From: Ingo Klöcker Date: Tue, 31 Jul 2007 19:56:55 +0000 (+0000) Subject: Fix errata: X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=9f13f1dfd22880909e53886c4628d014046d0863;p=project-aon.git Fix errata: (er) 03tcok 55: hand holds -> handholds (er) 04tcod tssf, 93: despatched -> dispatched (er) 04tcod 36, 44, 193, 245, 260, 320: despatch -> dispatch (er) 07cd 14, 160, 325: icy-cold -> icy cold (er) 07cd 31, 117, 220: despatch -> dispatch (er) 11tpot 239: hand hold -> handhold (er) 13tplor 131: icy-cold -> icy cold (er) 13tplor 133: hand holds -> handholds (er) 14tcok 86: icy-cold -> icy cold (er) 15tdc 51, 279: icy-cold -> icy cold (er) 16tlov 72: icy-cold -> icy cold (er) 17tdoi 15: hand-hold -> handhold git-svn-id: https://projectaon.org/data/en/xml@385 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/03tcok.xml b/03tcok.xml index f91138a..2beb800 100755 --- a/03tcok.xml +++ b/03tcok.xml @@ -1218,7 +1218,7 @@

You are less than a hundred feet from the top when the pain begins to fade. Eventually, you no longer feel anything with your hands: all sensation below your forearms is totally numbed by frostbite.

-

With one last effort, you reach a narrow ice shelf where you can kneel and rest. But you soon discover to your dismay that it is impossible to climb any furtheryou are faced by sheer walls of ice that offer no hand holds in their smooth surfaces. You will have to return the way you came. It is over four hours before the feeling returns to your hands. The frostbite is serious and you lose 5 ENDURANCE points. In addition to this, you also lose 2 points from your initial COMBAT SKILL. This loss is permanent and will affect you for the rest of your life.

+

With one last effort, you reach a narrow ice shelf where you can kneel and rest. But you soon discover to your dismay that it is impossible to climb any furtheryou are faced by sheer walls of ice that offer no handholds in their smooth surfaces. You will have to return the way you came. It is over four hours before the feeling returns to your hands. The frostbite is serious and you lose 5 ENDURANCE points. In addition to this, you also lose 2 points from your initial COMBAT SKILL. This loss is permanent and will affect you for the rest of your life.

It takes a further five hours to reach the bottom in safety. Exhausted and in great pain, you steel yourself to find another exit from this icy hell-hole.

Turn to 182.
@@ -5347,6 +5347,7 @@

(44) Replaced spyhole with spy-hole. Replaced mystery to me, I have with mystery to me. I have.

(49) Moved the Tracking choice into the first position.

(52) Replaced ice-creature with ice creature.

+

(55) Replaced hand holds with handholds.

(56) Added a quotation mark at the end of the fourth paragraph due to technical limitations in our XML. Replaced Magicians Guild with Magicians Guild. Replaced wretch is responsible with wretch, is responsible. Added a period to the end of the illustrations caption.

(58) Replaced potholes with pot-holes.

(58) Replaced on to with onto.

diff --git a/04tcod.xml b/04tcod.xml index 584544a..2b9f258 100755 --- a/04tcod.xml +++ b/04tcod.xml @@ -146,7 +146,7 @@

Ruanon is a remote mining province to the south of your homeland, Sommerlund. Nestling between the sullen peaks of the Durncrag and Maaken mountains, the people of this province have long prospered from their toil in the ore-rich mines, living and enjoying their wealth under the protection of their lordBaron Vanalund.

-

The gold and gems that are mined at Ruanon yield an important source of revenue to your homeland. The heavily guarded convoy of wagons that leave the province and journey to the capital has become a regular monthly routine; a routine that had never been broken until one month ago when, suddenly, all contact with Ruanon ceased. A troop of one hundred cavalry from the Kings Guard were immediately despatched to investigate the whereabouts of the missing convoy. Their commanding officer, Captain DVal was ordered to report back to the King as soon as contact was made, but he and his men have not returned: they too have disappeared without trace.

+

The gold and gems that are mined at Ruanon yield an important source of revenue to your homeland. The heavily guarded convoy of wagons that leave the province and journey to the capital has become a regular monthly routine; a routine that had never been broken until one month ago when, suddenly, all contact with Ruanon ceased. A troop of one hundred cavalry from the Kings Guard were immediately dispatched to investigate the whereabouts of the missing convoy. Their commanding officer, Captain DVal was ordered to report back to the King as soon as contact was made, but he and his men have not returned: they too have disappeared without trace.

The King has summoned you, Lone Wolf, last of the Kai Lords, to his citadel at Holmgard. Your quest is to find Captain DVal and his men, discover what has happened to the missing convoy, and to uncover the veil of mystery that now hangs over Ruanon. The King has gathered a company of Border Rangers, a unit of lite scouts, all of whom are skilled in horsemanship and outdoor survival. He has ordered these fifty men to accompany you in the hope that, with your leadership, they may succeed where the larger and more visible force failed.

As you and your men enter the Royal Armoury to equip yourselves for the long ride ahead, you glimpse a black crow perched on a window ledge high above. It flies away, but not before a shiver has run down your spine: in Holmgard, the crow is a bird of ill omen.

@@ -979,7 +979,7 @@ 36 -

The Warhounds lope towards you at an unnerving speed. You can see their great red-lipped jaws clearly and hear the clacking of their fangs. You fight to control your breathing, to concentrate all your warrior skills, for you must despatch the Warhounds quickly and with precision if you are to avoid being torn to pieces. Two dogs, faster than their brothers, break free of the pack and close upon you. They leap simultaneously, their slavering jaws spread wide for attack. You dive forward and roll, striking at their bellies from beneath as they pass above. Both howl with rage and pain and tumble lifeless to the ground. You are back on your feet as the next Warhound attacks.

+

The Warhounds lope towards you at an unnerving speed. You can see their great red-lipped jaws clearly and hear the clacking of their fangs. You fight to control your breathing, to concentrate all your warrior skills, for you must dispatch the Warhounds quickly and with precision if you are to avoid being torn to pieces. Two dogs, faster than their brothers, break free of the pack and close upon you. They leap simultaneously, their slavering jaws spread wide for attack. You dive forward and roll, striking at their bellies from beneath as they pass above. Both howl with rage and pain and tumble lifeless to the ground. You are back on your feet as the next Warhound attacks.

Vassagonian Warhound1725 If you win this combat in 3 rounds or less, turn to 155. @@ -1076,7 +1076,7 @@ 44 -

As the rangers encircle the ruins, the strangers make a dash for the highway. Your men give chase and swiftly despatch them with their swords. One of the robed men shatters a small flask as he falls to the ground. A search of the bodies reveals 12 Gold Crowns and enough food for two Meals. You notice that both of the men wear amulets on chains around their necks. They are wooden and shaped in the likeness of fish. If you wish to keep any of these Items, remember to mark them on your Action Chart.

+

As the rangers encircle the ruins, the strangers make a dash for the highway. Your men give chase and swiftly dispatch them with their swords. One of the robed men shatters a small flask as he falls to the ground. A search of the bodies reveals 12 Gold Crowns and enough food for two Meals. You notice that both of the men wear amulets on chains around their necks. They are wooden and shaped in the likeness of fish. If you wish to keep any of these Items, remember to mark them on your Action Chart.

Gary Chalk @@ -1692,7 +1692,7 @@ 93 -

Four swarthy-faced bandits are seated at a round table, a plan of the mines spread before them. Surprise barely has time to register upon their faces before you launch your deadly attack; three are despatched even before they have drawn their weapons. The fourth rolls away from his dead companions and unsheathes his sword. The fire of revenge burns bitterly in his eyes as he lunges towards you.

+

Four swarthy-faced bandits are seated at a round table, a plan of the mines spread before them. Surprise barely has time to register upon their faces before you launch your deadly attack; three are dispatched even before they have drawn their weapons. The fourth rolls away from his dead companions and unsheathes his sword. The fire of revenge burns bitterly in his eyes as he lunges towards you.

Gary Chalk @@ -2961,7 +2961,7 @@ 193 -

The snarling Warhounds bound towards the barricade, their gaping eyes glowing crimson in the light of battle. Leaping from the bodies of the dead and dying, they launch themselves at the Sommlending defenders. All around you, soldiers are being torn from the line, bowled over by the leaping Warhounds. You back away as a howling dog crashes through the wall of sacks and barrels, but before it has risen you move swiftly forward and despatch it with one blow to the head. Another Warhound claws your back and pitches you forward into the collapsed barricade, but before you can free yourself, yet two more dogs have sunk their fangs into your leg.

+

The snarling Warhounds bound towards the barricade, their gaping eyes glowing crimson in the light of battle. Leaping from the bodies of the dead and dying, they launch themselves at the Sommlending defenders. All around you, soldiers are being torn from the line, bowled over by the leaping Warhounds. You back away as a howling dog crashes through the wall of sacks and barrels, but before it has risen, you move swiftly forward and dispatch it with one blow to the head. Another Warhound claws your back and pitches you forward into the collapsed barricade, but before you can free yourself, yet two more dogs have sunk their fangs into your leg.

Gary Chalk @@ -3630,7 +3630,7 @@ -

Two well-aimed blows are enough to despatch the hissing Elix. The ranger has collapsed and is nearly unconscious through loss of blood. His right foot is almost severed at the ankle; you know that he has only a few minutes to live and there is nothing that you can do to help him. Your other man is also now beyond all help.

+

Two well-aimed blows are enough to dispatch the hissing Elix. The ranger has collapsed and is nearly unconscious through loss of blood. His right foot is almost severed at the ankle; you know that he has only a few minutes to live and there is nothing that you can do to help him. Your other man is also now beyond all help.

If you wish to escape from the chamber by ascending the stairs, turn to 346. If you wish to leave by descending the stairs, turn to 83.
@@ -3825,7 +3825,7 @@ 260 -

The Warhounds spread out and stream towards the barricade, their eyes aflame with evil intent. A group of five snarling dogs tear through the wall of sacks and casks and engulf the soldiers around you. Lashing out, you despatch two of the loathsome dogs with one swipe, but in the heat of battle you fail to notice the Warhounds that are diving towards your back. They pitch you forward into the collapsed barricade; before you can free yourself, they have sunk their fangs into your legs.

+

The Warhounds spread out and stream towards the barricade, their eyes aflame with evil intent. A group of five snarling dogs tear through the wall of sacks and casks and engulf the soldiers around you. Lashing out, you dispatch two of the loathsome dogs with one swipe, but in the heat of battle you fail to notice the Warhounds that are diving towards your back. They pitch you forward into the collapsed barricade; before you can free yourself, they have sunk their fangs into your legs.

Vassagonian Warhounds1830 If you are still alive after 3 rounds of combat or if you have won in the first three rounds, turn to 311.
@@ -4603,7 +4603,7 @@

The two guards are completely unprepared for your attack. They have only just drawn their swords when your men reach them and knock them both to the ground.

-

Shall we despatch them immediately, my Lord? asks a ranger, his sword tip at the throat of a nervous guard.

+

Shall we dispatch them immediately, my Lord? asks a ranger, his sword tip at the throat of a nervous guard.

No, you reply. Tie them. They may be of some use to us yet.

If you wish to search them, turn to 268. If you wish to question them, turn to 76. @@ -5696,7 +5696,7 @@ Errata List -

(The Story So Far) Replaced heavily-guarded with heavily guarded and border rangers with Border Rangers.

+

(The Story So Far) Replaced heavily-guarded with heavily guarded, despatched with dispatched, and border rangers with Border Rangers.

(The Game Rules) Removed that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences of ie, with i.e.. Replaced on to with onto. Placed or below after fall to zero.

@@ -5728,9 +5728,11 @@

(32) Replaced river, is with river is. Replaced now your brave company with now that your brave company.

(33) Replaced ahead, and with ahead and.

(34) Changed the choice which led to Section 270 to point to Section 183. Section 270 is further back in the story than Section 34.

+

(36) Replaced despatch with dispatch.

(37) Replaced force, that with force that, Eshnar but with Eshnar, but, and dancing. with dancing.. Added a period to the end of the illustrations caption.

(38) Replaced black and with black, and.

(40) Replaced Tracking and with Tracking, and. Moved the Tracking choice into the first position.

+

(44) Replaced despatch with dispatch.

(45) Replaced Gnadurn with gnadurn.

(46) Replaced back and with back, and.

(47) Replaced foot and with foot, and and wounded; but with wounded, but.

@@ -5757,6 +5759,7 @@

(89) Replaced ground and with ground, and.

(91) Replaced horseback and with horseback, and, Torches with torches, and Torch with torch. The torches mentioned are not available to keep for later.

(92) Replaced town, and with town and. Moved the Sixth Sense choice into the first position.

+

(93) Replaced despatched with dispatched.

(94) Made the last sentence its own paragraph for the sake of automatic formatting.

(96) Replaced air and with air, and.

(99) Replaced head first with head-first.

@@ -5808,7 +5811,7 @@

(186) Replaced back and with back, and, oily black with oily, black and head, leaps with head leaps. Replaced on to with onto.

(189) Replaced the ranger with a ranger in the second sentence. At this point, there are still several rangers left in the company. Also replaced air and with air, and.

(192) Replaced serated with serrated and chest and with chest, and.

-

(193) Added or if you have won in the first two rounds, to the choice. Also replaced risen you with risen, you. Added a period to the end of the illustrations caption.

+

(193) Added or if you have won in the first two rounds, to the choice. Replaced risen you with risen, you and despatch with dispatch. Added a period to the end of the illustrations caption.

(195) Replaced back and with back, and, horses and with horses, and, shutters and with shutters, and and tonight, and with tonight and.

(196) Replaced on to with onto.

(197) Replaced gasp and with gasp, and.

@@ -5838,6 +5841,7 @@

(241) Replaced rockface with rock-face.

(242) Replaced disc but with disc, but.

(243) Replaced counter-charge, and with countercharge and.

+

(245) Replaced despatch with dispatch.

(246) Replaced dull satanic with dull, satanic.

(247) Replaced elite with lite, highway and with highway, and, firewood and with firewood, and and incident and with incident, and.

(249) Replaced thin chiselled with thin, chiselled, cavalry; a tall with cavalrya tall and tall dark-skinned with tall, dark-skinned. Added a period to the end of the illustrations caption.

@@ -5847,7 +5851,7 @@

(255) Replaced Captain, and with captain and and Ruanon, and with Ruanon and.

(256) Replaced bridge, but with bridge but.

(258) Replaced the middle choice If you wish to dive into the tall crops and hide, with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159. and moved it to the bottom. Also replaced crops you with crops, you. Added a period to the end of the illustrations caption.

-

(260) Added or if you have won in the first three rounds, to the choice.

+

(260) Replaced despatch with dispatch. Added or if you have won in the first three rounds, to the choice.

(262) Replaced strike but with strike, but and head and with head, and.

(263) Replaced trees you with trees, you.

(265) Replaced blood-stained with bloodstained.

@@ -5888,6 +5892,7 @@

(314) Replaced duties and with duties, and and window and with window, and.

(315) Replaced damp and with damp, and. Moved the Tracking choice into the first position.

(318) Replaced war-lord with warlord and dead and with dead, and. Replaced town and with town, and in the illustrations caption.

+

(320) Replaced despatch with dispatch.

(322) Replaced Torch you with Torch, you.

(323) Replaced arrow and with arrow, and and bandit-leader with Bandit Leader.

(324) Replaced both occurrences of first floor with first-floor. Replaced on to with onto.

diff --git a/07cd.xml b/07cd.xml index 4fc0767..561f117 100755 --- a/07cd.xml +++ b/07cd.xml @@ -830,7 +830,7 @@

The brick slides in and the secret door slides open. Before you stands an ugly, bearded dwarf, wearing a grimy black velvet jerkin. His pig-eyes twinkle malevolently as he raises a hollow brass tube and points it at your face.

-

Sweet dreams, he cackles, and a blast of icy-cold vapour shoots from the tip, catching you squarely in the face. You reel back, coughing and choking as the bitter vapour fills your lungs. By the time you realize that you have inhaled a powerful sleep gas, your body is already succumbing to its irresistible power.

+

Sweet dreams, he cackles, and a blast of icy cold vapour shoots from the tip, catching you squarely in the face. You reel back, coughing and choking as the bitter vapour fills your lungs. By the time you realize that you have inhaled a powerful sleep gas, your body is already succumbing to its irresistible power.

Turn to 165.
@@ -1021,7 +1021,7 @@ 31 -

Your attack is swift and deadly. You despatch all three of them in as many blows and cover their dead bodies with a tapestry torn from the wall. There is nothing of value in the pockets of their robes, but lying on the table, you find a Skeleton Key and a Parchment. Both Items look as if they could be of use, and you decide to keep them. (Mark them as Special Items on your Action Chart, to be kept in the pocket of your tunic.)

+

Your attack is swift and deadly. You dispatch all three of them in as many blows and cover their dead bodies with a tapestry torn from the wall. There is nothing of value in the pockets of their robes, but lying on the table, you find a Skeleton Key and a Parchment. Both Items look as if they could be of use, and you decide to keep them. (Mark them as Special Items on your Action Chart, to be kept in the pocket of your tunic.)

You leave the chamber, but as soon as you set foot into the corridor beyond, you are confronted by an armoured guard. He screams a cry that is muffled by the visor of his helmet and turns to run towards a bell-rope hanging from a hole in the ceiling.

If you have a bow and wish to use it, turn to 266. If you do not have a bow, or do not wish to use it, turn to 40. @@ -2049,7 +2049,7 @@ 117 -

The rats are unafraid of the water. They hurl themselves at you, clawing and biting at your back as you push the coracle out into the icy cold lake. Tumbling into the little boat, you swiftly despatch the most determined of the rodents before paddling away from the bay. You have covered barely a hundred yards when the coracle lists heavily to one side. The rats have chewed through the wood below the waterline and you are sinking fast.

+

The rats are unafraid of the water. They hurl themselves at you, clawing and biting at your back as you push the coracle out into the icy cold lake. Tumbling into the little boat, you swiftly dispatch the most determined of the rodents before paddling away from the bay. You have covered barely a hundred yards when the coracle lists heavily to one side. The rats have chewed through the wood below the waterline and you are sinking fast.

If you have the Magnakai Discipline of Curing, turn to 234. If you do not possess this skill, or do not wish to use it, turn to 325.
@@ -2599,7 +2599,7 @@

As the last enemy falls dead at your feet, a section of the wall slides back to reveal an ugly, bearded dwarf, wearing a grimy black velvet jerkin. His pig-like eyes twinkle malevolently as he raises a hollow brass tube and points it at your face.

-

Sweet dreams, he chortles, and a blast of icy-cold vapour shoots from the tip, catching you squarely in the face. You reel back, coughing and choking, as the bitter vapour fills your lungs. By the time your realize that you have inhaled a powerful sleep gas, you are already succumbing to its irresistible power.

+

Sweet dreams, he chortles, and a blast of icy cold vapour shoots from the tip, catching you squarely in the face. You reel back, coughing and choking, as the bitter vapour fills your lungs. By the time your realize that you have inhaled a powerful sleep gas, you are already succumbing to its irresistible power.

Turn to 165.
@@ -3310,7 +3310,7 @@

At the bottom of the stairs is a deserted hallway at the end of which are two great doors of gleaming bronze. Sumptuous tapestries and statuettes of gold line the walls on either side, and an ornate fountain of silvered marble fills the hall with a melodious bubbling sound.

-

You have covered less than twenty feet when an armoured guard steps into view from behind the fountain. He raises a crossbow and you shout a warning to your newfound partnerbut you are too late. The bolt hisses through the air, hitting him with such force that he is knocked off his feet and sent crashing to the ground. The guard fumbles in a leather pouch for another quarrel with which to despatch you.

+

You have covered less than twenty feet when an armoured guard steps into view from behind the fountain. He raises a crossbow and you shout a warning to your newfound partnerbut you are too late. The bolt hisses through the air, hitting him with such force that he is knocked off his feet and sent crashing to the ground. The guard fumbles in a leather pouch for another quarrel with which to dispatch you.

If you wish to aid your wounded companion, turn to 28. If you decide to attack the guard before he can reload his weapon, turn to 81.
@@ -4543,7 +4543,7 @@ 325 -

You strike the seething water with a mighty splash and sink like a stone. The sharp tang of the lake fills your mouth, and its icy-cold embrace numbs your muscles. Your first impulse on hitting the water is to lash out with your arms and swim, but you are hampered by a mass of plant life that coils around your flailing limbs. Desperate for air, you hack blindly at the weeds that now threaten to drag you to a watery grave.

+

You strike the seething water with a mighty splash and sink like a stone. The sharp tang of the lake fills your mouth, and its icy cold embrace numbs your muscles. Your first impulse on hitting the water is to lash out with your arms and swim, but you are hampered by a mass of plant life that coils around your flailing limbs. Desperate for air, you hack blindly at the weeds that now threaten to drag you to a watery grave.

Fight the combat as normal. However, due to your lack of air, you must automatically deduct 2 ENDURANCE points for every round that you fight.

Black Lakeweed1050 If you survive the struggle, turn to 158. @@ -5435,7 +5435,7 @@

(10) Replaced view and, for with view, and for.

(12) Replaced head and with head, and and Lipo with Lio.

(13) Replaced flatstones with flagstones. Added a period to the end of the illustrations caption.

-

(14) Replaced Sweetdreams with Sweet dreams and ugly bearded with ugly, bearded.

+

(14) Replaced ugly bearded with ugly, bearded, Sweetdreams with Sweet dreams, and icy-cold with icy cold.

(15) Replaced points), and with points) and.

(16) Replaced fall but with fall, but.

(20) Replaced sibilent with sibilant.

@@ -5445,7 +5445,7 @@

(27) Replaced intact and with intact, and, cry and with cry, and. Added a period to the end of the illustrations caption.

(28) Replaced skull and with skull, and.

(30) Replaced warm and, as with warm, and as.

-

(31) Replaced robes but, lying with robes, but lying, use and with use, and, chamber but, as with chamber, but as and helmet, and with helmet and.

+

(31) Replaced despatch with dispatch, robes but, lying with robes, but lying, use and with use, and, chamber but, as with chamber, but as and helmet, and with helmet and.

(32) Replaced Chart) but with Chart), but.

(34) Replaced Kai rank with Magnakai rank and Animal Kinship with Animal Control.

(35) Replaced head, and with head and.

@@ -5495,6 +5495,7 @@

(112) Replaced pieces, and with pieces and.

(113) Replaced sleep and with sleep, and.

(115) Replaced Locksmiths with Locksmiths.

+

(117) Replaced despatch with dispatch.

(118) Replaced you and, as with you, and as. Replaced new-found with newfound.

(119) Replaced sight but with sight, but.

(120) Replaced atttack with attack. Moved the Nexus choice into the first position.

@@ -5522,6 +5523,7 @@

(156) Replaced blood-stained with bloodstained.

(158) Replaced backpack and with backpack, and and boulder and with boulder, and.

(159) Replaced deserted and with deserted, and and beam but with beam, but.

+

(160) Replaced icy-cold with icy cold.

(161) Moved the Pathsmanship choice into the first position.

(162) Moved the Pathsmanship/Divination choice into the first position.

(164) Added a period to the end of the illustrations caption.

@@ -5555,7 +5557,7 @@

(216) Replaced ears, and with ears and.

(217) Replaced Kai mastery with Kai Mastery.

(219) Replaced feet and with feet, and.

-

(220) Replaced new-found with newfound.

+

(220) Replaced new-found with newfound and despatch with dispatch.

(221) Added a period to the end of the illustrations caption.

(223) Replaced eyes and with eyes, and. Replaced Turn to 164 with Turn to 165. All other paths leading to Section 164 came through Section 277 which involves falling into a pit. All paths leading to Section 165 involved getting ensnared in a booby trap similar to the trap in Section 223.

(225) Replaced Weaponskill with Weaponmastery.

@@ -5608,12 +5610,13 @@

(318) Replaced right and with right, and and ahead, and with ahead and.

(322) Replaced maze but with maze, but.

(323) Replaced end and with end, and.

-

(325) Replaced mouth and with mouth, and, mind but, try with mind, but try and glow and with glow, and.

+

(325) Replaced mouth and with mouth, and and icy-cold with icy cold.

(328) Replaced Weaponskill with Weaponmastery.

+

(329) Replaced mind but, try with mind, but try.

(333) Moved the Pathsmanship choice into the first position.

(335) Replaced hunch-backed with hunchbacked.

(336) Replaced knees but with knees, but and air and with air, and. Replaced the pack are with the pack is.

-

(341) Replaced brighter and with brighter, and.

+

(341) Replaced brighter and with brighter, and and glow and with glow, and.

(342) Added a period to the end of the illustrations caption.

(344) Replaced presence but with presence, but.

(346) Replaced sound but with sound, but.

diff --git a/11tpot.xml b/11tpot.xml index 0a28ed0..c92b84a 100755 --- a/11tpot.xml +++ b/11tpot.xml @@ -3490,7 +3490,7 @@ 239 -

In order to overcome this obstacle, you need to let go of the cliff-face, lean back, grab hold of the ledge, and then pull yourself up using your arms alone. Patiently you wait for a lull in the wind, but when you finally release your grip, a sudden crosswind catches you and blows you sideways. Desperately you scrabble for a hand hold, but you are already falling backwards. You scream, until you smash to the ground among the boulders that litter the base of the cliff.

+

In order to overcome this obstacle, you need to let go of the cliff-face, lean back, grab hold of the ledge, and then pull yourself up using your arms alone. Patiently you wait for a lull in the wind, but when you finally release your grip, a sudden crosswind catches you and blows you sideways. Desperately you scrabble for a handhold, but you are already falling backwards. You scream, until you smash to the ground among the boulders that litter the base of the cliff.

Tragically your life and your quest end here at Haagadar.
@@ -5437,7 +5437,7 @@ safe do you stop to catch your breath and check your equipment. To your dismay y

(233) Replaced see illustration XIV with see the accompanying illustration. Added a period to the end of the illustrations caption.

(236) Replaced Zhamin plateau with Zhamin Plateau.

(237) Replaced parapet you with parapet, you, Lorestone but with Lorestone, but, and chaos-creatures with Chaos-creatures.

-

(239) Replaced cliff face with cliff-face.

+

(239) Replaced cliff face with cliff-face and hand hold with handhold.

(244) Replaced half-way with halfway. Replaced Primate or more with Primate or higher.

(246) Replaced chaos-creatures with Chaos-creatures. Added a period to the end of the illustrations caption.

(247) Replaced Kai rank with rank and Kai training with Magnakai training. Replaced Tutelary or more with Tutelary or higher.

diff --git a/13tplor.xml b/13tplor.xml index 6d0166b..3e0936b 100644 --- a/13tplor.xml +++ b/13tplor.xml @@ -2357,7 +2357,7 @@

You can feel no evil in the vicinity of this corpse, and your senses tell you that there is nothing, other than yourself, alive in this room. Confident in this knowledge you lean forward to examine the corpse.

-

Without warning, a powerful spike of psychic energy penetrates deep into your mind. Its icy-cold attack numbs your senses and leaves you trembling helplessly with shocklose 6 ENDURANCE points.

+

Without warning, a powerful spike of psychic energy penetrates deep into your mind. Its icy cold attack numbs your senses and leaves you trembling helplessly with shocklose 6 ENDURANCE points.

Reeling from the unexpected onslaught, you struggle to erect a mind shield as the mummified remains of the corpse slowly stir into life.

Suddenly, a claw-tipped limb snakes towards your throat and grabs you in a choking, vice-tight grip. Desperately you struggle to unsheathe a weapon and free yourself as the grisly remains of a Plague Agarashi rise up from the casket only inches before your disbelieving eyes.

Plague Agarashi (Undead/magically animated)4636 @@ -2380,7 +2380,7 @@ 133 -

The crumbling rock wall and lack of secure hand holds fail to thwart your natural climbing ability. With relative ease you scale the shaft and emerge upon a mountainside, at a place hidden beneath an outcrop which is ringed by wind-worn boulders and scrub.

+

The crumbling rock wall and lack of secure handholds fail to thwart your natural climbing ability. With relative ease you scale the shaft and emerge upon a mountainside, at a place hidden beneath an outcrop which is ringed by wind-worn boulders and scrub.

Early morning sunlight illuminates the surrounding hills. Beyond them you see a vast expanse of forest, a sea of sickly grey-green trees, which radiates an unmistakable aura of evil. The position of the sun and your Pathsmanship skills inform you that you are looking upon the Forest of Ruel from the eastern foothills of the Skardos Mountains.

The land appears deserted, the only unusual feature being a wide dirt track which wends its way eastward through the hills towards a gap at the edge of the grim forest. You consult your map and conclude that this must be the Skardos Trail, the secret route used by the Ceners, which leads all the way to Mogaruith itself. You resolve to follow the trail, but first (unless you possess the Discipline of Grand Huntmastery) you must eat a meal or lose 3 ENDURANCE points.

To continue, turn to 230. @@ -5919,9 +5919,9 @@

(125) Replaced rounds, by with rounds by.

(127) Replaced You wait with Waiting, gong echoes n some with gong echoes in some, and begining with beginning.

(128) Replaced beating time with beating in time.

-

(131) Replaced foward with forward and Plague agarashi with Plague Agarashi and plague agarashi with Plague Agarashi. Replaced ante-room with anteroom.

+

(131) Replaced ante-room with anteroom, foward with forward, icy-cold with icy cold, plague agarashi with Plague Agarashi, and Plague agarashi with Plague Agarashi.

(132) Replaced Bow and wish to use it with Bow and an Arrow and wish to use them.

-

(133) Replaced pathsmanship with Pathsmanship.

+

(133) Replaced hand holds with handholds and pathsmanship with Pathsmanship.

(134) Replaced Ghardoz bridge with Ghardoz Bridge.

(137) Replaced Brotherhood spell with Brotherhood Spell. Replaced levitation with Levitation.

(142) Replaced Cener druid with Cener Druid. Replaced draw nearer, then with draw nearer; then.

diff --git a/14tcok.xml b/14tcok.xml index ee7514d..723796d 100644 --- a/14tcok.xml +++ b/14tcok.xml @@ -1721,7 +1721,7 @@ 86 -

Anxious to make up for lost time, you turn away from the altar and hurry through the archway opposite. Beyond lies an icy-cold corridor where the walls and ceilings are carved with many strange spatial designs. As you follow this passage, you notice that the theme of planets and stars gradually changes to one of volcanoes and lava fissures. As if to mirror this the temperature also changes, becoming steadily hotter and drier until, by the time you finally near the corridors end, the heat has become almost furnace-like in intensity. Breathless and bathed with sweat, you stare through the shimmering air and see a great iron door at the end of the passage.

+

Anxious to make up for lost time, you turn away from the altar and hurry through the archway opposite. Beyond lies an icy cold corridor where the walls and ceilings are carved with many strange spatial designs. As you follow this passage, you notice that the theme of planets and stars gradually changes to one of volcanoes and lava fissures. As if to mirror this the temperature also changes, becoming steadily hotter and drier until, by the time you finally near the corridors end, the heat has become almost furnace-like in intensity. Breathless and bathed with sweat, you stare through the shimmering air and see a great iron door at the end of the passage.

Due to the excessive heat, unless you possess the Disciplines of Grand Huntmastery and Grand Nexus, you must now consume a Meal or lose 3 ENDURANCE points.

Turn to 300.
@@ -5574,6 +5574,7 @@

(81) Replaced shoulder down, then with shoulder down; then.

(82) Replaced torch-lit with torchlit.

(83) Replaced battleshield with battle-shield.

+

(86) Replaced icy-cold with icy cold.

(87) Replaced far-stronger with far stronger.

(90) Replaced Kai mastery with Kai Mastery.

(91) Replaced arrow with Arrow and bow with Bow.

diff --git a/15tdc.xml b/15tdc.xml index 2e86e09..2abf069 100644 --- a/15tdc.xml +++ b/15tdc.xml @@ -1391,7 +1391,7 @@ 51 -

The moment you feel the icy-cold waters of the Gourneni lapping about your legs, you press your shoulders to the stern timbers and launch the boat into the shallows. Prarg scrambles over the side, then turns with his arms outstretched to pull you aboard.

+

The moment you feel the icy cold waters of the Gourneni lapping about your legs, you press your shoulders to the stern timbers and launch the boat into the shallows. Prarg scrambles over the side, then turns with his arms outstretched to pull you aboard.

Quickly, Lone Wolf! he screams, theyre nearly upon us!

With Prargs help you clamber over the gunwale, narrowly avoiding the horns of a Gorodon as you tumble head-over-heels into the bottom of the boat. Unaided, the boat drifts towards the middle of the river and is soon beyond reach of the Gorodons who, despite their hunger, have decided not to pursue.

That was too close for comfort, says Prarg, as he struggles to free the oars and set them in place. We can count ourselves lucky to have escaped with our lives and limbs intact. The first time I navigated these channels I lost three good men in a Gorodon attack. These beasts are the bane of this accursed place yet, tis true to say, there are other creatures here that are far worse. Far worse.

@@ -4303,7 +4303,7 @@ 279 -

After what seems like an eternity, you reach the icy-cold waters of the Gourneni and hurriedly launch your boat. Prarg scrambles over the stern, but as the aft drips beneath his weight, the rudder embeds itself in the mud and the boat is held fast.

+

After what seems like an eternity, you reach the icy cold waters of the Gourneni and hurriedly launch your boat. Prarg scrambles over the stern, but as the aft drips beneath his weight, the rudder embeds itself in the mud and the boat is held fast.

Hurry Prarg! Break out the oars! you shout. Ill push!

The Gorodons are gaining ground; you can hear the rasping rush of their breathing as they close in for the kill. Desperately you press your shoulder to the stern timbers and push with all your might. There is a shudder; then suddenly the boat lurches forwards and you fall face first into the freezing water. You surface almost immediately and blink the muddy water from your eyes to see the boat drifting away towards the middle of the river. Prarg is leaning over the gunwale with his arms outstretched:

Quickly, Lone Wolf! he screams. Theyre nearly upon you!

@@ -5776,7 +5776,7 @@

(47) Replaced silence, then with silence; then.

(48) Replaced pathsmanship with Pathsmanship.

(50) Replaced anger and with anger, and, judging, and with judging and, and shoulder and, as with shoulder, and as.

-

(51) Replaced tis with tis.

+

(51) Replaced icy-cold with icy cold and tis with tis.

(59) Removed (or higher).

(63) Replaced elite with lite and breastplace with breastplate.

(65) Replaced argument, then with argument. Then, open and with open, and, and recently-cleared with recently cleared.

@@ -5888,7 +5888,7 @@

(275) Replaced cabin with camp.

(277) Replaced Tozaz forest with Tozaz Forest.

(278) Replaced arrow with Arrow.

-

(279) Replaced shudder, then with shudder; then.

+

(279) Replaced icy-cold with icy cold and shudder, then with shudder; then.

(282) Replaced pathsmanship with Pathsmanship.

(284) Replaced tis with tis.

(285) Replaced distented with distended.

diff --git a/16tlov.xml b/16tlov.xml index 446f927..c0fdde6 100644 --- a/16tlov.xml +++ b/16tlov.xml @@ -1590,7 +1590,7 @@

The umbrella of light quickly fades to leave you standing in a torrential rain-storm, close to the base of the crystal dais. Through the downpour, you can see that the acolytes are slowly returning. They are anxious for the safety of their leader and hungry for the successful summoning of their banished lord.

-

Despite the chill, you tighten your grip on the icy-cold Deathstaff and climb the tiers to the top of the dais. You sense that the crystal dais commands the opening and closing of the Shadow Gate, and you know you must try to close the gate before Shamath appears. In frustration, you raise the Deathstaff and bring it crashing down upon the floor of the upper tier, but it does little damage. It could take forever to destroy the dais this way.

+

Despite the chill, you tighten your grip on the icy cold Deathstaff and climb the tiers to the top of the dais. You sense that the crystal dais commands the opening and closing of the Shadow Gate, and you know you must try to close the gate before Shamath appears. In frustration, you raise the Deathstaff and bring it crashing down upon the floor of the upper tier, but it does little damage. It could take forever to destroy the dais this way.

Then a wave of electrical energy crackles around the rim of the great arch and your blood runs cold, for you know that in a dim and distant cavern upon the plane of Darkness, the Demoness Shamath has just stepped into a Shadow Gate. Her journey to Magnamund has begun!

Turn to 164.
@@ -5759,7 +5759,7 @@

(67) Replaced gulley with gully. Replaced both occurrences of mineshaft with mine shaft.

(68) Replaced Kai mastery with Kai Mastery.

(71) Replaced spell with Spell and removed the quotation marks around Counterspell.

-

(72) Replaced downpour you with downpour, you and summonation with summoning. Replaced both occurrences of shadow gate with Shadow Gate. Added a comma after the first Shadow Gate.

+

(72) Replaced downpour you with downpour, you, summonation with summoning, icy-cold with icy cold, and both occurrences of shadow gate with Shadow Gate. Added a comma after the first Shadow Gate.

(73) Replaced both occurrences of gulley with gully. Replaced flood you with flood, you.

(74) Replaced strong and with strong, and.

(75) Replaced arm lock with armlock and acolytes of Vashna with Acolytes of Vashna. Replaced particlar no with particlar No. Replaced hisses, my with hisses. My.

diff --git a/17tdoi.xml b/17tdoi.xml index 8490f15..aded4f7 100644 --- a/17tdoi.xml +++ b/17tdoi.xml @@ -896,9 +896,9 @@

Using your advanced mastery, you lighten your body weight to prevent yourself from sinking any deeper into the mire. Moments later, you feel something brush past your leg for a second time and the chilling sensation galvanizes you into action.

-

The walls of the shaft are mirror smooth for the first ten feet above the surface of the mire. But beyond this point you notice that they are rough-hewn and studded with sharp spurs of rock. One such spur offers a tempting hand-hold if only you could get to it. If you could reach it, it would be an easy task for a warrior of your agility to climb to the opening above.

+

The walls of the shaft are mirror smooth for the first ten feet above the surface of the mire. But beyond this point you notice that they are rough-hewn and studded with sharp spurs of rock. One such spur offers a tempting handhold if only you could get to it. If you could reach it, it would be an easy task for a warrior of your agility to climb to the opening above.

If you possess a Rope (oiled or otherwise), turn to 323 - If you do not possess this Backpack Item, turn to 210 + If you do not possess this Backpack Item, turn to 210
@@ -5722,7 +5722,7 @@

(9) Replaced ultra-violet with ultraviolet.

(13) Replaced sea water with seawater.

(14) Replaced undead who were swarming with undead that are swarming.

-

(15) Replaced item with Item. Replaced rough hewn with rough-hewn.

+

(15) Replaced rough hewn with rough-hewn, hand-hold with handhold, and item with Item.

(17) Replaced crystal spire with Crystal Spire.

(18) Replaced Skark oil with skark oil. Began a new paragraph before Do not fear,. Replaced you reply, I shall soon return. with you reply. I shall soon return..

(19) Replaced Kai mastery with Kai Mastery. Replaced attained, above with attained above.