From: Simon Osborne
The first number that you pick from the Random Number Table in this way represents your
The second number that you pick from the Random Number Table represents your powers of
If you are wounded in combat you will lose
If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your
You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for Book 4 carefully.
+If you are wounded in combat you will lose
If you have successfully completed any of the previous adventures in the Lone Wolf series, you will already have your
You may choose one bonus Kai Discipline to add to your Action Chart for every Lone Wolf adventure you have successfully completed; then read the section on equipment for Book 4 carefully.
Upon entering the Kai monastery, each initiate was taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table on the last page of the book, and then find the corresponding weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your
Upon entering the Kai Monastery, each initiate was taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table on the last page of the book, and then find the corresponding weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your
If you successfully complete the mission as set in Book 4 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in
If you successfully complete the mission as set in Book 4 of Lone Wolf, you may add a further Kai Discipline of your choice to your Action Chart in
Before leaving Holmgard on your ride south, you are given a Map of the Southlands, a badge of rank that you wear upon the sleeve of your tunic and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may now enter this number in the Gold Crowns
section of your Action Chart. (If you have successfully completed previous Lone Wolf adventures, you may add this sum to the total of any Crowns you may already possess. Remember you can only carry a maximum of fifty Crowns.)
Before leaving Holmgard on your ride south, you are given a Map of the Southlands, a badge of rank that you wear upon the sleeve of your tunic and a pouch of gold. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may now enter this number in the Gold Crowns
section of your Action Chart. (If you have successfully completed previous Lone Wolf adventures, you may add this sum to the total of any Crowns you may already possess. Remember you can only carry a maximum of fifty Crowns.)
You may take your pick of the following items (in addition to those you already possess, but remember you may only carry two weapons). You may take up to six of the following:
Warhammer (Weapons)
Sword (Weapons)
Mace (Weapons)
The following table is a guide to the rank and titles that are bestowed upon Kai Lords at each stage of their training. As you successfully complete each adventure in the Lone Wolf series, you will gain an additional Kai Discipline and gradually progress towards mastery of the ten basic Kai Disciplines.
+The following table is a guide to the rank and titles that are bestowed upon Kai Lords at each stage of their training. As you successfully complete each adventure in the Lone Wolf series, you will gain an additional Kai Discipline and gradually progress towards mastery of the ten basic Kai Disciplines.
Your mission will be fraught with danger, for you are about to venture into the bleak and hostile Wildlands of the south. Use the map to help you plot your course to Ruanon. Make notes as you progress through the story, for they will be of great help in future adventures.
-Many things that you find will aid you during your adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.
-There are several routes to Ruanon, but only one will enable you to reach the mining town and find Captain D
Many things that you find will aid you during your adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.
+There are several routes to Ruanon, but only one will enable you to reach the mining town and find Captain D
Good Luck!
@@ -550,8 +531,8 @@ Initial Revision.You wheel your steed towards the south and spur the blood-spattered animal to the gallop. The remnants of your company are close at your heels, the victory cries of your foe resounding in their ears.
The captain grabs you by the arm and, swinging you over his shoulder in one swift motion, carries you back towards the barricade. Others run forward to help you, but the bandit archers are now in range and your men are forced back by a hail of arrows. The red shafts of the enemy whistle past on all sides. You reach the barricade, a wagon is pulled aside, and you are carried in through the gap. Captain D
Pick a number from the Random Number Table.
You must forgive Yesu,
says the old woman. He means you no harm.
Raider
has made him a nervous wreck.
You question the old woman, asking her where they have come from and their destination. You learn that they are a troupe of players and have journeyed many miles from their native land of Cloeasia in the east. They last played for the people of Eshnar, but it was a disappointing show. It seems that the town was as quiet as the grave; those who did come to see them were a sad and sorry crowd. They are now bound for Holmgard, and hopefully a more appreciative audience.
@@ -1112,8 +1093,8 @@ Initial Revision.Staggering to your feet, you run, half-crouched, to the shelter of a wagon. Two of your men lie dead upon the road, but the others have escaped the ambush and are galloping away from the town, hidden by the rising clouds of dust.
You turn to see a bandit warrior standing at a nearby balcony. He is dark-skinned, with oily black hair and beard. He flicks his hand and a deadly disc whistles towards your face.
@@ -1449,8 +1430,8 @@ Initial Revision.No sooner have his words echoed through the hall than a sword blade pierces his heart. You turn and run towards a distant door where a tunnel disappears towards the north. Slamming the door you draw its bolt. As you race along the dusty tunnel you pray that the door will hold and keep your pursuers at bay.
One of the pilgrims hands you a small earthenware Flask that contains a potion of Holy Water. If you wish to keep this Flask, mark it on your Action Chart as a Backpack Item.
Your men pitch camp beneath the marble canopy and preparations are made to get some sleep. You are hungry and must now eat a Meal or lose 3
You ask the meaning of the strange verse, but the old man does not answer you. He seems to have fallen into a deep trance. You lean across the cluttered table to awaken him and are shocked to see your hand pass straight through his body. Gradually his image begins to fade. Within seconds he has disappeared completely.
You place the Scroll in your pocket. (Mark this as a Special Item on your Action Chart.) You quickly leave the hut, pausing only to wipe the cold sweat from your brow.
@@ -1728,8 +1709,8 @@ Initial Revision.A tall warrior in bright scarlet armour suddenly breaks clear of the shield-wall and runs at you. His sword is raised to stab.
Suddenly a robed figure darts from behind the mantlet and levels a black staff at the barricade. He is cut down by an arrow, but not before he has let loose from his staff a guttering ball of flame. It cartwheels across the plain and explodes with a tremendous roar, hurling the bodies of defenders and shattered barricade high into the air. Through the cloud of dust and debris, you can see a line of enemy cavalry charging across the plain. They wear tall plumed helmets of polished steel and breastplates of deepest crimson. In the wake of the fireball they pour through the remains of the barricade and attack
You eventually reach a chamber where a small wooden hut has been built against the wall. You are now desperately tired and in need of sleep.
Captain D
A battle-cry, proud and strident pursues them across the plain: For Sommerlund, for Sommerlund!
The bandits amble past barely inches from where you hide, totally oblivious to your presence. When you are sure they are no longer on the track, you jump up and frantically scratch at your itching skin. To your horror, you discover that your legs are covered with crawling insects feasting on your blood. Ripping your clothes off, you empty them from your boots and scrape them from your skin before hurrying off along the track. The blood-sucking insects have robbed you of 2
It is late afternoon when your scouts sight a coaching tavern on the highway ahead. It is a large stone building that has been fortified.
Shoot the leader!
you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the smoke-blackened sky and pierces the officer
Password!
shout the crypt guards.
Lohn,
reply the soldiers. The door opens and they are allowed to enter.
You signal to your men to stable their horses, and you follow the innkeeper into his tavern. The bar looks more like an armoury than a drinking hall. Quivers of arrows stand beside each of the iron-studded window shutters, and racks of spears line the far wall. The place is deserted except for three young men who all bear a strong resemblance to the tavern-keeper. One of them has his head swathed in bandages.
You ask the tavern-keeper how much he will charge for your men to billet here tonight and are quite surprised to hear his reply. Nothing,
he says, moving tables aside so that your rangers can sleep upon the tavern floor. Your presence here tonight will be worth more than gold to us. We
The sudden crack of a twig makes you freeze. You glance behind to see three bandits creeping through the trees towards you. The wide steel tips of their spears glint. They seem to be coated with a clear, sticky fluid.
You notch an arrow and draw back the bowstring. The straining cord bites into your fingers as you take aim.
Pick a number from the Random Number Table.
@@ -3754,8 +3735,8 @@ Initial Revision.The tavern-keeper
The blazing oil has scattered D
He reaches you, breathless from his run, and draws an arrow from his quiver. The Warhounds, tired of their victim, are in search of fresh sport and are turning their attentions on you. D
He has lost everythinghis castle, his land, his town and his family...
The pathetic man raises his tear-stained face, and with feeble voice mutters a curious rhyme, over and over again.
@@ -4672,8 +4653,8 @@ Initial Revision.Gary Chalk -- + +
Shoot the leader!you command, pointing towards the enemy officer. The sergeant aims and fires his bow with one swift and fluid movement. The arrow arcs through the battle-smoke and pierces the officers shiny breastplate. Slowly his cruel eyes flicker and close as he slips from the saddle, the shaft lodged deep in his heart. @@ -4738,8 +4719,8 @@ Initial Revision. Turn to 148 .Gary Chalk -- + + @@ -4820,8 +4801,8 @@ Initial Revision. Turn to 120 .Gary Chalk -- + + If you possess the Kai Discipline of Camouflage, turn to 35 .If you have the Kai Discipline of Mind Over Matter, @@ -4906,8 +4887,8 @@ Initial Revision.turn to 317 .Gary Chalk - The rangers are dragged down into the bubbling depths - + + Pick a number from the Random Number Table. If your current
ENDURANCE point total is 20 or more, add 3 to the number that you have picked. If your currentENDURANCE point total is 12 or less, deduct 2 from the number you have picked.If your total is now -2 @@ -4981,15 +4962,15 @@ Initial Revision.6, turn to 194 .As Barraka dies, the wind suddenly rises in pitch and intensity, filling the temple with a mournful cry of despair. You feel the chill, malevolent spirit of Darklord Vashna engulfing you in an icy embrace, but you sense that he is powerless to harm you. The sacrifice has been foiled; he is doomed to lament for a victory that might have been.
Lying on the black temple floor is the Dagger of Vashna. As you pick it up and tuck it into your belt (mark this on your Action Chart as a Special Item), the evil blue flame flickers and dies. As long as you possess this evil blade, Darklord Vashna and his legion of dead warriors will remain imprisoned in the chasm of doom.
-You free fair Madelon from the altar and carry her through the corridors of the temple that lead up to the surface. As you emerge into the moonlit ruins, an astounding sight greets your eyes. Barraka
+s warriors are running from the ghost city in all directions, closely pursued by an army of cavalrymen. The light of the full moon and the guttering torches that these horsemen carry, illuminates the sun-crest that bedecks their tunics. Word must have reached Holmgard for they are the Sommlending army, led by King Ulnar himself. Your countrymen praise your courage and daring, their strident cheers drowning the cry of Maakengorge, for once again you have proved yourself a true hero of Sommerlund. As you deliver Madelon into the waiting arms of her father, his overwhelming joy fills you with a sense of great achievement. You are indeed worthy of the title Kai Lord. You have succeeded in your perilous quest, but the epic saga of Lone Wolflast of the Kai Lords is far from complete. A new and deadly challenge awaits you in Book 5 of the Lone Wolf series entitled: You free fair Madelon from the altar and carry her through the corridors of the temple that lead up to the surface. As you emerge into the moonlit ruins, an astounding sight greets your eyes. Barraka
s warriors are running from the ghost city in all directions, closely pursued by an army of cavalrymen. The light of the full moon and the guttering torches that these horsemen carry, illuminates the sun-crest that bedecks their tunics. Word must have reached Holmgard for they are the Sommlending army, led by King Ulnar himself. Your countrymen praise your courage and daring, their strident cheers drowning the cry of Maakengorge, for once again you have proved yourself a true hero of Sommerlund. As you deliver Madelon into the waiting arms of her father, his overwhelming joy fills you with a sense of great achievement. You are indeed worthy of the title Kai Lord. You have succeeded in your perilous quest, but the epic saga of Lone Wolflast of the Kai Lords is far from complete. A new and deadly challenge awaits you in Book 5 of the Lone Wolf series entitled:
Shadow on the Sand @@ -5122,8 +5103,8 @@ Initial Revision. Gary Chalk Barraka -s men flee from King Ulnar and the army of Sommerlund - + + Subtract the COMBAT SKILL of your enemy from this total. This number = Combat Ratio.Pick number from Random Number Table. Turn to Combat Results Table. -Find your Combat Ratio on the top of chart and cross-reference to random number you have picked. (E indicates loss of -ENDURANCE points to Enemy. LW indicates loss ofENDURANCE points to Lone Wolf.)Continue the combat from Stage 3 until one character is dead. This is when +ENDURANCE points of either character fall to 0.Find your Combat Ratio on the top of the chart and cross-reference to random number you have picked. (E indicates loss of +ENDURANCE points to Enemy. LW indicates loss ofENDURANCE points to Lone Wolf.)Continue the combat from Stage 3 until one character is dead. This is when ENDURANCE points of either character fall to 0 or below.@@ -5525,24 +5506,31 @@ Initial Revision. @@ -5774,8 +5762,6 @@ Initial Revision.(The Story So Far
-) Replaced heavily-guardedwithheavily guarded.(The Game Rules) Removed
-that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences ofie,withi.e.. Replacedon towithonto. Replacedfall to zerowithfall to zero or below.(Kai Disciplines) Capitalized all occurrences of
-discipline(s). Set the Weapons list in initial capital letters instead of all capitals.(Equipment) Removed
+ +(see front of this book). Capitalized the items in the list rather than setting them in all capitals.(The Game Rules) Removed
+ +that you will find in the front of this book, For further adventuring you can copy out the chart yourself or get it photocopied. Replaced both occurrences ofie,withi.e.. Replacedon towithonto.(Kai Disciplines) Capitalized all occurrences of
+ +discipline(s). Set the Weapons list in initial capital letters instead of all capitals. ReplacedKai monasterywithKai Monastery. Replaced all occurrences ofLone WolfwithLone Wolfwhen referring to the series.(Equipment) Removed
+(see front of this book). Capitalized the items in the list rather than setting them in all capitals. Replaced all occurrences ofLone WolfwithLone Wolfwhen referring to the series.(Rules for Combat) Removed
-on the inside back cover of the book. Replacedon the page after the Random Number Tablewithin the back of this book.(Levels of Kai Training) Replaced
-LONE WOLFwithLone Wolf.(Kai Wisdom) Removed
+ +at the front of the book. ReplacedLONE WOLFwithLone Wolf.(Levels of Kai Training) Replaced
+ +LONE WOLFwithLone Wolf. Replaced all occurrences ofLone WolfwithLone Wolfwhen referring to the series.(Kai Wisdom) Removed
+at the front of the book. ReplacedLONE WOLFwithLone Wolf. Replaced all occurrences ofLone WolfwithLone Wolfwhen referring to the series.(1) Replaced
pass of MoyturawithPass of Moytura,flat treelesswithflat, treeless,rest neitherwithrest, neitherandburden norwithburden, nor. ReplacedDurncrag mountainswithDurncrag Mountains.(2) Replaced
Maaken mines, andwithMaaken mines and.(5) Replaced
Captainwiths captainands Captainwithcaptain. Replacedon towithonto.(7) Replaced
-saddle andwithsaddle, and.(8) Replaced
+bringswithbring.(8) Replaced
bringswithbring.(11) Replaced
rockfacewithrock-faceandsaddle andwithsaddle, and.(12) Replaced
mission forwithmission, for.(13) Replaced
end andwithend, and.(18) Replaced
tracks andwithtracks, and.(20) Replaced
You reach the barricade and a wagon is pulled aside and you are carried in through the gap.withYou reach the barricade, a wagon is pulled aside, and you are carried in through the gap.andCaptainwithcaptain.(21) Moved the Tracking choice into the first position.
-(25) Replaced
+Durncrag mountainswithDurncrag Mountains.(25) Replaced
Durncrag mountainswithDurncrag Mountains.(26) Replaced
feet away, andwithfeet away and.(27) Added a period to the end of the first paragraph.
(32) Replaced
@@ -5563,8 +5551,8 @@ Initial Revision.river, iswithriver is. Replacednow your brave companywithnow that your brave company.(66) Replaced
counter-chargewithcounterchargeandmid-air andwithmid-air, and.(67) Replaced
razor sharpwithrazor-sharp.(69) Replaced
-away andwithaway, and.(70) Replaced the middle choice
-If you wish to dive into the tall crops and hide,withIf you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159.and moved it to the bottom. Also replacedduties andwithduties, andandtracks andwithtracks, and.(71) Replaced
+spreadeagledwithspread-eagled.(70) Replaced the middle choice
+If you wish to dive into the tall crops and hide,withIf you do not have this Special Item or this Discipline and Kai Rank, dive into the tall crops and hide by turning to 159.and moved it to the bottom. Also changedduties andwithduties, andandtracks andtracks, and.(71) Replaced
spreadeagledwithspread-eagled.(72) Replaced
enemy, whichwithenemy whichandyou, andwithyou and. ReplacedDurncrag mountainswithDurncrag Mountains.(74) Replaced
incident andwithincident, andandburnt outwithburnt-out.(76) Replaced
@@ -5608,7 +5596,7 @@ Initial Revision.him, thanwithhim than.(154) Replaced
battle, thewithbattle; the.(157) Replaced
awake totallywithawake, totally.(158) Replaced
-bywithbeforein the last sentence for syntax clarity and consistency with section 94. Made the last sentence of the last paragraph its own paragraph for the sake of automatic formatting.(161) Replaced
+feet a sudden joltwithfeel a sudden jolt. Replacedon towithonto.(161) Replaced
feet a sudden joltwithfeel a sudden jolt. Replacedon towithonto.(163) Replaced
Vassagonian, butwithVassagonian but.(166) Replaced
here, andwithhere andandhard pressedwithhard-pressed.(167) Made the last paragraph its own sentence for the sake of automatic formatting.
@@ -5619,14 +5607,14 @@ Initial Revision.(175) Replaced
ambush andwithambush, andandrazor sharpwithrazor-sharp.(177) Replaced
guards whowithguards, whoandmen whowithmen, who.(180) Replaced
-rockfacewithrock-face,cavern andwithcavern, and, anddarkness youwithdarkness, you.(182) Replaced
+on towithonto.(182) Replaced
on towithonto.(184) Replaced
hit butwithhit, butandfight; awithfight.a (186) Replaced
back andwithback, and,oily blackwithoily, blackandhead, leapswithhead leaps. Replacedon towithonto.(189) Replaced
the rangerwitha rangerin the second sentence. At this point, there are still several rangers left in the company. Also replacedair andwithair, and.(192) Replaced
seratedwithserratedandchest andwithchest, and.(193) Added
or if you have won in the first two rounds,to the choice. Also replacedrisen youwithrisen, you.(195) Replaced
-back andwithback, and,horses andwithhorses, and,shutters andwithshutters, andandtonight, andwithtonight and.(196) Replaced
+on towithonto.(196) Replaced
on towithonto.(197) Replaced
gasp andwithgasp, and.(200) Replaced
woodsmokewithwood smokeandtower a tatteredwithtower, a tattered.(201) Replaced
@@ -5636,12 +5624,12 @@ Initial Revision.dry andwithdry, and. Replacedfungi absorbswithfungi absorb.(207) Replaced
wall, andwithwall and.(208) Replaced
rockfacewithrock-face,dead-endwithdead end,tunnel; awithtunnelanda excavated andwithexcavated, and.(209) Replaced
-battle crywithbattle-cryin the illustration caption. Replacedon towithonto.(211) Replaced
+Durncrag mountainswithDurncrag Mountains.(211) Replaced
Durncrag mountainswithDurncrag Mountains.(212) Replaced
well forwithwell, for.(214) Replaced
lights, makewithlights make.(219) Replaced
effort, dowitheffort do. Replacedshutewithchute.(221) Replaced
-here andwithhere, andandstairs, bywithstairs by.(223) Replaced
+on towithonto.(223) Replaced
on towithonto.(224) Moved the Tracking or Sixth Sense choice into the first position.
(225) Replaced
burst butwithburst, but,sweat andwithsweat, and,small pinkwithsmall pinkandleg andwithleg, and.(226) Replaced
@@ -5689,7 +5677,7 @@ Initial Revision.tree-trunkswithtree trunks.(298) Replaced
blows, fadewithblows fadeandmind, andwithmind and.(299) Replaced
fall butwithfall, but. Replacedrainwithrains.(300) Replaced
-screams andwithscreams, andandCaptainwithcaptain.(301) Replaced
+posseswithpossess.(301) Replaced
posseswithpossess.(303) Replaced
ladder andwithladder, and.(304) Replaced
air andwithair, and.(305) Replaced
@@ -5716,9 +5704,9 @@ Initial Revision.slovenlinessswithslovenliness.(342) Replaced
teeth youwithteeth, you,hard unyieldingwithhard, unyielding,floor youwithfloor, you, anddiscard it orwithdiscard it, or. Made the last sentence its own paragraph for the sake of automatic formatting.(346) Replaced
left handwithleft-hand.(347) Replaced
-escape butwithescape, but,trapdoor, desperatelywithtrapdoor desperatelyandback; butwithback, but..(348) Replaced
-the thewiththe.(350) Replaced
-Maakengorge; forwithMaakengorge, for.(Combat Rules Summary) Replaced
+cross referencewithcross-reference.(348) Replaced
+the thewiththe.(350) Replaced
+Maakengorge; forwithMaakengorge, for. ReplacedLone Wolf serieswithLone Wolf series.(Combat Rules Summary) Replaced
cross referencewithcross-reference,top of chartwithtop of the chartandfall to 0withfalls to 0 or below.Only the first occurrence of each secondary illustration is cited.
-
- + + - - diff --git a/05sots.xml b/05sots.xml index 65dbf2a..ba6cda1 100755 --- a/05sots.xml +++ b/05sots.xml @@ -1,21 +1,23 @@ - - %xhtml.characters; - %general.links; %xhtml.links; + + + %general.inclusions; ]> -- Equipment
-- Kai Disciplines
- Section 1
- Section 7
- Section 10
@@ -5815,8 +5801,6 @@ Initial Revision. &inclusion.project.aon.license; -+