From: Thomas Wolmer Date: Sun, 14 Aug 2005 19:38:21 +0000 (+0000) Subject: Corrected various *ne issues. X-Git-Tag: 20121028~150 X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=ae9b4f6a3451b8bc1eb08d506e11d754cc9f398b;p=project-aon.git Corrected various *ne issues. git-svn-id: https://projectaon.org/data/trunk@83 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/xml/01gstw.xml b/xml/01gstw.xml index 971f9e4..bef6e21 100755 --- a/xml/01gstw.xml +++ b/xml/01gstw.xml @@ -20,6 +20,9 @@ $Id$ $Log$ +Revision 1.10 2005/08/14 19:38:21 angantyr +Corrected various *ne issues. + Revision 1.9 2005/08/12 23:23:51 jonathan.blake Minor updates and illustration corrections. @@ -165,14 +168,14 @@ Change Log: Grey Star the Wizard Ian Page and Joe Dever - Ian Page
Edited by Joe Dever
+ Ian Page
Illustrated by Paul Bonner
Edited by Joe Dever
&inclusion.ian.page.bio.gs; &inclusion.joe.dever.bio.gs; &inclusion.paul.bonner.bio.gs; Project Aon - 200572 + 20050814

In the World of Lone Wolf a new hero has arisen&emdash;Grey Star the Wizard

You are Grey Star. From the core of a raging storm you appeared&emdash;a human child, ship-wrecked and orphaned, a gift of hope to the exiled Shianti sorcerers. Ever since that fateful night they have raised you as one of their own, teaching you the mysteries of their magic in preparation for an epic quest.

@@ -248,7 +251,7 @@ Change Log:
Coordination
Jonathan Blake
Thomas Wolmer
Special Thanks
-
David Davis
+
David Davis
Patrick Kalinauskas
@@ -1976,8 +1979,7 @@ Change Log: 109 -

You spend a great deal of time preparing yourself, pacing up and down the cell, while Shan looks on, mystified. When you feel you have reached the correct mental state, you focus your attention on the door. Your initial exertion of will has little effect and you gradually increase the strength of the spell. You have already used up 2 WILLPOWER points when the door begins to creak on its hinges, the thick wood warping. With a surge of effort you throw enough power at the door to use up 3 WILLPOWER points. The timbers snap and the joists squeal, but still the lock will not give. A last desperate attempt produces 4 WILLPOWER points of energy that splinters the door. A mighty noise echoes down the corridor as the door crashes to the ground. You have used 4 WILLPOWER points and lost 1 ENDURANCE point due to the prolonged strain! -.

+

You spend a great deal of time preparing yourself, pacing up and down the cell, while Shan looks on, mystified. When you feel you have reached the correct mental state, you focus your attention on the door. Your initial exertion of will has little effect and you gradually increase the strength of the spell. You have already used up 2 WILLPOWER points when the door begins to creak on its hinges, the thick wood warping. With a surge of effort you throw enough power at the door to use up 3 WILLPOWER points. The timbers snap and the joists squeal, but still the lock will not give. A last desperate attempt produces 4 WILLPOWER points of energy that splinters the door. A mighty noise echoes down the corridor as the door crashes to the ground. You have used 4 WILLPOWER points and lost 1 ENDURANCE point due to the prolonged strain!

You and Shan rush to the top of the steps and out into the corridor. Already, further down the passage to your right, you can hear someone shouting. You recognize the voice of the jailer and the sound of his clanking keys.

If you wish to confront the jailer, turn to 243. If you wish to go in the opposite direction, turn to 333. @@ -2823,7 +2825,6 @@ Change Log:

Raising your Staff, you attack the Yaku. A fiery bolt burns into the heart of the plant and it releases its grip immediately. The attack has cost you 1 WILLPOWER point.

-

Suddenly Shan falls to the ground, emitting a startled cry; a snaking creeper is wrapped tightly around his legs.

Paul Bonner @@ -2831,6 +2832,7 @@ Change Log: +

Suddenly Shan falls to the ground, emitting a startled cry; a snaking creeper is wrapped tightly around his legs.

If you wish to loose a bolt at the Yaku as it drags Shan towards its centre, turn to 285. If you wish to rush to Shan's side, turn to 240.
@@ -5360,7 +5362,7 @@ Change Log:
  • Section 13, Section 127
  • Section 34
  • Section 146
  • -
  • Section 148 Section 342
  • +
  • Section 148, Section 342
  • Section 161
  • Section 179
  • Section 183