From: Simon Osborne Date: Wed, 29 Aug 2007 13:31:03 +0000 (+0000) Subject: Book 18: X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=5f21fa838c693089501272347bac65ee8db2ddd0;p=project-aon.git Book 18: Final batch of (ne) issues fixed. git-svn-id: https://projectaon.org/data/en/xml@472 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/18dotd.xml b/18dotd.xml index 23b9c0d..a82efcc 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -1688,7 +1688,7 @@

My steed has shed a shoe, you say. Can replace it?

Aye, he says, without bothering to look up from his work, but itll cost you 20 Lune. In cash, and in advance, if you please.

- If you have sufficient cash to pay the blacksmith (20 Lune = 5 Gold Crowns}, turn to 234. + If you have sufficient cash to pay the blacksmith (20 Lune = 5 Gold Crowns), turn to 234. If you do not, turn to 259. @@ -2731,9 +2731,9 @@ 151 -

You lead the regiment across the ford, keeping an eye peeled on the sky above In case the enemy should appear without warning from over the tree-line. But the danger to the regiment comes not from above; it is at ground level.

+

You lead the regiment across the ford, keeping an eye peeled on the sky above in case the enemy should appear without warning from over the tree-line. But the danger to the regiment comes not from above; it is at ground level.

As you are leaving the ford and ascending the slope of the river bank, suddenly there is a tremendous explosion. Unwittingly, you have ridden your horse through an invisible beam, a beam which has triggered a device hidden earlier among the rocks by Naars minions. The explosion sends sharp splinters of rock tearing into horses and men with deadly effect. The blast knocks you from your saddle and, as you fall backwards into the cold water, a splinter of rock slices through your left arm and another tears open your upper left thigh: lose 6 ENDURANCE points.

-

Gritting your teeth against the stinging pain you struggle to your feet and use your Kai healing skills to staunch the bleeding. As the dust of the explosion clears, you count two horses and two men lying dead in the water. Captain DVal has lost his horse, but miraculously he has survived with no more than scratches to his face and legs, Quickly you attend to the wounded, using your healing skills to ease their suffering. DVal, wary of the vulnerability of his regiment, orders his men to abandon the dead and cross the ford as quickly as they can.

+

Gritting your teeth against the stinging pain you struggle to your feet and use your Kai healing skills to staunch the bleeding. As the dust of the explosion clears, you count two horses and two men lying dead in the water. Captain DVal has lost his horse, but miraculously he has survived with no more than scratches to his face and legs. Quickly you attend to the wounded, using your healing skills to ease their suffering. DVal, wary of the vulnerability of his regiment, orders his men to abandon the dead and cross the ford as quickly as they can.

Cursing your ill luck, you hurriedly remount and join him at the head of the column.

Turn to 235.
@@ -3000,7 +3000,7 @@

Prince Lutha (with Ring of Power) COMBAT SKILL 54 ENDURANCE 39

-

While wearing the Ring of Power, Lutha is immune to all fonts of psychic attack, except Kai-surge and Kai-blast.

+

While wearing the Ring of Power, Lutha is immune to all forms of psychic attack, except Kai-surge and Kai-blast.

If you win the combat, turn to 89. @@ -3189,7 +3189,7 @@

Your hasty dive lands you upon the chest of a sleeping Eldenoran officer who awakes with a start. Before he can cry out, you punch him squarely on the jaw, knocking him unconscious. As you get to your feet you notice that scattered on his makeshift bunk are several leather bags and scraps of paper.

- If you wish to silt through these items, turn to 277. + If you wish to sift through these items, turn to 277. If you choose to get ready to leave this dugout as soon as the coast is clear, turn to 133.
@@ -3198,7 +3198,7 @@ 186 -

The sides of the ravine are composed of gravel and shale which is loose and treacherous underfoot, yet our natural agility enables you to make the descent about too much difficulty. Climbing up the far side, however, proves to be a far harder task than expected.

+

The sides of the ravine are composed of gravel and shale which is loose and treacherous underfoot, yet your natural agility enables you to make the descent about too much difficulty. Climbing up the far side, however, proves to be a far harder task than expected.

If you possess Kai-alchemy, turn to 262. If you do not possess this Grand Master Discipline, turn to 143.
@@ -3268,7 +3268,7 @@ 191 -

Beyond the ravine the land becomes increasingly barren. You press on, following a dried watercourse to a plateau which is dotted with scrub and stunted pines. Here, beneath the twisted boughs of a dead tree, you make camp for the night and settle down to sleep. Before you rest, unless you possess Grand Huntmastery, you must eat a Meal and lose 3 ENDURANCE points.

+

Beyond the ravine the land becomes increasingly barren. You press on, following a dried watercourse to a plateau which is dotted with scrub and stunted pines. Here, beneath the twisted boughs of a dead tree, you make camp for the night and settle down to sleep. Before you rest, unless you possess Grand Huntmastery, you must eat a Meal or lose 3 ENDURANCE points.

To continue, turn to 313.
@@ -3335,7 +3335,7 @@

After a few minutes the druid ceases to sweep the rivers edge with his curious-looking device, and you watch him disappear below the parapet of the trench.

-

Rather than attempt to exit the water here, you allow the current to carry you a few hundred yards downstream. Here you discover a shallow bay in the river bank which affords you better cover from the nearest enemy trench. Quickly you crawl out of the water and slither like a snake up the muddy bank to drop silently into this trench. A dull-wined Eldenoran is swiftly dispatched with a blow from the edge of your hand, enabling you to move further along this log-walled ditch. Just as you are passing the opening to a makeshift dugout, you sense danger ahead. A single file of Eldenoran swordsmen are marching along the trench in your direction: it will only be a matter of seconds before they are close enough to see you.

+

Rather than attempt to exit the water here, you allow the current to carry you a few hundred yards downstream. Here you discover a shallow bay in the river bank which affords you better cover from the nearest enemy trench. Quickly you crawl out of the water and slither like a snake up the muddy bank to drop silently into this trench. A dull-witted Eldenoran is swiftly dispatched with a blow from the edge of your hand, enabling you to move further along this log-walled ditch. Just as you are passing the opening to a makeshift dugout, you sense danger ahead. A single file of Eldenoran swordsmen are marching along the trench in your direction: it will only be a matter of seconds before they are close enough to see you.

If you wish to dive into the dugout to avoid being seen by these men, turn to 185. If you choose to unsheathe your weapon and prepare for combat with this advancing file of troops, turn to 57.
@@ -3349,7 +3349,7 @@

You hurry to the window and see a large, bat-like shape silhouetted against the moon. A man-sized rider clings precariously to the creatures back as it swoops and soars among the hills and gullies. A knot of fear tightens in the pit of your stomach.

A Kraan, you say, recognizing at once the outline of this unwelcome creature.

You had best come away from the window, my Lord, replies an anxious Nathor, lest it detects your presence here.

-

You take heed of the Lord Constables advice and retreat from the window. Furthermore, you use your Magnakai skill of Kai-screen to shield your mind in case the Kraan rider is able to employ psychic abilities to locate your presence.

+

You take heed of the Lord Constables advice and retreat from the window. Furthermore, you use your Magnakai skill of Psi-screen to shield your mind in case the Kraan rider is able to employ psychic abilities to locate your presence.

It is not the first time, says Rasbarin. Every night for the past ten days weve heard it circling the hills. Sometimes there is more than one of its kind. He offers you a bunk in the cellar of the monastery where you may be safe from detection, and you accept gladly.

Turn to 154. @@ -3458,7 +3458,7 @@ 205 -

As the ghastly spectre comes galloping towards you on its hellish black steed, your Kai senses warn you that it is the spirit of the evil lord who once ruled this city. His name was Roark and be was once a secret practitioner of the dark arts of the Cener Druids. He has long since perished in the flesh but his evil spirit lives on, tortured and restless, doomed to ride the deserted streets of his shattered domain.

+

As the ghastly spectre comes galloping towards you on its hellish black steed, your Kai senses warn you that it is the spirit of the evil lord who once ruled this city. His name was Roark and he was once a secret practitioner of the dark arts of the Cener Druids. He has long since perished in the flesh but his evil spirit lives on, tortured and restless, doomed to ride the deserted streets of his shattered domain.

As the spectre of Roark comes closer, his mouth opens and a hideous shriek fills the air. You feel a pressure rapidly building in your head; it is an agonizing force that threatens to tear your skull apart.

If you possess Kai-screen, turn to 39. If you do not possess this Discipline, turn to 253. @@ -3808,8 +3808,8 @@ 236 -

As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your weapons, money pouch, backpack and cape (delete these from your Action Chart; you need not erase your Special Items however as none of these are taken).

-

Then the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes his horses and steers his rickety cart through the dark streets of Duadon. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

+

As soon as your feet touch the ground, the sergeant and his men swarm around you and force you to your knees. Quickly they bind your hands with cord and confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase your Special Items however, as none of these are taken).

+

Then the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes his horses and steers his rickety cart through the dark streets of Duadon. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

Turn to 300.
@@ -4110,7 +4110,7 @@

The numbing blast leaves you slumped against the wall of the pit. Rather than invite a second devastating blast from Luthas Ring of Power, you pretend to be dead in the hope that you may be able to escape when Luthas guards come to dispose of your body.

-

High above you, you hear Prince Lutha howling delightedly at the sight of your seemingly dead corpse. He calls for his guards and, a few minutes later, you hear them entering the pit. There follows the tinny sound of metal scraping on metal before you feel yourself being lifted by the shoulders and feel and lowered into a slippery chute. A wave of panic makes you open your eyes and struggle to break free of their grip. This sudden and unexpected resurrection in turn makes the guards scream and drop you. They scurry away, gibbering like idiots, and you are left to slide headlong down a chute which leads to a fast-flowing underground river. You hit the cold waters feet-first and are carried swiftly away by the strong undercurrent.

+

High above you, you hear Prince Lutha howling delightedly at the sight of your seemingly dead corpse. He calls for his guards and, a few minutes later, you hear them entering the pit. There follows the tinny sound of metal scraping on metal before you feel yourself being lifted by the shoulders and feet and lowered into a slippery chute. A wave of panic makes you open your eyes and struggle to break free of their grip. This sudden and unexpected resurrection in turn makes the guards scream and drop you. They scurry away, gibbering like idiots, and you are left to slide headlong down a chute which leads to a fast-flowing underground river. You hit the cold waters feet-first and are carried swiftly away by the strong undercurrent.

Turn to 150.
@@ -4327,7 +4327,7 @@

Very well, Grand Master, if this is the way you choose to proceed with your journey, then you are welcome to ride with me.

You accept Cearmaines offer and, within the hour, you and he are on the road once more, this time riding north on horseback towards the battle that is raging at the Reloni Bridge. When you are three miles from the river you can see the night sky lit up by the fires of war. At two miles, the sounds of singing steel and dying men can be heard on the wind. At a mile distant, you see fields littered with the wounded and dying recently evacuated from the front, and regiments of young Palmyrion reserves nervously awaiting their turn to go forward. And when at last you catch sight of the bridge itself, your stomach churns as you witness the carnage being wrought there.

The bridge, and the surrounding banks of the river, are carpeted with dead and dying men, twisted into impossible shapes. Massive engines of war bombard the soldiers on both sides, raining fiery death and destruction upon their heads. You have seen many battles in your time, but none to rival the savagery of the conflict that is unfolding here.

-

Cearmaine catches hold off a young lieutenant whose face is covered with dried blood. Part of his scalp has been sliced away but he seems unaware of his gaping wound. Cearmaine barks a question and the man answers him by pointing to a regiment of pikemen stationed on a distant hill.

+

Cearmaine catches hold of a young lieutenant whose face is covered with dried blood. Part of his scalp has been sliced away but he seems unaware of his gaping wound. Cearmaine barks a question and the man answers him by pointing to a regiment of pikemen stationed on a distant hill.

There stand the Black Ravensmy sons men. I must away now, Grand Master, so I bid you farewell. The enemy have been repulsed this last hour and are gathering themselves for their next attack. If you are determined to cross the water to their side, you should attempt it now, before they advance again. Cearmaine turns his horse about and makes ready to ride off. By the Gods, Grand Master, you are brave to have chosen this road home! he says, saluting you. I wish you luckmay Kai and Ishir keep you safe. Farewell, my friend. Farewell!

As the captain gallops away, you look with mounting dread at the slaughter. To cross the river by the bridge is impossible; the only ways across are either upstream to the north, or downstream to the south. To the north you see a dense wall of trees on the far bank, which, judging by the number of arrow-struck bodies lying nearby, you hazard is full of enemy archers. To the south, the far shore is a mass of heavily fortified trenches filled to overflowing with Eldenoran assault troops.

If you wish to attempt to cross the river north of the bridge, turn to 70. @@ -4412,7 +4412,7 @@ 278 -

Your slain steed crashes to the ground and you are catapulted head over heels through the air. You land heavily among boulders and bracken which border the hill road, hiring your forehead with a sickening crack: lose 4 ENDURANCE points.

+

Your slain steed crashes to the ground and you are catapulted head over heels through the air. You land heavily among boulders and bracken which border the hill road, hitting your forehead with a sickening crack: lose 4 ENDURANCE points.

Nauseous and dizzy from the impact, you struggle to stand up. You are barely back on your feet when suddenly a yelling horde of leather-clad men, each brandishing a sword or a spear, emerge from hiding places among the trees and come rushing at you from all sides. You must fight them.

Eldenoran ambushers3842

Due to the effect of your fall, you must reduce your COMBAT SKILL by 4 for the duration of this fight.

@@ -4567,7 +4567,7 @@

Having slain all of the guardsmen, and their sergeant, with stunning ease, the surrounding crowd of Eldenoran pikemen now look at you with fearful respect. You seize the opportunity to wheel your horse about and then you spur him to the gallop and scatter a score of soldiers as you attempt an escape along the crowded west road. Soon the cry goes up from the citys battlements to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by a volley of arrows.

-

A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord, then they confiscate your weapons, money pouch, backpack and cape (delete these from your Action Chart; you need not erase any Special Items however, as none of these are taken).

+

A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord, then they confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase any Special Items however, as none of these are taken).

Minutes later, the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

Turn to 300.
@@ -4812,7 +4812,7 @@ 311 -

Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger hold poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.

+

Moments before you reach him, he throws the young woman and her child to the ground and spins around to face you, his dagger held poised to slash at your throat. He strikes and you dodge his first clumsy blow with ease. As he is about to strike out for a second time, you raise your weapon and aim a scything blow at his head.

Eldenoran thug (drunk) COMBAT SKILL 34 ENDURANCE 34

If you win this combat, turn to 333.
@@ -4978,7 +4978,7 @@ 324 -

You leap over the bodies of your Eldenoran foes and make your way swiftly along the trench beyond. Suddenly there is a terrific boom, and a brilliant splash of blue-white fire illuminates the budge behind you. It is the opening bombardment in yet another futile assault across the river.

+

You leap over the bodies of your Eldenoran foes and make your way swiftly along the trench beyond. Suddenly there is a terrific boom, and a brilliant splash of blue-white fire illuminates the bridge behind you. It is the opening bombardment in yet another futile assault across the river.

The trench ahead is empty; its owners have already gone forward to support the new attack. When you reach the end, you scramble over its muddy parapet and race head-down across a stretch of open ground towards a distant wood.

Turn to 220.
@@ -4989,7 +4989,7 @@

Suddenly you feel your throat tighten, and the skin on your face and the backs of your hands begins to itch. With mounting dread you realize that you have been walking into an area which is infested with a virulent plague. Hurriedly, you run from the town as fast as you can, thankful that your Grand Master Discipline affords you some protection from the deadly plague virus which has decimated the population of Nursha, and turned it into a ghost town.

-

Pick a number from the Random Number Table. If the number you have chosen is even (0, 2, 4, 6, 8}, deduct 5 ENDURANCE points from your current total. If the number you have picked is odd (1, 3, 5, 7, 9), deduct 3 ENDURANCE points.

+

Pick a number from the Random Number Table. If the number you have chosen is even (0, 2, 4, 6, 8), deduct 5 ENDURANCE points from your current total. If the number you have picked is odd (1, 3, 5, 7, 9), deduct 3 ENDURANCE points.

If you have survived your visit to Nursha, turn to 193.
@@ -5106,8 +5106,8 @@ 335 -

You sheathe your weapon and wheel your horse away from the shouting guardsmen. Spurting him to the gallop, you scatter and trample a score of soldiers as you attempt to escape along the crowded west road. Soon the cry goes up to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by an arrow in its right foreleg.

-

A mass of angry Eldenorans close in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your weapons, money pouch, backpack and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items however, as none of these are taken).

+

You sheathe your weapon and wheel your horse away from the shouting guardsmen. Spurring him to the gallop, you scatter and trample a score of soldiers as you attempt to escape along the crowded west road. Soon the cry goes up to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by an arrow in its right foreleg.

+

A mass of angry Eldenorans close in and hold you firm until the garrison sergeant and his men catch up. Roughly they force you to your knees and quickly bind your hands with cord. Then your weapons, money pouch, backpack, and cape are all confiscated (delete these from your Action Chart; you need not erase any Special Items however, as none of these are taken).

Minutes later the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

Turn to 300.
@@ -6052,11 +6052,12 @@

(187) Replaced Kai mastery with Kai Mastery. Replaced face-down with face down.

(189) Replaced animal control with Animal Control. Replaced Kai alchemy with Kai-alchemy.

(190) Replaced zig-zags with zigzags. Replaced whove with who have in the illustration caption.

+

(191) Replaced Meal and with meal or.

(194) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced says, I with says. I.

(195) Replaced 58 with 58.

(196) Replaced Kai mastery with Kai Mastery.

(197) Replaced both occurrences of dug-out with dugout.

-

(198) Replaced tunic, what with tunic. What. Replaced gulleys with gullies.

+

(61) Replaced tunic, what with tunic. What. Replaced gulleys with gullies. Replaced Kai-screen with Psi-screen.

(202) Replaced co-operation with cooperation. Replaced 3 arrows with 3 Arrows.

(203) Replaced Kai mastery with Kai Mastery. Replaced ultra-violet with ultraviolet. Replaced Kai alchemy with Kai-alchemy.

(204) Replaced delight, I with delight. I.

@@ -6080,7 +6081,7 @@

(231) Replaced inkeeper with innkeeper.

(232) Replaced Kai mastery with Kai Mastery.

(233) Replaced Kai mastery with Kai Mastery. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

-

(236) Replaced horsedrawn with horse-drawn.

+

(236) Replaced horsedrawn with horse-drawn. Replaced backpack and with backpack, and.

(237) Replaced ear, you with ear. You.

(238) Replaced graciously, we with graciously. We. Replaced co-operation with cooperation.

(240) Replaced Lone Wolf with Lone Wolf when referring to the series.

@@ -6112,6 +6113,7 @@

(282) Replaced Sun-Crystal with Sun-crystal.

(286) Replaced mindforce with Mindforce.

(288) Replaced the Gate with the Shadow Gate.

+

(290) Replaced backpack and with backpack, and.

(291) Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

(292) Replaced salute, I with salute. I.

(295) Replaced despatch with dispatch. Replaced out-distance with outdistance.

@@ -6130,6 +6132,7 @@

(328) Replaced Fryelund forest with Fryelund Forest. Replaced add 1 with add 1..

(329) Replaced rock face with rock-face.

(331) Replaced Sun-Crystal with Sun-crystal. Replaced door, Raggin with door. Raggin.

+

(335) Replaced backpack and with backpack, and.

(337) Replaced whispers, I with whispers. I. Replaced reopens with re-opens.

(338) Replaced Kai alchemy with Kai-alchemy.

(339) Replaced Weaponswe with Weapons we.