From: Jonathan Blake Date: Sat, 3 Jun 2006 00:07:07 +0000 (+0000) Subject: Check in of various changes. X-Git-Tag: 20121028~74 X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=9e1e5eaf784a35d4f8c1998dc60609003b203e36;p=project-aon.git Check in of various changes. git-svn-id: https://projectaon.org/data/trunk@159 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/xml/17tdoi.xml b/xml/17tdoi.xml index 5c5ec89..2ae6289 100644 --- a/xml/17tdoi.xml +++ b/xml/17tdoi.xml @@ -16,6 +16,9 @@ $Id$ $Log$ +Revision 1.17 2006/06/03 00:07:07 jonathan.blake +Check in of various changes. + Revision 1.16 2006/05/23 23:38:31 jonathan.blake More miscellaneous fixes @@ -165,7 +168,7 @@ Initial Freepository revision - freshly minted from the proofread text

You are Grand Master Lone Wolf, last of the Kai Lords of Sommerlund and sole survivor of a massacre that wiped out the First Order of your lite warrior caste.

-

It is the year MS 5077, twenty-seven years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklandsand caused the destruction of their leader and the seat of his power that was the infernal city of Helgedad.

+

It is the year MS 5077, twenty-seven years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domainthe Darklandsand caused the destruction of their leader and the seat of his power that was the infernal city of Helgedad.

In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Their commanders exploited the chaos skilfully and secured a swift and total victory over an enemy far superior in numbers.

For seven years now peace has reigned in Sommerlund. Under your direction the once-ruined monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a Second Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time at the Monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.

Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfectionto attain all of the Grand Master Disciplines and become the first Kai Supreme Master.

@@ -404,7 +407,7 @@ Initial Freepository revision - freshly minted from the proofread text
  • Broadsword (Weapons)

  • Bow (Weapons)

  • -

    Quiver (Special Items) This contains six Arrows, record them on your Weapons List.

    +

    Quiver (Special Items) This contains six Arrows, record them on your Weapons List.

    Brian Williams @@ -680,7 +683,7 @@ Initial Freepository revision - freshly minted from the proofread text
    Grand Pathsmanship

    Sun Thanes who possess mastery of this Discipline are able to alter the temperature of water by touch. By using this skill they are able to transform water into ice and vice versa. The volume of water affected, and the duration of effect, both increase as a Grand Master rises in rank.

    Kai-screen
    -

    Sun Thanes who possess this Discipline are able to erect a special psychic defence called Mindfort. A Mindfort defence greatly reduces the effects of any psychic shock that would normally paralyse or weaken a lesser mortal.

    +

    Sun Thanes who possess this Discipline are able to erect a special psychic defence called Mindfort. A Mindfort defence greatly reduces the effects of any psychic shock that would normally paralyse or weaken a lesser mortal.

    Kai-alchemy

    Grand Masters who have reached the rank of Sun Thane are able to use the following Brotherhood Spells:

    @@ -886,7 +889,7 @@ Initial Freepository revision - freshly minted from the proofread text

    You race up the treacherously frosty steps which lead to the open watchtower roof. There you find Prarg hurriedly loading a pantarda heavy iron crossbow which is mounted on a rotating platform.

    Once again the freezing air is filled with cries of fear and chaos. Drawn by these frightful sounds, you run to the stone parapet and look down to see the great black ship come shuddering to a halt beside the harbour wall. Instantly, a horde of undead warriors leap on to the quayside and rush off in pursuit of the routing Lencians. Their eyes burn with an unnatural fire and they howl like demons as mercilessly they hunt down their human prey.

    -

    Prarg has now loaded the pantard and he calls on you to act as gunner. You oblige by taking hold of the firing mechanism and swivelling the weapon around in search of your first target. Two spring readily to view: the mass of undead who are swarming ashore, and a glowing glassy sphere which is mounted on a plinth beside the ships wheelhouse.

    +

    Prarg has now loaded the pantard and he calls on you to act as gunner. You oblige by taking hold of the firing mechanism and swivelling the weapon around in search of your first target. Two spring readily to view: the mass of undead that are swarming ashore, and a glowing glassy sphere which is mounted on a plinth beside the ships wheelhouse.

    If you choose to fire at the undead horde, turn to 114. @@ -930,7 +933,7 @@ Initial Freepository revision - freshly minted from the proofread text

    You leave the Ixian ship and go in search of Captain Lanza. You find him with his men by the watchtowerthey are building a bonfire out of rags and broken bones. A toothless sergeant empties a gallon of skark oil on to the heap and a burning torch sets the whole thing ablaze.

    You stride over to Lanza and slap him heartily on the back. Well fought, Captain. You and your men have brought honour to Lencia this day.

    -

    Captain Lanza greets your compliment with a sombre face. Nay, sire, he says, sadly. Tis the enemy whove won. The ice-boat is sunk and we cannot sail you to Ixia.

    +

    Captain Lanza greets your compliment with a sombre face. Nay, sire, he says, sadly. Tis the enemy whove won. The ice-boat is sunk and we cannot sail you to Ixia.

    We can use the enemy ship, Captain, you reply. It is perfect for the task. All I need of you are some provisions and a crew.

    Lanzas face brightens. He orders his men to prepare the Ixian ship and within the hour you are ready to set sail.

    May the gods watch over you, Grand Master, says Prarg, as you bid him and Lanza farewell.

    @@ -1386,7 +1389,7 @@ Initial Freepository revision - freshly minted from the proofread text

    Banedon tosses the box back on to the cluttered shelf and continues with his briefing. Having satisfied himself that you have adequate protection, he turns his attention to your weapons.

    -

    It concerns me greatly that so little is known of Xaagon the Deathlords city. There is no way of knowing what unholy breed of creature awaits you there. It seems that you can be confident of only one thing, Lone Wolf: whoever or whatever inhabits that dreadful place will surely be hostile to your presence. If you are to defeat the Deathlord of Ixia and his minions, you will need a weapon of exceptional powera weapon capable of destroying that which is already dead.

    +

    It concerns me greatly that so little is known of Xaagonthe Deathlords city. There is no way of knowing what unholy breed of creature awaits you there. It seems that you can be confident of only one thing, Lone Wolf: whoever or whatever inhabits that dreadful place will surely be hostile to your presence. If you are to defeat the Deathlord of Ixia and his minions, you will need a weapon of exceptional powera weapon capable of destroying that which is already dead.

    If you possess the Sommerswerd, turn to 339. If you do not possess this Special Item, turn to 220.
    @@ -1433,7 +1436,7 @@ Initial Freepository revision - freshly minted from the proofread text 61 -

    Using the Brotherhood Spell Sense Evil you focus on the encroaching mist and detect a strange presence. You cannot discern exactly what is, moving out there, but you are certain of one thing: it is evil and it is drawing ever closer to Fort Azgad.

    +

    Using the Brotherhood Spell Sense Evil you focus on the encroaching mist and detect a strange presence. You cannot discern exactly what is moving out there, but you are certain of one thing: it is evil and it is drawing ever closer to Fort Azgad.

    You warn Captain Lanza and at first he does not believe you. He chuckles, saying that it is not uncommon for new arrivals to imagine they have seen all manner of spectres in the sea mists which swirl around the fort. But then a loud, discordant bell rings out from above, and Lanzas face is transfixed with shock.

    By the Gods! he splutters. Its the alarm bellwere under attack!

    Turn to 181. @@ -1465,8 +1468,14 @@ Initial Freepository revision - freshly minted from the proofread text
    64 + + +

    You may not have passed through the curtain of light on your way here.

    +
    +
    + -

    The trio of ghastly creatures press home their attack with fearful speed and purpose. You look around for some means of evading them, but there appears to be only one way: the shimmering curtain of light by which you arrived here. The painful memory of your passage through it makes you abandon this idea at once.

    +

    The trio of ghastly creatures press home their attack with fearful speed and purpose. You look around for some means of evading them, but there appears to be only one way: the shimmering curtain of light by which you arrived here. The painful memory of your passage through it makes you abandon this idea at once.

    If you possess the Sommerswerd, and wish to use it, turn to 238. If you do not possess this Special Item, or choose not to use it, turn instead to 125.
    @@ -1593,7 +1602,7 @@ Initial Freepository revision - freshly minted from the proofread text 75 -

    You raise your weapon and leap forward to strike a pre-emptive blow at the advancing Demonlord. The force of your strike would have decapitated any normal creature made of flesh and blood, but Tagazin is no such creature. A splash of bluish-white sparks explode at the point of impact and, to your horror, your weapon disintegrates to dust in your hand (delete this Weapon from your Weapons List).

    +

    You raise your weapon and leap forward to strike a pre-emptive blow at the advancing Demonlord. The force of your strike would have decapitated any normal creature made of flesh and blood, but Tagazin is no such creature. A splash of bluish-white sparks explode at the point of impact and, to your horror, your weapon disintegrates to dust in your hand (delete this Weapon from your Weapons List).

    Snickering evilly, the Demonlord springs forward to rake you with his razor-sharp claws.

    Pick a number from the Random Number Table. Now, unless you possess the Discipline of Deliverance, double the number you have chosen (in this instance, 0 = 10). The resultant total equals the number of ENDURANCE points lost by you in this deadly attack.

    If you survive Tagazins initial attack, make the appropriate changes to your ENDURANCE points score and turn to 183. @@ -1824,7 +1833,7 @@ Initial Freepository revision - freshly minted from the proofread text -

    Kajarda may be undead.

    +

    Kajarda are undead. (See Section 8, 52, or 265.)

    @@ -2132,9 +2141,15 @@ Initial Freepository revision - freshly minted from the proofread text
    123 + + +

    It is unclear whether a 0 picked on the Random Number Table should count as exactly 0. Since the procedure described here is similar to the procedure for Kai-blast, and you are required to be a Sun Lord who has mastered Kai-surge, it would be reasonable to count 0 as a 1 in the same way as for Kai-blast.

    +
    +
    +

    You look into the eyes of the approaching Demonlord and muster all your strength to summon a pulse of psychic energy. The pulse forms a radiant ball of power which speeds across the chamber and slams into Tagazins mind, making him flinch and falter.

    -

    Pick a number from the Random Number Table. Now double the number you have chosen and make a note of the total in the margin of your Action Chart.

    +

    Pick a number from the Random Number Table. Now double the number you have chosen and make a note of the total in the margin of your Action Chart.

    To continue, turn to 45.
    @@ -2155,7 +2170,7 @@ Initial Freepository revision - freshly minted from the proofread text -

    Kajarda may be undead.

    +

    Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)

    @@ -2967,7 +2982,7 @@ Initial Freepository revision - freshly minted from the proofread text

    For its shape and size it moves towards your ship at an unnatural speed. You call the crew to arms, fearing it to be an enemy vessel closing to attack, and you sense a shudder run through them when, for the first time, they clearly discern its alien design. You focus your Kai senses upon the oncoming craft and suddenly you realize its purpose. It is an Ixian vessel, come to rendezvous with your ship, believing it still to be manned by the undead horde which attacked Fort Azgad.

    -

    Stand firm! you shout, attempting to rally the nervous Lencians as the craft speeds ever nearer. When less than a hundred leagues distant, its great prow begins to creak open. It is as if you are looking into the ghastly maw of a hungry sea predator. The fearful sight alarms the Lencian crew and they flee towards the bow of the ship in panic: Save us! they cry. Ishir save us! Its going to eat us alive!

    +

    Stand firm! you shout, attempting to rally the nervous Lencians as the craft speeds ever nearer. When less than a hundred yards distant, its great prow begins to creak open. It is as if you are looking into the ghastly maw of a hungry sea predator. The fearful sight alarms the Lencian crew and they flee towards the bow of the ship in panic: Save us! they cry. Ishir save us! Its going to eat us alive!

    Turn to 236.
    @@ -3114,7 +3129,7 @@ Initial Freepository revision - freshly minted from the proofread text 207 -

    Less than fifty yards away you see a shaggy, grey-furred beast of burden which is harnessed to a wooden wagon. A troop of undead soldiers are unloading shiny metallic containers from the back of this wagon which they then carry, cradled in their bony arms, into the open mouth of the submarine.

    +

    Less than fifty yards away you see a shaggy, grey-furred beast of burden which is harnessed to a wooden wagon. A troop of undead soldiers is unloading shiny metallic containers from the back of this wagon which they then carry, cradled in their bony arms, into the open mouth of the submarine.

    Stealthily, you make your way closer to the wagon and await the chance to climb aboard as soon as the final container has been off-loaded. At last the opportunity arrives; you leap aboard and hide yourself from sight beneath a greasy, foul-smelling tarpaulin.

    After a few minutes you feel a jolt as the wagon moves off. Through a crack in its ancient wooden planks, you watch with trepidation as the wagon trundles along a causeway towards the distant tunnel entrance. It enters the tunnel, unchallenged by the skeletal warriors who stand guard here, and ascends a gentle gradient to another ice-walled cavern. Several passages connect here from all directions, like the spokes of a giant wheel converging at the hub.

    @@ -3264,10 +3279,16 @@ Initial Freepository revision - freshly minted from the proofread text
    220 + + +

    This is a permanent enhancement to this Weapon.

    +
    +
    + -

    Give me your weapon, Grand Master, says Banedon, holding out his hand expectantly. You unsheathe your hand-weapon and pass it to him hilt-first. From a pocket he takes out a dull red gem, no bigger than a fig stone, and presses it gently against the hilt of your weapon. To your surprise, you see the gem sink into the hilt as easily as if Banedon were pressing it into a pat of warm butter.

    -

    The gem is a Dessi Stone, says Banedon, in answer to your unspoken question. Lord Rimoah gave it to me. Now, I give it to you. Whenever you use this weapon in combat against a non-living foe, the power of the Dessi Stone will help you achieve swift victory. Banedon returns your weapon and you examine the Dessi Stone carefully for a few moments before sheathing it in your belt.

    -

    With the Dessi stone fitted into its hilt, your weapon now inflicts double ENDURANCE point losses against an undead opponent in combat. Be sure to record this modification on your Weapons List.

    +

    Give me your Weapon, Grand Master, says Banedon, holding out his hand expectantly. You unsheathe your hand-weapon and pass it to him hilt-first. From a pocket he takes out a dull red gem, no bigger than a fig stone, and presses it gently against the hilt of your Weapon. To your surprise, you see the gem sink into the hilt as easily as if Banedon were pressing it into a pat of warm butter.

    +

    The gem is a Dessi Stone, says Banedon, in answer to your unspoken question. Lord Rimoah gave it to me. Now, I give it to you. Whenever you use this Weapon in combat against a non-living foe, the power of the Dessi Stone will help you achieve swift victory. Banedon returns your Weapon and you examine the Dessi Stone carefully for a few moments before sheathing it in your belt.

    +

    With the Dessi Stone fitted into its hilt, your Weapon now inflicts double ENDURANCE point losses against an undead opponent in combat. Be sure to record this modification on your Weapons List.

    To continue, turn to 22.
    @@ -3299,7 +3320,7 @@ Initial Freepository revision - freshly minted from the proofread text 223 -

    You sense that the wisps of black smoke are a manifestation of several evil beings, each possessed of a strong psychic presence. Fearing attack, you quickly draw upon your Kai Mastery to construct a Mindfort to protect yourself from psychic assault. It is a wise precaution. Moments after the Mindfort is in place, the wisps streak across the chamber and encircle your body. They accelerate to a dizzying speed before launching a massive wave of psychic energy at your mind. Fortunately for you, this tidal wave crashes against the walls of your Mindfort and dissipates harmlessly into a thousand motes of light.

    +

    You sense that the wisps of black smoke are a manifestation of several evil beings, each possessed of a strong psychic presence. Fearing attack, you quickly draw upon your Kai Mastery to construct a Mindfort to protect yourself from psychic assault. It is a wise precaution. Moments after the Mindfort is in place, the wisps streak across the chamber and encircle your body. They accelerate to a dizzying speed before launching a massive wave of psychic energy at your mind. Fortunately for you, this tidal wave crashes against the walls of your Mindfort and dissipates harmlessly into a thousand motes of light.

    Turn to 283.
    @@ -3309,7 +3330,7 @@ Initial Freepository revision - freshly minted from the proofread text

    You take the ships wheel and turn this alien vessel out of the narrow harbour, into the roiling waters of the Tozaz Sea. It is less than an hour past noon and yet the winter night has already closed in. You share the icy darkness with a crew of six Lencian outposters, all of whom have volunteered for this perilous mission. Lanza has ordered them to land you on the coast of Ixia and wait at anchor for seven days for you to return; they must wait no longer.

    -

    With ten miles of sea behind you, you hand over the wheel to one of the crew and settle down on the wheelhouse floor to sleep. But you have barely closed your eyes when the deck begins to buck like a stallion. The ship has sailed directly into a saeshaa sudden and violent sea-storm from which the Tozaz is infamous. Thunder roars and sleet blows with blinding ferocity as the ship dips and rolls in the waves.

    +

    With ten miles of sea behind you, you hand over the wheel to one of the crew and settle down on the wheelhouse floor to sleep. But you have barely closed your eyes when the deck begins to buck like a stallion. The ship has sailed directly into a saeshaa sudden and violent sea-storm for which the Tozaz is infamous. Thunder roars and sleet blows with blinding ferocity as the ship dips and rolls in the waves.

    After what seems like an eternity, the ship emerges from the storma storm against which few craft other than this could have sailed. The darkness gives way to an eerie dawn which casts its watery light upon a new danger. In the grey half-light you see thousands of icebergs ahead, stretching across the horizon as far as the eye can see. Your heart sinksnavigating a course through this icy maze could well prove impossible.

    If you wish to take control of the ships wheel as you approach the field of icebergs, turn to 51. If you wish to go forward to the prow and act as ships pilot, turn to 189. @@ -4010,7 +4031,7 @@ Initial Freepository revision - freshly minted from the proofread text -

    Kajarda may be undead.

    +

    Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)

    @@ -4714,7 +4735,7 @@ Initial Freepository revision - freshly minted from the proofread text

    Two days out from the Tozaz ice-field, you catch sight of Fort Azgad. After the ordeal of Ixia, the sight of this spartan little outpost is one of the most welcoming you have ever seen. The garrison salutes you as you bring your ship to the quayside where Lord Ardan, Captain Lanza, and Prarg are all waiting to welcome you back.

    Warmly they congratulate you, praising your inspired act of courage and bravery but you sense that all is not well. The feeling of unease which haunted you upon leaving the ice-caverns of Ixia has returned.

    Wheres Banedon? you ask of Lord Ardan. Is something wrong?

    -

    Ardans face grows as sombre as his reply. King Ulnar sent word to Sarnacs court, summoning the Guildmaster to return urgently to Sommerlund. It is grave news Im afraid, Grand Master. In your absence, your country has been attacked. The Dark God, Naar, has sent forth a host of dragon-creatures to destroy the Second Order of the Kai and lay waste to your homeland. It is said his new minions are confident of swift victory for they are sure you will never defeat the Deathlord of Ixia.

    +

    Ardans face grows as sombre as his reply. King Ulnar sent word to Sarnacs court, summoning the Guildmaster to return urgently to Sommerlund. It is grave news, Im afraid, Grand Master. In your absence, your country has been attacked. The Dark God, Naar, has sent forth a host of dragon-creatures to destroy the Second Order of the Kai and lay waste to your homeland. It is said his new minions are confident of swift victory for they are sure you will never defeat the Deathlord of Ixia.

    I must leave for Sommerlund at once, you say, looking to the eastern horizon. My brethren and my country need me.

    The others nod in silent agreement. We will do all we can, replies Lord Ardan, to speed your passage home.

    The news of your countrys plight comes as a terrible shock. In Ixia, you have won a great and lasting victory against the forces of Evil, but could the cost be too great? You fear, also, for the lives of your young Kai acolytes. The Second Order are worthy Kai warriors but they are young, their mettle yet to be tested in the furnace-heat of battle. You pray to Kai himself that they be strong enough to resist Naars newest champions, at least until you return.

    @@ -4813,7 +4834,7 @@ Initial Freepository revision - freshly minted from the proofread text Errata -

    (The Story So Far) Replaced no Kai lord with no Kai Lord, both occurrences of new-found with newfound, and north-east with northeast. Replaced all occurrences of shadow gate with Shadow Gate. Replaced all occurrences of freestate with Freeland. Replaced elite with lite. Replaced Naarthe King with Naar, the King.

    +

    (The Story So Far) Replaced no Kai lord with no Kai Lord, both occurrences of new-found with newfound, and north-east with northeast. Replaced all occurrences of shadow gate with Shadow Gate. Replaced all occurrences of freestate with Freeland. Replaced elite with lite. Replaced Naarthe King with Naar, the King. Replaced champions of evil, who with champions of evil who. Replaced Magnamund, have with Magnamund have.

    (The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages and on the last page of this book. Changed COMBAT SKILL to ENDURANCE according to Lone Wolf Club Newsletter 24. Replaced Magi-Magic with Magi-magic and opposite and overleaf with below.

    (Grand Master Disciplines) Replaced smell and with smell, and and both occurrences of (ie, with (i.e.. Replaced gods Kai and Ishir with Gods Kai and Ishir. Replaced Magi-Magic with Magi-magic. Replaced artifacts with artefacts.

    (Equipment) Replaced Magador you with Magador, you, eg Gold with e.g. Gold, map of the area with map of the the Maakengorge and surrounding territories, all occurrences of arrow with Arrow, all occurrences of bow with Bow, and adds 3 points with adds 5 points. Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns. Replaced safe-keeping with safekeeping. Deleted (see the inside front cover of this book). Replaced (eg Gold Dagger with (e.g. Gold Dagger. Replaced arrows with Arrows. Replaced all occurrences of quiver with Quiver. Replaced BROADSWORD with Broadsword. Replaced BOW with Bow. Replaced QUIVER with Quiver. Replaced DAGGER with Dagger. Replaced SWORD with Sword. Replaced MEALS with Meals. Replaced ROPE with Rope. Replaced POTION OF LAUMSPUR with Potion of Laumspur. Replaced AXE with Axe.

    @@ -4828,7 +4849,7 @@ Initial Freepository revision - freshly minted from the proofread text

    (8) Replaced bow with Bow. Replaced If you cannot with If you do not.

    (9) Replaced ultra-violet with ultraviolet.

    (13) Replaced sea water with seawater.

    -

    (14) Replaced undead who were swarming with undead who are swarming.

    +

    (14) Replaced undead who were swarming with undead that are swarming.

    (15) Replaced item with Item. Replaced rough hewn with rough-hewn.

    (17) Replaced crystal spire with Crystal Spire.

    (18) Replaced Skark oil with skark oil. Began a new paragraph before Do not fear,. Replaced you reply, I shall soon return. with you reply. I shall soon return..

    @@ -4938,14 +4959,14 @@ Initial Freepository revision - freshly minted from the proofread text

    (192) Replaced all occurrences of free-standing with freestanding.

    (193) Replaced crystal spire with Crystal Spire.

    (194) Replaced korlinium scabbard with Korlinium Scabbard.

    -

    (195) Replaced cry, Ishir with cry. Ishir. Reduced the illustration number from XIII to XII. (see erratum for Section 69)

    +

    (195) Replaced cry, Ishir with cry. Ishir. Reduced the illustration number from XIII to XII. (see erratum for Section 69) Replaced hundred leagues with hundred yards. The ship surfaces only one mile away, and now is somehow approaching from a much greater distance?.

    (196) Replaced Fearing your survival with Fearing for your survival. Replaced Thane, or higher with Thane or higher. Replaced Lord, or higher with Lord or higher.

    (200) Replaced all occurrences of crystal spire with Crystal Spire.

    (201) Replaced main mast with mainmast.

    (202) Replaced Kai mastery with Kai Mastery.

    (203) Replaced Kai mastery with Kai Mastery. Replaced all occurrences of free-standing with freestanding.

    (206) Replaced Crack! with crack!.

    -

    (207) Reduced the illustration number from XIV to XIII. (see erratum for Section 69)

    +

    (207) Reduced the illustration number from XIV to XIII. (see erratum for Section 69) Replaced troop of undead soldiers are with troop of undead soldiers is.

    (209) Replaced falter and with falter, and. Replaced counter-attack with counterattack.

    (211) Replaced explosion white-hot with explosion of white-hot.

    (213) Replaced chamber, is with chamber is.

    @@ -4953,7 +4974,9 @@ Initial Freepository revision - freshly minted from the proofread text

    (217) Replaced Brotherhood spellCounterspelland with Brotherhood Spell Counterspell and.

    (218) Replaced Lavas come swooping down with Lavas comes swooping down. Replaced demonlord with Demonlord. Replaced towards the Tagazin with towards Tagazin. Replaced demonlords with Demonlords.

    (219) Removed the quotation marks around Banedon's warning. Replaced korlinium scabbard with Korlinium Scabbard. Replaced another weapon with another Weapon.

    +

    (220) Replaced Dessi stone with Dessi Stone. Replaced all occurrences of weapon with Weapon.

    (223) Replaced Kai mastery with Kai Mastery.

    +

    (224) Replaced from which the Tozaz is infamous with for which the Tozaz is infamous.

    (225) Replaced coiled or otherwise with oiled or otherwise.

    (227) Replaced demonlord with Demonlord.

    (229) Replaced all occurrences of chaos-creatures with Chaos-creatures. Reduced the illustration number from XV to XIV. (see erratum for Section 69)

    @@ -5023,7 +5046,7 @@ Initial Freepository revision - freshly minted from the proofread text

    (343) Replaced by huge frozen fountain with by a huge frozen fountain. Replaced Lord, or higher with Lord or higher. Replaced crystal spire with Crystal Spire.

    (346) Replaced Crack! with crack!.

    (347) Replaced demonlord with Demonlord. Reduced the illustration number from XXI to XX. (see erratum for Section 69)

    -

    (350) Replaced Ardan, Is with Ardan. Is. Replaced county with country. Replaced home, and with home and. Replaced DAWN OF THE DRAGONS with Dawn of the Dragons.

    +

    (350) Replaced Ardan, Is with Ardan. Is. Replaced county with country. Replaced home, and with home and. Replaced DAWN OF THE DRAGONS with Dawn of the Dragons. Replaced grave news Im afraid with grave news, Im afraid.

    @@ -5039,14 +5062,17 @@ Initial Freepository revision - freshly minted from the proofread text

    (Improved Grand Master Disciplines) The Strength spell is, in practice, also used in armed combat contrary to what is indicated here.

    (10) This is the correct answer to the crystal dais grid in Section 69.

    (20) This is the correct answer to the ancient, green crystal lock in Section 213.

    +

    (64) You may not have passed through the curtain of light on your way here.

    (69) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 139.

    -

    (96) Kajarda may be undead.

    +

    (96) Kajarda are undead. (See Section 8, 52, or 265.)

    (100) This is the correct answer to the intricate lockplate in the center of the green crystal door in Section 322.

    -

    (125) Kajarda may be undead.

    +

    (123) It is unclear whether a 0 picked on the Random Number Table should count as exactly 0. Since the procedure described here is similar to the procedure for Kai-blast, and you are required to be a Sun Lord who has mastered Kai-surge, it would be reasonable to count 0 as a 1 in the same way as for Kai-blast.

    +

    (125) Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)

    (179) It is unclear whether Grand Huntmasteryor the Magnakai Discipline of Huntmasteryshould help you find food in this situation.

    (213) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 199.

    +

    (220) This is a permanent enhancement to this Weapon.

    (239) There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book.

    -

    (287) Kajarda may be undead.

    +

    (287) Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)

    (322) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 84.

    @@ -5100,7 +5126,7 @@ Initial Freepository revision - freshly minted from the proofread text Brian Williams - The Deathlord Ixiataaga slashes at your face with the Deathstaff. + Deathlord Ixiataaga slashes at your face with the Deathstaff. @@ -5181,7 +5207,7 @@ Initial Freepository revision - freshly minted from the proofread text Brian Williams - A horde of bloated corpse-things, humanoid horrors and skeletal warriors approach you. + A horde of bloated corpse-things, humanoid horrors and skeletal warriors approaches you.