From: Simon Osborne
It is the year MS 5077, twenty-seven years since your brave kinsmen perished at the hands of the Darklords of Helgedad. These champions of evil, who were sent forth by Naar, the King of the Darkness, to destroy the fertile world of Magnamund, have themselves since been destroyed. You vowed to avenge the murder of the Kai and you kept your pledge, for it was you who brought about their downfall when alone you infiltrated their foul domain
In the wake of their destruction, chaos befell the Darkland armies who, until then, had been poised to conquer all of Magnamund. Some factions which comprised this huge army, most notably the barbaric Drakkarim, began to fight with the others for control. This disorder quickly escalated into an all-out civil war which allowed the Freeland armies of Magnamund time in which to recover and launch a counter-offensive. Their commanders exploited the chaos skilfully and secured a swift and total victory over an enemy far superior in numbers.
-For seven years now peace has reigned in Sommerlund. Under your direction the once-ruined monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a Second Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time at the Monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.
+For seven years now peace has reigned in Sommerlund. Under your direction the once-ruined Monastery of the Kai has been thoroughly rebuilt and restored to its former glory, and the task of teaching a Second Order of Kai warriors the skills and proud traditions of your ancestors is also well established. The new generation of Kai recruits, all of whom were born during the era of war against the Darklords, possess latent Kai skills and show exceptional promise. These skills will be nurtured and honed to perfection during their time at the monastery so that they may teach and inspire future generations, thereby ensuring the continued security of your homeland in future years.
Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai, which, until now, were thought to be the ultimate that a Kai Master could aspire to, was truly a revelation. Your discovery has inspired you to set out upon a new and previously unknown path in search of the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfection
With diligence and determination you set about the restoration of the Kai Monastery and the training of the Second Order recruits. Your efforts were soon rewarded for within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. The Kai Masters rose to their newfound responsibilities readily, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.
-In the deepest subterranean level of the Monastery, a hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold, you placed the seven Lorestones of Nyxator, the gems of Kai power which you had recovered during your quest for the Magnakai. It was here, bathed in the golden light of those radiant gems, that you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisors
In the deepest subterranean level of the monastery, a hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold you placed the seven Lorestones of Nyxator, the gems of Kai power which you had recovered during your quest for the Magnakai. It was here, bathed in the golden light of those radiant gems, that you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisors
At this time many changes were occurring beyond the borders of Sommerlund. In the regions to the northeast of Magador and the Maakengorge, the Elder Magi of Dessi and the Herbwardens of Bautar were working together in an effort to restore the dusty volcanic wasteland to its former fertile state. It was the first tentative step towards the reclamation of all the Darklands. However, their progress was painfully slow, and both parties were resigned to the fact that their efforts to undo the damage caused by the Darklords would take centuries to complete.
Elsewhere, throughout Northern Magnamund, peace reigns victorious and the peoples of the Free Kingdoms rejoice in the knowledge that the age of the Darklords has finally come to an end. Readily men have exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still those who maintain their vigilance, for the agents of Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.
Already your newfound skills have been tested against Naar
The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Rules Handbook for details.
+The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers
Note that this list now includes the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in this book after being omitted beginning in
Note that this list now includes the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in this book after being omitted beginning in
For more than six years, ever since the demise of the Darklords of Helgedad, you have devoted yourself to developing further your fighting prowess
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 1
However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 1
If you are wounded in combat you will lose
If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 1
However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 1
The rules of the books in the Magnakai series (6rank of Kai Grand Defender
imply that for each book that you complete of the Grand Master series (13
The rules of the books in the Magnakai series (6rank of Kai Grand Defender
imply that for each book that you complete of the Grand Master series (13
Under the tutelage of Lord Rimoah, you have been able to master the rudimentary skills of battle magic, as taught to the Vakeros
Under the tutelage of Lord Rimoah, you have been able to master the rudimentary skills of battle-magic, as taught to the Vakeros
If you successfully complete the mission as set in this, the fifth of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in
If you successfully complete the mission as set in this, the fifth of the Lone Wolf Grand Master series, you may add a further Grand Master Discipline of your choice to your Action Chart in
For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
For every Grand Master Discipline you possess, in excess of the original four Disciplines you begin with, you may add 1 point to your basic
Before you set off on your long journey to Ixia you take with you a map of the area and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table and add 20 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you should now enter this number in the Gold Crowns
section of your Action Chart.
If you have successfully completed any of the previous Lone Wolf adventures (Books 1
If you have successfully completed any of the previous Lone Wolf adventures (Books 1
You can take four items from the list below, again adding to these, if necessary, any you may already possess from previous adventures (remember, you are still limited to two Weapons, but you may now carry a maximum of ten Backpack Items).
Broadsword (Weapons)
Bow (Weapons)
Quiver (Special Items) This contains six Arrows, record them on your Weapons List.
+Quiver (Special Items) This contains six Arrows; record them on your Weapons List.
The maximum number of weapons that you can carry is two. Weapons aid you in combat. If you have the Grand Master Discipline of Grand Weaponmastery and a correct weapon, it adds 5 points to your
During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat, therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.
+During your adventure there will be opportunities to use a Bow and Arrow. If you equip yourself with this weapon, and you possess at least one Arrow, you may use it when the text of a particular section allows you to do so. The Bow is a useful weapon, for it enables you to hit an enemy at a distance. However, a Bow cannot be used in hand-to-hand combat; therefore it is strongly recommended that you also equip yourself with a close combat weapon, such as a sword or axe.
In order to use a Bow you must possess a Quiver and at least one Arrow. Each time the Bow is used, erase an Arrow from your Action Chart. A Bow cannot, of course, be used if you exhaust your supply of Arrows, but the opportunity may arise during your adventure for you to replenish your stock of Arrows.
If you have the Discipline of Grand Weaponmastery with a Bow, you may add 3 to any number that you pick from the Random Number Table, when using the Bow.
Repeat the sequence from Stage 3.
This process of combat continues until
This process of combat continues until
A summary of Combat Rules appears in the back of this book.
The following table is a guide to the rank and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the Lone Wolf Grand Master series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfection
The following table is a guide to the rank and titles you can achieve at each stage of your journey along the road of Kai Grand Mastership. As you successfully complete each adventure in the Lone Wolf Grand Master series, you will gain an additional Grand Master Discipline and progress towards the pinnacle of Kai perfection
The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf books.
+The nature of any additional improvements and how they affect your Grand Master Disciplines will be noted in the Improved Grand Master Disciplines section of future Lone Wolf books.
Ixia is a cruel and treacherous region. Be wary and on your guard at all times, for you can expect no help at all from the fell creatures who dwell in this remote territory.
-Some of the things that you will encounter during your mission will be of use to you in this and future Lone Wolf books, while others may be red herrings of no real value at all. If you discover items, be selective in what you choose to keep.
-Pick your four Grand Master Disciplines with care, for a wise choice will enable any player to complete the quest, no matter how weak their initial
Some of the things that you will encounter during your mission will be of use to you in this and future Lone Wolf books, while others may be red herrings of no real value at all. If you discover items, be selective in what you choose to keep.
+Pick your four Grand Master Disciplines with care, for a wise choice will enable any player to complete the quest, no matter how weak their initial
May the light of Kai and Ishir be your guide as you venture into the darkness of Ixia.
For Sommerlund and the Kai!
@@ -745,7 +748,7 @@ Initial Freepository revision - freshly minted from the proofread textYour friend is in Toran, sixty miles to the north, yet he holds true to his word. In less than an hour he arrives at the Monastery aboard Skyrider
Go aboard, Grand Master,
urges Rimoah. Banedon will advise you and provide you with what you
You bid a hasty farewell to your mentor before climbing the dangling rope ladder with the legendary speed and grace that sets you apart from lesser warriors. Banedon is waiting as you haul yourself aboard. He greets you with a glad smile, yet his face cannot hide his deep concern for what may await you in Ixia. You wave a final farewell to Lord Rimoah, then you retreat to the warmth of Banedon
You bid a hasty farewell to your mentor before climbing the dangling rope ladder with the legendary speed and grace that sets you apart from lesser warriors. Banedon is waiting as you haul yourself aboard. He greets you with a glad smile, yet his face cannot hide his deep concern for what may await you in Ixia. You wave a final farewell to Lord Rimoah; then you retreat to the warmth of Banedon
Your friend Banedon has already set a course for Vadera, the principal city of Lencia, a destination which is more than a full day
During the flight, Banedon details the plans which have been made on your behalf. King Sarnac himself has promised his help; he will provide you with a boat and a pilot to sail you from Vadera to Azgad Island, a desolate Lencian outpost in the Tozaz Sea. On your arrival there you will be transferred to a Lencian ice-boat, a craft specially built to withstand the power of the treacherous pack-ice which clings to the Ixian shoreline at this time of the year.
The ice-boat will land you on the coast of Ixia, Lone Wolf,
says Banedon, and then it will wait at anchor for you to return upon the completion of your mission.
Drawing on your Magnakai skills of camouflage and psychic defence to shield your body and mind, you leave your hiding place and hurry through the open archway. Several hundred yards beyond, you come to a wide stone staircase which ascends to a landing, positioned high above the underground lake and ice cavern. As you climb the steps, the sub-zero temperature plummets even further, making you shiver involuntarily, despite the combined protection of your Platinum Amulet and your Magnakai skills.
At length you reach the landing to be greeted by the sight of two undead Ixian warriors standing guard at the mouth of a cave. Instinctively, you sidestep into the shadows to avoid being seen, but the Ixians show no reactions; it is as if they have both been cast in stone.
Beyond the open cave mouth you see a bleak and desolate wasteland of rock and ice. A blizzard is raging, whipped up by a fierce electrical storm that blazes above a distant mountain range. The jagged peaks are illuminated by the flashes of the storm
Your Kai senses tell you that the evil sorcery which animates and controls the guards is temporarily dormant: these two skeletons currently pose no threat to your safety. However, the same cannot be said of the troop of undead Drakkarim warriors who, at this moment, are marching up the stairs behind you. Reluctantly, you leave the cave mouth and set off into the raging blizzard in search of the city of Xaagon.
You race up the treacherously frosty steps which lead to the open watchtower roof. There you find Prarg hurriedly loading a pantard
Once again the freezing air is filled with cries of fear and chaos. Drawn by these frightful sounds, you run to the stone parapet and look down to see the great black ship come shuddering to a halt beside the harbour wall. Instantly, a horde of undead warriors leap on to the quayside and rush off in pursuit of the routing Lencians. Their eyes burn with an unnatural fire and they howl like demons as mercilessly they hunt down their human prey.
Prarg has now loaded the pantard and he calls on you to act as gunner. You oblige by taking hold of the firing mechanism and swivelling the weapon around in search of your first target. Two spring readily to view: the mass of undead that are swarming ashore, and a glowing glassy sphere which is mounted on a plinth beside the ship
The moment you project the correct number at the lockplate, the entire portal begins to shimmer and lose its solidity.
This vaulted, oblong-shaped hall is illuminated by flickerings of electrical fire which arc between two freestanding pillars at the far end of the chamber. Beyond the pillars you can make out the shadowy entrance to another chamber; it is the only other exit from this hall. You realize at once that to pass between the pillars could prove to be fatal: the power arcing between them is as great as any lightning storm raging in the skies above Xaagon. Yet there may be a way of avoiding contact with this raw power. You notice that the two freestanding pillars do not go all the way to the ceiling there is a gap, a little over two feet wide above them.
+ +This vaulted, oblong-shaped hall is illuminated by flickerings of electrical fire which arc between two freestanding pillars at the far end of the chamber. Beyond the pillars you can make out the shadowy entrance to another chamber; it is the only other exit from this hall. You realize at once that to pass between the pillars could prove to be fatal: the power arcing between them is as great as any lightning storm raging in the skies above Xaagon. Yet there may be a way of avoiding contact with this raw power. You notice that the two freestanding pillars do not go all the way to the ceiling
It is in the thirtieth hour of your air voyage that the Skyrider
Skilfully Bo
We are honoured to welcome you once again to our city, Grand Master,
says the silver-haired King. My only regret is the reason for your visit. I
Formally you acknowledge the King
Formally you acknowledge the King
Well met, my Lord,
you say, and Ardan returns your greeting with a smile. Sadly, his smile soon fades when he says: No doubt your able companion, Guildmaster Banedon, has told you of the rise of evil in Ixia. Dire news indeed, Grand Master, for it threatens our very existence, most especially the existence of our Lencian friends. If the Deathlord
I pledge to do all in my power to prevent such an outcome, my lord,
you reply earnestly.
We have every faith in you, Lone Wolf,
says King Sarnac, and we shall help you accomplish your mission in whatever way we can.
He signals to one of his silver-armoured bodyguards and the soldier leaves the chamber. He returns shortly in the company of another man, clad in the court uniform of a Guard Captain.
You sense that the wisps of black smoke are a manifestation of several evil beings, each possessed of a strong psychic presence. Fearing attack, you quickly draw upon your Magnakai Discipline of Psi-screen to construct a defensive wall to protect yourself from the possibility of psychic assault. It is a wise precaution, but one that proves ineffective against these powerful entities.
Moments after your psychic wall is in place, the wisps streak across the chamber and encircle your body. They accelerate to a dizzying speed before launching a massive wave of psychic energy at your mind. This tidal wave batters your Psi-screen and leaves you trembling with psychic shock: lose 8
As your shocked senses slowly return to normal, you see that the wisps of smoke have now solidified into six bodily forms. They have taken the appearance of large, spindly-limbed, black insectoids, each with a ghoulish head from which composite eyes stare at you with evil intent. Chittering excitedly, the six creatures come stalking forwards, hungry for the kill.
The bodies of the ghastly creatures undergo a swift and gruesome transformation upon the instant you deal them the
You sheathe your weapon and step away from the foul-smelling mounds of dust. Then you hurry out of this black-floored chamber by a short passage which leads into an adjoining hall. This vaulted, oblong shaped hall is illuminated by flickerings of electrical fire which arc between two freestanding pillars at the far end of the chamber. Beyond the pillars you can make out the shadowy entrance to another chamber; it is the only other exit from this hall.
You realize at once that to pass between the pillars could prove to be fatal: the power arcing between them is as great as the lightning storm which is raging in the skies above Xaagon. Yet there may be a way of avoiding contact with this raw power. You notice that the two freestanding pillars do not go all the way to the ceiling
Quickly you make your way across the hall, zigzagging to dodge pillars, chunks of stone, and the many bodies of Ixiataaga
Quickly you make your way across the hall, zigzagging to dodge pillars, chunks of stone, and the many bodies of Ixiataaga
Pick a number from the Random Number Table. If your current
Tagazin quickly recovers from your psychic attack and launches himself through the air at you, his clawed paws outstretched in readiness to tear your flesh.
-Before commencing the combat procedure, reduce your enemy
The metal door of this cell is sheathed with ice and there is no visible means of opening it only a hexagonal-shaped keyhole. You crouch down, so that your face is level with the keyhole, then you form your lips into an O-shape in readiness to utter the power word battle-spell you once learned from Lord Rimoah. The instant the spell-thoughts focus in your mind, you project the power word
The metal door of this cell is sheathed with ice and there is no visible means of opening it only a hexagonal-shaped keyhole. You crouch down, so that your face is level with the keyhole; then you form your lips into an O-shape in readiness to utter the power word battle-spell you once learned from Lord Rimoah. The instant the spell-thoughts focus in your mind, you project the power word
Use of this spell so soon after recovering consciousness costs you 2
As you strike down the last of your skeletal foes, you hear Captain LanzaFor Lencia and the House of Sarnac!
Despite the odds, he and his men have beaten back the enemy and are now within a stone
Captain
you shout, pointing to the ship which is being attacked by the skeleton horde. Indeed we must,
he replies, dourly. He orders a handful of his men to form a protective wall around you and, the moment their shields lock together, you move with them towards the ice-boat.
Twenty yards from the quayside, you break away from the wall and sprint towards the ship
As you reach out your hand towards the silvery rod, you suddenly hesitate your Kai Sixth Sense is warning you of imminent danger.
+As you reach out your hand towards the silvery rod, you suddenly hesitate
As you hurry away from the cave mouth, you look back over your shoulder to see the Ixian Mhagani illuminated momentarily by a flash of lightning. It fills the entrance to the cave, and it is howling with glee at having successfully defended its evil-smelling lair.
-Denied shelter in the cave, you return to the bottom of the pass and seek cover among the circle of rocks which lie embedded in the ice on the southern face. When you are within a few dozen yards of the circle, you hear a deafening
Galvanized into action, you turn and run from this deadly white wall of destruction. It is almost upon you when you see a low shelf of rock near the base of the pass, and desperately you dive for cover beneath it.
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If you possess Grand Nexus, you may add another 2.
@@ -1462,7 +1531,7 @@ Initial Freepository revision - freshly minted from the proofread textYou hurry across the chamber, zigzagging to dodge pillars, chunks of stone, and the many bodies of Ixiataaga
You hurry across the chamber, zigzagging to dodge pillars, chunks of stone, and the many bodies of Ixiataaga
Pick a number from the Random Number Table. If your current
Trusting solely to your natural climbing ability, you use what little purchase you can find in the wall of the pit to assist your difficult climb back to the top. The snickering horde of chaos-creatures watch your ascent with eager anticipation. When you are within a few feet of the top, you unsheathe your weapon and get ready to fight your way out of the shaft one-handed.
Unless you have attained the Kai rank of Sun Lord, you must reduce your
As you strike a killing blow deep into the Gybia
As you strike a killing blow deep into the Gybia
Aching mentally and physically from the fatigue of your underwater combat, you swim towards the shallows and stagger out of the icy water. Some boulders, which lie embedded along the shore, offer you a hiding place while you recover your strength. As your vitality returns, you find to your dismay that during your fight with the Gybia you lost all but three items from your Backpack.
Erase all of your Backpack Items with the exception of those which you have recorded in spaces 4, 5, and 6 on your Backpack Items list.
At the end of the hallway you arrive at a flight of metal stairs which ascend to a heavy, bronze-banded door. This sealed door appears to be a recent addition to the vessel; it is secured by a curious combination lock which you recognize to be Drakkarim in design.
The lock comprises three raised blocks, each of which is divided into four equal squares. In each square, except one, there is a number. You have encountered this type of lock before and are aware that by tapping the empty square a correct number of times, you will cause the lock to disengage and the door to open.
-After several fretful minutes you succeed in lifting off the covering plate, but doing so does not release the lock: the door is still firmly shut. In order to open it you must manually disengage the locking mechanism.
Conduct a combat in the usual manner. Any
You raise your weapon and leap forward to strike a pre-emptive blow at the advancing Demonlord. The force of your strike would have decapitated any normal creature made of flesh and blood, but Tagazin is no such creature. A splash of bluish-white sparks explode at the point of impact and, to your horror, your weapon disintegrates to dust in your hand (delete this Weapon from your Weapons List).
+You raise your weapon and leap forward to strike a preemptive blow at the advancing Demonlord. The force of your strike would have decapitated any normal creature made of flesh and blood, but Tagazin is no such creature. A splash of bluish-white sparks explode at the point of impact and, to your horror, your weapon disintegrates to dust in your hand (delete this Weapon from your Weapons List).
Snickering evilly, the Demonlord springs forward to rake you with his razor-sharp claws.
Pick a number from the Random Number Table. Now, unless you possess the Discipline of Deliverance, double the number you have chosen (in this instance, 0 = 10). The resultant total equals the number of
There is no mention of what type of Weapon the Power Spike is. If you choose to consider it one of the close combat Weapons used by the Kai (i.e. Spear, Dagger, Mace, Short Sword, Warhammer, Quarterstaff, Broadsword, Axe, and Sword), you may add all appropriate bonuses to your Combat Skill. If you decide that the Power Spike is not any of those Weapons, you may still decide that your Weaponmastery bonuses, if any, apply since Grandmasters are proficient with all close combat and missile weapons
due to their knowledge of Magnakai Weaponmastery. (Grand Master Disciplines)
There is no mention of what type of Weapon the Power Spike is. If you choose to consider it one of the close combat Weapons used by the Kai (i.e. Spear, Dagger, Mace, Short Sword, Warhammer, Quarterstaff, Broadsword, Axe, and Sword), you may add all appropriate bonuses to your Combat Skill. If you decide that the Power Spike is not any of those Weapons, you may still decide that your Weaponmastery bonuses, if any, apply since Grand Masters are proficient with all close combat and missile weapons
due to their knowledge of Magnakai Weaponmastery. (Grand Master Disciplines)
You raise the Power Spike and a halo of silvery flame engulfs the tip, flaring with such brilliance that Deathlord Ixiataaga is momentarily blinded by its intensity. He shrieks, and raises the Deathstaff defensively to ward off your first blow. As the tip of the Power Spike bites deep into the haft of Ixiataaga
The Deathlord reels from the force of the impact, but he recovers swiftly and slashes with the sharp tip of the Deathstaff at your face. You duck the blow, but you sense that this is only the opening exchange in what will surely be a titanic fight to the finish.
-This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
The concentrated force of the word at such short range twists and buckles the plate, but it does not release the lock: the door is still firmly shut. In order to open it you must prise away the twisted lockplate and manually disengage the locking mechanism.
Conduct a combat in the usual manner. Any
King Sarnac dismisses his guardsmen before ushering you, Banedon, Lord Ardan and Captain Prarg, into an adjoining antechamber. An oaken table commands the centre of this opulent room, upon which is spread a detailed map of north-western Magnamund.
+King Sarnac dismisses his guardsmen before ushering you, Banedon, Lord Ardan and Captain Prarg, into an adjoining antechamber. An oaken table commands the centre of this opulent room, upon which is spread a detailed map of northwestern Magnamund.
In response to Lord Ardan
says the King, as the five of you gather around the map table. As we speak, a man-o
King Sarnac points to the map, indicating a remote island near to the Gulf of Konkor.
The garrison on Azgad Island is commanded by Captain Lanza. Word has been sent of your coming, and Lanza has a crew and an ice-boat ready to place at your disposal. They will transport you across the stormy Tozaz Sea and land you on the southern coast of Ixia. From there you must make your way on foot to the city of Xaagon, where you will find the Deathlord and his accursed weapon
You study the map and, with growing dismay, you appreciate the difficult voyage which lies ahead. Very well, sire,
you reply. I understand how I am to reach Ixia in order to find and defeat the Deathlord, but can you tell me how I am to return once my mission has been accomplished?
Using your Kai Mastery, you cause the glass dome to rise a few inches from the plinth. Quickly you snatch up the key, taking care not to touch either the plinth or the cover hovering above it, then you will the glass dome to descend slowly to its original position. (Record the Onyx Key on your Action Chart as a Special Item, which you carry in the pocket of your tunic.)
+Using your Kai Mastery, you cause the glass dome to rise a few inches from the plinth. Quickly you snatch up the key, taking care not to touch either the plinth or the cover hovering above it; then you will the glass dome to descend slowly to its original position. (Record the Onyx Key on your Action Chart as a Special Item, which you carry in the pocket of your tunic.)
Having obtained the key, you now try it in the door and find that it fits perfectly. You give it a gentle twist, confident that it will unlock this door and allow you entry to whatever lies beyond.
Pick a number from the Random Number Table.
You unsheathe your weapon just in time to fend off the creature
The creature retreats a few paces and howls with anger as it prepares to make its second attack.
Drawing upon your knowledge of Old Kingdom magic, you whisper the words of the spell
Before the creature can recover, you leap to your feet and deal the gangplank a mighty blow, splitting it cleanly in two. Both sections collapse and splash into the harbour
Before the creature can recover, you leap to your feet and deal the gangplank a mighty blow, splitting it cleanly in two. Both sections collapse and splash into the harbour
The narrow passageway leads you to a chamber carved from glittering blue ice. Steps have been chiselled into its translucent north wall, a slippery staircase which ascends to a landing positioned high above the ice-cavern. As you climb the steps, the sub-zero temperature plummets even further, making you shiver involuntarily despite the combined protection of your Platinum Amulet and your Magnakai skills.
After a tiring climb you reach the landing to be greeted by the sight of an unguarded cave mouth. Through this opening you see a bleak and desolate wasteland of rock and ice. A blizzard is raging, whipped up by a fierce electrical storm that blazes above a distant mountain range. The jagged grey peaks are illuminated by the flashes of the storm
After checking your equipment, you reluctantly leave the cave mouth and set off into the raging blizzard in search of the city of Xaagon.
You summon up a ball of psychic energy and project it at the advancing creatures, but at once you sense that your powers are weaker than normal due to the lingering effects of having passed through the shimmering curtain of light. Your mind-missile engulfs them, causing them to falter and fall back, but the effect is short-lived they quickly recover and press home their attack.
+You summon up a ball of psychic energy and project it at the advancing creatures, but at once you sense that your powers are weaker than normal due to the lingering effects of having passed through the shimmering curtain of light. Your mind-missile engulfs them, causing them to falter and fall back, but the effect is short-lived
In your weakened state, your use of Kai-surge costs you 2
These beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
@@ -1910,7 +2017,7 @@ Initial Freepository revision - freshly minted from the proofread textThis is the correct answer to the intricate lockplate in the center of the green crystal door in Section 322.
+This is the correct answer to the intricate lockplate in the centre of the green crystal door in Section 322.
The corridor gradually ascends to a high gallery which overlooks a chamber two storeys deep. A dozen undead slaves clad in silvery robes are busy attending to a vast machine constructed of quartz-like crystal and black metal. Through holes in its side they probe and manipulate long glassy rods which reach into the machine
You are making a cursory search of this derelict chamber when suddenly you hear something that makes you reach for your weapon: it is the grating rumble of stone on stone.
-From out of a secret panel in the wall to your right come six skeletal warriors, each one brandishing a rust-pitted sword. The leading two move to block the staircase, preventing you from making a speedy escape. The remaining four stalk forwards with evil intent, their eye sockets aglow with sorcerous green fire.
You utter the words of the Brotherhood Spell
At first the ghastly creature shrieks in alarm and reels backwards, but to your horror it quickly recovers and comes leaping at you from the gangplank. It has absorbed the energy of your spell and it is now even stronger than before.
This undead creature is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
@@ -2170,7 +2299,7 @@ Initial Freepository revision - freshly minted from the proofread textIt is unclear whether a 0 picked on the Random Number Table should count as exactly 0. Since the procedure described here is similar to the procedure for Kai-blast, and you are required to be a Sun Lord who has mastered Kai-surge, it would be reasonable to count 0 as a 1 in the same way as for Kai-blast.
+It is unclear whether a 0 picked on the Random Number Table should count as exactly 0. Since the procedure described here is similar to the procedure for Kai-blast, and you are required to be a Sun Lord who has mastered Kai-surge, it would be reasonable to count 0 as a 1 in the same way as for Kai-blast. Remember that a Kai-blast reduces your
During your underwater swim, your higher Kai rank and mastery enables you to use the Brotherhood Spell
During your underwater swim, your higher Kai rank and mastery enables you to use the Brotherhood Spell
In just a few minutes you reach the distant shoreline and break through the surface alongside a shallow stone causeway. Atop this causeway is a track, a spur of which branches off towards the tunnel entrance. With only your head visible above the lake, you cling to the causeway stones and wait patiently for a nearby patrol to march past.
The ghastly creature shrieks with undisguised glee as it prepares to strike you down. It raises its jagged rod of ice and sparks ignite at the tip; the prelude to another devastating blast of energy which the beast is about to aim at your crouching form. You reach for your own weapon, desperate to defend yourself, but as your hand closes around the hilt you hear the unexpected sound of rushing wind. Suddenly a spear-like missile hits the creature in the back and explodes from its chest. The impact sends the beast cartwheeling past you to slam into the ice-boat
The ghastly creature shrieks with undisguised glee as it prepares to strike you down. It raises its jagged rod of ice and sparks ignite at the tip
The pantard bolt has pinned the creature to the mast but it has not destroyed it. Howling with anger, it twists and writhes to get free. Then, as if drawn by its unhuman cries, a mass of skeletal warriors come charging down the gangplank towards you. Instinctively, you draw your weapon and strike the plank a mighty blow, splitting it cleanly in two. Both sections collapse and the onrushing skeletons tumble helplessly into the icy water.
With your briefing now concluded, King Sarnac ushers you all into his court chamber. There you bid him, Lord Ardan, and Guildmaster Banedon farewell, and they in turn wish you good luck and godspeed before Captain Prarg escorts you to the harbour. It is snowing heavily, and few of Vadera
You leave Vadera within the hour and begin the long, cold voyage northwards. During the voyage, Captain Prarg tells you about the raids which have destroyed several small Drakkarim settlements along the Gulf of Konkor and the coast of the Shakoz Bight. On the twelfth day of your two-week sea journey, you catch a glimpse of one such settlement, near to the mouth of the River Lenag. All that remains is a wispy pall of smoke which hangs above the burnt-out hovels, darkening an already stormy sky.
For most of the voyage, a host of seabirds have accompanied the Maycastle, attracted by the scraps of food regularly thrown out by the ship
Land ahoy!
he cries, and all eyes scan the northern vista. There, perched on the wintry horizon, is a grey strip of barren, frost-covered rock. You magnify your vision and see, on the western side of this island, a few slate buildings clustered around a fortified stone tower.
That
says Captain Prarg, with relief in his voice. At last we
At the first opportunity you sprint away from the wooden crates and descend the staircase to a closed door. It is a sturdy portal, carved from solid rock and banded with strips of bronze. You test it with the toe of your boot and, to your surprise, it swings open with barely a sound.
Beyond the door lies a rough-hewn chamber lined with racks of ancient crystal spears and swords. Despite the millennia which have passed since they were crafted by Old Kingdom armourers,
Casting your eye around this weapon store there appears to be no other exit save the one by which you entered.
After a few minutes of intense concentration your use of your Magnakai Discipline pays off. Successfully you will the lock to disengage, yet the effort required is far greater than you could have anticipated and it leaves you mentally weakened: lose 4
The portal begins to shimmer and lose its solidity. At first it becomes transparent and then it fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having overcome it, you step through the now-open archway and into an adjoining hall.
-This vaulted, oblong-shaped hall is illuminated by flickerings of electrical fire which arc between two freestanding pillars at the far end of the chamber. Beyond the pillars you can make out the shadowy entrance to another chamber; it is the only other exit from this hall. You realize at once that to pass between the pillars could prove to be fatal: the power arcing between them is as great as any lightning storm raging in the skies above Xaagon. Yet there may be a way of avoiding contact with this raw power. You notice that the two freestanding pillars do not go all the way to the ceiling
Despite their misshapen form, the moment these macabre horrors catch sight of you, they charge forwards with frightening speed. Gibbering and howling like demons, they hurl themselves upon you and attempt to slay you with fang and claw.
+Despite their misshapen forms, the moment these macabre horrors catch sight of you, they charge forwards with frightening speed. Gibbering and howling like demons, they hurl themselves upon you and attempt to slay you with fang and claw.
These beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Guided by your Kai instincts and the night stars, you set a southerly course for Azgad Island. The Tozaz Sea is unusually calm for most of this lonely voyage, and hazards are few
Through the grey winter
As you slay each of the insectoids in turn, their bodies return to their original wispy form. These trails of black smoke swirl harmlessly around the chamber before evaporating into the porous stone which frames the Shadow Gate. You are relieved to see the back of these hideous creatures, but your comfort is all too short-lived; no sooner have they vanished than a new horror appears in the chamber, rising up out of the stone floor.
-A few hundred yards beyond the rise, you see Tagazin moving along a track which leads to the top of a small hillock. Here, contained within an arch of ancient stone, you see a whirling vortex: it is unmistakably an open Shadow Gate.
-Surrounding Tagazin are a host of winged, dragon-like creatures, with horny skins that glimmer like gold in the wan light. By the slow, laborious way in which the jackal-like Demonlord is moving his limbs, you sense that he has been injured and greatly weakened by his passage through the void.
-Silently you climb the stairs and peer over the lip of the hatch; you are just in time to witness a scene which shocks you to the core. You see that the undead Drakkarim warriors have slain all of the Lencian crewmen and have heaped their bodies around the base of the mainmast. One of the undead, clad in a filthy grey cloak embroidered with alien symbols, utters a chilling liturgy over the corpses of the slain. You sense something is very wrong. The chill air crackles with power and sparks of evil energy whirl around their bodies. When at last the liturgy ends, you see to your horror the slain Lencians rise up and take their places alongside the Drakkarim undead.
-Revolted and angered by what you have witnessed, you vow to avenge the souls of the crew and draw your weapon in readiness to attack the host of Drakkarim undead. But before you can act, you feel a shudder run through the deck. The great vessel which has swallowed your ship is lurching to a halt. There is a dull boom, then several portals open in the surrounding walls of the host vessel, spilling beams of white light across the deck of your captive ship. Scores of Drakkarim undead emerge from these portals and descend upon the ship like a host of hungry ghouls. You are forced to abandon your plan for vengeance
The instant you unsheathe the Sommerswerd, its golden light floods the chamber, countering the heavy aura of evil which permeates its every corner. The goodly presence of your divine sword causes the insectoids to shy away fearfully. You sense that they are repelled by its power which is leeching their strength.
Gradually, their insect-like forms dissolve back into wispy trails of black smoke which swirl once around the chamber before evaporating into the porous stone framing the Shadow Gate. You are relieved to see the back of these hideous creatures, but your comfort is all too short-lived; no sooner have they vanished than a new horror appears in the chamber, rising up out of the stone floor.
-Leaning at a slant to make headway into the blizzard, you trek determinedly through deep snow that is heaped in drifts around the breached city wall. As you pass through the gap, you catch brief glimpses of ruined buildings through the sleeting gale. You also become aware of a noise
Wearily you press on through the awesome ruins of this age-old city, where once a proud and mighty race of the Old Kingdoms reigned supreme, until you are forced to halt and take cover from a passing troop of skeletal warriors.
Your desperate combat is interrupted by a whirling gale-force wind. It arises in the centre of the chamber and accelerates like a cyclone around the walls, separating you from your enemy and hurling you both to the floor.
-Suddenly, the air crackles and seethes with static power. A dark shape is taking form at the centre of the raging cyclone, a shape which radiates an intense aura of evil. It solidifies into a tall, black-robed torso surmounted by a goat-like skull. Where there should be eye-sockets you see fiery cores of scarlet energy. Fear grips you with its icy hand when you smell the stench of death and corruption that hangs heavy around this dread being. You are in no doubt that you are now in the presence of the Deathlord of Ixia.
+Suddenly, the air crackles and seethes with static power. A dark shape is taking form at the centre of the raging cyclone, a shape which radiates an intense aura of evil. It solidifies into a tall, black-robed torso surmounted by a goat-like skull. Where there should be eye sockets you see fiery cores of scarlet energy. Fear grips you with its icy hand when you smell the stench of death and corruption that hangs heavy around this dread being. You are in no doubt that you are now in the presence of the Deathlord of Ixia.
Tagazin whimpers like a frightened pup and slinks towards his master, his head bowed in fearful subservience. The Deathlord removes the Deathstaff from inside his funereal robe and holds it on high. Tagazin freezes in his tracks and his whole body trembles violently
At the top of the stairs you find a chamber where the walls and floor are thick with frost. Standing beside a locked door is a crystal plinth on which lies an Onyx Key covered by a clear glass dome. Your Kai Sixth Sense tingles as you approach it
From out of the eerie mist there looms a high-prowed ship, wrought of age-blackened timbers which glisten with ice and frost. It speeds into the harbour and a morbid terror grips the hearts of the Lencian garrison when they see that it is crewed by a cadaverous host of skeletal warriors. A ghastly wail arises from the invading ship, an unholy shriek that shatters the garrison
Ishir preserve us!
cries Lanza, as he takes up his sword belt and hurries towards the door. My men are routing. I must rally them to the defence before all is lost!
Prarg unsheathes his sword and rushes after Lanza. Outside the door you see a circular stone staircase which leads up to the roof, or down to the base of the watchtower. Lanza descends the stairs but Prarg does not follow. Instead, he begins to climb the steps to the roof.
Tagazin is poised to strike you a second devastating blow, but his attack is thwarted by a whirling gale-force wind. It arises in the centre of the chamber and accelerates like a cyclone around the walls, separating you from the enemy and hurling you both to the floor.
-Suddenly, the air crackles and seethes with static power. A dark shape is taking form at the centre of the raging cyclone, a shape which radiates an intense aura of evil. It solidifies into a tall, black-robed torso surmounted by a goat-like skull. Where there should be eye-sockets you see fiery cores of scarlet energy. Fear grips you with its icy hand when you smell the stench of death and corruption that hangs heavy around this dread being. You are in no doubt that you are now in the presence of the Deathlord of Ixia.
+Suddenly, the air crackles and seethes with static power. A dark shape is taking form at the centre of the raging cyclone, a shape which radiates an intense aura of evil. It solidifies into a tall, black-robed torso surmounted by a goat-like skull. Where there should be eye sockets you see fiery cores of scarlet energy. Fear grips you with its icy hand when you smell the stench of death and corruption that hangs heavy around this dread being. You are in no doubt that you are now in the presence of the Deathlord of Ixia.
Tagazin whimpers like a frightened pup and slinks towards his master, his head bowed in fearful subservience. The Deathlord removes the Deathstaff from inside his funereal robe and holds it on high. Tagazin freezes in his tracks and his whole body trembles violently
Quickly you instruct the helmsman to listen out for your directions, then you leave the wheelhouse and make your way forward to the bow. The vast bulk of any iceberg lies hidden beneath the surface and, with this chilling thought in mind, you lean over the prow and keep a careful watch on the waterline. This ship is strongly built but a collision with a submerged ridge could easily rip its hull wide open.
+Quickly you instruct the helmsman to listen out for your directions; then you leave the wheelhouse and make your way forward to the bow. The vast bulk of any iceberg lies hidden beneath the surface and, with this chilling thought in mind, you lean over the prow and keep a careful watch on the waterline. This ship is strongly built but a collision with a submerged ridge could easily rip its hull wide open.
Guided by your telepathic directions, the helmsman steers the vessel towards a passage that is over-shadowed on either side by two monstrous mountains of ice.
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 3 to the number you have picked.
At the sound of a key turning in the lock, you tense yourself in readiness to launch a surprise attack the instant the door swings open. The heavy portal creaks inwards and you hurl yourself at the head of a small group of skeletal warriors who stand framed in the doorway. You collide with their leader and slam him to the ground. In his bony hand he clutches a rod which hums with the power contained within its silvery haft. He had intended to use its power on you, to extract details of your mission, but the swiftness of your attack has pre-empted this. The skeletal being shrieks with anger as you wrestle the rod from his grasp. Suddenly, a blast of red-hot fire erupts from its tip, carving a fist-sized chunk of stone from the cell wall. The recoil of the blast makes you drop the rod, which falls to the floor, close to the booted feet of the other skeletal guards.
+At the sound of a key turning in the lock, you tense yourself in readiness to launch a surprise attack the instant the door swings open. The heavy portal creaks inwards and you hurl yourself at the head of a small group of skeletal warriors who stand framed in the doorway. You collide with their leader and slam him to the ground. In his bony hand he clutches a rod which hums with the power contained within its silvery haft. He had intended to use its power on you, to extract details of your mission, but the swiftness of your attack has preempted this. The skeletal being shrieks with anger as you wrestle the rod from his grasp. Suddenly, a blast of red-hot fire erupts from its tip, carving a fist-sized chunk of stone from the cell wall. The recoil of the blast makes you drop the rod, which falls to the floor, close to the booted feet of the other skeletal guards.
Intuition prompts you to take out the Onyx Key from your pocket and try it in the hole. It fits perfectly and, when you twist it clockwise, the entire portal begins to shimmer and lose its solidity. It becomes transparent before fading completely, as if evaporating into thin air. You go to retrieve the Onyx Key but it, too, has disappeared (erase this Special Item from your Action Chart).
-Relieved that you have overcome this obstacle, you step through the now-open archway and into an adjoining hall. This vaulted, oblong-shaped hall is illuminated by flickerings of electrical fire which arc between two freestanding pillars at the far end of the chamber. Beyond the pillars you can make out the shadowy entrance to another chamber; it is the only other exit from this hall. You realize at once that to pass between the pillars could prove to be fatal: the power arcing between them is as great as any lightning storm raging in the skies above Xaagon. Yet there may be a way of avoiding contact with this raw power. You notice that the two freestanding pillars do not go all the way to the ceiling
Less than a mile to the north, like some nightmare apparition surfacing from the deep, you see a broad-prowed vessel of prodigious size breaking low in the stormy water. You magnify your vision and see that its main deck is completely enclosed by a canopy of overlapping green-grey timbers, affording it the appearance of some gigantic fish. Two glassy portholes and a jagged line which stretches around its prow complete this chilling illusion.
For its shape and size it moves towards your ship at an unnatural speed. You call the crew to arms, fearing it to be an enemy vessel closing to attack, and you sense a shudder run through them when, for the first time, they clearly discern its alien design. You focus your Kai senses upon the oncoming craft and suddenly you realize its purpose. It is an Ixian vessel, come to rendezvous with your ship, believing it still to be manned by the undead horde which attacked Fort Azgad.
-Stand firm!
you shout, attempting to rally the nervous Lencians as the craft speeds ever nearer. When less than a hundred yards distant, its great prow begins to creak open. It is as if you are looking into the ghastly maw of a hungry sea predator. The fearful sight alarms the Lencian crew and they flee towards the bow of the ship in panic: Save us!
they cry. Ishir save us! It
You trudge stoically through the snow and ice towards the distant circle of rocks, hoping all the while that they will afford you some protection from this incessant blizzard. When you are within a few dozen yards of the circle, you hear a deafening
Galvanized into action, you turn and run from this deadly white wall of destruction. It is almost upon you when you see a low shelf of rock near the base of the pass, and desperately you dive for cover beneath it.
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If you possess Grand Nexus, you may add another 2.
Your Kai Mastery warns you that you have inadvertently triggered a silent alarm. You unsheathe your weapon and turn to leave this rubble-strewn chamber, but as you move towards the stairs you hear a sound that makes you spin on your heel: it is the grating rumble of stone on stone.
-From out of a secret panel in the wall to your left come six skeletal warriors, each one brandishing a rust-pitted sword. They make no sound, yet their eye sockets are aglow with sorcerous fire as they rush across the chamber towards you.
-From out of a secret panel in the wall to your left come six skeletal warriors, each one brandishing a rust-pitted sword. They make no sound, yet their eye sockets are aglow with sorcerous fire as they rush across the chamber towards you.
+After a few minutes of intense concentration your Kai Mastery pays off. Successfully you will the lock to disengage, yet the effort required is far greater than you could have anticipated and it leaves you mentally weakened: lose 2
The portal begins to shimmer and lose its solidity. At first it becomes transparent and then it fades completely, as if evaporating into thin air. With a smile of satisfaction on your lips at having overcome it, you step through the now-open archway and into an adjoining hall.
-This vaulted, oblong-shaped hall is illuminated by flickerings of electrical fire which arc between two freestanding pillars at the far end of the chamber.
Beyond the pillars you can make out the shadowy entrance to another chamber; it is the only other exit from this hall. You realize at once that to pass between the pillars could prove to be fatal: the power arcing between them is as great as any lightning storm raging in the skies above Xaagon. Yet there may be a way of avoiding contact with this raw power. You notice that the two freestanding pillars do not go all the way to the ceiling
As you stumble away from the cave mouth, you look back over your shoulder to see the mysterious creature illuminated momentarily by a flash of lightning. The sight is chilling to behold. From the creature
Denied shelter in the cave, you return to the bottom of the pass and seek cover among the circle of rocks which lie on the southern face. When you are within a few dozen yards of the circle, you hear a deafening
Galvanized into action, you turn and run from this deadly white wall of destruction. It is almost upon you when you see a low shelf of rock near the base of the pass, and desperately you dive for cover beneath it.
Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 2 to the number you have picked. If you possess Grand Nexus, you may add another 2.
@@ -3189,9 +3428,17 @@ Initial Freepository revision - freshly minted from the proofread textLess than fifty yards away you see a shaggy, grey-furred beast of burden which is harnessed to a wooden wagon. A troop of undead soldiers is unloading shiny metallic containers from the back of this wagon which they then carry, cradled in their bony arms, into the open mouth of the submarine.
Stealthily, you make your way closer to the wagon and await the chance to climb aboard as soon as the final container has been off-loaded. At last the opportunity arrives; you leap aboard and hide yourself from sight beneath a greasy, foul-smelling tarpaulin.
After a few minutes you feel a jolt as the wagon moves off. Through a crack in its ancient wooden planks, you watch with trepidation as the wagon trundles along a causeway towards the distant tunnel entrance. It enters the tunnel, unchallenged by the skeletal warriors who stand guard here, and ascends a gentle gradient to another ice-walled cavern. Several passages connect here from all directions, like the spokes of a giant wheel converging at the hub.
-An undead Drakkarim soldier steps forward, takes hold of the shaggy beast
An undead Drakkarim soldier steps forward, takes hold of the shaggy beast
You raise the Sommerswerd and a gout of golden flame engulfs the blade, flaring with such brilliance that Deathlord Ixiataaga is momentarily blinded by its goodly light. He shrieks, and raises the Deathstaff defensively to ward off your first blow. As the blade of the sun-sword bites the haft of Ixiataaga
The Deathlord reels from the force of the impact, but he recovers swiftly and thrusts the sharp tip of the Deathstaff at your face. You duck the thrust, but you sense that this is just the beginning of what will be a titanic fight to the finish.
This supernatural being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
@@ -3304,7 +3558,7 @@ Initial Freepository revision - freshly minted from the proofread textYou bring to mind the words of the Brotherhood Spell
You bring to mind the words of the Brotherhood Spell
Confident that it is safe to proceed, you unsheathe your weapon and use its tip to prise open the three lockplates, revealing their internal mechanisms. With the lock exposed, you set about the now-simple task of opening the door.
When you reach the stone roof, you notice an opening at its centre, partially overgrown with barbed creepers. A closer look reveals a flight of steps, thick with slime, which descend into the darkness of the building which now lies trapped below the surface of the swamp. You are peering into this hellish gloom when suddenly your Kai senses alert you to an approaching threat.
-You spin around to see a horde of monstrous shapes come streaming along the mossy ridge which you have just travelled. Bloated corpse-things jostle with humanoid horrors and skeletal warriors whose bones are gnawed with decay. It is a ghastly sight
It seems logical that you should deduct 1
You project a powerful blast of Kai-surge at the group but, to your dismay, it does not affect them. One of the target creatures utters a sound that resembles a mocking laugh and, from a pocket of its tattered black robe, it draws a silvery rod which it levels at your head. Reflexively you dive for cover, avoiding certain decapitation as a searing bolt of energy surges from its tip. It passes within inches of your back before impacting against a distant pillar of crystal.
+You project a powerful blast of Kai-surge at the group but, to your dismay, it does not affect them.
As you scramble to your feet, you see all three of the creatures gliding towards you across the snow.
The great alien vessel looms towards your ship, its jaw-like prow hinged open as if in readiness to bite you in half. Then, with stunning swiftness, your entire craft is consumed by this onrushing vessel, swallowed up in its great jaws. There is a moment of deadly silence. Then, in the morbid, greenish gloom, you hear a bubbling rush of icy water echoing through the vast depths of this gullet. With fearful anticipation you unsheathe your weapon, move towards the ship
The great alien vessel looms towards your ship, its jaw-like prow hinged open as if in readiness to bite you in half. Then, with stunning swiftness, your entire craft is consumed by this onrushing vessel, swallowed up in its great jaws. There is a moment of deadly silence. Then, in the morbid, greenish gloom, you hear a bubbling rush of icy water echoing through the vast depths of this gullet. With fearful anticipation you unsheathe your weapon, move towards the ship
Using your Kai Camouflage skills, you inch your way closer and closer to the two undead guards. You are less than ten feet from the great grey door when suddenly they react to your presence. They spring into animation and come rushing towards you with their spears levelled at your chest.
-Without weapons or equipment you have no choice but to fight this enemy unarmed. (Remember to make the appropriate adjustments to your
Having heard your question, King Sarnac turns to Ardan and says: My lord, perhaps you could say something to allay Grand Master Lone Wolf
Certainly, sire,
replies Lord Ardan, turning to address you.
My lord, as Guildmaster Banedon may already have told you, the coast of Ixia is a hellish place. The ice-boat will be able to anchor in this region for seven days at most. If you do not return within this time, it will be forced to go back to Azgad Island. But do not let this cause you undue concern, my Lord. At present there is a great imbalance between the forces of Good and Evil in our world, yet upon the instant that you defeat the Deathlord and destroy his staff of power, this balance will surely be resumed. I, like my kinsman Lord Rimoah, will know the moment that the balance has been righted. If your quest takes longer than one week to accomplish, the ice-boat will be sent out once more to collect you from Xaagon.
My lord, as Guildmaster Banedon may already have told you, the coast of Ixia is a hellish place. The ice-boat will be able to anchor in this region for seven days at most. If you do not return within this time, it will be forced to go back to Azgad Island. But do not let this cause you undue concern, my lord. At present there is a great imbalance between the forces of Good and Evil in our world, yet upon the instant that you defeat the Deathlord and destroy his staff of power, this balance will surely be resumed. I, like my kinsman Lord Rimoah, will know the moment that the balance has been righted. If your quest takes longer than one week to accomplish, the ice-boat will be sent out once more to collect you from Xaagon.
You follow Captain Lanza as he races down to the base of the watchtower and hurries off along the slate-cobbled avenue which leads directly to the harbour. As he runs he curses and barks orders at the garrison soldiers who are fleeing from the quay, but they are wide-eyed with terror and all appear deaf to his commands. As you reach a bend in the road, you see the great black ship shuddering to a halt alongside the harbour wall. Instantly, a horde of undead warriors leap on to the quay and come rushing in pursuit of the routing Lencians. Their eyes burn with an unnatural fire and they howl like unchained demons as they mercilessly hunt their human prey.
Lanza manages to rally a dozen of his best men to form a defensive line across the narrow avenue. With their shields overlapping and their swords poised ready to thrust, they brace themselves to receive the first wave of undead. The pugnacious Captain shouts words of encouragement to stave off their fear but it is clear to you that every single one of them is terrified. Their faces are drenched with sweat despite the biting cold.
With a hideous howl, the advancing mass of undead fall upon their line, hacking and stabbing at their shield-wall with their rust-dulled blades. The Lencians fight back furiously, shattering bones and cleaving skulls, but they are forced to give ground before the pressing onslaught.
-Then, from the midst of the enemy ranks, a grisly creature clad in mouldering black robes comes bursting through the shield-wall. A Lencian turns to thrust his sword into the creature
This undead creature is immune to Mindblast, Psi-surge, and Kai-surge.
@@ -3919,7 +4203,7 @@ Initial Freepository revision - freshly minted from the proofread textUsing your advanced mastery, you magnify your vision in order to see better the new enemy that is descending towards you from out of the sky. As the images grow larger, you see that the leading Lavas is holding an item which radiates an intense aura of evil power. At a distance it appears to be a large metal bowl with a sharp spear of crystal fixed to its underside. Unsure of its purpose, you hazard a guess that it is some kind of weapon that the Lavas leader intends to use against you.
-Driven by fear, you increase you own pace, determined more than ever now to reach the Shadow Gate before either Tagazin, or his new wave of helpers, can stop you.
+Driven by fear, you increase your own pace, determined more than ever now to reach the Shadow Gate before either Tagazin, or his new wave of helpers, can stop you.
You draw upon the strength of your mind to fuel a ball of psychic energy. The ghoulish Drakkarim are at arm
You draw upon the strength of your mind to fuel a ball of psychic energy. The ghoulish Drakkarim are at arm
You raise you weapon and rush for the stairs, but to your shock and surprise, the Drakkarim undead rise swiftly and leap upon you from all sides.
These beings are sensitive to all forms of psychic attack; double all normal bonuses.
@@ -4054,7 +4338,7 @@ Initial Freepository revision - freshly minted from the proofread textYou pilot the ship cautiously along a string of narrow fjords which cut an uncertain route through this treacherous field of icebergs. Using hand signals and telepathy, you send directions to the helmsman at the bow of the ship. It is a gruelling ordeal which takes its toll on all aboard. Every few minutes your vision is obscured by gusts of powdery snow which swirl across the prow, blown down from the tops of the surrounding ice cliffs. During these fierce blasts you often lose sight of the way ahead and are forced to rely solely upon your Kai instincts to see you through.
+You pilot the ship cautiously along a string of narrow fjords which cut an uncertain route through this treacherous field of icebergs. Using hand signals and telepathy, you send directions to the helmsman at the stern of the ship. It is a gruelling ordeal which takes its toll on all aboard. Every few minutes your vision is obscured by gusts of powdery snow which swirl across the prow, blown down from the tops of the surrounding ice cliffs. During these fierce blasts you often lose sight of the way ahead and are forced to rely solely upon your Kai instincts to see you through.
The wind howls incessantly, accompanied by the tortured screech of the hull as it skims and grazes vast banks of submerged ice. The sounds send shivers of dread coursing down your spine. The crew are also clearly terrified by the noises; they cower beside the ship
Then, almost without any warning, the snow-laden wind abates and the ship emerges from the iceberg field into the open waters of the Tozaz Sea. The crew give a hearty cheer, relieved that their icy ordeal has at last come to an end. One man pulls the cork from a bottle of black rum which he has been keeping for a special occasion. He takes a mighty swig, then passes it to you. Just as you are raising the bottle to your lips, unexpectedly you hear one of the crew shout: Ship ahoy!
Fear returns to tie a knot in your stomach as you turn and focus your eagle eyes upon the distant vessel.
@@ -4097,7 +4381,7 @@ Initial Freepository revision - freshly minted from the proofread textYou drop your Bow and unsheathe a hand weapon only just in time to defend yourself from these deathly creatures as they launch a lightning-swift attack.
These beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
-Several hours pass before the blizzard dies down sufficiently for you to be able to leave the cave and continue your lonely trek towards Xaagon. You reach the end of the pass where, for the first time, you get a clear view of the Deathlord
Onward you trek, through knee-deep snow and jagged ice, towards the towering walls of Xaagon. The city is dominated by a spire of crystal which stabs the stormy sky, drawing lightning from the black clouds which swirl around its tip. From this needle-sharp point there radiates a crimson glow which sweeps the surrounding landscape. It is like a hellish lighthouse casting baleful crimson beams across a dead sea of ice.
Gradually, as you come within the shadows of Xaagon
You flee from the skeletal horde and hide in an empty outbuilding, close to the base of the watchtower, until you are sure the coast is clear. As you emerge from hiding, you hear Captain LanzaFor Lencia and the House of Sarnac!
Despite the odds, he and his men have beaten back the enemy and are now within a stone
Captain
you shout, pointing to the ship which is being attacked by the skeleton horde. Indeed we must,
he replies, dourly. He draws together a handful of his men to form a protective wall around you and, the moment their shields lock together, you move with them towards the ice-boat.
Twenty yards from the quayside, you break away from their protective wall and sprint towards the ship
You move close to the base of the right-hand pillar and take hold of its smooth surface with both hands. Then, aided by your natural agility, you begin to climb towards the narrow gap between the top of the pillar and the ceiling.
The ascent is difficult, made even more so by the fierce energy of the electrical arcing. Its radiant power blisters the exposed flesh on the back of your hands, and down the left side of your face: lose 5
A sense of unease makes you slow your hurried pace as you approach the shadowy opening. The low humming noise, which has been a constant presence ever since you first entered the Crystal Spire, is almost unbearable now. Were it not for your natural Kai defences, your hearing would have suffered permanent damage the moment you passed beyond the two pillars.
Beyond the opening lies a grand yet sinister chamber. Peering into its gloomy recesses, you observe that this chamber was constructed with great skill and care in some distant age. But it is not the rich decorations which hold your attention; it is the whirling circular vortex which hangs on the far wall like some nightmarish, living mural. Your pulse quickens when you look into its spinning core for you recognize immediately that it is a Shadow Gate
Your Kai senses quickly become attuned to the powerful psychic residues which linger in this chamber. You notice that several empty coffins lie scattered about the floor and, when you focus upon them, chilling dream-like images form in your mind
The disturbing images fade from your mind, driven away by your Kai Sixth Sense which is warning you of imminent danger. A wispy black vapour is leaking from the circular stone edging which abuts the whirling Shadow Gate. You focus upon these smoky black trails and sense at once that they are alive and that they radiate an aura of evil.
The second wave of Lavas come swooping down en masse, the terrific beat of their wings forcing you and the Demonlord apart. Shielding your eyes from the stinging dust-choked wind, you look up and see that the Lavas leader is cradling the curious spiked metal bowl in its horny hands. He descends towards Tagazin and inverts it, and suddenly you realize its true purpose and design. It is a helm of power, affixed on top with a crystal spike. The Lavas places the helm upon the Demonlord
The second wave of Lavas come swooping down
Now all of the Lavas ascend into the sky where they wait to view a confrontation which is about to commence. Suddenly Tagazin, revitalized by the power of the spiked helm, comes charging at you with his head lowered, snorting gruffly like a maddened bull.
Pick a number from the Random Number Table. If you possess Grand Huntmastery or Grand Pathsmanship, add 3 to the number you have picked.
Intuition prompts you to take out the Onyx Key from your tunic pocket; it is identical to the one lying beneath the glass dome. You then try it in the door and find that it fits perfectly. You twist the key counter-clockwise, unlocking the door, then you pocket the key before passing through into the chamber beyond.
+Intuition prompts you to take out the Onyx Key from your tunic pocket; it is identical to the one lying beneath the glass dome. You then try it in the door and find that it fits perfectly. You twist the key counter-clockwise, unlocking the door; then you pocket the key before passing through into the chamber beyond.
You hurry down the steps to the base of the watchtower and sprint along a slate-cobbled avenue which leads directly to the harbour. As you run, you see Captain Lanza with some of his garrison troops engaging in fierce hand-to-hand combat against a maniacal horde of skeletal warriors. The fighting is blocking the road which leads down to the quay, so you slip into an adjoining alley in the hope of finding another route to the ice-boat. You emerge from the alley and turn towards the harbour, only to find yourself confronted by a howling mass of fiery-eyed skeletons. You barely manage to unsheathe your weapon in time to defend yourself from their crazed attack.
-These beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
Several hours pass before the blizzard dies down sufficiently for you to be able to leave your hollow and continue your lonely trek towards Xaagon. You scale the mountain of snowy debris brought down by the avalanche and reach the end of the pass where, for the first time, you get a clear view of the Deathlord
Onward you trek, through knee-deep snow and jagged ice, towards the towering walls of Xaagon. The city is dominated by a spire of crystal which stabs the stormy sky, drawing lightning from the black clouds which swirl around its tip. From this needle-sharp point there radiates a crimson glow which sweeps the surrounding landscape. It is like a hellish lighthouse, casting its baleful crimson beams across a landscape that has frozen to death.
Gradually, as you come within the shadows of Xaagon
Normally my men use these to break up harbour ice in the dead of winter,
he says, as together you help to distribute the heavy two-handed hammers among the garrison, but now they can be put to good use smashing up the bones of our foes!
Freshly equipped and fired by the taste of victory, Lanza and his men set about hammering the remnants of the attacking enemy. They drive them all the way back to their ship, literally shattering all who dare stand in their way. Within the hour the outpost is secured
You survey the aftermath of the battle with mixed emotions. You feel elated at having helped Lanza to win, but the ice-boat, which was to have conveyed you to Ixia, is now a burned wreck lying at the bottom of the harbour. All that can be seen of it is a few feet of its mainmast protruding at an angle above the surface of the sea. As you stare at this blackened masthead, you are joined by Captain Prarg.
-What in Ishir
he says, staring dejectedly at the icy water which is swirling in eddies around the submerged wreck. That ice-boat was the only vessel capable of transporting you to Ixia.
Never fear, Prarg,
you reply, confidently. I
You utilize your advanced camouflage skills to keep yourself hidden from sight as you approach the sickly Demonlord and his golden-winged escorts. However, when you come to within a few hundred feet of them, your presence is revealed by the aura of goodly light your body radiates on this plane of existence. A wave of alarm spreads through the escorts when first your aura is detected, and many of them take to the sky. Directed by a vengeful Tagazin, they circle around you and come diving down to attack you with beak and claw.
-Kai instinct and intuition prompt you to take out the Green Gem. In the presence of the insectoids, it pulses with an eerie light that causes them to shy away fearfully. You sense that they are repelled by its power which is leeching their strength.
Gradually, their insect-like forms dissolve back into wispy trails of black smoke which swirl once around the chamber before evaporating into the porous stone which frames the Shadow Gate. You are relieved to see the back of these hideous creatures, but your comfort is all too short-lived; no sooner have they vanished than a new horror appears in the chamber, rising up out of the stone floor.
-The others nod in silent agreement. We will do all we can,
replies Lord Ardan, to speed your passage home.
The news of your country
The challenge of the long journey home and the quest to save the Second Order of the Kai from the deadly wrath of Naar
+
Grand Master Disciplines:
Bonus Disciplines:
+Weapons:
+Belt Pouch:
Meals:
Backpack Items:
+Special Items:
+8 | +4 | +3 | +1 | +6 | +5 | +6 | +4 | +3 | +2 | +
0 | +6 | +3 | +1 | +7 | +5 | +8 | +7 | +4 | +7 | +
7 | +8 | +6 | +4 | +5 | +0 | +4 | +9 | +1 | +6 | +
9 | +3 | +6 | +7 | +6 | +2 | +8 | +5 | +0 | +1 | +
0 | +8 | +9 | +4 | +2 | +9 | +0 | +3 | +1 | +8 | +
2 | +9 | +1 | +4 | +8 | +2 | +7 | +5 | +8 | +5 | +
1 | +4 | +6 | +7 | +5 | +1 | +2 | +6 | +1 | +0 | +
2 | +8 | +0 | +2 | +8 | +9 | +5 | +8 | +2 | +5 | +
5 | +0 | +8 | +7 | +6 | +5 | +4 | +7 | +0 | +8 | +
8 | +6 | +3 | +6 | +9 | +4 | +1 | +2 | +5 | +0 | +
Combat results are given enemy's endurance loss first followed by the hero's endurance loss. For example, "12/0" means that the enemy loses 12 endurance points while the hero loses 0 endurance points. A combat result of "k" means that the combatant is killed. For example, "0/k" means that the enemy loses 0 endurance points while the hero is killed. | +|||||||||||||
Random Number | +Combat Ratio | +||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
-11 or lower | +-10/ -9 | +-8/ -7 | +-6/ -5 | +-4/ -3 | +-2/ -1 | +0 | +1/ 2 | +3/ 4 | +5/ 6 | +7/ 8 | +9/ 10 | +11 or higher | +|
1 | +0/k | +0/k | +0/8 | +0/6 | +1/6 | +2/5 | +3/5 | +4/5 | +5/4 | +6/4 | +7/4 | +8/3 | +9/3 | +
2 | +0/k | +0/8 | +0/7 | +1/6 | +2/5 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/3 | +9/3 | +10/2 | +
3 | +0/8 | +0/7 | +1/6 | +2/5 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/3 | +9/2 | +10/2 | +11/2 | +
4 | +0/8 | +1/7 | +2/6 | +3/5 | +4/4 | +5/4 | +6/3 | +7/3 | +8/2 | +9/2 | +10/2 | +11/2 | +12/2 | +
5 | +1/7 | +2/6 | +3/5 | +4/4 | +5/4 | +6/3 | +7/2 | +8/2 | +9/2 | +10/2 | +11/2 | +12/2 | +14/1 | +
6 | +2/6 | +3/6 | +4/5 | +5/4 | +6/3 | +7/2 | +8/2 | +9/2 | +10/2 | +11/1 | +12/1 | +14/1 | +16/1 | +
7 | +3/5 | +4/5 | +5/4 | +6/3 | +7/2 | +8/2 | +9/1 | +10/1 | +11/1 | +12/0 | +14/0 | +16/0 | +18/0 | +
8 | +4/4 | +8/4 | +6/3 | +7/2 | +8/1 | +9/1 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +
9 | +5/3 | +6/3 | +7/2 | +8/0 | +9/0 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +k/0 | +
0 | +6/0 | +7/0 | +8/0 | +9/0 | +10/0 | +11/0 | +12/0 | +14/0 | +16/0 | +18/0 | +k/0 | +k/0 | +k/0 | +
(The Story So Far) Replaced no Kai lord
with no Kai Lord
, both occurrences of new-found
with newfound
, and north-east
with northeast
. Replaced all occurrences of shadow gate
with Shadow Gate
. Replaced all occurrences of freestate
with Freeland
. Replaced elite
with
. Replaced Naar
with Naar, the King
. Replaced Age of the Old Kingdoms
with Age of War
. Replaced Grand Master Disciplines, and grasp
with Grand Master Disciplines and grasp
.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
and on the last page of this book
. Changed
to
according to Lone Wolf Club Newsletter 24. Replaced Magi-Magic
with Magi-magic
and opposite and overleaf
with below
.
(Grand Master Disciplines) Replaced smell and
with smell, and
and both occurrences of (ie,
with (i.e.
. Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced Magi-Magic
with Magi-magic
. Replaced artifacts
with artefacts
.
(Equipment) Replaced Magador you
with Magador, you
, eg Gold
with e.g. Gold
, map of the area
with map of the the Maakengorge and surrounding territories
, all occurrences of arrow
with Arrow
, all occurrences of bow
with Bow
, and adds 3 points
with adds 5 points
. Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.
Replaced safe-keeping
with safekeeping
. Deleted (see the inside front cover of this book)
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Replaced arrows
with Arrows
. Replaced all occurrences of quiver
with Quiver
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced MEALS
with Meals
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
.
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
, Lone Wolf (
with Lone Wolf (
, and adds 3 points
with adds 8 points
.
(Improved Grand Master Disciplines) Replaced both occurrences of Kai-Blast
with Kai-blast
. Replaced surface, eg:
with surfaces, e.g.
, Kai Surge
with Kai-surge
, all occurrences of arrow
with Arrow
, both occurrences of arrow, or arrow-like
with Arrow or Arrow-like
, lava and
with lava, and
, and body-weight
with body weight
. Added (7 Disciplines)
after Sun Lord
. Removed the quotation marks around Lightning Hand
. Replaced Magi-Magic
with Magi-magic
. Replaced ie. lightning
with i.e. lightning
. Replaced
with Improved Grand Master Disciplines
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced Brotherhood spell
with Brotherhood Spell
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced ie. they
with i.e. they
.
(The Story So Far) Replaced no Kai lord
with no Kai Lord
, both occurrences of new-found
with newfound
, and north-east
with northeast
. Replaced all occurrences of shadow gate
with Shadow Gate
. Replaced all occurrences of freestate
with Freeland
. Replaced elite
with
. Replaced Naar
with Naar, the King
. Replaced Age of the Old Kingdoms
with Age of War
. Replaced Grand Master Disciplines, and grasp
with Grand Master Disciplines and grasp
. Replaced monastery of the Kai
with Monastery of the Kai
. Replaced both occurrences of the Monastery
with the monastery
. Replaced gold, you
with gold you
.
(The Game Rules) Removed that you will find in the front of this book. For ease of use, and for further adventuring, it is recommended that you photocopy these pages
and on the last page of this book
. Replaced both occurrences of ie
with i.e.
. Replaced fall to zero
with fall to zero or below
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
(Grand Master Disciplines) Replaced smell and
with smell, and
and both occurrences of (ie,
with (i.e.
. Replaced gods Kai and Ishir
with Gods Kai and Ishir
. Replaced Magi-Magic
with Magi-magic
. Replaced artifacts
with artefacts
. Replaced
with
as clarified in Lone Wolf Club Newsletter No.24. Replaced Magi-Magic
with Magi-magic
and opposite and overleaf
with below
. Replaced battle magic
with battle-magic
. Replaced venoms and
with venoms, and
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
(Equipment) Replaced your Monastery
with your monastery
. Replaced Magador you
with Magador, you
, eg Gold
with e.g. Gold
, map of the area
with map of the the Maakengorge and surrounding territories
, all occurrences of arrow
with Arrow
, all occurrences of bow
with Bow
, and adds 3 points
with adds 5 points
. Added a section about Gold Crowns which reads The currency of Magador is the Gold Crown. These are always carried in the Belt Pouch. It will hold a maximum of fifty Crowns.
Replaced safe-keeping
with safekeeping
. Deleted (see the inside front cover of this book)
. Replaced (eg Gold Dagger
with (e.g. Gold Dagger
. Replaced arrows
with Arrows
. Replaced all occurrences of quiver
with Quiver
. Replaced BROADSWORD
with Broadsword
. Replaced BOW
with Bow
. Replaced QUIVER
with Quiver
. Replaced DAGGER
with Dagger
. Replaced SWORD
with Sword
. Replaced MEALS
with Meals
. Replaced ROPE
with Rope
. Replaced POTION OF LAUMSPUR
with Potion of Laumspur
. Replaced AXE
with Axe
.Replaced combat, therefore
with combat; therefore
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
(Rules for Combat) Removed on the inside back cover of this book
. Replaced on the page after the Random Number Table
with in the back of this book
, Lone Wolf (
with Lone Wolf (
, and adds 3 points
with adds 8 points
. Replaced points reduced
with points possibly reduced
. Replaced to zero
with to zero or below
.
(Improved Grand Master Disciplines) Replaced both occurrences of Kai-Blast
with Kai-blast
. Replaced surface, eg:
with surfaces, e.g.
, Kai Surge
with Kai-surge
, all occurrences of arrow
with Arrow
, both occurrences of arrow, or arrow-like
with Arrow or Arrow-like
, lava and
with lava, and
, and body-weight
with body weight
. Added (7 Disciplines)
after Sun Lord
. Removed the quotation marks around Lightning Hand
. Replaced Magi-Magic
with Magi-magic
. Replaced ie. lightning
with i.e. lightning
. Replaced
with Improved Grand Master Disciplines
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced Brotherhood spell
with Brotherhood Spell
. Replaced Brotherhood spells
with Brotherhood Spells
. Replaced ie. they
with i.e. they
. Replaced each occurrence of Lone Wolf
with Lone Wolf
when referring to the series.
Lone Wolf Club Newsletter 24 states: In Lone Wolf 16, the Improved Discipline of Kai-surge (at rank of Sun Lord) is not fully explained (a sentence is missing from the paragraph). A Kai Sun Lord using Kai Blast [sic] determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a
. This missing information has been added to the text.
(Grand Master
(1) Replaced Kai aspirants
with Kai Aspirants
. Replaced urges Rimoah,
with urges Rimoah.
. Replaced iceboat
with ice-boat
. Replaced seven days the pilot
with seven days, the pilot
. Replaced pack ice
with pack-ice
.
(Grand MasterLone Wolf
with Lone Wolf
when referring to the series.
(1) Replaced Kai aspirants
with Kai Aspirants
. Replaced urges Rimoah,
with urges Rimoah.
. Replaced iceboat
with ice-boat
. Replaced seven days the pilot
with seven days, the pilot
. Replaced pack ice
with pack-ice
. Replaced Lord Rimoah, then
with Lord Rimoah; then
.
(3) Replaced demonlord
with Demonlord
. Replaced demonlord
with Demonlord
. Replaced down-draught
with down-draft
.
(6) Replaced Click
with
. Replaced bow
with Bow
.
(7) Replaced beyond you
with beyond, you
. Replaced it as if
with it is as if
.
(18) Replaced Skark oil
with skark oil
. Began a new paragraph before Do not fear,
. Replaced you reply,
with you reply.
.
(19) Replaced Kai mastery
with Kai Mastery
. Replaced attained, above
with attained above
.
(20) Replaced now-open
with now open
. Replaced all occurrences of free-standing
with freestanding
.
(22) Replaced freestate
with Freeland state
. Replaced in previous Lone Wolf adventures
with in any previous Lone Wolf adventures
. Replaced If you have not
with If you did not
.
(22) Replaced freestate
with Freeland state
. Replaced in previous Lone Wolf adventures
with in any previous Lone Wolf adventures
. Replaced If you have not
with If you did not
. Replaced King
with King
.
(23) Replaced Ixian undead
with Ixian Undead
.
(24) Replaced your psi-screen
with your Psi-screen
. Replaced head in which
with head from which
.
(25) Replaced sixth sense
with Sixth Sense
.
(29) Replaced spell
with spell
.
(30) Replaced Kai camouflage
with Kai Camouflage
.
(32) Replaced all occurrences of free-standing
with freestanding
.
(34) Replaced two directions
with two directions.
.
(35) Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(36) Replaced zigzaging
with zigzagging
. Replaced crystal spire
with Crystal Spire
.
(34) Replaced two directions
with two directions.
.
(35) Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(36) Replaced zigzaging
with zigzagging
. Replaced crystal spire
with Crystal Spire
. Replaced shockwave
with shock wave
.
(38) Replaced demonlord
with Demonlord
.
(39) Replaced Kai mastery
with Kai Mastery
. Replaced splutters,
with splutters.
.
(40) Replaced Upon the instant
with At the instant
. Replaced demonlord
with Demonlord
.
(42) Replaced Ixian undead
with Ixian Undead
.
(46) Replaced Battlespell
with battle-spell
. Replaced power word
with power word
.
(46) Replaced Battlespell
with battle-spell
. Replaced power word
with power word
. Replaced keyhole, then
with keyhole; then
.
(48) Replaced battle cry
with battle-cry
.
(50) Replaced Ixian undead
with Ixian Undead
.
(52) Replaced bow
with Bow
.
(57) Replaced minions you
with minions, you
.
(59) Moved the choice to use Telegnosis to the first position in the list. Replaced Sun Lord, or higher
with Sun Lord or higher
.
(61) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced gods
with Gods
. Replaced he splutters,
with he splutters.
.
(62) Replaced Kai mastery
with Kai Mastery
. Replaced crystal spire
with Crystal Spire
.
(62) Replaced Kai mastery
with Kai Mastery
. Replaced crystal spire
with Crystal Spire
. Replaced shockwave
with shock wave
.
(63) Replaced Backpack items
with Backpack Items
.
(66) Replaced Hard a-port!
with Hard aport!
.
(67) Replaced Chaos horde
with Chaos-horde
.
(68) Replaced all of your Backpack items
with all of your Backpack Items
.
(68) Replaced all of your Backpack items
with all of your Backpack Items
. Replaced wildly, then
with wildly; then
.
(69) Changed the illustration from being numbered (Illustration V) to an unnumbered minor illustration similar to how puzzles are handled in other books. Replaced following grid
with grid
.
(72) Replaced demonlord
with Demonlord
.
(73) Replaced main mast
with mainmast
.
(74) Replaced Bulkhead door
with Bulkhead Door
.
(75) Replaced all occurrences of demonlord
with Demonlord
. Replaced delete this weapon
with delete this Weapon
.
(74) Replaced Bulkhead door
with Bulkhead Door
. Replaced zero
with zero or below
.
(75) Replaced all occurrences of demonlord
with Demonlord
. Replaced delete this weapon
with delete this Weapon
. Replaced pre-emptive
with preemptive
.
(76) Replaced plan you
with plan, you
.
(77) Reduced the illustration number from VI to V (see erratum for Section 69).
(79) Replaced sixth sense
with Sixth Sense
. Replaced despatch
with dispatch
.
(80) Replaced creamy-coloured
with cream-coloured
.
(81) Replaced Bulkhead door
with Bulkhead Door
.
(81) Replaced Bulkhead door
with Bulkhead Door
. Replaced zero
with zero or below
.
(83) Replaced north-western
with northwestern
.
(84) Replaced crystal spire
with Crystal Spire
.
(86) Replaced Kai mastery
with Kai Mastery
. Replaced 8
with 9
.
(86) Replaced Kai mastery
with Kai Mastery
. Replaced 8
with 9
. Replaced above it, then
with above it; then
.
(89) Replaced at its centre
with from its centre
. Replaced round, by
with round by
. Reduced the illustration number from VII to VI (see erratum for Section 69).
(90) Replaced raising a Deathstaff
with raising the Deathstaff
.
(92) Replaced its feet, then
with its feet; then
.
(101) Replaced korlinium scabbard
with Korlinium Scabbard
.
(103) Replaced bow
with Bow
.
(104) Replaced still to be
with to still be
.
(124) Replaced hurling towards
with hurtling towards
. Replaced both
with both
.
(127) Replaced galley
with gallery
.
(128) Replaced place it into your belt
with stow it in your belt
. Replaced in Magnamund
with on Magnamund
.
(130) Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(130) Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(131) Replaced Kai mastery
with Kai Mastery
.
(132) Replaced Ixian undead
with Ixian Undead
.
(133) Replaced Brotherhood spell
with Brotherhood Spell
.
(133) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced sea water
with seawater
.
(135)Replaced tip; the
with tip
.
(136) Replaced Brotherhood spell
with Brotherhood Spell
.
(137) Replaced chaos-creatures
with Chaos-creatures
. Replaced Chaos horde
with Chaos-horde
.
(138) Replaced Backpack items
with Backpack Items
.
(140) Reduced the illustration number from IX to VIII (see erratum for Section 69).
(141) Replaced millenniums
with millennia
.
(143) Replaced all occurrences of free-standing
with freestanding
.
(145) Replaced Chaos horde
with Chaos-horde
.
(145) Replaced Chaos horde
with Chaos-horde
. Replaced their misshapen form
with their misshapen forms
.
(146) Replaced infra-red
with infrared
.
(146) Replaced south-easterly
with southeasterly
. Replaced south-westerly
with southwesterly
.
(149) Replaced Ghosts, in
with Ghosts in
.
(150) Replaced demonlord
with Demonlord
.
(152) Replaced Sun Lord, or higher
with Sun Lord or higher
. Replaced crystal spire
with Crystal Spire
.
(165) Replaced Lord, or higher
with Lord or higher
. Replaced all occurrences of crystal spire
with Crystal Spire
. Reduced the illustration number from XI to X (see erratum for Section 69). Replaced race of the Old Kingdom
with race of the Old Kingdoms
.
(166) Replaced me my
with me, my
.
(167) Replaced bonuses to your
with bonuses
. Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(168) Replaced eye-sockets
with eye sockets
.
(173) Replaced crystal spire
with Crystal Spire
.
(175) Replaced Kai mastery
with Kai Mastery
. Replaced have picked
with have picked.
.
(176) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced chaos-creatures
with Chaos-creatures
.
(178) Replaced crystal spire
with Crystal Spire
.
(180) Replaced sixth sense
with Sixth Sense
. Replaced Special Item, do not
with Special Item, or do not
.
(181) Reduced the illustration number from XII to XI (see erratum for Section 69).
+(183) Replaced eye-sockets
with eye sockets
.
(185) Replaced down-draught
with down-draft
. Replaced demonlord
with Demonlord
. Replaced creamy-coloured
with cream-coloured
. Replaced sky, beat
with sky beat
. Replaced demonlord
with Demonlord
.
(186) Replaced main mast
with mainmast
.
(189) Replaced collison
with collision
.
(189) Replaced collison
with collision
. Replaced directions, then
with directions;then
.
(190) Replaced chaos-creatures
with Chaos-creatures
. Replaced grudgingly to retreat
with to retreat grudgingly
.
(191) Replaced attack upon the
with attack the
.
(191) Replaced attack upon the
with attack the
. Replaced pre-empted
with preempted
.
(192) Replaced all occurrences of free-standing
with freestanding
.
(193) Replaced crystal spire
with Crystal Spire
.
(194) Replaced korlinium scabbard
with Korlinium Scabbard
.
(202) Replaced Kai mastery
with Kai Mastery
.
(203) Replaced Kai mastery
with Kai Mastery
. Replaced all occurrences of free-standing
with freestanding
.
(206) Replaced Crack!
with
.
(207) Reduced the illustration number from XIV to XIII (see erratum for Section 69). Replaced troop of undead soldiers are
with troop of undead soldiers is
.
(207) Reduced the illustration number from XIV to XIII (see erratum for Section 69). Replaced troop of undead soldiers are
with troop of undead soldiers is
. Replaced cavern; by
with cavern: by
.
(209) Replaced falter and
with falter, and
. Replaced counter-attack
with counterattack
.
(211) Replaced explosion white-hot
with explosion of white-hot
.
(212) Replaced icy chill, then
with icy chill; then
.
(213) Replaced chamber, is
with chamber is
.
(216) Replaced demonlord
with Demonlord
. Replaced fight, you
with fight you
.
(217) Replaced Brotherhood spell
with Brotherhood Spell
.
(217) Replaced Brotherhood spell
with Brotherhood Spell
. Replaced electricity, then
with electricity; then
.
(218) Replaced Lavas come swooping down
with Lavas comes swooping down
. Replaced demonlord
with Demonlord
. Replaced towards the Tagazin
with towards Tagazin
. Replaced demonlord
with Demonlord
.
(219) Removed the quotation marks around Banedon's warning. Replaced korlinium scabbard
with Korlinium Scabbard
. Replaced another weapon
with another Weapon
.
(220) Replaced Dessi stone
with Dessi Stone
. Replaced all occurrences of weapon
with Weapon
.
(219) Removed the quotation marks around Banedonkorlinium scabbard
with Korlinium Scabbard
. Replaced another weapon
with another Weapon
.
(220) Replaced Dessi stone
with Dessi Stone
. Replaced all occurrences of weapon
with Weapon
.
(223) Replaced Kai mastery
with Kai Mastery
.
(224) Replaced from which the Tozaz is infamous
with for which the Tozaz is infamous
.
(224) Replaced from which the Tozaz is infamous
with for which the Tozaz is infamous
.
(225) Replaced coiled or otherwise
with oiled or otherwise
.
(227) Replaced demonlord
with Demonlord
.
(229) Replaced all occurrences of chaos-creatures
with Chaos-creatures
. Reduced the illustration number from XV to XIV (see erratum for Section 69).
(233) Replaced splutters,
with splutters.
.
(234) Replaced cover avoiding
with cover, avoiding
.
(235) Replaced all occurrences of chaos-creatures
with Chaos-creatures
.
(236) Replaced sea water
with seawater
.
(239) Replaced Ixian undead
with Ixian Undead
.
(241) Replaced to see better
with to better see
. Replaced Sun Knight, or higher
with Sun Knight or higher
.
(242) Replaced Ixian undead
with Ixian Undead
.
(244) Replaced all occurrences of arrow
with Arrow
. Replaced bow
with Bow
.
(245) Replaced crystal spire
with Crystal Spire
.
(246) Replaced all occurrences of rope
with Rope
.
(248) Replaced my Lord
with my lord
in harmony with the other two occurrences in this section.
(249) Replaced ante-chamber
with antechamber
.
(250) Replaced action they were committing
with action they were performing
.
(253) Replaced Sun Thane, or higher
with Sun Thane
(Sun Thane is the highest possible rank).
(266) Replaced sixth sense
with Sixth Sense
. Replaced cross-winds
with crosswinds
. Replaced crystal spire
with Crystal Spire
.
(267) Replaced Kai mastery
with Kai Mastery
.
(270) Replaced all occurrences of crystal spire
with Crystal Spire
.
(272) Replaced Sun Knight, or higher
with Sun Knight or higher
.
(272) Replaced Sun Knight, or higher
with Sun Knight or higher
. Replaced you increase you
with you increase your
.
(273) Replaced spell
with spell
.
(275) Replaced at its centre
with from its centre
. Replaced round, by
with round by
.
(278) Replaced chaos-creatures
with Chaos-creatures
. Replaced Chaos horde
with Chaos Horde
. Replaced rounds, by
with rounds by
.
(279) Replaced shockwave
with shock wave
.
(280) Replaced wall, more
with wall more
.
(281) Replaced bow
with Bow
. Replaced arrow
with Arrow
. Replaced Mindblast and Kai-surge
with Mindblast, Psi-surge, and Kai-surge
.
(283) Replaced in which
with from which
.
(284) Replaced helmsman at the bow
with helmsman at the stern
.
(285) Replaced rope
with Rope
.
(287) Replaced arrow
with Arrow
. Replaced bow
with Bow
.
(287) Replaced arrow
with Arrow
. Replaced bow
with Bow
. Replaced six round
with six rounds
.
(288) Replaced sixth sense
with Sixth Sense
. Replaced Ziog: (damaged)
with Ziog (damaged)
.
(289) Replaced millenniums
with millennia
.
(290) Replaced millenniums
with millennia
. Replaced crystal spire
with Crystal Spire
.
(294) Replaced demonlord
with Demonlord
.
(296) Replaced gutteral
with guttural
.
(297) Replaced raidant
with radiant
.
(297) Replaced raidant
with radiant
. Removed If you have reached the Kai rank of Sun Thane, turn to 273.
since Section 273 assumes you have already used Kai-alchemy, whereas in Section 297 you have chosen not to use this Grand Master Discipline. Replaced If you have yet to attain this level of Kai Mastery, turn to 49.
to Turn to 49.
.
(299) Replaced crystal spire
with Crystal Spire
.
(300) Replaced attention, it
with attention; it
. Replaced Ixian elder
with Ixian Elder
. Replaced Kai sixth sense
with Kai Sixth Sense
. Replaced all occurrences of crystal spire
with Crystal Spire
. Reduced the illustration number from XVIII to XVII (see erratum for Section 69).
(301) Replaced demonlord
with Demonlord
. Replaced demonlord
with Demonlord
.
(301) Replaced demonlord
with Demonlord
. Replaced demonlord
with Demonlord
. Replaced en masse
with
.
(307) Replaced door, then
with door; then
.
(310) Replaced but only to find
with only to find
. Replaced Ixian undead
with Ixian Undead
. Reduced the illustration number from XIX to XVIII (see erratum for Section 69).
(312) Replaced Kai mastery
with Kai Mastery
. Replaced destroyed (erase two items of your own choosing from your Backpack list).
with destroyed. (Erase two items of your own choosing from your Backpack list.)
.
(313) Replaced Kai mastery
with Kai Mastery
.
(343) Replaced by huge frozen fountain
with by a huge frozen fountain
. Replaced Lord, or higher
with Lord or higher
. Replaced crystal spire
with Crystal Spire
.
(346) Replaced Crack!
with
.
(347) Replaced demonlord
with Demonlord
. Reduced the illustration number from XXI to XX (see erratum for Section 69).
(350) Replaced Ardan,
with Ardan.
. Replaced county
with country
. Replaced home, and
with home and
. Replaced DAWN OF THE DRAGONS
with Dawn of the Dragons
. Replaced grave news I
with grave news, I
.
(350) Replaced Ardan,
with Ardan.
. Replaced county
with country
. Replaced home, and
with home and
. Replaced DAWN OF THE DRAGONS
with Dawn of the Dragons
. Replaced grave news I
with grave news, I
.
(Combat Rules Summary) Replaced cross reference
with cross-reference
, top of chart
with top of the chart
and fall to 0
with falls to 0 or below
. Replaced Kai Disciplines
with Grand Master Disciplines
.
(The Story So FarOld Kingdom
in this book. Although the native Ixians are often described as belonging to the time of the Old Kingdoms
(Section 152), it is clear from the fact that the Deathlord destroyed them during the Age of Eternal Night that they could not have existed during the Age of the Old Kingdoms which began more than 1000 years after the Age of Eternal Night ended. (See The Magnamund Companion, Magnamund Then and Now
.) The author may have used the term Old Kingdom
to refer to any humanoid nation prior to the appearance of the Shianti.
(The Game Rules) The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers
(The Game Rules) Note that this list now includes the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in this book after being omitted beginning in
(Grand Master Disciplines) The rules of the books in the Magnakai series (6rank of Kai Grand Defender
imply that for each book that you complete of the Grand Master series (13
(Improved Grand Master Disciplines) The
(10) This is the correct answer to the crystal dais grid in Section 69.
+(20) This is the correct answer to the ancient, green crystal lock in Section 213.
+(64) The wording of this section ignores the fact that you may arrive here without passing through the curtain of light.
+(67) Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, or Spear) for this combat.
+(69) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 139.
+(77) There is no mention of what type of Weapon the Power Spike is. If you choose to consider it one of the close combat Weapons used by the Kai (i.e. Spear, Dagger, Mace, Short Sword, Warhammer, Quarterstaff, Broadsword, Axe, and Sword), you may add all appropriate bonuses to your Combat Skill. If you decide that the Power Spike is not any of those Weapons, you may still decide that your Weaponmastery bonuses, if any, apply since Grand Masters are proficient with all close combat and missile weapons
due to their knowledge of Magnakai Weaponmastery. (Grand Master Disciplines)
(96) Kajarda are undead. (See Section 8, 52, or 265.)
+(100) This is the correct answer to the intricate lockplate in the centre of the green crystal door in Section 322.
+(123) It is unclear whether a 0 picked on the Random Number Table should count as exactly 0. Since the procedure described here is similar to the procedure for Kai-blast, and you are required to be a Sun Lord who has mastered Kai-surge, it would be reasonable to count 0 as a 1 in the same way as for Kai-blast. Remember that a Kai-blast reduces your
(125) Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)
+(137) Unless you have Grand Weaponmastery and are a Sun Knight or higher, you may not use a two-handed weapon (i.e. Broadsword, Quarterstaff, and Spear) for this combat.
+(141) Assuming that this weaponry was created by native Ixians prior to their destruction at the hands of the Deathlord since no other nation has occupied Ixia since that time, it is impossible to reconcile calling them Old Kingdom armourers
with the timeline presented in The Magnamund Companion, Magnamund Then and Now
. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.
(152) It is impossible to reconcile the statement that the native Ixians reigned in the time of the Old Kingdoms
with the timeline presented in The Magnamund Companion, Magnamund Then and Now
. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.
(162) It is impossible to reconcile the statement that Old Kingdom magic is older
with the timeline presented in The Magnamund Companion, Magnamund Then and Now
and the statements about the origin of magical power in The Realms of Northern Magnamund: The Birth of Magnamund
and The Realms of Southern Magnamund: Man, Magic and the Moonstone
in that same book. According to The Magnamund Companion, magic entered Magnamund with the Elder Magi long after Agarash and his minion, the Deathlord.
(165) It is impossible to reconcile the statement that the native Ixians were a race of the Old Kingdoms
with the timeline presented in The Magnamund Companion, Magnamund Then and Now
. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.
(179) It is unclear whether Grand Huntmastery should help you find food in this situation. Note that this appears to be the only section within the Grand Master books where Huntmastery is not mentioned in when you are required to eat a Meal. This either means that the current omission is intentional because the author is otherwise so consistent, or it means that Huntmastery was intended to be applied in all situations and this is a unintentional omission.
+(213) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 199.
+(220) This is a permanent enhancement to this Weapon.
+(234) It seems logical that you should deduct 1
(239) There is no path which leads to this section of the book. It is functionally identical to Section 23 and Section 242, and therefore its isolation does not affect the gameplay of the book.
+(287) Kajarda are undead. (See Section 6, 8, 52, 103, 120, or 265.)
+(322) The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. You have only one chance to guess at the correct answer. If you guess incorrectly, turn immediately to 84.
+(343) It is impossible to reconcile the statement that the native Ixians reigned in the time of the Old Kingdoms
with the timeline presented in The Magnamund Companion, Magnamund Then and Now
. According to that book, the Ixians must have been destroyed long before the Age of the Old Kingdoms.
Only the first occurrence of each secondary illustration is cited.
+ +