hold with handhold.

    -

    (224) Replaced Sadly your with Sadly, your.

    -

    (226) Replaced shouts, Ride with shouts. Ride.

    +

    (224) Replaced Sadly your with Sadly, your. Replaced comes to with come to.

    +

    (226) Replaced shouts, Ride with shouts. Ride. Replaced wound it with wound, it.

    (227) Replaced Brotherhood spell with Brotherhood Spell. Replaced fatique with fatigue.

    (228) Replaced Kai mastery with Kai Mastery.

    (230) Replaced Kai mastery with Kai Mastery.

    (231) Replaced inkeeper with innkeeper.

    (232) Replaced Kai mastery with Kai Mastery.

    (233) Replaced both occurrences of lavas with Lavas. Replaced Kai mastery with Kai Mastery. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

    -

    (236) Replaced horsedrawn with horse-drawn. Replaced backpack and with backpack, and.

    +

    (236) Replaced horsedrawn with horse-drawn. Replaced backpack and with backpack, and. Replaced Items however with Items, however.

    (237) Replaced ear, you with ear. You.

    (238) Replaced graciously, we with graciously. We. Replaced co-operation with cooperation.

    (240) Replaced Lone Wolf with Lone Wolf when referring to the series.

    @@ -6113,20 +6116,22 @@

    (272) Replaced lavas with Lavas.

    (273) Replaced Brotherhood spell with Brotherhood Spell. Replaced (imposters) with (impostors).

    (274) Replaced Brotherhood spell with Brotherhood Spell. Replaced ultra-violet with ultraviolet.

    -

    (275) Replaced camp fire with campfire.

    +

    (275) Replaced camp fire with campfire. Replaced lay awake with lie awake.

    (276) Replaced Kai mastery with Kai Mastery. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate. Replaced Kai alchemy with Kai-alchemy.

    (277) Replaced Pouch of tobacco with Pouch of Tobacco.

    (279) Replaced lording with lordling.

    (280) Replaced Alema trail with Alema Trail. Replaced treeline with tree-line. Replaced Lone Wolf with Lone Wolf.

    (282) Replaced Sun-Crystal with Sun-crystal. Replaced lavas with Lavas.

    +

    (285) Replaced Magi-magic and with Magi-magic, and. Replaced skills, (or with skills (or.

    (286) Replaced mindforce with Mindforce.

    (288) Replaced lavas with Lavas and the Gate with the Shadow Gate.

    -

    (290) Replaced backpack and with backpack, and.

    +

    (290) Replaced backpack and with backpack, and. Replaced Items however with Items, however.

    (291) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

    (292) Replaced salute, I with salute. I.

    (295) Replaced despatch with dispatch. Replaced out-distance with outdistance.

    (297) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Grand Huntmastery with Grand Weaponmastery.

    (298) Replaced treeline with tree-line.

    +

    (300) Switched the third and fourth choices.

    (305) Replaced face-down with face down.

    (306) Replaced Brotherhood spell with Brotherhood Spell.

    (307) Deleted at the beginning of this book.

    @@ -6141,7 +6146,7 @@

    (328) Replaced Fryelund forest with Fryelund Forest. Replaced add 1 with add 1.. Replaced lavas with Lavas.

    (329) Replaced rock face with rock-face.

    (331) Replaced Sun-Crystal with Sun-crystal. Replaced door, Raggin with door. Raggin.

    -

    (335) Replaced backpack and with backpack, and.

    +

    (335) Replaced backpack and with backpack, and. Replaced Items however with Items, however.

    (337) Replaced whispers, I with whispers. I. Replaced reopens with re-opens.

    (338) Replaced Kai alchemy with Kai-alchemy.

    (339) Replaced Weaponswe with Weapons we.