From: Ingo Klöcker Date: Tue, 17 Jul 2007 22:02:51 +0000 (+0000) Subject: Fix several PAMoS violations (air-tight, counter-attack, pin-points) and replace... X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=2a2e7866cb9d21bf700b03583ef1d3ca4c2a9b3f;p=project-aon.git Fix several PAMoS violations (air-tight, counter-attack, pin-points) and replace chaos-creatures by Chaos-creatures everywhere. git-svn-id: https://projectaon.org/data/en/xml@300 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/07cd.xml b/07cd.xml index fb40d58..fd8b3d9 100755 --- a/07cd.xml +++ b/07cd.xml @@ -1934,7 +1934,7 @@ WOLM what still missing: errata in the backmatter, the secondary illustrations, 107 -

Your hand passes through the surface of the first bubble meeting little resistance; it is as if you are dipping your hand into a pool of water. But when you try to remove it, the rubbery skin closes in a vice-like grip. You fight to free your hand, but you only cause the bubble to work its way further up your arm. Soon it envelopes your whole body, locking you within its air-tight skin.

+

Your hand passes through the surface of the first bubble meeting little resistance; it is as if you are dipping your hand into a pool of water. But when you try to remove it, the rubbery skin closes in a vice-like grip. You fight to free your hand, but you only cause the bubble to work its way further up your arm. Soon it envelops your whole body, locking you within its airtight skin.

Your eyes bulge and your lungs burn viciously as you fight for air in this transparent prison (lose 6 ENDURANCE points).

If you have a sword and want to try to cut your way out of the bubble, turn to 26. If you have a Torch and Tinderbox, or a Lantern, and want to try to burn your way free, turn to 51. @@ -5491,7 +5491,7 @@ WOLM what still missing: errata in the backmatter, the secondary illustrations,

(100) Replaced wall but with wall, but, ceiling and with ceiling, and and has, and with has and. Added a period to the end of the illustrations caption.

(102) Replaced accord and with accord, and.

(105) Replaced Elzian, he with Elzian, he.

-

(107) Replaced hand but with hand, but. Replaced envelopes with envelops. Replaced Items with items.

+

(107) Replaced hand but with hand, but. Replaced envelopes with envelops. Replaced air-tight with airtight. Replaced Items with items.

(110) Replaced open and with open, and. Added a period to the end of the illustrations caption.

(111) Replaced dim diffused with dim, diffused.

(112) Replaced pieces, and with pieces and.

diff --git a/08tjoh.xml b/08tjoh.xml index 1dadb09..734c458 100755 --- a/08tjoh.xml +++ b/08tjoh.xml @@ -72,7 +72,7 @@ add foreign tags

You are Lone Wolf. Sworn to avenge your forefathers, the Kai Lords, you must now venture into the dreaded jungle-swamps of the Danarg.

Guided by Lord Paido, warrior-magician of Dessi, you begin your trek across the violent and war-torn lands of Talestria on your secret mission to capture the prized Lorestone of Ohrido.

-

You must survive in fearsome battle the assassins of Gnaag, the armies of the dreaded Warlord Zegron and the chaos-creatures of Agarash the Damned.

+

You must survive in fearsome battle the assassins of Gnaag, the armies of the dreaded Warlord Zegron and the Chaos-creatures of Agarash the Damned.

But nothing must stop you now, for if you fail the Lorestone of Ohrido will be lost forever and vengeance will escape your grasp.

@@ -1513,7 +1513,7 @@ add foreign tags

Paido opens his palm to reveal the small gold coin: it shows heads. Bad luck! he exclaims with a grin. You take the first watch. He settles himself down on the mound of spongy earth and is soon asleep, snoring softly. You sit beside him, your eyes scouring the black spaces between the ghostly grey trees.

-

The first half of the night passes uneventfully. In need of rest, you are about to awaken Paido when you sense something moving in the shadows off to your right. Two tiny pin-points of yellow light blink in the darkness. You draw your weapon, expecting an attack, but you can no longer see the eyes of the shadow creature. Paido wakes and takes over the watch, but the lingering feeling that you are being observed makes you uneasy and disturbs your rest (lose 2 ENDURANCE points). Four hours later, you wake to the gloomy grey of dawn and prepare to set off once more.

+

The first half of the night passes uneventfully. In need of rest, you are about to awaken Paido when you sense something moving in the shadows off to your right. Two tiny pinpoints of yellow light blink in the darkness. You draw your weapon, expecting an attack, but you can no longer see the eyes of the shadow creature. Paido wakes and takes over the watch, but the lingering feeling that you are being observed makes you uneasy and disturbs your rest (lose 2 ENDURANCE points). Four hours later, you wake to the gloomy grey of dawn and prepare to set off once more.

Turn to 138.
@@ -5464,7 +5464,7 @@ add foreign tags Errata List -

(Title Page) Replaced jungle swamps of Danarg with jungle-swamps of the Danarg.

+

(Title Page) Replaced jungle swamps of Danarg with jungle-swamps of the Danarg and chaos-creatures with Chaos-creatures.

(The Story So Far) Replaced swamp-jungle with jungle-swamp. Removed the quotation marks from the words from the language of Dessi (i.e. koura-tas-kai, Ikar, Skarn). Replaced gods with Gods.

@@ -5527,7 +5527,7 @@ add foreign tags

(63) Replaced darkness and with darkness, and.

(64) Replaced assailant and with assailant, and and ceases and with ceases, and.

(65) Replaced fast but with fast, but, cheer but with cheer, but and companions hell with companions, hell. Added a period to the end of the illustrations caption.

-

(66) Replaced watch but with watch, but and later you with later, you.

+

(66) Replaced pin-points with pinpoints, watch but with watch, but and later you with later, you.

(67) Replaced empty they with empty, they.

(69) Replaced doom you with doom, you.

(70) Replaced storm. with storm.. Replaced Kai lord with Kai Lord.

diff --git a/09tcof.xml b/09tcof.xml index 8034068..64b3889 100755 --- a/09tcof.xml +++ b/09tcof.xml @@ -4537,7 +4537,7 @@ Remove section and rule clarifications 303 -

With their leader slain, the Giaks suddenly lose their nerve and fall back to their ladder. You leap forward and help them on their way with a flurry of blows that leaves six dead at your feet. Several leap from the battlements into the moat rather than stand and face your deadly counter-attack. Within minutes the wall is cleared of the enemy and a squad of Slovian mercenaries arrives to plug the gap.

+

With their leader slain, the Giaks suddenly lose their nerve and fall back to their ladder. You leap forward and help them on their way with a flurry of blows that leaves six dead at your feet. Several leap from the battlements into the moat rather than stand and face your deadly counterattack. Within minutes the wall is cleared of the enemy and a squad of Slovian mercenaries arrives to plug the gap.

If you have the Magnakai Discipline of Huntmastery and have reached the Magnakai rank of Principalin, turn to 35. If you do not possess this skill, or have yet to reach this level of Magnakai training, turn to 168.
@@ -5119,7 +5119,7 @@ Remove section and rule clarifications -

Spurred on by your triumph, the Anarian defenders rally themselves and counter-attack to secure the West Gate. The Vassagonians who gained entry are either killed or forced back into the moat as the gate is quickly retaken. A cheer resounds from the city wall, a cheer that becomes a chant carrying word of Kimahs demise to the enemy beyond the moat, and gradually the advancing legions slow to a halt as their hope of an easy victory dies. Officers ride to and fro, cursing and threatening their men with all manner of punishment, but their morale is severely shaken; the ranks of armoured warriors merely stand in shocked silence and refuse to advance. The sound of distant trumpets is heard and all eyes turn to the south to see wave upon wave of mounted warriors emerging from the hills around Varta. They pour from every valley and pass to fill the southern flats with regiments of horsemen resplendent in uniforms of blue, white and grey.

+

Spurred on by your triumph, the Anarian defenders rally themselves and counterattack to secure the West Gate. The Vassagonians who gained entry are either killed or forced back into the moat as the gate is quickly retaken. A cheer resounds from the city wall, a cheer that becomes a chant carrying word of Kimahs demise to the enemy beyond the moat, and gradually the advancing legions slow to a halt as their hope of an easy victory dies. Officers ride to and fro, cursing and threatening their men with all manner of punishment, but their morale is severely shaken; the ranks of armoured warriors merely stand in shocked silence and refuse to advance. The sound of distant trumpets is heard and all eyes turn to the south to see wave upon wave of mounted warriors emerging from the hills around Varta. They pour from every valley and pass to fill the southern flats with regiments of horsemen resplendent in uniforms of blue, white and grey.

Our prayers have been answered, says Chiban, as he and Banedon rejoin you at the city wall. Behold, the allies of Anari have come to aid us in our darkest hour. He points to the advancing cavalry and you recognize, fluttering from their lances, the battle standards of three countries: Firalond, Lourden, and Kakush. Then the thunder of their horses hooves fills the air and a wave of joy surges through you as you witness their first charge devastate the enemys ranks, throwing them into chaos and confusion. A great battle ensues as the enemy slowly gather themselves to resist this unexpected assault. By noon two of their armies have been smashed and routed, and the third fights a desperate rearguard action as it covers the chaotic retreat westwards.

At last the fighting around the city comes to an end, and the defenders give voice to their elation that their home has been saved from the hordes of Darklord Gnaag. Senator Zilaris proclaims you the saviour of Tahou, and the victorious cheers of the citizens echo through the burning streets and across the flats that lie strewn with enemy dead. You gaze at this grim panorama and your blood runs cold. But it is not the sight of the carnage that grips you with fear, it is your growing awareness of a powerful evil that is taking shape above the West Gate. A billowing black cloud forms in the sky, and from out of this cloud there comes a harsh and terrible voice.

I will be avenged, it booms, its resonance shaking the battlements on which you stand. You steel yourself, half expecting a bolt of lightning to leap from the cloud and hurtle towards you, but no such attack materializes. Instead, the chilling voice continues in a mocking tone. Know this: you will pay for your defiance with your life. I, Gnaag of Mozgar, have the three remaining Lorestones that you seek, and I shall destroy them when I destroy you, Kai Lord.

@@ -5831,6 +5831,7 @@ Remove section and rule clarifications

(299) Replaced him he with him, he.

(300) Replaced finished the with finished, the and arches and with arches, and. Added a period to the end of the illustrations caption.

(302) Replaced mind stranger with mind, stranger.

+

(303) Replaced counter-attack with counterattack.

(305) Replaced willingly and with willingly, and.

(306) Replaced doomwolf with Doomwolf.

(307) Replaced beyond a with beyond, a.

@@ -5846,7 +5847,7 @@ Remove section and rule clarifications

(340) Replaced hill a with hill, a.

(342) Replaced both instances of Kai with Magnakai.

(345) Replaced Kai with Magnakai.

-

(350) Replaced end and with end, and, stewn with strewn and this; with this:. Replaced Lone Wolf with Lone Wolf when referring to the series.

+

(350) Replaced counter-attack with counterattack, end and with end, and, stewn with strewn and this; with this:. Replaced Lone Wolf with Lone Wolf when referring to the series.

(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Magnakai Disciplines.

diff --git a/10tdot.xml b/10tdot.xml index 037f835..7921001 100755 --- a/10tdot.xml +++ b/10tdot.xml @@ -160,7 +160,7 @@ Initial revision

Many centuries have passed since Sun Eagle, the first of your kind, established the Order of the Kai. Aided by the magicians of Dessi, he completed a perilous quest to find seven crystals of power known as the Lorestones of Nyxator, and upon their discovery he unlocked a wisdom and strength that lay within both the Lorestones and himself. He recorded the nature of his discoveries and his experiences in a great tome entitled The Book of the Magnakai. You have discovered this lost Kai treasure and have given a solemn pledge to restore the Kai to their former glory, thereby ensuring the security of your land in the years to come. However, your diligent study of this ancient book has enabled you to master only three of the ten Magnakai Disciplines. To fulfil your pledge, you must complete the quest first undertaken by Sun Eagle over a thousand years ago. By doing so successfully, you, too, will acquire the power and wisdom of the Magnakai, which is held within the Lorestones crystal forms.

Already your quest has taken you far from your northern homeland. Following in the footsteps of the first Kai Grand Master, you journeyed to Dessi and sought the help of the Elder Magi, the magicians who aided Sun Eagle on his quest long ago. There you learned that for centuries the Elder Magi had awaited your coming. An ancient Dessi legend tells of the birth and rise to greatness of two koura-tas-kai, which means sons of the sun. One was named Ikar, which means eagle, and the other was named Skarn, which means wolf. A prophecy foretold that the koura-tas-kai would each come from the north to seek the counsel of the Elder Magi in order that they might fulfil a great quest. Although separated by several centuries, they would share one spirit, one purpose and one destinyto triumph over the champions of darkness in an age of great peril. The Elder Magi knew that you were Skarnthe wolf of Dessi legendand in keeping with their ancient vows they promised to help you complete the Magnakai quest.

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from the Kai masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery twelve years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. Swiftly their Giak legions grew in number, enabling Gnaag to launch a sweeping invasion that was to catch the freelands unprepared. Several countries, after brief but futile resistance, were completely overrun by Darklord armies; others surrendered without fighting in the face of their determined might. And sadly there were others who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. Her armies mobilized and invaded the neighbouring states of Casiorn and Cloeasia, then marched west through the republic of Anari in order to join with Gnaags horde as it steamrollered across central Magnamund. The Elder Magi urged you to begin the quest for the fourth Lorestone at once. The enemy armies were converging on the Anarian capital of Tahou, and beneath that ancient city the Lorestone lay hidden.

-

Aided by Magemaster Banedon, an old friend and fellow countryman, you set off in haste for Tahou and arrived barely hours ahead of the enemy. Successfully you made your descent and discovered the object of your quest, but on returning to the surface you found Tahou transformed into a blazing inferno. Darklord Gnaag and Zakhan Kimah, the ruler of Vassagonia, had learnt of your presence and were determined to destroy you at all costs. For days their engines of war had hurled fire and rock across the walls of Tahou with devastating effect. Then a massive assault, led by the Zakhan himself, breached the west gate and gained entry to the burning city. Armed with a weapon of awesome power, the evil Zakhan sought you out and challenged you to a fight to the death. The struggle was desperate but you emerged victorious and led the Anarians in a counter-attack that cleared the city of the invading foe. The allies of Anari arrived to raise the siege and in the ensuing battle the demoralized armies of Gnaag and Kimah were smashed and routed.

+

Aided by Magemaster Banedon, an old friend and fellow countryman, you set off in haste for Tahou and arrived barely hours ahead of the enemy. Successfully you made your descent and discovered the object of your quest, but on returning to the surface you found Tahou transformed into a blazing inferno. Darklord Gnaag and Zakhan Kimah, the ruler of Vassagonia, had learnt of your presence and were determined to destroy you at all costs. For days their engines of war had hurled fire and rock across the walls of Tahou with devastating effect. Then a massive assault, led by the Zakhan himself, breached the west gate and gained entry to the burning city. Armed with a weapon of awesome power, the evil Zakhan sought you out and challenged you to a fight to the death. The struggle was desperate but you emerged victorious and led the Anarians in a counterattack that cleared the city of the invading foe. The allies of Anari arrived to raise the siege and in the ensuing battle the demoralized armies of Gnaag and Kimah were smashed and routed.

Your defeat of Zakhan Kimah turned the tide of war decisively against the Darklord armies and paved the way for the liberation of the lands they had taken by force. But the sweet taste of victory turned sour when you discovered that Darklord Gnaag had captured the last three remaining Lorestones of Nyxator. Lord Rimoah and other members of the High Council of the Elder Magi joined you in Tahou to help formulate a plan of action. They had already received word from Prince Graygor, the ruler of Eru, that one of his patrols had found a man near the borders of the Hellswamp. He was a Talestrian soldier who had escaped from the dread city-fortress of Torgar where he had been imprisoned after being captured in battle. He had suffered terribly at the hands of the Drakkarimevil humans in the service of the Darklordsand when found he was so badly injured that he was almost unrecognizable. Before he died he spoke of three radiant gems filled with golden light that had been brought to Torgar from the Darklord city of Mozgar.

We are now sure that what he saw was the arrival of the stolen Lorestones, said Rimoah, speaking on behalf of the High Council. They radiate a goodness so strong that Gnaag could not hold them in the Darklands but had to move them to Torgar. There his sorcerersthe Nadziranimare searching for the means to destroy them. The black art of the Nadziranim has grown powerful of late and we fear they may achieve the task set them by Gnaag. Therefore we must act quickly and with utmost secrecy if the Lorestones and the Magnakai quest are to be saved.

The Elder Magi had already made preparations for your secret journey to Eru where, upon your arrival, Prince Graygor will help you reach the grim city of Torgar. The thought of having to enter the terrible Drakkarim stronghold fills you with dread, but your pledge to destroy the Darklords and restore the Kai strengthens your resolve and helps you suppress your fear.

@@ -2654,7 +2654,7 @@ Initial revision 169 -

The water around the boat is stained a sickly green with the blood of the Ciquali that you have slain. However, two of the creatures have survived your murderous counter-attack and have slunk beneath the bow. Suddenly there is a loud crack as a sharpened wooden stake rips through the timbers close by your feet, and a fountain of water gushes from the hole. The boat tilts violently and both you and Jarel are pitched headlong into the murky river.

+

The water around the boat is stained a sickly green with the blood of the Ciquali that you have slain. However, two of the creatures have survived your murderous counterattack and have slunk beneath the bow. Suddenly there is a loud crack as a sharpened wooden stake rips through the timbers close by your feet, and a fountain of water gushes from the hole. The boat tilts violently and both you and Jarel are pitched headlong into the murky river.

With the bloodstained water stinging your eyes, you strike out blindly in the hope of reaching the bank before you fall foul of your attackers. Cold and shaken, you eventually reach the south bank and drag yourself on to the muddy shore.

Turn to 226.
@@ -3161,7 +3161,7 @@ Initial revision -

The Prince orders that a signal be sent to his reserves, instructing them to advance without delay, for the enemy are rallying to counter-attack. Tensely you watch as a mass of leather-clad Hammerlanders, supported by a regiment of grim-faced Brigandi, advance up the hill. The Palace Guard link their shields and prepare to welcome the enemy with sharpened steel. Onward they come, their banners held high, their war-horns filling the air with a noisy clangour. They surge forward and with a yell the front rank slams into the shield-wall. Sword blades fly, striking sparks and drawing blood. Axes and maces fall with crushing blows. A knight falls dead at your side and his slayer hurls himself through the gap. He scrambles to his feet and attacks you with his reddened blade.

+

The Prince orders that a signal be sent to his reserves, instructing them to advance without delay, for the enemy are rallying to counterattack. Tensely you watch as a mass of leather-clad Hammerlanders, supported by a regiment of grim-faced Brigandi, advance up the hill. The Palace Guard link their shields and prepare to welcome the enemy with sharpened steel. Onward they come, their banners held high, their war-horns filling the air with a noisy clangour. They surge forward and with a yell the front rank slams into the shield-wall. Sword blades fly, striking sparks and drawing blood. Axes and maces fall with crushing blows. A knight falls dead at your side and his slayer hurls himself through the gap. He scrambles to his feet and attacks you with his reddened blade.

Hammerlander2431

Owing to his state of battle-frenzy the Hammerlander is immune to Mindblast (but not Psi-surge).

If you win the combat, turn to 87. @@ -3854,7 +3854,7 @@ Initial revision 270 -

The enemy are rallying to launch a counter-attack on the hill. To the south you see a mass of leather-clad Hammerlanders, supported by a regiment of grim-faced Brigandi mercenaries, advancing towards the Princes position. The Palace Guard have fought like lions, but they have lost half their number and must be near to exhaustion. They may not survive a counter-attack by a much fresher force that outnumbers them five to one. All that can save them now are the Eruan reserves.

+

The enemy are rallying to launch a counterattack on the hill. To the south you see a mass of leather-clad Hammerlanders, supported by a regiment of grim-faced Brigandi mercenaries, advancing towards the Princes position. The Palace Guard have fought like lions, but they have lost half their number and must be near to exhaustion. They may not survive a counterattack by a much fresher force that outnumbers them five to one. All that can save them now are the Eruan reserves.

Brian Williams @@ -5377,7 +5377,7 @@ Initial revision Errata List -

(The Story So Far) Removed the quotation marks from koura-tas-kai. Replaced Kai monastery with Kai Monastery.Replaced gods with Gods.

+

(The Story So Far) Removed the quotation marks from koura-tas-kai. Replaced Kai monastery with Kai Monastery, counter-attack with counterattack and gods with Gods.

(The Game Rules) Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Placed or below after fall to zero. Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

@@ -5431,7 +5431,7 @@ Initial revision

(148) Replaced battle smoke with battle-smoke, elite with lite, and battle frenzy with battle-frenzy. Added a period to the end of the illustrations caption.

(150) Replaced Principalin or more with Principalin or higher. Replaced Tutelary or more with Tutelary or higher.

(159) Replaced blood-stains with bloodstains.

-

(169) Replaced blood-stained with bloodstained.

+

(169) Replaced counter-attack with counterattack and blood-stained with bloodstained.

(172) Added a period to the end of the illustrations caption.

(176) Replaced woodsmoke with wood smoke.

(177) Changed the list of items to initial capitals.

@@ -5445,7 +5445,7 @@ Initial revision

(206) Replaced Tutelary or more with Tutelary or higher.

(208) Added a period to the end of the illustrations caption.

(209) Replaced Tutelary or more with Tutelary or higher.

-

(211) Replaced battle frenzy with battle-frenzy, war horns with war-horns, and shield wall with shield-wall.

+

(211) Replaced counter-attack with counterattack, war horns with war-horns, shield wall with shield-wall, and battle frenzy with battle-frenzy.

(214) Replaced elite with lite.

(219) Replaced half-way with halfway. Replaced lifeforce with life-force. Replaced Lone Wolf with Lone Wolf.

(222) Replaced you, he with you; he.

@@ -5459,6 +5459,7 @@ Initial revision

(260) Replaced crosslegged with cross-legged.

(261) Replaced elite with lite.

(265) Replaced toll of your with toll on your.

+

(270) Replaced both occurrences of counter-attack with counterattack.

(271) Changed the list of items to initial capitals. Replaced their muscular bodies with his muscular body.

(273) Replaced Tutelary or more with Tutelary or higher.

(277) Replaced backpack items or weapons with Backpack Items or Weapons.

diff --git a/11tpot.xml b/11tpot.xml index f400b10..cad8984 100755 --- a/11tpot.xml +++ b/11tpot.xml @@ -155,7 +155,7 @@ label language of foreign tags

You are the warrior, Lone Wolf, last of the Kai masters of Sommerlund and sole survivor of the massacre that destroyed your kinsmen during a bitter war with your age-old enemiesthe Darklords of Helgedad.

Many centuries have passed since Sun Eagle, the first of your kind, established the Order of the Kai. Aided by the magicians of Dessi, he completed a perilous quest to find seven crystals of power known as the Lorestones of Nyxator, and upon their discovery he unlocked a wisdom and strength that lay within both the Lorestones and himself. He recorded the nature of his discoveries and his experiences in a great tome entitled The Book of the Magnakai. You have discovered this lost Kai treasure and have given a solemn pledge to restore the Kai to their former glory, thereby ensuring the security of your land in the years to come. However, your diligent study of this ancient book has enabled you to master only three of the ten Magnakai Disciplines. To fulfil your pledge, you must complete the quest first undertaken by Sun Eagle over a thousand years ago. By doing so successfully, you, too, will acquire the power and wisdom of the Magnakai, which is held within the Lorestones crystal forms.

Already your quest has taken you far from your northern homeland. Following in the footsteps of the first Kai Grand Master, you journeyed to Dessi and sought the help of the Elder Magi, the magicians who aided Sun Eagle on his quest long ago. There you learned that for centuries the Elder Magi had awaited your coming. An ancient Dessi legend tells of the birth and rise to greatness of two koura-tas-kai, which means sons of the sun. One was named Ikar, which means eagle, and the other was named Skarn, which means wolf. A prophecy foretold that the koura-tas-kai would each come from the north to seek the counsel of the Elder Magi in order that they might fulfil a great quest. Although separated by several centuries, they would share one spirit, one purpose and one destinyto triumph over the champions of darkness in an age of great peril. The Elder Magi knew that you were Skarnthe wolf of Dessi legendand in keeping with their ancient vows they promised to help you complete the Magnakai quest.

-

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from the Kai masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery twelve years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. Swiftly their Giak legions grew in number, enabling Gnaag to launch a sweeping invasion that was to catch the freelands unprepared. Many countries were completely overrun by Darklord armies; others surrendered without fighting, and sadly there were those who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. It mobilized its formidable army and marched west to join Gnaags horde as it steamrollered across central Magnamund. They were destined to meet at the city of Tahou where, beneath the ancient streets, lay hidden one of the seven Lorestones of Nyxator. You set off in haste for Tahou and arrived barely hours ahead of the enemy. Successfully you made your descent and discovered the object of your quest, but on returning to the surface you found Tahou transformed into a blazing inferno. Darklord Gnaag and Zakhan Kimah, the cruel ruler of Vassagonia, had learnt of your presence and were determined to destroy you at all costs. For days their engines of war had hurled fire and rock across the walls of Tahou with devastating effect. Then a massive assault, led by the Zakhan himself, breached the city gate and gained entry to the burning capital. Armed with a weapon of awesome power, the evil Zakhan sought you out and challenged you to a fight to the death. The struggle was desperate but you emerged victorious and led the Anarians in a counter-attack that cleared the city of the invading foe. The allies of Anari arrived to raise the siege and in the ensuing battle the demoralized armies of Gnaag and Kimah were smashed and routed.

+

In Elzian, the capital of Dessi, you were tutored in the histories of Magnamund and received lessons in lore that you would have learned from the Kai masters if only they, like you, had survived the murderous Darklord attack on the Kai Monastery twelve years ago. You were eager to learn all that your tutor, Lord Rimoah, could teach you in preparation for the next stage of your quest, but grim news from the Darklands cut short your tuition. In the Darklord city of Helgedad a civil war had erupted, following your defeat of Haakon, Archlord of the Black City. After five years, the battle for the throne of Helgedad had finally been won by a Darklord called Gnaag. The other Darklords, now united behind this new leader, were ordered to amass huge armies in preparation for the conquest of Magnamund. Swiftly their Giak legions grew in number, enabling Gnaag to launch a sweeping invasion that was to catch the freelands unprepared. Many countries were completely overrun by Darklord armies; others surrendered without fighting, and sadly there were those who chose to betray former friends and allies by joining the Darklord cause, in the misguided hope that they would share in the spoils of victory, following the triumph of Darklord Gnaag. One such land was Vassagonia, a powerful desert realm to the north of Dessi. It mobilized its formidable army and marched west to join Gnaags horde as it steamrollered across central Magnamund. They were destined to meet at the city of Tahou where, beneath the ancient streets, lay hidden one of the seven Lorestones of Nyxator. You set off in haste for Tahou and arrived barely hours ahead of the enemy. Successfully you made your descent and discovered the object of your quest, but on returning to the surface you found Tahou transformed into a blazing inferno. Darklord Gnaag and Zakhan Kimah, the cruel ruler of Vassagonia, had learnt of your presence and were determined to destroy you at all costs. For days their engines of war had hurled fire and rock across the walls of Tahou with devastating effect. Then a massive assault, led by the Zakhan himself, breached the city gate and gained entry to the burning capital. Armed with a weapon of awesome power, the evil Zakhan sought you out and challenged you to a fight to the death. The struggle was desperate but you emerged victorious and led the Anarians in a counterattack that cleared the city of the invading foe. The allies of Anari arrived to raise the siege and in the ensuing battle the demoralized armies of Gnaag and Kimah were smashed and routed.

Your defeat of Zakhan Kimah turned the tide of war decisively against the Darklord armies and paved the way for the liberation of the lands they had taken by force. But the sweet taste of victory turned sour when you discovered that Darklord Gnaag had captured the last three remaining Lorestones of Nyxator, and had vowed to avenge his defeat by destroying them and killing you. Alarmed by this, the High Council of the Elder Magi joined you in Tahou to help formulate a plan of action. They had already received word from Prince Graygor, the ruler of Eru, that three radiant gems filled with golden light had been transported to the fortress of Torgar from the Darklord city of Mozgar. Unable to tolerate the goodly power of the Lorestones within his own domain, Gnaag had been forced to move them to Torgar where his sorcerersthe Nadziranimset about searching for a means to destroy them. Fearing that they might achieve their task, the Elder Magi made preparations for your secret journey to Eru and, in order to safeguard your true identity, you adopted the guise of a Pathfinderone of Prince Graygors lite woodland scouts.

After a long and perilous journey you arrived at Torgar to find it besieged by the armies of Talestria and Palmyrion. During the early months of the Darklord invasion, hundreds of Talestrians were enslaved and sent to labour in the dungeons and sulphur mines deep within the bowels of this grim city-fortress. Their plight seemed hopeless until the allied armies, under the command of Lord Adamas of Garthen, finally arrived to liberate them. Due in part to your bravery and skill during the assault, Lord Adamass troops were able to breach the great Torgar gate and storm its citadel. During this fierce battle you gained entry to the chamber at the heart of the citadel where the Nadziranim were attempting to destroy the Lorestones. They were hung above a circular black pit and suspended in a fireball of negative energy, the focal point of several beams of power emanating from crystals set around the edge of the pit. By means of a gantry you were able to climb above these energy beams and retrieve one of the Lorestones. But, as you reached out for the remaining two, a terrible voice filled the chamber.

Vengeance is mine, Lone Wolf! Terror struck deep in your heart as you turned and saw the ghastly form of Darklord Gnaag. A rasping laugh echoed from his fly-like head as he raised a black crystal and pointed it at the gantry. The vow I gave at Tahou shall be fulfilled. Now I shall destroy you and the Lorestones! he gloated.

@@ -746,7 +746,7 @@ label language of foreign tags 2 -

You throw the Fireseed against the wall of the tomb and it bursts into flame, showering the chaos-creatures with splinters of stone and motes of red fire. Now they screech and squeal and rip each other to pieces in their panic to avoid the searing flames. The Fireseed has saved you from their initial attack but you sense that it is just a temporary reprieve. The whole area is saturated with hundreds of their kind and if you stay here you will be overwhelmed by sheer weight of numbers. Reluctantly you are forced back to the Grand Sepulchre and the three tentacled horrors that command its entrance.

+

You throw the Fireseed against the wall of the tomb and it bursts into flame, showering the Chaos-creatures with splinters of stone and motes of red fire. Now they screech and squeal and rip each other to pieces in their panic to avoid the searing flames. The Fireseed has saved you from their initial attack but you sense that it is just a temporary reprieve. The whole area is saturated with hundreds of their kind and if you stay here you will be overwhelmed by sheer weight of numbers. Reluctantly you are forced back to the Grand Sepulchre and the three tentacled horrors that command its entrance.

Turn to 34.
@@ -841,7 +841,7 @@ label language of foreign tags 10 -

The hack of weapons and the ghastly howls of the attacking chaos-creatures grow louder. The battle noise, especially the dying screams of the Ookor, play upon your mind as you run for the safety of the hills. When eventually you reach the first ridge, you look back at the bridge guiltily in the hope of seeing Tuk Tron and his guards victorious. But your hope is in vain, for the only creatures alive and triumphant are the grey horde now feasting ghoulishly on the slain.

+

The hack of weapons and the ghastly howls of the attacking Chaos-creatures grow louder. The battle noise, especially the dying screams of the Ookor, play upon your mind as you run for the safety of the hills. When eventually you reach the first ridge, you look back at the bridge guiltily in the hope of seeing Tuk Tron and his guards victorious. But your hope is in vain, for the only creatures alive and triumphant are the grey horde now feasting ghoulishly on the slain.

Remorse clouds your mind and your senses give no forewarning of the menace skulking nearby. From behind a moss-covered boulder emerge six hideous monstrosities, crouched and snarling, each with the fire of chaos burning in their evil eyes. With a blood-curdling yowl they fall upon you and drag you to your knees.

Agtah Pack3440

These creatures are immune to Mindblast (but not Psi-surge). Owing to the surprise and ferocity of their attack, you are unable to unsheathe a weapon and must fight the first two rounds of combat unarmed.

@@ -1230,7 +1230,7 @@ label language of foreign tags 42 -

A soft, whirring noise emanates from inside the lock, then silently and effortlessly the great portal swings open. With your nerves on edge you enter the dark interior and follow a featureless corridor to another large but less impressive door, which opens at your approach. A surge of damp air whips past you, sucked into the chamber beyond, as the air-tight seal is broken after many decades. Torches ignite spontaneously and, for the first time in its long history, the secrets of the inner sanctum of the Great Sepulchre are revealed to the eyes of an Aonian.

+

A soft, whirring noise emanates from inside the lock, then silently and effortlessly the great portal swings open. With your nerves on edge you enter the dark interior and follow a featureless corridor to another large but less impressive door, which opens at your approach. A surge of damp air whips past you, sucked into the chamber beyond, as the airtight seal is broken after many decades. Torches ignite spontaneously and, for the first time in its long history, the secrets of the inner sanctum of the Great Sepulchre are revealed to the eyes of an Aonian.

Turn to 54.
@@ -1696,7 +1696,7 @@ label language of foreign tags

Odel sits beside you with his back to the trunk, while he sets the metal crossbow that is strapped to his forearm. As soon as he is ready he turns, rises, and fires into the canopy of trees, sending a bronze-tipped bolt deep into the scaly belly of an Agtah sniperyour would-be assassin. The creature utters a piercing shriek and tumbles to the ground with a dull, sickening thud.

-

You compliment Odel on his bow skill and follow him as he moves forward to search the chaos-creatures body.

+

You compliment Odel on his bow skill and follow him as he moves forward to search the Chaos-creatures body.

Turn to 178.
@@ -2492,7 +2492,7 @@ label language of foreign tags 154 -

The chamber is filled with valuable tapestries and furnishings, but there is little that can be carried out with ease. Certain that you have overlooked nothing of practical value, you head for the roof in order to spy on the surrounding chaos-creatures.

+

The chamber is filled with valuable tapestries and furnishings, but there is little that can be carried out with ease. Certain that you have overlooked nothing of practical value, you head for the roof in order to spy on the surrounding Chaos-creatures.

Turn to 27.
@@ -2737,7 +2737,7 @@ label language of foreign tags 176 -

As the clangour of arms and the ghastly howl of the attacking chaos-creatures grow in pitch and fervour, you work feverishly to reposition the planks and make the bridge secure for the chariots to cross. Most of the damage is superficial but one stout beam that has been pulled out of place is a vital support. Without it the centre would be sure to collapse under the weight of the heavy bronze chariots.

+

As the clangour of arms and the ghastly howl of the attacking Chaos-creatures grow in pitch and fervour, you work feverishly to reposition the planks and make the bridge secure for the chariots to cross. Most of the damage is superficial but one stout beam that has been pulled out of place is a vital support. Without it the centre would be sure to collapse under the weight of the heavy bronze chariots.

You struggle to push it back into position but it refuses to budge.

If you possess the Magnakai Discipline of Nexus, turn to 29. If you do not possess this skill, turn to 134. @@ -3212,7 +3212,7 @@ label language of foreign tags

Your senses tell you that Lorkon Ironhearts army is within a league of Tolakos and will be here within the hour. Until then you must find somewhere safe from the chaos-horde or you will be overwhelmed and destroyed by sheer weight of numbers. Quickly you scan the surrounding crypts and note that, with the exception of the Grand Sepulchre and Baylons Tomb, they are all in a state of ruin.

- If you wish to attack the chaos-creatures that are blocking the entrance to the Grand Sepulchre, turn to 298. + If you wish to attack the Chaos-creatures that are blocking the entrance to the Grand Sepulchre, turn to 298. If you wish to run to Baylons Tomb and attempt to hide there, turn to 166.
@@ -3260,7 +3260,7 @@ label language of foreign tags

You whisper a warning to your guide; then simultaneously you dive for cover behind the same tree, out of the creatures line of fire. Odel rolls over and sits with his back to the trunk while he sets the metal crossbow that is strapped to his forearm. As soon as he is ready, you leap across the gap to another tree in the hope of drawing the creatures fire. Your ploy works: the sniper fires his blowpipe at your fleeting form, missing you by a wide mark, and Odel is able to pinpoint his position. He points and fires, sending his bronze bolt deep into the scaly abdomen of an Agtah sniperyour would-be assassin. The creature gives a piercing shriek and tumbles to the ground, landing with a sickening thud near the uprooted base of Baylons Bough.

-

You compliment Odel on his bow skill and rush forward, half-crouched, to search the chaos-creatures body.

+

You compliment Odel on his bow skill and rush forward, half-crouched, to search the Chaos-creatures body.

Turn to 178.
@@ -3482,7 +3482,7 @@ label language of foreign tags

Peering over the parapet, you try to locate the Lorestone, but it is impossible to see through the eerie blue carpet of grave mist. You are about to leave the roof when you hear a thrumming noise, like the sound of wild and discordant drumming. You peer in the direction of the noise and see a line of hulking shapes shambling towards the gaps in the perimeter wall. Instantly you recognize themthey are Agtah, the hideous creations of the Chaos-master.

-

Spurred on by anger and fear, you race through the inner sanctum of the Sepulchre and skid to a halt outside its great door. There, shrouded in mist, you discover the body of your guide, his chest torn open and blackened by a bolt of power that claimed his life. You kneel to close his sightless eyes and immediately sense that the Lorestone is close at hand. Guided by instinct you race towards the Lorestone but, as you are running past the entrance to a crypt, you are set upon by a pair of snarling chaos-creatures.

+

Spurred on by anger and fear, you race through the inner sanctum of the Sepulchre and skid to a halt outside its great door. There, shrouded in mist, you discover the body of your guide, his chest torn open and blackened by a bolt of power that claimed his life. You kneel to close his sightless eyes and immediately sense that the Lorestone is close at hand. Guided by instinct you race towards the Lorestone but, as you are running past the entrance to a crypt, you are set upon by a pair of snarling Chaos-creatures.

Turn to 68.
@@ -3570,7 +3570,7 @@ label language of foreign tags 246 -

From the depths of the Nahgoth Forest crawls a nightmare army of gibbering chaos-creatures. They are directed by one sinister being and all are obedient to his silent command. You run towards the Sepulchre with terror in your heart as their writhing shapes pour through the gaps in the perimeter wall in ever increasing numbers. You evade their spears and stones but, as you reach the great door, you are confronted by three tentacled horrors, wearing heavy armour strapped to their warty hides. Their bloated bodies fill the doorway and prevent you from entering.

+

From the depths of the Nahgoth Forest crawls a nightmare army of gibbering Chaos-creatures. They are directed by one sinister being and all are obedient to his silent command. You run towards the Sepulchre with terror in your heart as their writhing shapes pour through the gaps in the perimeter wall in ever increasing numbers. You evade their spears and stones but, as you reach the great door, you are confronted by three tentacled horrors, wearing heavy armour strapped to their warty hides. Their bloated bodies fill the doorway and prevent you from entering.

@@ -3656,7 +3656,7 @@ label language of foreign tags 253 -

A loud click issues from the lock and the portal creaks open to reveal a long, dark corridor. Quickly you step inside and swing shut the heavy door to deny entry to the screaming horde of chaos-creatures assembling outside. Tubes of green glass set into niches in the wall cast a faint glow by which you can see your way to the chamber at the heart of the tomb. Here lie the remains of Baylon, ancient ruler of Meledor, encased in a sarcophagus of gleaming, gem-studded silver.

+

A loud click issues from the lock and the portal creaks open to reveal a long, dark corridor. Quickly you step inside and swing shut the heavy door to deny entry to the screaming horde of Chaos-creatures assembling outside. Tubes of green glass set into niches in the wall cast a faint glow by which you can see your way to the chamber at the heart of the tomb. Here lie the remains of Baylon, ancient ruler of Meledor, encased in a sarcophagus of gleaming, gem-studded silver.

To the rear of the chamber you notice a stair that ascends to the ceiling where, like the Grand Sepulchre, there is a circular portal that gives access to the roof.

If you wish to search the chamber, turn to 154. If you wish to investigate the sarcophagus, turn to 66. @@ -3913,7 +3913,7 @@ label language of foreign tags 273 -

You reach the chariots just as the first wave of chaos-creatures launch their attack. Raging viciously, they slaver in for the kill, fighting with fang and claw and yellowed tusk. A screaming horror, its body striped with ochre lines, leaps from the back of a startled onipa and hurtles towards you with its crimson jaw gaping wide. You tense yourself in readiness to strike as its shadow falls upon your face.

+

You reach the chariots just as the first wave of Chaos-creatures launch their attack. Raging viciously, they slaver in for the kill, fighting with fang and claw and yellowed tusk. A screaming horror, its body striped with ochre lines, leaps from the back of a startled onipa and hurtles towards you with its crimson jaw gaping wide. You tense yourself in readiness to strike as its shadow falls upon your face.

Striped Agtah2435

The creature is immune to Mindblast (but not Psi-surge). Owing to the speed and ferocity of its attack, you cannot evade combat or make use of a bow.

If you win the combat, turn to 201. @@ -4105,7 +4105,7 @@ label language of foreign tags 289 -

You watch the dead beast splash into the water, then focus your attention on the battle now raging around the chariots. The situation looks desperate: Tuk Tron and his guards are hard-pressed to keep the chaos-creatures from breaking through to the bridge. You see the Ookor captain slay a loping, pig-like monster; then he moves towards you, waving his sword and shouting something you cannot hear clearly.

+

You watch the dead beast splash into the water, then focus your attention on the battle now raging around the chariots. The situation looks desperate: Tuk Tron and his guards are hard-pressed to keep the Chaos-creatures from breaking through to the bridge. You see the Ookor captain slay a loping, pig-like monster; then he moves towards you, waving his sword and shouting something you cannot hear clearly.

If you wish to find out what Tuk Tron is saying, turn to 254. If you decide to abandon the Ookor and his guards and escape across the bridge, turn to 10.
@@ -4672,7 +4672,7 @@ safe do you stop to catch your breath and check your equipment. To your dismay y

With consummate accuracy you send an arrow whistling into the treetops. It ends its flight buried feather-deep in the scaly abdomen of an Agtah sniper. The beast gives a piercing shriek and tumbles to the ground, landing with a sickening thud near the base of Baylons Bough.

-

Odel praises your skill and rushes forward, half-crouched, to search the chaos-creatures body.

+

Odel praises your skill and rushes forward, half-crouched, to search the Chaos-creatures body.

If you wish to stay where you are and cover him with your bow, turn to 91. If you wish to follow him, turn to 178.
@@ -5356,7 +5356,7 @@ safe do you stop to catch your breath and check your equipment. To your dismay y Errata List -

(The Story So Far) Replaced elite with lite. Removed the quotation marks from koura-tas-kai. Replaced Kai monastery with Kai Monastery.

+

(The Story So Far) Removed the quotation marks from koura-tas-kai. Replaced Kai monastery with Kai Monastery, counter-attack with counterattack, and elite with lite.

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

@@ -5372,10 +5372,12 @@ safe do you stop to catch your breath and check your equipment. To your dismay y

(Magnakai Wisdom) Replaced elite with lite. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

+

(2) Replaced chaos-creatures with Chaos-creatures.

(3) Replaced Kai Skill with Kai skill.

(4) Replaced handrail with hand-rail.

(5) Replaced chaos horde with chaos-horde.

(7) Replaced weight is with weight are.

+

(10) Replaced chaos-creatures with Chaos-creatures.

(14) Replaced Kai rank with rank and Kai training with Magnakai training. Replaced Mentora or more with Mentora or higher.

(17) Replaced handweapon with hand weapon. Replaced swordbelt with sword belt.

(20) Replaced Kai rank with rank and Kai training with Magnakai training. Replaced Tutelary or more with Tutelary or higher.

@@ -5384,7 +5386,8 @@ safe do you stop to catch your breath and check your equipment. To your dismay y

(33) Replaced handrail with hand-rail.

(40) Added a period to the end of the illustrations caption.

(41) Replaced lances, then with lances; then.

-

(42) Replaced Discipline of with Disciplines of.

+

(42) Replaced air-tight with airtight.

+

(43) Replaced Discipline of with Disciplines of.

(45) Replaced swordbelt with sword belt.

(48) Replaced Kai with Magnakai. Replaced Tutelary or more with Tutelary or higher.

(50) Removed the quotation marks from the telepathic speech. Added a period to the end of the illustrations caption.

@@ -5394,6 +5397,7 @@ safe do you stop to catch your breath and check your equipment. To your dismay y

(65) Replaced Kai rank with rank and Kai training with Magnakai training. Replaced Mentora or more with Mentora or higher.

(69) Replaced lurking ready with lurking, ready.

(73) Replaced prevent with prevents.

+

(82) Replaced chaos-creatures with Chaos-creatures.

(83) Replaced re-united with reunited.Replaced new-found with newfound.

(84) Added a period to the end of the illustrations caption.

(86) Replaced Tutelary or more with Tutelary or higher.

@@ -5419,6 +5423,7 @@ safe do you stop to catch your breath and check your equipment. To your dismay y

(147) Replaced swordbelt with sword belt.

(150) Italicised en route.

(153) Replaced monolith so with monolith, so.

+

(154) Replaced chaos-creatures with Chaos-creatures.

(155) Replaced paws, then with paws. Then.

(158) Added a period to the end of the illustrations caption.

(161) Replaced Kai with Magnakai. Replaced Primate or more with Primate or higher.

@@ -5426,6 +5431,7 @@ safe do you stop to catch your breath and check your equipment. To your dismay y

(167) Replaced invisibility with Invisibility.

(171) Replaced swordbelt with sword belt.

(175) Replaced Kai monastery with Kai Monastery.

+

(176) Replaced chaos-creatures with Chaos-creatures.

(177) Added a period to the end of the illustrations caption.

(187) Added a period to the end of the illustrations caption.

(194) Replaced imposter with impostor.

@@ -5433,31 +5439,34 @@ safe do you stop to catch your breath and check your equipment. To your dismay y

(200) Added a period to the end of the illustrations caption.

(202) Replaced Zhenga with Zhengha and turn 157 with turn to 157.

(212) Replaced symetrically with symmetrically and Pathmanship with Pathsmanship.

+

(213) Replaced chaos-creatures with Chaos-creatures.

(215) Replaced Pathmanship with Pathsmanship.

-

(218) Replaced guide, then with guide; then.

+

(218) Replaced guide, then with guide; then and chaos-creatures with Chaos-creatures.

(228) Replaced birdsong with bird song, Kai rank with rank and Kai training with Magnakai training.

(224) Replaced spread before with laid before in the illustrations caption. Added a period to the end of the illustrations caption.

(228) Replaced Principalin or more with Principalin or higher.

(233) Replaced see illustration XIV with see the accompanying illustration. Added a period to the end of the illustrations caption.

(236) Replaced Zhamin plateau with Zhamin Plateau.

-

(237) Replaced parapet you with parapet, you and Lorestone but with Lorestone, but.

+

(237) Replaced parapet you with parapet, you, Lorestone but with Lorestone, but, and chaos-creatures with Chaos-creatures.

(239) Replaced cliff face with cliff-face.

(244) Replaced half-way with halfway. Replaced Primate or more with Primate or higher.

-

(246) Added a period to the end of the illustrations caption.

+

(246) Replaced chaos-creatures with Chaos-creatures. Added a period to the end of the illustrations caption.

(247) Replaced Kai rank with rank and Kai training with Magnakai training. Replaced Tutelary or more with Tutelary or higher.

(249) Replaced swordbelt with sword belt.

(250) Replaced resist, the with resist; the.

+

(253) Replaced chaos-creatures with Chaos-creatures.

(263) Replaced swordbelt with sword belt.

(264) Replaced Rylaan noorma with Rylaan noorna (cf. Section 64).

(266) Since Section 332 was originally unreachable, we changed the choice involving leaping from the chariot to point there instead of Section 299. Since Section 299 involves a greater loss of ENDURANCE, we reasoned that it should only be accessible after the chariot is out of control.

(267) Capitalised the list of items.

(268) Added a period to the end of the illustrations caption.

+

(273) Replaced chaos-creatures with Chaos-creatures.

(274) Replaced swordbelt with sword belt.

(275) Replaced Tutelary or more with Tutelary or higher.

(276) Replaced much-needed with much needed.

(279) Replaced flag-stoned with flagstoned and hands and with hands, and. Added a period to the end of the illustrations caption.

(287) Replaced swordbelt with sword belt.

-

(289) Replaced hard pressed with hard-pressed. Replaced monster, then with monster; then.

+

(289) Replaced hard pressed with hard-pressed, chaos-creatures with Chaos-creatures, and monster, then with monster; then.

(292) Replaced borehole with bore-hole.

(294) Added a period to the end of the illustrations caption.

(298) Replaced Mentora or more with Mentora or higher.

@@ -5470,6 +5479,7 @@ safe do you stop to catch your breath and check your equipment. To your dismay y

(322) Added as well as any other missile bonuses to the end of the second paragraph.

(326) Replaced chain-mail with chainmail. Replaced swordbelt with sword belt.

(327) Replaced collosal with colossal. Added a period to the end of the illustrations caption.

+

(339) Replaced chaos-creatures with Chaos-creatures.

(340) Replaced drawbolt with bolt.

(347) Removed the quotation marks from the telepathic speech.

(348) Replaced Kai rank with rank and Kai training with Magnakai training. Replaced Tutelary or more with Tutelary or higher.

diff --git a/12tmod.xml b/12tmod.xml index b8c76c9..f19dd83 100755 --- a/12tmod.xml +++ b/12tmod.xml @@ -2037,7 +2037,7 @@ Initial revision 24 28 -

Owing to the speed and surprise of your counter-attack, ignore any ENDURANCE points you may lose in the first two rounds of the combat.

+

Owing to the speed and surprise of your counterattack, ignore any ENDURANCE points you may lose in the first two rounds of the combat.

If you possess the Sommerswerd, and wish to use it, turn to 208. If you win the combat, turn to 228.
@@ -6646,6 +6646,7 @@ Initial revision

(77) Replaced Tutelary or more with Tutelary or higher.

(80) Replaced semi-circular with semicircular.

(81) Replaced Aye! with Aye!. Added a period to the end of the illustrations caption.

+

(83) Replaced counter-attack with counterattack.

(86) Replaced Primate or more with Primate or higher.

(92) Replaced Dsicipline with Discipline. Replaced Mentora or more with Mentora or higher.

(94) Replaced nadziranim with Nadziranim and Helgenag with Helenag. Replaced new-found with newfound. Added a period to the end of the illustrations caption.

diff --git a/17tdoi.xml b/17tdoi.xml index e67f74f..c95a7fb 100644 --- a/17tdoi.xml +++ b/17tdoi.xml @@ -1608,7 +1608,7 @@ Initial Freepository revision - freshly minted from the proofread text -

Trusting solely to your natural climbing ability, you use what little purchase you can find in the wall of the pit to assist your difficult climb back to the top. The snickering horde of chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handed.

+

Trusting solely to your natural climbing ability, you use what little purchase you can find in the wall of the pit to assist your difficult climb back to the top. The snickering horde of Chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handed.

@@ -3210,8 +3210,8 @@ Initial Freepository revision - freshly minted from the proofread text 190 -

The creatures yield to your powerful blows, but the grievous wounds you deal them draw neither blood nor ichor. The ground around your feet is crawling with severed segments of the Chaos-creatures. Hacked and dismembered, they continue to wriggle forwards, forcing you to retreat grudgingly towards the steps.

-

When, to your mounting horror, you witness the dismembered segments press themselves together to form composite creatures of impossible shape and design, your nerve breaks and you flee headlong down the steps. The hideous gibbering shrieks of the reformed chaos-creatures echo in your ears as you descend into the claustrophobic depths of this sunken building. At first their cries sound hungry and frantic, like those of a ravenous pack of starving wolves denied their prey, but suddenly you realize that they are not cries of hunger at allthey are howls of glee. The gibbering chaos-creatures are enjoying the sight of you rushing headlong to your doom!

+

The creatures yield to your powerful blows, but the grievous wounds you deal them draw neither blood nor ichor. The ground around your feet is crawling with severed segments of the Chaos-creatures. Hacked and dismembered, they continue to wriggle forwards, forcing you to retreat grudgingly towards the steps.

+

When, to your mounting horror, you witness the dismembered segments press themselves together to form composite creatures of impossible shape and design, your nerve breaks and you flee headlong down the steps. The hideous gibbering shrieks of the reformed Chaos-creatures echo in your ears as you descend into the claustrophobic depths of this sunken building. At first their cries sound hungry and frantic, like those of a ravenous pack of starving wolves denied their prey, but suddenly you realize that they are not cries of hunger at allthey are howls of glee. The gibbering Chaos-creatures are enjoying the sight of you rushing headlong to your doom!

You skid to a halt but it is already too late. With chilling abruptness, the slimy stairs open up and you fall feet-first into a deep, dark pit.

Turn to 59.
@@ -5798,7 +5798,7 @@ Initial Freepository revision - freshly minted from the proofread text

(62) Replaced Kai mastery with Kai Mastery. Replaced crystal spire with Crystal Spire. Replaced shockwave with shock wave.

(63) Replaced Backpack items with Backpack Items.

(66) Replaced Hard a-port! with Hard aport!.

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(67) Replaced Chaos horde with Chaos-horde.

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(67) Replaced chaos-creatures with Chaos-creatures. Replaced Chaos horde with Chaos-horde.

(68) Replaced all of your Backpack items with all of your Backpack Items. Replaced wildly, then with wildly; then.

(69) Changed the illustration from being numbered (Illustration V) to an unnumbered minor illustration similar to how puzzles are handled in other books. Replaced following grid with grid.

(72) Replaced demonlord with Demonlord.

@@ -5875,7 +5875,7 @@ Initial Freepository revision - freshly minted from the proofread text

(185) Replaced down-draught with down-draft. Replaced demonlord with Demonlord. Replaced creamy-coloured with cream-coloured. Replaced sky, beat with sky beat. Replaced demonlords with Demonlords.

(186) Replaced main mast with mainmast.

(189) Replaced collison with collision. Replaced directions, then with directions;then.

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(190) Replaced chaos-creatures with Chaos-creatures. Replaced grudgingly to retreat with to retreat grudgingly.

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(190) Replaced all occurrences of chaos-creatures with Chaos-creatures. Replaced grudgingly to retreat with to retreat grudgingly.

(191) Replaced attack upon the with attack the. Replaced pre-empted with preempted.

(192) Replaced all occurrences of free-standing with freestanding.

(193) Replaced crystal spire with Crystal Spire.