From: Simon Osborne Date: Tue, 20 May 2008 21:54:02 +0000 (+0000) Subject: Books 15 & 16: Some Standardisation work X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=7dc966a94e1b866d88da07d3b2431946374ee3f6;p=project-aon.git Books 15 & 16: Some Standardisation work git-svn-id: https://projectaon.org/data/en/xml@692 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/15tdc.xml b/15tdc.xml index 72c8070..910de50 100644 --- a/15tdc.xml +++ b/15tdc.xml @@ -988,7 +988,7 @@

A barricade has been thrown across the road which leads north out of Shugkona. The Drakkarim posted here have been alerted by the sounds of chaos coming from the square, and hurriedly they are trundling an armoured wagon across a gap at the centre of the barricade to seal off the exit completely. You slap your horses rump and gallop towards this shrinking gap, but three spear-wielding guards see you approaching, and they rush forward to challenge you with their weapons held ready to strike.

If you possess Kai-alchemy and wish to use it, turn to 332. - If you possess Kai-surge and have reached the rank of Kai Grand Guardian or higher, turn to 312. + If you possess Kai-surge and have reached the rank of Kai Grand Guardian, or higher, turn to 312. If you possess neither of these skills, or have yet to reach the required level of Kai Grand Mastership, turn instead to 289.
@@ -1117,7 +1117,7 @@

Uncertainty haunts your thoughts as you race across the desolate no mans land that lies between the inner and outer defences of Shugkona. Soon you catch sight of these outer defences. They comprise a line of man-sized wooden casks filled with earth, behind which there stands a squad of Drakkarim archers. Their bows are loaded and aimed, ready to fire.

Quickly you steer your horse away from the road and set off across rough, snowy ground towards a distant line of trenches. Fortunately, the defences at the northern perimeter are much weaker than elsewhere. The trenches are empty, the guards having left earlier to watch Prargs execution in the main square. However, the rough terrain soon takes its toll upon your already tired horse. He is near to exhaustion, and as you approach the trenches, you fear he is not strong enough to make the jump.

-

Pick a number from the Random Number Table. If you possess Animal Mastery, add 3 to the number you have picked. If you have reached the rank of Kai Grand Guardian or higher, add 1.

+

Pick a number from the Random Number Table. If you possess Animal Mastery, add 3 to the number you have picked. If you have reached the rank of Kai Grand Guardian, or higher, add 1.

If your total score is now 3 or less, turn to 246. If it is 47, turn to 87. If it is 8 or higher, turn to 165. @@ -1588,7 +1588,7 @@

The moment you strike your killing blow, the creature explodes with a flash of brilliant white light. As the glare fades, you see that nothing whatsoever remains of either its body or spirit. Magnaarn witnesses the death of his servant with a look of pure terror. He screams, and in a moment of panic, he touches the head of the Nyras Sceptre to the floor. There is a tremendous boom, and the floor shudders violently as it is torn wide open by a massive quake.

Hurriedly, Magnaarn makes his escape through a curtained archway. Determined not to allow him to escape, you get ready to leap across the fissure which has opened up the chamber floor. It is no less than twenty feet wide at its narrowest point.

-

Pick a number from the Random Number Table. If you possess the Discipline of Grand Huntmastery and have reached the rank of Kai Grand Guardian or higher, add 2 to the number you have picked.

+

Pick a number from the Random Number Table. If you possess the Discipline of Grand Huntmastery and have reached the rank of Kai Grand Guardian, or higher, add 2 to the number you have picked.

If your total is now 3 or less, turn to 128. If it is 46, turn to 75. If it is 7 or more, turn to 179. @@ -2134,7 +2134,7 @@

You reach Bear Rock shortly before dusk. The landmark is a massive granite boulder, weather-worn into the shape of a huge bear standing upright with its forepaws extended. It is positioned on the west side of the Gourneni and overshadows a sheltered cove formed where, over the centuries, the river has undercut the bank. Here you bring the boat ashore and make camp for the night.

Over your evening meal you discuss the next leg of your mission. In the morning you will hide the boat before setting off cross-country towards Magnaarns headquarters at Shugkona. Fifty miles of dense timberland separate you from this town and, in current conditions, you estimate it will take at least two days to reach.

- If you possess Animal Mastery and have reached the rank of Kai Grand Guardian or higher, turn to 129. + If you possess Animal Mastery and have reached the rank of Kai Grand Guardian, or higher, turn to 129. If you do not possess this Discipline, or have yet to reach this level of Kai rank, turn to 88.
@@ -2827,7 +2827,7 @@

Instantly you flatten yourself among the rocks and moments later you hear Prarg whispering, Theyre Lencians. They must be lookouts from the island garrison.

Together you watch with bated breath as two inquisitive soldiers appear, silhouetted on the top of the hill. Brandishing their spears, they curse your sudden disappearance and come hurrying down a steep track towards the beach.

Curse them, hisses Prarg, If they find us, the whole garrison will get to hear of our mission even before it has properly begun.

- If you possess Assimilance and you have reached the rank of Kai Grand Guardian or higher, turn to 19. + If you possess Assimilance and you have reached the rank of Kai Grand Guardian, or higher, turn to 19. If you do not possess this Discipline, or you have yet to achieve this rank, turn instead to 93.
@@ -4309,7 +4309,7 @@

Quickly, Lone Wolf! he screams. Theyre nearly upon you!

Sensing that it would be quicker to swim than wade towards the boat, you bring your hands together in readiness to dive. But before you can launch yourself forwards, you feel something sharp graze your shoulders. An instant later, you are lifted out of the river and hurled backwards through the air to land, with a thick splash, in the mud at the waters edge. One of the Gorodons caught your cloak upon its bull-like horns and, with a flick of its powerful neck muscles, it has tossed you all the way back to the shoreline.

Cold, stunned, and covered with mud, you struggle to find your feet and unsheathe your weapon as the three Gorodons come lumbering through the shallows, eager to kill and consume.

- If you possess Kai-surge and have reached the rank of Kai Grand Guardian or higher, turn to 190. + If you possess Kai-surge and have reached the rank of Kai Grand Guardian, or higher, turn to 190. If you do not possess this Discipline, or have yet to reach this level of Kai rank, turn to 44.
@@ -4788,7 +4788,7 @@

You abandon the shelter of the bridge and work your way slowly along the ice-filled ditch to a point directly in front of the tower. Here you settle to observe the Drakkarim guards who are dutifully keeping watch over the eastern approaches to the town. All you can see of them is their brutal faces peering out of the horizontal slit which runs the full circumference of the tower. After a while, three of the four Drakkarim leave the tower by a staircase at the side. Only one remains, and you decide that now would be the best time to make your move, before the three return or before their replacements show up for duty.

Prarg insists that he go first; he has crossed here once before and he knows a safe way through. The ground looks clear but there are concealed pits out there just waiting to snare the careless or unwary. You nod your agreement and, as soon as the guard turns his face away from the observation slit, Prarg makes his run. Crouching low, he half-runs, half-scampers across the clearing, keeping low and zigzagging as he weaves a safe path through the pits. It takes him thirty seconds to reach the base of the tower, then he slips around the side and takes cover beneath the steps before beckoning you to follow.

You take a deep breath then launch yourself out into the open. With heart pounding you run towards the tower, following in Prargs footsteps which are clearly visible in the snow. You are halfway across when suddenly the guards face reappears at the observation slit. You pray your camouflage skills will keep you hidden for a few seconds longer, but then you see something that shakes your confidence. The guard raises a curious square of glass in front of his eyes, and at once you sense it possesses magical properties.

-

Pick a number from the Random Number Table. If you have Grand Huntmastery and you have reached the rank of Kai Grand Guardian or higher, add 1 to the number you have chosen. If you have the Discipline of Assimilance, add 2.

+

Pick a number from the Random Number Table. If you have Grand Huntmastery and you have reached the rank of Kai Grand Guardian, or higher, add 1 to the number you have chosen. If you have the Discipline of Assimilance, add 2.

If your total score is now 03, turn to 249. If it is 46, turn to 67. If it is 7 or higher, turn to 74. @@ -5757,13 +5757,13 @@

(17) Removed the quotation marks around Halt Missile. Replaced Brotherhood spell with Brotherhood Spell. Replaced mid-air, then with mid-air; then.

(18) Replaced tunnel stalker with Tunnel Stalker and Kai-alchemy, and with Kai-alchemy and. Removed or higher. Replaced wintery with wintry.

(19) Replaced feet, we with feet. We. Replaced him so, then with him so; then.

-

(22) Replaced approaching and with approaching, and, Kai-alchemy, and with Kai-alchemy and, and Kai-surge, and with Kai-surge and.

+

(22) Replaced approaching and with approaching, and, Kai-alchemy, and with Kai-alchemy and, and Kai-surge, and with Kai-surge and. Replaced Grand Guardian or higher with Grand Guardian, or higher.

(23) Replaced raised with razed, woodsmoke with wood smoke, and incident and, shortly with incident, and shortly. Replaced craft, then with craft; then.

(24) Replaced mawtaw with Mawtaw and pathsmanship with Pathsmanship.

(25) Replaced or, failing with or failing, assauge with assuage, and both occurrences of ante-chamber with antechamber. Replaced succeed, therefore with succeed; therefore. Replaced Tozaz forest with Tozaz Forest.

(27) Replaced draft with draught.

(30) Replaced breath, then with breath; then.

-

(31) Replaced aimed ready with aimed, ready. Replaced It is near with He is near. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian.

+

(31) Replaced aimed ready with aimed, ready. Replaced It is near with He is near. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced Grand Guardian or higher with Grand Guardian, or higher.

(33) Replaced both occurrences of floroa with Floroa.

(36) Replaced steps and, as with steps, and as. Replaced new-found with newfound.

(37) Removed the quotation marks around crack.

@@ -5780,6 +5780,7 @@

(59) Removed (or higher).

(63) Replaced elite with lite and breastplace with breastplate.

(65) Replaced argument, then with argument. Then, open and with open, and, and recently-cleared with recently cleared.

+

(66) Replaced Grand Guardian or higher with Grand Guardian, or higher.

(67) Replaced silence, then with silence; then.

(68) Replaced backpack with Backpack.

(70) Replaced now and with now, and. Replaced cover, then with cover; then.

@@ -5805,6 +5806,7 @@

(102) Replaced both occurrences of Kai mastery with Kai Mastery.

(104) Removed the quotation marks around Sense Evil and replaced ahead and with ahead, and. Replaced Brotherhood spell with Brotherhood Spell. Replaced evoke with invoke.

(106) Replaced pathsmanship with Pathsmanship.

+

(107) Replaced Grand Guardian or higher with Grand Guardian, or higher.

(108) Replaced themsleves with themselves. Replaced splashes, then with splashes; then.

(110) Replaced feet and, using with feet, and using. Replaced battle spell with Battle-spell.

(111) Replaced arrow with Arrow and bow with Bow. Replaced strike, then with strike; then.

@@ -5835,6 +5837,7 @@

(154) Replaced barnlike with barn-like. Replaced to zero with to zero or below.

(155) Replaced hard-worn with hard-won, tis with tis, and much-needed with much needed.

(158) Replaced both occurrences of Kai Alchemy with Kai-alchemy. Changed the choice that requires the rank of Sun Knight to lead to Section 17 instead of Section 86, and changed the other choice to lead to Section 86 instead of Section 17. Section 17 assumes that youve reached the rank of Sun Knight. Replaced Kai-alchemy, and and Kai-alchemy and. Replaced ca, then with can; then. Replaced Kai mastery with Kai Mastery.

+

(159) Replaced Grand Guardian or higher with Grand Guardian, or higher.

(160) Replaced both occurrences of on to with onto.

(162) Replaced wildly, then with wildly; then. Replaced bars, then with bars; then.

(165) Replaced Tozaz forest, then with Tozaz Forest; then.

@@ -5889,7 +5892,7 @@

(275) Replaced cabin with camp.

(277) Replaced Tozaz forest with Tozaz Forest.

(278) Replaced arrow with Arrow.

-

(279) Replaced icy-cold with icy cold and shudder, then with shudder; then.

+

(279) Replaced icy-cold with icy cold and shudder, then with shudder; then. Replaced Grand Guardian or higher with Grand Guardian, or higher.

(282) Replaced pathsmanship with Pathsmanship.

(284) Replaced tis with tis and much-needed with much needed.

(285) Replaced distented with distended.

@@ -5907,7 +5910,7 @@

(313) Replaced face and, within with face, and within.

(314) Replaced further, then with further; then. Replaced them, then with them; then.

(316) Replaced pause, then with pause; then.

-

(317) Replaced zig-zagging with zigzagging.

+

(317) Replaced zig-zagging with zigzagging. Replaced Grand Guardian or higher with Grand Guardian, or higher.

(319) Replaced pathsmanship with Pathsmanship. Replaced north-westerly with northwesterly.

(320) Replaced Mastery, and with Mastery and.

(321) Replaced arrow with Arrow and bow with Bow.

diff --git a/16tlov.xml b/16tlov.xml index 24735ab..1a4ff13 100644 --- a/16tlov.xml +++ b/16tlov.xml @@ -824,7 +824,7 @@

With a frenzied howl the wild Jackals abandon the feathery carcass and come streaming through the gap in the boulders, drawn by the scent of your horse. They seem to know that he is in a weakened state, and this fuels their fury. Your horse takes fright and tries to pull away, his hooves flailing the air perilously close to your skull, and as the first of the Jackals makes its attack, you find yourself struggling to hold on to the reins with one hand and fight them off with the other.

Vorndarol Jackals4238 -

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

+

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight, or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

You may evade combat after four rounds by turning to 222. If you win this fight, turn to 347. @@ -1203,7 +1203,7 @@

You sheathe your weapon, run to the edge of the warehouse, and launch yourself towards the roof of the building opposite.

-

Pick a number from the Random Number Table. If you possess Grand Huntmastery and have reached the rank of Kai Grand Guardian or higher, add 3 to the number you have picked.

+

Pick a number from the Random Number Table. If you possess Grand Huntmastery and have reached the rank of Kai Grand Guardian, or higher, add 3 to the number you have picked.

If your total score is now 3 or less, turn to 154. If it is 47, turn to 310. If it is 8 or higher, turn to 70. @@ -1710,8 +1710,8 @@

You resist the urge to make use of the Deathstaff to ward off the approaching Vortexi horde. You would rather trust in your own goodly powers than use a weapon forged of evil.

Lashed by the wind and the rain, you steel yourself as the screaming phantoms come swooping down to attack.

- If you possess Assimilance, and have attained the rank of Kai Grand Guardian or higher, turn to 103. - If you possess Kai-screen, and have attained the rank of Kai Grand Guardian or higher, turn to 36. + If you possess Assimilance, and have attained the rank of Kai Grand Guardian, or higher, turn to 103. + If you possess Kai-screen, and have attained the rank of Kai Grand Guardian, or higher, turn to 36. If you do not possess these skills, or if you have yet to attain this level of Kai Mastery, turn to 144.
@@ -1778,7 +1778,7 @@ - If you possess Animal Mastery and have reached the rank of Sun Knight or higher, turn to 249. + If you possess Animal Mastery and have reached the rank of Sun Knight, or higher, turn to 249. If you do not possess this Discipline, or if you have yet to attain this level of Grand Mastery, turn to 180.
@@ -1924,7 +1924,7 @@

The Jackals are gaining too quickly for you to outrun them; your only hope now is to fight them off. You rein your exhausted horse to a halt and slip out of the saddle, drawing your weapon as you touch the ground. The Jackals spread out and surround you, howling maniacally as they savour the scent of your frightened horse. Then, as if responding to a silent signal, they slink forward to tighten the circle. Your horse rears up and tries to pull away, his hooves flailing the air perilously close to your skull.

As the first of the Jackals makes its attack, you find yourself struggling to hold on to the reins with one hand and fight the Jackals off with the other.

Vorndarol Jackals4238 -

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

+

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight, or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

You may evade combat after four rounds by turning to 222. If you win this fight, turn to 347. @@ -2289,7 +2289,7 @@

The wolf growls menacingly and Bracer backs away in fright. Quickly you prepare to use your Magnakai skill of Animal Control to calm this beast before its hunger or its fear make it attack.

- If you possess Animal Mastery, and have reached the rank of Kai Grand Guardian or higher, turn to 89. + If you possess Animal Mastery, and have reached the rank of Kai Grand Guardian, or higher, turn to 89. If you do not possess this skill, or have yet to reach this rank, turn instead to 151. @@ -2352,7 +2352,7 @@

Where was this found? you ask.

In the ruins of Vorn, replies Kadharian, ominously.

- If you possess the Discipline of Telegnosis, and have reached the Kai rank of Sun Knight or higher, turn to 262. + If you possess the Discipline of Telegnosis, and have reached the Kai rank of Sun Knight, or higher, turn to 262. If you do not possess this Discipline, or have yet to reach this level of Kai Mastery, turn to 49. @@ -3360,7 +3360,7 @@

Through a gap in the boulders you see a pack of eight ridge-backed Jackals feeding on the carcass of a Durncrag Scavenger, a vulture-like bird of prey. They are engrossed in their meal until they detect the scent of their most favoured food: live horsemeat.

With another frenzied howl the wild Jackals abandon the feathery carcass and come streaming through the gap in the boulders, drawn by the scent of your horse. They seem to know that he is in a weakened state and this fuels their fury. Your horse takes fright and tries to pull away, his hooves flailing the air perilously close to your skull, and as the first of the Jackals make its attack, you find yourself struggling to hold on to the reins with one hand and fight off the Jackals with the other.

Vorndarol Jackals4238 -

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

+

Unless you possess Grand Weaponmastery and have reached the rank of Sun Knight, or higher, you must reduce your COMBAT SKILL by 5 for the duration of this combat.

You may evade combat after four rounds by turning to 222. If you win this fight, turn to 347. @@ -3914,7 +3914,7 @@

Pick a number from the Random Number Table.

If your current ENDURANCE points score is 14 or higher, add 2 to the number you picked.

If your current ENDURANCE points score is 13 or lower, deduct 1 from the number you picked.

-

If you possess Kai-alchemy, and have attained the Kai rank of Sun Knight, add 5 to the number you picked.

+

If you possess Kai-alchemy, and have attained the Kai rank of Sun Knight, or higher, add 5 to the number you picked.

If your total score is now 4 or less, turn to 313. If it is 5 or more, turn to 350. @@ -4285,7 +4285,7 @@

You draw on all your Kai Mastery to evade these swooping horrors as you make good your escape. At first they pursue you, but when you leave the island they seem to lose interest and they turn back to their lair. Within a few minutes of their departing, a grey vapour boils up from the cracks in the ground. The vapour thickens with breathtaking speed until the basalt island and the entire fiery plain beyond is engulfed by this grey fog.

You walk through this cloying sea of mist for what seems like an eternity until your senses detect that something is circling high above you. At first you suspect that the golden-winged creatures have come hunting for you again, but then you detect that it is something completely different. There is only one creature, and you sense that it is using a highly-developed psychic probe in order to seek you out.

- If you possess Grand Nexus, and have reached the Kai rank of Sun Knight or higher, turn to 31. + If you possess Grand Nexus, and have reached the Kai rank of Sun Knight, or higher, turn to 31. If you do not possess this skill, or if you have yet to attain this level of Kai Mastery, turn to 106.
@@ -4562,7 +4562,7 @@

Good luck, Grand Master, he calls out. My hopes and my prayers go with you.

By nightfall you have covered twenty kilometres of rough terrain and have been assailed by extremes of weather. From a desert-like heat at mid-afternoon the temperature plummeted, causing a sub-zero squall which left you and Bracer blanketed with frost. But now, as darkness draws its cloak over this troubled land, the temperature quickly rises. This heralds the return of the rain, and the thunder and the violent lightning strikes.

Helped by your tracking skills, you discover a shallow cave where you can take shelter from the storm. You are tired and hungry, and unless you possess Grand Huntmastery, you must now eat a Meal or lose 3 ENDURANCE points.

- If you possess Animal Mastery, and have attained the rank of Kai Grand Guardian or higher, turn to 194. + If you possess Animal Mastery, and have attained the rank of Kai Grand Guardian, or higher, turn to 194. If you do not possess this Discipline, or if you have yet to achieve this level of Kai Mastery, turn to 23. @@ -4686,7 +4686,7 @@

You leap into the saddle and steer your horse away from the lake and the sinister circle of boulders. Then you hear another frenzied howl and you glance over your shoulder to see a pack of eight ridge-backed Jackals come streaming through a gap in the boulders, drawn by the scent of your horse. They seem to know that he is in a weakened state and this fuels their fury.

You urge your horse to the gallop as the Jackals bound along the shore, but he is weakening fast and the ground here is treacherous: it is strewn with loose rocks and jagged shale.

- If you possess Grand Huntmastery, and have reached the rank of Kai Grand Guardian or higher, turn to 112. + If you possess Grand Huntmastery, and have reached the rank of Kai Grand Guardian, or higher, turn to 112. If you do not possess this Discipline, or have yet to attain this level of Kai rank, turn to 99.
@@ -4803,8 +4803,8 @@ - If you possess Grand Huntmastery and have reached the rank of Kai Grand Guardian or higher, turn to 104. - If you do not possess this skill, or have yet to attain this rank of Kai Grand Mastership, turn to 73. + If you possess Grand Huntmastery and have reached the rank of Kai Grand Guardian, or higher, turn to 104. + If you do not possess this skill, or have yet to attain this level of Kai Grand Mastership, turn to 73. @@ -4814,7 +4814,7 @@

You focus your sight and hearing at the bushes and suddenly realize that you have been taken in by an elaborate ruse. A thin length of twine runs away under the foliage; it is the trigger that dislodged the rock and made it fall. There is nobody hiding there after all.

Your eye follows the twine along the hillside to a boulder high up on the slope to your left. Perhaps your would-be ambusher is hiding there instead?

- If you possess Grand Nexus, and have reached the Kai rank of Sun Knight; turn to 214. + If you possess Grand Nexus, and have reached the Kai rank of Sun Knight, or higher, turn to 214. If you do not possess this skill, or have yet to reach this level of Kai Mastery, turn to 146.
@@ -4880,7 +4880,7 @@

The trio of phantoms break off their attack and take to the sky to rejoin their unholy siblings. As their wispy, glowing forms disappear into the stormy clouds, you get to your feet and quickly gather up your weapons and equipment. They have gone, but not for long. Within minutes they return with seven more of their ghostly brothers in train.

- If you possess Kai-screen, and have reached the rank of Kai Grand Guardian or higher, turn to 111. + If you possess Kai-screen, and have reached the rank of Kai Grand Guardian, or higher, turn to 111. If you do not possess this Discipline, or if you have yet to attain this level of Kai rank, turn to 30.
@@ -5127,7 +5127,7 @@

You are awoken in the middle of the night by the she-cats nervous growl. At first you think that a new day must already have dawned for the cave is awash with bright light, but when you look out at the surrounding landscape you see that the light has a far more sinister origin.

The sky is alive with hordes of glowing, wraith-like phantoms. They swoop down from the roiling storm clouds and skim the treetops, howling and screeching like angry banshees. A trio of these ghastly apparitions passes within a few yards of the cave mouth and startle the wild cat and her mewing cub. Terrified, they flee the cave and disappear into the pines.

- If you possess Kai-screen, and have attained the rank of Kai Grand Guardian or higher, turn to 283. + If you possess Kai-screen, and have attained the rank of Kai Grand Guardian, or higher, turn to 283. If you do not possess Kai-screen, or have yet to attain this Kai rank, turn to 19.
@@ -5763,10 +5763,10 @@

(1) Replaced skyship Skyrider with skyship, Skyrider and scroll with Scroll. Replaced invisibility with Invisibility.

(2) Replaced animal kinship with Animal Kinship.

-

(3) Replaced beyond is with beyond are, Nexus, and with Nexus and and Knight, or with Knight or.

+

(3) Replaced beyond is with beyond are, and Nexus, and with Nexus and.

(6) Replaced tier and with tier, and and shadow gate with Shadow Gate. Replaced Kai mastery with Kai Mastery.

(9) Replaced hand you with hand, you, appear but with appear, but, and panther you with panther, you.

-

(11) Replaced Durncrag scavenger with Durncrag Scavenger, most-favoured with most favoured, weakened state and this with weakened state, and this, state and with state, and, skull and, as with skull, and as, all occurrences of jackals with Jackals, Knight, or with Knight or, and rounds, by with rounds by.

+

(11) Replaced Durncrag scavenger with Durncrag Scavenger, most-favoured with most favoured, weakened state and this with weakened state, and this, state and with state, and, skull and, as with skull, and as, all occurrences of jackals with Jackals, and rounds, by with rounds by.

(12) Replaced sun and with sun, and.

(15) Replaced Kai mastery with Kai Mastery.

(14) Replaced Vakovarian brigand captain with Vakovarian Brigand Captain and rounds, by with rounds by.

@@ -5785,6 +5785,7 @@

(62) Replaced belt pouch with Belt Pouch.

(39) Replaced curing with Curing, Vakovarian brigands with Vakovarian Brigands, and rounds, by with rounds by.

(40) Removed the quotation marks around Lightning Hand.

+

(42) Replaced Grand Guardian or higher with Grand Guardian, or higher.

(44) Replaced dim blue with dim, blue, streches with stretches, and light and in its dim glow you with light, and in its dim glow, you.

(45) Removed the superfluous semicolon in region; hasthe original print has a suspicious looking smudge that makes no sense in this context. Replaced says, as with says as.

(46) Replaced vortexi with Vortexi.

@@ -5814,10 +5815,10 @@

(77) Replaced furriers shop with furriers shop.

(80) Replaced huntmastery with Huntmastery and desolate but with desolate, but. Replaced camp fires with campfires.

(82) Replaced deck and with deck, and.

-

(83) Replaced vortexi with Vortexi and both occurrences of Guardian, with Guardian or higher,. Replaced Kai mastery with Kai Mastery.

+

(83) Replaced vortexi with Vortexi and both occurrences of Guardian, with Guardian, or higher,. Replaced Kai mastery with Kai Mastery.

(84) Replaced Black Talisman with Black Amulet and pathsmanship with Pathsmanship. Replaced rewrap with re-wrap.

(86) Replaced spell with Spell and removed the quotation marks from Sense Evil.

-

(87) Replaced scavengers with Scavengers.

+

(87) Replaced scavengers with Scavengers. Replaced Sun Knight or higher with Sun Knight, or higher.

(88) Replaced arrow with Arrow.

(89) Replaced mineshaft with mine shaft.

(90) Replaced drop and with drop, and. Replaced death throes with death-throes.

@@ -5827,7 +5828,7 @@

(96) Replaced rips with rip and flame and suddenly with flame. Suddenly. Replaced silence, then with silence; then.

(97) Replaced Kai Blast with Kai-blast.

(98) Replaced One by one his with One by one, his.

-

(99) Replaced all occurrences of jackals with Jackals, Knight, or with Knight or, and rounds, by with rounds by.

+

(99) Replaced all occurrences of jackals with Jackals, and rounds, by with rounds by.

(100) Replaced tis with tis and At first I, too, made with At first, I too made.

(102) Replaced investigate and your with investigate. Your and acolyte of Vashna with Acolyte of Vashna.

(103) Replaced vortexi with Vortexi and add 5 to your ENDURANCE points score with restore 5 points to your ENDURANCE score. Replaced Kai mastery with Kai Mastery.

@@ -5854,12 +5855,12 @@

Turn to 57.

-

(128) Replaced sixth sense with Sixth Sense and animal control with Animal Control. Replaced mineshaft with mine shaft.

+

(128) Replaced sixth sense with Sixth Sense and animal control with Animal Control. Replaced mineshaft with mine shaft. Replaced Grand Guardian or higher with Grand Guardian, or higher.

(129) Removed the quotation marks around Mind Charm.

(130) Replaced Vasha with Vashna.

(131) Replaced weapon with Weapon.

(132) Replaced Kai Blast with Kai-blast.

-

(133) Replaced Kai mastery with Kai Mastery.

+

(133) Replaced Kai mastery with Kai Mastery. Replaced Sun Knight or higher with Sun Knight, or higher.

(134) Replaced acolyte Elder with Elder.

(136) Replaced invisibility with Invisibility and arrow with Arrow. Removed the quotation marks around Mind Charm.

(137) Replaced unconscious and with unconscious, and.

@@ -5904,7 +5905,7 @@

(204) Replaced acolytes of Vashna with Acolytes of Vashna.

(205) Removed , or higher from Sun Lord, or higher since Sun Lord is the highest available rank in this book.

(207) Replaced Huntmastery you with Huntmastery, you.

-

(208) Replaced scavenger with Scavenger, most-favoured with most favoured, all occurrences of Jackals with Jackals, Knight, or with Knight or, and rounds, by with rounds by.

+

(208) Replaced scavenger with Scavenger, most-favoured with most favoured, all occurrences of Jackals with Jackals, and rounds, by with rounds by.

(209) Replaced gulley with gully, animal kinship with Animal Kinship, and so you with so, you.

(211) Replaced gone, then with gone; then.

(212) Removed the quotation marks around Mind Charm and replaced spell with Spell.

@@ -5927,7 +5928,7 @@

(239) Replaced Kai lord with Kai Lord.

(241) Replaced arrow with Arrow and longer , with longer,. Removed the quotation marks around Mind Charm.

(243) Replaced Kai mastery with Kai Mastery.

-

(246) Replaced abate, then with abate; then.

+

(246) Replaced abate, then with abate; then. Replaced Sun Knight, add with Sun Knight, or higher, add.

(247) Replaced arrows with Arrows.

(249) Replaced animal control with Animal Control.

(250) Replaced Then, as you round a knoll of rock, shaped with Then as you round a knoll of rock shaped and vortexi with Vortexi. Replaced sky, then with sky; then.

@@ -5947,7 +5948,7 @@

(269) Replaced spell with Spell and removed the quotation marks around Mind Charm. Replaced bea lowly acolyte of Vashna with be: a lowly Acolyte of Vashna.

(272) Replaced arrow with Arrow.

(275) Replaced acolyte Elder with Acolyte Elder.

-

(276) Replaced Knight, or with Knight or. Replaced both occurrences of Kai mastery with Kai Mastery.

+

(276) Replaced both occurrences of Kai mastery with Kai Mastery.

(277) Replaced humble-but-honest with humble but honest and acolytes of Vashna with Acolytes of Vashna.

(278) Replaced sparks, then with sparks; then. Replaced arching with arcing.

(279) Replaced streaming with steaming.

@@ -5960,7 +5961,7 @@

(293) Replaced backpack with Backpack.

(294) Replaced spell with Spell and removed the quotation marks from Mind Charm. Replaced eyes, then with eyes; then.

(296) Replaced ever-nearer with ever nearer.

-

(297) Replaced Guardian, or with Guardian or. Replaced Kai mastery with Kai Mastery. Replaced out, my with out. My.

+

(297) Replaced Kai mastery with Kai Mastery. Replaced out, my with out. My.

(298) Replaced curse, then with curse; then.

(301) Replaced bow, draw an arrow from your quiver with Bow, draw an Arrow from your Quiver.

(302) Replaced Kai pathsmanship with Magnakai Pathsmanship.

@@ -5969,18 +5970,17 @@

(306) Replaced corvayl with Corvayl.

(307) Replaced pathsmanship with Pathsmanship and north-easterly with northeasterly.

(308) Replaced weapon with Weapon.

-

(309) Replaced both occurrences of jackals with Jackals.

+

(309) Replaced both occurrences of jackals with Jackals. Replaced Grand Guardian or higher with Grand Guardian, or higher.

(311) Replaced arching with arcing. Replaced brightly, then with brightly; then.

(315) Replaced kings with Kings. Replaced warmly, it with warmly. It.

(316) Replaced token with Token.

(318) Replaced head first with head-first and shadow gate with Shadow Gate.

-

(319) Replaced gulley with gully and Guardian, or with Guardian or. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian.

-

(320) Replaced Kai mastery with Kai Mastery.

+

(319) Replaced gulley with gully. Replaced Kai rank of Grand Guardian with rank of Kai Grand Guardian. Replaced this rank of with this level of.

+

(320) Replaced Kai mastery with Kai Mastery. Replaced Sun Knight, turn with Sun Knight, or higher, turn.

(322) Replaced acolyte Elder with Acolyte Elder.

(323) Moved How can I help you, stranger? to the first paragraph and moved For an instant the look of suspicion returns to his beady eyes, then he sneers and says, to the third paragraph. Replaced eyes, then with eyes; then.

(324) Replaced vortexi with Vortexi. Replaced sparks, then with sparks; then.

(325) Replaced acolytes of Vashna with Acolytes of Vashna and ruins, by with ruins by.

-

(326) Replaced Guardian, or with Guardian or.

(327) Replaced stalagtites with stalactites and young teenage with young, teenage. Replaced chasm of doom with Chasm of Doom.

(328) Replaced arrow with Arrow.

(329) Replaced arrows with Arrows.

@@ -5994,7 +5994,7 @@

(341) Replaced north-easterly with northeasterly and north-east with northeast.

(342) Replaced gulley with gully, indentify with identifies, and acolyte of Vashna with Acolyte of Vashna.

(343) Replaced sixth sense with Sixth Sense.

-

(344) Replaced tree-tops with treetops.

+

(344) Replaced tree-tops with treetops. Replaced Grand Guardian or higher with Grand Guardian, or higher.

(345) Replaced on to with onto and shadow gate with Shadow Gate.

(347) Replaced both occurrences of jackal with Jackal. Replaced weapon, then with weapon; then.

(348) Replaced invisibility with Invisibility and removed the quotation marks around Mind Charm. Replaced arrow with Arrow