From: Simon Osborne Date: Wed, 14 May 2008 13:40:01 +0000 (+0000) Subject: realise -> realize (ne, er) X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=38d492de930d4a539ab36041b5564c3cd7d304b5;p=project-aon.git realise -> realize (ne, er) git-svn-id: https://projectaon.org/data/en/xml@659 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/02fotw.xml b/02fotw.xml index 166536e..9a46525 100755 --- a/02fotw.xml +++ b/02fotw.xml @@ -3418,7 +3418,7 @@

Land off the port bow! Land aport!

You and the captain climb up on deck and brace yourselves against the fresh sea breeze.

Thats Mannon, the southernmost island of the Kirlundin chain, says the captain, pointing towards the sharp rocky coastline in the distance. Wreck Point the traders call it. Many a ship has ended her days upon those granite teeth.

-

Captain Kelman hands you an ornate telescope with which to take a closer look. The sharp rocks are festooned with the splintered skeletons of ships that have run aground, or were dashed against the shore in a storm. You stare in fascination at the shattered hulls, imagining the terrifying scenes of their destruction. Then, suddenly, high above the pinnacles of stone hovers a black shadow, like a small rain cloud. It seems to be moving towards you. Suddenly you realise what the cloud really is. It is a swarm of large Zlanbeast and possibly some Kraan. The alarm is shouted along the deck: Prepare for battle!

+

Captain Kelman hands you an ornate telescope with which to take a closer look. The sharp rocks are festooned with the splintered skeletons of ships that have run aground, or were dashed against the shore in a storm. You stare in fascination at the shattered hulls, imagining the terrifying scenes of their destruction. Then, suddenly, high above the pinnacles of stone hovers a black shadow, like a small rain cloud. It seems to be moving towards you. Suddenly you realize what the cloud really is. It is a swarm of large Zlanbeast and possibly some Kraan. The alarm is shouted along the deck: Prepare for battle!

If you wish to stay on deck, ready your weapon and turn to 146. If you wish to return to your cabin, turn to 34. @@ -3669,7 +3669,7 @@

Much of your time at Hammerdal is taken up by training with the Sommerswerd. Day by day your skill with the wondrous blade improves, and as you progress, so you learn more of its marvellous properties.

When you use the sword in combat it will add 8 points to your COMBAT SKILL total (10 points if you possess the Kai Discipline of Weaponskill with any sword). It has the ability to absorb any magic used against you and doubles the total of all ENDURANCE points lost by undead enemies (e.g. Helghast) during combat.

-

You also come to realise that it is the only weapon in all of Magnamund that can kill a Darklord, and for this reason above all others they are determined to destroy you before you reach Durenor.

+

You also come to realize that it is the only weapon in all of Magnamund that can kill a Darklord, and for this reason above all others they are determined to destroy you before you reach Durenor.

Turn to 152.
diff --git a/03tcok.xml b/03tcok.xml index d4100a8..3355669 100755 --- a/03tcok.xml +++ b/03tcok.xml @@ -795,7 +795,7 @@ 20 -

The body of the Helghast bubbles and dissolves a your feet, a vile green gas seeping out from beneath its robes. As you stare in revulsion at the decomposing corpse, you suddenly realise that this foul creature must have been sent here to kill Vonotarthere can be no other reason for its being here. The Darklords of Helgedad crave Vonotars death in payment for his failure at the Battle of Holmgulf, and have discovered his whereabouts. The wizard must have discovered the Helghast and imprisoned it within the pentacle until he could devise a way of permanently destroying it.

+

The body of the Helghast bubbles and dissolves a your feet, a vile green gas seeping out from beneath its robes. As you stare in revulsion at the decomposing corpse, you suddenly realize that this foul creature must have been sent here to kill Vonotarthere can be no other reason for its being here. The Darklords of Helgedad crave Vonotars death in payment for his failure at the Battle of Holmgulf, and have discovered his whereabouts. The wizard must have discovered the Helghast and imprisoned it within the pentacle until he could devise a way of permanently destroying it.

You gingerly touch your wounded throat and thank the gods that you possess the Sommerswerd; its powers have once again saved your life. Turning into the main corridor, you quickly leave behind the smoking remains.

Turn to 254.
@@ -5346,6 +5346,7 @@

(5) Added a period to the end of the illustrations caption.

(13) Replaced both occurrences of spyhole with spy-hole.

(19) Added a period to the end of the illustrations caption.

+

(20) Replaced realise with realize.

(21) Replaced on to with onto.

(26) Moved the Sixth Sense choice into the first position.

(27) Replaced rock face with rock-face.

diff --git a/20tcon.xml b/20tcon.xml index 36894c5..576f0f7 100644 --- a/20tcon.xml +++ b/20tcon.xml @@ -26,7 +26,7 @@ 20070807

You are the warrior Lone WolfKai Grand master of Sommerlund. Fresh from your victory over your elvil alter-egoWolfs Banereluctantly you are forced to return to the Plane of Darkness. For there you glimpsed the fabled Moonstone and you have sworn to save this gem of mystical power from the clutches of Naarthe King of Ultimate Darkness.

-

In The Curse of Naar, you must venture once more through the Shadow Gate and confront the Dark God. Only by finding and retrieving the Moonstone can you hope to save your world from invasion by Naars armies of night. In this ultimate Grand Master challenge, your life and the future of your entire world is at stake!

+

In The Curse of Naar, you must venture once more through the Shadow Gate and confront the Dark God. Only by finding and retrieving the Moonstone can you hope to save your world from invasion by Naars armies of night. In this ultimate Grand Master challenge, your life and the future of your entire world is at stake!

Internet Edition published by Project Aon. This edition is intended to reflect the complete text of the original version. Where we have made minor corrections, they will be noted in the Errata.

@@ -4158,7 +4158,7 @@ Brian Williams - You realise that the hideous, semi-humanoid + You realize that the hideous, semi-humanoid before you is Nzapok himselfpowerful ruler of this territory. @@ -5589,7 +5589,7 @@

(284) Replaced lavas with Lavas.

(288) Replaced firestorm with fire-storm.

(289) Replaced Rhunaguin with Rhunaguin.

-

(290) Added a period to the end of the illustrations caption.

+

(290) Added a period to the end of the illustrations caption. Replaced realise with realize in the illustrations caption.

(291) Replaced Telegnosis and with Telegnosis, and.

(294) Replaced Gloar! with Gloar!.

(296) Deleted which you keep in your Backpack. Replaced pictures or with pictures, or.

diff --git a/26tfobm.xml b/26tfobm.xml index 1df970d..ae91d61 100644 --- a/26tfobm.xml +++ b/26tfobm.xml @@ -3558,7 +3558,7 @@ 228 -

You squeeze yourself in among the barrels and offer up a silent prayer to Ishir to keep you safe from detection. As the smoke clears, the misshapen creatures scurry back to their experiments, urged on by the shrieks of their cadaverous lieutenant. To your dismay, you see that your route to the portcullised archway is no longer clear. It is obstructed by a group of minions who are attempting to dismantle a siege catapult and a two-wheeled field cannon. You quickly realise that if you are to have any chance of escaping from this laboratory alive, you will have to engineer another diversion.

+

You squeeze yourself in among the barrels and offer up a silent prayer to Ishir to keep you safe from detection. As the smoke clears, the misshapen creatures scurry back to their experiments, urged on by the shrieks of their cadaverous lieutenant. To your dismay, you see that your route to the portcullised archway is no longer clear. It is obstructed by a group of minions who are attempting to dismantle a siege catapult and a two-wheeled field cannon. You quickly realize that if you are to have any chance of escaping from this laboratory alive, you will have to engineer another diversion.

You scan the archway and the surrounding area but no ideas spring readily to mind. Then you look up at the creature on the platform and you notice that it is standing beside a stack of wooden kegs. Branded on these kegs in Drodarin script are two words: Blasting Powder. You allow yourself a wry smile, for if you were able to ignite these kegs of powder, it would be sure to create just the kind of diversion you need.

If you possess a Bow, and Magi-magic, and have reached the rank of Kai Grand Guardian (or higher), turn to 164. If you possess Kai-alchemy, and wish to use it, turn to 268. @@ -5644,6 +5644,7 @@

(222) Replaced drawbolt with bolt. Replaced Bow nor with Bow, nor.

(223) Replaced Kai mastery with Kai Mastery.

(226) Replaced scabbard, then with scabbard; then.

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(228) Replaced realise with realize.

(232) Replaced Crack!, with Crack!.

(233) Replaced Old Kingdom spell with Old Kingdom Spell. Removed the dashes around Invisible Fist.

(235) Replaced Backpack Items list with list of Backpack Items.