From: Simon Osborne Date: Fri, 3 Aug 2007 16:32:01 +0000 (+0000) Subject: Books 13-20: Combat Summary Clean-up X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=931ba9edaaf4ffe410cd0377b7b8d07660253966;p=project-aon.git Books 13-20: Combat Summary Clean-up (er) Pick number from Random-> Pick a number from the Random (er) Turn to Combat -> Turn to the Combat (er) to random number -> to the random number (er) when ENDURANCE -> when the ENDURANCE (er) ignored, -> ignored;|| git-svn-id: https://projectaon.org/data/en/xml@409 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/13tplor.xml b/13tplor.xml index 0267502..1679564 100644 --- a/13tplor.xml +++ b/13tplor.xml @@ -5447,10 +5447,10 @@
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  3. -
  4. Pick number from Random Number Table.
  5. -
  6. Turn to Combat Results Table.
  7. -
  8. Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  9. -
  10. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character falls to 0 or below.
  11. +
  12. Pick a number from the Random Number Table.
  13. +
  14. Turn to the Combat Results Table.
  15. +
  16. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  17. +
  18. Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.
@@ -5460,7 +5460,7 @@
  1. You may only do this when the text of the adventure offers you the opportunity.
  2. -
  3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the ENDURANCE points.
  4. +
  5. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.
  6. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
@@ -6009,7 +6009,7 @@

(341) Typeset the list of items in initial capital letters instead of all capitals.

(346) Replaced pathsmanship with Pathsmanship.

(350) Typeset The Captives of Kaag in initial capital letters instead of all capitals.

-

(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines.

+

(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.

diff --git a/14tcok.xml b/14tcok.xml index cbcebaa..322ab66 100644 --- a/14tcok.xml +++ b/14tcok.xml @@ -5116,24 +5116,24 @@ -
    -
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. -
  3. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  4. -
  5. Pick number from Random Number Table.
  6. -
  7. Turn to Combat Results Table.
  8. -
  9. Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  10. -
  11. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.
  12. -
+
    +
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. +
  3. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  4. +
  5. Pick a number from the Random Number Table.
  6. +
  7. Turn to the Combat Results Table.
  8. +
  9. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  10. +
  11. Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.
  12. +
+ +
+ To Evade Combat -
- To Evade Combat - - + -
    -
  1. You may only do this when the text of the adventure offers you the opportunity.
  2. -
  3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the ENDURANCE points.
  4. -
  5. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
  6. +
      +
    1. You may only do this when the text of the adventure offers you the opportunity.
    2. +
    3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.
    4. +
    5. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
    @@ -5686,7 +5686,7 @@

    (345) Replaced bowsting with bowstring.

    (346) Replaced bow with Bow. Replaced Brotherhood spell with Brotherhood Spell.

    (347) Replaced cursing, then with cursing; then.

    -

    (Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines.

    +

    (Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.

diff --git a/15tdc.xml b/15tdc.xml index 1c1daee..6d2587c 100644 --- a/15tdc.xml +++ b/15tdc.xml @@ -5327,24 +5327,24 @@ -
    -
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. -
  3. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  4. -
  5. Pick number from Random Number Table.
  6. -
  7. Turn to Combat Results Table.
  8. -
  9. Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  10. -
  11. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.
  12. -
+
    +
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. +
  3. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  4. +
  5. Pick a number from the Random Number Table.
  6. +
  7. Turn to the Combat Results Table.
  8. +
  9. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  10. +
  11. Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.
  12. +
-
- To Evade Combat +
+ To Evade Combat - + -
    -
  1. You may only do this when the text of the adventure offers you the opportunity.
  2. -
  3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the ENDURANCE points.
  4. -
  5. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
  6. +
      +
    1. You may only do this when the text of the adventure offers you the opportunity.
    2. +
    3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.
    4. +
    5. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
    @@ -5928,7 +5928,7 @@

    (349) Replaced is routed with are routed. Replaced suspecting trickery, then slowly you relax; they with suspecting trickery. Then slowly you relax; they.

    (350) Replaced Nyras and, after with Nyras, and after.

    (Random Number Table) Inserted a zero in a blank spot that appeared in the original printing. The zero appeared in the edition printed in the US.

    -

    (Combat Rules Summary) Replaced of chart with of the chart, to random with to the random and to 0 with 0 or below. Replaced to Combat Results Tables with to the Combat Results Table. Replaced cross reference with cross-reference. Replaced Kai Disciplines with Grand Master Disciplines.

    +

    (Combat Rules Summary) Replaced of chart with of the chart, to random with to the random and to 0 with to 0 or below. Replaced to Combat Results Tables with to the Combat Results Table. Replaced cross reference with cross-reference. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.

diff --git a/16tlov.xml b/16tlov.xml index d48359e..1d70337 100644 --- a/16tlov.xml +++ b/16tlov.xml @@ -5292,25 +5292,24 @@ Combat Rules Summary +
    +
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. +
  3. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  4. +
  5. Pick a number from the Random Number Table.
  6. +
  7. Turn to the Combat Results Table.
  8. +
  9. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  10. +
  11. Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.
  12. +
+ +
+ To Evade Combat -
    -
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. -
  3. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  4. -
  5. Pick number from Random Number Table.
  6. -
  7. Turn to Combat Results Table.
  8. -
  9. Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  10. -
  11. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.
  12. -
- -
- To Evade Combat - - + -
    -
  1. You may only do this when the text of the adventure offers you the opportunity.
  2. -
  3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the ENDURANCE points.
  4. -
  5. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
  6. +
      +
    1. You may only do this when the text of the adventure offers you the opportunity.
    2. +
    3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.
    4. +
    5. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
    @@ -5952,7 +5951,7 @@

    (347) Replaced both occurrences of jackal with Jackal. Replaced weapon, then with weapon; then.

    (348) Replaced invisibility with Invisibility and removed the quotation marks around Mind Charm. Replaced arrow with Arrow

    (350) Replaced both occurrences of shadow gate with Shadow Gate.

    -

    (Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines.

    +

    (Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.

diff --git a/17tdoi.xml b/17tdoi.xml index e79ed4e..aeed965 100644 --- a/17tdoi.xml +++ b/17tdoi.xml @@ -5293,10 +5293,10 @@
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  3. -
  4. Pick number from Random Number Table.
  5. -
  6. Turn to Combat Results Table.
  7. -
  8. Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  9. -
  10. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character falls to 0 or below.
  11. +
  12. Pick a number from the Random Number Table.
  13. +
  14. Turn to the Combat Results Table.
  15. +
  16. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  17. +
  18. Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.
@@ -5306,7 +5306,7 @@
  1. You may only do this when the text of the adventure offers you the opportunity.
  2. -
  3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the ENDURANCE points.
  4. +
  5. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.
  6. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
@@ -5928,7 +5928,7 @@

(346) Replaced Crack! with crack!.

(347) Replaced demonlord with Demonlord. Reduced the illustration number from XXI to XX (see erratum for Section 69).

(350) Replaced Ardan, Is with Ardan. Is. Replaced county with country. Replaced home, and with home and. Replaced DAWN OF THE DRAGONS with Dawn of the Dragons. Replaced grave news Im afraid with grave news, Im afraid.

-

(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines.

+

(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.

diff --git a/18dotd.xml b/18dotd.xml index df1b569..8bfc249 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -5478,10 +5478,10 @@
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  3. -
  4. Pick number from Random Number Table.
  5. -
  6. Turn to Combat Results Table.
  7. -
  8. Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  9. -
  10. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character falls to 0 or below.
  11. +
  12. Pick a number from the Random Number Table.
  13. +
  14. Turn to the Combat Results Table.
  15. +
  16. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  17. +
  18. Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.
@@ -5491,7 +5491,7 @@
  1. You may only do this when the text of the adventure offers you the opportunity.
  2. -
  3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the ENDURANCE points.
  4. +
  5. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.
  6. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
@@ -5900,7 +5900,7 @@

(Grand Masters Wisdom) Moved this section of the book to its normal position after Improved Grand Master Disciplines. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced at all,. with at all..

-

(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines.

+

(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.

(1) Replaced Tentarlas with Tentarias. Deleted (see the inside front cover of this book).

(2) Replaced Brotherhood spell with Brotherhood Spell.

diff --git a/19wb.xml b/19wb.xml index 446d176..b2c379d 100644 --- a/19wb.xml +++ b/19wb.xml @@ -5233,9 +5233,9 @@
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  3. -
  4. Pick number from Random Number Table.
  5. -
  6. Turn to Combat Results Table.
  7. -
  8. Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  9. +
  10. Pick a number from the Random Number Table.
  11. +
  12. Turn to the Combat Results Table.
  13. +
  14. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  15. Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character falls to 0 or below.
@@ -5246,7 +5246,7 @@
  1. You may only do this when the text of the adventure offers you the opportunity.
  2. -
  3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored, only Lone Wolf loses the ENDURANCE points.
  4. +
  5. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.
  6. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
@@ -5781,7 +5781,7 @@

(337) Replaced lop-sidedly with lopsidedly. Replaced sixth sense with Sixth Sense.

(338) Replaced sword with Sword as it can be taken as a Weapon. Replaced imbedded with embedded, semi-circular with semicircular, Kai-alchemy and with Kai-alchemy, and, and Kai mastery with Kai Mastery.

(347) Replaced divination with Divination.

-

(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines.

+

(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.

diff --git a/20tcon.xml b/20tcon.xml index 2d6ea59..8b9ea36 100644 --- a/20tcon.xml +++ b/20tcon.xml @@ -3829,15 +3829,528 @@
- - - - - - - +
+ The Known Planes of Existence + + + + + Brian Williams + + + + + +
+ +
+ Action Chart + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + JC Alvarez / Jonathan Blake + + + + + + + Jonathan Blake + + +

+ COMBAT SKILL: + ENDURANCE: +

+

Grand Master Disciplines:

+
    +
  1. +
  2. +
  3. +
  4. +
  5. +
+

Bonus Disciplines:

+
    +
  1. : 5th Discipline if you've completed one Lone Wolf Grand Master Adventure successfully
  2. +
  3. : 6th Discipline if you've completed two Lone Wolf Grand Master Adventures successfully
  4. +
  5. : 7th Discipline if you've completed three Lone Wolf Grand Master Adventures successfully
  6. +
  7. : 8th Discipline if you've completed four Lone Wolf Grand Master Adventure successfully
  8. +
  9. : 9th Discipline if you've completed five Lone Wolf Grand Master Adventures successfully
  10. +
  11. : 10th Discipline if you've completed six Lone Wolf Grand Master Adventures successfully
  12. +
  13. : 11th Discipline if you've completed seven Lone Wolf Grand Master Adventures successfully
  14. +
+

Weapons:

+
    +
  1. +
  2. +
+

Belt Pouch:

+

Meals:

+

Backpack Items:

+
    +
  1. +
  2. +
  3. +
  4. +
  5. +
  6. +
  7. +
  8. +
  9. +
  10. +
+

Special Items:

+
    +
  1. +
  2. +
  3. +
  4. +
  5. +
  6. +
  7. +
  8. +
  9. +
  10. +
  11. +
  12. +
+
+
+
+
+ +
+ Combat Rules Summary + + +
    +
  1. Add your COMBAT SKILL to any extra points given to you by your Grand Master Disciplines.
  2. +
  3. Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.
  4. +
  5. Pick a number from the Random Number Table.
  6. +
  7. Turn to the Combat Results Table.
  8. +
  9. Find your Combat Ratio on the top of the chart and cross-reference to the random number you have picked. (E indicates loss of ENDURANCE points to Enemy. LW indicates loss of ENDURANCE points to Lone Wolf.)
  10. +
  11. Continue the combat from Stage 3 until one character is dead. This is when the ENDURANCE points of either character falls to 0 or below.
  12. +
+ +
+ To Evade Combat + + + +
    +
  1. You may only do this when the text of the adventure offers you the opportunity.
  2. +
  3. You undertake one round of combat in the usual way. All points lost by the enemy are ignored; only Lone Wolf loses the ENDURANCE points.
  4. +
  5. If the book offers the chance of taking evasive action in place of combat, it can be taken in the first round of combat or any subsequent round.
  6. +
+ +
+
+ +
+
+ +
+ Combat Results Table + + + + + Jonathan Blake + + + + + + + + Jonathan Blake + + + + + + + + Jonathan Blake + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Combat Results with combined hero and enemy endurance losses
Combat results are given enemy's endurance loss first followed by the hero's endurance loss. For example, "12/0" means that the enemy loses 12 endurance points while the hero loses 0 endurance points. A combat result of "k" means that the combatant is killed. For example, "0/k" means that the enemy loses 0 endurance points while the hero is killed.
Random NumberCombat Ratio
-11 or lower-10/ -9-8/ -7-6/ -5-4/ -3-2/ -101/ 23/ 45/ 67/ 89/ 1011 or higher
10/k0/k0/80/61/62/53/54/55/46/47/48/39/3
20/k0/80/71/62/53/54/45/46/37/38/39/310/2
30/80/71/62/53/54/45/46/37/38/39/210/211/2
40/81/72/63/54/45/46/37/38/29/210/211/212/2
51/72/63/54/45/46/37/28/29/210/211/212/214/1
62/63/64/55/46/37/28/29/210/211/112/114/116/1
73/54/55/46/37/28/29/110/111/112/014/016/018/0
84/48/46/37/28/19/110/011/012/014/016/018/0k/0
95/36/37/28/09/010/011/012/014/016/018/0k/0k/0
06/07/08/09/010/011/012/014/016/018/0k/0k/0k/0
+
+
- +
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Errata @@ -3874,6 +4387,7 @@

(Grand Masters Wisdom) Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

(350) Replaced VOYAGE OF THE MOONSTONE with Voyage of the Moonstone.

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(Combat Rules Summary) Replaced cross reference with cross-reference, top of chart with top of the chart, and fall to 0 with falls to 0 or below. Replaced Kai Disciplines with Grand Master Disciplines. Replaced Pick number from with Pick a number from the. Replaced Turn to Combat with Turn to the Combat. Replaced to random number with to the random number. Replaced when ENDURANCE with when the ENDURANCE. Replaced ignored, only with ignored; only.