From: Jonathan Blake Date: Tue, 24 Apr 2007 00:07:49 +0000 (+0000) Subject: making most of errata corrections listed on website X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=ac8c6a7711b50d734e8536fc58a8c086184fe3ed;p=project-aon.git making most of errata corrections listed on website git-svn-id: https://projectaon.org/data/trunk/xml@213 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/04tcod.xml b/04tcod.xml index 52e5b3e..9318225 100755 --- a/04tcod.xml +++ b/04tcod.xml @@ -15,6 +15,9 @@ $Id$ $Log$ +Revision 1.5 2007/04/24 00:07:49 jonathan.blake +making most of errata corrections listed on website + Revision 1.4 2007/03/17 00:07:04 jonathan.blake Upgrading XML @@ -520,7 +523,7 @@ Initial Revision.

For three days you lead your brave company of rangers across the lush plains of southern Sommerlund on the first stage of your urgent mission. The flat, treeless fields surround you with a seemingly endless expanse of wheat, so high that even though you are in the saddle it reaches well above your knees. Your horses seem to be swimming through a vast yellow sea of corn that is only interrupted by an occasional track, or group of isolated farmhouses.

The southerners welcome your sudden appearance, but you only make the briefest stops for food and rest, neither wishing to risk becoming a burden, nor alarm these good people with your mission.

-

By noon on the fourth day, you reach the Pass of Moytura. Here the plains give way to the broken foothills of the Durncrag mountains. You soon reach a highway, the surface cracked and full of potholes, heading off towards the south. This is the notorious Ruanon Pike. South of the pass, the Ruanon Pike crosses a hundred miles of open territory known as Raiders Road. Bandit tribes from the Wildlands and Giak war-bands from the mountains of the west frequently ambush those who travel along the Pike, and the regular shipment of gold and gems from the mines at Ruanon have sometimes yielded rich pickings to these merciless robbers.

+

By noon on the fourth day, you reach the Pass of Moytura. Here the plains give way to the broken foothills of the Durncrag Mountains. You soon reach a highway, the surface cracked and full of potholes, heading off towards the south. This is the notorious Ruanon Pike. South of the pass, the Ruanon Pike crosses a hundred miles of open territory known as Raiders Road. Bandit tribes from the Wildlands and Giak war-bands from the mountains of the west frequently ambush those who travel along the Pike, and the regular shipment of gold and gems from the mines at Ruanon have sometimes yielded rich pickings to these merciless robbers.

Point and flankers, you shout, and immediately three groups of rangers peel away from the column and spur their horses to a gallop. You watch with pride as the expert horsemen take up their scouting positions to the front and side of the company.

It is late afternoon when a ranger scout approaches the company from the west. He points towards a craggy outcrop where a thin spiral of wood smoke betrays a hut hidden beneath the overhanging rock.

@@ -626,7 +629,7 @@ Initial Revision. 8 -

Your men secure the boat to a rusty iron ring before following you up the stone steps towards the archway. As you reach a narrow ledge at the top of the granite staircase, you hear strange sounds drifting from the darkness ahead, like the hissing of a jet of steam. It lasts for a few seconds before the crack of a whip and the voice of a man cursing brings it to an abrupt halt.

+

Your men secure the boat to a rusty iron ring before following you up the stone steps towards the archway. As you reach a narrow ledge at the top of the granite staircase, you hear strange sounds drifting from the darkness ahead, like the hissing of a jet of steam. It lasts for a few seconds before the crack of a whip and the voice of a man cursing bring it to an abrupt halt.

If you wish to enter the tunnel, turn to 151. If you decide not to enter the tunnel, you can return to the rowing boat and continue along the underground river by turning to 240.
@@ -847,7 +850,7 @@ Initial Revision. -

After journeying through the rich wheat fields of southern Sommerlund, the view that lies before you now looks especially bleak and colourless. The landscape is flat and desolate, only relieved here and there by a ragged copse of stunted firs or mound of broken earth. During the afternoon, storm clouds gather above the peaks of the Durncrag mountains to the west, and the roll of distant thunder warns of imminent rain. It is early evening when your scouts find the ruins of an old temple, less than a mile from the highway.

+

After journeying through the rich wheat fields of southern Sommerlund, the view that lies before you now looks especially bleak and colourless. The landscape is flat and desolate, only relieved here and there by a ragged copse of stunted firs or mound of broken earth. During the afternoon, storm clouds gather above the peaks of the Durncrag Mountains to the west, and the roll of distant thunder warns of imminent rain. It is early evening when your scouts find the ruins of an old temple, less than a mile from the highway.

If you wish to set up camp for the night in the shelter of the ruins, turn to 290. If you wish to avoid the temple and continue, turn to 141.
@@ -1421,7 +1424,7 @@ Initial Revision. -

As the warrior falls dead at your feet, you turn to rally your men. To your horror, you see three of them lying spreadeagled on the stairs, killed by crossbow bolts. The other man is wounded and surrounded by the enemy. As more guards flood into the chamber, he shouts in desperation, Flee, my Lord. Escape while you still can.

+

As the warrior falls dead at your feet, you turn to rally your men. To your horror, you see three of them lying spread-eagled on the stairs, killed by crossbow bolts. The other man is wounded and surrounded by the enemy. As more guards flood into the chamber, he shouts in desperation, Flee, my Lord. Escape while you still can.

Gary Chalk @@ -1441,7 +1444,7 @@ Initial Revision.

The flat Wildlands offer no cover in which to hide from the bandit horde. You know that if you are to avoid combat with an enemy which vastly outnumbers you, you must split up your company and try to outrun them.

-

You detach a troop of ten rangers to follow you and send the remainder off towards the west, in the hope that they may lure the bandits away to the Durncrag mountains.

+

You detach a troop of ten rangers to follow you and send the remainder off towards the west, in the hope that they may lure the bandits away to the Durncrag Mountains.

With one last glance at the enemy, you lead your ten rangers on a deadly race along the Ruanon Pike.

Turn to 211.
@@ -2199,7 +2202,7 @@ Initial Revision. 132 -

Your men tether their horses and follow you into the tavern. An old woman stands behind the bar, her face taut and lined as if in pain. She wears mens clothesa shirt and checkered trousers. The tavern is empty, but the tables are covered with ale mugs, many half full of beer.

+

Your men tether their horses and follow you into the tavern. An old woman stands behind the bar, her face taut and lined as if in pain. She wears mens clothesa shirt and chequered trousers. The tavern is empty, but the tables are covered with ale mugs, many half full of beer.

Gary Chalk @@ -2247,7 +2250,7 @@ Initial Revision.

The bleak, treeless Wildlands offer no cover in which you can hide from the bandit hordes. They outnumber your men by four to one, and the life and death of your entire company now depends on your decision.

If you wish to counterattack the bandits in the hope that your bold action will scare them off, turn to 284. - If you wish to split your company, detaching a group of ten rangers to follow you whilst sending the remainder off towards the west in the hope of luring the bulk of the bandit horde away to the Durncrag mountains, turn to 211. + If you wish to split your company, detaching a group of ten rangers to follow you whilst sending the remainder off towards the west in the hope of luring the bulk of the bandit horde away to the Durncrag Mountains, turn to 211. If you wish to head south at the gallop, to try to reach the shelter of the Ruanon forest before the bandits close in, turn to 30.
@@ -2326,7 +2329,7 @@ Initial Revision. 142 -

Dawn arrives, rain-swept and gloom-laden. A pall of drizzle hangs over the ghost city and the gruesome discord of the walling winds of Maakengorge make you feel uneasy. You watch and wait, your Kai cloak drawn close about your shoulders to keep out the chill, damp air.

+

Dawn arrives, rain-swept and gloom-laden. A pall of drizzle hangs over the ghost city and the gruesome discord of the wailing winds of Maakengorge make you feel uneasy. You watch and wait, your Kai cloak drawn close about your shoulders to keep out the chill, damp air.

It was here, during the Age of the Black Moon, that King Ulnar of Sommerlund killed the mightiest of the DarklordsLord Vashna. In mortal combat upon the very brink of the abyss, the Darklord was slain by the Sommerswerd. It is said that his death-cry when he fell will echo through the gorge until the day he rises to wreak his vengeance on Sommerlund and the House of Ulnar. Your stomach contracts at the thought that this could be that very day.

For five hours you observe and take in every detail of the ruined city. The first line of the strange verse keeps repeating itself in your mind. When the full moon shines oer the temple deep The temple must be underground and there must be an entrance to itbut where?

You study every crack in the broken ground and eliminate all but two possibilities: a crypt door guarded by two Vassagonian warriors and a flight of marble steps descending into the earth between two columns of fractured pillars.

@@ -2579,7 +2582,7 @@ Initial Revision. 161 -

Raising the hood of your Kai cloak, you crouch in the bottom of an empty ore wagon and wait with bated breath. Through a gap in the wood you can see a haggard procession of men shuffling towards you. An escort of bandit warriors pushes them forward, beating any who falter or slip out of line. You feet a sudden jolt as your wagon is pushed along the tunnel and glance up to see a sweat-streaked face peering down at you. Run left when I say Go, whispers the face, then disappears over the edge of the wagon.

+

Raising the hood of your Kai cloak, you crouch in the bottom of an empty ore wagon and wait with bated breath. Through a gap in the wood you can see a haggard procession of men shuffling towards you. An escort of bandit warriors pushes them forward, beating any who falter or slip out of line. You feel a sudden jolt as your wagon is pushed along the tunnel and glance up to see a sweat-streaked face peering down at you. Run left when I say Go, whispers the face, then disappears over the edge of the wagon.

As the wagon emerges from the tunnel, sunlight suddenly floods over you. Through the crack you can now see your destination; the wagons are being shunted on to a timber gantry where the track ends some fifty feet above a huge mound of ore. Your observations are cut short by a hissed command: Go!

If you wish to leap from the wagon and run to the left, turn to 27. If you wish to jump from the wagon and run to the right, turn to 144. @@ -2703,7 +2706,7 @@ Initial Revision. -

Mile after mile, you ride across the flat and desolate landscape surrounding the Ruanon Pike. Yet in spite of the uninspiring view, your men seem in fine spirits. They sing rousing marching songs to relieve the tedium of the journey and help to allay fears of what may lie ahead. During the afternoon, storm clouds gather above the peaks of the Durncrag mountains to the west, and the roll of distant thunder warns of imminent rain.

+

Mile after mile, you ride across the flat and desolate landscape surrounding the Ruanon Pike. Yet in spite of the uninspiring view, your men seem in fine spirits. They sing rousing marching songs to relieve the tedium of the journey and help to allay fears of what may lie ahead. During the afternoon, storm clouds gather above the peaks of the Durncrag Mountains to the west, and the roll of distant thunder warns of imminent rain.

Gary Chalk @@ -2969,7 +2972,7 @@ Initial Revision. 193 -

The snarling Warhounds bound towards the barricade, their gaping eyes glowing crimson in the light of battle. Leaping from the bodies of the dead and dying, they launch themselves at the Sommlending defenders. All around you, soldiers are being torn from the line, bowled over by the leaping Warhounds. You back away as a howling dog crashes through the wall of sacks and barrels, but before it has risen you, move swiftly forward and despatch it with one blow to the head. Another Warhound claws your back and pitches you forward into the collapsed barricade, but before you can free yourself, yet two more dogs have sunk their fangs into your leg.

+

The snarling Warhounds bound towards the barricade, their gaping eyes glowing crimson in the light of battle. Leaping from the bodies of the dead and dying, they launch themselves at the Sommlending defenders. All around you, soldiers are being torn from the line, bowled over by the leaping Warhounds. You back away as a howling dog crashes through the wall of sacks and barrels, but before it has risen you move swiftly forward and despatch it with one blow to the head. Another Warhound claws your back and pitches you forward into the collapsed barricade, but before you can free yourself, yet two more dogs have sunk their fangs into your leg.

Gary Chalk @@ -3086,7 +3089,7 @@ Initial Revision. 201 -

The fungi are soft and dry, and they taste dreadful! You retch and choke as the dry, powdery fungi absorbs all the saliva in your mouth. You are hit by waves of nausea that make you panic, and desperately you claw at your tongue trying to scrape the fungi from your mouth.

+

The fungi are soft and dry, and they taste dreadful! You retch and choke as the dry, powdery fungi absorb all the saliva in your mouth. You are hit by waves of nausea that make you panic, and desperately you claw at your tongue trying to scrape the fungi from your mouth.

Turn to 65.
@@ -3208,7 +3211,7 @@ Initial Revision. -

Your tactics have worked. The bandits ignore your small group of horsemen and pursue the others towards the west. Once they reach the wooded foothills of the Durncrag mountains, your rangers will have no difficulty evading the enemy among the densely packed firs.

+

Your tactics have worked. The bandits ignore your small group of horsemen and pursue the others towards the west. Once they reach the wooded foothills of the Durncrag Mountains, your rangers will have no difficulty evading the enemy among the densely packed firs.

When the bandits have disappeared from view, you call a halt and allow your men to rest. In spite of the number of men you have lost, they are still eager to continue the mission.

Pick a number from the Random Number Table.

If the number you have picked is 04, turn to 51. @@ -3310,7 +3313,7 @@ Initial Revision. -

It takes half an hour for you to recover from your ordeal and to take in your new surroundings. You are standing at the edge of a huge slag-heap, which rises out of the dark waters of the underground river. Less than twenty feet from the summit, a dim light illuminates a long stone shute. You decide to take a closer look. You soon discover that the climb is long, slow and arduous, and only after an hour of strenuous effort do you finally find yourself at the top in a small service tunnel. The tunnel is deserted except for a mine wagon parked near to the tunnel entrance.

+

It takes half an hour for you to recover from your ordeal and to take in your new surroundings. You are standing at the edge of a huge slag-heap, which rises out of the dark waters of the underground river. Less than twenty feet from the summit, a dim light illuminates a long stone chute. You decide to take a closer look. You soon discover that the climb is long, slow and arduous, and only after an hour of strenuous effort do you finally find yourself at the top in a small service tunnel. The tunnel is deserted except for a mine wagon parked near to the tunnel entrance.

If you wish to examine the wagon, turn to 167. If you wish to ignore the wagon, begin to climb the steep tunnel by turning to 185.
@@ -3912,7 +3915,7 @@ Initial Revision. 267 -

A terrible pain racks your chest as you are thrown backwards by the force of the crossbow bolt. You claw at the unyielding shaft, catching a glimpse of the face of an enemy guard as he raises his sword to deliver the coup de grce.

+

A terrible pain racks your chest as you are thrown backwards by the force of the crossbow bolt. You claw at the unyielding shaft, catching a glimpse of the face of an enemy guard as he raises his sword to deliver the coup de grce.

Your life and your mission end here.
@@ -3929,7 +3932,7 @@ Initial Revision.
  • Broadsword
  • Iron Key
  • Brass Key
  • -
  • Enough for 2 Meals
  • +
  • Enough food for 2 Meals
  • Potion of Red Liquid
  • You recognize the liquid to be Laumspur, a potion of healing. If swallowed after combat, it will restore 4 ENDURANCE points. You may take any of the above items but be sure to mark them on your Action Chart.

    @@ -4333,7 +4336,7 @@ Initial Revision. 299 -

    Quickly you pull you men into line, shoulder to shoulder across the entrance to the mine. Their shields form a wall of wood and steel to deflect the arrows now falling from the sky. As they flood out from the trees, the bandit warriors discard their bows in favour of long, curved swords. Many of them stumble and fall, but their leader beats them forward with the flat of his battle-axe. He is an ugly brute dressed in a heavy brass hauberk. As the first of the enemy smash into the shield-wall, he screams a deafening war-cry. A numbing thunder of blows rain down as the bandits hew and slice into your line. The fight is bitter but the wall holds firm, as your men bravely defend themselves.

    +

    Quickly you pull you men into line, shoulder to shoulder across the entrance to the mine. Their shields form a wall of wood and steel to deflect the arrows now falling from the sky. As they flood out from the trees, the bandit warriors discard their bows in favour of long, curved swords. Many of them stumble and fall, but their leader beats them forward with the flat of his battle-axe. He is an ugly brute dressed in a heavy brass hauberk. As the first of the enemy smash into the shield-wall, he screams a deafening war-cry. A numbing thunder of blows rains down as the bandits hew and slice into your line. The fight is bitter but the wall holds firm, as your men bravely defend themselves.

    The first wave of bandits stagger back clutching their wounds, a dozen left dead at your feet. None of your men have fallen. However, you barely have time to wipe your blood-spattered brow before their leader bounds towards you, his battle-axe sweeping the air. He batters his way through the shield-wall and attacks you. You cannot evade him and must fight him to the death.

    @@ -4371,7 +4374,7 @@ Initial Revision.

    The street continues past a stable with a large paddock. The enclosure is full of horses, all of which are saddled.

    If you possess the Kai Discipline of Animal Kinship, turn to 106. - If you do not posses this skill, turn to 236. + If you do not possess this skill, turn to 236.
    @@ -4466,7 +4469,7 @@ Initial Revision.

    You follow the tunnel for three hours before arriving at a great hall where several tunnels, all at different depths, meet up. A series of wide stone ramps connect each tunnel to those immediately above and below. Four levels below you, teams of men are pushing wagonloads of ore. Others, dressed in red armour, stand guard over the wagon-pushers and urge them on with whips and curses.

    -

    The tunnel in which you now stand is on the highest level. You realize that the only way you can proceed is by descending the ramp to a tunnel on a lower level. To your dismay, you notice that each of the ramps are guarded by armed men. Inching forward, you peer over the edge of the ramp; two guards are sitting near the tunnel entrance below. They are laughing and giggling and pointing at an empty wine flagon that lies at their feet. After watching them for several minutes, you decide they are probably too drunk to notice you. You decide to make a dash for the tunnel.

    +

    The tunnel in which you now stand is on the highest level. You realize that the only way you can proceed is by descending the ramp to a tunnel on a lower level. To your dismay, you notice that each of the ramps is guarded by armed men. Inching forward, you peer over the edge of the ramp; two guards are sitting near the tunnel entrance below. They are laughing and giggling and pointing at an empty wine flagon that lies at their feet. After watching them for several minutes, you decide they are probably too drunk to notice you. You decide to make a dash for the tunnel.

    Pick a number from the Random Number Table. If you possess the Kai Discipline of Camouflage, add 4 to the number you have picked.

    @@ -4936,7 +4939,7 @@ Initial Revision. -

    Less than fifty yards along the tunnel wall you notice a lever. Your Kai instincts make you naturally suspicious of this unusual feature, and you scour the floor looking for evidence of a trap. You find nothing, but a glance at the the roof reveals the underside of a wide portcullis hidden between two beams.

    +

    Less than fifty yards along the tunnel wall you notice a lever. Your Kai instincts make you naturally suspicious of this unusual feature, and you scour the floor looking for evidence of a trap. You find nothing, but a glance at the roof reveals the underside of a wide portcullis hidden between two beams.

    You pull the lever and the portcullis falls, sealing off the tunnel behind you. To make sure you will not be followed, you smash the lever with a wedge of stone before continuing along the tunnel.

    Turn to 185.
    @@ -4946,7 +4949,7 @@ Initial Revision. 349 -

    Judging by the smoothness of the stone floor and the condition of the ore wagons, you deduce that this gallery must service a major section of the mines. A fresh breeze can be felt blowing out of west tunnel, and you sense that you must be near the surface.

    +

    Judging by the smoothness of the stone floor and the condition of the ore wagons, you deduce that this gallery must service a major section of the mines. A fresh breeze can be felt blowing out of the west tunnel, and you sense that you must be near the surface.

    Ruanon lies due west, the same direction as the ore wagon tunnel. You take a deep breath and emerge from the shadows, cross the gallery, and quietly enter the archway beyond.

    Turn to 55.
    @@ -5508,16 +5511,18 @@ Initial Revision.

    (Rules for Combat) Removed on the inside back cover of the book. Replaced on the page after the Random Number Table with in the back of this book.

    (Levels of Kai Training) Replaced LONE WOLF with Lone Wolf.

    (Kai Wisdom) Removed at the front of the book. Replaced LONE WOLF with Lone Wolf.

    -

    (1) Replaced pass of Moytura with Pass of Moytura, flat treeless with flat, treeless, rest neither with rest, neither and burden nor with burden, nor.

    +

    (1) Replaced pass of Moytura with Pass of Moytura, flat treeless with flat, treeless, rest neither with rest, neither and burden nor with burden, nor. Replaced Durncrag mountains with Durncrag Mountains.

    (2) Replaced Maaken mines, and with Maaken mines and.

    (5) Replaced Captains with captains and Captain with captain.

    (7) Replaced saddle and with saddle, and.

    +

    (8) Replaced brings with bring.

    (11) Replaced rockface with rock-face and saddle and with saddle, and.

    (12) Replaced mission for with mission, for.

    (13) Replaced end and with end, and.

    (18) Replaced tracks and with tracks, and.

    (20) Replaced You reach the barricade and a wagon is pulled aside and you are carried in through the gap. with You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. and Captain with captain.

    (21) Moved the Tracking choice into the first position.

    +

    (25) Replaced Durncrag mountains with Durncrag Mountains.

    (26) Replaced feet away, and with feet away and.

    (27) Added a period to the end of the first paragraph.

    (32) Replaced river, is with river is.

    @@ -5539,7 +5544,8 @@ Initial Revision.

    (67) Replaced razor sharp with razor-sharp.

    (69) Replaced away and with away, and.

    (70) Replaced the middle choice If you wish to dive into the tall crops and hide, with If you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159. and moved it to the bottom. Also changed duties and with duties, and and tracks and tracks, and.

    -

    (72) Replaced enemy, which with enemy which and you, and with you and.

    +

    (71) Replaced spreadeagled with spread-eagled.

    +

    (72) Replaced enemy, which with enemy which and you, and with you and. Replaced Durncrag mountains with Durncrag Mountains.

    (74) Replaced incident and with incident, and and burnt out with burnt-out.

    (76) Replaced him, than with him than.

    (78) Replaced neckchains with neck-chains.

    @@ -5569,9 +5575,9 @@ Initial Revision.

    (128) Replaced trapdoor but with trapdoor, but.

    (129) Split the two sentences of the last paragraph into separate paragraphs for the sake of automatic formatting.

    (130) Replaced fast flowing with fast-flowing.

    -

    (132) Replaced empty but with empty, but.

    +

    (132) Replaced empty but with empty, but. Replaced checkered with chequered.

    (133) Moved the choice regarding losing ENDURANCE points into the first position.

    -

    (135) Replaced one and with one, and and counter-attack with counterattack.

    +

    (135) Replaced one and with one, and and counter-attack with counterattack. Replaced Durncrag mountains with Durncrag Mountains.

    (136) Replaced action; for with action, for.

    (137) Replaced foe but with foe, but, Captains with captains, and both occurrences of Captain when not part of Captain DVals name with captain.

    (139) Replaced action; for with action, for.

    @@ -5582,12 +5588,13 @@ Initial Revision.

    (154) Replaced battle, the with battle; the.

    (157) Replaced awake totally with awake, totally.

    (158) Replaced by with before in the last sentence for syntax clarity and consistency with section 94. Made the last sentence of the last paragraph its own paragraph for the sake of automatic formatting.

    +

    (161) Replaced feet a sudden jolt with feel a sudden jolt.

    (163) Replaced Vassagonian, but with Vassagonian but.

    (166) Replaced here, and with here and and hard pressed with hard-pressed.

    (167) Made the last paragraph its own sentence for the sake of automatic formatting.

    (168) Replaced Dull satanic with Dull, satanic and move and with move, and

    (169) Replaced him and with him, and and long curved with long, curved.

    -

    (171) Replaced mile you with mile, you and journey, and with journey and.

    +

    (171) Replaced mile you with mile, you and journey, and with journey and. Replaced Durncrag mountains with Durncrag Mountains.

    (172) Replaced beyond and with beyond, and.

    (175) Replaced ambush and with ambush, and and razor sharp with razor-sharp.

    (177) Replaced guards who with guards, who and men who with men, who.

    @@ -5600,16 +5607,17 @@ Initial Revision.

    (195) Replaced back and with back, and, horses and with horses, and, shutters and with shutters, and and tonight, and with tonight and.

    (197) Replaced gasp and with gasp, and.

    (200) Replaced woodsmoke with wood smoke and tower a tattered with tower, a tattered.

    -

    (201) Replaced dry and with dry, and.

    +

    (201) Replaced dry and with dry, and. Replaced fungi absorbs with fungi absorb.

    (203) Replaced armour and to armour, and.

    (205) Replaced inwards and with inwards, and.

    (206) Replaced returned and with returned, and.

    (207) Replaced wall, and with wall and.

    (208) Replaced rockface with rock-face, dead-end with dead end, tunnel; a with tunnela and excavated and with excavated, and.

    (209) Replaced battle cry with battle-cry in the illustration caption.

    +

    (211) Replaced Durncrag mountains with Durncrag Mountains.

    (212) Replaced well for with well, for.

    (214) Replaced lights, make with lights make.

    -

    (219) Replaced effort, do with effort do.

    +

    (219) Replaced effort, do with effort do. Replaced shute with chute.

    (221) Replaced here and with here, and and stairs, by with stairs by.

    (224) Moved the Tracking or Sixth Sense choice into the first position.

    (225) Replaced burst but with burst, but, sweat and with sweat, and, small pink with small pink and leg and with leg, and.

    @@ -5656,15 +5664,16 @@ Initial Revision.

    (294) Replaced gantry and with gantry, and.

    (296) Took out the second choice, which read If you have a Flask of Holy Water, turn to 283. and replaced the bottom choice If you do not possess either, with If you do not possess this Special Item,. With this choice removed, Section 274 is no longer redundant.

    (298) Replaced blows, fade with blows fade and mind, and with mind and.

    -

    (299) Replaced fall but with fall, but.

    +

    (299) Replaced fall but with fall, but. Replaced rain with rains.

    (300) Replaced screams and with screams, and and Captain with captain.

    +

    (301) Replaced posses with possess.

    (303) Replaced ladder and with ladder, and.

    (304) Replaced air and with air, and.

    (305) Replaced slovenlinesss with slovenliness.

    (306) Replaced voice and with voice, and.

    (307) Replaced pace and with pace, and and Ruanon but with Ruanon, but.

    (308) Replaced ground, its with ground; its and combat and with combat, and.

    -

    (309) Replaced minutes you with minutes, you.

    +

    (309) Replaced minutes you with minutes, you. Replaced each of the ramps are guarded with each of the ramps is guarded.

    (310) Replaced spear-haft with spear haft and thrust, and with thrust and.

    (312) Replaced horses and with horses, and.

    (313) Replaced leg, and with leg and.

    @@ -5684,6 +5693,7 @@ Initial Revision.

    (342) Replaced teeth you with teeth, you, hard unyielding with hard, unyielding, floor you with floor, you, and discard it or with discard it, or. Made the last sentence its own paragraph for the sake of automatic formatting.

    (346) Replaced left hand with left-hand.

    (347) Replaced escape but with escape, but, trapdoor, desperately with trapdoor desperately and back; but with back, but..

    +

    (348) Replaced the the with the.

    (350) Replaced Maakengorge; for with Maakengorge, for.

    (Combat Rules Summary) Replaced cross reference with cross-reference.