From: Simon Osborne Date: Thu, 19 Jul 2007 14:05:25 +0000 (+0000) Subject: Books 5-12: Minor Updates X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=91e5dce7a96d4a66524a6432271505a297155060;p=project-aon.git Books 5-12: Minor Updates Bios: Replaced &xx; with git-svn-id: https://projectaon.org/data/en/xml@302 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/05sots.xml b/05sots.xml index 7fce861..fbf8f3f 100755 --- a/05sots.xml +++ b/05sots.xml @@ -4102,7 +4102,7 @@ added a few instances of the tag 283 -

The dwarves are not offended by your refusal. They have seen men stirred to fury or laid unconscious by a jug of Bor-brew. Nolrim grasps the tankard and downs the draft with one awesome gulp, removing the froth from his ginger beard with a practised flick of his forefinger.

+

The dwarves are not offended by your refusal. They have seen men stirred to fury or laid unconscious by a jug of Bor-brew. Nolrim grasps the tankard and downs the draught with one awesome gulp, removing the froth from his ginger beard with a practised flick of his forefinger.

If you wish to ask the dwarves how they came to be under Banedons command, turn to 291. If you wish to bid them goodnight, turn to 359.
diff --git a/06tkot.xml b/06tkot.xml index a8a06a8..d736a6a 100755 --- a/06tkot.xml +++ b/06tkot.xml @@ -224,7 +224,7 @@ Initial revision

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your list.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the weapons list. You cannot carry more than two weapons.

+

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two weapons.

@@ -6285,7 +6285,7 @@ Initial revision

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Placed or below after fall to zero.

-

(Magnakai Disciplines) Replaced scent, and with scent and, points, and with points and, and danger, or with danger or. Removed all extraneous spaces between a number and its sign (e.g. replaced + 3 with +3). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery.

+

(Magnakai Disciplines) Replaced scent, and with scent and, points, and with points and, and danger, or with danger or. Removed all extraneous spaces between a number and its sign (e.g. replaced + 3 with +3). Set the list of items in initial capital letters instead of all capitals. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced weapons list with Weapons List.

(Equipment) Capitalized the list of items rather than setting them in all capital letters. Removed (see front inside cover). Replaced pouch and with pouch, and, safe keeping with safekeeping, notes but with notes, but, effect it with effect they, and TINDERBOX carried with Tinderboxcarried. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow, arrow with Arrow, and arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore.

diff --git a/07cd.xml b/07cd.xml index fd8b3d9..cec9dd8 100755 --- a/07cd.xml +++ b/07cd.xml @@ -224,7 +224,7 @@ WOLM what still missing: errata in the backmatter, the secondary illustrations,

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your list.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the weapons list. You cannot carry more than two weapons.

+

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two weapons.

@@ -5423,6 +5423,8 @@ WOLM what still missing: errata in the backmatter, the secondary illustrations,

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Placed or below after fall to zero. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery.

+

(Disciplines) Replaced weapons list with Weapons List.

+

(Equipment) Removed (see inside front cover of this book). Replaced safe keeping with safekeeping. Capitalized the list of items rather than setting them in all capital letters. Replaced fireseeds with Fireseeds. Replaced (eg with (e.g.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow, arrow with Arrow, and arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore.

(Rules for Combat) Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Deleted on the inside back cover of this book.

diff --git a/08tjoh.xml b/08tjoh.xml index 734c458..5e987d3 100755 --- a/08tjoh.xml +++ b/08tjoh.xml @@ -197,7 +197,7 @@ add foreign tags

During your training as a Kai Lord, and in the course of the adventures that led to the discovery of The Book of the Magnakai, you have mastered all ten of the basic warrior skills known as the Kai Disciplines.

After studying The Book of the Magnakai, you have also reached the rank of Kai Master Superior, which means that you have learnt three of the Magnakai Disciplines listed below. It is up to you to choose which three skills these are. As all of the Magnakai Disciplines will be of use to you at some point on your adventure, pick your three with care. The correct use of a Magnakai Discipline at the right time can save your life.

-

The Magnakai skills are divided into groups, each of which is governed by a separate school of training. These groups are called Lore-circles. By mastering all of the Magnakai Disciplines in a particular Lore-circle, you can gain an increase in your COMBAT SKILL and ENDURANCE points score. (See Lore-circles of the Magnakai for details of these bonuses.)

+

The Magnakai skills are divided into groups, each of which is governed by a separate school of training. These groups are called Lore-circles. By mastering all of the Magnakai Disciplines in a particular Lore-circle, you can gain an increase in your COMBAT SKILL and ENDURANCE points score. (See the section Lore-circles of the Magnakai for details of these bonuses.)

When you have chosen your three Magnakai Disciplines, enter them in the Magnakai Disciplines section of your Action Chart.

@@ -226,7 +226,7 @@ add foreign tags

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your list.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the weapons list that appears on your Action Chart. You cannot carry more than two weapons.

+

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two weapons.

@@ -5470,7 +5470,7 @@ add foreign tags

(The Game Rules) Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied and on the last page of this book. Replaced all occurrences of Ie, with i.e. and corrected the surrounding punctuation. Replaced (eg with (e.g.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced all occurrences of Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow, arrow with Arrow, and arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore.

-

(Magnakai Disciplines) Replaced with combat with without combat, as listed overleaf with in the list below, and page 9 with your Action Chart.

+

(Magnakai Disciplines) Replaced with combat with without combat, as listed overleaf with in the list below, and page 9 with your Action Chart. Replaced weapons list with Weapons List. Removed that appears on your Action Chart.

(Equipment) Removed (see the inside front cover of this book). Replaced swamp-jungle with jungle-swamp and both occurrences of safe-keeping with safekeeping.

diff --git a/09tcof.xml b/09tcof.xml index 64b3889..30ade51 100755 --- a/09tcof.xml +++ b/09tcof.xml @@ -229,7 +229,7 @@ Remove section and rule clarifications

The fact that you are skilled with three weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional weapon to your list.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the weapons list. You cannot carry more than two weapons.

+

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two weapons.

@@ -5671,7 +5671,7 @@ Remove section and rule clarifications

(The Game Rules) Replaced you you with you, and all occurrences of ie, with i.e.. Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Deleted on the last page of this book. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Placed or below after fall to zero.

-

(Magnakai Disciplines) Deleted that appears on page 9. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery.

+

(Magnakai Disciplines) Deleted that appears on page 9. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced weapons list with Weapons List.

(Equipment) Replaced all occurrences of ie with i.e. and eg with e.g. and removed (see the inside front cover of this book). Replaced all occurrences of safe-keeping with safekeeping. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced all three occurrences of Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow, arrow with Arrow, and arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore.

diff --git a/10tdot.xml b/10tdot.xml index a1c3d67..f42a0b0 100755 --- a/10tdot.xml +++ b/10tdot.xml @@ -224,7 +224,7 @@ Initial revision

The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the weapons list. You cannot carry more than two weapons.

+

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two weapons.

@@ -5381,7 +5381,7 @@ Initial revision

(The Game Rules) Removed that you will find in the front of this book. For further adventuring you can copy out the chart yourself or get it photocopied. Placed or below after fall to zero. Replaced both occurrences of ie, with i.e.. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

-

(Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list. to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

+

(Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list. to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced weapons list with Weapons List.

(Equipment) Removed (see the inside front cover of this book), replaced currency of Anari with currency of Eru and replaced 1 Gold Crown with one Gold Crown. Replaced all occurrences of safe-keeping with safekeeping. Replaced all three occurrences of Kai monastery with Kai Monastery. Replaced all occurrences of bow with Bow, arrow with Arrow, and arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore.

diff --git a/11tpot.xml b/11tpot.xml index cad8984..a4c31df 100755 --- a/11tpot.xml +++ b/11tpot.xml @@ -219,7 +219,7 @@ label language of foreign tags

The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the weapons list. You cannot carry more than two weapons.

+

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two weapons.

@@ -5360,7 +5360,7 @@ safe do you stop to catch your breath and check your equipment. To your dismay y

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

-

(Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list. to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

+

(Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list. to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge. Replaced knowledge mastery with knowledge that mastery. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced weapons list with Weapons List.

(Equipment) Removed both occurrences of Surplus Special Items may be left in safe-keeping at your Kai monastery. since safekeeping is not available at the beginning of this adventure. Replaced all occurrences of bow with Bow, arrow with Arrow, and arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore.

diff --git a/12tmod.xml b/12tmod.xml index 1e0497b..e6e1d50 100755 --- a/12tmod.xml +++ b/12tmod.xml @@ -234,7 +234,7 @@ Initial revision

The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list.

-

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the weapons list. You cannot carry more than two weapons.

+

If you choose this skill, write Weaponmastery: +3 COMBAT SKILL points on your Action Chart, and tick your chosen weapons on the Weapons List. You cannot carry more than two weapons.

@@ -6607,7 +6607,7 @@ Initial revision

(The Game Rules) Replaced both occurrences of ie, with i.e.. Replaced fall to zero with fall to zero or below. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

-

(Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list. to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge; also emphasized the first occurrence of Mindblast in this section. Replaced knowledge mastery with knowledge that mastery. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

+

(Magnakai Disciplines) Added The fact that you are skilled with three Weapons does not mean that you begin the adventure carrying any of them. However, you will have opportunities to acquire Weapons during your adventure. For every Lone Wolf book that you complete in the Magnakai series, you may add an additional Weapon to your list. to the description of Weaponmastery. This text is taken directly from the Weaponmastery section found in The Kingdoms of Terror. Added (Psi-surge and Mindblast cannot be used simultaneously.) to the description of Psi-surge; also emphasized the first occurrence of Mindblast in this section. Replaced knowledge mastery with knowledge that mastery. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced weapons list with Weapons List.

(Equipment) Replaced both occurrences of safe-keeping with safekeeping. Replaced all occurrences of bow with Bow, arrow with Arrow, and arrows with Arrows. Replaced quiver with Quiver. Replaced Weaponmastery with a bow with Weaponmastery with Bow. Replaced combat, therefore with combat; therefore. Replaced both occurrences of Kai monastery with Kai Monastery.

diff --git a/bwbiolw.inc b/bwbiolw.inc index 1829b7d..5ccf1e9 100644 --- a/bwbiolw.inc +++ b/bwbiolw.inc @@ -1 +1 @@ -

Brian Williams was first noticed by Joe Dever for his work in White Dwarf magazine (circa issue 50) and the Real Life Adventure series by Jon Sutherland. Brian Williams was Joe's first choice of illustrators to replace Gary Chalk. Jon, being an old friend of Joe's, introduced the two. Brian was excited to work with Joe on the Lone Wolf series. He illustrated The Cauldron of Fear and almost every book about Magnamund since that time.

+

Brian Williams was first noticed by Joe Dever for his work in White Dwarf magazine (circa issue 50) and the Real Life Adventure series by Jon Sutherland. Brian Williams was Joes first choice of illustrators to replace Gary Chalk. Jon, being an old friend of Joes, introduced the two. Brian was excited to work with Joe on the Lone Wolf series. He illustrated The Cauldron of Fear and almost every book about Magnamund since that time.

diff --git a/gcbiolw.inc b/gcbiolw.inc index 12a93b4..29b8801 100755 --- a/gcbiolw.inc +++ b/gcbiolw.inc @@ -1,4 +1,4 @@

Gary Chalk, the illustrator of the early Lone Wolf series, was born in 1952, grew up in Hertfordshire, England. Being interested in history, he began playing war games at the age of fifteen. When he graduated from college with a Bachelor of Arts in design, Gary spent three years training in a studio before becoming a teacher in art and design.

-

Gary was working as a children's book illustrator when he became involved in adventure gaming, an interest which eventually led to the creation of several successful games. He is the inventor/illustrator of some of Britain's biggest-selling fantasy games including Cry Havoc, Starship Captain and Battlecars (co-designed with Ian Livingstone). He is also known for his work on the very successful game, Talisman.

+

Gary was working as a childrens book illustrator when he became involved in adventure gaming, an interest which eventually led to the creation of several successful games. He is the inventor/illustrator of some of Britains biggest-selling fantasy games including Cry Havoc, Starship Captain and Battlecars (co-designed with Ian Livingstone). He is also known for his work on the very successful game, Talisman.

Gary was working at Games Workshop when Joe Dever asked him to illustrate some of his manuscript of Flight from the Dark. The two teamed up after that and, they continued to work together until the eighth book in the series, The Jungle of Horrors.

Gary has also drawn the illustrations in Redwall and related books, The Prince of Shadows gamebook series, and several books which he also authored. Gary continues to enjoy war gaming and works as an illustrator and model maker. He maintains a website with examples of his work.

\ No newline at end of file diff --git a/jdbiofw.inc b/jdbiofw.inc index 2799a81..fdb04d4 100755 --- a/jdbiofw.inc +++ b/jdbiofw.inc @@ -1,7 +1,7 @@ -

Joe Dever, the creator of the bestselling Lone Wolf adventure books and novels and the Freeway Warrior adventure books, has achieved world-wide recognition in three creative fields&emdash;as an award-winning author of international renown, as an acclaimed musician and composer, and as a games designer specialising in role-playing games.

+

Joe Dever, the creator of the bestselling Lone Wolf adventure books and novels and the Freeway Warrior adventure books, has achieved world-wide recognition in three creative fieldsas an award-winning author of international renown, as an acclaimed musician and composer, and as a games designer specialising in role-playing games.

On graduating from college in 1974, Joe Dever became a professional musician, and for several years, he worked in the music industry in Europe and the United States.

-

While working in Los Angeles in 1977 he discovered a then little-known game called Dungeons &ersand; Dragons. Although the game was in its infancy, Joe at once realised its huge potential and began designing his own role-playing games along similar conceptual lines. These first games were to form the basis of a fantasy world called Magnamund, which later became the setting for the Lone Wolf books.

-

Five years later, in 1982, Joe won the Advanced Dungeons &ersand; Dragons World Championships in Baltimore, an event held before 16,000 people. Inspired and encouraged by his success at Origins, Joe decided to quit the music business and devote his time to writing and games design.

-

In 1983, after a brief spell at Games Workshop in London, he wrote Flight from the Dark&emdash;the first Lone Wolf interactive gamebook. His manuscript immediately attracted a frenzy of interest from three major London publishing companies, all of whom bid for world rights. Joe accepted an offer of publication from Hutchinson's (later to become Century Hutchinson Ltd; now Random House UK) and Flight from the Dark was first published in 1984.

-

This first book sold more than 100,000 copies within its first month of publication, and overseas rights were snapped up by twelve countries (including the United States, France, Germany, Japan, Italy and Sweden). The success of Joe's first book laid the foundations for the future of the Lone Wolf series, which has sold millions of copies around the world.

+

While working in Los Angeles in 1977 he discovered a then little-known game called Dungeons Dragons. Although the game was in its infancy, Joe at once realised its huge potential and began designing his own role-playing games along similar conceptual lines. These first games were to form the basis of a fantasy world called Magnamund, which later became the setting for the Lone Wolf books.

+

Five years later, in 1982, Joe won the Advanced Dungeons Dragons World Championships in Baltimore, an event held before 16,000 people. Inspired and encouraged by his success at Origins, Joe decided to quit the music business and devote his time to writing and games design.

+

In 1983, after a brief spell at Games Workshop in London, he wrote Flight from the Darkthe first Lone Wolf interactive gamebook. His manuscript immediately attracted a frenzy of interest from three major London publishing companies, all of whom bid for world rights. Joe accepted an offer of publication from Hutchinsons (later to become Century Hutchinson Ltd; now Random House UK) and Flight from the Dark was first published in 1984.

+

This first book sold more than 100,000 copies within its first month of publication, and overseas rights were snapped up by twelve countries (including the United States, France, Germany, Japan, Italy and Sweden). The success of Joes first book laid the foundations for the future of the Lone Wolf series, which has sold millions of copies around the world.

Joe has continued to work in the games industry as script writer and games design consultant.

diff --git a/jdbiogs.inc b/jdbiogs.inc index 715f6a3..a2ca2f5 100644 --- a/jdbiogs.inc +++ b/jdbiogs.inc @@ -1,7 +1,7 @@ -

Joe Dever, the creator of the bestselling Lone Wolf adventure books and novels and editor for the World of Lone Wolf series, has achieved world-wide recognition in three creative fields&emdash;as an award-winning author of international renown, as an acclaimed musician and composer, and as a games designer specialising in role-playing games.

+

Joe Dever, the creator of the bestselling Lone Wolf adventure books and novels and editor for the World of Lone Wolf series, has achieved world-wide recognition in three creative fieldsas an award-winning author of international renown, as an acclaimed musician and composer, and as a games designer specialising in role-playing games.

On graduating from college in 1974, Joe Dever became a professional musician, and for several years, he worked in the music industry in Europe and the United States.

-

While working in Los Angeles in 1977 he discovered a then little-known game called Dungeons &ersand; Dragons. Although the game was in its infancy, Joe at once realised its huge potential and began designing his own role-playing games along similar conceptual lines. These first games were to form the basis of a fantasy world called Magnamund, which later became the setting for the Lone Wolf books.

-

Five years later, in 1982, Joe won the Advanced Dungeons &ersand; Dragons World Championships in Baltimore, an event held before 16,000 people. Inspired and encouraged by his success at Origins, Joe decided to quit the music business and devote his time to writing and games design.

-

In 1983, after a brief spell at Games Workshop in London, he wrote Flight from the Dark&emdash;the first Lone Wolf interactive gamebook. His manuscript immediately attracted a frenzy of interest from three major London publishing companies, all of whom bid for world rights. Joe accepted an offer of publication from Hutchinson's (later to become Century Hutchinson Ltd; now Random House UK) and Flight from the Dark was first published in 1984.

-

This first book sold more than 100,000 copies within its first month of publication, and overseas rights were snapped up by twelve countries (including the United States, France, Germany, Japan, Italy and Sweden). The success of Joe's first book laid the foundations for the future of the Lone Wolf series, which has sold millions of copies around the world.

+

While working in Los Angeles in 1977 he discovered a then little-known game called Dungeons Dragons. Although the game was in its infancy, Joe at once realised its huge potential and began designing his own role-playing games along similar conceptual lines. These first games were to form the basis of a fantasy world called Magnamund, which later became the setting for the Lone Wolf books.

+

Five years later, in 1982, Joe won the Advanced Dungeons Dragons World Championships in Baltimore, an event held before 16,000 people. Inspired and encouraged by his success at Origins, Joe decided to quit the music business and devote his time to writing and games design.

+

In 1983, after a brief spell at Games Workshop in London, he wrote Flight from the Darkthe first Lone Wolf interactive gamebook. His manuscript immediately attracted a frenzy of interest from three major London publishing companies, all of whom bid for world rights. Joe accepted an offer of publication from Hutchinsons (later to become Century Hutchinson Ltd; now Random House UK) and Flight from the Dark was first published in 1984.

+

This first book sold more than 100,000 copies within its first month of publication, and overseas rights were snapped up by twelve countries (including the United States, France, Germany, Japan, Italy and Sweden). The success of Joes first book laid the foundations for the future of the Lone Wolf series, which has sold millions of copies around the world.

Joe has continued to work in the games industry as script writer and games design consultant.