From: Jonathan Blake Date: Thu, 28 Feb 2008 22:59:48 +0000 (+0000) Subject: another chunk of errata X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=db34cd96bd2d5f83389cbf098382ff543db7122f;p=project-aon.git another chunk of errata git-svn-id: https://projectaon.org/data/en/xml@581 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/18dotd.xml b/18dotd.xml index fb351b7..7adf906 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -3512,7 +3512,7 @@ 208 -

You give thanks to your friend Banedon for providing you with the Platinum Amulet, for you sense that it is protecting your body from the extreme heat and toxic atmosphere of this hellish plane. However, the amulet alone is not sufficient to keep you safe from the creatures that are now advancing rapidly towards the Shadow Gate.

+

You give thanks for the Platinum Amulet, for you sense that it is protecting your body from the extreme heat and toxic atmosphere of this hellish plane. However, the amulet alone is not sufficient to keep you safe from the creatures that are now advancing rapidly towards the Shadow Gate.

Turn to 80.
@@ -4066,7 +4066,7 @@ 252 -

You request the King to excuse you from the council of war for a few moments. He grants your request, thinking that you wish to be alone to grieve the loss of your friends Banedon and Rimoah, and he allows you the use of his Royal chamber.

+

You request the King to excuse you from the council of war for a few moments. He grants your request, thinking that you wish to be alone to grieve the loss of your friends, Banedon and Rimoah, and he allows you the use of his royal chamber.

Once you are alone, you use your Kai Mastery to attempt to make contact with Guildmaster Banedon telepathically. You concentrate with all your power, straining your psychic energies in your effort to connect with your friends mind. To your surprise, you detect a barrier in the ethereal plane, a wall of dark energy that has been placed there purposefully to prevent telepathic contact. You sense that the barrier is the work of the Dark God Naar and you call on all your reserves of psychic strength in an effort to break through it.

Pick a number from the Random Number Table. For every level of Kai rank you have attained above that of Kai Grand Guardian, add 1 to the number you have picked.

If your total score is now 7 or less, turn to 312. @@ -4119,12 +4119,12 @@

You return to the Grand Hall where Banedon and Rimoah tell you of the location of the Shadow Gate.

Kai scouts sighted it in the foothills of the Durncrag Mountains, less than five miles distant, at a place called Ravens Eyrie, says Banedon.

I know this place, you say. My old tutor, Storm Hawk, and I camped there on a hunting trip when I was an acolyte, before the war with Darklord Zagarna. There is a track that leads thereI know it well.

-

You are determined to destroy the Shadow Gate and you resolve to go to Ravens Eyrie tonight, to carry out the mission. Also you are aware that tomorrow is a very special day. It is Fehmarnthe first day of Spring, a holy day in Sommerlund when traditionally all of the Kai gather at the monastery to reaffirm their fealty to King Ulnar and the God Kai. It is also the anniversary of the First Order, the day upon which all of your warrior caste, save you, were massacred by Darklord Zagarnas hordes.

-

I will destroy the Shadow Gale tonight, you vow resolutely, and tomorrow we shall celebrate Fehmarn, secure in the knowledge that a lasting peace has returned to our land.

+

You are determined to destroy the Shadow Gate and you resolve to go to Ravens Eyrie tonight, to carry out the mission. Also you are aware that tomorrow is a very special day. It is Fehmarnthe first day of Spring, a holy day in Sommerlund when traditionally all of the Kai gather at the monastery to reaffirm their fealty to King Ulnar and the God Kai. It is also the anniversary of the massacre of the First Order, the day upon which all of your warrior caste, save you, were massacred by Darklord Zagarnas hordes.

+

I will destroy the Shadow Gate tonight, you vow resolutely, and tomorrow we shall celebrate Fehmarn, secure in the knowledge that a lasting peace has returned to our land.

Moments later, a doleful bell sounds from atop the Durncrag Tower: it is the alarm.

Hurry, my lords! shouts a young Kai Savant who comes rushing breathlessly into the Grand Hall. The enemy are attacking in force!

-

To your battle positions, my lords! you command, as you stride towards the door. The time has come for you to avenge your dead brothers. Fight well! Fight true! The spirit of the sun-god Kai is with us this night!

-

A great cloud of winged Lavas are speeding towards the monastery from the northwest and they will arrive within a few minutes at most. As you watch the young Kai Lords arm themselves and take up their positions around the monastery, you consider where best to position yourself for the imminent battle.

+

To your battle positions, my lords! you command, as you stride towards the door. The time has come for you to avenge your dead brothers. Fight well! Fight true! The spirit of the Sun-god Kai is with us this night!

+

A great cloud of winged Lavas is speeding towards the monastery from the northwest and they will arrive within a few minutes at most. As you watch the young Kai Lords arm themselves and take up their positions around the monastery, you consider where best to position yourself for the imminent battle.

If you wish to join the acolytes who are lining the battlements of the North Watch, turn to 114. If you choose to fight from the top of the Tower of the Sun, the highest point in the Kai Monastery, turn to 158.
@@ -4146,7 +4146,7 @@

You tumble head-first down the slope and knock yourself unconscious on a jagged outcrop. Minutes later, the halo of energy which surrounds the Shadow Gate begins to crackle fiercely. The surge of energy has great significance, for on the Plane of Darkness, Naar has just consigned his newest champions to the Shadow Gate through which you escaped from his realm.

As the first rays of the dawn sun spread across the surrounding rocks, the first of Naars mighty dragon herd emerge from the Shadow Gate. Drawn by the glow of the Sun-crystal, they descend on your unconscious form and, in a frenzy of retribution, they rend you limb from limb.

-

Tragically, on the threshold of victory, your life and the future of Sommerlund ends here.

+

Tragically, on the threshold of victory, your life and the future of Sommerlund end here.

@@ -4154,7 +4154,7 @@ 259 -

Lacking cash, you decide instead to try to barter with the blacksmith in return for his services. You offer him a choice of any item in your backpack and, after some initial reluctance, he decides to accept. (Erase the third item you have recorded on your list of Backpack Items.)

+

Lacking cash, you decide instead to try to barter with the blacksmith in return for his services. You offer him a choice of any item in your Backpack and, after some initial reluctance, he decides to accept. (Erase the third item you have recorded on your list of Backpack Items.)

Alright, stranger, he says, tossing the item on a bench at the rear of the smithy, leave y horse outside and come back in an hourIll ave it done by then.

Turn to 104.
@@ -4215,8 +4215,8 @@

You pull away from the bitter green cloud and fall back towards the cell door. Your Magnakai Discipline of Nexus offers some protection from this highly poisonous gas, but you are not completely safe from its effect: lose 5 ENDURANCE points.

-

The gaoler and Lord Nathor were standing several paces from the prisoner when he exhaled, yet even so they are affected by the insidious poison. Choking and retching, they collapse to the floor, their fingers scrabbling at their swelling throats as they fight desperately for breath. You grab hold of their tunics, one in each hand, and drag their bodies out of the cell into the cleaner air of the corridor beyond. Here you use your Magnakai healing Disciplines to ease the effects of the poison gas; your skill and the swiftness of your actions undoubtedly save them from a painful, suffocating death.

-

Wha what happened? wheezes Nathor, as he slowly recovers from the gas effects.

+

The gaoler and Lord Nathor were standing several paces from the prisoner when he exhaled, yet even so they are affected by the insidious poison. Choking and retching, they collapse to the floor, their fingers scrabbling at their swelling throats as they fight desperately for breath. You grab hold of their tunics, one in each hand, and drag their bodies out of the cell into the cleaner air of the corridor beyond. Here you use your Magnakai Discipline of Curing to ease the effects of the poison gas; your skill and the swiftness of your actions undoubtedly save them from a painful, suffocating death.

+

Wha what happened? wheezes Nathor, as he slowly recovers from the effects of the gas.

You peer into the cell at the man now hanging limply in chains, then you turn to Nathor and say: Suicide. A suicide and an attempted murder, that is. The prisoner has just killed himself with a poison pellet and it seems his last wish was to take all three of us with him.

Turn to 309.
@@ -4301,7 +4301,7 @@ 269 -

Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your ENDURANCE points score by 3). You feel the warmth of your power begin to reduce the swollen tissues and mend the broken bones, but before you can complete the cure, a yelling horde of bogus castle guardsmen come rushing into the stables with their swords drawn. They see you, and you have barely enough time to draw your weapon before they launch a manic attack.

+

Bravely Nathor stifles his urge to scream as you take hold of his shattered ankle. You summon your healing powers and transmit them through your fingers to his injured foot (reduce your ENDURANCE points score by 3). You feel the warmth of your power begin to reduce the swollen tissues and mend the broken bones, but before you can complete the cure, a yelling horde of bogus castle guardsmen comes rushing into the stables with their swords drawn. They see you, and you have barely enough time to draw your weapon before they launch a manic attack.

Castle Guardsmen (impostors) COMBAT SKILL 48 ENDURANCE 48

If you win this fight, turn to 159.
@@ -4424,7 +4424,7 @@
  • Dagger
  • Scroll
  • Pouch containing 12 Gold Crowns
  • -
  • Pouch containing 2 potions of Laumspur
  • +
  • Pouch containing 2 Potions of Laumspur
  • Pouch of Tobacco
  • Military Pass
  • @@ -4438,7 +4438,7 @@

    Your slain steed crashes to the ground and you are catapulted head over heels through the air. You land heavily among boulders and bracken which border the hill road, hitting your forehead with a sickening crack: lose 4 ENDURANCE points.

    -

    Nauseous and dizzy from the impact, you struggle to stand up. You are barely back on your feet when suddenly a yelling horde of leather-clad men, each brandishing a sword or a spear, emerge from hiding places among the trees and come rushing at you from all sides. You must fight them.

    +

    Nauseous and dizzy from the impact, you struggle to stand up. You are barely back on your feet when suddenly a yelling horde of leather-clad men, each brandishing a sword or a spear, emerges from hiding places among the trees and come rushing at you from all sides. You must fight them.

    Eldenoran Ambushers3842

    Due to the effect of your fall, you must reduce your COMBAT SKILL by 4 for the duration of this fight.

    If you win the combat, turn to 285. @@ -4526,7 +4526,7 @@

    As the last of your attackers collapses at your feet, you turn and run headlong down the steep hill track. Arrows and spears whistle past on all sides as you endeavour to outrun the remaining ambushers. By dint of luck and speed, Nathor and his troop of court cavalry have survived the Eldenoran ambush with little injury and no loss of life. You see them in the distance, gathered in a group on the valley floor, and you wave to them to show that you are still alive. Immediately Nathor gallops away from the troop and comes speeding up the track to your rescue. As he gets nearer he slows his horse to allow you to leap astride its rump. Once aboard, he pulls his steed about and descends once more towards the valley floor, cheered on by his anxious men.

    Follow me! commands the Lord Constable as he gallops past his troop without slowing. You glance over your shoulder and see them spur their steeds forward, their faces set in expressions of grim determination. Upon entering the village, you note a number of frightened women and children who are huddled beside stone walls or lying beneath hay carts. Some are cradling the bodies of their dead menfolk who lie scattered in the fields nearby. Then you catch sight of a group of Eldenorans in the grounds of the abbey. All are laden with loot, yet even so there are some who are squabbling amongst themselves in an effort to grab an even bigger share of the booty.

    Nathor brings his steed to a halt and you both quickly dismount. As your feet touch the ground, you notice a drunken Eldenoran come lurching out of the doorway of a nearby cottage. He has a flagon of ale in one hand and a young woman, with a crying baby in the other. He sees you and, in a moment of drunken panic, he drops the flagon and unsheathes a dagger from his belt. It is clear from his actions that he intends to stab the screaming child.

    - If you possess Magi-magic, and have reached the Kai rank of Grand Thane, or higher, turn to 82. + If you possess Magi-magic, and have reached the Kai rank of Grand Thane, turn to 82. If you possess the Grand Master Discipline of Kai-surge, turn to 225. If you possess a Bow, and wish to use it, turn to 243. If you possess neither a Bow, nor any of the above skills (or should you decide not to use them), turn instead to 55. @@ -4538,7 +4538,7 @@

    You feel your psychic powers burrowing through Naars ethereal barrier. You have almost penetrated this shield when suddenly you sense the presence of the Dark God himself; he is pouring the essence of his Evil into the breach, repairing the damage you have inflicted.

    -

    Immediately you cease your telegnosis. You are mortally afraid of allowing Naar the opportunity of locating and attacking your Mindforce, for if he was to do so, you risk losing not only your sanity but also your soul!

    +

    Immediately you cease your telegnosis. You are mortally afraid of allowing Naar the opportunity of locating and attacking your Mindforce, for if he were to do so, you risk losing not only your sanity but also your soul!

    Turn to 136.
    @@ -4598,7 +4598,7 @@

    Having slain all of the guardsmen, and their sergeant, with stunning ease, the surrounding crowd of Eldenoran pikemen now look at you with fearful respect. You seize the opportunity to wheel your horse about and then you spur him to the gallop and scatter a score of soldiers as you attempt an escape along the crowded west road. Soon the cry goes up from the citys battlements to stop you and, when you are only a few hundred yards away from the gatehouse, your horse is brought crashing to the ground by a volley of arrows.

    -

    A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord, then they confiscate your weapons, money pouch, backpack, and cape (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken).

    +

    A mass of angry Eldenorans close in and grab hold of you before you can get to your feet. Roughly they bind your hands with cord, then they confiscate your Weapons, Money Pouch, Backpack, and cape (delete these from your Action Chart; you need not erase any Special Items, however, as none of these are taken).

    Minutes later, the staff-wielding Cener arrives with a horse-drawn cart into which the soldiers bundle you unceremoniously. The robed druid cackles like a crazed maniac, ecstatic at having identified and captured Lone Wolfthe destroyer of so many of his evil brethren. His vile laughter echoes in your ears as he lashes the horses and steers his rickety cart back to the gatehouse and into the dark streets of Duadon beyond. After a short and bruising journey at breakneck speed, you pass beneath the imposing arch of Skull-Tor, the fortified bastion of Duadons long line of past rulers, and descend a stone ramp to an underground gaol. Here you are greeted by a squad of brutal guards who beat you mercilessly with staves (lose 3 ENDURANCE points) before imprisoning you in a circular pit infested with vermin.

    Turn to 300.
    @@ -4608,7 +4608,7 @@ 291 -

    Your Kai masteries warn you that another flight of Lavas are about to emerge from the Shadow Gate. You flatten yourself against the damp granite rocks and wait until this second flight pass overhead before resuming your steady advance up the mountainside towards the Shadow Gate, now less than a hundred yards distant.

    +

    Your Kai Mastery warns you that another flight of Lavas are about to emerge from the Shadow Gate. You flatten yourself against the damp granite rocks and wait until this second flight passes overhead before resuming your steady advance up the mountainside towards the Shadow Gate, now less than a hundred yards distant.

    When you have climbed to within thirty yards, you draw back your arm and get ready to hurl the Sun-crystal into the inky black core. At this moment, a piercing shriek rises above the throbbing hum of the Shadow Gate and, to your horror, you look up to see a Lavas diving towards your chest. Hurriedly you throw the Sun-crystal before the creature can press home its attack.

    Pick a number from the Random Number Table.

    If the number you have picked is 04, turn to 139. @@ -4632,7 +4632,7 @@ 293 -

    Upon the bellowed command of their leader, the onrushing horsemen split into two groups. One group continues their charge towards you while the other slows to a halt to await the outcome. You sense that they are used to picking off lone travellers in this fashion; no sense expending the energy of twelve men when the job can be accomplished by six. But this time they have underestimated their enemy and it is a mistake you intend them to pay dearly for.

    +

    Upon the bellowed command of their leader, the onrushing horsemen split into two groups. One group continues its charge towards you while the other slows to a halt to await the outcome. You sense that they are used to picking off lone travellers in this fashion; no sense expending the energy of twelve men when the job can be accomplished by six. But this time they have underestimated their enemy and it is a mistake you intend them to pay dearly for.

    If you possess a Bow, and wish to use it, turn to 336. If you do not, turn to 63.
    @@ -4696,7 +4696,7 @@

    You are woken at dawn by one of Dorsts men who immediately hands you a steaming mug of Huas, a delicious Palmyrion beverage. You notice the others are in various states of waking and, as you sip your reviving drink, you watch Dorst shaving at the stream. After a while the Baroness emerges from her carriage. She appears as fresh as a spring flower, and together you breakfast before the camp is struck and you go your separate ways.

    If ever you visit Lucia Province, she says, leaning from the open window of her carriage, be sure to visit my estate in Gadorvo.

    -

    I would be honoured, my Lady, you reply, and wave to her until, at last, her carriage and riders disappear into the hills.

    +

    I would be honoured, my lady, you reply, and wave to her until, at last, her carriage and riders disappear into the hills.

    The weather is warmer than of late and you make good progress despite the poor condition of the road. An hour past midday, as you are crossing a treeless valley, you happen upon a young man praying at a wayside shrine. He is dressed in a guildsmans tunic and cloak, and he appears to be unarmed.

    If you wish to stop and question this young man, turn to 170. If you decide to ignore him and continue on your way, turn to 19. @@ -6137,6 +6137,7 @@

    (204) Replaced delight, I with delight. I. Replaced Darklords War with Darklands War.

    (206) Replaced Kai mastery with Kai Mastery.

    (207) Replaced spy-glass with spyglass.

    +

    (208) Replaced to your friend Banedon for providing you with with for because Lone Wolf could have received the Platinum Amulet from Gwynian.

    (209) Replaced town as well with town because the reader may not have already encoutered signs of the plague. Replaced message: Abisko25 miles with message &lsquot;Abisko25 miles&rsquot;.

    (210) Replaced Vaderish monastery with Vaderish Monastery. Replaced wharfs with wharves. Replaced monks with monks.

    (211) Replaced Kai mastery with Kai Mastery.

    @@ -6170,43 +6171,45 @@

    (247) Replaced every-decreasing with ever-decreasing and lavas with Lavas.

    (249) Replaced accent, I with accent. I.

    (250) Replaced Kai mastery with Kai Mastery. Replaced Kai rank of with rank of Kai. Replaced new order with New Order. Replaced Kai monastery with Kai Monastery. Replaced both occurrences of lavas with Lavas.

    -

    (252) Replaced Kai mastery with Kai Mastery.

    +

    (252) Replaced Kai mastery with Kai Mastery. Replaced Royal chamber with royal chamber. Replaced friends Banedon with friends, Banedon.

    (253) Replaced glass and with glass, and.

    (254) Replaced dimly-lit with dimly lit.

    (255) Deleted at the beginning of this book. Replaced Captain with captain.

    -

    (256) Replaced all occurrences of the Monastery with the monastery. Replaced Durncrag tower with Durncrag Tower. Replaced Kai savant with Kai Savant. Replaced Kai lords with Kai Lords. Replaced north-west with northwest. Replaced Durncrag mountains with Durncrag Mountains. Replaced Hall, the with Hall. The. Replaced door, the with door. The. Replaced lavas with Lavas. Replaced all occurrences of Ravens Eerie with Ravens Eyrie.

    +

    (256) Replaced all occurrences of the Monastery with the monastery. Replaced Durncrag tower with Durncrag Tower. Replaced Kai savant with Kai Savant. Replaced Kai lords with Kai Lords. Replaced north-west with northwest. Replaced Durncrag mountains with Durncrag Mountains. Replaced Hall, the with Hall. The. Replaced door, the with door. The. Replaced lavas with Lavas. Replaced all occurrences of Ravens Eerie with Ravens Eyrie. Replaced anniversary of the First Order with anniversary of the massacre of the First Order. Replaced Gale with Gate. Replaced sun-god Kai with Sun-god Kai. Replaced cloud of winged Lavas are with cloud of winged Lavas is.

    (257) Replaced feet-first with head-first.

    -

    (258) Replaced Sun-Crystal with Sun-crystal.

    -

    (259) Replaced Alright stranger with Alright, stranger. Replaced try and with try to.

    +

    (258) Replaced Sun-Crystal with Sun-crystal. Replaced your life and the future of Sommerlund ends here with your life and the future of Sommerlund end here.

    +

    (259) Replaced Alright stranger with Alright, stranger. Replaced try and with try to. Replaced backpack with Backpack.

    (260) Replaced 5 arrows with 5 Arrows. Put the signposts into a table. Replaced animal mastery with Animal Mastery.

    +

    (261) Replaced gas effects with effects of the gas. Replaced Magnakai healing Disciplines with Magnakai Discipline of Curing.

    (262) Replaced Brotherhood spell with Brotherhood Spell.

    (263) Replaced shouts, Ride with shouts. Ride. Replaced Captain with captain. Replaced Captains with captains.

    (264) Replaced Kai mastery with Kai Mastery.

    (265) Replaced arrow with Arrow.

    (268) Replaced Durncrag mountains with Durncrag Mountains.

    -

    (269) Replaced (imposters) with (impostors). Replaced guardsmen with Guardsmen.

    +

    (269) Replaced (imposters) with (impostors). Replaced guardsmen with Guardsmen. Replaced a yelling horde of bogus castle guardsmen come with a yelling horde of bogus castle guardsmen comes.

    (270) Replaced new-found with newfound. Replaced Cener druid with Cener Druid. Replaced panic-struck with panic-stricken.

    (272) Replaced lavas with Lavas. Replaced Ravens Eerie with Ravens Eyrie.

    (273) Replaced Brotherhood spell with Brotherhood Spell. Replaced (imposters) with (impostors). Replaced guardsmen with Guardsmen.

    (274) Replaced Brotherhood spell with Brotherhood Spell. Replaced ultra-violet with ultraviolet. Replaced Captain with captain.

    (275) Replaced camp fire with campfire. Replaced lay awake with lie awake.

    (276) Replaced Kai mastery with Kai Mastery. Replaced Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate. Replaced Kai alchemy with Kai-alchemy.

    -

    (277) Replaced Pouch of tobacco with Pouch of Tobacco.

    -

    (278) Replaced ambushers with Ambushers.

    +

    (277) Replaced Pouch of tobacco with Pouch of Tobacco. Replaced potions of Laumspur with Potions of Laumspur.

    +

    (278) Replaced ambushers with Ambushers. Replaced emerge with emerges.

    (279) Replaced lording with lordling.

    (280) Replaced Alema trail with Alema Trail. Replaced treeline with tree-line. Replaced Lone Wolf with Lone Wolf.

    (282) Replaced Sun-Crystal with Sun-crystal. Replaced lavas with Lavas. Replaced Ravens Eerie with Ravens Eyrie.

    -

    (285) Replaced Magi-magic and with Magi-magic, and. Replaced skills, (or with skills (or. Replaced all occurrences of bow with Bow.

    -

    (286) Replaced mindforce with Mindforce.

    +

    (285) Replaced Magi-magic and with Magi-magic, and. Replaced skills, (or with skills (or. Replaced all occurrences of bow with Bow. Replaced Grand Thane, or higher with Grand Thane because that is the highest rank possible in this book.

    +

    (286) Replaced mindforce with Mindforce. Replaced if he was to do so with if he were to do so.

    (288) Replaced lavas with Lavas and the Gate with the Shadow Gate.

    (289) Replaced Captain with captain.

    -

    (290) Replaced backpack and with backpack, and. Replaced Items however with Items, however.

    -

    (291) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate.

    +

    (290) Replaced backpack and with backpack, and. Replaced Items however with Items, however. Replaced weapons, money pouch, backpack, with Weapons, Money Pouch, Backpack,.

    +

    (291) Replaced both occurrences of lavas with Lavas. Replaced both occurrences of Sun-Crystal with Sun-crystal. Replaced the Gate with the Shadow Gate. Replaced Kai masteries warn with Kai Mastery warns. Replaced flight pass with flight passes.

    (292) Replaced salute, I with salute. I.

    -

    (293) Replaced bow with Bow.

    +

    (293) Replaced bow with Bow. Replaced continues their charge with continues its charge.

    (295) Replaced despatch with dispatch. Replaced out-distance with outdistance.

    (297) Replaced Old Kingdom spell with Old Kingdom Spell. Replaced Grand Huntmastery with Grand Weaponmastery. Replaced all occurrences of arrow with Arrow.

    (298) Replaced treeline with tree-line.

    +

    (299) Replaced my Lady with my lady.

    (300) Switched the third and fourth choices. Replaced Grand Thane, or higher with Grand Thane, since that is the highest rank possible when attempting this adventure.

    (303) Replaced past, therefore with past; therefore.

    (305) Replaced face-down with face down.