From: Simon Osborne Date: Thu, 15 May 2008 14:26:30 +0000 (+0000) Subject: Many (er) and (ne) consistency changes. Much work done to 19wb.xml X-Git-Url: http://git.projectaon.org/?a=commitdiff_plain;h=f2182e6af50846a603a94203bda5a4084fa87197;p=project-aon.git Many (er) and (ne) consistency changes. Much work done to 19wb.xml git-svn-id: https://projectaon.org/data/en/xml@666 f6f3e2d7-ff33-0410-aaf5-b4bee2cdac11 --- diff --git a/15tdc.xml b/15tdc.xml index 9d5e2c0..535757c 100644 --- a/15tdc.xml +++ b/15tdc.xml @@ -635,7 +635,7 @@ - +
Sun Knight @@ -646,7 +646,7 @@
Deliverance

Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creatures body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing takes place increases as a Grand Master rises in rank.

Grand Pathsmanship
-

Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and numbers of insects so affected increases considerably as a Grand Master rises in rank.

+

Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.

Grand Nexus

Sun Knights who possess Mastery of this Discipline are able to feign death. By placing themselves into a state of suspended animation, outwardly they are able to achieve all semblance of being truly dead. However, whilst in this state the only sense that a Sun Knight retains is the ability to hear.

Telegnosis
@@ -5744,7 +5744,7 @@

(Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book. In the example combat, changed Lone Wolfs initial COMBAT SKILL to 27 and corrected the Kai Surge bonus to +8 COMBAT SKILL. Replaced reduced to zero with reduced to zero or below. Replaced points reduced with points possibly reduced. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

-

(Improved Grand Master Disciplines) Replaced discipline with Discipline and (e.g. Broadsword, Quarterstaff, Spear etc) with (i.e. Broadsword, Quarterstaff, and Spear). Replaced etc) with etc.) in the Halt Missile section. Added the description of the improvements for Grand Guardian. Removed the quotation marks around Improved Grand Master Disciplines. Replaced Brotherhood spells with Brotherhood Spells. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

+

(Improved Grand Master Disciplines) Replaced discipline with Discipline and (e.g. Broadsword, Quarterstaff, Spear etc) with (i.e. Broadsword, Quarterstaff, and Spear). Replaced etc) with etc.) in the Halt Missile section. Added the description of the improvements for Grand Guardian. Removed the quotation marks around Improved Grand Master Disciplines. Replaced Brotherhood spells with Brotherhood Spells. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced range and numbers of insects so affected increases with range and number of insects so affected increase.

(3) Replaced guide, then with guide; then.

(6) Replaced tunnel stalker with Tunnel Stalker.

diff --git a/16tlov.xml b/16tlov.xml index 77b8698..164e011 100644 --- a/16tlov.xml +++ b/16tlov.xml @@ -589,7 +589,7 @@
Deliverance

Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creatures body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing takes place increases as a Grand Master rises in rank.

Grand Pathsmanship
-

Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and numbers of insects so affected increases considerably as a Grand Master rises in rank.

+

Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.

Grand Nexus

Sun Knights who possess Mastery of this Discipline are able to feign death. By placing themselves into a state of suspended animation, outwardly they are able to achieve all semblance of being truly dead. However, whilst in this state the only sense that a Sun Knight retains is the ability to hear.

Telegnosis
@@ -620,7 +620,7 @@
Kai-surge

Sun Lords who possess mastery of this Discipline are able to launch a Kai-blasta pulse of intense psychic energy which is capable of affecting both psychically active and inactive enemies. This form of psychic attack is very effective, more so than a usual Kai-surge, Psi-surge, or Mindblast. It can cause an enemy to lose between 2 and 18 ENDURANCE points in one attack. A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted. However, use of a Kai-blast will reduce a Sun Lords ENDURANCE points total by 4. It cannot be used in conjunction with any other form of psychic attack.

Telegnosis
-

Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surfaces, e.g. water, mud, lava, and quicksand. Time duration and degree of surface difficulty increases as a Grand Master rises in rank.

+

Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surfaces, e.g. water, mud, lava, and quicksand. Time duration and degree of surface difficulty increase as a Grand Master rises in rank.

Magi-magic

Grand Masters who have reached the rank of Sun Lord are able to use the following battle-spells of the Elder Magi:

@@ -5757,7 +5757,7 @@

(Rules for Combat) Removed on the inside back cover of this book. Replaced on the page after the Random Number Table with in the back of this book, Lone Wolf (COMBAT SKILL 32) with Lone Wolf (COMBAT SKILL 27), and adds 3 points with adds 8 points. Replaced points reduced with points possibly reduced. Replaced to zero with to zero or below. Replaced at which point the one with the zero score is declared dead. with at which point that combatant is declared dead..

(Improved Grand Master Disciplines) Replaced both occurrences of Kai-Blast with Kai-blast. Replaced surface, eg: with surfaces, e.g., ie. with i.e., Kai Surge with Kai-surge, all occurrences of arrow with Arrow, both occurrences of arrow, or arrow-like with Arrow or Arrow-like, lava and with lava, and, and body-weight with body weight. Added (7 Disciplines) after Sun Lord. Removed the quotation marks around Improved Grand Master Disciplines and Lightning Hand.

-

Lone Wolf Club Newsletter 24 states: In Lone Wolf 16, the Improved Discipline of Kai-surge (at rank of Sun Lord) is not fully explained (a sentence is missing from the paragraph). A Kai Sun Lord using Kai Blast [sic] determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted.. This missing information has been added to the text. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Psi-surge or with Psi-surge, or.

+

Lone Wolf Club Newsletter 24 states: In Lone Wolf 16, the Improved Discipline of Kai-surge (at rank of Sun Lord) is not fully explained (a sentence is missing from the paragraph). A Kai Sun Lord using Kai Blast [sic] determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted.. This missing information has been added to the text. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced Psi-surge or with Psi-surge, or. Replaced Time duration and degree of surface difficulty increases with Time duration and degree of surface difficulty increase.

(Grand Masters Wisdom) Moved this section of the book to its normal position after Improved Grand Master Disciplines. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

diff --git a/17tdoi.xml b/17tdoi.xml index f1a770d..4318bfe 100644 --- a/17tdoi.xml +++ b/17tdoi.xml @@ -601,7 +601,7 @@
Deliverance

Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creatures body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing takes place increases as a Grand Master rises in rank.

Grand Pathsmanship
-

Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and numbers of insects so affected increases considerably as a Grand Master rises in rank.

+

Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.

Grand Nexus

Sun Knights who possess Mastery of this Discipline are able to feign death. By placing themselves into a state of suspended animation, outwardly they are able to achieve all semblance of being truly dead. However, whilst in this state the only sense that a Sun Knight retains is the ability to hear.

Telegnosis
@@ -633,7 +633,7 @@
Kai-surge

Sun Lords who possess mastery of this Discipline are able to launch a Kai-blasta pulse of intense psychic energy which is capable of affecting both psychically active and inactive enemies. This form of psychic attack is very effective, more so than a usual Kai-surge, Psi-surge, or Mindblast. It can cause an enemy to lose between 2 and 18 ENDURANCE points in one attack. A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted. However, use of a Kai-blast will reduce a Sun Lords ENDURANCE points total by 4. It cannot be used in conjunction with any other form of psychic attack.

Telegnosis
-

Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surface, e.g. water, mud, lava, and quicksand. Time duration and degree of surface difficulty increases as a Grand Master rises in rank.

+

Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surface, e.g. water, mud, lava, and quicksand. Time duration and degree of surface difficulty increase as a Grand Master rises in rank.

Magi-magic

Grand Masters who have reached the rank of Sun Lord are able to use the following battle-spells of the Elder Magi:

diff --git a/18dotd.xml b/18dotd.xml index 5eeabe1..84785f8 100644 --- a/18dotd.xml +++ b/18dotd.xml @@ -571,7 +571,7 @@
Deliverance

Sun Knights who possess this skill are able to repair serious wounds sustained by creatures other than themselves. By the laying of hands upon the affected creatures body, a Sun Knight can cause an open wound (or other serious injury) to mend itself. The speed at which this healing takes place increases as a Grand Master rises in rank.

Grand Pathsmanship
-

Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and numbers of insects so affected increases considerably as a Grand Master rises in rank.

+

Kai Sun Knights with this skill are able to repel at will all normal-sized insects within a radius of three yards. The range and number of insects so affected increase considerably as a Grand Master rises in rank.

Grand Nexus

Sun Knights who possess Mastery of this Discipline are able to feign death. By placing themselves into a state of suspended animation, outwardly they are able to achieve all semblance of being truly dead. However, whilst in this state the only sense that a Sun Knight retains is the ability to hear.

Telegnosis
@@ -603,7 +603,7 @@
Kai-surge

Sun Lords who possess mastery of this Discipline are able to launch a Kai-blasta pulse of intense psychic energy which is capable of affecting both psychically active and inactive enemies. This form of psychic attack is very effective, more so than a usual Kai-surge, Psi-surge, or Mindblast. It can cause an enemy to lose between 2 and 18 ENDURANCE points in one attack. A Kai Sun Lord using Kai-blast determines the damage inflicted on an enemy by picking two numbers from the Random Number Table. These numbers should be added together (a 0 = 1) and the resultant total equals the damage inflicted. However, use of a Kai-blast will reduce a Sun Lords ENDURANCE points total by 4. It cannot be used in conjunction with any other form of psychic attack.

Telegnosis
-

Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surface, e.g. water, mud, lava, and quicksand. Time duration and degree of surface difficulty increases as a Grand Master rises in rank.

+

Sun Lords who possess this Discipline are able to alter their body weight in order to walk successfully upon different kinds of surface, e.g. water, mud, lava, and quicksand. Time duration and degree of surface difficulty increase as a Grand Master rises in rank.

Magi-magic

Grand Masters who have reached the rank of Sun Lord are able to use the following battle-spells of the Elder Magi:

@@ -651,7 +651,7 @@

If you are a Kai Grand Master who has reached the rank of Grand Thane (9 Disciplines), you will now benefit from improvements to the following Grand Master Disciplines:

Deliverance
-

Grand Thanes with this Discipline are able to call upon the God Kai for divine assistance should a situation warrant it. Kai cannot intervene to save a Grand Thane from physical danger, but he can give signs which may help a Grand Thane chose the best course of action. A Grand Thane can call upon the God Kai for assistance no more than once every month. The frequency of divine audiences will increase as a Grand Master rises in rank.

+

Grand Thanes with this Discipline are able to call upon the God Kai for divine assistance should a situation warrant it. Kai cannot intervene to save a Grand Thane from physical danger, but he can give signs which may help a Grand Thane choose the best course of action. A Grand Thane can call upon the God Kai for assistance no more than once every month. The frequency of divine audiences will increase as a Grand Master rises in rank.

Assimilance

Grand Thanes who possess this skill are able to protect themselves from detection by creatures using infravision (the ability to see the heat radiating from a person or thing), or ultravision (the ability to detect objects or movement in the ultraviolet spectrum of light).

Kai-surge
@@ -5870,7 +5870,7 @@

(Levels of Kai Grand Mastership) Moved this section of the book to its normal position after Rules for Combat. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series.

(Improved Grand Master Disciplines) Replaced Lone Wolf with Lone Wolf when referring to the series. Replaced ultra-vision with ultravision. Replaced ultra-violet with ultraviolet. Replaced Grand Kai-surge with Kai-surge. Replaced eg, with e.g.. Replaced jugs etc with jugs, etc.. Replaced through the Shadow gates with through Shadow Gates. Replaced platinum and with platinum, and. Replaced targetted with targeted. Replaced Old Kingdom battle-spells with Old Kingdom Battle-spells. Replaced Improved Grand Master Disciplines with Improved Grand Master Disciplines.

-

(Grand Thane) Replaced range and duration of effect of this spell increases with range and duration of effect of this spell increase.

+

(Grand Thane) Replaced range and duration of effect of this spell increases with range and duration of effect of this spell increase. Replaced Grand Thane chose the best with Grand Thane choose the best.

(Grand Masters Wisdom) Moved this section of the book to its normal position after Improved Grand Master Disciplines. Replaced each occurrence of Lone Wolf with Lone Wolf when referring to the series. Replaced at all,. with at all..

(1) Replaced Tentarlas with Tentarias. Deleted (see the inside front cover of this book). Replaced its Captain with its captain.

diff --git a/19wb.xml b/19wb.xml index d5243b6..4e470a4 100644 --- a/19wb.xml +++ b/19wb.xml @@ -1,3 +1,4 @@ + %general.links; @@ -22,7 +23,7 @@ &inclusion.brian.williams.bio.lw; Project Aon - 2007731 + 2008515

Frustrated by your defeat of his minions, the Dark God Naar plots a bitter revenge. From the depths of his lair upon the Plane of Darkness he creates and sends forth an evil champion who is the very image of yourself.

In Wolfs Bane you must hunt down and destroy your evil alter-ego before it lays waste to your proud reputation and your homeland of Sommerlund. Will you find and defeat this evil mirror-image in time? Or will you fall foul of the Dark Gods plans and be destroyed by your likeness?

@@ -65,7 +66,7 @@

- For Caroline Thomas, Margaret Coonroy Sue Mongredien + For Caroline Thomas, Margaret Conroy, Sue Mongredien

@@ -142,13 +143,13 @@

Your attainment of the rank of Kai Grand Master brought with it great rewards. Some, such as the restoration of the Kai and the undying gratitude of your fellow Sommlending, could have been anticipated. Yet there have also been rewards which you could not possibly have foreseen. The discovery that within you lay the potential to develop Kai Disciplines beyond those of the Magnakai (which were thought to be the ultimate that a Kai Master could aspire to) was truly a revelation. Your discovery, has inspired you to search for the wisdom and power that no Kai Lord before you has ever possessed. In the name of your creator, the God Kai, and for the greater glory of Sommerlund and the Goddess Ishir, you have vowed to reach the very pinnacle of Kai perfectionto attain all of the Grand Master Disciplines and become the first Kai Supreme Master.

-

With diligence and determination you set about the restoration of the Kai monastery and the training of the New Order recruits. Your efforts were soon rewarded and, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. Readily the Kai Masters rose readily to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.

+

With diligence and determination you set about the restoration of the Kai monastery and the training of the New Order recruits. Your efforts were soon rewarded and, within the space of two short years, the first raw recruits had graduated to become a cadre of gifted Kai Masters who, in turn, were able to commence the teaching of their skills to subsequent intakes of Kai novices. The Kai Masters rose readily to their newfound responsibilities, leaving you free to devote more of your time to the pursuit and perfection of the Grand Master Disciplines. During this period you also received expert tutelage in the ways of magic from two of your most trusted friends and advisors: Guildmaster Banedon, leader of the Brotherhood of the Crystal Star, and Lord Rimoah, speaker for the High Council of the Elder Magi.

-

In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold you placed the seven Lorestones of Nyxatorgems of Kai power which you had recovered during your quest for Kai knowledge. In this vault, bathed in the golden light of those radiant gems, you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisorsBanedon and Rimoahyou worked hard to develop your innate Grand Master disciplines, and grasp the fundamental secrets of Brotherhood and Old Kingdom Magic. During this time you noticed many remarkable changes taking place within your body; you became physically and mentally stronger, your five primary senses sharpened beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now for every five years that elapse you age but one year.

+

In the deepest subterranean level of the monastery, one hundred feet below the Tower of the Sun, you ordered the excavation and construction of a special vault. In this magnificent chamber wrought of granite and gold you placed the seven Lorestones of Nyxatorgems of Kai power which you had recovered during your quest for Kai knowledge. In this vault, bathed in the golden light of those radiant gems, you spent countless hours in pursuit of perfection. Sometimes alone, sometimes in the company of your two able advisorsBanedon and Rimoahyou worked hard to develop your innate Grand Master disciplines, and grasp the fundamental secrets of Brotherhood and Old Kingdom Magic. During this time you noticed many remarkable changes taking place within your body: you became physically and mentally stronger, your five primary senses sharpened beyond all that you had experienced before, and, perhaps most remarkably, your body began to age at a much slower rate. Now for every five years that elapse you age but one year.

In the years since your victory over the Darklords, peace has reigned victorious and the peoples of the Free Kingdoms have rejoiced in the knowledge that the evil which once threatened to destroy them has been banished from the face of Magnamund. Men have readily exchanged their swords for hoes and their shields for ploughs, and now the only marching they do is along the ruts of their freshly furrowed fields. Few are the watchful eyes that scan the distant horizon in fear of what may appear, although there are still some who maintain their vigilance, for the agents of the Dark God Naar come in many guises and there are those upon Magnamund who wait quietly in the shadows for the chance to do his evil bidding.

-

Already your newfound skills have been tested against Naars agents and you have, on each occasion, acquitted yourself admirably. Yet your continuing victories have enraged the Dark God and inflamed his lust for vengeance. Three years earlier, you and your new Kai kinsmen achieved a glorious victory over a host of deadly Lavas. These dragon-like horrors were sent by Naar to destroy the Kai Monastery and lay waste to Sommerlund, and yet, despite their supernatural strength, they were defeated in battle by the sheer courage and skill of the New Order Kai who fought magnificently under your leadership.

+

Already your newfound skills have been tested against Naars agents and you have, on each occasion, acquitted yourself admirably. Yet your continuing victories have enraged the Dark God and inflamed his lust for vengeance. Three years ago, you and your new Kai kinsmen achieved a glorious victory over a host of deadly Lavas. These dragon-like horrors were sent by Naar to destroy the Kai Monastery and lay waste to Sommerlund, and yet, despite their supernatural strength, they were defeated in battle by the sheer courage and skill of the New Order Kai who fought magnificently under your leadership.

After the ignominious defeat of his minions, Naar retreated to the Plane of Darkness to plot and scheme anew. Victory at the monastery had won for you a respite in the Dark Gods war against Sommerlund and the Kai. The following three years were peaceful for your homeland, yet elsewhere on Magnamund the agents of Naar continued their insidious work. On several occasions your special skills were sought by envoys from foreign realms whose leaders were desperate to rid themselves of Naars minions. Courageously you undertook many of these dangerous missions and,by succeeding where no other mortal could, you brought fresh glories upon yourself and your fellow Kai.

@@ -175,9 +176,6 @@

The Discipline bonuses mentioned do not affect your permanent scores. If you have completed previous adventures, the Disciplines that you have mastered may still be beneficial. See the Grand Master Rules section of the Readers Handbook for details.

- -

Note that this list now includes the Silver Bracers and Korlinium Scabbard. These items are restored to the list of permissible items from the Kai and Magnakai series again in this book after being omitted beginning in The Captives of Kaag. Presumably, therefore, it should be permissible to leave the Silver Bracers and Korlinium Scabbard in safekeeping at the monastery during the previous books and retrieve them at the outset of this adventure.

-
@@ -187,7 +185,7 @@

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 30 to this number and write the total in the ENDURANCE section of your Action Chart (i.e., if your pencil fell on the number 7 on the Random Number Table you would have 37 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never rise above the number you have when you start an adventure.

If you have successfully completed any of the previous adventures in the Lone Wolf series (Books 118), you can carry your current scores of COMBAT SKILL and ENDURANCE points over to Book 19. These scores may include Weaponmastery, Curing, and Psi-surge bonuses obtained upon completion of Lone Wolf Kai (Books 15) or Magnakai (Books 612) adventures. Only if you have completed these previous adventures will you benefit from the appropriate bonuses in the course of the Grand Master series. You may also carry over any Weapons and Backpack Items you had in your possession at the end of your last adventure, and these should be entered on your new Grand Master Action Chart (you are still limited to two Weapons, but you may now carry up to ten Backpack Items).

-

However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 15) and Magnakai (Books 612) series to the Lone Wolf Grand Master series (Books 13onwards):

+

However, only the following Special Items may be carried over from the Lone Wolf Kai (Books 15) and Magnakai (Books 612) series to the Lone Wolf Grand Master series (Books 13onwards):