From: Jonathan Blake Date: Sat, 15 Sep 2007 21:18:02 +0000 (+0000) Subject: Fixing outstanding 06tkot issues. X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=440f2cbf13d47e37b8f8d6fc58c6a2935f1feff8;p=project-aon.git Fixing outstanding 06tkot issues. git-svn-id: https://projectaon.org/data/en/xml@485 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/06tkot.xml b/06tkot.xml index cc12ad4..f652e49 100755 --- a/06tkot.xml +++ b/06tkot.xml @@ -159,7 +159,7 @@

You keep a record of your adventure on the Action Chart.

-

During your training as a Kai Master you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it on to the Random Number Table. If you pick 0 it counts as zero.

+

During your training as a Kai Master you have developed fighting prowessCOMBAT SKILL and physical staminaENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it onto the Random Number Table. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart. (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL of 14.) When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart. (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points.)

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you started with.

@@ -705,7 +705,7 @@

A shrill cockcrow heralds the break of day. By the time you have dressed and gathered together your equipment, Cyrilus is waiting for you in the courtyard below.

A glorious day, he says cheerfully, pointing up at the cloudless sky with his slender oaken staff. Well have no difficulty reaching the Halfway Inn by nightfall.

-

You bid farewell to the innkeeper and his son and urge your horses out on to the narrow street that leads to the west gatehouse. By mid-morning you are riding across gentle hills crested with yellow-leaved trees. The hilltops are shrouded with mist, but occasional rays of sunshine break through to lighten the lush green fields below. Time passes swiftly as Cyrilus recounts the histories and legends of the area. You learn that the rich and fertile kingdoms bordering the River Storn have a wild and turbulent past, swept by wars, divided by empires, split by national rivalries and the ambitions of petty princes who prey upon one another and the rest of the populace. Lyris is embroiled in war with Magador, Delden with Salony and Salony with Slovia. Battles are fought, lives are lost and the land is pillaged with grim regularityonly the mercenaries and the crows seem to prosper from the continual conflicts.

+

You bid farewell to the innkeeper and his son and urge your horses out onto the narrow street that leads to the west gatehouse. By mid-morning you are riding across gentle hills crested with yellow-leaved trees. The hilltops are shrouded with mist, but occasional rays of sunshine break through to lighten the lush green fields below. Time passes swiftly as Cyrilus recounts the histories and legends of the area. You learn that the rich and fertile kingdoms bordering the River Storn have a wild and turbulent past, swept by wars, divided by empires, split by national rivalries and the ambitions of petty princes who prey upon one another and the rest of the populace. Lyris is embroiled in war with Magador, Delden with Salony and Salony with Slovia. Battles are fought, lives are lost and the land is pillaged with grim regularityonly the mercenaries and the crows seem to prosper from the continual conflicts.

@@ -794,7 +794,7 @@ -

A jovial man, with long strands of hair hanging down from the point of his chin, lies in a hammock suspended at the end of the gangplank. One eye pops open as you walk on to the deck and, as quick as a flash, he jumps down and produces a fistful of tickets from his breast pocket.

+

A jovial man, with long strands of hair hanging down from the point of his chin, lies in a hammock suspended at the end of the gangplank. One eye pops open as you walk onto the deck and, as quick as a flash, he jumps down and produces a fistful of tickets from his breast pocket.

Welcome aboard the Kazonara, he says excitedly, the best riverboat that ever sailed the Storn. You glance back at the board and note the prices: 10 Gold Crowns to Luyen, 15 to Rhem and 20 to Eula.

We leave at midnight, sir, sos you best be aboarding your horse in the hold without delay. Once you have decided which Ticket you wish to buy, pay the man and erase the Gold Crowns from your Action Chart. Mark the Ticket as a Special Item that you keep in your pocket.

Turn to 82. @@ -831,7 +831,7 @@ -

The arrow thuds into its right leg causing it to shriek and lose its footing. Your quick thinking has bought you enough time to unsheathe a hand weapon and attack the monster.

+

The Arrow thuds into its right leg causing it to shriek and lose its footing. Your quick thinking has bought you enough time to unsheathe a hand weapon and attack the monster.

Yawshath 22 @@ -849,11 +849,17 @@ 13 + + +

You can also turn to 182 if you have a Bow but wish to flee.

+
+
+

Expertly you move through the undergrowth without making a sound until you come to the edge of a small, rocky clearing. A group of ten hooded men stand in a circle around an altar stone. Their leader, a tall thin man wearing a hideous mask of green glass, spins a golden rod around the head of a gigantic toad-like creature spread-eagled on the altar. Lightning writhes like a sparking serpent around the creatures body, and as the chanting rises in pitch, the beasts body floats upwards, hovering in mid-air a few feet above the altar.

Suddenly, the leader shrieks with anger and turns in your direction. He has somehow detected your presence, and you feel his blazing fury. He points the golden rod towards you, and a charge of energy snakes through the air.

- If you have a bow and wish to use it, turn to 56. - If you do not have a bow and wish to flee, turn to 182. + If you have a Bow and wish to use it, turn to 56. + If you do not have a Bow and wish to flee, turn to 182. If you wish to draw your weapon and prepare for combat, turn to 295.
@@ -956,7 +962,7 @@ -

Your ambush catches the enemy by surprise, making them panic and fly in all directions. At such close range your arrow pierces the chainmailed chest of the rider holding Cyrilus horse and kills him instantly. As he tumbles to the ground, you break cover, exploding through the bushes and scooping the reins from the dead mans horse. Angry shouts echo in your wake as you take off along the highway with the wizard and his horse by your side.

+

Your ambush catches the enemy by surprise, making them panic and fly in all directions. At such close range your Arrow pierces the chainmailed chest of the rider holding Cyrilus horse and kills him instantly. As he tumbles to the ground, you break cover, exploding through the bushes and scooping the reins from the dead mans horse. Angry shouts echo in your wake as you take off along the highway with the wizard and his horse by your side.

Turn to 188.
@@ -993,7 +999,7 @@ -

Your arrow whistles past his shoulder and buries itself in another mans leg as he tries to jump from the ships rail. If you have another weapon you must unsheathe it, for the pirate is still advancing.

+

Your Arrow whistles past his shoulder and buries itself in another mans leg as he tries to jump from the ships rail. If you have another weapon you must unsheathe it, for the pirate is still advancing.

Turn to 92.
@@ -1004,7 +1010,7 @@ -

The chapel has lain derelict for many years, exposed to the elements. Very little has survived. In one corner you discover a gaping hole that opens on to another room below. Its floor is covered with large, shiny black puddles, and the overpowering stench of mould and decay is carried upwards by a howling draught. A rat sits on the remains of a corpse, staring up at you in surprise, the dull green light of the chapel reflecting in its peppercorn eyes. As you become accustomed to the gloom, you realize that this room is, in fact, full of corpses: the unfortunate victims of the Yawshath. Then your gaze is drawn to a gleaming bronze warhammer that lies across the chest of a corpse. Everything below is covered in mould except for this weapon which still shines as if it were brand new.

+

The chapel has lain derelict for many years, exposed to the elements. Very little has survived. In one corner you discover a gaping hole that opens onto another room below. Its floor is covered with large, shiny black puddles, and the overpowering stench of mould and decay is carried upwards by a howling draught. A rat sits on the remains of a corpse, staring up at you in surprise, the dull green light of the chapel reflecting in its peppercorn eyes. As you become accustomed to the gloom, you realize that this room is, in fact, full of corpses: the unfortunate victims of the Yawshath. Then your gaze is drawn to a gleaming bronze warhammer that lies across the chest of a corpse. Everything below is covered in mould except for this weapon which still shines as if it were brand new.

If you have the Magnakai Discipline of Nexus, turn to 276. If you have a rope, you can attempt to retrieve the warhammer by turning to 101. If you would rather ignore the weapon and return to Cyrilus, turn to 338. @@ -1058,7 +1064,7 @@ 30 50
-

The tournament final is played out using the normal rules for combat. The only difference is that you begin with 50 ENDURANCE or TARGET points. Any ENDURANCE points that you may lose are deducted from these TARGET points (your normal ENDURANCE score remaining unchanged throughout the contest). The first one to lose all 50 of his TARGET points loses the tournament. (You need not erase any arrows from your Action Chart during this tournament.)

+

The tournament final is played out using the normal rules for combat. The only difference is that you begin with 50 ENDURANCE or TARGET points. Any ENDURANCE points that you may lose are deducted from these TARGET points (your normal ENDURANCE score remaining unchanged throughout the contest). The first one to lose all 50 of his TARGET points loses the tournament. (You need not erase any Arrows from your Action Chart during this tournament.)

If you are the first to lose all 50 TARGET points, turn to 183. If Altan is the first to lose all 50 TARGET points, turn to 252.
@@ -1302,10 +1308,10 @@ -

It is Altan. Before you can explain what has happened, he shakes your hand and congratulates you on your prowess with a bow, for in spite of his defeat, he is eager to show that he bears no grudge. You thank him and go on to explain your sorry predicament.

-

I think we can make a deal, he says, his eyes glancing at your silver bow.

+

It is Altan. Before you can explain what has happened, he shakes your hand and congratulates you on your prowess with a Bow, for in spite of his defeat, he is eager to show that he bears no grudge. You thank him and go on to explain your sorry predicament.

+

I think we can make a deal, he says, his eyes glancing at your Silver Bow.

If you wish to exchange your newly won prize for Altans horse, turn to 212. - If you do not wish to part with your silver bow, turn to 148. + If you do not wish to part with your Silver Bow, turn to 148.
@@ -1345,7 +1351,7 @@ 18 34 -

Due to the speed of their attack you cannot make use of a bow.

+

Due to the speed of their attack you cannot make use of a Bow.

If you win the fight, turn to 263.
@@ -1460,7 +1466,7 @@ -

You draw an arrow, aim and fire a split second before the bolt of energy hits your chest. Your arrow pierces the leaders heart, killing him instantly, but the wound that you yourself suffer knocks you to the ground. Pick a number from the Random Number Table. The number you have picked equals the number of ENDURANCE points that you have lost due to the chest wound.

+

You draw an Arrow, aim and fire a split second before the bolt of energy hits your chest. Your Arrow pierces the leaders heart, killing him instantly, but the wound that you yourself suffer knocks you to the ground. Pick a number from the Random Number Table. The number you have picked equals the number of ENDURANCE points that you have lost due to the chest wound.

If you are still alive, you scramble to your feet and run as fast as you can through the undergrowth towards your horse. The golden rod has been retrieved by one of the other men, and he is preparing to use it again.

Turn to 182.
@@ -1719,7 +1725,7 @@

You do not have to wait very long for the riders to appear. As soon as they think you have gone, they emerge in single file from the back of a derelict cottage and draw themselves into a circle in the middle of the village. Although they are out of earshot, you can tell by their frantic movements and gestures that they are having a heated argument. Suddenly, they break the circle and ride towards you. Cyrilus, still lying unconscious across his horse, is in tow behind the last rider.

- If you have a bow and want to ambush them as they ride past your hiding place, turn to 20. + If you have a Bow and want to ambush them as they ride past your hiding place, turn to 20. If you wish to attack the last rider and try to recapture Cyrilus, turn to 203. If you wish to let them pass and then follow them, turn to 227.
@@ -1731,7 +1737,7 @@ -

A deafening roar of rage and pain fills your ears. The monster staggers back, its face transformed into a bloody scarlet mask as the arrow pierces its eye. It shudders and sways before keeling over on to its back, writhing for a brief moment in the mud and debris of the chapel floor.

+

A deafening roar of rage and pain fills your ears. The monster staggers back, its face transformed into a bloody scarlet mask as the Arrow pierces its eye. It shudders and sways before keeling over onto its back, writhing for a brief moment in the mud and debris of the chapel floor.

Turn to 112.
@@ -1903,8 +1909,8 @@

As you hear the click of the crossbow trigger, you throw yourself to the ground to avoid the deadly missile. The bolt grazes your scalp (lose 2 ENDURANCE points), and embeds itself in the side of the log hut. A moment later you are back on your feet. The warrior discards his empty weapon and reins his horse about in order to follow the others across the bridge.

- If you have a bow, turn to 178. - If you do not have a bow, you must mount your horse and give chase, and turn to 39. + If you have a Bow, turn to 178. + If you do not have a Bow, you must mount your horse and give chase, and turn to 39.
@@ -2035,8 +2041,8 @@ -

The ghastly sound of the creatures hungry cry chills your blood. It is barely a few feet away when you let loose your arrow.

-

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with bow, add 3 to the number you have picked.

+

The ghastly sound of the creatures hungry cry chills your blood. It is barely a few feet away when you let loose your Arrow.

+

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with Bow, add 3 to the number you have picked.

If your total is now 03, turn to 155. If it is 412, turn to 12.
@@ -2319,7 +2325,7 @@ -

The startled guard dives aside as you spur your horse straight for him. You find that the gatehouse arch opens on to a cobblestoned square, but the only exit is blocked by the wagon and merchant caravan. A dozen guards, dressed in the green and black tunics of the town watch, are checking their cargoes. As you burst from the shadows of the gatehouse arch, they see you and cry in unison: Tollbreaker! Tollbreaker!

+

The startled guard dives aside as you spur your horse straight for him. You find that the gatehouse arch opens onto a cobblestoned square, but the only exit is blocked by the wagon and merchant caravan. A dozen guards, dressed in the green and black tunics of the town watch, are checking their cargoes. As you burst from the shadows of the gatehouse arch, they see you and cry in unison: Tollbreaker! Tollbreaker!

If you wish to rein in your horse and prepare to fight the town watch, turn to 248. If you wish to attempt to jump over the wagons and escape into the shadows of the winding street ahead, turn to 72.
@@ -2680,7 +2686,7 @@ -

No sooner have the doors of the inn slammed shut than you find yourself face to face with the city watch patrol. Every night, as a matter of routine, they wait for the drunks and rejects from the Inn of the Crossed Swords to be thrown on to the street. The burly guards grab you by the shoulders and attempt to strip you of your belongings before bundling you into a waiting cart. Instinctively, you fight to break free, but the guards take this as a threat. They unsheathe their swords and attack. You cannot evade combat and must fight the city watch to the death.

+

No sooner have the doors of the inn slammed shut than you find yourself face to face with the city watch patrol. Every night, as a matter of routine, they wait for the drunks and rejects from the Inn of the Crossed Swords to be thrown onto the street. The burly guards grab you by the shoulders and attempt to strip you of your belongings before bundling you into a waiting cart. Instinctively, you fight to break free, but the guards take this as a threat. They unsheathe their swords and attack. You cannot evade combat and must fight the city watch to the death.

Varetta City Watch 18 @@ -2731,8 +2737,8 @@

Cyrilus offers to stay and look after the horses while you take part in the contest. He says that archery holds no interest for him, but you suspect this is just an excuse to take an afternoon nap. You hand him the reins of your horse and hurry to join a line of men waiting to enter the tournament field.

The event reminds you of a Sommlending village pageant and the jugglers, the dancers and the numerous sideshows all add to the festive spirit. Eventually, you reach the gate where a cheerful old lady is collecting the 2 Gold Crowns entrance fee. You hand over your Crowns (remember to mark these off on your Action Chart) and enter a large tent where the other competitors are stringing their bows.

- If you have a bow, turn to 340. - If you do not have a bow, turn to 18. + If you have a Bow, turn to 340. + If you do not have a Bow, turn to 18.
@@ -2905,8 +2911,8 @@

The bolt screams through the air and hits you from the side, tearing a furrow of skin and muscle from your ribs before embedding itself in the side of the log hut. (You lose 5 ENDURANCE points.) Stifling a cry of pain, you stagger towards your horse. The warrior has discarded his empty crossbow and is now spurring his mount across the bridge in pursuit of his companions.

- If you have a bow, turn to 178. - If you do not have a bow and have to mount your horse and give chase, turn to 39. + If you have a Bow, turn to 178. + If you do not have a Bow and have to mount your horse and give chase, turn to 39.
@@ -2931,7 +2937,7 @@ -

You release the arrow, but it narrowly misses its target and clatters harmlessly against the chapel wall. The creature is now upon you, and there is no time to draw another weapon.

+

You release the Arrow, but it narrowly misses its target and clatters harmlessly against the chapel wall. The creature is now upon you, and there is no time to draw another weapon.

Yawshath 22 @@ -3003,7 +3009,7 @@

You insult us, stranger, hisses the scar-faced man as he springs to his feet. Suddenly, the noisy hall becomes as silent as the grave: all eyes are on you. Some merchants to your left hurriedly move away as the two other warriors kick over their table and draw their swords.

-

Strike! they shout and attack. You must fight all three as one enemy. You cannot evade combat or make use of a bow.

+

Strike! they shout and attack. You must fight all three as one enemy. You cannot evade combat or make use of a Bow.

Varettian Mercenaries 26 @@ -3044,8 +3050,8 @@

Instinctively, you dive and roll, drawing your weapon as you rise again to your feet. Your lightning-fast reactions have saved you from the clutches of a shambling, blunt-nosed monster that preys on unwary pilgrims to this spa. However, it is not deterred, and with a hideous snickering caw, its feral eyes glowing with hatred, it shuffles hungrily towards you.

- If you have a bow, turn to 198. - If you do not have a bow, turn to 343. + If you have a Bow, turn to 198. + If you do not have a Bow, turn to 343.
@@ -3088,7 +3094,7 @@ 24 26
-

Due to the speed of this attack, you cannot make use of a bow. However, if you have the Magnakai Discipline of Animal Control, you may add 1 point to your COMBAT SKILL for the duration of this fight.

+

Due to the speed of this attack, you cannot make use of a Bow. However, if you have the Magnakai Discipline of Animal Control, you may add 1 point to your COMBAT SKILL for the duration of this fight.

If you win the fight, turn to 28.
@@ -3175,7 +3181,7 @@ -

The riverboat is still rocking violently from the collision, throwing you off balance. You raise an arrow, take aim at the mans chest and try to anticipate the shift of the deck as you prepare to fire.

+

The riverboat is still rocking violently from the collision, throwing you off balance. You raise an Arrow, take aim at the mans chest and try to anticipate the shift of the deck as you prepare to fire.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with Bow, add 3 to your score. If you have the Magnakai Discipline of Huntmastery, add 1 to your score.

If your total is now 5 or lower, turn to 23. If it is now 6 or higher, turn to 265. @@ -3274,7 +3280,7 @@ -

The warrior gallops off, his cloak billowing from his shoulders like huge black wings as his horse speeds across the bridge. You draw an arrow to your lips and take careful aimyou will have no second chance.

+

The warrior gallops off, his cloak billowing from his shoulders like huge black wings as his horse speeds across the bridge. You draw an Arrow to your lips and take careful aimyou will have no second chance.

Pick a number from the Random Number Table. If you have the Magnakai Discipline of Weaponmastery with Bow, add 3 to the number you have picked.

If your total score is now 7 or below, turn to 296. If your total score is now 8 or above, turn to 303. @@ -3508,7 +3514,7 @@

It is only a matter of minutes before the riders appear. They ride in single file with the unconscious wizard in tow behind the last mans horse.

- If you have a bow and want to ambush them as they ride past your hiding place, turn to 20. + If you have a Bow and want to ambush them as they ride past your hiding place, turn to 20. If you wish to attack the last rider and try to recapture Cyrilus, turn to 203. If you wish to let them pass and then follow them, turn to 227.
@@ -3544,7 +3550,7 @@ -

Having removed a bunch of flowers from the ear of a startled merchant and a clucking hen from the petticoat of the merchants wife, the flamboyantly dressed conjurer calls for silence from his cheering audience before announcing his next trick. Two children shuffle on to the stage, their bodies and faces completely hidden by long black gowns that are tied at their foreheads. Only their hair, blond and black is visible.

+

Having removed a bunch of flowers from the ear of a startled merchant and a clucking hen from the petticoat of the merchants wife, the flamboyantly dressed conjurer calls for silence from his cheering audience before announcing his next trick. Two children shuffle onto the stage, their bodies and faces completely hidden by long black gowns that are tied at their foreheads. Only their hair, blond and black is visible.

Im a boy, says the one with black hair.

Im a girl, says the one with blond hair, the voice identical to the first.

The conjurer steps forward and says that they are a boy and a girl but at least one of them is lying. He asks which is which and invites the audience to bet on the answer.

@@ -3578,7 +3584,7 @@ -

The sergeant orders his men to stand backhe is confident that he can defeat you unaided and is eager to show off his fighting prowess. A smile of expectant triumph curls his scarred lips as he raises his spear and shield. You may fight this combat with any weapon except a bow.

+

The sergeant orders his men to stand backhe is confident that he can defeat you unaided and is eager to show off his fighting prowess. A smile of expectant triumph curls his scarred lips as he raises his spear and shield. You may fight this combat with any weapon except a Bow.

Town Sergeant 18 @@ -3705,7 +3711,7 @@ -

Trembling with fear, you draw the bowstring and fire. The arrow glances off its armoured head and shatters against the crypt wall. There is no time for a second shot. You discard your bow and prepare for close combat as the creature moves in to strike.

+

Trembling with fear, you draw the bowstring and fire. The Arrow glances off its armoured head and shatters against the crypt wall. There is no time for a second shot. You discard your Bow and prepare for close combat as the creature moves in to strike.

Turn to 344.
@@ -3857,8 +3863,8 @@

Bewildered and frightened, the little man fumbles an apology, but to no avail. The lordling kicks back his chair and towers over the wretch, his hand clasped around the hilt of his sword. The tavern crowd view the scene with relish, like spectators at a Vassagonian arena, for the lordling clearly intends to kill the old man.

- If you possess a bow, turn to 301. - If you do not possess a bow, turn to 78. + If you possess a Bow, turn to 301. + If you do not possess a Bow, turn to 78.
@@ -3922,7 +3928,7 @@

River pirates! shouts the helmsman. Prepare to repel boarders.

Further along the deck, one of the captains men is felled by a thrown knife. His comrades rush to his aid, but by now the river pirates are pouring over the side and he is trampled underfoot.

Battle order! bellows the captain and immediately his men respond, linking shields and holding their ground. A swarm of grim-faced pirates are boarding close by. One of their number, a lean man with only one ear and a split nose, smiles at you with anticipation, his lips drawn back from his teeth and his eyes wide with excitement. He is obviously relishing the thought of ending your life.

- If you have a bow and wish to use it, turn to 170. + If you have a Bow and wish to use it, turn to 170. If you wish to prepare for combat by other means, turn to 92. If you wish to evade combat, turn to 286.
@@ -3962,7 +3968,7 @@

They have covered only a few hundred yards when the last rider turns to check on Cyrilus who is beginning to slip from his saddle. You pull off the highway to try to hide, but you are seen entering the trees and a shout rings out: Hes there! The rumble of hooves warns you that the riders are returning.

- If you have a bow and wish to open fire as they rush past, turn to 20. + If you have a Bow and wish to open fire as they rush past, turn to 20. If you would rather prepare to fight by other means, turn to 203.
@@ -4077,7 +4083,7 @@ -

From within the closed helmet of black steel, a voice calls outDie Northlander! The crossbow is hurled aside, and the warrior charges out of the Denka Gate, an axe held high in his hand. You cannot avoid him and must fight him to the death. Due to the speed of his attack you cannot use a bow.

+

From within the closed helmet of black steel, a voice calls outDie Northlander! The crossbow is hurled aside, and the warrior charges out of the Denka Gate, an axe held high in his hand. You cannot avoid him and must fight him to the death. Due to the speed of his attack you cannot use a Bow.

Armoured Assassin 24 @@ -4104,7 +4110,7 @@ -

The arrow whistles through the gloom and gouges a channel of skin and fur from the creatures skull. It shrieks in pain and paws at the wound. Although it is injured it is far from dead, and sharp claws extend from a bloodstained paw. They lash at your head and you duck only just in time to save yourself from decapitation. Hurriedly, you prepare for hand-to-hand combat before the monster strikes again.

+

The Arrow whistles through the gloom and gouges a channel of skin and fur from the creatures skull. It shrieks in pain and paws at the wound. Although it is injured it is far from dead, and sharp claws extend from a bloodstained paw. They lash at your head and you duck only just in time to save yourself from decapitation. Hurriedly, you prepare for hand-to-hand combat before the monster strikes again.

Turn to 343.
@@ -4330,12 +4336,12 @@ -

In all other instances where this bow is mentioned, it is referred to as the Silver Bow of Duadon, and treated as a weapon-like Special Item rather than a Weapon. The 3-point bonus to your Random Number picks when using this bow can be added to the 3-point bonus you may already have with Weaponmastery with Bow for a total of 6 points. As with the bonus for Weaponmastery with Bow, you may only add this bonus when determining the success of a bow shot.

+

In all other instances where this Bow is mentioned, it is referred to as the Silver Bow of Duadon, and treated as a weapon-like Special Item rather than a Weapon. The 3-point bonus to your Random Number picks when using this Bow can be added to the 3-point bonus you may already have with Weaponmastery with Bow for a total of 6 points. As with the bonus for Weaponmastery with Bow, you may only add this bonus when determining the success of a Bow shot.

-

A loud cheer shatters the silence as your arrow strikes homeyou have won. The villagers are thrilled to have witnessed such an exciting tournament and crowd around you to offer their praise and congratulations. The little man in the braided jerkin presents you with your prizea magnificent bow made from the wood of a silver oak tree. This weapon will add 3 points to your total whenever you are using a bow and are instructed to pick a number from the Random Number Table. Enter it in the Weapons section of your Action Chart as a Silver Oak Bow and make a note of its particular property.

+

A loud cheer shatters the silence as your arrow strikes homeyou have won. The villagers are thrilled to have witnessed such an exciting tournament and crowd around you to offer their praise and congratulations. The little man in the braided jerkin presents you with your prizea magnificent Bow made from the wood of a silver oak tree. This weapon will add 3 points to your total whenever you are using a Bow and are instructed to pick a number from the Random Number Table. Enter it in the Weapons section of your Action Chart as a Silver Oak Bow and make a note of its particular property.

After making a short speech to thank the villagers for their generosity, you shoulder your prize and head back to Cyrilus with the good news.

Turn to 33.
@@ -4410,7 +4416,7 @@ -

The bolt of energy burns through your chest like a red-hot poker. You recoil in pain but can no longer control your movements and are blasted high into the air, impaled upon the end of the crackling bolt. Suddenly, it vanishes, leaving you to plummet one hundred feet on to the hard, unyielding stone of the altar.

+

The bolt of energy burns through your chest like a red-hot poker. You recoil in pain but can no longer control your movements and are blasted high into the air, impaled upon the end of the crackling bolt. Suddenly, it vanishes, leaving you to plummet one hundred feet onto the hard, unyielding stone of the altar.

Your life and your quest end here on the sacrificial altar of the Cener Druids.
@@ -4514,7 +4520,7 @@ -

The creature stops in mid-stride, as if paralysed by some invisible force. A gurgling croak escapes from its lips and, as it locates your arrow with its trembling paws, it collapses to its knees. Death is but seconds away. It shudders and sways and then keels over on to its back, writhing for one brief moment in the mud and debris of the chapel floor.

+

The creature stops in mid-stride, as if paralysed by some invisible force. A gurgling croak escapes from its lips and, as it locates your Arrow with its trembling paws, it collapses to its knees. Death is but seconds away. It shudders and sways and then keels over onto its back, writhing for one brief moment in the mud and debris of the chapel floor.

Turn to 112.
@@ -4525,7 +4531,7 @@ -

He screams and falls with the arrow embedded so deeply into his chest that only its feathered flights can be seen. His comrades freeze in their tracks, their eyes wide with fear. As you move forward they scatter and run.

+

He screams and falls with the Arrow embedded so deeply into his chest that only its feathered flights can be seen. His comrades freeze in their tracks, their eyes wide with fear. As you move forward they scatter and run.

Turn to 77.
@@ -4708,8 +4714,8 @@

You turn your head to see a shambling, blunt-nosed horror emerge from the shadows. It emits a hideous, snickering cry and lashes out with one of its four razor-sharp claws, sending you tumbling backwards across the muddy flagstones. You quickly regain your feet, but the surprise attack has opened a gaping wound in your arm. (You lose 3 ENDURANCE points.) The creatures eyes glow with hatred as it shuffles hungrily towards you.

- If you have a bow, turn to 198. - If you do not have a bow, turn to 343. + If you have a Bow, turn to 198. + If you do not have a Bow, turn to 343.
@@ -4790,14 +4796,14 @@ -

Forewarned by your power, your senses are acutely aware of the deadly missile screaming towards your chest. Suddenly, everything seems to be happening in slow motion. You strike at the bolt as it cuts through the air, deflecting it with one blow. Your opponent hurls his crossbow to the ground, and from within the closed helmet of black steel a voice cries: Die Northlander!

+

Forewarned by your power, your senses are acutely aware of the deadly missile screaming towards your chest. Suddenly, everything seems to be happening in slow motion. You strike at the bolt as it cuts through the air, deflecting it with one blow. Your opponent hurls his crossBow to the ground, and from within the closed helmet of black steel a voice cries: Die Northlander!

The warrior charges out of the Denka Gate with an axe held high in his mailed fist. You cannot avoid the attack and must fight him to the death.

Armoured Assassin 24 26 -

Due to the speed of the attack, you cannot use a bow. If you have the Magnakai Discipline of Animal Control, you may add 1 point to your COMBAT SKILL for the duration of the combat.

+

Due to the speed of the attack, you cannot use a Bow. If you have the Magnakai Discipline of Animal Control, you may add 1 point to your COMBAT SKILL for the duration of the combat.

If you win the fight, turn to 28.
@@ -4886,7 +4892,7 @@ -

Galloping along the narrow thoroughfare through broken streets and dark alleyways, you soon outdistance any immediate threat to your safety. You halt at a small square to allow your horse to drink from a water-trough that stands beside a narrow stone arch. As she drinks her fill, you observe the to-ing and fro-ing of the townsfolk and hear the drunken songs and revelry from the wine shops bordering the square. A knot of brawling river-men tumble out of one doorway and set about each other with knives and bottles, egged on by their rowdy comrades who wager fistfuls of crowns on the outcome. The fight soon gets out of hand; as it spreads, you decide it is better to leave before you are drawn into it.

+

Galloping along the narrow thoroughfare through broken streets and dark alleyways, you soon outdistance any immediate threat to your safety. You halt at a small square to allow your horse to drink from a water-trough that stands beside a narrow stone arch. As she drinks her fill, you observe the to-ing and fro-ing of the townsfolk and hear the drunken songs and revelry from the wine shops bordering the square. A knot of brawling river-men tumbles out of one doorway, and they set about each other with knives and bottles, egged on by their rowdy comrades who wager fistfuls of crowns on the outcome. The fight soon gets out of hand; as it spreads, you decide it is better to leave before you are drawn into it.

Turn to 332.
@@ -4924,7 +4930,7 @@ -

Your feathered shaft cuts the air and sinks deep into the creatures shoulder. It shrieks in pain and snaps the arrow in two with one swipe of its gigantic paw. Although you have injured the beast, it is far from dead. Sharp claws stained with blood lash back at your head, and you duck only just in time to save yourself from decapitation. Hurriedly, you prepare for combat.

+

Your feathered shaft cuts the air and sinks deep into the creatures shoulder. It shrieks in pain and snaps the Arrow in two with one swipe of its gigantic paw. Although you have injured the beast, it is far from dead. Sharp claws stained with blood lash back at your head, and you duck only just in time to save yourself from decapitation. Hurriedly, you prepare for combat.

Turn to 343.
@@ -4973,8 +4979,8 @@ -

The arrow is on target, but it does not penetrate the thick metal plates of armour that protect the warriors back. You watch with dismay as it glances away and disappears over the parapet of the bridge.

-

Without further delay, you shoulder your bow and mount your horse in order to pursue the kidnappers before they vanish from sight.

+

The Arrow is on target, but it does not penetrate the thick metal plates of armour that protect the warriors back. You watch with dismay as it glances away and disappears over the parapet of the bridge.

+

Without further delay, you shoulder your Bow and mount your horse in order to pursue the kidnappers before they vanish from sight.

Turn to 39.
@@ -5056,7 +5062,7 @@ -

With the speed and grace of movement that marks you as a Kai Master, you load, take aim and fire. Your arrow pierces the lordlings forearm as his sword descends, causing the blow to splinter stone, not skull. He utters a shrill cry and spins backwards, cradling his wounded arm as he falls.

+

With the speed and grace of movement that marks you as a Kai Master, you load, take aim and fire. Your Arrow pierces the lordlings forearm as his sword descends, causing the blow to splinter stone, not skull. He utters a shrill cry and spins backwards, cradling his wounded arm as he falls.

Curse you, scum! he shrieks, I am Roark, highborn of Amory. I shall have your life for thismark my words!

Trembling with pain and fury, he staggers to his feet and demands his sword and cloak from the innkeeper before stumbling into the night with a welter of threats and curses.

Turn to 281. @@ -5081,7 +5087,7 @@ -

Your arrow strikes home with deadly accuracy, penetrating the riders armour at the base of his skull. You see him throw both arms into the air, topple from the saddle and land with a crash of buckled metal in the middle of the bridge. There is no doubt in your mind that your enemy is dead; if the arrow did not kill him then such a fall in heavy armour most surely did.

+

Your Arrow strikes home with deadly accuracy, penetrating the riders armour at the base of his skull. You see him throw both arms into the air, topple from the saddle and land with a crash of buckled metal in the middle of the bridge. There is no doubt in your mind that your enemy is dead; if the Arrow did not kill him then such a fall in heavy armour most surely did.

If you wish to search the body, turn to 139. If you wish to mount your horse and pursue the kidnappers, turn to 39.
@@ -5423,7 +5429,7 @@

As you reach the junction with the highway, you see the riders emerging in single file behind a derelict cottage. They draw themselves into a circle in the middle of the village, and although they are out of earshot, you can tell by their movements and frantic gestures that they are having a heated argument. Suddenly, the circle breaks and they ride towards you with Cyrilus, still unconscious, in tow behind the last rider. You urge your horse off along the track and take cover among the dense trees.

- If you have a bow and want to ambush them as they ride past your hiding place, turn to 20. + If you have a Bow and want to ambush them as they ride past your hiding place, turn to 20. If you wish to attack the last rider and try to recapture Cyrilus, turn to 203. If you decide to let them pass and then follow them, turn to 227.
@@ -5481,7 +5487,7 @@

A huge, lumbering monster stalks towards you. It is over ten feet high with thick, twisted, hairy limbs and eight-fingered hands tipped by razor-sharp talons. Baleful, monstrous eyes protrude from yellow slits in its glistening head, and a long reptilian tail whips behind it. Its hideous and peculiar gibbering fills the moonlit crypt as it draws nearer and nearer.

- If you have a bow and wish to use it, turn to 209. + If you have a Bow and wish to use it, turn to 209. If you wish to prepare for combat, turn to 344.
@@ -5564,7 +5570,7 @@ -

A small, flat-faced man dressed in a silver-braided jerkin enters the tent and calls for everyones attention. Quickly, he explains the rules that govern the tournament and then ushers you on to the range. At the far end of the field is a line of targets, each with ten coloured rings marked 09. Each archer is given 3 arrows with which he must get a minimum score of 8 in order to qualify for the next round of the tournament.

+

A small, flat-faced man dressed in a silver-braided jerkin enters the tent and calls for everyones attention. Quickly, he explains the rules that govern the tournament and then ushers you onto the range. At the far end of the field is a line of targets, each with ten coloured rings marked 09. Each archer is given 3 arrows with which he must get a minimum score of 8 in order to qualify for the next round of the tournament.

Pick three numbers from the Random Number Table and add them together. If you have the Magnakai Discipline of Weaponmastery with Bow, add 3 to your total.

If your total score is now 7 or less, turn to 103. If your total score is now 8 or higher, turn to 26. @@ -6269,7 +6275,7 @@

(The Story So Far) Replaced Majhan and, for with Majhan, and for, went but with went, but, alone and, in with alone, and in, Magnakai; but with Magnakai, but, Varetta for with Varetta, for, and indefinitely and with indefinitely, and. Replaced both occurrences of disciplines with Discipline.

-

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Placed or below after fall to zero.

+

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Placed or below after fall to zero. Replaced on to with onto.

(Magnakai Disciplines) Replaced scent, and with scent and, points, and with points and, and danger, or with danger or. Removed all extraneous spaces between a number and its sign (e.g. replaced + 3 with +3). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced weapons list with Weapons List.

@@ -6283,23 +6289,25 @@

(1) Replaced death cry with death-cry. Moved the Pathsmanship choice into the first position. Replaced Kai monastery with Kai Monastery. Replaced Fryelund forest with Fryelund Forest.

(3) Replaced Durncrag mountains with Durncrag Mountains.

-

(5) Replaced mist but with mist, but and highway and with highway, and.

+

(5) Replaced mist but with mist, but and highway and with highway, and. Replaced on to with onto.

(6) Replaced table, and with table and and pulled and with pulled, and.

(8) Reworded the sentence (Mark this as a Special Item) to match the wording from section 16. The original wording is misleading. Replaced you but with you, but.

-

(10) Capitalized each occurrence of the item Ticket. Replaced river boat with riverboat.

+

(10) Capitalized each occurrence of the item Ticket. Replaced river boat with riverboat. Replaced on to with onto.

(11) Replaced siege works with siege-works. Added a period to the end of the illustrations caption.

-

(13) Replaced body and, as with body, and as, presence and with presence, and and you and with you, and.

+

(12) Replaced arrow with Arrow.

+

(13) Replaced body and, as with body, and as, presence and with presence, and and you and with you, and. Replaced all occurrences of bow with Bow.

(13) Replaced spreadeagled with spread-eagled.

(14) Replaced invocation and with invocation, and, northlander with Northlander, and men but, as with men, but as.

(15) Replaced manouevre with manoeuvre.

(18) Replaced split or with split nor. Moved the Huntmastery choice into the first position.

(19) Replaced provisions and, as with provisions, and as.

-

(20) Replaced Cyriluss with Cyrilus.

+

(20) Replaced Cyriluss with Cyrilus. Replaced arrow with Arrow.

(21) Replaced vanished: the with vanished; the.

(22) Replaced pikeheads with pike heads. Moved the Divination choice into the first position.

-

(24) Replaced puddles and with puddles, and, large shiny with large, shiny, and rope you with rope, you. Moved the Nexus choice into the first position.

+

(23) Replaced arrow with Arrow.

+

(24) Replaced puddles and with puddles, and, large shiny with large, shiny, and rope you with rope, you. Moved the Nexus choice into the first position. Replaced on to with onto.

(25) Replaced both occurrences of guildhouse with guild-house. Replaced hand bells with hand-bells. Added a period to the end of the illustrations caption.

-

(26) Replaced toa-wood with toa wood.

+

(26) Replaced toa-wood with toa wood. Replaced arrows with Arrows.

(27) Replaced open and with open, and.

(28) Replaced surrounded and with surrounded, and, shortlived with short-lived, and resistance and with resistance, and.

(29) Replaced shock but with shock, but.

@@ -6313,12 +6321,12 @@

(41) Replaced nature but with nature, but.

(43) Replaced side and with side, and.

(44) Replaced head first with head-first.

-

(45) Replaced bow for, in with bow, for in.

+

(45) Replaced bow for, in with bow, for in. Replaced prowess with a bow with prowess with a Bow.

(46) Replaced heart and with heart, and.

-

(47) Replaced knuckleduster with knuckle-duster and knuckleduster and, judging with knuckleduster, and judging. Added a period to the end of the illustrations caption.

+

(47) Replaced knuckleduster with knuckle-duster and knuckleduster and, judging with knuckleduster, and judging. Added a period to the end of the illustrations caption. Replaced bow with Bow.

(51) Deleted a period in the middle of the second sentence.

(53) In the first choice, replaced Unless you have already done so, if you wish to approach the merchant with If you wish to approach the merchant It is actually impossible to have already approached the merchant at this point.

-

(56) Replaced men and with men, and.

+

(56) Replaced men and with men, and. Replaced all occurrences of arrow with Arrow.

(58) Replaced guildhouse with guild-house.

(60) Replaced old but with old, but.

(62) Replaced truth for with truth, for.

@@ -6326,12 +6334,15 @@

(68) Replaced forest of Eula with Forest of Eula.

(71) Replaced man and with man, and. Added a period to the end of the illustrations caption.

(73) Moved the Curing choice into the first position.

+

(74) Replaced bow with Bow.

+

(75) Replaced arrow with Arrow. Replaced on to with onto.

(76) Replaced Items with items. Altered list of items to initial capital letters.

(77) Replaced war horn with war-horn and battle frenzy with battle-frenzy. Added a period to the end of the illustrations caption.

(78) Replaced back-handed with backhanded.

(81) Replaced animal and with animal, and.

(82) Replaced merchants, but with merchants but and horses; not with horses: not.

(84) Replaced formula but with formula, but, heavy and with heavy, and, and awake but with awake, but.

+

(85) Replaced you have a bow with you have a Bow. Replaced do not have a bow with do not have a Bow.

(86) Replaced done and with done, and and devotion and with devotion, and.

(87) Replaced battle skill with battle-skill.

(88) Replaced threat, and with threat and.

@@ -6339,6 +6350,7 @@

(90) Replaced huge lumbering with huge, lumbering, thick twisted with thick, twisted, head and with head, and, and vault and with vault, and.

(93) Replaced slumber but with slumber, but.

(94) Replaced annex but with annex, but.

+

(95) Replaced arrow with Arrow. Replaced bow with Bow.

(96) Replaced chainmail, strides with chainmail strides.

(98) Replaced QUARTERSTAFFS with QUARTERSTAVES.

(99) Replaced shock and with shock, and, pikeheads with pike heads, and breath but with breath, but.

@@ -6350,6 +6362,7 @@

(112) Replaced dead and with dead, and.

(113) Replaced lying and with lying, and and Chart, before with Chart before.

(114) Replaced heart and, as with heart, and as.

+

(115) Replaced on to with onto.

(116) Added a period to the end of the illustrations caption.

(118) Replaced sunset you with sunset, you. Replaced forest of Eula with Forest of Eula.

(119) Replaced Rhem and with Rhem, and and found but with found, but.

@@ -6366,33 +6379,34 @@

(134) Replaced birdsong with bird song, Cyrilus, The with Cyrilus. The, semi-circle with semicircle, and month and with month, and.

(135) Replaced pass she with pass, she.

(137) Replaced toa-tree with toa-tree.

-

(138) Replaced Instictively with Instinctively and free but with free, but.

+

(138) Replaced Instictively with Instinctively and free but with free, but. Replaced on to with onto.

(139) Replaced axe with Axe.

-

(141) Replaced Chart), and with Chart) and.

+

(141) Replaced Chart), and with Chart) and. Replaced you have a bow with you have a Bow. Replaced do not have a bow with do not have a Bow.

(144) Replaced much-needed with much needed.

(146) Replaced behind and with behind, and. Replaced north-west with northwest.

(147) Replaced street and with street, and and you and with you, and.

(148) Replaced Items, or with Items or.

(150) Replaced head first with head-first.

(151) Moved the choice regarding having been to the temple of Maaken into the first position. Added a period to the end of the illustrations caption.

-

(155) Replaced you and with you, and.

+

(153) Replaced you have a bow with you have a Bow. Replaced do not have a bow with do not have a Bow.

+

(155) Replaced you and with you, and. Replaced arrow with Arrow.

(156) Replaced resistance with Resistance.

(158) Replaced wall and with wall, and.

-

(159) Replaced Varetian with Varettian.

+

(159) Replaced Varetian with Varettian. Replaced bow with Bow.

(160) Replaced unprepared and with unprepared, and, face, somersaulting with face somersaulting, and again you with again, you.

(161) Replaced crowd and with crowd, and. Replaced belt pouch with Belt Pouch.

(162) Replaced deterred and with deterred, and.

-

(164) Replaced time and with time, and and northlander with Northlander. Added a period to the end of the illustrations caption.

+

(164) Replaced time and with time, and and northlander with Northlander. Added a period to the end of the illustrations caption. Replaced bow with Bow.

(121) Replaced guild of city criers with Guild of City Criers.

(166) Replaced wagon but with wagon, but and bruised but with bruised, but.

(167) Replaced you and with you, and.

(169) Replaced unlocked but with unlocked, but.

-

(170) Replaced with a bow with with Bow.

+

(170) Replaced with a bow with with Bow. Replaced arrow with Arrow.

(171) Replaced strength and with strength, and.

(172) Replaced innkeeper, and with innkeeper and.

(173) Replaced wounds but with wounds, but.

(175) Removed at the front of this book.

-

(178) Replaced with a bow with with Bow.

+

(178) Replaced with a bow with with Bow. Replaced arrow with Arrow.

(179) Replaced long cold with long, cold.

(184) Replaced pirate and with pirate, and.

(186) Replaced vibrate and with vibrate, and.

@@ -6400,25 +6414,29 @@

(188) Added a period to the end of the illustrations caption.

(191) Replaced ride but with ride, but.

(195) Replaced peril and with peril, and and end and with end, and.

+

(196) Replaced bow with Bow.

(197) Replaced points), and with points) and.

-

(199) Deleted a period after He asks in the last sentence.

+

(199) Deleted a period after He asks in the last sentence. Replaced on to with onto.

(200) Replaced open and, as with open, and as, chill stale with chill, stale, and key but with key, but.

+

(201) Replaced bow with Bow.

(202) Replaced much-needed with much needed.

(204) Replaced company and with company, and.

(206) Replaced copse, and with copse and.

(208) Replaced face but, forewarned with face, but forewarned.

+

(209) Replaced arrow with Arrow. Replaced bow with Bow.

(211) Replaced head and, likewise, with head, and likewise,, company and, as with company, and as, point and with point, and, and fighters and with fighters, and. Replaced Helm with Helin.

(212) Replaced northlander with Northlander.

(214) Replaced Baknar or Kalkoth with baknar or kalkoth.

(217) Replaced stones but with stones, but.

(219) Replaced arena for with arena, for. Added a period to the end of the illustrations caption.

(223) Replaced Chart, before with Chart before.

-

(224) Replaced aid but with aid, but.

+

(224) Replaced aid but with aid, but. Replaced bow with Bow.

+

(227) Replaced bow with Bow.

(229) Replaced archers and with archers, and.

(230) Replaced guardedness and with guardedness, and.

(232) Replaced small piggish with small, piggish and Chart), and with Chart) and. Added a period to the end of the illustrations caption.

-

(234) Replaced aside and with aside, and and northlander with Northlander.

-

(236) Replaced dead and with dead, and.

+

(234) Replaced aside and with aside, and and northlander with Northlander. Replaced bow with Bow.

+

(236) Replaced dead and with dead, and. Replaced arrow with Arrow.

(243) Replaced with a bow with with Bow.

(244) Replaced horsemen but with horsemen, but.

(246) Replaced place but with place, but and darkness and with darkness, and.

@@ -6426,12 +6444,15 @@

(249) Replaced ceiling but with ceiling, but.

(250) Replaced any, and with any and.

(251) Replaced rest but with rest, but.

+

(252) Replaced all occurrences of bow with Bow.

(255) Replaced Psi-shield with Psi-screen.

-

(257) Replaced hard unyielding with hard, unyielding.

+

(257) Replaced hard unyielding with hard, unyielding. Replaced on to with onto.

(258) Replaced drawbolt with bolt. Added a period to the end of the illustrations caption.

(261) Replaced seconds but with seconds, but.

(262) Moved the Divination choice into the first position. Replaced guildhouse with guild-house.

(263) Replaced bodyguards and with bodyguards, and.

+

(264) Replaced arrow with Arrow. Replaced on to with onto.

+

(265) Replaced arrow with Arrow.

(267) Replaced Varettian plain with Varettian Plain.

(268) Replaced with a bow with with Bow.

(270) Added a period to the end of the illustrations caption.

@@ -6443,22 +6464,24 @@

(277) Replaced lightning fast with lightning-fast.

(278) Replaced feet but with feet, but.

(279) Replaced doors and with doors, and, building and with building, and, and battle but, unlike with battle, but unlike. Added a period to the end of the illustrations caption.

-

(283) Replaced power your with power, your, ground and with ground, and, northlander with Northlander, and attack you with attack, you.

+

(283) Replaced power your with power, your, ground and with ground, and, northlander with Northlander, and attack you with attack, you. Replaced all occurrences of bow with Bow.

(284) Replaced huge fat-bellied with huge, fat-bellied and men and with men, and.

(286) Replaced cover and with cover, and. Added a period to the end of the illustrations caption.

(287) Replaced here but with here, but.

(288) Replaced esteem for with esteem, for.

-

(289) Replaced wineshops with wine shops. Replaced rivermen with river-men.

+

(289) Replaced wineshops with wine shops. Replaced rivermen with river-men. Replaced A knot of brawling river-men tumble with A knot of brawling river-men tumbles. Replaced doorway and set about each other with doorway, and they set about each other.

(290) Replaced siegeworks with siege-works.

-

(292) Replaced head and with head, and.

+

(292) Replaced head and with head, and. Replaced arrow with Arrow.

(293) Replaced new-found with newfound.

(294) Switched the section numbers given for the two choices to be consistent with the choices in Section 151 and the text of Sections 67 and 108. Replaced men and with men, and and forever but with forever, but.

(295) Replaced charge but with charge, but.

-

(296) Replaced target but with target, but.

+

(296) Replaced target but with target, but. Replaced arrow with Arrow. Replaced all occurrences of bow with Bow.

(297) Replaced plunder but with plunder, but and mercenaries but with mercenaries, but.

(299) Replaced you but with you, but. Moved the Huntmastery choice into the first position.

(300) Replaced city you with city, you and hall there with hall, there.

+

(301) Replaced arrow with Arrow.

(302) Replaced Varetta, or with Varetta or.

+

(303) Replaced all occurrences of arrow with Arrow.

(305) Moved the Divination choice into the first position.

(304) Replaced Chart), and with Chart) and.

(307) Replaced today and with today, and.

@@ -6476,13 +6499,13 @@

(326) Replaced fades and with fades, and.

(328) Replaced Chart), and with Chart) and.

(329) Replaced you and with you, and and wounded and with wounded, and.

-

(330) Replaced village and, although with village, and although.

+

(330) Replaced village and, although with village, and although. Replaced bow with Bow.

(331) Replaced way, and with way and, horizon you with horizon, you, and streets and with streets, and.

(332) Replaced barge and with barge, and. Moved the choice regarding having no Gold Crowns into the first position. Moved the Pathsmanship/Divination choice into the second position and replaced If with Otherwise, if in that choice.

-

(334) Replaced huge lumbering with huge, lumbering and head and with head, and. Moved the bow choice into the first position.

+

(334) Replaced huge lumbering with huge, lumbering and head and with head, and. Moved the bow choice into the first position. Replaced bow with Bow.

(338) Replaced surrounded and with surrounded, and, shortlived with short-lived, and completely and, as with completely, and as.

(339) Replaced If you possess a Kalte Firesphere, a Torch, or a Tinderbox with If you possess a Kalte Firesphere or a Torch and a Tinderbox. A Torch is unusable without a Tinderbox; this parallels wording in sections from future Lone Wolf books. Replaced Firesphere, a Torch, or a Tinderbox, with Firesphere or a Torch and a Tinderbox,. Replaced Items with items.

-

(340) Replaced jerkin, enters with jerkin enters and field are with field is. Replaced with a bow with with Bow.

+

(340) Replaced jerkin, enters with jerkin enters and field are with field is. Replaced with a bow with with Bow. Replaced on to with onto.

(341) Replaced riverbank with river bank. Replaced Cener mountains with Cener Mountains.

(342) Replaced matron, as with matron as, Alether plant with alether plant, Alether berries with Alether Berries, and another, and with another and.

(347) Replaced Swords and, as with Swords, and as. Moved the Huntmastery choice into the first position.